#i understand exactly how enraging an internet conversation can be. this is not serving you. put it down.
Explore tagged Tumblr posts
Note
I mean, I'm not chill about covid denial either, but I'm also not chill about an adult telling a minor they should just put up with harassment. For any reason. It's giving "I suffered, so you should learn to put up with suffering too."
You COULD have told them that masks come in fun designs and colors, and that they could try to find some stickers to make them look more interesting. A lot of those will fall off, but I'm pretty sure it's possible to find some that work. You don't have to block airflow entirely to make it more interesting, which will make it more attractive to others, which might ease some of the social pressure.
You could have suggested they print out info on covid so they have something to hand people when they're harassed.
You could have suggested they bring up characters that wear masks, because those characters are usually seen as cool.
I debated posting this, but you haven't stopped. You're leaning into emotional immaturity and using your trauma to justify it instead of recognizing that this is triggering for you, acknowledging that you are not the best person to handle the pr on this one because you are not capable of using effective messaging at the moment.
When you do that, you sabotage your own movement. You create an unhealthy environment where no one is allowed to question and everyone who doesn't toe the line is met with vitriol.
I don't say a lot about this subject because I know I cannot be civil about it. This isn't tone policing, this isn't me not understanding where you're coming from or how you feel, this is me spending decades on the internet and learning how to manage the fucking gauntlet that is human interaction.
This is the equivalent of "I was spanked, but I turned out fine," and "kids have it easy these days."
I promise you it feels better and is better for you when you learn how to be emotionally mature instead of leaning in to inflammatory reactions. Your encouraging your nervous system to stay in fight or flight even more than it already is, and I am concerned for your wellbeing.
So anyway.
One thing anon can do is make the masks seem cooler. If the designs are attractive, maybe people will at least manage to acknowledge that they look neat, and that should help with the push back.
Feifdom designs has really cool masks. If those are too expensive, anon could try getting some in fun patterns. I have my eye on some galaxy masks.
If those aren't possible, it should be fine to put a few stickers on a plain mask. Not all of them are going to stick, so craft stickers might be the best bet.
There's also a lot of mask chains these days in different designs, or it's possible to make your own.
From this Etsy seller
I'm not sure which companies to support at the moment, so I'm mostly just including search terms to use.
Anon could also look up characters that wear masks. Might get made fun of because kids are brutal, but if it's someone who's seen as cool then that might help.
I can't think of many off the top of my head, so I'll keep a lookout.
There's also gaiters, which are less effective but are better than nothing. I like the ones that make it look like the lower half of the face is a dog face. That might at least get a laugh.
From this Etsy seller
Anon could also try printing out covid information and handing it out every time they're made fun of or questioned. I haven't found one I'm fully satisfied with yet. You share a lot of great stuff on an hourly basis, you could help with that.
There are nasal sprays that should reduce the risk of infection. Masks are still better, because without one the virus is still going to go inside your nose, but something is better than nothing. If someone won't do what you want, encouraging them to at least do something is far more effective than getting mad at them for doing nothing.
Tea is also antiviral. Again, it's still most effective to not let covid into the body at all, but tea can reduce the viral load up to 9.9% in the saliva. So can coffee, for some fucking reason.
I'm pissed, hurt, and overwhelmed too, but you're punching downwards and sideways in your frustration. And it's funny how you think you should be allowed to insult people as much as you want without any push back whatsoever, but when people calmly try to tell you that your methods are ineffective you treat them as new enemies.
It's emotionally immature and an exhausting way to live. Ask for help. Find someone to respond to interact with people for you. You are hurting yourself and others.
it's hard to rebel when you already face verbal abuse from parents and teachers alike. this is the situation a lot of minors that want to be covid safe face right now
I faced verbal abuse and worse from adults for "fagishness" and other such offenses when I was a kid, but that didn't make me cave or change. You gotta stand up for yourself somehow even if it's not fair.
#and this is the reason i unfollowed and can no longer recommend this blog#which is a damn shame because it's one of the most exhaustive resources we have and op has put a metric fuckton of work in#i understand exactly how enraging an internet conversation can be. this is not serving you. put it down.
12 notes
·
View notes
Text
Pacifism Isn’t A Character Trait
Or: MLK Day is Upon Us so Let Me Do You a Learn
Or: As An Aang Stan I Got a Bit Over-Zealous But Lemme Explain Why For A Hot Minute
Plus some History and Tumblr commentary that even non-ATLA fans can chew on
And by ‘hot minute’ I do mean this is going to be a long meta, so strap in. For those of you who just might be tuning into this debacle, I, a person who has not used Tumblr, much at all, except for the last half year, ran into some trouble.
If you wanna skip the whole TLDNR interpersonal stuffs and get straight to Why Aang is the Best Thing Since Sliced Bread, I will embolden the relevant parts, and italicize the crit of Korra, if you want that alongside.
I was excited that ATLA was seeing a resurgence due to the Netflix remake. I wasn’t even trying to apply any steep expectations for it. (learned not to do that the hard way with the last live action adaption, and to a much lesser extent, ATLOK, since it had good . . . elements, *ba dum tsshh*)
So, these are a couple aspects of the issue: (1) Even on the internet, I am extremely introverted and until recently mostly came for content, not socializing. My main online interactions thus far have been in forums and artist-to-artist on DA. Tumblr is still very strange to me because it splits up its ‘threads’ so you can’t see all the replies if a certain pattern of users responds in their own space. I’m not even 100% sure it’s in chronological order, and replies are not nested next to each other so you can look in the comments and someone will be replying to something you can’t see in that window. And also since it is a bizarre hybrid of a blogging system, posts are somehow considered ‘owned by’ or an ‘extension of’ OP in a way forum threads are not. (2) ATLOK was good in a cinematic and musical way, to be sure. It also had some good concepts. I can go into it just appreciating it for the worldbuilding and be somewhat satisfied. But the execution was terrible. I was on AvatarSpirit.Net for years, and If I had maintained my presence on ASN to current day and had gotten around to downloading their archive now that the forum is dead, I would include some links to other peoples’ detailed analyses on just how flawed both the plotting and Korra’s frustratingly flat learning curve was especially in the first two seasons. But, that is a task for another day, and only if people are interested.
No, what I’m addressing today, on the issue of Korra as a writing exercise, is how Mike and Bryan said specifically they wanted to make her ‘as opposite to Aang as possible’ and in so doing, muddied the central theme of the original ATLA series.
Now, again, I was mainly an art consumer for my first major round of ATLA fandom. Tumblr is an alien beast to me. But, after I write my first major Aang meta, talking about how amazing it is that he has the attitude he does, and how being content in the face of this overwhelming pain and suffering is an ONGOING PROCESS and an INTENTIONAL DECISION and not a simple PERSONALITY TRAIT, I start hearing that Aang gets a lot of hate from the fandom. Now this would be bad enough if it were merely people not liking his crowning moment of pacifism because they don’t understand the potential utility (I’ll elaborate on that in another post) or the ethics involved.
Aang is easily the most adult member of the Gaang. But he apparently gets hate for his few moments where he actually acts his age, a preteen, and maybe kisses a girl in a historical timeframe in which ‘consent’ discussions were probably nonexistent. Even in the present day, we are still practically drowned in movies that reinforce this kissing without asking trope. And even some female bodied people complain that asking kills the mood! But somehow he is responsible and reprehensible for this, even though the first time she kissed him back. I’m only going to get into the pacifism discussion today, but that was just another layer of annoyance bouncing around in the back of my head. Other peoples’ crit of Korra that was stewing in my subconscious, plus this Aang bashing, which thankfully I had not directly read much of, made up the backdrop of gasoline for the match that set it off. Even that seems a pretty melodramatic way to phrase what I actually said, which was: Aang, on the other hand, lost dozens of father figures and was being steamrolled by Ozai who was gloating about genocide TO HIS FACE, yet he still reigned in all that quote, ‘unbelievable rage and pain’ (The Southern Raiders). We Stan Aang, the Superior Avatar. No I did not f**king stutter. #AangSupremacy In another meta, someone complained that I was too defensive of Aang as a character and didn’t apply literary analysis enough, which I quickly rectified.
What set this off? Someone was kind of indirectly praising the line from Korra, “When I get out of here, none of you will survive” To them it was emotionally resonant or whatever, and I have to point out that no, it was a martial artist not having control of their state of mind, as is the bedrock of the practice. It was never addressed by the narrative, which is a severe oversight. I had a conversation with someone in the chats, making this distinction between Korra’s character traits and life philosophy. If she were to kill people while enraged and she was fine with that, that’s one thing. But if she regretted it, that’s a whole other kettle of fish. People argue that she comes from a warrior culture, unlike Aang.
Never mind that warrior monks are a thing. That’s what Shaolin monks are. You can be a pacifist and skilled at fighting. Those things are not mutually exclusive, which is the whole point of Bagua, Aang’s style. And also, Katara’s style.
That’s one reason I like Kataang so much- their congruent styles. Both of their real world martial arts are dedicated to pacifism, even though ATLA specifically doesn’t spell that out for Katara and her learning arc.
There was a meta where someone briefly tried to argue that knowing “martial arts” is against pacifism. No. Quite the opposite. I’d argue that you are not a true pacifist unless you know exactly how to handle yourself if someone attacks you. If you are not in a position to make conscious decisions about how much force to use, rather than merely operating on survival instincts, that is not pacifism. Or at least, not any energy or effort towards pacifism as a practical everyday tool. I’ve made a few attempts to learn some tai chi and aikido, and it’s improved my physical and mental health, but some other things have gotten in the way. #lifegoals
I’m not going to tag the unfortunate soul whom I was replying to, because they’re probably tired of all this, but I’ll be sending them a PM to say that I’ve made this into a different post, because as I mentioned before, threads are somehow considered “owned” by OP, so it’s been pointed out to me that I should separate it. I also said, I have basically ZERO respect for Korra uttering violent threats when the writers already minted a far more emotionally devastated and yet still resilient and centered character earlier in their franchise. People always try to excuse away people who genuinely like Aang more. As if it’s just nostalgia or whatever. For me, no, it’s absolutely not. It is respect for a character who stands toe to toe with real people who are kind in the face of overwhelming injustice. (I have another meta on that).
Both OP and people in the chats try to make excuses that she wasn’t raised as a pacifist, and that would be fine if they had addressed it with Tenzin and she had stated outright that she was rejecting pacifism and mind training. As it is, we are left with this nebulous affair where the lines between ideology and personality traits are blurred.
We are told she “has trouble with spirituality” but what does that even mean? Does she have trouble with focus? Does she have trouble relating to the canonically real spirits? And pacifism specifically nor inner peace that it flows from is never even talked about as an extension of spirituality, which is canonically tied to airbending.
“Aang didn't have to deal once with the loss of his autonomy in atla” OP claims.
This was after I had noted that Aang was getting kicked around by Ozai and was most likely going to die. Similarly, someone in the chat rejected the idea that a 12 year old trapped in a stone sphere that is heating up under a cyclone-sized blowtorch feels powerless.
Sorry but that’s flat out ridiculous.
No one wants to admit that both of these people were faced with similar situations, and when push came to shove, one showed his LIFE PHILOSOPHY through conscious effort, and the other was abandoning the basis of martial arts, which is, no matter what the situation, keep thinking. Hold the panic at bay. Non-attachment would have served her well in this situation. Tenzin should have told her this. Before, or afterwards. It should have been addressed in the writing.
People see this as “bashing” Korra, and oh well, can’t help that. If I think the writers didn’t follow through on their themes, that is my concern. OP said I was “offended.” No, not really.
I wasn’t offended by the post itself, or its commentary. Thought I made that pretty clear.
This is not dramatics. Let me be blunt.
As a ideological pacifist, and an actual practitioner of meditation, based on Buddhism, NOT just the fan of some show, I am for calling out writers who write one way from the survivor of genocide, and then stray from that ‘thoughtless aggression is immoral no matter HOW hurt I am’ to ‘let’s not address this character’s aggression in the narrative whatsoever.’ OP attempted to derail by accusing me of being racist or sexist against Korra. Also ridiculous. It honestly should have set me off more, but it didn’t.
Meditation is about reigning in your emotions. Managing your anger when it gets out of hand, and digging down to the roots of it. Being responsible for your own behavoir. Acknowledging ownership of your own actions. Not blaming anything YOU DO on anyone else or any circumstances in your life. Like an adult, or should I say, an enlightened adult.
Or at the very least, that is the ideal ypu strive towards while being imperfect in the present.
. . .
Now.
I’m going to quote a passage in a Google Doc of mine, even though I’d really prefer if you asked to read the whole thing, with context.
“What do humans do when it is necessary to, or greed makes a nation want to recruit?
They go to the army to get trained, right?
Granted, having someone scream and get spittle on your face is, in the grand scheme of things, poor preparation for having bullets whiz past your chest and grenades shatter your ears. And, what do you do to prepare you for the pain of getting your leg blown off? Hopefully, nothing. Like taking a test where you only got half the study guide. But, it’s about the most ethical way to go about it, right?
Not everyone even sees action. So any more more extensive mental preparation for physical pain than that, and you’d have people definitely protesting.
Well, as it turns out, pacifistic protestors themselves, if they were in the right time and place, also very intentionally do this type of mind training. Except, when they did it, they actually did sit still and took turns roughly grabbing each other and throwing each other down and in some cases, even kicking and bruising each other.
Turns out, those pacifists are, in some ways, more hardcore than the army.
Why is this?
Because a pacifist’s aim, unlike a unit, who wants to gain the upper hand in a situation, is to grit their teeth and grind their way through all those survival instincts, and totally submit.
In this, they aim to get the sympathy of the public, who clearly sees they are not aggressive, or a danger, no matter how much the footage is manipulated or suppressed.
In this, they hope to appeal to their attacker’s better nature.
Make them stop and think, wait a second, are these people a threat like we’re told they are? I’m attacking someone who’s letting me beat them up. Or a bunch of people. All forming a line, and letting us peel them off. Or sitting, and bowing their heads. If I’m on the ‘right’ side of things, the law, why am I doing this?
It’s not like a bully, who’s just a kid.” They’re more self-aware.
And might I add the situation influences a pacifist’s actions too. There’s no reason to let a single or a few random attackers beat you up if you can evade or disable without permanent damage.
Pacifism is a dynamic set of responsive actions informed by values. Not a proscribed set or a checklist.
But in terms of organizing against state power, and recording wrongdoing, which unlike during the Civil Rights can happen from all angles from smart phones nowadays, these are the motivations.
“So, the pacifist knows this, and that’s why they go through all that trouble of training themselves to, not only submit, but not turn tail and run, either.”
See, a character trait is something like being a morning person, or ways of handing information, or a given set of emotions a character feels. Once you cross over into actions, you must make the distinction of whether an impulsive character agrees with their own uncontrolled actions, or is embarrassed or remorseful. Those are life philosophy. Now sure, one type of person or character may be more likely to subscribe to pacifism, but there is no gatekeeping on what you have to feel or how you look at things. You can be easygoing, or feel all the rage in the world, but as long as you at least attempt to have a handle on those desires and feelings to where they do not cross into actions, you are still doing the work of metacognition, which is what martial arts and its accompanying mind training are for.
It’s what we see Aang do.
He’s informed us, during the Southern Raiders, on how much rage and pain he feels.
Pain points, TRIGGERS, that were directly struck at when Ozai gloated over him.
He joins with all the past Avatars for several moments, and just like every other time he is in the Avatar State, he is enraged. He wants to exact revenge on the unrepentant grandson of a baby murderer.
We see it when he turns his head away, face still screwed up in anger.
For another example, I could cite my difficulties in being aware and reining in my tongue sometimes. I know the roots of these issues and I seek to let them go.
It’s just that process takes way longer than Guru Pathik would have us assume.
In fact, I would even say that Aang’s portrayal throughout the three seasons is not strictly a realistic representation of at least the sad side of grief. I addressed that a little when I talked about real life figures. But what it IS, is a metaphor that cuts very deep to the heart of pacifism. As I showed in that Doc . . . There is no limit of suffering a pacifist is willing to go through, internal or external, for the preservation of peace.
This was demonstrated during the Civil Rights, and with Gandhi and all his followers beforehand, inspiring them. The pacifists’ method of swaying hearts is probably the reason BLM exists in such numbers as it does today. Will the types of narratives that correspond with their full stories of the way they collectively planned and trained for and approached conflict make it into fantasy media? I’d say, probably not. For a host of reasons.
It could be hoped for, I guess.
But we DO have Aang.
As for myself, whether speaking sharply is an “action,” per se is up for debate- certainly it doesn’t seem to violate the non-aggression principle put forth by the vision of a “stateless society.”
For another example, let’s take my explanation at the beginning. I am examining how circumstances affected my actions, and now am attempting to fix it, if indeed it needs to be fixed.
At least one person said that it not so much what I said, but how and when I said it. I don’t actually think I’ve said anything “wrong” per se. So I have to figure it out.
[I’m considering splitting up this next part into a second post, as it only slightly relates to pacifism itself and is just kinda some more commentary on Tumblr itself- Tumblr discourse, as it were]
[I’ll put more brackets when I’m done in case you want to skip this part as well]
An interesting social difference between Tumblr and other places is this command you often get, “don’t chat/reblog/message me back.”
This is interesting for several reasons. For chats and reblogs, other people may be following the “conversation,” so it’s actually pretty rude and presumptuous to tell a person not to respond to whatever you said, because other people watching still may be interested in your take.
In a forum setting, if someone involved in a conversation doesn’t have anything left to say, usually they just don’t respond.
This method would work perfectly fine for Tumblr, but for some reason, maybe its super odd format, probably due to the “ownership”/“extension of self” I mentioned at the beginning of the essay, people don’t tend to do this.
Now, in comment sections, sometimes you’ll run across an amusing sort of “mutually assured destruction” where two people both say this to each other. You’d better stop responding. Omg just give up. Why are you still arguing. Etc.
But see, no matter where this behavoir pops up, and no matter who starts in on it, those who do this usually want to have the last say on the matter.
Instead of merely not replying, they want to assert verbal control over the conversation.
Tumblr, in its weirdness, is also sort of like a mutant comments section. You can post comment section threads as your own post.
Which is one reason why I’m puzzled when people say ‘don’t read the comment sections’ when Tumblr is so popular.
I’m an oddball in that I browse comment sections for fun.
Probably due to alexithymia, I didn’t really comprehend the emotional toll it takes on many people, so the warnings to “stay out of comment sections” read to me like “hey don’t eat that dessert.” After I’m done with the ‘meal’ of an article or art, I like to see what lots of different people have to say about it. The fluff. Anything vitriolic I either blip over, or extract anything useful, or if I judge the person is reasonable enough, I might engage.
Sometimes I mis-judge on how reasonable someone is, and I shrug and move on after being cussed out or whatever.
In this, I suppose I succeed much of the time in being a verbal pacifist.
[But let’s get back to the more serious stuff.]
We’re talking about what is done in life or death situations, here.
For myself, I may in the near future be working more with dangerously mentally ill people. I’ve had a little exposure to it through various means. Nurses are obligated not to retaliate against patients, and those who have, have been fired in some situations. Again oddly, this is not primarily what triggers my anxiety. Unfortunately enough, this requirement has also resulted in nurses getting seriously injured and violated. I hope to influence whether “no harm” techniques such as tai chi and aikido and arm locks may be allowed. The voluntary philosophy I was luckily already on board with is enforced by bureauacracy, directly relevant to my potential profession.
Were someone to get involved in a dangerous profession, such as a police officer, their moral duty would also be to own up to any spur of the moment anger or fear they acted on.
It’s just that their bureaucracy acts differently, in excusing their actions.
Ideally, they would be taking steps far in advance, to avoid this often-cited fear of death reaction. As training pacifists like Aang do.
And yes, army people are trained differently than police officers because the army, often, even when threatened, is supposed to avoid engagement or deploy deterrents that are non-lethal almost all costs, unless ordered otherwise. Whereas American police are given pretty much complete discretion and often not taught de-escalation techniques. Even police from other nations are better trained in that regard.
Enter the ironically named @avatarfandompolice whose account description should really speak for itself. Combative, dismissive, and their attention-hungry bread and butter is to find people they think it’s acceptable to ridicule. They basically tried to say trauma was a valid excuse to take out your anger on other people, and in this situation, potentially kill.
Now, does this hold up in the real world? Yeah, sometimes. Especially if some law breaker or law keeper has not been given the anger management tools, they perhaps could be excused, or better yet, rehabilitated.
But especially if anyone finds themselves in dangerous situations, or intends to put themselves in such, it falls to them to do this preparation.
As an aphant, I am at a bit of a disadvantage, compared to an average martial artist, being unable to visualize an attacker. But I still attempt it.
As the main “police officer” of the world- the coincidentally blue clad figurehead that is supposed to keep order, it is apparently fine for Korra to not do the work Aang did to keep level. To blow it off as too much trouble: clearing the First Chakra of fear. For herself or others. And its resultant anger. Had she had access to the Avatar State, the authority figure pretty much would have killed people. This is what the “fandom police” and a certain chat goer ultimately support. Maybe they didn’t understand it that way, and since the second had blocked me, they will also never see this explanation. Unless I were to share it in Google Doc form I suppose.
So, I responded. “Remember kids, you are not responsible for your own behavior if you have the excuse that someone else did something bad to you.” A frighteningly common sentiment on this site.
When it’s low stakes like CAPSLOCKING or internet fights, that’s not such a big deal. But what happens if this attitude leaks into the real world? This isn’t even about Korra or Aang anymore, it’s about toxic mindsets. I didn’t know fans taking pro-Korra posts as anti-Aang was a common in the fandom. I’ll say again I’ve only just gotten really active on Tumblr like the past few months. This is about pacifism itself. MLK and his hardworking, training followers (yes some of them sixteen and POC and not super-powered like Korra) facing down firehoses and staging sit-ins long trained for would shake their heads at this defense of reactionism.
Pacifism is not a Personality Trait.
It is deliberate actions and preparation taken over a period of time.
Then the “fandom police” tried more of this, and these two conversations ensued, the comments with another user resulting in the title and main thesis of this essay:
https://captlok.tumblr.com/post/638777472806273024/avatarfandompolice-response-to-my-independent
https://captlok.tumblr.com/post/638806142933467136/the-plight-was-not-what-i-was-getting-at-it-was
36 notes
·
View notes
Text
'Mass Effect: Andromeda' review: A sprawling space drama that struggles to stay on target
‘Mass Effect: Andromeda’ invites you to strap in for another space opera.
“Space is big,” beloved author and interdimensional traveler Douglass Adams noted in his seminal towel-seller, “The Hitchhiker’s Guide to the Galaxy.” “You just won’t believe how vastly, hugely, mind-bogglingly big,” he wrote, hammering home the point that when it comes to bigness, even our new president has nothing on the universe.
That size presents quite a challenge to game makers, but few have hacked away at the quandary with as much gusto as developer Bioware. The team behind the blockbuster “Mass Effect” trilogy managed to capture the epic scope of the big unknown while keeping our eyes trained on the intimate interactions between characters, a space opera in its truest — and, in terms of video games, among its best — form. So when they announced a return to their beautifully realized universe with “Mass Effect: Andromeda” ($60 for Xbox One, PS4, PC), we all got very excited indeed.
But a great deal has happened since 2012’s “Mass Effect 3” simultaneously wowed and enraged gamers; namely, “The Witcher 3,” “Fallout 4,” Bioware’s own “Dragon Age: Inquisition” and a host of other genre-blending RPGs (you could arguably toss recent greats “Horizon: Zero Dawn” and “The Legend of Zelda: Breath of the Wild” into that mix, too). Big-budget role-playing games have blossomed in the past five years.
‘Mass Effect: Andromeda’ has the makings of a great game, but misses the mark with a number of missteps.
And unfortunately, “Mass Effect: Andromeda” picked up some unwelcome visitors on its long journey to your gaming machine. Though it has some stellar moments, “Andromeda” tries to cram too many ideas into one package, turning its obsession with the bigness of space into a crutch for uncharacteristically shoddy workmanship.
The (next) final frontier
To answer your most obvious question: no, you do not need to have played the prior “Mass Effect” games to understand what the hell is happening here. “Andromeda” tells a self-contained story featuring entirely new characters, planets and star systems, though references to elements from the original trilogy (the Citadel, the Geth, Spectre, etc.) do occasionally pop up.
The game is set roughly 600 years after the events of the original trilogy. Just as things were heating up in the Milky Way (around the “Mass Effect 2” timeframe), several giant Ark ships were launched towards the faraway heart of the Andromeda galaxy. Snuggled in cryo beds and dreaming of a new life, the adventurous souls aboard these vessels were hoping to discover habitable new worlds and plant some flags.
‘Mass Effect: Andromeda’ sees you exploring the Andromeda galaxy for a new home. But – spoiler alert – things go very wrong.
Naturally, things go sideways. You play as either Scott or Sara Ryder, a twin thrust into the role of ‘Pathfinder’ and tasked with guiding a ragtag group of aliens in a quest to find a new home. It’s all pretty standard sci-fi stuff — a bite of “Star Trek,” a nibble of “Battlestar” — but Bioware crafts a well-told tale that rises above its derivative vibe to keep you, um, engaged throughout.
Mostly, that’s done though a tweaked version of the branching narrative structure Bioware is known for. Conversation options have expanded beyond the binary Paragon/Renegade of prior games, adding flexibility and giving you a bit more agency over your particular Ryder. Despite some nasty bad guys and extremely high stakes, it’s also significantly more lighthearted than the trilogy’s dour doomsday scenario. Regardless of how you play Ryder, he (or she) is quick to joke and seems intent on keeping the joy of discovery intact.
The dialogue system isn’t as thrilling as it used to be, however. Other franchises have taken the cue and built branching narratives with greater emotional value. “The Witcher 3,” “Life is Strange” — heck, the entire Telltale Games catalog (whose Season 1 of “The Walking Dead” bested “Mass Effect 3” in most 2012 Game of the Year Awards) have pushed the envelope of branching narrative design, making each choice feel impactful. Though your tone changes based on your responses in “Andromeda,” Ryder’s playful, at time snarky attitude takes some of the gravitas out of the decision-making. You rarely break a sweat.
‘Mass Effect: Andromeda’s’ dialogue system lacks the kind of gravitas that makes games like ‘The Witcher 3’ so addictive and powerful.
Still, developing relationships, opening/closing paths, trying to get busy with a blue lady — it’s all here, and thanks to an interesting story, likable characters and great voicework by both male and female Ryders, “Andromeda” does a convincing job of turning you into Captain Kirk.
A downright uncanny job, you might say.
Valley of the Dolls
Unless you’ve been avoiding the internet for the last week, you’ve likely caught wind that gamers are, to put it mildly, displeased with the “Andromeda’s” animations, particularly its facial close-ups. And, well, yeah, the facial animations aren’t great. The game doesn’t just glide over the uncanny valley, it builds a big space house and moves right in.
I typically don’t put too much stock in this; plenty of outstanding games are kind of ugly up close (I’m looking into your lifeless eyes, “Fallout 4”). What makes it so rough here is the amount of time you spend staring at close-ups. A good third of the game is spent chatting with people and developing relationships, but when they look like broken robots, it breaks the spell. About halfway through the game, my Ryder inexplicably developed two wicked lazy eyes that lasted for a good 10 hours.
‘Mass Effect: Andromeda’s’ human characters look like dead-eyed androids.
Perhaps the increased power of modern consoles/PCs (I played on PS4) is the culprit — as the theory goes, the closer you get to reality, the deeper the valley. But as ugly as it gets for humankind, the power leads to some amazing aliens. The brutish, dinosaur-like Krogans have never looked better, and jittery eyes and smooth skin give the amphibious Salerians incredible life. I relished every chance to chat with non-humans, both to bask in Bioware’s great work and as a respite from the mannequin onslaught.
This sort of uneven delivery extends to the rest of the game’s graphics. The art design is triumphant – Issac Asimov would commend the look and feel of the game’s colorful terrain, sweeping interstellar views and massive starships – but technical glitches abound. Flickering textures are common, load times are excessive and occasional pop-in mars the stunning planetside vistas. These sorts of glitches aren’t game-breaking, but they speak to a project struggling to bear its own weight.
Humans might not look good in ‘Mass Effect: Andromeda,’ but the aliens are gorgeous.
Galaxy quest
And make no mistake: “Andromeda’s” scope is massive.
Much of the game takes place on explorable planets that are significantly bigger than the regions found in “Dragon Age: Inquisition.” You can spend hours scouring the nooks and crannies of each location from the comfort of your Nomad rover. And as you find ways to make life more hospitable, the areas open up even further.
‘Mass Effect: Andromeda’s’ worlds are vast and beautiful.
A star map gives you free reign to explore the Heleus cluster of the Andromeda galaxy. You can only land on and explore a handful of planets, but you rarely feel hemmed in, and the desire to build outposts pushes you to approach Andromeda like a real pioneer. It’s a good hook.
But this goal is quickly buried beneath a ridiculous number of less essential Things to Do. Some are classic “Mass Effect” – your shipmates have needs, and if you want to unlock their highest-level abilities or get them into bed (perv), you’ll need to attend to those — but you pick up other, seemingly unwanted side quests with alarming ease.
Checking in on an outpost? Be careful who you talk to, because apparently every single life form in the galaxy is incapable of handling their own business. Even if they don’t have a gigantic exclamation point on their head, they’ll probably ask you to shuttle something somewhere or look into a mild, pointless drama. And you’ll feel pressed to track down every one, because you never know which insignificant-sounding rabbit hole will yield some legit XP or loot.
‘Mass Effect: Andromeda’ piles on the quests like every other RPG, but organizes them poorly.
This is fairly common to RPGs, but “Andromeda’s” flood of quests is compounded by terrible quest tracking. A Journal ostensibly keeps tabs on them, but inexplicably lists them based on where you picked them up rather than where they are located in the world. It’s a crazy way to organize quests; land on a planet and you’ll have to either scour dots on the map or rummage through your Journal to figure out what, if anything, you’re supposed to do there.
This alone drove me nuts. I may be a real-world organizational disaster (I am a writer, after all) but this is definitely a trait I don’t want to carry into my sci-fi power fantasy.
Laser tag
On the other hand, I did get to carry lots of guns. And this is one area where “Andromeda” really fixes something.
The game does a fine job of improving and even amping up “Mass Effect’s” combat. Jump jets and a handy dash make you far more maneuverable, which is a boon since you contend with enemies in open-world locations. Skills and proficiencies can totally alter the way you play. Focus on Combat to be a Rambo, invest in Biotics to be a Jedi, stick with Tech to hurl fire and ice, or spread the wealth and be a bit of each. Deep but approachable, the system serves as a solid backend for the on-the-field action.
If there’s one thing Bioware improved for ‘Mass Effect: Andromeda’ it’s the game’s combat.
I forgot exactly how shooty “Mass Effect” was, and once you get used to the fact that you’re not playing a game quite as refined as the “Halos” and “Horizons” it attempts to ape, it falls into a pleasant rhythm. Nice touches abound, like jumping and pausing in the air for a few seconds while aiming down your sights. Experimenting with different abilities is also a snap thanks to a handy respec option, quelling the FOMO that rules most games that force to to stick with one class. It’s flexible and fun. Bioware upped their game here, for sure.
But it isn’t perfect. The wide-open universe only yields a handful of enemy types, and none of them are particularly exciting. You have little control over your two fellow squadmates, and the weak enemy A.I. means you never need to think strategically when deciding which companions to bring into battle. I mostly stuck with the Krogan warrior because he looks cool. A baffling “auto” cover system claims that you just need to move close to an object with your gun drawn to hide behind it, but it doesn’t work very well. It just ends up getting you shot a lot, even when you think you’re safe.
You want jump jets? You’ve got jump jets.
Systems overload
“Andromeda” just doesn’t know when to quit, layering on screen after screen and system after system to make even the simplest task, like equipping a hot new weapon, painstaking.
Find a gun? You’ll need to head back up to your ship or find a “forward station” to switch your loadout, because, well, who knows. Tiny, uniform iconography turns inventory management into a slog. You know the thrill of finding and ogling a gorgeous, exciting new rifle in “Destiny?” That ain’t here.
Scanning planets for resources takes forever due to pretty but infuriatingly slow pans and zooms. Tracking down a specific resource to, for instance, craft a new helmet, is a total crapshoot. Bioware’s focus on the big picture has left a surprising number of holes in its basic RPG foundation.
They even tossed in co-op multiplayer, because it’s 2017 and I think that’s required by law now. “Mass Effect 3” toyed with this and it returns largely unchanged, as you and some pals clear out waves of increasingly stubborn baddies. It’s got its own progression system and offers a decent break from the RPG slog, though considering the core game could take a good 80 hours to complete, I’m not sure anyone needs it.
So do they need “Mass Effect: Andromeda” at all? That’s a tough call. A cool game is buried beneath “Andromeda’s” issues. When the guns are on point and you’ve exploded a Biotic combo, or when the ramifications of some difficult choice made hours ago comes back to haunt you, “Mass Effect: Andromeda” scratches that old space itch. But getting past the technical gaffes and unfriendly interface requires a great deal of patience. Space is big, indeed, but it’s supposed to be fun, too.
Platform reviewed: PS4
What’s hot: Cool story; outpost settling is a good hook; improved maneuverability; deep combat options
What’s not: Technical issues; aggravating interface; seriously uncanny valley; quest quantity over quality; dated feel
More games coverage:
‘Middle-earth: Shadow of War’ lets you lead orcish armies — and destroy them
Nintendo Switch launch games: The must-haves, the maybes and the probably nots
‘For Honor’ review: You’ll need skill to survive this online fighter
‘Horizon: Zero Dawn’ Review: Combat and storytelling shine in spectacular sci-fi epic
The $450 Analogue Nt mini brings new life to old-school NES games
‘Resident Evil 7’ review: It’s a screaming good time
Ben Silverman is on Twitter at ben_silverman.
#gaming#_revsp:yahoofinance.com#Mass Effect#games reviews#_author:Ben Silverman#Mass Effect: Andromeda#video game reviews#Mass Effect: Andromeda review#_lmsid:a077000000BAh3wAAD#reviews#game reviews#_uuid:c94944b9-14e5-3c4f-83e6-5d5367276538#video games
2 notes
·
View notes