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#i want a villain that would threaten to smash my players head with a guitar it would be funny
superbellsubways · 5 months
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they should make an evil pokemon team themed around metal music.
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kyndaris · 4 years
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“If I Ever Were to Lose You...”
As a huge fan of Naughty Dog, it should come as no surprise that I bought The Last of Us Part II on day one. It mattered not that the plot had been leaked a month or so ago. Nor did I care how divisive the game was among the gaming community (honestly, I’m not sure what the exact reason is for the vitriol. The reasons are numerous, ranging from the fact that many believes Naughty Dog was pushing an agenda - if you played the Left Behind DLC, you would have known that Ellie was gay - or that Abby was not painted as a moustache-twirling villain). I loved the first game and I knew that I would appreciate the morally grey narrative that The Last of Us Part II promised. So, with the work day over, I journeyed once again through a post-apocalyptic United States of America.
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The Last of Us Part II begins with Joel returning to the town of Jackson. After a fraught conversation with his brother, Tommy, about what had happened at the end of the first game, he brings back a peace offering for Ellie: a guitar. From there, the game jumps forward in time by five years with Ellie waking up late and gently teased by her friend Jesse as they prepared for the day ahead.
I quite liked the first few moments of the game as I took in Jackson. It reminded me of the old west, what with a saloon, blacksmith and horses. But it also painted a more positive picture of the apocalypse, with children playing in the snow and building snowmen. Jackson was a flourishing community. Yes, it had its issues with Infected roving around the countryside, but there was a sense of camaraderie that the first game lacked.
It wasn’t long, however that the game switched to an unknown character: Abby. She had made her way down to Jackson with a group of her friends. It wasn’t made entirely clear what her objective was, initially, but it was revealed in her conversations with Owen that she was looking for someone.
The first part of the game played well - jumping from Ellie to Abby and back again during the course of the day. It all culminated when Abby runs into Joel and Tommy (stationed at the ski lodge) as she tries to dodge a horde of Infected. Joel and Tommy save her, but are too far away to make it to Jackson. Abby offers them shelter in the mansion that she is staying at with her friends. But once within, it is revealed that the person that Abby and her friends were searching for was Joel and that they were seeking revenge for what happened to the head surgeon that was killed at the end of The Last of Us. 
As Joel is being brutally tortured, Ellie learns that both Joel and Tommy have not checked in. With Dina and Jesse, she goes in search for them. Finally, she stumbles upon the mansion that Abby and her friends are residing in. Before she can rescue Joel, she is wrestled to the ground and witnesses Abby smashing Joel’s head in with a golf club -  leaving Ellie devastated and suffering from PTSD.
Thus, begins her quest for revenge as she heads to Seattle.
The initial moments of the game made it very easy to hate Abby. After all, most of us that picked up the title had played through the original and felt a tight connection with Joel and Ellie. While their actions throughout the first game bordered on morally questionable, they were the protagonists and who the players were able to control. In the world of the post-apocalypse with fungus zombies, it made a certain amount of sense that it was a dog-eat-dog world out in the wilderness. With Abby killing Joel, however, it felt like a line was crossed - making it very easy to slip into Ellie’s mindset of seeking revenge for the loss of her father-figure.
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After Ellie arrives in Seattle, finding Abby was no easy task. With the Seraphites and the WLF roaming the streets, Ellie was hard-pressed to find a non-violent solution. Particularly when many of the WLF and Seraphites were of the ‘shoot first, ask questions’ later mentality when it came to trespassers. It wasn’t long before Ellie started tracking down Tommy and the members of Abby’s party. But after an encounter at the Seattle Aquarium, Ellie decided to abandon her quest due to Dina’s declining health. As Ellie and her team prepared to go home, Abby manages to track them down at the theatre that they were staying in and ambushes them.
It was here that many players felt dismayed as the game jumped back again to the start of the three days in Seattle to explain Abby’s side of the story. Through flashbacks, the game revealed that her father was the head-surgeon that was killed by Joel. Years afterwards, Abby continued to suffer nightmares from what had happened. Seeing her story also shed light on how many of her team were suffering from guilt after what had happened in Jackson. This was particularly evident in Abby’s interactions with Mel.
Also, her relationship with Owen was both endearing and troubling. The flashbacks helped paint a picture of their relationship and the troubles that came from Abby’s devotion to training and Owen’s more hesitant approach to working with the WLF. Let’s also not forget how that at the end of Seattle Day One, Abby then slept again with her ex-lover. I mean really?  His current girlfriend is pregnant and the two you broke up more than a year ago. At least Abby was able to respect Mel’s wishes and decline Owen’s offer of going to Santa Barbara together.
I liked how it built up a complicated backstory for Abby and helped emphasise that she was not a cut-out copy of the mindless AI enemies that I often faced. It also helped me understand more of the WLF, though I found their compound in one of the old stadiums Seattle less impressive than the city that was built in Jackson.
Her quest to help her friend and then, two young Seraphites also placed in perspective that the world of The Last of Us carried very much an ‘us versus them’ mentality. Considering the fact that I was watching The 100 while playing only cemented the fact that everyone was looking out for ‘their people’ and screw everyone else. And while Yara and Lev helped break some of the prejudice Abby held against the Seraphites, there was also a sense that she was only helping them to alleviate the guilt that she had for her previous actions.
But after discovering the bodies of Owen and Mel, her anger resurfaces and she decides to hunt down those responsible. The fight with Ellie was difficult. Mostly because these were two young women who had many similarities and both were filled with hatred and loathing for the other. In the end, Abby won their first encounter and would have likely killed both Ellie and Dina had not Lev stepped in.
By the time the ending rolled around, however, it was easy to see how much Abby had changed as a prisoner of the Rattlers. She had lost weight and her hair was now a lot shorter than it had been. The confidence she had during the ten or so hours I played as her was gone. Instead, she seemed exhausted. It wasn’t much of a fight as an ongoing struggle between committing to the cycle of hatred or breaking away. After nearly successfully drowning Abby, Ellie decides to let both her and Lev go.
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Some might have thought that Ellie forgave Abby for what she did to Joel. I don’t. Rather, it seemed that Ellie came to the conclusion that taking an eye for an eye was not worth it. Particularly after she gave up the safe and happy lifestyle of living with Dina and JJ. This was also true for Abby. In fact, she did not want to fight and only did so when Ellie threatened to hurt Lev. Even then, the battle was half-hearted at best with Abby throwing haymakers that were far too easy to dodge.
The narrative of The Last of Us Part II is a poignant study into the human condition, hidden beneath a traditional tale of revenge. Like The Count of Monte Cristo, which was referenced in dialogue in Abby’s story, it demonstrates the devastating consequences of a person’s need to right the wrongs that were inflicted on the people involved. What many seemed to misunderstand about the game was the fact that there were no ‘good sides’ or ‘bad sides.’ Abby is not the monster that she was first portrayed as. Nor is Ellie like the heroines in the comics she liked to read and the trading cards she collected. 
They are all people, looking to survive. And that, perhaps, is what I liked about The Last of Us Part II. 
What I also liked about The Last of Part II was the setting. Having visited Seattle in the past, I was excited to see the aquarium - which I visited four years ago. While it didn’t seem to match up exactly with my memories of the place, I still found it exciting to recognise some of the landmarks - such as the Ferris Wheel.
Then there were the flashbacks to simpler times. I loved exploring the Natural History Museum of Wyoming and climbing atop the replica of a Tyrannosaurus Rex. Ellie’s enthusiasm about astronauts also proved to be incredibly touching as she divulged everything she knew to Joel. 
And though some might consider that Naughty Dog was pushing an agenda by including Lev as a transgender male, I didn’t mind. In fact, it seemed very refreshing that people referred to Lev with the correct pronouns. Even if they were terrible slavers with Infected chained up as pets.
The gameplay also helped to heighten many aspects of the story-telling. This was particularly evident when it came to Abby and her fear of heights. I was fascinated at how just by looking down from a towering structure, Abby would begin to breathe more heavily as her fear took hold.
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Other than that, the combat systems were reminiscent of the first game. Stealth was key to surviving, although I much preferred controlling Ellie when it came to fighting the Infected. Mostly because of her unbreakable knife and the fact that she was able to craft Molotov cocktails. When playing as Abby, however, I was much more aggressive.
Overall, The Last of Us Part II wove an interesting narrative of revenge, justice and forgiveness. It might not have been what many fans wanted, but it was what we got. In our current times, it’s easy for people to construct a dichotomy between two opposing forces, but in life, that is hardly ever the case. While Naughty Dog did not break the mould when it came to the combat, it was still serviceable. The Last of Us Part II was fraught with moments of terror as I was being chased by Infected, but managed to soothe them with the humanising aspects of the characters. I suppose that was what made the game for me. The character development and the ability to explore a ravaged world while learning about the people that lived in it.
Now let’s just hope that COVID-19 won’t have the nasty side-effect of making all those that contracted it zombies.
On a side note: why was Abby so swole? I mean, there was nothing wrong with it, but I found myself distracted by her biceps and triceps.
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