#i was actually going through the process of organizing and archiving my old art and came across a heck ton of stuff i forgot about i need
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🤝🤝🤝🤝 me too listening again they were so real for all of that
for real.... all of them r such classics im <333 super hyped for the 2nd album too i think cv ver last stage would demolish me like. what did you mean. what did you guys mean by that
#i admit it i miss them a lot#i was actually going through the process of organizing and archiving my old art and came across a heck ton of stuff i forgot about i need#to draw them again one of these days what a couple of fun idiots i need to pummel into a wall#asks#yume-fanfare
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I went to the anarchist/abolitionist healthcare conference this weekend, and it was really a beautiful experience that I don't even have words for. Being able to share resources, knowledge, dreams, and joy together with other people invested in this work was so special, and I gained a ton of hope by seeing the many ways that other people are actively engaged in resisting these fucked up systems and building care into our communities. I gave a presentation about psych abolition, talked about resistance within the psych ward, and got a standing ovation from a room filled with 50 people, many of whom were mental health professionals looking to build solidarity. I legitimately almost cried because of being to have that experience with my mad comrades. I met so many beautiful crazy people who intimately understand what it means to survive as a mad person, and just gained so much knowledge from people actively putting their abolitionist values into practice. I want to share a few of my favorite resources that I became aware of at this conference, and I'll make another post later with some of my key takeaways.
Mutual Aid Self/Social Therapy: This is a support framework designed by one of my friends that provides an intentional structure for providing therapetuic support within communities, especially organizing communities where there's a lot of burnout. It offers so many resources for skills training to allow anyone, whether you have a background in emotional support or not, to set this up within your community. The framework is purposefully not hierarchial or transactional, and allows for actually addressing people's material conditions as well as providing space for emotional processing.
Of Unsound Mind: Incredible archive and research on psychiatric history. Mostly focused around America, but also has some info on other countries. The author of the website will be coming out with a book later this year, which I think is mostly going to be about the Trieste, Basaglia, and that history of psych resistance in Italy.
Power makes us Sick: Collective that focuses on autonomous healthcare and emotional support, especially in terms of autonomous trans healthcare. Has some fabulous zines and resources.
A Corpse among Corpses: Incredible documentary about asylum graveyards in the Midwest and the trade of graverobbing for experimentation in medical schools, and how this connects to settler colonialism, slavery, eugenics, and modern gentrification. Really do want to emphasize a trigger warning for genocide, eugenics, medical violence, self harm, antiblack racism, instituionalization, and lots of discussion of death. I talked a lot with the filmmakers, and really appreciated their care and intent in making this film as a way of bearing witness rather than exploiting atrocity in the name of art, but do want to be very clear that this film is incredibly heavy to watch and might be something worth doing with other people. It was deeply impactful for me, and made me tear up many times.
The Living Museum: Through transforming the old Creedmoor hospital grounds into a musuem and workspace for current patients to showcase their art, this space celebrates psychiatric resistance, transformation, struggle, and joy. I really want to go visit and share in that space, as it seems just so fucking cool. It seems like you might need to contact directly to schedule a visit.
Cahoots Crisis Response Model: This is one model for crisi intervention teams that respond instead of police. They are not perfect, still have some enagement with police, but are an interesting example of how to try to implement these types of programs. Since theyv'e been around for 25 years, they have a lot of knoweldeg and could be a good first group to reach out to if you're trying to create this in your community.
Overall this whole weekend was a beautiful example of how to put our values into practice, and really just wanted to share these projects with you all!
#personal#psych abolition#mad liberation#mad pride#antipsychiatry#mad studies#mental illness#neurodivergence#okay to reblog!
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OK so I'm new to Tumblr but I had this weird (but I think is awesome) idea that I really just wanted to share.
So I am a big fan of the Damien/Merlin AU idea. It was actually inspired by a book I once read in Ao3, full credits to the author.
Damien AU
I imagine Merlin was obviously immortal and been around waiting for Arthur, and during this time ~ like 4 to 5 years before Damien's 30th birthday ~ he was about to go on Vacation to the Pacific but got news of a new medicine program ~ or something ~ in America and changed plans.
He's a 21-22 year old meds/arts (idk either sound plausible) college student who befriends a girl, Kelly, due to an unfortunate encounter (Kelly was in the wrong place at the wrong or right time, and Merlin jumps in to help but it was unnecessary as Kelly being a badass takes them down. She's an aspiring war photographer, she got to know some fight moves!)
Their friendship was built and thanks to Kelly with her connections and friends, Merlin meets Damien Thorn at a get-together he was invited to at the pub.
Picture Merlin seeing this dark haired and scruffy version of his dear friend wearing modern clothes and a brown leather jacket. His accent American and Merlin's magic is suddenly gooey and vibrating under his skin when they shake hands. But his smile... Merlin was gone for that smile.
Kelly: *Introducing Damien and Merlin*
Damien: *Smiles* "Damien Thorn, Pleased to meet you."
Merlin: *Dazed and goofy because he's magic high and hooked* "Merlin Thorn, I met you pleased..." *Suddenly realises, and blushes bright red* "Wait! No- I meant Emyrs! I'm Merlin Emyrs! Your not Thorn, wait no! I'm not- I mean uh... Pleased you met me-- NO-?!!"
Kelly: *At some point pulled out her camera and start recording*
Damien: *Surprised and charmed by the adorable guy with cute flushed ears* *Smirks pleasantly and flirts back*
Merlin: *Scrabbles on what to say, unknowingly flirting back*
Kelly: 'Oh just wait until I show Simone this!'
And so not long after the two met they started dating. At first Merlin thought he could help Damien remember, but over their time together Merlin came to really Love Damien. He loved Arthur and a part of him always will, but getting to know Damien, Merlin fell fast.
Meanwhile Kelly is being the ultimate Wingwoman who's looking forward to the day they get married so she can play all the *cough*blackmail*cough* memories shes caught of them.
Now, Damien who has never been so happy before meeting Merlin, saw Merlin as like his Ray of light and lucky charm. Since his entire life has been a series of misfortune all around. Merlin, this skinny, pale white, big earred, doe eyed guy with a heart stopping smile. Never has he fallen in love so seamlessly.
Damien: *During their third Date where Merlin is arguing over something with sparkles in his eyes. Damien not even sure what he's saying, smilies fondly at the adorable man.*
Merlin: "Damiiiienn! Are you listening to me?! What's going through that thick head of yours?"
Damien: *Laughs* "Nothing, it's just, there's something about you Merlin. I can't put my finger on it." *Gives Merlin a significant look* "But you're special."
Merlin: *Flushes red while flailing in embarrassment*
They are together for a year before merlin gathered the courage to tell Damien about himself, his magic and his past. He has made the mistake of lying to Arthur in the past and after recent years of therapy, he could not live in another lie with Damien.
It took time to process after being shown evidence of magic and weeks of discussions ~ a lot of them hard for Merlin to tell as he cried at times like Arthur's death and Camelots fall, going through depression while isolating in a cave for a century.
In the end, Damien determined Merlin's character and love to be true. And honestly wasn't even mad at the other. Damien could never fully be mad at Merlin. Not when he can see the cracks of a too worn heart, hidden behind a youthful face. It makes his own heart break at the seams.
So Damien held on to this impossible man, and swore he would not let him go.
Merlin: *Makes a butterfly with his magic, eyes glowing like golden stars, gazing back at Damien like a miracle come alive*
Damien: *Laughs when the butterfly lands on the tip of Merlin's nose, who makes a cross-eyed at the small creature.* 'You were a fool Arthur. The world was by your side and you left him alone.'
Damien: "I Love You, even if you're an old magical man of legend."
Merlin: *Hits him lightly for the old comment before kissing him* "And I love you, even if you're a bit of a sap."
Damien: *Kisses back* "Not that your complaining."
Merlin: *Heavily in love* "No, no I am not."
It is not long after this where their bond has gotten stronger, that Damien proposes to Merlin.
Kelly is there to film and photograph the event with Amani as help (the two helped plot to get their besties together after all). It was beautiful and made even more magical when Merlin, overwhelmed with such happiness, released some of his magic and caused it to rain flowers and sparkles.
This was so fun! And I wish I had the patience to actually write a book of this. I'm not done yet, I've still haven't reached to Damien's 30th birthday, when his powers Awaken. I've got ideas, and even more crossovers to think of for this and other AUs.
I'm still thinking if I should make this mpreg like the fic (the top Ao3 link). I quite like the idea of children honestly. Like bring back Aithusa as DamienxMerlin's kid.
Till next time, fellow dreamers~! 👋🥰✨
#merlin x Damien#damien thorn#merlin#merlin emrys#bbc merlin#Damien x Merlin#Damlin#reincarnation#crossover#Damien#love#Damien AU#Merlin AU#merlin fandom#merlin bbc#bbc merthur#merthur
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In lieu of an Ao3 comment
(since I don't have an account yet hhhhh) I'm doing a tumblr review of an incomplete fic from a series I adore very much! Why? Partly in honour of the fact that the adrenaline rush I got when I saw the update was so intense it shocked me into staying awake and attentive through my entire chemistry class 🙏🙏 also this has become my comfort series lately. It was so difficult to keep a straight face, the angst-lover in me was so gleeful.
Now, onward!
Fandom: FFXIV, spoilers for Shadowbringers
Authors: the amazing @azems-familiar and @sunderedazem
HE CUT HIMSELF OFF FROM THE LIFESTREAM?? Emet-Selch were you just planning to float in the Rift forever-
Hhh after everything he still trusts the Exarch and the Warriors TOT
:OOOOO Elidibus!!
Literally had to put a screenshot cause. I love this so much. Sliding this scene into the bookshelf in my soul. No words only cry. There's just something about Elidibus being so gentle, and his last traces of memory.
Of course he regrets ascending Fandaniel because of his opinions on THEATRE you fussy old man. This made me giggle though
URGH FANDANIEL WHY
Oh...the first place he thinks of to get help from is the tower...without even thinking... TOT
(remembers AN at the start saying this takes place after 5.3) (reads Emet-Selch going up the stairs) OH. OHHH. YESS
This scene is just. So well-written. I almost started kicking my legs with delight in class. *slots this scene into my bookshelf*
The way he's slowly dying but his grief just numbs out everything else until it's sundown before he begins to move again
A KISS!! A PROMISE!! WAUGH
A walk in the rain with a stab wound this poor man
Elidibus had the right idea (let👏him👏rest) but sadly plot needs must be fueled
;-;
Chapter 2!!
(and in comes the authors with the steel chair) TATTOO!!! YES!!!
Omg Corrain knows about Emet-Selch's Darkness-aligned aether 👀 it's so cool how he's modifying his healing magic for it
I suspect Emet-Selch is barely processing what he's seeing at this point (understandably)
TOT G'raha supports him and he just lets go (he's safe, he's among his trusted, his loves ;-;)
Just the way small intimacies are written in this series just makes me want to incorporate it into my own style so badly
Also Alphinaud and Alisaie being here in the background is such a nice touch
Lelesu is such a steady rock in this storm 🙏🙏🙏 so quick on the uptake too
The image of G'raha crying quietly next to the two ppl he loves once everything is settled is so bittersweet
Lelesuuuu
Hmm G'raha in-game is an all-rounder, but in this AU once his connection to the Tower has been broken, what magics can he do now? Seems like healing is not in the repertoire anymore
PROMISE!!!
The tea. The freaking plays from Voeburt *puts head in hands* HHHHHHHHHH
'delicate art of Ascian wrangling' well said well said
Before this series I never read a fic with two WoLs, but because Corrain and Lelesu have been written so well I actually think it's so much more fitting. Just the way their dynamic works and how it affects their relationship between themselves, with the ✨horrors✨ and with the rest of the Scions? I know FFXIV has the WoL be so solitary (even with the Scions) but just the thought of someone else who truly knows what you've been through on an equal level is so comforting tbh
If you've gotten to the end of this thanks so much holy crap. Idk if I'll do many more of these but if you're a fellow player 🫵 pls read the fic!! And the series!! Its all so wonderful I can't say enough about it XD
#ffxiv#writing#final fantasy 14#final fantasy xiv#ff14#fic rec#fic review#ao3#fanfic#fanfiction#g'raha tia#emet selch#emet-selch#my rambles
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I'm sorry if this is a bit too personal, but I'm interested in becoming an archivist myself! I was wondering what classes you took and how exactly you became an archivist. Right now I'm majoring in art history for my undergrad, but I'm worried that I chose wrong 😭
This is only going to be relevant for North America, most archivists in the old world have PhD's and 6 titles, I'm just a lowly peon by EU standards especially but I finished my undergrad after I got my job. I read/majored in history with historic preservation as a secondary study/minor. Then I'm in the process of finishing a master's degree in library science with two certs in archives and manuscripts. Art history isn't a bad choice! You can have a lot of different undergraduate backgrounds. History, Art History, English language. I've met people with degrees in everything from childhood education to microbiology become librarians and archivists. The degrees you get are kind of only technicalities? You need a master's degree and it has to be accredited by the ALA. Everything else is whatever. No one gives a shit I went to a really good school. To be an archivist we do have archives tracks but its still mostly the same degree. Most of the reason we have degrees at all is because the field of library science skews heavily as a female dominated job so having a master's kind of lets us have some fancy pieces of paper that let other's in higher ed and administration i.e. men take us more seriously.
Your degrees and grades are important, but what you really want is experience. Get a library job, volunteer, job shadow, whatever you want, just get your butt in a library and ideally an archive. 9/10 of the people I know are struggling to find positions despite their degrees and good grades can't because they were so academically inclined they didn't think about actual hands on experience. We're technically a kind of academic, but we're one of few types in the humanities where our education is rather secondary to what we actually have experience doing.
If your institution has courses in curation and exhibition, public history, architectural history, cemeteries, anything that takes you out of a classroom and actually doing history, take them. Most archivists work in communities. Whether they be state or local libraries, universities, local history associations, museums, corporate archives etc, etc, we're memory keepers who need really good organization skills. Yes a good piece of our job is filing paperwork but we file the paper work that makes up the bulk of the hippocampus of any given society.
I've been an archival assistant for 6 years and a full archivist for 2 and a charge archivist for 6 months and I don't have my masters degree yet. I got a library job in high school because I had to work off some discipline issues with volunteer hours and a while down the line when I was working three job in undergrad, I got a student position at a circulation desk where I did my first archival work. I didn't really have any intention of being an archivist, I went through a half dozen majors before my body decided it was going to do its best to die and then with a lot of those very exerting possibilities off the table, I landed a third job in a library. And I had a little bit of experience in archives so I rolled to a stop at rock bottom and looked around me and went "oh hey wait, I'm actually really good at this? And it's fun? am I insane or is this a good fit?" and my supervisor agreed and two years later here I am with a well packed resume and more work experience than education and a archivist's title.
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So twitter got suspended in my country
you can read about the whole fiasco here 😭😭😭
(its actually really stupid)
So um. Here i am.
CHANGES
Since this will be my main social media from now on I made the (rather difficult) decision of deleting my sideblogs. The reason is because having sideblogs makes it a little bit difficult for people to find you, as an artist, if you know what I mean. It's also messier and harder to manage... I'd rather keep everything in one blog.
I MIGHT create sideblogs for dense projects but other than that I probably won't. I apologise to the people who met me because of my sideblogs but i hope you can understand my decision </3
SO WHAT?
You can expect to see me here far more often! This is my second favorite social media and is the one I preferred to migrate to, personally. I know Bluesky is Twitter 2 but I just don't vibe with it that much.
This will also become a multifandom blog and I'll just post whatever the hell I want. Like I did on twitter. Woah!
I'll be going through my archive and properly tagging all my posts so that my blog becomes more organized, though it will be a very slow and boring process so don't expect it to be completed so soon. I will probably repost old art that was posted in my sideblogs, maybe do some art-dumps, who knows.. Don't mind the mess...
Retrospring is shutting down and Curiouscat is broken so if you wanna talk 2 me please use my Askbox 🥺🥺🥺 i don't bite i promise
New pinned will be made soon
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Introductions and Relevant Links!
Simply put, my portfolio and basic links are here
I figure that it is about time I go ahead and do up a proper pinned post, given that this is the year that I'm really trying to take my art and writing to another level (with the hopes of it someday being something that can support me).
If, you are reading this, then you have already found me where I am most active! Congratulations! This is my main blog, and where I am most present online! However, I do have a couple other blogs you may be interested in:
aRT Northerly Archives (rtnortherlyarchives) is my portfolio blog, which is reserved for my art and my art only!
When The Bough Breaks (walliswithawhy) is a side blog that has been spontaneously spawned for my current Elden Ring play through. It has art, it has writing, it's been a good time.
Good Intentions is a blog I just (literally, as in while writing this post) decided to make in honour of my boys, Arboren, and Jace Loke from the video game Divinity Original Sin 2. It felt silly to have a side blog dedicated to Elden Ring, when my boys have been haunting every waking moment of my life since 2022. It's all there: fan art, the mermaid AU, the actual fan fiction etc.
Uncanny in the Grove: A blog for my strange fiction project!
Yarrow Hurst is unexpectedly murdered. Or, at least, they would have been if murder was something that could be done to them. As it stands Colton, the would-be killer, has his own problems and murder isn't really up his lane. In the face of this unwelcome encounter, a most alarming adventure begins.
An off the wall, maybe horror, and definitely strange fiction tale about two individuals on the weirdest road trip of all time ever in the history of the universe. Probably.
(Yeah, I'm going wild with the side blogs. I've decided I really like organization and looking at things related to one topic in one place.)
Most excitingly, I have recently set up a Ko-fi for myself! I'm going to be starting off slowly with all the usual art you would see from me, as I try to get a sense for what kind of workload I can uphold, but I am very excited to finally get that under way. Now with Uncanny in the Grove! Her supporters can get early access and exclusive art!
I can also be found in Instagram! I'm not super active over there, since Instagram confuses me, but there are a few reels with my art process there, short though they may be, and I do appreciate what a clean portfolio it is.
I am somewhat on Inkblot, though I am often a bit behind on my posting there. Depending on how it develops in the future I can see it becoming a very enjoyable site to use!
Then there is Twitter, though I have been taking a step back from it lately, for multiple reasons. This one may not last current happenings.
But! There's a new addition to the family! Find me on Bluesky! (DM me if you want an invite code!)
And, last but not least, I would be remiss to not mention my fanfiction account, which has been my longest standing presence online, has a ten year old Death Note fic of questionable readability that I refuse to let die, a Divinity Original Sin 2 collection, a really old Lord of the Rings essay, and a Kuroko No Basket story I started writing on a whim. Enter at your own risk and witness my obsessive fondness for OCs.
If I end up on any other spaces, for whatever reason, I will add them here at that time!
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It's day 6 of @khoc-week and that means we are almost done! This one got kinda long, whoops, but I had a blast writing it all down!
I put it under the cut because it's kinda long!
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KH OC WEEK DAY 6: Loyalty, Formal Event, What are some special connections your character has?
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Cynthia has few special connections. Some which she knows about, some which she can no longer remember, and some which she is unaware of.
The first of these connections is Sora. While Cynthia and sora can no longer remember their time in Daybreak Town, or their adventure together, they still have a connection to each other. Back during their time in Daybreak Town, Cynthia would pin her bangs back with whatever she could find that would work, or do her best to tuck her hair behind her ear. Sora noticed how much Cynthia's hair got in her way, and also how much she had liked the story he had told her about he paopu fruit legend from his home. So with the help of Marcus, Sora made Cynthia a hair pin in the shape of a paopu, painting the top yellow, and back blue. He also signed his name on the back so she would never forget where it came from.
After Cynthia became a Nobody, she may not have remembered Sora, but she remembered the pin, and she also remembered at least his name if nothing else about him thanks to what was written on the back of it. So in a way, despite being only a pin, and not being a real paopu, it still kept the two connected like one, at least a little.
Cynthia's next connection is another one she can no longer remember. Marcus was her oldest friend in daybreak town, always looking out for her, and being there for her. Even though Marcus was about about two years older than Cynthia, the two were as thick as thieves when they were younger, and even a little throughout grade school.
Marcus did his best to protect Cynthia as they got older, especially as her head got injured and her memory issues got worse. He stepped up to tutor her, and never stopped believing in her ability. Even when Marcus got into the Academy before Cynthia, he did his best to help her archive her dream of getting in too. Not to mention sticking his neck out on behalf of her when she didn't report Sora's Skyfall, or for that matter Sora.
Marcus and Cynthia were both upset when Marcus achieved high enough rank within his union to be chosen to sail beyond the horizon. The two of them even joked about sneaking Cynthia and even Sora onto the ship Marcus was to sail off on, but they both knew deep down it would never work. They also both knew you don't just refuse the Academy's offer to sail. There was an old rumour that last person who refused the Academy's offer to go beyond the horizon had their keyblade stripped from them, and they spent the rest of their days roaming the streets as if a part of them was missing, until they faded away. Or so the story goes. The academy denies this rumour, and most people say it's just story cooked up by some non academy wielder long ago. Cynthia and Marcus deemed that Cynthia would just have to work her way up in the ranks too, once she was got into the Academy herself. Eventually they would meet up beyond the horizon. Cynthia however never got the chance to start looking for him before she became a nobody.
The main connection that Cynthia is unaware of is actually the mysterious cloaked figure that looked so much like Sora, that caused Cynthia to become a Nobody. The figure is is actually another link between her and Sora, and is in fact one of the reasons Sora was on his journey that caused him to fall into Daybreak Town. However the figure is another OC who belongs to my lovely partner, who wasn't able to participate in the even this year. They've been helping me with the re-work of this story, just as they helped with the original!
The last big connection is group of friends from the moonlit world Cynthia decided to stay in. Her friends were actually were one of the main reasons she never left the world. As days went on after first arriving there, Cynthia just couldn't see herself ever going back to organization, especially after meeting her friends.
The first person Cynthia really got to know, and the person who actually helped her when she for got to the world was Mandy. Mandy helped Cynthia keep from overheating in her black cloak, and also fished her out of the canals when she fell in. Mandy then got Cynthia a change of clothes and explained where she was. After that Mandy introduced Cynthia to her friend Kyle, and together they started to show Cynthia the town, and some of the things they claimed she had been "missing out on", like video games, and the like.
In the process of showing Cynthia some history of the world, and the town, the three ran into an aquantence of Mandy and Kyle's, named Amanda. While Mandy and Kyle didnt know Amanda that well, Cynthia and Amanda hit it off right away. This soon lead to all four of them hanging out together. Amanda was even the one who got Cynthia the apprenticeship with the boat maker.
Soon after that Kyle dragged Cynthia along with him to the local Art Store where he worked to pick something up that he had left. While there, Cynthia started talking to none other than Kyle's boss, Kenna. Kyle was mortified, but Kenna and Cynthia quickly became fast friends, and Kenna even pointed Cynthia in the right direction to get started painting.
The last member of their group Cynthia didn't meet until a little bit into her apprenticeship, when a girl named Kylie brought her families boat in for some matinence. Kylie had never see Cynthia before, and noticed she must be a new apprentice, and ended up introducing herself. Cynthia and Kylie soon started talking, which lead Cynthia to discover that she wasn't the only person here to come from another world. Kylie's family sailed to the moonlit world from another from another at one point, and while Kylie was born on this world, her family still tells stories. Even Amanda and Kenna have connections to other worlds, Cynthia came to learn. Cynthia also came to learn the local saying for the world; "Through water, all connections are possible." Over time, Cynthia grew to consider this group her family.
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This one got kind of long! But I hope you like it! I can't wait for tomorrow, even if I'm sad that event is almost over! I've been having so much doing this, just like I did last year!
So I'll see you tomorrow, for day 7!!
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Librarians, Start New Game
November-December 2019, American Libraries Magazine
For librarians at universities with videogame design programs, maintaining a large, accessible gaming collection isn’t a Final Fantasy. It’s a Call of Duty. Beginning a collection may be as easy as pressing start to play, but storing and preserving complex materials is a tough battle—and academic librarians want to level up.
The University of Michigan’s (UM) Computer Video and Game Archive (CVGA) in Ann Arbor boasts more than 8,000 videogames and 60 consoles dating back to the 1970s. “Because we have such a large collection, there are many examples from which to pull and get inspiration, things [students] would never be able to afford on their own,” says David Carter, videogame archivist at UM. “Almost nobody has a collection this big, especially a college student.”
“[People] don’t think of libraries as a destination for digital scholarship,” says Anne Morrow, associate librarian and head of digital scholarship services at the University of Utah’s J. Willard Marriott Library, which has more than 500 videogames and serves almost 400 game design students. “There’s an incentive to see what the obstacles are for bringing these types of original work into the collection.”
Objective: playability
As the owner of more than 2,000 commercial games, 300 student games, and 40 consoles (some as old as the 1985 Nintendo Entertainment System), the University of California, Santa Cruz’s (UCSC) Science and Engineering Library prioritizes authentic playability. Its goal is to provide students with not only a game but also the console it was made for, a compatible controller, and an era-appropriate TV to play it on.
With so many moving pieces, says Christy Caldwell, science and engineering librarian at UCSC, “providing usage of increasingly ‘antique’ [materials] is an ongoing challenge.”
UM has the same goal. “We don’t have to do a lot of tracking down, thankfully,” says Valerie Waldron, UM computer and videogame archive manager. About half of its collection is donated, and as with other academic libraries that own game collections, staffers turn to eBay if they need to repair or buy a missing item. Or they get creative.
“Something broke on our Atari 7800, and we actually 3D-printed a replacement part,” Carter says.
Why is maintaining playability of older games important? Students are mainly studying design and software. “What does the game look like, and what does the controller feel like?” Caldwell says. “Are you seeing something similar to what someone who played the game earlier would have seen and experienced?”
Students are also looking at artwork, game mechanics, subjects, and even source code as inspiration for their own games. “They’re using [archives] for competitive intelligence, and looking at what’s been done already,” says Tallie Casucci, assistant librarian at Marriott Library.
Space is another issue. At Marriott Library, students must go to different floors to pick up a videogame, grab a console and matching controllers, and actually play, since the stations are separated and require checkouts for loss prevention. “It’d be nice to have everything all in one place,” Casucci says.
In Ann Arbor, the CVGA houses both the collection and spaces to play the games on consoles, since the collection doesn’t leave the library. “It’s a very crammed room,” Carter says.
Save game?
UM staffers say they have two missions: to serve the teaching and research needs of faculty and students in order to promote usage of the games, and to preserve those games. “There’s an inherent tension. Usage is the enemy of preservation,” Carter says. “Academic usage trumps preservation. We don’t want to have something just to have it and not let people use it.”
After students from the Entertainment Arts and Engineering program at Utah lost all the materials for Erie, a popular student-made game from 2012, Casucci and Morrow investigated their options. With help from an Institute of Museum and Library Services grant, they published an ebook this fall on how to best archive, preserve, and disseminate student videogames.
“People have been looking at digital preservation seriously, [but] we haven’t made progress with objects that are really complex, like videogames, that have many interactions between files,” Morrow says. “We thought about the existing services in a library and how games might be supported by those services.”
“In our case, it would be the sheer number of analog games to process and store that would be difficult, especially year after year,” Caldwell says. “You’re asking people in cataloging who have never even played a game to suddenly start cataloging media. You need to support them.” The best way to do that, she says, is to develop accurate metadata and consistent, detailed cataloging practices.
But academic libraries still need to strategize.
At Marriott Library, Casucci and Morrow created a tiered retention system for archiving student games, through which students can choose the process that best suits their needs. In earlier tiers, students can contribute visuals such as screenshots or game trailers. As they go further into the system, students can contribute their games in their entirety, allowing future students complete access to its features.
Commercial games have not been forgotten. Carter and Waldron are finding ways to preserve legacy formats of videogames like floppy disks and cartridges. “We’re trying to discover ways of taking the game off its original format and creating an image for it,” Waldron says. “There are still a lot of things to work out, like how to store it properly, retrieve it, or put it back in its original format.” As for regular discs, UM keeps multiple copies and stores them in archival-quality sleeves behind the circulation desk.
According to Heather Maxwell Chandler’s Game Production Handbook, after producing a videogame, developers organize the game’s source assets and archive them in a closing kit—a common practice in the industry to help developers install updates or patches to their games. UCSC would like to implement closing kits down the line.
“The faculty wants to have a record of what students have created,” Caldwell says. “They want students to be inspired by what other students have done and build on that work.”
Carter and Waldron say that videogame preserving and archiving has been underdeveloped in libraries because it is still an emerging format. “Until recently, the history of the videogame industry has been left in the hands of private collectors,” Carter says. “Not to discount the work that private collectors have done—that’s one portion of preservation, but you need academic libraries in the mix.”
“For a long time, [game companies] weren’t really interested in preserving their games, either,” Waldron says. According to Kotaku, this is due to legal gray areas, lack of industry support, and turnover of games. “I think that’s slowly starting to change.”
Conquering copyright issues
Potential copyright problems exist in every layer of videogame collecting, especially regarding older materials with expired copyrights. In October 2018, a decision from the Library of Congress and US Copyright Office allowed institutions to lawfully own copies of older videogames if they were acquired from the original companies in order to make preservation copies—a separate challenge for librarians and archivists as many companies are no longer in business or have discontinued server support.
“Assuming that all videogames are governed by terms of use, it’s likely that any exceptions one would expect in the copyright law are not allowed,” says Carrie Russell, senior program officer and copyright specialist at the American Library Association. “If students are doing close analysis of the games or something similar, it’s likely that license terms don’t forbid just studying and researching the game unless the research involves the need to circumvent digital rights management (DRM) that may be employed by the rights holder.”
DRM is a form of copyright protection licensing for digital media implemented by embedding code that prevents copying, specifying a time period in which content can be accessed, or limiting the number of devices content can be installed on. For example, games with expired or maxed-out licenses may not be library friendly.
Another consideration is that certain PC games come with keys—a string of unique characters—that a user must input in order to play. “But then that [game] is registered, and it’s only good for one use,” Carter says. “If someone donates a PC game to us, if they’ve used the key, we can’t use that game. We have to somehow get another key.”
Currently, libraries’ and archives’ rights to preserve videogames are allowed under the Digital Millennium Copyright Act. “That exemption, however, will expire in 2021 and need to be requested again,” Russell says.
Student-made videogames are easier to preserve since students get to decide what university libraries can keep. The student work that libraries archive mostly consists of digital files. They can either archive the entire game or different elements of it, like an abstract, artwork, or gameplay footage.
“We never make the students put up everything,” Caldwell says. “They could say, ‘I don’t want to upload my actual code. I’ll upload my abstract.’”
Students can claim complete copyright of their games or use a Creative Commons license, which allows others to share, use, and build on their work. They can even decide if they want their work to be available to university affiliates or the public.
Librarians, too, try to educate students about the importance of archiving their work at the library, studying other games, and how copyright plays into both. “You have to believe that [students] are going to use [the collection] responsibly,” Caldwell says.
Next-level libraries
Librarians agree they’re just beginning to assimilate game scholarship into academic libraries; progress will continue as the industry and programs evolve.
Caldwell says librarians should be working collaboratively to keep games accessible by lobbying for copyright law exceptions, partnering with game companies, and improving metadata and catalog descriptions.
“Games are to the 21st century what films were to the 20th,” she says. “How long did it take libraries to start collecting film? I think what we can do is start working together sooner, because we’ve already lost so many games.”
UM also wants to encourage students who may not be game design majors to help normalize videogames in the library. “In humanities or social science classes, instead of writing a paper, students are creating games,” Carter says. “We’ve been working with the design lab [at UM] to figure out ways to support the lighter-weight aspect of game creation.”
“[Games are] a part of society,” Waldron says. “It speaks to what our culture is in any given era, like any other format.”
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Thank you so much for sharing all that you have about the writing process! How important is promotion of your work across different platforms? Is it important at all?
Sorry. I’ve been sitting on this ask for a while... but we were just having a discussion on the Dramione Fanfiction Server about promotion and I realised I should get to writing all this out.
This is sort of a follow up on my post about doing weekly updates and writing my fics in full prior to publishing them. Find it here.
Caveat, these are my personal observations only. I’ve been involved in the fandom for a little over 2 years, and at least tried most of the fandom platforms to some extent and followed a lot of discussions among writers and readers.
This is basically a rundown of things that I wish someone had told me about promotion when I started. It’s also an info dump, I’m sorry. You don’t need to do all these things, or any of these things. But if you’re trying to figure stuff out, this is what I’ve noticed. A lot of this is based on my experiences and the experiences I’ve heard from other writers.
Publishing
• The first step you’ll take in promotion is publishing your fic: The most active platforms for fic are archiveofourown.org (Ao3) and fanfiction.net (FFN). There’s also wattpad, but my experience there is limited, so I won’t comment on it. Older fandoms are still hanging out on FFN, but a lot of people are finally migrating to Ao3.
I cross-post most of my fic, with the exception of very sexually explicit content. FFN hasn’t enforced their content restrictions in years, but they have cracked down in the past and deleted fic without warning, and if you’re reported and they decide you violate their terms it’s extremely difficult to dispute based on everything I’ve heard from fandom olds.
Title: It’s ideal to find a title that doesn’t already have seventy fics attached to it for your fandom/ship. But there are a finite number of titles, this may not always work. However, if there’s a super popular fic already with that title, it may be advisable to choose something else because people will get confused about which fic it is and the other fic will tend to show up first in a google search.
If you choose a long title (more than five words), or a title with multiple words in a foreign language, people will have a harder time remembering it. One of my favorite fics has a long Latin quote for its title that isn’t a super common phrase. I cannot ever remember except that it starts with an ”a.” I have to refind it every time I want to rec it by googling one of the author’s other fics and then sorting through her listed works. Avoid this if possible.
Summary: Don’t say things like “story’s better. I suck at summaries.” If you can’t figure out what to put in the summary, put in an excerpt that you feel captures the tone and spirit of the story.
Smut sells. On ao3, a not overly-explicit excerpt of a scene will often garner more hits than anything else. Although I wouldn't promote a fic in that manner if there’s actually minimal smut in the story.
Rating: On FFN it’s unfortunately better to be safe than sorry. People will sometimes complain if T rated fics even allude to the existence of sex. But M ratings will create the expection of some level of smut. If you’re writing a M rated fic without sexual content, it can be a good idea to have an author’s note at the very beginning explaining what the rating is and isn’t for. (Many people never ever read author’s notes, but at least then it’s not on you anymore.)
Tagging: On Ao3, good tagging can make or break a fic. The balance is between under-tagging and over-tagging. Dramione is relatively chill about tags because a lot of readers are from FFN where there are no tags. However, newer readers, especially those coming over from other fandoms, can be very particular about tagging and complain in the comments if your tagging it insufficient or misleading.
Fandom etiquette dictates: use the archive warnings and always tag triggers. Even if it’s a plot twist. People who really care about not having plot elements spoiled can hide additional tags from their browsing. The main archive warnings are: graphic violence, character death, rape, underage. If you include any of those things without an archive warning or tags, people will not be inclined to trust you.
I know that’s not how published books are, but it’s a question of which hills you want to die on. I strongly discourage dying on this hill when you’re first starting out.
Additional tags. There’s a very tricky balance between over-tagging and under-tagging. People don’t like tag walls, but they do want some information. Tag the story’s main tropes: enemies to lovers, mutual pining, miscommunication, coworkers, Veela, etc. Tag the triggers. (A word of advice, if you’re writing a fic with rape/non-con that occurs but isn’t committed between the main pairing, specify that in your tags, e.g. ‘attempted sexual assault, not by Draco’ ) Tag kinks, especially if they’re not garden variety. Very, very few readers are going to be pleased to have a kink sprung on them, one person’s kink can be another person’s squick. People who want your fic may not find it if you haven’t tagged it, and people who don’t want that kink will not be pleased about tripping on it.
Don’t over-tag. If “explicit sexual content” is tagged, most people will assume the general explicit sex spectrum. Unless there’s a particularly heavy focus there’s no need to list every single basic aspect of sex in your tags: “vaginal sex, vaginal penetration, fingering, humping, groping, oral sex, breast worship, etc etc”. Nor should you tag every single character or subpairing who happens to appear unless they’re a significant element of the plot.
Promotion on other platforms:
Dramione and HP is an older fandom. The Hermione-centric parts of fandom are primarily here on Tumblr and on Facebook in the form of private groups, some that are ship specific and others that are slightly more general. Reddit is fairly inactive for dramione, and the HP subreddit is not particularly fond of dramione.
Dramione is beginning to establish itself on discord, but it's still a gradual process.
Some writers join the FB groups with their IRL accounts, but its a growing trend to create fandom pseuds for FB groups, which is what I do. Some Facebook groups require that new members privately provide the admins with a form of ID for age/identity verification. Whether or not you're comfortable/willing to out your pseud in that way is a matter of personal discretion.
Most groups do not require this... but it’s something to be aware of.
Tumblr: Posting about story updates on Tumblr is one the the best things to do for promotion beyond the basics of posting your fic. Since it’s a public platform unlike FB, it’s one of the most visible ways to boost your story and let people know about updates.
Cover art/aesthetics for your fic are a great way to catch attention. If you’re like me and very bad at making aesthetics and covers the @dark-arts-society-fbhp is a group specializing in covers and manips. If you’re not a member on FB, the admins say that writers can submit requests via the tumblr asks and they will be shared to the group. Send them:
Title:
Penname:
Characters/ships:
Tone:
Fancasts:
Other info:
Tumblr
Post a fic update on tumblr with cover art, links, and an excerpt of the chapter. Personally the fics that catch my attention have excerpts that are at least a couple paragraphs long.
You want to include enough content to pique reader curiosity and demonstrate your writing style. It makes you less an unknown to readers looking for something new. Every update is an opportunity to catch the attention of new readers and each new excerpt can do that.
A couple don’ts:
Don’t just keep reblogging the same post, adding a link to the latest chapter. Reblogs don’t show up in the tumblr tags. Make a new post for each chapter update and use the fandom tags every time. The first five tags you use are what can show up in tags, everything after the first five should just be for your tumblr’s personal organization.
Do not include triggering content in your excerpt. It’s rude and a way to get unfollowed or blocked.
Don’t use too many links on your update posts. If there are too many links, tumblr won’t have the post to show up in the tags. I’m not sure what the cut-off is because tumblr is an illogical beast. 2-3 links seems to be fine. Link to FFN and AO3 and nothing else.
Don’t use your tumblr solely as a personal house organ. If no one is interacting with your posts, tumblr is less likely to decide you’re a real blog and let your posts show up in the tags. Connect to other fandom blogs by reblogging and liking their content. I generally don't follow tumblrs that blog solely about their own content, because I'd just subscribe to the story or the writer. Reblog art, reblog aesthetics, reblog fandom memes, reblog drabbles, reblog updates from fics you’re following, etc.
However, even if you do all that, tumblr’s algorithm is a mysterious and illogical creature. Sometimes posts need to have a certain number of likes and reblogs to show up in the “Dramione” tag, although the algorithm is inconsistent there are many exceptions, but as a general rule this seems to be the case.
In my most recent Dramione update post, the post in question never showed up in the recent ”Dramione” tags, despite fairly high engagement. I have no idea why. That’s all the more reason to create a new post for every update, because tumblr will just randomly screw you over at times. 😑
If you write dramione, one of the best forms of exposure is by getting your fic updates reblogged by @dramioneasks, they have a very large following on Tumblr, and regularly go through recent posts under the dramione tag and reblog the story updates that show up there. A lot of writers have noticed a dramatic difference in engagement if their updates get reblogged by DramioneAsks.
Another way to promote your writing more generally is by accepting prompts and/or posting ficlets solely on Tumblr. Those will usually get more reblogs and likes than a story update will. In my observation, ficlets tend to do best when they’re between .5k to 2k words (longer than that and people will complain about huge walls of text in their feed.) DramioneAsks will also reblog those.
Facebook
The other main platform for the Dramione fandom is FB. It’s the place that a lot of the fests and comps are hosted and where a lot of writers will begin forming some fandom relationships. People will post recs for stories they like, and ask for recs with certain tropes, etc. You can also post story updates there.
However, it’s also a lot of individual ponds because the groups are all closed, and there’s only partial overlap between them in terms of membership. Different groups have different cultures and fic preferences and you only tend to start figuring them out after being there for a while.
They also all have different rules and policies about things, such as requiring members to provide identifying information to mods, file-sharing, fic update promotion etc. So you have to make sure you check the rules and keep track of which group requires what.
But it’s very active and the place where you’ll encounter more discussions of fics, start getting to know people more, and have more one on one interactions. It’s best to start in just one or two and then slowly branch out from there if you choose. I’d recommend starting in groups specific to your ship, or if you write rare-pairs, to join rare-pair oriented groups.
I’m currently a member of more than 25 groups, but I’m active in less than five of them.
Conclusion
Again, this is not intended to be a to-do list. You don’t need to do all of this, or any of it. It’s more a rundown of different elements and factors that can make a difference in my experience and observations.
The thing with fic promotion is that fics sometimes have a tipping point. My fic Manacled crept along with limited engagement for a long time (like more than 30 chapters) and then hit a point where I got a bunch of people who started it leaving comments saying “I’ve seen the updates for this so many times, I finally decide to click,” or “I started this but didn’t think it was for me, but then I saw some of the excerpts for later chapters and they made me curious so I jumped back in again.”
There are some readers who will check out everything regardless of stats, but particularly in Dramione where you have a lot of fics and authors, people are less likely to click every fic they see. You can build recognition through engagement with fandom and visibility.
My very first work-in-progress multichap got a lot more attention after I posted a one-shot that allowed readers to check out my writing in a “lower commitment” context. It wasn’t even a very popular one-shot, but it gave people a chance to read a completed work of mine without requiring the investment that a 90k word WIP did. Once they decided they liked my writing style and characterizations they decided to check out my other works.
Anyway. This ended up incredibly long. 🤦🏻♀️
If you read this and have a different opinion or feel like I’ve left anything out, feel free to chime in. Or if you disagree. I am happy to reblog additional and differing perspectives as long as the tone stays civil. 😊
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An interview with: Wax Vessel
Could you introduce yourself to the readers?
Nik Velleca - Founder/Owner/waytolongofaresponder
What led to the inception of Wax Vessel?
It’s actually a story in a couple of parts: the name (which is not interesting), the year before it started (mildly Interesting) and then the actual launch! Maybe two years ago I really wanted to get in to the whole Instagram vinyl collection showcase scene. Made a second account called Wax Casket (because it sounded cool) and did a couple hundred posts. No big deal. But at that time, it kind of out the inkling of an idea in my head. Fast forward a year or so, and Simon from WFAHM and I were taking about how literally every influential album from 2000-2010 was never pressed on vinyl. We thought about teaming up to do Ion Dissonance in vinyl (which is still a huge goal). It never materialized, so the label pages (renamed to Wax Vessel) kind of got shelved. Speaking of the name Wax Vessel (rant incoming) I landed on that name because I’m so fed up with the start of digital. MySpace deleting song libraries. Hard drives crashing. CDs getting bit rot. The only try archival format is vinyl. You could pull a WV release of a shelf in 2219 and it would still play. It’s a “time capsule” or “Vessel” for preserving history. Anyway. Fast forward to like 5 months ago - I had just stumbled upon PRR and they told me they were doing Destroyer Destroyer. I asked if I could just press the records to accompany that release, and viola! Here we are!
Wax Vessel is very unique, you what always comes to mind when I think of extremely rare and beautiful presses. What process goes into getting your visions to come together properly at the pressing plant?
So I’m glad you touched on this, because artisanal (barf) pressings are one of the tentpole features of WV. There’s so much that can be done with the format that it seems like an insult to just do single color records. I figured if I was going to bring all of these albums back from the dead after decades of never having a physical release, it might as well be in style! Otherwise someone will just repress it hah. But each release is its own project. My goal are always to have the color play with the album art, while also pushing the physical medium itself. Everything is very case-by-case, with the number of variants and the type of variant really just being subject to my mood haha.
Recently announced was the pressing for Dr. Acula’s S.L.O.B, congratulations on making it to WV007! From the posts I’ve seen on social media, you guys are really excited about this release. How would you describe Dr. Acula to someone who has never heard of them before?
Thanks! Dr. Acula was a huge one for me, they’re one of the forefathers of Deathcore in my opinion. They’re that early, wonky type of proto-Deathcore that uses a lot of samples before breakdowns and has a lot of inside jokes. It’s just fun, without taking itself too seriously.
They obviously got much bigger later, but SLOB was such a classic album, and a standout release from 187 records at the time (who really deserve all the credit for basically being the label pioneers of the genre along with Debello and BMA).
Wax Vessel focuses on pressing music from the MySpace era of metal. What about that era made it so memorable and dear to your heart that you decided to resurrect it in the wax form?
Man, prepare to watch me get spun up on this, haha. I’m really terrible at organizing my thoughts in to a cohesive essay on the topic, so as a kind of “stream of conciseness” ramble please accept this: 2000-2010 was just peak music. It was a digital Wild West with a bunch of talented Midwesterner pioneering new sounds for niche audiences. It was a perfect storm of a bunch of cultural factors playing out all at once. Literally all of these trailblazing bands were pushing envelopes and rail blazing new genres for No monetary gain and no fame. Every single review form music media was “this is unlistenable garbage”. They absolutely did not get the recognition they deserved at the time. I mean the “scene revival/20-9-scene” is more popular than the actual scene at the time! So what happens when you mix this new way to make music (digital production) with a new way to reach fans (social media/MySpace)? You get a fucking no holds barred race to make the most niche, unlistenable music in existence. The decade was a fucking blip in music history and then was lost to the ages. The internet was too young to preserve it, and to young for anyone to really use to their advantage. Just a lost decade. So I think that’s worth preserving. Especially since YouTube rips are the only thing left.
The default vinyl color of black is never an option with your releases, always seeing high quality, creative options for your limited presses. What is the reasoning behind this stylistic choice?
Black is such a fucking cop out. It’s only to save money. It’s lazy and requires no finesse or imagination. If you’re going to press records, go all in. Like imagine building a house in 2019 with all the modern amenities and building materials we have at our disposal and just building a 6-sided box. So boring. And for everyone who says it sounds best - black (carbon) is an additive for strength. Natural PVC is additive free and sounds better. So when I need a cheaper variant to offset the cost of some of the more expensive ones, natural PVC is always my go-to.
Have there been any challenges so far with the process of mastering these old files on vinyl? Were any of the music files hard to come across?
You have no idea! I feel like a lot of people see WV and then want to start a vinyl label, haha. But there’s so much craziness behind the scenes! Let’s start at the top - WV will only do a release if the band is on board, and the rights are retained. Mechanical licensing retained. Full quality tracks hunted down and mastered for vinyl. New art made (no one has their old art files) and laid out for vinyl. Then after all that, I have to drop $4k at the plant to get it pressed. Then promos and art made, coordinating with ZBR on timelines, etc. But none of that can happen without the tracks. Most of the time the band will have the master bounces, and it’s not that difficult. But on a couple of occasions I’ve had to rip old demos from personal CDs. I’ve even had to pay for a hard drive to be recovered for a band member so we could get tracks! I really believe that vinyl isn’t just for the fashion, so having great sounding records is top priority. Can’t do that with a YouTube rip! If we can’t get the best quality tracks, I won’t do it!
Any possibility of there being Wax Vessel merch down the road?
I mean I’m not sure anyone would give a shit! But if like 10 people messaged me and said they wanted a shirt, you bet! We would whip up a cool “no represses” design or something, haha. Maybe 2020!
With a new year right around the corner, what are some goals for kicking off the new decade in 2020?
2020 souls have some cool “firsts” for sure! I’ve got our first multi-LP box set dropping. First project with a hand-painted cover. First modern release (under a different side name, don’t want to dilute the WV name haha). Really what if love to do in 2020 is press Psyopus to round out the techgrind section. That’s a big goal! I’d also love to have a both and sell LPs at like a festival, but they all sell out too quick!
Anything else you would like to tell the readers before we go? Just a couple of blurbs! People always forget that wax Vessel is a non-profit and we give 100% of the money to the bands. So remember that the next time you think I’m an asshole for not doing something you like! We got a lot of hate mail about not doing represses, haha. To that point, there will never be represses. It’s a sticking point. I don’t want to make records that end up in dollar bins and eBay lots. I’d rather leave money on the table. I want to great collector items that will be cherished. All of these bands have been defunct for a decade. No one is coming back to just to try and make a quick buck. These are all swan song little fun presses for the core group of fans. For the 200 weirdo left who still care about early 2000s techgrind and vinyl, haha. It’s niche, but no one wants to make any money. It’s just a fun thing for the scene. Remember this is all for fun! Additionally, I see a lot of miscommunications that I’d like to get on the record! Please remember: Wax Vessel is its own thing. Not an imprint or affiliated with anyone. I shoulder all cost, design, etc for everything! So it’s very much WV as the label. I hate shipping and fulfillment, so ZBR [Zegema Beach Records] is WV’s official store. The mega studs over there (Dave and Dave) definitely allow WV to exist. If I had to ship everything, it would be one release a year haha. And super not last, WV couldn’t exist without Ryan Peter. I have absolutely no scene Fred, and Ryan gets fucking results. He almost single-handedly spreads the word and gets bands on board. Literally invaluable. All the records in the world mean nothing if you can’t get any bands to agree to get pressed! He’s a MySpace madman!!
Wax Vessel Social Media:
Facebook
Instagram
Website [Coming Soon]
Big Cartel [Coming Soon]
Merch through Zegema Beach Records
#Wax Vessel#Zegema Beach Records#Record label#vinyl records#Dr Acula#interview#I By The Tide Promotions
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April 4th-April 10th, 2020 Creator Babble Archive
The archive for the Creator Babble chat that occurred from April 4th, 2020 to April 10th, 2020. The chat focused on the following question:
What is something you’ve improved with in regards to writing or comic creation thanks to working on your story?
carcarchu
Oh this one i can answer definitively. it's 100% lineart. forcing myself to have to do lineart for hours everyday is definitely a way to force yourself to get better at it while i still don't like it it's something that i can do now without being scared about it
shadowhood (SunnyxRain)
Colouring. I had to get really creative in expressing emotion and hinting plot devices with colour. Also got much better with drawing gesture drawings due to looking at a lot of references!
Cronaj (Whispers of the Past)
Either writing dialogue or drawing/painting backgrounds... I used to be particularly awful at writing dialogue. It was too stiff and formal, and sounded a lot like old prose. Now, because of writing a comic and going through several scripts, the dialogue is a lot more natural, and the pacing is more realistic to actual conversations. And the other: backgrounds. I really used to not even draw them at all, and doing a comic forced me to have to think about environments in scenes. So I went from drawing floating characters to having to consider where they are and how it affects the story/mood.(edited)
Feather J. Fern
Paneling! That was my main focus to figure out how to do good paneling to have clearer pages
Deo101 [Millennium]
Honestly? Everything. It's all gotten better and I've learned so much. I would say my biggest improvement is probably in my time management, and art wise is probably composition and layouts. But it's hard to pick because I've grown so much in every aspect!
chalcara [Nyx+Nyssa]
Biggest thing I learned was to keep the story small and focused - and that the smaller, more human struggles are much better in creating tension than the whole default "the world's gonna end!" thing. Mind you, I still love a good "world's ending" story, but you gotta make people CARE about the people in that world first!
Holmeaa - working on WAYFINDERS
ohohohoooo I have done more drawing in photoshop in this short time I have worked on Wayfinders, than the rest of my life! That has given me some skills for sure! Coloring is another one, and generally just efficiency and flow in a comic
Nutty (Court of Roses)
For me it's been my use of color, and getting more confident in experimenting with it to really drive home a scene's mood!
LadyLazuli (Phantomarine)
The clearest improvement I always notice is my layouts - I’ve gotten more adventurous with panel shapes and placement as time has gone on, experimenting with more interesting designs for the whole page. Some of those experiments haven’t been totally successful but it always feels like a worthwhile try. I’ve gotten some really, REALLY cool layouts out of these experiments, and I love seeing how dynamic the panels have become compared to my first chapter. Also speed. I’m so much faster now. Thank gooooooodness (edited)
Eightfish (Puppeteer)
@LadyLazuli (Phantomarine) I've definitely noticed the experimental panel layouts! They're really cool.
AntiBunny
Planning. Book 2 is when I started using sketchbook thumbnails to plan ahead. The luxury of that first draft meant I could rethink panel layouts and how to best express the events happening if I first had an idea of what was happening laid out.
Also digital art by necessity since I switched to digital during the current arc. I was decent at lineart already, but other aspects have really challenged me to grow as an artist. I had to totally rethink the way I create backgrounds for instance. During this time the background quality actually declined a little while I got used to a new method, but experience has improved my skills greatly as I force myself into new methods.
DanitheCarutor
Hmmm maybe paneling, speechbubbles and backgrounds? My current project is my second real attempt at doing a comic, but I have learned a lot of stuff from the community and general art and story tutorials. Backgrounds and bubbles were the worst for me when first starting out, I only read manga before starting so the speechbubble shapes did not fit with how English is written. Plus I've only drawn wooded fantasy settings before making my comic, so using a ruler, figuring out perspective points and drawing buildings was very new to me. I still hate drawing cities and such, but I've gotten a lot better at it and it is easier to do now. Since I mostly stuck with B&W before my current project, coloring also kind of improved? Depending on who's looking at it. Lmao If I were to think about story/characters/dialogue, I have no idea if I've improved. Honestly, I don't pay much attention to the quality. Also my brain kinda says it's all bad regardless of what I make.(edited)
Joichi [Hybrid Dolls]
For my Improvements: I'm getting better at my comic panels, as I adjust to the vertical style. Before I've always drawn the standard format. It's more than just boxes, I try to keep a variety of sizes. I'm picking up roughly how much 'gutter space' I need per 2-3 panels.etc I'm also improving on choosing colors that fits my love of detailed linework.(edited)
OH! I'm also learning about Clip studio shortcuts, how to use the assets they provide which makes the process, abit easier on me. Things I need to change, is I want to get a good speedy coloring style, without referring to my usual coloring.(edited)
Tuyetnhi (Only In Your Dreams!)
the more I worked on the comic, the more I feel ambitious in making different angles and perspective. So it's really hitting me out of my comfort zone which is good! lol Though I'm trying to keep in mind of my speed, what I feel like I've improved a bit is trying to keep in mind of paneling and dialogue.
FeatherNotes(Krispy)
Process! Space and i have definitely figured out the most productive way to produce content at the rate and quality that also provides us with time for our own projects. Comics are a useful tool that helps you discover ways to better organize your creative workflow for sure!
sssfrs (JOE IS DEAD)
I think probably scenery. I used to dread drawing inanimate objects but now I feel more confident in filling in a scene & even look forward to it sometimes. Maybe also page composition and paneling but I still have a lot to learn there
eli [a winged tale]
One of the reasons I embarked on the webcomic journey is to push myself to improve not only storytelling but also utilizing art to create a reader experience that would be difficult to replicate with just words. I’d like to think that 9 months into making A Winged Tale, I’ve improved on deciding when is a good opportunity to invest more into backgrounds vs character dynamics and when should be focused more on sequences of panels and composition. While the comic is written in a four panel format, more and more I’m finding areas where the story could be told by breaking those rules (attached pic). It’s a balance and I hope going forward I will improve more in pushing the limits of panels and find ways to express the story in fun and interesting ways.(edited)
Joichi [Hybrid Dolls]
Wow that's a very good description @eli [a winged tale] I look forward to reading more of your story journey
eli [a winged tale]
Thanks so much Joichi! I’m eager to keep learning~
Capitania do Azar
I'm gonna go with planning and actually getting it done. I'm so much faster because now the process is much more streamlined to me
kayotics
My whole comic was started s an exercise to just get better at comics generally so I’d probably say every part I’ve improved at? The biggest things are probably colors and the upfront planning process
Phin (Heirs of the Veil)
Ooof hard question. I think my main improvement lies with page and speechballoon layouts and writing natural feeling dialouge. I'd say maybe also character acting?
Joichi [Hybrid Dolls]
I'm slowly learning how to create more engaging comic narrative. I read and research in the polished prem webcomics to see what makes them engaging? Like I'm going to challenge myself by creating a series of short stories with a reoccurring set of characters. Every new comic series I create is an experience, trial and error. Sometimes I skip the writeup and just go in blind, trust my own instincts. I'm glad to reach out and talk about it than in my own head. I hope by this year, I'll have at least 2 chapters of Hybrid Dolls out.(edited)
keii’ii (Heart of Keol)
I've definitely gotten better at planning/ outlining multiple chapters ahead of time. I did not even do this when I was doing the first 10 something chapters. (I did attempt an outline before I began the comic, but the story changed significantly from the outline by the time I started the comic, and I did not try to do it again for a long while.) I can't remember when I started, but I do recall having a lot of trouble the first time I tried to do it. It's gotten a little easier each time, though. In fact, I just spent the past few days outlining the next few very important chapters, de-tangling some big tangles. I'm really glad my outlining (and overall writing) skills had leveled up, because HOO boy, I don't think my 2014-2015 self could have done this!
I also became friends with enviros. I had already become somewhat comfortable drawing perspective when HoK started, but I had a sort of mechanical approach to it, like "oh I need some enviro for these establishing shots, guess I'll draw them." But now I LOVE drawing enviros! (some types anyway...) It's my comfort activity, something I treat myself to after a long day! In the thumbnails for my next few pages, there's a few enviro-heavy panels that I have to remove, because I drew too many of them (and the pacing got too slow as a result). I have to stop myself from drawing too many of these.
My biggest improvement is probably I've come to understand my characters and my themes much better, but that's more of a "I got better at making HoK" than a "I got better at making comics." There's definitely a difference between the two.
Joichi [Hybrid Dolls]
@keii’ii (Heart of Keol) ah I totally understand I tried the outline method before I start but my story changed alot after I drew it. So it start to feel like a waste of time for me, but I'll still write an outline to make sure to plan where my story heads(edited)
keii’ii (Heart of Keol)
Yeah! I needed to draw those first few chapters to understand the direction of my own story.
The drawing part is an essential part of self-reflection, to try to understand what it is that I want out of the story. The answer has always been there in my heart, but I'm not able to see it clearly from the get-go.
Joichi [Hybrid Dolls]
I end up breaking scenes and put them in for future episodes, since I want to get a certain flow in the story.
It could be tricky to see what it is you want out of the story until you are in at least 3 chapters in?
keii’ii (Heart of Keol)
I needed way more than 3 chapters -- though granted, my chapters are short, so that could be a part of it
Joichi [Hybrid Dolls]
I see the early first script as testing the water. like a test to figure out the characters personalities. Unless you are bringing in old characters which you knew before?(edited)
keii’ii (Heart of Keol)
Even if the characters have been with you for a while, unless I have made a comic with them, there is a big chance that the characters will completely change, too.
DanitheCarutor
You know, I was thinking about about this, mostly about how I wouldn't have been happy if I was able to finish my comic the day I started. Then I realized I'm happy that I didn't. The first chapter wasn't the best, I was just learning how to coloring a comic, still fleshing out my characters and was still brainstorming small kinks in the story. I also still didn't have as much of an understanding of perspective, or panel and bubble layout. Even though I still have a lot I need to work on, I've gotten a lot better in all those aspects. Even though my use of color is weird, I've definitely gotten much more confident in it, enough so that I experiment and take a lot more risks with style. Even though my panelling can be boring, I have a much better understanding of how I want a page to look. I've improved a lot with my planning as well, like even though my thumbnailing/storyboarding only takes maybe 30, I've learned to step away for a bit if I don't like a layout, or analyzing why I don't like it and brainstorming ways to make it better. If I had magically finished the comic all at once, it would look really bad and may have been less readable.
Joichi [Hybrid Dolls]
That is inspiring to hear about your improvement @DanitheCarutor
Natsu-no-Hikari
Chiming in! Just this week, Miko (my co-creator) and I were discussing how far we've come from when we started our first comic (https://liarsgotoparadise.com/) vs. where we are now. I think there have been a lot of learn experiences, such as art, dialogue, general editing - but especially with pacing and character interaction. We regret that we didn't stop to focus more on that interaction, as we wanted to move ahead in the story...and now we can't change that, except to start now and not allow ourselves to grow impatient. Take our time and enjoy the journey - that's our new motto. There's a time to rush ahead in perilous moments, but there's also definitely a time to catch our breaths and let the characters mingle and speak. It's an improvement that will become more noticeable going forward in Liars and our second comic as well.
#ctarchive#comic#webcomics#indie comics#comic chat#comic discussion#creator interview#comic creator interview#creator babble#comic tea party#ctp
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In 1973, three young activists in New York City recorded A Grain of Sand: Music for the Struggle by Asians in America. Singing of their direct lineage to immigrant workers as well as their affinity with freedom fighters everywhere, Chris Kando Iijima, Nobuko JoAnne Miyamoto, and William “Charlie” Chin recorded the experiences of the first generation to identify with the term and concept Asian American—a pan-ethnic association formulated upon a shared history of discrimination. They sought a connection to their cultural heritage; to claim their historical presence in the United States; to resist their marginalization; and to mobilize solidarity across class, ethnic, racial, and national differences. Music provided a powerful means for expressing their aspiration to reshape a society reeling from a prolonged war, ongoing struggles against racial inequity, and revelations of the Watergate cover-up. As writer and activist Phil Tajitsu Nash would state many decades later, A Grain of Sand was “more than just grooves on a piece of vinyl,” it was “the soundtrack for the political and personal awareness taking place in their lives.” Equal parts political manifesto, collaborative art project, and organizing tool, it is widely recognized as the first album of Asian American music.
A Grain of Sand was produced by Paredon Records. Over the course of 15 years, Paredon founders Irwin Silber and Barbara Dane amassed a catalog of 50 titles reflecting their commitment to the music of peace and social justice movements. In 1991, to ensure its ongoing accessibility, Silber and Dane donated the Paredon catalog to the Ralph Rinzler Folklife Archives and Collections at the Smithsonian Center for Folklife and Cultural Heritage, through which these recordings and their original liner notes remain available to the public.
THE MUSIC While the message of the album was by no means mainstream, the music through which Chris, Nobuko, and Charlie expressed their political and social convictions was reflective of the popular genres of the period. The 12 songs on A Grain of Sand were shaped by the American folk music revival, blues, soul, and jazz. For instance, “The Wandering Chinaman” is in the form of a traditional ballad. “We Are the Children” is more of a folk-rock anthem. “Divide and Conquer” and “Free the Land,” with their bass and percussion lines, are driven by a soul groove. “Something About Me Today” and “War of the Flea,” are instrumentally stark, emphasizing Nobuko’s voice against the counterpoint of Chris and Charlie’s guitar lines. All of their songs are notably written in the first person and directly encourage the listener to action: “Hold the banner high...”; “Will you answer...”; “Take a stand....”
Intending to take their music on the road, they kept their instrumentation simple—two guitars and three voices. For the album and in some performances, they were backed by conga and bass, and other instruments such as the di zi, a Chinese transverse flute that Charlie played.
A Grain of Sand was mostly compiled over a two-day period from first or second takes. Charlie compares their 4-track recording process to more technically sophisticated commercial productions as the difference between “a folding chair and a Maserati.” And perhaps because of these conditions, the recording is animated by the spontaneity and energy of a live performance. Arlan Huang, who created the artwork for the album jacket, remembers, “It was fresh as can be. There was nothing else like it. The power of their lyrics was aimed at people like me. They were saying things that I had thought about but hadn’t put into words or painting. And they were GOOD. It wasn’t like seeing your buddies at the neighborhood hootenanny strumming a guitar. Nobuko could actually sing.”
THE ARTISTS Chris, Nobuko, and Charlie, who were in their twenties and thirties in the early 1970s, arrived at their collaboration via routes that reflect the legacies of migration and exclusion.
Nobuko JoAnne Miyamoto (b. 1939). Nobuko’s mother was born in the United States, the daughter of Japanese immigrants; her father was the son of a Japanese immigrant father and a White Mormon mother from Idaho. The family was living in Los Angeles when World War II broke out and all people of Japanese ancestry on the West Coast were forcibly removed from their communities. To get his family out of the Santa Anita racetrack where they were initially confined, Nobuko’s father volunteered to harvest sugar beets in Montana. From there the family moved to Idaho and then to Utah before they were allowed to return to Los Angeles after the war. Despite this instability, Nobuko was encouraged by both parents in her study of music and dance. By the 1960s, she had been a scholarship student at the American School of Dance in Hollywood; performed with Alicia Alonso’s ballet company; and performed in the original Broadway production of Flower Drum Song, as well as in the film adaptation of West Side Story, where she was cast as one of Maria’s Puerto Rican dress-shop companions. She had also discovered the limitations of being an Asian in the mainstream entertainment industry. In 1968, she helped Italian filmmaker Antonello Branca to document the Black Panther Party for his film Seize the Time. Through this project, she met Yuri Kochiyama, a Harlem community activist and friend of the late Malcolm X, who subsequently introduced Nobuko to civil rights organizing in the local Asian and African American communities.
Chris Kando Iijima (1948–2005). Both of Chris’s parents, Americans of Japanese ancestry, were originally from California but raised their family in New York City, where they resettled after their World War II incarceration. Their example and consciousness significantly contributed to A Grain of Sand. Chris’s father was a musician and choirmaster, who took his children to the 1963 March on Washington. His mother—inspired by the educational and cultural activities integral to the Black Power movement—co-founded the organization Asian Americans for Action (Triple A) in 1969 to instill the same kind of pride in local Asian American youth. Chris attended the High School of Music and Art in Harlem, where he studied French horn, though he also played guitar.
Chris and Nobuko met in Triple A; and they wrote their first song and performed together in 1969 at a conference of the Japanese American Citizens League, where they joined other young people in urging the organization to oppose the war in Vietnam. Nobuko recalls, “We sang a song that was the collective expression of our Asian brothers and sisters to stop the killing of people who looked like us. The electricity of that moment, the realization that, until then, we had never heard songs about us, set the course of my journey.” When they returned to New York, Chris and Nobuko wrote more songs and began to perform locally and in California. A year later they met Charlie Chin.
William “Charlie” Chin (b. 1944). Charlie’s father came to New York City from Toisan, China; his mother, who was of mixed Chinese, Carib, and Venezuelan ancestry, was born in New York but raised in Trinidad. Growing up in Queens, Charlie’s musical upbringing was comprised of the Trinidadian forms played by his mother’s relatives and those emanating from the American folk music revival. Inspired by Pete Seeger, Charlie took up the banjo, but he also played cuatro, auto harp, and guitar. In the late 1960s, he toured the country with Cat Mother and the All Night News Boys. After he left the group, he returned to New York, where he worked as a bartender. In 1970, he ended up backing Chris and Nobuko by chance at a performance for a conference of new Asian American community groups, student organizations, and activists at Pace College. He recalls, “I’m at the conference, and all the things they are talking about—Asian Americans, how history impacts us, how we have been apologetic about being Asian. And there’s been this hanging question for me, ever since I had taught Appalachian 5-string banjo at a folk music camp, ‘Where is my history? Where is my culture?’ So I go on with them. And I’m listening—I have never heard this stuff before. This is amazing. So the first time I ever hear them play, I’m playing with them.”
For the next three years, the trio performed at Buddhist temples, churches, colleges, community centers, coffeehouses, rallies, prisons, and parks in New York and across the country. “We became like griots,” Nobuko says, “Moving like troubadours from community to community—we’d say, ‘This is what is going on in New York…and we have this Chinatown health program going on,’ and we would carry this news to Sacramento and L.A. and Stockton and San Francisco. And then we’d gather stories from there and carry it back to New York. We were like the YouTube of the times—spreading the news.”
THE MOVEMENT Coming of age during the civil rights and anti-war movements, the children and grandchildren of Asian immigrants unleashed a whirlwind of grassroots activism beginning in the late 1960s. Around the country, they protested the war. They demanded ethnic studies curricula. They organized against urban renewal projects that displaced the residents of old Chinatowns and Japantowns. They formed literary workshops, art collectives, and social service centers. A Grain of Sand was a direct extension of Chris, Nobuko, and Charlie’s collaboration in the Asian American Movement.
One important community that provided support and inspiration for A Grain of Sand was Basement Workshop, an Asian American collective in New York’s Chinatown. Formed in 1970, they ran a creative arts program, a resource center for community documentation, and a youth employment program; produced a magazine; and offered language and citizenship classes. In 1971, Basement Workshop undertook a project to illustrate and publish the music of Chris, Nobuko, and Charlie. Titled Yellow Pearl, after one of their songs, it grew into a larger compilation of writing, art, and music. Public artist Tomie Arai emphasizes the importance of Basement and A Grain of Sand during this period: “You have to understand. There wasn’t anything at all out there. There was no music. No published poetry, music, recordings. Nothing. It was through Basement that people began to refer to themselves as artists. I didn’t know any artists. I wanted to be one—but I didn’t know what that meant.”
Fay Chiang, who served as director of Basement for 12 years, recalls that for their programs and direct actions, they also looked to the examples of other communities: “We were influenced by what was happening in the Black and Puerto Rican communities. Why not us? Who are we? It was very basic: Who are we? There was a hunger, a need to figure that out, where we felt like it was a matter life and death. The second and third generation Japanese Americans had come from the camps—and this feeling of not belonging in the society, racism, and displacement was visceral.”
Chris, Nobuko, and Charlie’s association with activists in other communities was reflected in their music. For example, “Somos Asiaticos” was inspired by their involvement with squatters’ organizations Operation Move In and El Comité. These activists opened a coffee shop on Manhattan’s Upper West Side, the Dot, which was regularly visited by singers, performers, and poets from Cuba, Chile, Peru, Puerto Rico, and the Dominican Republic. The Asian Americans who had taken over a storefront for a drop-in center down the street also congregated here. Nobuko recalled, “We were all there—artists and poets—listening to and influencing each other. We had a whole set, five songs, that we did in Spanish. One year, I think it was 1973–1974, we did more gigs for Latino groups than for Asian groups.” In fact, their first recording was done for a Puerto Rican company, Discos Coqui. Invited by two Puerto Rican Movement singers, Pepe y Flora, they recorded “Venceremos” and “Somos Asiaticos,” which were released as a 45 disc in Puerto Rico. Later, they were invited to perform at Madison Square Garden for Puerto Rican Liberation Day.
“Free the Land,” another song on A Grain of Sand, was written by Chris for the Republic of New Africa. This organization, established by a group of Malcolm X’s associates after his 1965 assassination, was the first group to call for slavery reparations—in particular in the form of an all-Black homeland in the southern states of Mississippi, Alabama, Georgia, Louisiana, and South Carolina. Atallah Muhammad Ayubbi and Dr. Mutulu Shakur, both Republic of New Africa members, performed on A Grain of Sand. Atallah worked in the Black and Puerto Rican communities in the Bronx where he grew up. He was also a conguero and sometimes accompanied the group in live performances. Dr. Mutulu Shakur, who is the godfather of Nobuko and Atallah’s son, provided background vocals on the album. He often played the album at home, and his stepson, the late rapper Tupac Shakur, grew up listening and singing along to it.
Of this time in the early 1970s, Nobuko recalls, “It was like jumping into the pool of revolution…. Every day there was organizing going on at many different levels. It was powerful. You see something wrong, you have an idea how to fix it, you put it into practice.” And about this period living on the Upper West Side, she says, “that was the first time I ever felt like I was part of a community. You would walk down the street and see people you knew, and they would ask if you were going to be at such-and-such event and could you bring food or perform. It was a dynamic moment. We were crossing borderlines, and the music helped us to do that.”
THE LEGACY The intensity of purpose and activity during this period succeed in reshaping academic, cultural, and political institutions. It also gave rise to ideological conflicts and violence that sometimes destabilized organizations and efforts. For instance, Basement Workshop was shaken internally by the accusations and criticisms of members of the Communist Workers Party. And several months after A Grain of Sand was recorded, Atallah was killed in an ambush at a Brooklyn mosque.
Charlie remembers, “We were all moving so rapidly…. Everyone believed that things could be changed if you worked on it. We in our very young innocence thought that there actually would be a revolution in this country. I assured people it would happen. And when it didn’t, I felt bad: ‘Sorry, man’, ‘Sorry, dude.’”
By late 1973 when A Grain of Sand was released, Chris, Nobuko, and Charlie were beginning to hone their sense of purpose in ways that drew them in different directions. And the album marks, in effect, one of the group’s final collective efforts, though each in their own way continued the work they had started together.
Nobuko returned to southern California. In 1978, she established the organization Great Leap, Inc., through which she initiates multicultural community performing arts collaborations in Los Angeles, as well as nationally and internationally. She continues to perform, lecture, and provide workshops based on her new music as well as on reinterpretations of the songs from A Grain of Sand. In recent years her residencies and special projects have focused on facilitating dialog across spiritual differences and on environmental issues. Active in the Senshin Buddhist Temple, she has composed music and dances that are now a regular part of the annual Buddhist observance of obon (Festival of Lanterns) in temples from California’s Central Valley to San Diego and nationally.
Charlie focused his attention in New York’s Chinatown, becoming involved in the Chinatown History Project, which became the Museum of Chinese in the Americas. He later apprenticed to a master Chinese storyteller, learning the traditional teahouse style, which he has adapted and continues to perform throughout the country. In 1991, he moved to northern California, and he now works for the Chinese Historical Society of America in San Francisco, driven by the conviction that “we know that people can be whipped into hysteria and xenophobia—we’ve seen it happen before, and it could happen again. And the only thing you can do is be vigilant and educate, educate, educate.”
Chris directed his energies to New York’s Upper West Side, where he had grown up. After 10 years of classroom teaching at Manhattan Country School, he studied and practiced law, and later became a professor in Hawai`i, where he fought for Native Hawaiian rights and mentored a generation of social justice–minded law students. He passed away in 2005 at the age of 57.
In the years just before Chris’s passing, Tadashi Nakamura, a young fourth-generation Japanese American filmmaker, began producing a documentary about him, A Song for Ourselves: A Personal Journey into the Life and Music of Asian American Movement Troubadour Chris Iijima. His film is an inspiring and melancholy portrait of Chris, covering his participation in A Grain of Sand, his reflection on his life as he confronted terminal illness, and the impact he had on others. For the film’s premiere in 2009, Nakamura invited Nobuko and Charlie to perform—and he also enlisted several young hip-hop artists. He explains: “Grain of Sand paved the way for many progressive Asian Americans and Pacific Islanders [API] to not only become musicians but cultural workers—artists who use their creativity to further a political movement. I feel very much a part of a present-day movement of API artists that are trying to document, articulate, and tell the stories of their people through their work. A talented new set of artists—such as Geologic and Sabzi of Blue Scholars, Kiwi, Bambu and DJ Phatrick—are creating the soundtrack to my generation’s movement. They are continuing the work that Chris, Nobuko, and Charlie started back in the 1960s. So when I premiered my film, I invited them to perform. I wanted to show that the legacy of A Grain of Sand is very much alive today.”
#A Grain of Sand: Music for the Struggle by Asians in America#Asian American#Chris Kando Iijima#Nobuko JoAnne Miyamoto#William “Charlie” Chin
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I just want to speak my piece and voice my hopes & concerns about the ideas for a new Sims Networking site.
Disclaimer: Despite the length of this long effing post, I know absolutely nothing about creating a website, or hosting, servers, or anything like that.
In light of Tumblr’s clear and present determination to kill its own website, many ideas are being proposed about The Sims community starting its own website. This would be a safe haven for simmers, where we can all share our content without fear of overzealous censorship and nefarious politico-economic stunts and power-plays.
Having different simmers presenting different platforms and ideas about how to get a simming network started is great, and I support anyone who pitches an idea. I don’t care who figures it out, just as long as someone does, and it’s good. But at this critical point and time what the community really needs is to not be splintered -- that’s what the problem is: that when Tumblr internally combusts we’ll all mass exodus and go our separate ways (to LJ/DW, Twitter, Blogspot, WP, etc), and we won’t all be in one place anymore. :(
There’s nothing wrong with having multiple simming networks, and having a selection of simmers-only social media outlets, not at all. We do that already, with sites like TSR & MTS, etc, that embrace content from ALL the sims games (1-4, etc), but where different preferences/standards/visions naturally lead to different websites doing their own thing separately.
But I think it’s time we as a community had one main home.
IMO, ideally, it would be one that functions like Tumblr did -- just Better and More Positive. ;) It would not be moderated by admins like the other sims sites, and instead the site runners would be there strictly for site support and maintenance. We’ve been moderating the simblr side of Tumblr all these years pretty okay -- aside from the abuse/neglect of the Tags (which I hope we could come to a more unified system with on a new site).
The new site could have all the image uploading/storage and other features we enjoy (Follows, Reblogs, Likes, Comments, IM, etc) but possibly even with an additional forum aspect, with rich text text threads & private messaging, etc. Is that at all possible?
The forum half of the site could have moderators, if only to keep the threads organized, but there would be none of that censoring crap that gets users warned/banned over stupidness like language, adult content, or my personal favorite: filesharing (especially when cc users rely on WCIFs and reuploaders to share content from dead sites and creators who delete their content for one reason or another).
I’d also love to see a return of more community events:
more Simblreen-like photo prompts & challenges for other holidays & seasons
more creative contests (like the one recreating real movie posters as sims images to get featured as new cc)
more visibility for machinimas (those mofos work HARD)
the return of sims magazines for fashion & builders & whatnot
Age and Adult Content Restrictions
The Sims is a borderline Teen/Everyone/Mature-rated game. It’s got sex and violence and crude humor and weirdness that isn’t really suitable for little kids. It's at each parent’s discretion what their kids are exposed to, but most simmers are either in their teens or older (I haven’t come across any 7 year olds playing this crazy game, at least.) As such, I don’t feel this new site should be censoring/blocking adult content and nsfw. Let the tags do their jobs -- even implement a Safe Mode & parental controls if you have to.
When it comes to what the age restrictions are, can’t y’all just have a captcha or one of those buttons you click that says you’re 13+ or whatever the age needs to be? And there are pretty cool captchas out there, too -- we don’t need something as crazy as what Thaithesims had (for those of y’all who don’t know, it was freaking nuts, trust), but there are others that ask a simple math question, or makes you to click the picture of the vegetable, or some Where’s Waldo looking thing to find all the bicycles or whatever the heck. Y’all’ve seen them, I don’t know.
Again, I don’t even know what goes into making a website, and determining what it can & cant support -- or AFFORD.
And that brings me to Money:
While it’s so exciting and heartening to see different ideas coming out now, honestly, it’s not gonna work when all y’all are all asking for money and donations. That’ll have us scrambling to fund & invest in a million different people’s ideas, until someone gets a site working that we’ll actually use.
Of course we know money is THE issue, and of course websites are Expensive AF™. But it would be more realistic for all y'all to get a site up and running, have us use it and test it out, and once the community gives it our seal of approval, then start doing donation drives to keep the site/servers funded. That’s the way fan-made ad-free sites with adult content like Archive Of Our Own do it; I’ve been subscribed there for years, and they make $100k+ every drive, it’s amazing. Sites like Wikipedia & the Wayback Machine no doubt make more. (Didn’t SimFileShare fund itself to get started? They use ads, though, which might force adult content restrictions like what’s happening with Tumblr.)
I wish I had the disposable income to give to ANY of these fantastic websites that I know and love, just to show my appreciation, but I’m dirt poor, so.... But I just feel that it really shouldn’t be up to users to fund free websites, because that’s hardly better than having to pay for subscriptions to join paid sites. I don’t even like pay for CC, or DLC, or even video games at full price. So any bid for money makes me suck my teeth a bit, frankly speaking.
In Closing:
The Sims community deserves its own space, to freely express ourselves.
The Sims is unique from any other game ever made, because simmers create the stories, simmers create the content, and simmers create the gameplay -- it’s not a linear pre-determined storyline, but a more or less open-ended open-world mechanism by which the gamer decides (and can create) everything from the characters to the plots to the locations.
We’re not just posting pictures on the official forums of our customized Lara, Shepard, Geralt, Arthur Morgan or whoever beating a level or discovering a hidden location. No. We’re creating our own characters and worlds and directives, and sharing art through images, storytelling, and custom content. And we’re sharing a bit of ourselves in the process.
Tumblr used to be the one place we could rely on to embrace our individuality, freedom of speech, agency, expression, and be part of a community that supported us and our content. I don’t want the Sims community to be fractured, and certainly not die out. Y’all have been like family to me, for the 5 years I’ve been on Tumblr, and for almost a whole decade now in the online Sims community -- 2019 will make it 10 years (which is a lot, for an antisocial psychopath like me). If Tumblr fails us, I won’t know where else to go, and it really saddens me. The Sims is a Lifestyle.
So I really hope y’all movers and shakers out there who know about web development can come together, figure things out together, and create a Better, More Positive space for us to enjoy playing and sharing our love of The Sims games.
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blog Exported
Happy to report that my Tumblr blog Export FINALLY WORKED! ;U;!!! After 2 days of trying and each attempt taking at least half a day, my 8th attempt actually finished without the "Failed - Network error" message. ;U;!!!!!!!!!! My 6-year-old blog with fairly daily posting resulted in a 21GB zip file.
I can finally post fangirling to Tumblr again! ;U;!!!!!!! There's SO MUCH---TO MUCH squee'ing to catch up on! Joker in Smash, Avengers Endgame, The Game Awards, so much reaction fan-art, Kingdom Hearts III opening released,...! And this time, I'm going to have to remember to backup/screengrab each of my posts, as I go along. I don't want to worry about all these memories disappearing again.
I will say, that this zip file of my blog is kind of odd. It takes such a long time just to view one HTML file. Within the zip file, there's another zip file "posts.zip", containing 16,545 HTML files of each post...Well, I assume it's each of my posts. I would have thought that a semi-daily 6-year-old blog would have more. I hope this zip has all my posts! o.o Because both the top and bottom HTML files in my zip file's list are from 2014, my blog started in 2013, and somewhere in the middle of the list I found a 2018 post,... o_o? Maybe it is all here, but out of order. Well, as long as it's all here, it's fine. ^_^
It doesn't look like screengrabs of my blog. It's all white backgrounds and New Times Roman font. But it does include whatever images I reblogged, whatever the original poster commented, text of the posting date, tags, and even embedded videos, kanji font, and links that work. I'm assuming it should have been able to include reblog comments I made from others' posts. But there is no list of Notes. So no notes of reblog comments added to your posts, no number of hearts/likes, and I have yet to find a file with a Reply comment recorded.
I found an HTML file that looked like it was supposed to have an image, but it was missing. Then I looked through my Archive for a post from that date, and I have none. o_o? Weird glitch. Mysterious! o.o???
Just to be safe, I think I will screengrab my entire Archive, at least so I can keep fandom memories in chronological order. ^_^ Or maybe I should extract all the files from the zip, and write my own local drive HTML file to organize everything. *o*! But I think the Tumblr Export was successful! ^-^
My previous posts about my Export process are here: https: //mysticdragon3md3.tumblr.com/post/180889832722/staff-its-been-over-375-hours-since-i-started https: //mysticdragon3md3.tumblr.com/post/181002848712/update-on-blog-export
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Wednesday, May 16th – Day 12, Pugnac, Bordeaux, Saint Emilion
It was a stupidly early start for us (well, not for E and W) because we were off on an excursion into the vineyards of Bordeaux. Our restaurant owning friends at Rascills had recommended that we take a long look at Winerist for getting the most out of trips to wine growing areas, and finding ourselves in Bordeaux, I’d taken them at their word and had a look to see what trips were available. We settled on their full day trip to Pomerol and Saint Emilion, through Ophorus, at a cost of €130 per person. The trip would involve no more than 8 guests, in an air-conditioned minibus, with our own dedicated tour guide, and we would get to visit three vineyards, with tastings at each, and would also visit the medieval town of Saint Emilion, where we would have time for lunch. The pre-sales service was most impressive, with answers to my questions about the difficulty of getting into Bordeaux during the early morning rush provided rapidly and accurately (as it turned out).
The bad news was we needed to be at the Bordeaux Tourist Information office at 12 Cours du 30 Juillet by 09:30. We set the alarm for 06:00 and headed out onto the road by 07:30. This meant we were at the rendezvous in good time. It meant we had time to buy a new batch of Bordeux City Passes, and then use them to book a dinner cruise on the Garonne at a 25% discount. With time to spare, we nipped next door into Baillardran for a coffee and a canele, and then congregated outside to wait for our driver to come and collect us.
By 09:30 we were in the bus, and Hugo, our guide, was filling us in on the Bordeaux appelation and how it all works, including the information that Saint Emilion contains around 850 chateaux, a chateau basically being any building on a piece of land that has vines on it, no matter how tiny said building is; it could even be a garden shed and still be a chateau. Hugo was incredibly knowledgeable, spoke excellent English, and was more than happy to engage with us all. We were quickly out of town and heading towards Saint Emilion. Our first stop was one of the Pomerol vineyards, Chateau du Tailhas, where the charming Aurelie showed us round the vines, explaining the way in which grapes grow and develop, and how they are trained and pruned and harvested, and speaking entertainingly and amusingly about the wines as if they are particularly awkward children who need to be pushed to leave home.
She was happy to answer any questions any of us had, discussing the ways in which they try to protect the crop, and explaining that the massively empty field next to where we were standing was about to be replanted with new grapes, the old vines that were there previously having been grubbed out after frost damage to the vines in 2017 meant they really would not have had much to harvest. Their intention to replace the vines “some time in the future” became “might as well do it now”.
We were then guided into the chai (where we learned about the tanks that are used for the initial vinification, which at du Tailhas are a choice of stainless steel or concrete, both of which have their pros and cons when it comes to maintaining a steady temperature.
We would hear a lot about these tanks during the day, with opinion varying on which is best. The one thing all three of the vintners we visited agreed upon was that French oak barrels were the way to go. On how long they should be used for, it again varied, between one and two years, but again there was consensus on who they should come from, all three places using the same three coopers.
Finally we returned to the house where several wines were set out ready to be tasted. We’d been told that if your were after the best possible Bordeaux wines, you could do worse than to rely on the rule of 5/10, with 2000, 2005, 2010 and 2015 being particularly good.
We tasted several wines and Lynne and I agreed that we particularly liked the 2008 because we are not patient people, and do not want to wait for the 2015 to be ready to drink. Laying down wines for a decade or more is fine when you’re in your 20s or 30s, but not when you’re pushing 60 in my opinion. I want wines that will be good to drink now. We also liked the 2008 because it had developed a splendidly jammy flavour, the fruit dense and lovely, and so we asked about returning to the chateau in two days time, with the car. We really didn’t want to have to drag a couple of cases back with us via public transport and a boat cruise. That would be fine, Aurelie said, though I’m not sure she expected to see us again.
From there we were back in the minibus, with Hugo explaining how the classifications for Saint Emilion wines work, with only four chateau making it to the top level (but also how there are apparently certain things they need to have that have absolutely no bearing on the wine and its quality, such as private parking for the security of VIP guests!), and 14 in the second level. It’s clearly a process that is rife with controversy, which is understandable when you see the prices the top four get away with charging for their wines (€2000 a bottle in some instances, more as the wines mature). We were utterly stunned by this price list – and yes that does say €15,950 for a single bottle of 1945 Chateau Mouton-Rothschild.
Before there was more wine, however, we were treated to a brief but informative tour of Saint Emilion, which is a glorious place, another UNESCO World Heritage site, and as a result an obvious tourist trap. We started in the Collegiate church, formerly a monastery church, now the parish church for Saint Emilion. It has something of an identity crisis going on, one end of it being solidly Gothic in style, the other Romanesque, as if someone had bolted two different churches together.
The cloisters are beautiful and contained some fascinating art works.
The main piece seemed to be a depiction of the apocalypse in a serious of panels, some monochrome, some colour, which wasn’t exactly cheerful, but was rather wonderful. I particularly liked the almost medieval style of the work, though I had no idea who the artist was or why it was currently sitting in the cloisters. I have since found this so I have a better idea. I would say that if you’re in the area, it’s definitely worth a look, though you’ll need to get a move on as it’s only there until July 2018.
We then walked to the upper part of the town, and the bell tower of the monolithic church where the original Saint Emilion had his hermitage. The were super views of the whole town from up there, though the weight of the tower is apparently now causing problems for the church which is basically a cave carved out of the rock below it, which means that visitor numbers have to be limited.
We did also briefly look at the Hostellerie de Plaisance, which looks like our sort of place, though the prices made our eyes water a bit! It has a 2 Michelin starred restaurant, but we decided not to go there for lunch… Instead, we asked Hugo where he would recommend for good, regional cooking, and he made two suggestions, the one we took being the very pleasant Lard et Bouchon, described by the Tourist Information website as a “restaurant and wine bar is located in Chateau Larmande‘s former cellars” where it “enjoys the perfect air conditions of a 14th century cellar”. It was a hot day outside so the cool cellar was very welcoming, as were the front of house staff.
We ordered aperitifs (of course we did) and had a study of the menu du jour, deciding that once more we would not have starters because we’d just end up falling asleep in the afternoon. Armed with our new found knowledge, we also tackled the wine list from a much more informed position, ordering a half bottle of 1999 Chateau Cadet-Bon, which we thoroughly enjoyed.
It went well with the veal sweetbreads, which were well cooked and served with mashed and croquette potatoes, and a small handful of seasonal vegetables.
Lynne had a confit duck leg, with the same accompaniments.
It wasn’t a stunning lunch, but it was solidly well cooked, well presented and we were happy at the end of it. We didn’t have dessert, we didn’t even have cheese, we just walked back through the winding steep streets to rejoin the party. What the others did, we have no idea – they were pretty uncommunicative, the Japanese couple because only the wife spoke any English, the American couple I have no idea why, though they did open up a bit later in the day after a few more wine tastings.
We went next to Chateau Guadet, which is actually in the town itself (with its vineyards a stone’s throw from the front door). Here we were again shown the chai, with those same oak barrels, but here only the concrete tanks, not stainless steel. The owner’s son, Vincent-Petrus Lignac, showed us round, and then took us to see the underground tunnels they use to store the wine. Apparently they put aside 1000 bottles of every vintage for the family’s own use and as a sort of wine archive, and have done since 1901. It’s naturally cool down there, but to keep it that way visits can only last for four minutes. It’s also down a very steep stairway which you need to negotiate sideways or backwards, rather like being on a ship. As a result, the Japanese couple opted to stay in the garden and wait for us, as he was not especially young or mobile.
No photos were allowed so I can’t show you the cellars, but the garden is very peaceful and lovely, and the Japanese couple were most amused when we popped up at the other end to where we’d vanished underground before.
Guy also talked about the fact that they, like many other wine makers in the appellation, have moved first to organic production, and then to bio-dynamic planting and growing. There is a suggestion that in the next decade or so that will be the case with all the growers in the region. I find it hard to be convinced by the who bio-dynamic thing, but the people we spoke to all seemed utterly certain that there were benefits to it, and I suppose it’s just a way of taking working with the seasons a step further. Anyway, after that we walked to one of the many, many wine shops in the town, with Guy then taking us through a tasting of several of his and other people’s wines.
We settled on a case of 2015 Chateau Martet Réserve de la Famille AOC Sainte-Foy Bordeaux, unusually made from 100% Merlot grapes. In addition we picked up a case of dessert wines, and were able to arrange to have it all shipped back via UPS. That was a far better option than having to carry it back to the bus up the steep, slippery paths from the town square. It was hard enough hauling ourselves up there.
Back in the bus, we had one more chateau to visit, and one more tasting to look forward to. This time we went to Chateau Grangey, which has as long a history as the other chateaux, but not in its current form. Franck and Elodie Mio are the young couple now running the place, his parents and grandparents having had other jobs rather than being full time winemakers. The result was that the grapes were sent to the cooperative cellar of the Union des Producers of Saint-Emilion. That all changed in 2009, when Franck took over, and starting in 2012, carried out a complete restructuring of the winery and all the buildings. He and Elodie made their first wine on site in October 2013, and we tasted that, plus some of the other wines that have been produced since. First, however, we needed to see the winery itself, and again there was agreement on the French oak barrels, and not on the tanks (stainless steel, computer-monitored and controlled here).
I found the flatness of the vineyards especially fascinating after our Mosel trip last year. It always seems odd to me that such different terrain can be used to grow what is essentially the same thing.
The tasting was good, and again we made a note to come back on the Friday, having checked that they would be open to sell us some wine then. Visit over, Hugo rounded us up and took us back to Bordeaux, dropping us off tired but happy at the Tourist Information office with one last nugget of information to keep us entertained. Apparently there is a good market for any wine that doesn’t make the grade, with much of it being added to the 2% that goes to the government for the use of the French armed forces. The extra is sold for cosmetic use, most of it to Caudalie!
Travel/Food 2018 – French Road Trip, Day 12, Pugnac, Bordeaux, Saint Emilion Wednesday, May 16th – Day 12, Pugnac, Bordeaux, Saint Emilion It was a stupidly early start for us (well, not for E and W) because we were off on an excursion into the vineyards of Bordeaux.
#2018#Bordeaux#Cooking#Europe#Food#Food and Drink#France#French Road Trip#Hospitality#Lard et Bouchon#Lunches#Pomerol#Pugnac#Restaurants#Saint Emilion#Sightseeing#Travel#Wine
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