#i thiiiink machinedramon can spawn in Process Factory now? so probably the best spot right now.
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hazelplaysgames · 2 years ago
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the last two species quests was a fetch quest and a General White chase, if you’ve ever seen that bit of Paper Mario: the Thousand Year Door. the former is pretty cut and dry, nothing to even giggle over, but the other one actually states that there’s a Mystery Bulb, which is what i needed info on, was a old fossil that could give clues as to the origins of plants in the digital world.
how the Digital world has a proper fossil record is a question i can not figure out.
other farm quests:
a Vajramon who also wants me to break up a duel between his friends, very much like Woodmon’s before. did have to get an autograph from Imperialdramon DM, but there’s nothing too interesting about that.
an Okuwamon who’s forwarding a message from Minervamon: she heard i beat Mercurimon, so she wants a challenge. it’s sort of awkward if this is meant to be the same Minervamon who Leomon wanted to meet with, since she already fought me in that one. hard to be sure.
a Mammothmon who wants a leg from both an Octomon and a Gesomon. definitely the sort of mon who plays Splatoon and gets takoyaki cravings. the Mammothmon wanted them to make something called the Ultimate Pancakes, and i have to wonder if that was a localization choice.
a PrinceMamemon whose gone sweet on someone, and wants to acquire a DigiPendant as a show of affection. not really much to add on it, it does make me consider ways a Digimon game could offer alternate solutions.
an Andromon who apparently got a part-time gig at an excavation site, somehow got injured, and got word of pulling up something good. it was an ancient box, which, despite being locked up with an equally ancient key, had a Digimon fossil in it. this one and the one from Okuwamon really makes me wonder how the Digimon series has a fossil record.
in any case, that finishes all the farm and side missions that were available. at least, as i understand it, until i clear out the post-game story. i like how, on top of the usual expected rewards for finishing quests, that the mons you fight in these quests get added to the random spawns of the areas they take place. for example, Vermillimon was in the head note of a fetch quest, and it started randomly showing up in the area that was in after finishing that quest. pretty neat idea, helps make an area stay a bit more relevant.
i’m gonna finish out any and all last minute grinding, and tomorrow, go for The Final Battle. hopefully get some good photos of it.
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