#i think Genshin has figured it out a bit better than star rail
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I think HSR needing time between story updates is entirely reasonable.
I also think that splitting a (quite short) epilogue off from the actual quest climax was... Jarring. It really ruins any sort of impact Tingyun's death(?) might have had. This is not an unfair perspective - Hoyo certainly had this epilogue finished when they released 1.2.
It's also fine to have limited time events to fill the space between main story releases. 1.1 was very enjoyable! I liked the fun event things and had no issue with the lack of map expansion. However, mixing the two clearly doesn't go over well - advertising a 35 minute main story quest and then pulling the rug out from players to show it's actually an event patch is weird. It makes the main quest feel bad and anticlimactic. Hoyo should have built more anticipation for the SU event, which I forsee will be widely popular.
I think it's also important to remember when discussing live service games that while, yes, frequent content drops is a lot, these games also manipulate players into logging in daily. It's the business model. I enjoy grindy things - Genshin, for one - but we have to acknowledge that Hoyo preys on FOMO in order keep people playing. They're the ones stretching out content releases to maintain a playerbase when all you can do in off-time is dailies. Players getting bored and impatient is a symptom of feeling inclined to log in daily while not being rewarded for that dedication.
If HSR weren't a live service game, for example, then story releases could come out months apart. The devs could have plenty of time to polish up full arcs before releasing them. But then it's not as addicting, there's no real draw to grinding you TB powder everyday and you're not going to buy that new character that's rated up because no new story has come out in five months and you're not invested anymore.
I recognise what op is trying to say, but there actually is some nuance to this conversation. While it is unfair to expect so much content in such short time periods, it is equally unfair to expect a playerbase to stick around when there's nothing to do. And though players can take breaks (and should!!), every part of HSR's design dissuades you from that.
It's been established at this point that all the new story content is going to come out in short bursts at a time, calm the fuck down and be patient ffs.
Y'all are greedy and expect way more than can be reasonably done in a short amount of time, stop it.
#people are getting frustrated with each other but none of this is really the Point#i am frustrated with 1.3 because of how they're delivering the story#it's rushed for one#but the reason they're rushing it is not because the players are bullying the devs into doing more than they can handle#it's because the devs want to drip feed players to keep them on board for the long haul#and that's a flawed method#i think Genshin has figured it out a bit better than star rail#with main story over three patches#then a stretch of five patches with events & new areas & standalone quests#but the new areas really carry genshin and hsr can't rely on thar
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