I'm trying to get my room sorted finally, and started moving my shrines/altar areas to their proper places! I can't move all of them, of course (my tall bookshelf isn't in my room yet) but it's getting there.
Most of them are pretty bare bones still, but I have at least one thing for every member of the Theoi that I have a shrine jar for (I just haven't cleaned them all yet so not every item is on the altars).
The large shared altar shelf is, from left to right: Hephaestus, Dionysus, Ares, Artemis, Poseidon, and Hera & Zeus. The second is my cthonic altar to Hades & Persephone, on the shelf below the large one. I've got a six-cubby bookshelf that alternates between altar spaces (Apollo, Athena, and Hermes) and books. Hestia and Aphrodite are on the top of my dresser.
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After the absolute carnage and chaos of Session 3 and 4, I desperately wanted to see a graph of everyone’s life left compared to each other, and this is the result of that. I will include close ups of each session below the cut, as well as screenshots of the full (colour-coded!!) data. Updates: Session 5, Session 6, Session 7, Session 8.
Note that I’m using the times that everyone should have based on their kills and deaths, and not what was actually shown (since I know Tango was accidentally given 1.5 hours for his boogey kill instead of just 1 hour, and Skizz hasn’t yet received his 30 minutes for killing Tango), so we’ll see if these times are rectified for Session 5, or if I will adjust my graph to show what is actually used.
Before I show the close ups, I just want to explain the colours used. I picked a base colour for each team and then used a different shade of that colour for each member of the team, to make it easier when looking at a mess of lines. TIES are red because Tango made the bowtie on the tower red (and also because of the red tie in Skizz’s skin, and also Tango’s skin is red). The Bad Boys are green because of all their crops (wheat and potatoes and carrots so far). The Nosy Neighbours are purple because of Watcher-related reasons. Mean Gills are teal because of the coral reef and the warm water colour (and also Scott’s hair). Clockers are orange because Minecraft clocks are gold, and orange is the closest colour to that. Below is a screenshot of all the colour choices I had, and I labeled each one with the player I picked for it
Now for the close ups of each session, with labelling for where each player is at at the end of each session. The grey squiggly downward line is simply the average of all the players’ times at that instant, and the green, yellow, and red horizontal lines mark out 24, 16, and 8 hours respectively. There are no markings for the number of hours, but each gridline is an additional hour, so you can count up and down from the colour-coded lines.
Session 1 close up
Session 2 close up
Session 3 close up
Session 4 close up
So as you can see... there’s less than three hours between the bottom nine people, and a much larger gap from them to the top five. And all three of Skizz’s teammates are amongst those with the most time, so I don’t think Skizz will be first out if TIES play their cards right.
Next I am going to show the data tables I used to generate the graphs! I colour coded them so you can easily see green lives vs yellow lives, and also how often some people switched between them (and you can also see the single second Scar technically turned green during Session 3 before dying, which is also the weird orange vertical line on the graph).
There’s a new row every ten minutes, and every death created two new rows, the first of which is the times a second before the death, and the second is after the death, in order to create the sudden vertical drop.
Deaths are marked with red borders around the box, and time being gained is marked with a green border. All times are in hours and only display to two decimal places, but were calculated down to the second (and the times in hours, minutes, and seconds can be seen at the very left.
Without further ado:
Session 1 data
Session 2 data
Session 3 data
Session 4 data
I find this is a super good visualiser of all the green and yellow switches during the session.
And to visualise the absolute chaos of a specific ten minute segment during Session 3... below shows how much space the chaotic ten minutes takes up in the data due to all the deaths... compared to the entire two hours before it (remembering each row is a new ten minutes or a new death... so for a single ten minute segment to take up almost as much space as two hours, really shows a lot)
Anyway, I had an absolute blast putting all this data together and I’ve spent so much time since the weekend just staring at all the pretty graphs and data. I hope this helps other people keep track of all the death and carnage and times and so on, like it helped me.
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