#i think the most intense version of one of those lists id ever seen was like... maybe 20 books? which is so wild
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princeseerow · 8 days ago
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tbh im so tempted to do another animorphs re-read but this time following one of those "important animorphs books only" lists that people like to make to see if the story still makes sense that way
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xb-squaredx · 4 years ago
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B-Squared’s Top 10 Games of 2020
I don’t think it’s an exaggeration to say that having something to distract me from the genuine horrors unleashed during 2020 was vital to staying alive, and for me that means a lot of video games! I played…a lot of games last year, but I spent a lot of time playing older games, so I didn’t get a chance to check out a lot of high-profile games that launched this year. Still, I do want to shine a light on the games that managed to resonate with me even a little bit, that somehow managed to launch this year. So let’s get to it!
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#10 – No Straight Roads
Rarely have I been struck by a single trailer for a game like I was for No Straight Roads. Produced by industry veterans under a new studio, this is a rare game that’s not quite an indie game from a studio full of newbies, but it’s also not produced with the same kind of budget and resources of a Triple-A project. What do we call this? A Double-A game? Single-A? Regardless, I have to give the team at Metronomik some props for delivering a super stylish game in the midst of a very challenging year. No Straight Roads is a rhythm-based action game where two up-and-coming musicians fight to bring back Rock and Roll to the people of Vinyl City. I absolutely adore this game’s presentation, with each major boss being visually unique and having their own feel that compliments the music they bring to battle. There’s some real energy in these animations with character designs that ooze personality, and being a game about music the soundtrack is great! All that being said though, I have to admit I wasn’t a huge fan of the gameplay when all was said and done. It leans way more on the rhythm side of the equation than I was hoping for, and the action felt very shallow. The fixed camera made some phases of some fights a real problem, and the Switch verison, which I played, is plagued with a lot of issues that really brought the game down for me. If the game interests you at all, give it a shot on PC or PS4; I hear those versions are a lot better. Still, I liked the potential I saw in this game and in this studio, so I can only hope they did well enough to continue on. This definitely feels like the kind of passion project that deserves more recognition.
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#9 – Streets of Rage 4
OK, so full disclosure: I didn’t grow up with 2D beat-em-ups. I missed out on all of the greats of the genre back in the day. No Final Fight, no River City Ransom, no Double Dragon, and definitely no Streets of Rage. In more recent years I have tried to dip my toe in the genre, as I did in 2019 with River City Girls. However, I came away from that game a bit disappointed by the overall gameplay and wondered if 2D beat-em-ups were for me. Seeing so much praise heaped onto Streets of Rage 4 had me curious, so I knew I had to try it, if only to broaden my experience in the genre. In many ways, this game is the perfect sequel to a franchise that hasn’t seen any signs of new life in years. It retains what made the series beloved with satisfying combat and challenge, but with a modern touch. The overall art style of the game and music work out pretty well, and I found the act of comboing enemies to be really satisfying. It really doesn’t overstay its welcome either, which is very appreciated in an age of endless timesinks. I also struggled a fair bit with the game, even on Normal, and well after some patches that seemed designed for more casual fans like me. Had this game not had online co-op as an option, I don’t know if I could have beaten the final levels. So my time with this game was pretty rough but despite that I can still see this was a game made with care, and if this game DOES do something for you, there’s plenty of reasons to keep playing on higher difficulties, unlocking more characters and even playing online with friends. Let me put it this way; I’m not all that sure I like the genre and I still liked this game, so I think that counts for something!
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#8 – The Wonderful 101: Remastered
…this one is kind of cheating, I’ll admit! I had a lot of trouble thinking up ten games that really stood out to me this year, honestly. That said, I’ll definitely use loopholes to plug one of my favorite games from years ago. Seven years ago, PlatinumGames launched The Wonderful 101 on the ill-fated Wii U, where it bombed harder than just about anything on the system. For those that gave the game a shot, however, they were quick to discover a deep, complex, and charming action game that plays like nothing else out there. Controlling a team of 100 heroes at once, players form weapons out of the various Wonderful One’s bodies, smacking around giant robots and aliens far larger than them with the power of teamwork! How could you not love that, right?! Now, years later, PlatinumGames is aiming to become more independent and their first act was launching a Kickstarter as a way to get this game on newer platforms. While we may never know why Nintendo gave Platinum their blessing to release this game on non-Nintendo platforms (being as this is still, as far as I know, a Nintendo-owned IP), I’m just glad more people can have access to one of the most unique action games I’ve ever touched.
To sell it another way, this game combines the overall aesthetic of Viewtiful Joe with the shape-drawing action of Okami but with a bit of Bayonetta flair on the side. Basically, this is the culmination of everything director Hideki Kamiya has ever worked on. The Remastered version fixes some issues present from the game’s original release, and while I do think they could have gone a bit further with some changes, it is likely the best way to play the game for many. All those sections that made heavy use of the Wii U GamePad are a tad awkward though, but that held true even back on the Wii U anyway…d-don’t worry so much about that, though! I’d still recommend this game to anyone looking for the type of over-the-top action that only Platinum (and occasionally Capcom) can provide! So please consider joining the Wonderful Ones and Unite Up!
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#7 – Paper Mario: The Origami King
Discourse around the Paper Mario series is…more than a little rough, honestly! Many fans have been quite vocal about not liking the direction the series has been heading with the last few games, but I went into The Origami King with an open mind and ended up really enjoying the game for the most part! What the game lacked in a developed storyline, it made up for with some really strong character moments and memorable setpieces. Bobby and Olivia are among my favorite partners in ANY of the Mario RPGs, easily, and the entirety of the Great Sea section of the game was a really fun adventure. I love the highly-detailed paper-crafted enemies and locales, and the soundtrack really didn’t have to go as hard as it did. While the battles against common enemies didn’t quite click with me, the boss battles throughout the game constantly surprised me with interesting twists on the ring-based combat and are a real highlight for me. I know this game is pretty divisive amongst Paper Mario fans, but I think the franchise has a pretty bright future ahead of it!
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#6 – DOOM Eternal
Fair warning here, but I haven’t quite managed to beat DOOM Eternal at the time of writing this, but what I’ve played so far tells me it definitely belongs here. I think Eternal is hands-down the most intense game I’ve played in a long time. It gets my blood pumping as I dash about, shooting and slicing through demons that are extremely eager to rip and tear me to pieces. I don’t play many shooters in general, so I knew I was going to be in for a rough time, but DOOM Eternal brings it to another level right away. In some respects, I don’t quite agree with various aspects of the core game design that makes the game harder than I think it needs to be at times. The scarcity of ammo, and thus the constant need to use the Chainsaw weapon in order to gain more ammo gets tiring, though that somewhat levels off as more weapons are acquired and players learn of more efficient ways to take out the hordes of Hell. The game’s fantastic soundtrack by Mick Gordon definitely elevates the experience, so it is a huge bummer knowing that he and ID Software had a falling out and he won’t be coming back. I really dig the game’s expansive levels and more focus being put on exploring every nook and cranny for secrets, and certain old-school touches like finding extra lives or cheat codes definitely makes the game feel like it was ripped out of a bygone era and given a modern paintjob at times. Doom is eternal, and with it, so is pulse-pounding shooting action!
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#5 – Xenoblade Chronicles: Definitive Edition
Compared to the other re-release of an old game on this list, I think this particular title had a lot more time and care put into it…and it also happens to enhance one of my favorite games on Wii as a bonus! Xenoblade Chronicles on Wii was a game that almost passed me by but even years later, I still adored the characters and world it introduced, and I’ve been happy to see what started as game that was almost stuck in Japan eventually grow into a full franchise. I consider the first game to the best in the series, though it was held back by a few issues later games would iron out. Chief among the problems was the visuals, particularly the character models and…wow does ten years make a world of difference. The Definitive Edition does more than just clean up everyone’s faces, it also cleaned up the game’s cluttered UI, made it easier to track quests and materials for said quests, and added some fun optional challenge missions for veterans to tackle. The bow that adorns the top of this package, however, is the epilogue story Future Connected that serves to tie up some loose ends and gives a particular character some great closure. If you love massive worlds to explore, a compelling, at times over-the-top story, and a deep, rewarding combat system, I can’t recommend THIS version of THIS game enough. If you’re going to give the Xenoblade series a try, there’s no better place to start.
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#4 – Ghost of Tsushima
When Ghost of Tsushima was first unveiled years ago, I didn’t exactly have a high opinion of it. It seemed like a game that put more emphasis on visuals over gameplay, and I was almost certain it would launch as a PS5 exclusive so why bother getting excited when I probably wasn’t going to be an early adopter of the system? To my great surprise, not only was this game confirmed for PS4, it wound up being one of the prettiest games on the platform and well-optimized to boot, even on my old slim PS4. Playing as lone samurai Jin Sakai, players try to repel the Mongel invasion of Japan, but are forced to adopt less-than-honorable tactics to take on this ruthless enemy. Usually when I play stealth games, I find myself frustrated. I feel weak, or limited, and often the games feel overly harsh. If you get caught once, game over and there’s little salvaging being seen. In Ghost of Tsushima however, there’s a great deal more care put into stealth, and at times I’d argue it’s almost too fun to pass up over the sword play. Very few missions in the game force you to go completely unseen, so stealth just because yet another tool rather than a limitation imposed on you.
Swordplay felt a bit less engaging against common enemies (typically just being Simon Says, switching to the appropriate stance for a given enemy), but the one-on-one duels throughout the game were fantastic and I almost wish the game was all about them instead. I can’t overstate how gorgeous this game is either, with a world that feels like it is breathing, as the wind whips through the tall grass, the moon penetrates fog overtaking a creepy forest, or seeing the smoke from an enemy camp wafting over the distance. Hands-down one of the best-looking games on the PS4, and I’m particularly happy that developer Sucker Punch managed to land a hit with a new IP, as those generally feel more risky as times go on. While I’d argue that Ghost of Tsushima doesn’t really redefine how open-world games should be designed, it is an extremely polished experience and manages to do it well, with plenty of opportunities to grow in a potential sequel.
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#3 – Animal Crossing: New Horizons
If there’s any one game that people absolutely needed in 2020, it was Animal Crossing: New Horizons. While there are other games of this type, like Stardew Valley or the Harvest Moon (and later, Story of Seasons games), Animal Crossing is one of the few games that gets mainstream attention while simultaneously running counter to most mainstream gaming trends. No conflict, no combat, no overarching story really…just a game that lets you live your live, day by day on your own terms. I tried getting into the series before with New Leaf but just didn’t stick with it, but New Horizons launched at the perfect time in an imperfect world. Being able to escape the uncertainty and dread that enveloped the world as the pandemic spread for even a little while was a necessity, and thankfully New Horizons had plenty to do to keep idle hands busy. Changes like item crafting and eventually limited terraforming of your island paradise give players so much more agency in decorating their homes and building up something they can be proud of.
We all start as nothing but a small tent on a mostly-empty island, but seeing what people were able to do even in the first few weeks or so was nothing short of amazing. We need more unflinchingly wholesome games in the world, and I’m thankful for Animal Crossing for being there when we needed it, and considering how well it sold and how much post-launch content is expected to be added with time, it remains a sanctuary to return to even now. Just…please let us craft in bulk? Pretty please, Nintendo?
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#2 – Hyrule Warriors: Age of Calamity
Last year, Nintendo released Astral Chain, a game that no one knew about before release, which was revealed and released with very little gaps between them. It was a game I didn’t know I wanted until it was presented to me, and that trend continues this year with Hyrule Warriors: Age of Calamity. The first Hyrule Warriors was a fun, surprising spin-off of the main Legend of Zelda series, and Breath of the Wild was a fantastic game that shook up the core of the Zelda franchise, so in hindsight it really does seem like a no-brainer to combine the two into one package. Age of Calamity, for my tastes at least, cuts down on the repetition and overall stressful atmosphere of the first Hyrule Warriors and instead focused on fleshing out it’s core combat and crafting more creative main storyline missions. It helps that the game reimagines iconic locales from Breath of the Wild from before their destruction, and really makes you feel like you’re fighting through actual places rather than just a collection of random keeps that most Warriors games use.
Bringing in aspects like the Sheikiah Slate and Elemental Rods allows players to control the flow of combat more directly on top of letting them be more creative. Freeze enemies standing over water with the Cryonis rune or burn some grass with the Fire Rod to distract certain enemies, among many other things. Each playable character is also very distinct, even in cases where I could have forgiven the developers for reusing some attacks or traits. For one, Link has different movesets for his Sword and Shield, Spear, and Two-Handed weapons, but none of his attack overlap with the other Champions who use similar weapons. Some people might be put off with certain aspects of this game’s story and ultimately not everyone likes the overall structure of the Warriors spinoffs anyway, but for my part, Age of Calamity was one of the best surprises of the year, unveiled right at the end of the year in the nick of time. Of course, there was one game this year that surprised me more than any other.
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#1 – Hades
I’ve known of Supergiant Games for quite a while and very recently began looking through their catalogue of games. They’re known for well-crafted narratives and satisfying combat, and yet when I first saw Hades when it was released in Early Access I was tepid on it. It didn’t look bad or anything, but it didn’t exactly blow me away and even now, I think a random screenshot or quick clip of the game might not do the game justice in explaining the appeal. I already wrote about the game at-length (as my only real non-retrospective blog post of the year, oops!), which you can read here if you want more in-depth praise, but to summarize���Hades is the total package for me.
Playing as Prince Zagreus your end-goal is to escape the puts of Hell, and more specifically get away from your overbearing father, Hades. It’s a rogue-lite, meaning you’re expected to finish the game in one shot and if you die you lose any upgrades you picked up along the way and have to start from scratch…to a point. Hades does allow you to keep a fair amount of items you pick up which can towards small, permanent upgrades or even gifts for various NPCs that can deepen your bond with them. Unlike most other games of this type too, the story constantly moves forward, even after death. The game is about dying over and over and then dusting yourself off to try again, all the while other characters remark on your progress or lack thereof. I grew to really enjoy this cast of characters, a fun spin on the Greek pantheon, paired with excellent voice acting for the entire cast. From the imposing, if somewhat sultry Megaera, to the nervous wreck that is the maid, Dusa, to the pompous ass Theseus, I looked forward to each new run just to learn more about this world and those within it. For once, death wasn’t really a punishment, but a reward, and just part of the process.
Of course, incredibly satisfying combat is ALSO part of the process and it just gets…addicting; muttering “one more run” over and over as you try out different weapons and boons, discovering what works well together and what doesn’t. While at first beating the game felt like it would never happen, I grew from my failures, adapted and eventually overcame. Multiple times. If you want the “full” Hades experience, this game can really demand a lot of time out of you but at the same time it stays fresh, so I can’t really complain. With new gameplay mechanics unlocking as time goes on, to the Pacts of Punishment players can trigger if they want a bit more challenge (or a lot more), Hades is that rare game that just keeps giving and giving. Before I knew it, I had dumped well over 50 hours into it, and I STILL need to get back to the game if I want that epilogue.
Compared to every other game that came out this year, Hades is the one game that grabbed me from moment one and would not let go until I hit credits. When I wasn’t playing this game, I was counting down the minutes until I could play it again, and let me tell you that is rare for me these days. At this point, Hades is clearly the breakthrough hit for Supergiant and I couldn’t be happier. The fact that this game got to stand shoulder-to-shoulder with industry titans at The Game Awards is kind of surreal, but I can’t think of many who deserve that recognition more. It helps that Supergiant is a studio that actually takes care of its employees, which is way rarer than it should be. I don’t mean to hype this game up like it’s the cure for COVID or anything, but I mean it with all my heart that this was the best game I played this year, and I’d recommend it in a heartbeat. I couldn’t stop talking about it for months after playing it, just ask my friends! So yeah, it’s pretty OK I guess.
CONCLUSION
I’m sure my Top 10 List looks a lot different from most out there, but that’s what’s great about games! So much variety and so much quality no matter where you look! Every year, without fail, there’s always at least a small handful of games that come out that I don’t get to, and try as I might I’ll never trim that backlog down. I want to keep playing games for as long as I can, trying out so many different experiences and seeing what this wonderful pastime can offer. For a good chunk of 2020 I was more than a little down, not just because of…you know, but a lot of games that were coming out weren’t appealing to me. That said, seeing as this was the year of shadow drops and announcing things at the last minute, I ended up loving a bunch of games I hadn’t already spend months hyping myself up for, which definitely helped to lift me up this year. Already, 2021 has a lot of titles I’m anticipating though, so it’s sure to be an exciting year.
Happy Gaming.
-B
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demolover · 5 years ago
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ive seen ur posts mentioning u have thoughts on queer perspective towards death and how mcr fit into it so. if u ever decide to share other ideas on the topic id love to read it! (i think ur really good at getting your thoughts accross) (u dont have to answer btw i just wasnt sure abt shooting a dm abt this)
it’s been so long i’m so sorry um i have a lot of thoughts idk if u still want them here’s an attempt at a short version... 
edit: changing this to under a cut cuz it’s insanely long. if u don’t feel like reading almost 1.5k words probably don’t read it.
basically i think that mortality and death are very common things for all humans to think about and make art about because we’re kinda... obsessed with and extremely afraid of death. which (i think) stems from how death is one of the few things we know is going to happen to us, and yet we can’t understand it really. we know it is the end but we cannot know anything about it because it is the end. so that intrigues us (and makes us afraid) and then u can add in how we see other people in our life die before we do... basically it all adds up to us being obsessed with understanding and defying our own mortality somehow.
we can see this theme in mcr a lot, the interplay between mortality and defiance and hope... i call it hope vs inevitability and i think it’s especially noticeable in bullets and danger days, because in the other two they’re not really fighting so much as existing side by side... i wrote in notes once that in those albums, the hope is in the inevitable...
in black parade it’s pretty much totally like this; after you die you join the black parade, and your memory will carry on. there is fear going into it, but it very much feels like an album accepting and even embracing the end, not fighting it. accepting it and embracing it with this crazy tone... come one come all to this tragic affair. wipe off that makeup, what’s in is despair... (note: i used to think that line was what sin is despair and i still wonder if that was on purpose). revenge is a bit more complex but i have always thought that beyond the hope of getting the girl back, of bringing her back to life (against the end, against death and mortality) there must also be some relief in death for the guy demo lover... if you would kill a thousand men to get your lover back from the dead, would you die to meet them there? <- maybe i’m wrong; there is still hope vs inevitability here.
in danger days and bullets, though, is where i feel like we see those things ultimately fight; in bullets we have this desperate desire to be immortal and mean something, coupled with the strong feeling that you will die with nothing. that you will die. (i have a post on this theme in the song demolition lovers). then, in danger days we see this theme come with this absolute denial of mortality (killjoys never die) coupled with this intense fear of death and being remembered wrong or not at all. and of course this culminates in them dying. (here is my post on this theme in danger days it’s kinda a mess but so is this post so whatever).
right so we’ve established mcr (and humanity in general) is obsessed with mortality we already knew that though. what does it have to do with queerness.
basically there’s a couple things.
1. the connection of both otherness and love with death (note: this also applies to a lot of minorities but queerness is what’s really applicable to mcr specifically). the extent to which mcr intertwines narratives of love and otherness with death and violence is.... a lot. we see it in every album, i believe; it’s most noticeable in bullets in drowning lessons and demo lovers, in revenge in so many songs i’m not going to try to list them, in black parade in cancer, wttbp and my way home is through you, and in danger days in save yourself, only hope for me, and scarecrow. this was just off the top of my head; there’s probably more songs with examples of this.
this is very queer (at least when done by mcr; as most of mcr is white the issues that come with things like the history of interracial marriage, etc. don’t really apply) because of how for queer people our identities and love can be deadly to us... the history of queer love and identity is obviously marked with violence against the people displaying that love and identity.
straight cis white guys don’t usually talk about death with the connection with love at the forefront, at least not that i’ve seen. every once in awhile they do, i guess, if they’re talking about grief, but otherwise, no. demo lovers is my favorite example of the connection of love with death; especially in the first couple verses, the two seem so linked. the first 2 mentions of death or the end in the song are immediately followed by “with you”... “i’d end my days with you in a hail of bullets,” and “i would drive on to the end with you.”
in the whole demo lovers arc, through bullets and revenge, the themes of death and love are so intertwined it’s impossible to untangle them. if i tried to make a post of all the times in revenge death and love are talked about in the same lyric, as if one thing, i would be screenshotting lyrics all night. of course, if we bring in gwgt theory, and start thinking about how the girl and guy demo lovers are a metaphor for gerard’s relationship with his gender, we can go way further with this too. the simultaneous love story involving these parts of himself, and intertwined violence and death. the fear present... the lyrics that talk at the same time about hurting yourself and being hurt by others... but that’s a different post, really. i’m gonna try to stay more surface level. no speculating on metaphors (today).
in black parade i think we see the connection of otherness with death a lot more than the connection with love, although they’re both still present... in danger days the concept of otherness when associated with death is super clear: killjoys defy the city and become something “other,” which is scorned and hated by BLI/nd, and they get killed for it. love is also a pretty common theme in danger days songs, often intertwined with death, though less obviously than in revenge.
2. just... the extent to which this idea of mortality and death and immortality and memory is talked about is interesting in itself i think. this obsession with our legacy and our mortality is present in a lot of stuff, not just queer stuff, but it’s just everywhere in mcr’s discography (and a lot of the subsequent groups of music related to/associated with mcr, which are also often known for being queer). they constantly talk about how they’ll die, and how they’ll die sooner rather than later, and can they live forever anyway, what does immortality mean after all, will they be remembered, what will their legacy be... etc.
memory and legacy is something i haven’t really talked about, but i think it’s also essential to the conversation. for obvious reasons queer people (and people of a lot of other minorities but i’m only talking about the queer part cuz it’s the most/the only applicable thing here) have a more complicated relationship with how we’ll be remembered and whether we’ll be remembered than cishet people do. how mcr talks about this reminds me a lot of the sappho fragment tumblr passes around ever so often... “someone will remember us / i say / even in another time.” (comparison/parallels post of mcr lyrics and that quote by @milfygerard (and added onto by me) here.)
and that brings us back around to the theme of hope vs inevitability... as i mentioned earlier, this theme isn’t necessarily totally queer on it’s own, but as with talking about memory and legacy the way mcr does, if you talk about it so much that it becomes a core theme in all of your albums it ends up feeling a lot more queer than before. hope vs inevitability in mcr’s work connects to love and death and both at once and is just everywhere. and it ends up connecting to the way a lot of queer people think about our death and our mortality and our hope. and how the future and the past are thought about in connection to these themes i think is kind of queer too — when your history is barely spoken and your present is in hiding, of course you look to the future. despite that that means looking towards the ending. and maybe you embrace that ending, because what else is there to do?
i’m very sorry. this was not short. if you have questions, or want to tell me how i’m wrong, or have your own thoughts, do not be afraid to dm me or send me asks please... fascinating topic.
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eggoreviews · 6 years ago
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12 ‘Unpopular’ Viddy Game Opinions
I’ve seen this topic floating around a lot, but didn’t think I had enough ‘unpopular but maybe not’ opinions about games to make a post. Turns out I do! So if you see this and I say something blasphemous, remember it’s just my opinion and my personal experiences with the games I list. Hope you enjoy or hey, maybe even agree with some of this!
Note: Can’t stress enough. This is just me. Also, spoilers under the cut!
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12. The opening of Kingdom Hearts II isn’t as terrible as everyone says
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Okay, so it’s not brilliant, but at the same time, I don’t think it’s the worst. For those not in the know, KH2′s opening is a basically a massive slog where you play as a character you don’t know or care about with seemingly no real link to the events of the previous game. The general consensus is that there’s some interesting stuff in here, but it’s buried among endless dialogue that really doesn’t mean much. And they’re right, but I really think there’s some great stuff here that people tend to gloss over. The music and the motif of Twilight Town is atmospheric, there’s some genuinely intriguing plot elements that are woven into Roxas’ story and believe it or not, the stuff that happens here is intrinsic to the rest of the game. So yeah, it drags on a little, but I don’t think KH2 would be miles better without this opening.
11. I loved Breath of the Wild’s final boss
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One of the problems I see talked about with Breath of the Wild is that the boss fights are fairly mediocre, especially the very last one, Dark Beast Ganon. And I couldn’t disagree more. I think every boss in the game is wonderfully crafted, intense, challenging and great for testing you on what you’ve learned throughout the game by encouraging you to make creative use of your slate powers and the flurry rush technique. And while Mr. Pig Man at the end here is sort of easy and short, it serves as a brilliantly epic finale to damn near perfect game. While the difficulty is mostly gone after the mammoth fight with Calamity Ganon, it’s still just as intense as you frantically fire off arrows into the massive beast in front of you. Plus, the design of this thing is one of the best looking monsters in the game, so I really don’t understand the dislike for this ending.
10. I really like Crash of the Titans
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Okay, so maybe childhood nostalgia has something to do with this pick, but every Crash fan I’m aware of seems to hate this game. But I don’t really know where the hate comes from! I played the PS2 version of this and I thought it was a genuinely fun 3D platformer with a variety of locations, good visuals, well-designed boss battles and even a vague story you can sort of follow! The game’s main gameplay feature is also brilliantly integrated, as using Aku Aku to possess various monsters throughout the game keeps everything interesting. One thing I will say though, that tiger dude you have to fight about halfway through is the most annoying thing I’ve ever had to endure in a game.
9. Life Is Strange: Before the Storm is BAD
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I loved Life Is Strange when it first dropped, so I was beyond excited when they announced a prequel from Chloe’s perspective. But I really think they dropped the ball and they dropped it hard. But everyone else seems to adore this game! For me, this wasn’t a touch on the original. For a start, they dropped out one of the main mechanics of the first game, the time travel, which they then replaced with a much less interesting ‘Backtalk’ feature, which was then only used about twice throughout the game. Instead of interesting, developed characters reacting to genuinely dangerous or heartfelt situations, it felt to me like a bunch of one-dimensional teenagers who are edgy for the sake of being edgy. Chloe spends the majority of the game being a dick to her mother and bunking off class to spend time with Rachel, who she has literally known for like a day and their sudden relationship drops out of nowhere. Not that I didn’t enjoy the emotional moments of their relationship, it just didn’t feel like it stemmed from anywhere, unlike Max and Chloe from the first game. And the game’s attempts at villains were also rubbish compared to the first, with Damien (random scary knife guy who doesn’t really tie into the plot that much) and Eliot (who doesn’t appear for the whole game and suddenly goes full incel on Chloe when she breaks into Rachel’s house). Yeah I think you can tell I had some problems with this one.
8. Dishonored: Death of the Outsider was also a hot mess
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I LOVE the Dishonored series. The first game and its DLCs are amazing, the second game was arguably even better. And then this happened. In this one, you play as Billie Lurk, a character I love, and Daud comes back, a character I also love. But both of them are incredibly badly written and it doesn’t feel like there’s any development to them or even much reason for them to do what they’re doing. This entry took the mystery surrounding the Outsider and basically did a big poo on it, giving us the revelation that he was apparently HUMAN this whole time. I think that was the nail in the coffin that made me sort of think this was a bit rubbish. While the combat and side missions were as brilliant as ever, the level designs felt less creative than other entries in the series and lacked variety or colour, all the side characters were entirely forgettable and to wrap it all up, they killed Daud offscreen. Out of nowhere, they just killed him, mentioned it offhand in a cutscene and that was that. If you like this game, fair enough, but it kind of baffles me that more people don’t see this in the game.
7. Mario Galaxy 2 is good. It’s just sort of good
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Some people cite this as being one of the best 3D platformers of all time, and that’s fair enough, but I just kind of see this one as ‘good’. Sure, it has a good, satisfying control scheme for the most part, the level design is creative and the bosses and puzzles are pretty standard for a Mario title, but still enjoyable. However, sometimes, the floaty physics and weird knockback effect from jumping into walls led to quite a lot of unfair deaths, especially if I’d been punished for messing up already by losing a life, only to then immediately be punished again by falling into the void. Plus, I found Yoshi near impossible to control at some points with the motion controls. So yeah, this one is genuinely enjoyable, but I don’t think I’d personally put it with the best of all time.
6. I LOVE Dragon Quest IX TO DEATH
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This is a game in a legendary franchise that consistently almost always see ranked at the very bottom of the pile in the series. But I really don’t understand how or why. Okay so your protagonist and party are basically silent and don’t have a lot of character, but I don’t see this as a reason to totally write off the game! The side characters, villains and story are all amazing and well-developed, the world is huge, colourful and interesting, the monsters are brilliantly creative and Dragon Quest’s signature lame sense of humour is gratefully carried through the whole game. The music is always brilliant and atmospheric and the bosses are just as memorable as each character you meet. What was everyone’s problem?? This is genuinely one of the best RPGs I’ve ever played and if you haven’t had a chance to pick it up, it is so, so worth it.
5. Sonic Adventure is a broken mess
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So before I kick this one off, I’m not someone who hates Sonic and I’m not here to slate the whole franchise, but considering this game is often considered to be one of the best in the series, I thought it was definitely worth addressing. When I first played this, I literally couldn’t believe this was made in 1998, AFTER Mario 64 and yet it’s so broken! The physics and control scheme are totally wonky and hard to control, the unending amount of glitches make a fair amount of the stages almost unplayable, the voice acting and facial animation is cringey and oddly broken and yet, this was all on the Dreamcast. The most powerful console of the time. And I don’t think I even need to mention how boring some of the later stages get, with Big the Cat’s fishing section being the main offender. I can’t vouch for Adventure 2 as I haven’t had a chance to play yet, but I really hope it isn’t like this.
4. Dragon Age Origins is the best Dragon Age
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Dragon Age has always been a popular RPG series, but I think it properly shot to fame once Inquisition dropped in 2014. And don’t get me wrong, I liked Inquisition! The world was colourful and expansive and the characters were fairly memorable, but I still think the best experience you can get is in the series’ first entry, Origins. While it’s pretty easy to see that it’s slightly dated considering it’s ten years old now, the best characters and story in the series I think is here. Each companion you recruit is varied and developed and the story wraps up brilliantly in the end with each companion and army you meet playing a different role in the final battle. Plus, I kind of can’t forgive Inquisition for making Leliana lose her sense of humour and making her kinda boring.
3. Oblivion is better than Skyrim
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Okay so I’m not sure exactly how unpopular this is, but I just thought Oblivion was miles better than Skyrim ended up being. Just to clear it up, I still love Skyrim and I thought it built on the series’ combat system and variety of enemies really well and still provided an enjoyable experience. But Oblivion feels like more of an adventure you feel at home in. The story is dense and full of twists and turns. The soundtrack has some of the most atmospheric music I’ve ever heard, the world is full of bright colours, each city is vastly different and has its own lore and I found some of this to be absent from Skyrim. I’d go into more detail, but I think the simple fact is that Oblivion had so much more I liked than Skyrim.
2. I don’t think The Witcher III is all that amazing (in some regards)
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This by no means says that I don’t like the game, because I do, but I think it has more flaws than people let on. Now, don’t get me wrong, a lot of the stuff people praise about this game is true, the quests are in-depth and masterfully crafted, the characters, especially Geralt, are extremely memorable. In fact, Geralt is one of my favourite game protagonists. But most of the problems I had were in terms of the gameplay. The combat, while fast-paced and satisfying, can sometimes feel a little finicky, so a lot of precision is needed. However, I felt that the world itself didn’t particularly interest me and the music is often ambient but outside of combat, isn’t anything special. Mostly though, the leveling system I found to be a bit wonky. I did absolutely everything I could in the first area of the game; all the side quests, treasure hunts, killed a whole bunch of monsters etc. And then I arrive in the second area and find I’m too underleveled to do literally anything. The majority of the quests have too high a level cap, a lot of the monsters kill me very quickly. And because the bulk of EXP farming is in the quests, I’m sort of stuck in an endless loop of constantly not being strong enough to do anything. On top of that, all my equipment keeps breaking and I’m finding that repair kits are extremely few and far between and that makes me even WEAKER. It’s something I’m gonna need to persevere with I think, but hey, this is just my experience with it.
1. Ocarina of Time, as amazing as it is, may have overstayed its welcome as best game of all time
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I reckon this might be the most controversial, so it’s number 1. Let me preface this by saying I really like Ocarina and I agree that it was innovative for the RPG genre at the time. There’s a hell of a lot in this game that we have to thank for the games we have today. But considering how far the gaming industry has come since then and the sheer amount of high quality games we’ve been getting year after year, is still fair to call this the best game ever? When more recent games have taken what Ocarina started and built upon it? Games like Breath of the Wild, Horizon Zero Dawn, Red Dead Redemption II, God of War all gave us expansive, beautiful worlds and a story you can really get stuck into. And all the time, more and more games of this caliber are coming out. So yes, of course Ocarina of Time deserves a place in the hall of fame, it was revolutionary and still holds up really well today! I just can’t help but think there have been plenty of games since then, as flawed as some of them may be, that have improved upon the formula tenfold since Ocarina’s release.
Thanks for reading if you got this far! Just to reiterate, these are all just my opinions and my experiences with the games I mentioned, so pls don’t attack me. Got any viddy game opinions you think are sort of not popular? Drop them down below if you feel like it!
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