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#i spent like an entire sim day + night to get her writing skill up lol
plntmlk · 1 month
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Social Media (PR Branch) Level 7/10 complete!
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maggotmouth · 3 years
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          hillo sexthy legends !!   i’m nora and i’ll be writing margo colby n probs sm1 else bcos lets be real, i lack self-control. u can find her pinterest here n some info abt her sexy self below the cut. plot with me on discord ( hot girl midsommar#8664 ) or in my ims !!  x o x
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     * CAMILA MORRONE, CIS WOMAN + SHE / HER  | you know MARGO COLBY, right? they’re TWENTY-THREE, and they’ve lived in irving for, like, ELEVEN YEARS? well, their spotify wrapped says they listened to SCRAWNY BY WALLOWS  like, a million times this year, which makes sense ‘cause they’ve got that whole BLEACH WHITE SNEAKERS POUNDING ON A GYMNASIUM FLOOR, USING THE SAME BLUNT SCISSORS TO HACK THE SLEEVES OFF AN EXES T-SHIRT THAT YOU USE TO CUT YOUR 3AM FRINGE, A WALNUT-SHAPED ACHE IN THE PIT OF YOUR STOMACH FOR THE PERSON YOU COULD HAVE BEEN thing going on. i just checked and their birthday is AUGUST 8TH, so they’re a LEO, which is unsurprising, all things considered. ( nora, 25, gmt, she/her )
CLICK ANYWHERE ON THIS SENTENCE FOR SEXII GOOGLE DOC!!
bullet point summary of margo.
—   born margaret but NOBODY calls her that. its colby, coach or margo, and go to the privileged few. margo grew up in the creek commune n then dropped out of school cos of a teenage pregnancy so she was a bit of a cautionary tale back in’t’day (said tht in my yorkshire accent). she now works for summer camps coaching pee wee soccer and pee wee cheer, as well as helping out her beekeeper dad on his honey farm, which is jst north of abernathy creek, and working at scuba on the off seasons.
—  its just her and her dad, and has been for as long as she can recall !! everything she knows about her mum could fit on the back of the weathered passport photo she keeps in her wallet of a stranger who shares her face - her name’s melody, or at least tht was name she used when working as a dancer, she’s from argentina and dropped mag’s dad as soon as someone w more money came along.
—  margo’s father is a beekeeper with his own organic honey company. margo and her dad moved to irving in the early 00s, the summer between grade school and middle school, because her dad had heard about the communal living in abernathy creek and wanted to lend his skills there and live off the fatta the land in a very lenny from of mice and men kinda way.
—  for a few years of middle school margo was bullied for living with the ‘freaks from the creek’, but when they realised how chill her dad was with underage drinking, margo ‘keg-bringer’ colby soon gained popularity among the more renegade students. every so often, the high school parties would happen at her end of town, occasionally with members of the commune even offering the high schoolers a spiritual experience they’d never forget (often in the form of mushrooms) which meant people tried to stay on her good side. to get an invite to a margo colby party handed you a free pass to make up the most ridiculous shit about the commune you liked and nobody else could say anything, because they’d never been to the creek.
—  at school, margo had a lot of ‘behvioural issues’ bcos of undiagnosed adhd, she found it difficult to sit still for hours n write down huge chunks of information n her restlessness was seen as laziness. she was encouraged to do sports, as were most of the kids who weren’t that academically inclined, but she turned out to be pretty hot shit at sprinting, because she grew up surrounded by bee houses and he who runs slowest gets stung, baybeyy!! so yea, in school sports became her LIFE. she was gonna get a sports scholarship to college but ended up dropping out of school in senior year n becoming one of those kids who could have had it all but lost it.
—  she had sex with sutter at a house party when she wasnt really ready because it felt like the right thing to do at the time and everybody else was doing it. she’d attended health class, she’d seen the corny videos. she knew about all the statistics, but she also knew that it had never happened to anyone she knew and the pull out method was basically safer than the morning after pill and way less expensive.
—  a teenage pregnancy knocked her out of the runnings for prom queen and meant she had to leave school early. she didn’t go to college when her friends did, instead she spent the time interviewing potential foster candidates and eating her weight in lindt chocolate while marathoning love island in her room.  
—  she had a son, who she passed off to someone else a couple of towns away.  it was a closed adoption which seemed like the best idea at the time, but she now wishes she had access to his life.
—  after peaking in high school and jumping between jobs for a few years, she got a more permanent role at scuba which she loves with all of her heart and soul, but unfortunately a bar job doesn’t pay the rent.  
—  she works at summer camps coaching  junior soccer and netball on the side. she’s extremely competitive and takes it very personally if her team lose. the kids all call her, coach colby n write her longwinded letters about how they’ll never forget this summer camp before they go back to their suburban picket fence houses n she keeps all the letters in a drawer n takes them out to read when she’s feelin depressed.
—  enjoys surfing and worked for a number of years on resorts like mila kunis’ job in forgetting sarah marshall. she went on to work 18-hour days as a stewardess on luxury yachts which is a part of her backstory i added after watching season one of below deck because i guess i really am that fucking impressionable. met most of her surf friends doing tht but said she’d never in her life do it again bcos it was mostly just picking up after rich white ppl for shit pay. she came back to irving n thats when she started doing the summer camp jobs so she could move out of the creek n get her own apartment. 
—  she never actually finished senior year so she’s currently going to night school at the community college to get through her exams and is trying to save to go to college or open university. she wants to major in criminology. she’s super ambitious but also super adhd so she fluctuates between thinking she can achieve anything to just feeling like a failure n thinkin whats the point
—  used to shoplift to feel joy and as an act of resistance to her hippy commune routes, but now sees herself as a reformed, bin-diving freegan (sims 4 eco living can i get a hell yaaaa). also she thinks it’s totally wrong to steal when you have enough money and clearly don’t need to steal to survive, ppl risk imprisonment for basic necessities, so for her to do it for a brief thrill and some new shades felt a bit derogatory
—  was raised jewish. became a vegetarian as a child because it seemed, at the time, easier than having to explain which foods she was and wasn’t allowed to eat together, so she just cut out meat entirely. still a vegetarian now and dabbles in veganism, although its become less about not eating certain meats in the milk of their mother and more about her global impact / carbon footprint
—  nurses little animals to health in her garden. has a hedgehog name OJ short for orange juice not the other one filthy pig. her and her dad have always been huge animal rights activists and existed on a vegetarian diet. the only one in their house who isn’t vegetarian is their cat, auggie. (short 4 augustus gloop)
—  has a lot of stupid ass stick and poke tattoos. there was a phase during her years as a barmaid where she wanted to train as a tattoo artist n would mostly practice on herself or any friends who would let her
—  she doesn’t form many long lasting friendships cos she tends to be super excited when she makes a new friend and just see them all the time but then it wears off and she can ghost a bit. she’ll always coming pinging back but she’s not the most predictable or loyal friend, sometimes she’ll sleep in your house every night for a week and then you won’t even get a text from her for a month. her best friends are elderly neighbours and houseless people she meets when volunteering at the foodbank. she thinks they’re more authentic than most of the ‘fake posers’ she meets down the vela pier
—  calls herself a butch lesbian but still has sex with men when she wants validation. sexually attracted to some men, especially effeminate men, but only romantically attracted to women. very possessive of the gals in her life.
—  stopped giving a shit about getting older or adhering to anyone elses bullshit standards, realised it was all fake p much as soon as she dropped out of school and one by one her friends just stopped texting her
—  lives in one of the lofts in port apartments. it’s open plan with rugs and lava lamps everywhere. she has a palette bed. its all very ‘sustainable chic’. like, oh wow, a pallet bed that im supposed to think you made from scratch but i KNOW you got it  off ebay because you thought it looked trendy
—  constantly says shes poor but still buys clothes from urban outfitters. sus.
—  frequently found at fannies flirting with the cute bisexual bartender with a choppy black bob.
general vibe / personality
vibrant, vulgar, self-absorbed, tenacious, veers bewteen apathetic and dogmatic, temperamental, flighty, unreliable, magnetic, charismatic, passive aggressive, likes to play devil’s advocate, takes the moral high ground. estp and a leo
likes: 70s music, john wayne movies, black mirror, philosophy, cowboy chic culture, dc comics, the smell of locker rooms,, deep red lipstick, lacrosse sticks, smoking weed from a bong, dogs, karaoke, pet rats, kate moss, late-night strolls, hawaaiian shirts worn open over a bralette, skinned knees, thai food, picking the apples at the very top of the trees, zip-lining, cigarettes, the idea of pegging but not the practical application of it, decorative lamps, LGBTQ+ pin badges, worn-out furniture, twangy electric guitars.
dislikes: girls who call other girls ‘pick me’ girls, woody allen movies, mental mathematics, wealthy children, quentin tarantino, ironing, institutionalised misogyny, the imaginary future, french literature, ‘dump him’ feminism, wes anderson films, spoken word poetry nights, college-educated bar staff who act like they’re better than you,  indie softbois, the general mentality of cheerleading squads.
aesthetics
orange peel, the smell of bleach, skeleton drawings in the margins of a journal, thumb holes poked through the cuffs of your sleeves, bleach white sneakers pounding on a gymnasium floor, setting dumpsters on fire for the hell of it. a hit flask of vodka decorated with hello kitty stickers, split knuckles, alien conspiracy theories and sci-fi paperbacks, doc martens with fraying laces, a child in an oversize bee keepers suit, scabbed knees, not eating your greens, smiling with a mouthful of blood, and piercing your own ears with a safety pin when your dad wouldn’t take you,  a tennis racket you punched through in a fit of temper, feet pounding the earth until your soles bleed crimson, sleeping in a cherry lip balm and scrunchies to keep the wild locks from your eyes.
hoo boy this is getting LONG AS FUCK but here are my wanted plots
wanted plots
ok margo’s been in irving since she was like 10. she’s quite a vivacious person?? she dresses completely instinctively without any sense of cohesion so she stands out. a guy once told her she was wearing the ugliest outfit he’d ever seen and he thought that was so cool and brave of her. but anyway where was i going.. she grew up in the abernathy creek so stuck out like a sore thumb,,,, maybe ppl who were super interested in the creek or maybe poked fun at her bcos of it idk.....
b4 she dropped out, margo used 2 b in with the cool kids at school bcos her dad would buy them booze and rarely ask for the money. maybe a fun plot cld b with some of the ‘it girls’ she used to hang around with b4 she got pregnant n dropped out and they all went off to college n stopped texting her.
frinds !! unlikely friends !! toxic friends !! some1 she feels like she knew before irving ???
since margo literally can’t differentiate between romantic and platonic love, she’s got off with so many of her mates, so i want awkward friendships where they nearly dated, or exes that have now just turned into weird friendships. fwbs. enemies with benefits. all the angst. all the slow burn mutual pining we hate each other narratives
locals who play sports. margo wld be all over community soccer n take it way too seriously. maybe ppl she plays hockey with. girls who she’s like, weirdly intimate with but its not a thing cos the other girls straight !!! what do u mean !! aha just fun !
she works part time at scuba. i want a mate that just goes and sits in there talking to her until her manager gets angry.
she's also a surf instructor and occasionally works as a lifeguard!! gal has like 7 jobs ik but regular swimmers hmu
ppl she coaches at the gym !! she wants to be a personal trainer
i reckon she might have recently started meditating to try and calm down her mind cos its always bustling with thoughts, n i think she’s p interested in buddhism so if anyone’s a buddhist hmu
someone she’s trying to make a zine with on female empowerment and women in film and art, etc. just a very feminist zine. 
TLDR:  angry sports gay, former high school track prodigy turned drop out, who likes feminist literature, wearing leather jackets over slip dresses, and smudged red lipstick.
this was so long !!! im sorry !! if you’ve read this far have a biscuit, love x
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pochiway · 4 years
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Not So Berry Legacy Challenge
Do you like the rainbow? Do you like the idea of playing with berry Sims but hate berry Sims? Do you want to mess around with aspects of the game you’ve never used before? Boy, do I have the challenge for you!
Welcome to the Not So Berry Legacy Challenge, a ten generation legacy with a focus on bright colors and new experiences.
Basic Rules:
Each heir must represent the color of the generation (i.e. hair, makeup, clothing), but brightly colored skin is not necessary (these aren’t actually berry Sims, that’s the joke). Of course, this is optional but a big portion of the fun.
The colors of the spouses don’t matter as they aren’t part of the challenge. Unless otherwise stated you can do whatever you please with them.
Money cheats can be used, but not excessively. Suggestion: use freerealestate for your first home, but no cheats afterward.
You may live wherever you please unless something is specified in the rules of a generation.
Every generation is supposed to complete both the career and aspiration of the heir unless explicitly stated otherwise.
Keep the lifespan on normal.
Me Pochiway used Lilsimsie’s Not so berry challenge and changed it a little bit for my future series on my youtube channel Pochiway!!!!!!
Generation One: Mint
You’re a mischievous Actress/Actor that really loves the color mint. You’re career driven but still make time for silly pranks and outings with your closest friends. You love luxury and want the best for yourself and your family.
Traits: Vegetarian, Jealous, Materialistic Aspiration: Chief of Mischief Career: Actress/Actor
Rules:
Master Actor/Actress career and complete Chief of Mischief aspiration
Master mischief and logic skills
Complete elements collection
Also try to become as famous as possible
Generation Two: Rose
You had everything you desired as a child but you were always longing for more. As an adult you have a hard time committing to relationships as you’re so focused on your career. If we had a workaholic trait in The Sims 4 you would have it. You have absolutely no maternal instincts whatsoever but you still love your child with all your heart.
Traits: Hot Headed, Snob, Romantic Aspiration: Serial Romantic Career: Politician
Rules:
Have only one child
Master the politician career and complete Serial Romantic aspiration
Master charisma skill
Leave someone at the alter (an interaction available during a wedding)
Generation Three: Yellow
Growing up you never had a close relationship with your mother and spent the majority of your time alone in your room obsessing over space. You just really love space. You’ll do whatever it takes to get to Sixam no matter the cost.
Traits: Clumsy, Ambitious, Loner Aspiration: Nerd Brain Career: Astronaut
Rules
Master rocket science and handiness skill
Master astronaut career and complete Nerd Brain aspiration
Must build a rocket ship and visit Sixam
Enter the secret lot in Oasis Springs (requiring max handiness)
Never have any close friends or relationships other than grandparent from Generation 1 until the grandparent dies
Generation Four: Grey
You always felt that you were different. While the rest of your family was busy messing around in the lab, you just wanted to be outside playing basketball. You’re very good at sports and you dream of becoming a professional athlete. To make up for your nonexistent relationship with your parents you want to be there for your own children as much as possible. Oh, and you love to sing.
Traits: Active, Slob, Music Lover Aspiration: Bodybuilder Career: Athlete
Rules
Master singing, and athletic skills
Master athlete career and complete Bodybuilder aspiration
Have two failed relationships before finding spouse, marry a neat Sim
Be good friends with all of your children
Have family movie night with your spouse and children every Sunday
Generation Five: Plum
You’ve always been good at anything you tried. It’s hard to choose a career, so why not try a few? as an adult realize that your true dream is to become a professional dancer. You quit your job and join the entertainer career. Basically: you’re an indecisive oddball.
Traits: Genius, Noncommittal, Dance Machine Aspiration: Renaissance Sim Career: Fast Food,  Entertainer
Rules
Master dance and two other skills of your choosing, achieve at least level eight in six skills
Complete Renaissance Sim aspiration
Get divorced and then later remarried to the same Sim
Must live in at least three different worlds over the course of your life
Generation Six: Orange
You’re the black sheep of your family (but with orange hair) and you were raised in a hectic household. You’ve always wanted to cause mayhem, but you’re just really bad at being evil. You enjoy breaking into your neighbors’ houses and eating their food. You really love baking and spend the majority of your spare time eating sweets.
Traits: Evil, Self-Assured, Glutton Aspiration: Public Enemy Career: Criminal
Rules
Master baking and charisma skills
Master criminal career and complete Public Enemy aspiration
Must live in a ‘needs TLC’ apartment for entire young adult life
Have twins, but only those two children (you may cheat for this)
Insist on being evil (claim to be criminal mastermind) but nobody believes you, not even your own children
Generation Seven: Pink
You grew up poor and are living paycheck to paycheck working in the business career just as your parents did. You long to write romance novels but are too afraid to quit your steady job to follow your dreams. You’re very practical and you know the chances of making it as a writer are slim, so you stay working at your nine to five. As an adult you finally decide to pursue your dreams. You’re a hopeless romantic, but your unflirty nature makes it nearly impossible to find love.
Traits: Neat, Unflirty, Creative Aspiration: Best Selling Author Career: Business
Rules
Master writing and wellness skills
Complete Best Selling Author aspiration
Have a well-maintained garden
Quit day job as an adult to pursue dreams (mid-life crisis much?)
Generation Eight: Peach
Your mother always taught her to follow her dreams. You’ve always wanted to be a Freelancer to stay home and take care of family. You’ve always wanted to be a comedian. Well dang it, you can do both! Comedian by day, Freelancer by night, you can do anything you set your mind to.
Traits: Foodie, Lazy, Goofball Aspiration: Joke Star Career: Entertainer at day, Freelancer at night.
Rules
Marry a co-worker
Must play an instrument
Master gourmet cooking and comedy skills
Master detective career
Must live in a different world than the one he/she was raised
Generation Nine: Green
You were caught hacking by a major tech company that then offered you a position in their firm. You know Penelope Garcia from Criminal Minds? That’s you. You’re dedicated to your work, but that doesn’t stop you from going out and having a good time. You’re the kind of person that will be at a party at 3am and then at work at 6am.
Traits: Squeamish, Geek, Cheerful Aspiration: Computer Whiz Career: Tech Guru
Rules
Master mixology, video gaming, and programming skills
Master tech guru career and complete Computer Whiz aspiration
Must accept every invitation to parties/outings with your friends
Have at least five good friends and five enemies
Generation Ten: Blue
You have the perfect life. White picket fence, loving spouse, beautiful children. But why do you still want more? You have a one time secret affair and will regret it for the rest of your life. Afterward you pour your soul into raising your children and fixing your marriage. You never admit the affair to anyone and dedicate your life to being the perfect mother.
Traits: Gloomy, Perfectionist, Family Oriented Aspiration: Super Parent Career: Critic
Thanks so much for your support and please go to my YouTube and subscribe!
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So someone had this wonderful little idea about a Returned AU. And well given I was in a Jonmartin angst mood at the time, this little thing was born.
You can also find it on AO3
_____
They told him his name was Jonathan Sims, Jon for short.
They told him his story; told him about the Eye, The Magnus Institute and everything that happened. That he gave his life to save the world and because of his sacrifice, he’d been chosen to Return. They even had the tapes to prove it, which they helpfully leave behind.
He didn’t listen to those tapes.
He didn’t remember any of it.
That was the way the world worked. Occasionally when someone dies in an act of selfless heroism, whatever God or Fate is out there before you are claimed by The End can restore your body, return your soul to the world of the living. Some say it was a way of honouring their act, others believe it was because they still had a part to play in the grand scheme of things, while a few folk whisper that they come back with a new purpose. But whatever the reason, they called those chosen the Returned.
Only the process for Returning wasn’t perfect, stripping those who were brought back of all their memories. They retained the skills and some of the knowledge they knew before their death, but it took time for them to remember how to use it, often spending the first few weeks and months in a helpless daze as a result. There were places that people could take the newly Returned so they could learn those things again, taking the pressure off their loved ones who survived. They were supposed to stay for a few weeks, months, until they could act normally again and be collected by those who dropped them off. Sometimes though, they never returned, their loss too painful.
_____
The click of a tape starting. Static.
Footsteps moving quickly, running almost. Breathing rushed. A hollow sound.
_____
The first few weeks? months? are a blur for Jon. Nursing staff assisting him, helping him remember how to move and eat and talk again. He has visitors. They say their names are Melanie, Basira, Alice 'Daisy' and Georgie. His friends from before. They would come almost every day and sit by his side to tell him tales of his past. Telling Jon who he used to be, waiting and answering his questions with patience, although he could tell that they were frustrated sometimes with how little he knew anymore. He guesses that’s why some days they left early.
There was someone else too. Jon couldn’t really remember their face very well, but they were there at the beginning. Sitting beside him and holding his hand while talking in a soft voice. It was in the early days when his mind was still struggling to figure out everything behind a thick fog. All Jon could figure was that this person was close to him in a way the others weren’t. But this person hadn't returned in a long time. The nurses had explained once that they were still grieving his death. That sometimes it could be painful for them to sit and watch an echo of someone they used to know struggle to remember their own name. Jon understands. There’s a hole in his head, his entire past nothing more than a bedside story told to him by four women he should remember.
Daisy says the man's name is Martin, and he was Jon’s boyfriend.
Jon doesn’t remember and Martin doesn’t return.
_____
“Jon, I don’t know what’s going to happen but…”
“We can do this Martin.”
“Yeah. Yes, we can”
A door slides open. A few footsteps.
“Jon. Martin. I’ve been Watching. Waiting for you.”
“Jonah Magus.”
Sounds of movement. A weapon being drawn.
“Well then, let’s begin. If you think you can defeat me?”
_____
Jon returns to his apartment he abandoned a long time ago. Thoughtfully someone had already been through with a vacuum cleaner and a duster, cleaning the surfaces from the thick layer of dust he can only imagine. Barisa and Daisy leave him with a farewell, a list of phone numbers and a promise that they will check up on him in a day or two. Then they are gone and for the first time in a long while, Jon is alone.
He walks room to room, fingers trailing over the tables and walls. His apartment is small and cosy, simply decorated. The only thing of interest is that every picture of a face in his book covers has the eyes removed. Melanie had explained this, fiddling with the edges of her own blindfold. Elias and The Eye had been using eyes to watch them all. Jon had been the first to remove them, before eventually moving into the Archives on a more permanent basis for his own safety.
He eyes the small collection of photographs in the box on the table. Jon guesses that whoever cleaned his house had found them and moved them out for him. Inside is a few photos of an elderly woman who Jon doesn't remember, and a few old polaroids. One of the polaroids is a collection of four people at an office party. Jon recognises himself, younger and scar free, grumpily dragged into the middle and surrounded by three smiling faces. At a best guess, these would be Martin, Tim and Sasha; the three Archival Assistants that he had unknowingly dragged into everything. He guesses the woman is Sasha, but he can’t tell the other two apart. There’s a happy note from a forgotten time in the white frame at the bottom.
There are a few more photos stacked neatly to the side. Jon’s face is older, bearing the scars he supposedly got in a worm attack, smiling. There is another man, face also beaming as they take photo after photo together. Martin. Out of the few that are in the box, most are simple domestic photos, poorly taken and a little shaky. The rest are of this Martin, cooking, writing, sleeping under a simple blanket with his arms splayed everywhere. Jon holds a photo of them together for a long time, thinking. He guesses he should feel something, anything. But he doesn’t and the face before him is that of a stranger, the memories in this box died with him. He packs the box back up and puts it in a back corner of a cupboard, the memory of Martin’s face already fading into fog again.
_____
The sounds of a fight, a struggle. Voices calling out. Jonah. Martin. Jon.
Someone calls out in pain. Martin shouts something intelligible.
More fighting.
“Jonah!”
“No. No. No.”
Jonah screams. Panting from the survivors.
“We won.”
“Yes Martin. Yes we did.”
_____
The next few days are spent alone. Jon doesn’t mind at first as it gives him time to properly think about everything that has happened to him. Gives him a chance to get his head together. Now that he is out of the home, he can appreciate the silence of everything. The low hum of cars passing occasionally on the street outside, the gentle pattering of light English rain, the whistle of the kettle. He spends a lot of time sitting on the couch, staring out at the world outside with a hot drink in his hands and an untouched book by his side. Thinking about nothing in particular.
Daisy visits a few days later, sitting next to him on the couch with a cup in her hands. She spoke in a soft voice, small updates on things before her voice falls away to nothingness. They sit in silence for a little while and take in each other’s company, although Jon guesses this is more for Daisy’s sake than his own. Still, he can’t deny that it is a nice feeling. Every time he talks to someone from before, there is a look of loss and sorrow as they see the face of the person he was. But here and now was a simple ritual that held no blame, no loss. Eventually Daisy spoke, the quiet voice echoing through the apartment.
“Martin wants to meet you.”
“He does?” Jon responds in surprise.
He’d not tried to contact Martin since Returning. The others had told him that he was closest to Martin, and the nurses had let him know that loved ones sometimes needed space to grieve. They’d also told him that Martin and he were the ones to run off together and alone to confront Elias at the end of the world. Alone with only each other.
That, according to Martin, Jon died in his arms.
Jon didn’t know how he died, and Martin had been tight lipped with everyone about what had happened, so all they could tell him about was the aftermath. Martin covered in blood, injured, staggering and cradling the lightly breathing body of Jon in his arms. Like all newly Returned, Jon appeared unharmed and in perfect condition, although his clothes had born the obvious signs of a battle with Jonah Magnus. His old scars had stayed, but the new ones had faded with his wounds. Martin was crying, whispering slightly in his ear as he walks through the dark corridors of The Magnus Institute, ignoring the carnage around him. Martin had been the one to stay by his side, refusing to leave him to the care of the nurses in the early days.
But Fate is cruel in its selection, and when Jon looked at him without recognition, Martin had crumpled. He’d left and not returned, shutting almost everyone out of his life. Lonely once again. It had taken the joint effort of everyone to get him out of the house and to a therapist who specialises in the loved ones of the Returned. Apparently, this was their idea. A chance for closure. A chance for Jon to understand that part of his life.
Jon accepted. Martin would come around tomorrow.
That night Jon dreams. An empty black sky, white cracks running across its face. A figure in front of them, their face unrecognisable through a thick grey fog, except for the yellow eyes that shine through it. Jon isn’t sure, but there is definitely more than two. Then he wakes up, and the dream fades.
_____
“The Eye. It’s still here. They’re all still here.”
“But Jonah’s dead?”
“I know. I thought that would do it.”
Silence.
“Martin. I’m going to use it.”
“Jon. No!”
“We need to know how to stop The Entities.”
“Just promise me you won’t kill yourself doing this. Promise me you’ll be ok.”
“Martin.”
“Please Jon.”
“I promise.”
A pause. Heavy breathing. Jon gasps in surprise.
“I can see it Martin. I know how we can win.”
_____
Martin arrives a little after noon. Jon sees his shadow walk to the door of the apartment, turn around, turn back, then knocks. Jon takes a breath, waiting a few moments before approaching the door and opening it. Martin stands there, a little damp from the rain, and Jon doesn’t recognise him. It wasn’t the nonrecognition that came with change, but rather that the person who stood in the doorway was a complete stranger to him. Every time Jon had opened that box of photos, spent hours studying the face of the man he had supposedly fallen in love with, the minute the box was gone, the memory of his face faded again within moments.
“Martin,” he stumbles for a moment. “Um… Come in. Tea?”
“Yes please,” Martin responds as he stares at Jon’s face for a few seconds too long. He’s looking for something he cannot find.
Jon gestures inside and moves to put the kettle on as Martin sits at the small table. There’s silence in the apartment, although this one is far more awkward than the silence Jon has grown used to. Only the whistle of the kettle leaves any sound in the empty rooms.
“How do you take your tea?” Jon asks eventually as the kettle clicks off.
“Dash of milk, three sugars.” Martin responds quietly.
Jon obliges, and is shortly bringing two steaming cups of tea to the table where Martin sits. He sits opposite, pushing the mug towards Martin. Martin takes the mug and holds it in his hands as he stares down at it, not taking a sip. Jon holds his own mug and lets the warmth seep into his fingers.
“So… How’s everything going?” Jon eventually says to Martin as he takes a small sip. It’s mildly too hot.
“Fine. Everything is fine.” Martin responds without looking.
The conversation drifts into silence once again, Jon not knowing what to say. It seems that Martin is waiting for him to initiate the conversation, to say the right thing. But Jon doesn’t know what it is or what to say to the stranger in front of him. They may have had history in his past, but Jon knows it’s gone now. From his side anyway. So instead they sit in silence until Martin finally speaks.
“You know, you look so much like him.”
“Well, I am Jon,” he responds with unsure words.
Martin gives a small humourless laugh at this, accompanied with a sight shake of the head.
“No, you’re not.”
Jon wants to respond, wants to say that he is Jonathan Sims, who Returned upon his death. But he can’t. Not for any reason other than Martin’s face looking into his own, eyes staring with grief. This is not the right moment for this conversation. Instead Jon looks at his tea as he responds slowly.
“Ok. So, what happened to me? To Jonathan Sims?”
Martin pauses, considering his words carefully.
“He broke a promise.”
There’s a hint of a tear in Martin’s eye as he says that. Jon opens his mouth to say more, but Martin isn’t done, speaking on with rising anger in his voice.
“He broke a promise and died. And that would have been hard except then you come back with his face and voice. Christ, you sound exactly like him, look and act the way he did. But you’re not him. You’re just some thing that got sent back by whatever is doing this and every time I see you, I see him. I see the man I love look at me like I’m a stranger because you remember nothing. You know, I wish you had stayed dead because this, this is worse.”
With these words, Martin stands up suddenly, hands raised to his sides in a gesturing motion. All Jon can do is stare at the outburst that makes perfect sense. Martin pauses with a few deep breaths and reaches into a small shoulder bag. Inside it is a single tape in a tape player. He pulls it out and places it on the table between the two of them. Jon waits in silence. When Martin speaks again, his voice isn’t yelling anymore, but rather filled with grief.
“I keep listening to this tape over and over again, hearing your voice for the last time. Hearing the static right before you… you… So take it. It’s yours and I can’t keep listening to it. I can’t keep holding onto you. You died and I can’t keep pretending that you came back. That you’re going to come back. So, when I leave, don’t try and contact me. Please. You died, Jon and I want it, I need it to stay that way.”
Eternity hangs between them, each waiting for the other.
“Ok,” Jon responds.
He doesn’t know what else to say. Martin’s right, the Jon he was is gone. He isn’t Jonathan Sims. All he is is what Jonathan Sims left behind. A shell with no memories. A reminder. It was easier for the others with their friendship, but Martin was special and the fact that he couldn’t even say goodbye properly was tearing him apart with grief. He was right, this was a mistake. Jon stares at his tea for a long time.
When he looks up, Martin is gone, his tea untouched.
Jonathan has the same nightmare again.
_____
“So how do we do it.”
“The lynchpin. The thing that’s allowing the Entities to stay here. It was never Jonah Magnus.”
“So, all we need to do is destroy it.”
“Yes.”
“Jon…”
Sounds of shuffling. Someone is looking for something. The sounds of an embrace. Footsteps from a single person.
“Jon. What are you doing?”
“It’s me.”
“No…”
“I’m sorry Martin.”
A grunt of pain. Someone running. Static. The click of a tape ending.
_____
Daisy said she’d be around later. Apparently, Martin wasn’t talking to anyone anymore and she was worried for the both of them. He lets her know he’s leaving the door unlocked and she should just come in.
He doesn’t listen to the tape, instead he leaves it on the table with a note.
I’m sorry but I’m not Jonathan Sims. I just need time to myself to think, to figure out who I am.
With that, Jon leaves.
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365daysofsasuhina · 5 years
Text
[ 365 Days of SasuHina || Day One Hundred Fifty-Nine: Gratitude ] [ Uchiha Sasuke, Hyūga Hinata ] [ SasuHina ] [ Verse: Of Monsters and Men ] [ AO3 Link ]
“You know...I never really did thank you for saving me.”
Glancing up, Sasuke gives Hinata a quick once-over. “...didn’t you?”
“I don’t think so…”
“You sort of ended up saving me. I think we’re even, aren’t we?”
“Well, that’s not - I mean more like -” Hinata gives a small, huffing breath. “...I don’t mean in the sense of debt. I mean more like...showing my...appreciation?”
A dark brow perks. “...okay…?”
“It just feels like I should.”
“You don’t have to.”
“But I want to!”
“Well, I’m not about to stop you.”
Her cheeks puff. “...well…”
“Well what?”
“Do you...have any ideas?”
“...ideas of what you should...do?”
“Yeah! I don’t know what vampires like, or...do. Or...w-whatever.”
That earns a short snort of amusement. “You know, we’re not so different from humans. We just...live longer. Have better senses. It’s not like we’re aliens, Hyūga.”
“When are you ever going to start calling me Hinata? You told me to call you Sasuke.”
“And you still insist on suffixes.”
“Because it’s polite!”
“So is using the family name.”
“But you don’t use suffixes…”
“...we’re getting off-topic, Hyūga.”
Another pout.
Snorting again - softer this time - Sasuke leans back to think. They’re currently sitting in a cafe that’s open late given it’s a Saturday - it’s the only reason he can be here. Dark eyes flicker over their surroundings as he mulls it over. It’s pretty crowded, which is good - less chance to be overheard among all the other chitchat. Something to repay him, huh…?
He’d still insist she doesn’t need to, but that’s not her point, is it? She wants to. Which means she’s not going to drop it until he gives her an answer. He could just throw out something random to get her off his back, but...he doesn’t feel like doing that.
“...what are things you like?”
“Tomatoes.”
The quick, blunt answer makes her blink in surprise. “...uh -?”
“They’re my favorite vegetable. Fruit. Whatever.”
After a pause, Hinata bursts into giggles.
“...what?”
“Nothing, I just...w-wasn’t expecting that.” She wipes at her eyes. “Tomatoes...okay. Anything else?”
“...I play guitar.”
“You do?”
“Mhm. Could get me some new picks.”
A brow perks. “...okay.”
...that wasn’t a winner, was it?
“I dunno, Hyūga. I’m not good at this sort of thing. You know how hard it is to ask for new gifts when you’ve had like a hundred birthdays? You start to run out of ideas after all while.”
Laughing softly, Hinata nods. “I guess that’s a good point...I’ll think of something for you. How about that? Trust me enough?”
“...I think so.”
“...and I thought you said you were seventy?”
He deadpans. “...I was exaggerating. Y’know, a joke?”
She pouts at him.
“...I will be seventy in July.”
That gets her to perk up. “Oh…?”
Sasuke can practically hear the gears turning. Amused, he gives a grin. “Mhm.”
An awkward silence as she waits for a date...and seems to debate just asking.
“...twenty-third.”
“Oh! O-okay.”
“And no, you don’t have to get me something then, too. I don’t need gifts. If anything I’m tired of gifts.”
“Well that’s no fun…”
“Neither is going through the same song and dance seventy times. Trust me Hyūga, I’ll live without a birthday present. If anything, it makes more sense for me to give you something. Since you’re still a kid.”
That ruffles her feathers. “I am not!”
“You are to me.”
“You -! But -!”
He actually gives a small burst of laughter. “Kidding, Hyūga. Kidding. Seriously though, you’d enjoy it more than I would. And so would I.”
She goes a bit demurely quiet.
“...anyway, don’t sweat it, okay? I know you’re grateful. And so am I. I really don’t think we need to get all mushy about it, when we’ve both already paid our debts. And hopefully...there won’t be any need to tick off another tally, all right?”
Hinata doesn’t answer, so...he assumes she’s still determined.
Humans can be such stubborn little things...and she’s among the worst of the few he’s had the chance to meet.
She’s also the only one he’s ever known who also discovered his specie.
It’s still a little...odd. And yet in some ways, it feels completely normal.
A short while later they head back out. “Want an escort home?”
“Do I have any choice?” she asks. “You told me not to go anywhere alone, remember?”
“Still polite to ask. Give the illusion you’ve got any say, right?”
Thankfully he has a coven car, so it doesn’t take them long at all. Pulling right up to the dorm, Sasuke even walks her to the entrance, hood drawn and shades over his eyes.
“Sunglasses at night?”
His lips quirk. “Gotta be covert, Hyūga.”
“Uh huh.” Smiling, she waves before heading in.
Well...one less thing to worry about for tonight.
Getting back into his vehicle, Sasuke lingers for a little while longer...just to be sure. In truth, he can’t know if Madara’s gone so far as to get someone into the dormitory. Getting a keycard would be all too easy...so he waits to see if anyone reemerges.
After ten minutes of stillness, he takes his leave.
The rest of the night is spent on patrol. There’s one small incident of a werewolf being spotted by a human. A few smooth lines and a little chemical coaxing later, they’re sure it was just one of those strange people who dress up in animal costumes having a laugh.
After that, he’s allowed to head home to his apartment. It’s nothing fancy. Spacious and completely free, as Madara happens to own the entire building...and in a sense, almost everyone in it.
Flopping atop his bed as the sun rises, Sasuke stares at his ceiling, feeling wide awake. Sleep’s been harder and harder to come by nowadays. Too much to think about. And it’s not like vampires need sleep nearly as often as humans do...it just feels normal to. And what else is there to do during the daylight hours?
Next thing he knows, he’s jerking awake as his phone gives a little jingle. It’s...dark again already? How out was he…?
Sitting up and rubbing at his face with a yawn, he opens his phone and digs into his messages.
Huh...seems Hinata’s got something for him already. That was fast. She wants to just come over, but...he doesn’t want her anywhere near this building unless she has to be. It’s just...not safe.
Besides, he should just meet her at her dorm. He takes his advice seriously: he doesn’t want her alone during the night. Telling her as much via text, he drives over and parks before making his way to the door.
She’s already there, waiting. “Hey!”
“Hey.”
“Want to come in?”
A blink. He hasn’t...been in here yet. Just out front. Or...around the back, when he’d been wounded. “...sure.”
She’s on the third floor, and Hinata opts for the stairs, which he appreciates. “I’ve got a single, so...we won’t have any company.”
He just nods.
Once they’re in and she shuts the door, he glances around. It’s...rather plain. Not that he expected much. She’s got a pretty motivational poster on one wall, a plant in her window, and her scheme is clearly white and purple. It’s all so inherently her, none of it catches him by surprise.
“Okay...close your eyes.”
Sasuke just blinks owlishly.
“...please?”
“...all right.” Doing as asked, he sighs lightly, hearing her rummage around for something. After a minute of bustle, she tells him to look.
There’s two things. One is a box - some kind of...plant grower...thing?
The other...is a tomato plant.
He stares.
Nibbling her lip, she asks, “...do you like it?”
“...never had a plant before.”
“Oh! Well...apparently it can be a little hard to grow one inside, but uh…” She gestures to the box. “This should help! And I put a sticky note with an advice blog on it inside. They had some good tips! I dunno, I just thought…” Hinata shrugs. “...you’d like something to...do. With something you enjoy! I don’t know if you’ll actually get any tomatoes to grow, but...you can try?”
Looking to her as she explains, Sasuke then looks to his gifts. “...no one’s ever given me a whole plant before. Itachi’ll get me random fruits, but...this is a first.”
“Well...I’m studying horticulture, so...I thought it appropriate!” She gives a little smile. “So now you’ve got something to...remember me by!”
That earns a soft snort. “Like I could forget you…”
“Well...s-still.” Her cheeks go a light shade of pink.
“...thanks. I’ll set it up when I get home.”
Her grin only grows.
She helps him carry them down to his car. “If it ever starts to look a little...sad, let me know! I can come take a look.”
Sasuke hesitates. He’d really rather she not come to his apartment… “Yeah, sure.”
He’ll just have to do this on his own. Without any screw ups.
“Anyway, um…” She seems to hesitate. “...have fun?”
He snorts. “I’ll try. I’ll send you a pic when it’s done.”
“Okay!”
“But for now, get back in and sleep.”
“Okay, okay...goodnight, Sasuke-san.”
“Night, Hyūga.”
It’s a short ride home, managing to carry both gifts up just fine on his own. The planter gizmo takes a little work, but...he gets it going. After watering as recommended, he snaps a picture as promised, sending it to her phone.
He better not get a reply until morning, or she’s getting scolded.
Looking it over, Sasuke allows a hint of a smile. Well...there’s worse ways to show gratitude. At least now there’s something else living in this rather...empty space.
...maybe he’ll give her something in return.
But that’s something to consider another night.
                                                            .oOo.
     *insert vampires drinking ketchup rather than blood joke here* x3      This is kinda random, buuut I took a bit of a writing break today after my major ship week burnout, lol - so this is...later than it should have been. -I got lost playing Sims, okay, shush.-      Hinata's love of plants and Sasuke's love of tomatoes come together to make the perfect gift: a tomato plant! Apparently they're kinda hard to grow indoors (not that that's news to me - I can't grow ANYTHING. That's my brother's skill, not mine lol), so Sasuke's got his work cut out for him. We'll see how he does!      But for now, I need to sleep, lol - thanks for reading!
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kya-martin-blog · 5 years
Text
not so berry legacy challenge
Not So Berry Legacy Challenge
Do you like the rainbow? Do you like the idea of playing with berry Sims but hate berry Sims? Do you want to mess around with aspects of the game you’ve never used before? Boy, do I have the challenge for you!
Welcome to the Not So Berry Legacy Challenge, a ten generation legacy with a focus on bright colors and new experiences.
Basic Rules:
Each heir must represent the color of the generation (i.e. hair, makeup, clothing), but brightly colored skin is not necessary (these aren’t actually berry Sims, that’s the joke). Of course, this is optional but a big portion of the fun.
The colors of the spouses don’t matter as they aren’t part of the challenge. Unless otherwise stated you can do whatever you please with them.
Money cheats can be used, but not excessively. Suggestion: use freerealestate for your first home, but no cheats afterward.
You may live wherever you please unless something is specified in the rules of a generation.
Every generation is supposed to complete both the career and aspiration of the heir unless explicitly stated otherwise.
Keep the lifespan on normal.
If you play this challenge and want to share it with us, go ahead and post with #notsoberry so we can see!
My good friend @alwaysimming​ and I kind of created this challenge on accident, but I think it turned out pretty great. We wanted to make something that forced us to play with parts of the game we’ve never explored before. Hopefully you’ll have fun too. You can follow our gameplay on @mintiphresh​ and @lea-fey​ (pronounced “minty fresh” and “leafy”)!
Generation One: Mint
You’re a mischievous scientist that really loves the color mint. You’re career driven but still make time for silly pranks and outings with your closest friends. You love luxury and want the best for yourself and your family.
Traits: Vegetarian, Jealous, Materialistic Aspiration: Chief of Mischief Career: Scientist
Rules:
Master scientist career and complete Chief of Mischief aspiration
Master mischief and logic skills
Complete elements collection
Generation Two: Rose
You had everything you desired as a child but you were always longing for more. As an adult you have a hard time committing to relationships as you’re so focused on your career. If we had a workaholic trait in The Sims 4 you would have it. You have absolutely no maternal instincts whatsoever but you still love your child with all your heart.
Traits: Hot Headed, Snob, Romantic Aspiration: Serial Romantic Career: Politician
Rules:
Have only one child
Master the politician career and complete Serial Romantic aspiration
Master charisma skill
Leave someone at the alter (an interaction available during a wedding)
Get married for the first time as an elder
Generation Three: Yellow
Growing up you never had a close relationship with your mother and spent the majority of your time alone in your room obsessing over space. You just really love space. You’ll do whatever it takes to get to Sixam no matter the cost.
Traits: Clumsy, Ambitious, Loner Aspiration: Nerd Brain Career: Astronaut
Rules
Master rocket science and handiness skill
Master astronaut career and complete Nerd Brain aspiration
Must build a rocket ship and visit Sixam
Enter the secret lot in Oasis Springs (requiring max handiness)
Never have any close friends or relationships other than grandparent from Generation 1 until the grandparent dies
Generation Four: Grey
You always felt that you were different. While the rest of your family was busy messing around in the lab, you just wanted to be outside playing basketball. You’re very good at sports and you dream of becoming a professional athlete. To make up for your nonexistent relationship with your parents you want to be there for your own children as much as possible. Oh, and you love to sing.
Traits: Active, Slob, Music Lover Aspiration: Bodybuilder Career: Athlete
Rules
Master singing, parenting, and athletic skills
Master athlete career and complete Bodybuilder aspiration
Have three failed relationships before finding spouse, marry a neat Sim
Be good friends with all of your children
Have family movie night with your spouse and children every Sunday
Generation Five: Plum
You’ve always been good at anything you tried. It’s hard to choose a career, so why not try a few? You work as a doctor for much of your life, but as an adult realize that your true dream is to become a professional dancer. You quit your job and join the entertainer career. Basically: you’re an indecisive oddball.
Traits: Genius, Noncommittal, Dance Machine Aspiration: Renaissance Sim Career: Fast Food, Doctor, Entertainer
Rules
Master dance and two other skills of your choosing, achieve at least level eight in six skills
Complete Renaissance Sim aspiration
Get divorced and then later remarried to the same Sim
Must live in at least three different worlds over the course of your life
Generation Six: Orange
You’re the black sheep of your family (but with orange hair) and you were raised in a hectic household. You’ve always wanted to cause mayhem, but you’re just really bad at being evil. You enjoy breaking into your neighbors’ houses and eating their food. You really love baking and spend the majority of your spare time eating sweets.
Traits: Evil, Self-Assured, Glutton Aspiration: Public Enemy Career: Criminal
Rules
Master baking and charisma skills
Master criminal career and complete Public Enemy aspiration
Must live in a ‘needs TLC’ apartment for entire young adult life
Have twins, but only those two children (you may cheat for this)
Insist on being evil (claim to be criminal mastermind) but nobody believes you, not even your own children
Generation Seven: Pink
You grew up poor and are living paycheck to paycheck working in the business career just as your parents did. You long to write romance novels but are too afraid to quit your steady job to follow your dreams. You’re very practical and you know the chances of making it as a writer are slim, so you stay working at your nine to five. As an adult you finally decide to pursue your dreams. You’re a hopeless romantic, but your unflirty nature makes it nearly impossible to find love.
Traits: Neat, Unflirty, Creative Aspiration: Best Selling Author Career: Business
Rules
Complete postcard collection
Master writing and wellness skills
Complete Best Selling Author aspiration
Have a well-maintained garden
Quit day job as an adult to pursue dreams (mid-life crisis much?)
Generation Eight: Peach
Your mother always taught her to follow her dreams. You’ve always wanted to be a detective. You’ve always wanted to be a comedian. Well dang it, you can do both! Detective by day, comedian by night, you can do anything you set your mind to.
Traits: Foodie, Lazy, Goofball Aspiration: Joke Star Career: Detective
Rules
Marry a co-worker
Must play an instrument
Master gourmet cooking and comedy skills
Master detective career
Must live in a different world than the one he/she was raised
Generation Nine: Green
You were caught hacking by a major tech company that then offered you a position in their firm. You know Penelope Garcia from Criminal Minds? That’s you. You’re dedicated to your work, but that doesn’t stop you from going out and having a good time. You’re the kind of person that will be at a party at 3am and then at work at 6am.
Traits: Squeamish, Geek, Cheerful Aspiration: Computer Whiz Career: Tech Guru
Rules
Master mixology, video gaming, and programming skills
Master tech guru career and complete Computer Whiz aspiration
Must accept every invitation to parties/outings with your friends
Have at least five good friends and five enemies
Generation Ten: Blue
You have the perfect life. White picket fence, loving spouse, beautiful children. But why do you still want more? You have a one time secret affair and will regret it for the rest of your life. Afterward you pour your soul into raising your children and fixing your marriage. You never admit the affair to anyone and dedicate your life to being the perfect mother.
Traits: Gloomy, Perfectionist, Family Oriented Aspiration: Super Parent Career: Critic
Rules
Adopt at least one child
Master the photography, cooking, and parenting skills
Master critic career and complete Super Parent aspiration
Must marry high school sweetheart and stay with them until you die
Have a one time secret affair
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sotutute-yan · 6 years
Text
@SOTUTUTE NOT SO BERRY
Tumblr media
Not So Berry Legacy Challenge Do you like the rainbow? Do you like the idea of playing with berry Sims but hate berry Sims? Do you want to mess around with aspects of the game you’ve never used before? Boy, do I have the challenge for you! Welcome to the Not So Berry Legacy Challenge, a ten generation legacy with a focus on bright colors and new experiences. Basic Rules: Each heir must represent the color of the generation (i.e. hair, makeup, clothing), but brightly colored skin is not necessary (these aren’t actually berry Sims, that’s the joke). Of course, this is optional but a big portion of the fun. The colors of the spouses don’t matter as they aren’t part of the challenge. Unless otherwise stated you can do whatever you please with them. Money cheats can be used, but not excessively. Suggestion: use freerealestate for your first home, but no cheats afterward.(I didn't use freerealestate.)  
You may live wherever you please unless something is specified in the rules of a generation. Every generation is supposed to complete both the career and aspiration of the heir unless explicitly stated otherwise. Keep the lifespan on normal. If you play this challenge and want to share it with us, go ahead and post with #notsoberry on twitter, tumblr, or even the gallery so we can see!
Generation One: Mint
You’re a mischievous scientist that really loves the color mint. You’re career driven but still make time for silly pranks and outings with your closest friends. You love luxury and want the best for yourself and your family.
Traits: Vegetarian, Jealous, Materialistic
Aspiration: Chief of Mischief
Career: Scientist
Rules:
Master scientist career and complete Chief of Mischief aspiration
Master mischief and logic skills
Complete elements collection
Generation Two: Rose
You had everything you desired as a child but you were always longing for more. As an adult you have a hard time committing to relationships as you’re so focused on your career. If we had a workaholic trait in The Sims 4 you would have it. You have absolutely no maternal instincts whatsoever but you still love your child with all your heart.
Traits: Hot Headed, Snob, Romantic
Aspiration: Serial Romantic
Career: Politician
Rules:
Have only one child
Master the politician career and complete Serial Romantic aspiration
Master charisma skill
Leave someone at the alter (an interaction available during a wedding)
Get married for the first time as an elder
Generation Three: Yellow
Growing up you never had a close relationship with your mother and spent the majority of your time alone in your room obsessing over space. You just really love space. You’ll do whatever it takes to get to Sixam no matter the cost.
Traits: Clumsy, Ambitious, Loner
Aspiration: Nerd Brain
Career: Astronaut
Rules:
Master rocket science and handiness skill
Master astronaut career and complete Nerd Brain aspiration
Must build a rocket ship and visit Sixam
Enter the secret lot in Oasis Springs (requiring max handiness)
Never have any close friends or relationships other than grandparent from Generation 1 until the grandparent dies
Generation Four: Grey
You always felt that you were different. While the rest of your family was busy messing around in the lab, you just wanted to be outside playing basketball. You’re very good at sports and you dream of becoming a professional athlete. To make up for your nonexistent relationship with your parents you want to be there for your own children as much as possible. Oh, and you love to sing.
Traits: Active, Slob, Music Lover
Aspiration: Bodybuilder
Career: Athlete
Rules:
Master singing, parenting, and athletic skills
Master athlete career and complete Bodybuilder aspiration
Have three failed relationships before finding spouse, marry a neat Sim
Be good friends with all of your children
Have family movie night with your spouse and children every Sunday
Generation Five: Plum
You’ve always been good at anything you tried. It’s hard to choose a career, so why not try a few? You work as a doctor for much of your life, but as an adult realize that your true dream is to become a professional dancer. You quit your job and join the entertainer career. Basically: you’re an indecisive oddball.
Traits: Genius, Noncommittal, Dance Machine
Aspiration: Renaissance Sim
Career: Fast Food, Doctor, Entertainer
Rules:
Master dance and two other skills of your choosing, achieve at least level eight in six skills
Complete Renaissance Sim aspiration
Get divorced and then later remarried to the same Sim
Must live in at least three different worlds over the course of your life
Generation Six: Orange
You’re the black sheep of your family (but with orange hair) and you were raised in a hectic household. You’ve always wanted to cause mayhem, but you’re just really bad at being evil. You enjoy breaking into your neighbors’ houses and eating their food. You really love baking and spend the majority of your spare time eating sweets.
Traits: Evil, Self-Assured, Glutton
Aspiration: Public Enemy
Career: Criminal
Rules:
Master baking and charisma skills
Master criminal career and complete Public Enemy aspiration
Must live in a ‘needs TLC’ apartment for entire young adult life
Have twins, but only those two children (you may cheat for this)
Insist on being evil (claim to be criminal mastermind) but nobody believes you, not even your own children
Generation Seven: Pink
You grew up poor and are living paycheck to paycheck working in the business career just as your parents did. You long to write romance novels but are too afraid to quit your steady job to follow your dreams. You’re very practical and you know the chances of making it as a writer are slim, so you stay working at your nine to five. As an adult you finally decide to pursue your dreams. You’re a hopeless romantic, but your unflirty nature makes it nearly impossible to find love.
Traits: Neat, Unflirty, Creative
Aspiration: Best Selling Author
Career: Business
Rules:
Complete postcard collection
Master writing and wellness skills
Complete Best Selling Author aspiration
Have a well-maintained garden
Quit day job as an adult to pursue dreams (mid-life crisis much?)
Generation Eight: Peach
Your mother always taught her to follow her dreams. You’ve always wanted to be a detective. You’ve always wanted to be a comedian. Well dang it, you can do both! Detective by day, comedian by night, you can do anything you set your mind to.
Traits: Foodie, Lazy, Goofball
Aspiration: Joke Star
Career: Detective
Rules:
Marry a co-worker
Must play an instrument
Master gourmet cooking and comedy skills
Master detective career
Must live in a different world than the one he/she was raised
Generation Nine: Green
You were caught hacking by a major tech company that then offered you a position in their firm. You know Penelope Garcia from Criminal Minds? That’s you. You’re dedicated to your work, but that doesn’t stop you from going out and having a good time. You’re the kind of person that will be at a party at 3am and then at work at 6am.
Traits: Squeamish, Geek, Cheerful
Aspiration: Computer Whiz
Career: Tech Guru
Rules:
Master mixology, video gaming, and programming skills
Master tech guru career and complete Computer Whiz aspiration
Must accept every invitation to parties/outings with your friends
Have at least five good friends and five enemies
Generation Ten: Blue
You have the perfect life. White picket fence, loving spouse, beautiful children. But why do you still want more? You have a one time secret affair and will regret it for the rest of your life. Afterward you pour your soul into raising your children and fixing your marriage. You never admit the affair to anyone and dedicate your life to being the perfect mother.
Traits: Gloomy, Perfectionist, Family Oriented
Aspiration: Super Parent
Career: Critic
Rules:
Adopt at least one child
Master the photography, cooking, and parenting skills
Master critic career and complete Super Parent aspiration
Must marry high school sweetheart and stay with them until you die
Have a one time secret affair
check nbs rules
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olivejarsimmer · 6 years
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My Tweaked NSB Challenge Masterlist
So as I’ve been waiting to get my laptop fixed to play The Sims again, I’ve been wanting to play the Not So Berry challenge really badly. I’ve played it through a few times before, but every time I had a hard time getting into it because I couldn’t get into the story behind my sims’ family. So I decided to make a whole compiled and updated list with both the original challenge, the extended challenge, and a few more generations so it’s up to date with all the current expansions and game packs that are out right now. I will also continue to update the masterlist as more content comes out!
If you decide to use the generations I created, (Anything that is in bold is my own personal writing to tailor each generation to my own personal gameplay) tag it with #olivejarsimmer and I’ll do my best to like every single one! 
Sidenote: I also ran out of colors to use, so I started doing “color palettes” that you can use only a select few colors besides just one color.
Sidenote #2: I DID NOT CREATE THIS CHALLENGE. THIS POST IS ONLY FOR ENTERTAINMENT PURPOSES AND ALL CREDIT BESIDES MY OWN ADDED GENERATIONS GOES TO THE ORIGINAL CREATORS...
That all being said, happy simming ;)
Generation One: Silver and Gold
You woke up one day in Strangerville with no recollection of what has happened to you -- where you come from, who you are, what you’re doing there. All you know is that the names on your license and other personal files doesn’t match up with the one memory you have left of your true identity; your real name. You assume this is for some important reason that you need to find out. You decide to join the military to try and poke around and find out more information, only to get sucked into the mystery of Strangerville. You also gain a distrust for most federal-ran things, so you try your best to live off the land anyway that you can and would rather not have too many flashy things.
Traits: Paranoid, Kleptomaniac, Good
Aspiration: Strangerville Mystery
Career: Military
Rules:
Master military career & complete Strangerville Mystery aspiration
Buy beehive & maintain small garden & only have a small one-floor house -- the smaller the better!
Master logic, athletic, & gardening skill
Have one-night stand while trying to get Strangerville info that results in your only child.
Generation Two: Mint
You’re a mischievous scientist that really loves the color mint. You’re career driven but still make time for silly pranks and outings with your closest friends. You love luxury and want the best for yourself and your family.
(My take: You’ve grown up surrounded by the mystery of both your parent’s real identity and the truth behind the town you grew up in as a child, something about it consumed you. You decided that -- even with your natural mischievous behavior -- you wanted to become a scientist to make sure what happened in Strangerville never happens again...not to mention your fascination with otherworldly things that can be explained through science. You also try to live a big, luxurious life due to not having much as a child.)
Traits: Vegetarian, Jealous, Materialistic Aspiration: Chief of Mischief Career: Scientist
Rules:
Master scientist career and complete Chief of Mischief aspiration
Master mischief and logic skills
Complete elements collection
Generation Three: Rose
You had everything you desired as a child but you were always longing for more. As an adult you have a hard time committing to relationships as you’re so focused on your career. If we had a workaholic trait in The Sims 4 you would have it. You have absolutely no maternal instincts whatsoever but you still love your child with all your heart.
Traits: Hot Headed, Snob, Romantic Aspiration: Serial Romantic Career: Politician
Rules:
Have only one child
Master the politician career and complete Serial Romantic aspiration
Master charisma skill
Leave someone at the alter (an interaction available during a wedding)
Get married for the first time as an elder
Generation Four: Yellow
Growing up you never had a close relationship with your mother and spent the majority of your time alone in your room obsessing over space. You just really love space. You’ll do whatever it takes to get to Sixam no matter the cost.
Traits: Clumsy, Ambitious, Loner Aspiration: Nerd Brain Career: Astronaut
Rules
Master rocket science and handiness skill
Master astronaut career and complete Nerd Brain aspiration
Must build a rocket ship and visit Sixam
Enter the secret lot in Oasis Springs (requiring max handiness)
Never have any close friends or relationships other than grandparent from Generation 1 until the grandparent dies
Generation Five: Grey
You always felt that you were different. While the rest of your family was busy messing around in the lab, you just wanted to be outside playing basketball. You’re very good at sports and you dream of becoming a professional athlete. To make up for your nonexistent relationship with your parents you want to be there for your own children as much as possible. Oh, and you love to sing.
Traits: Active, Slob, Music Lover Aspiration: Bodybuilder Career: Athlete
Rules
Master singing, parenting, and athletic skills
Master athlete career and complete Bodybuilder aspiration
Have three failed relationships before finding spouse, marry a neat Sim
Be good friends with all of your children
Have family movie night with your spouse and children every Sunday
Generation Six: Plum
You’ve always been good at anything you tried. It’s hard to choose a career, so why not try a few? You work as a doctor for much of your life, but as an adult realize that your true dream is to become a professional dancer. You quit your job and join the entertainer career. Basically: you’re an indecisive oddball.
Traits: Genius, Noncommittal, Dance Machine Aspiration: Renaissance Sim Career: Fast Food, Doctor, Entertainer
Rules
Master dance and two other skills of your choosing, achieve at least level eight in six skills
Complete Renaissance Sim aspiration
Get divorced and then later remarried to the same Sim
Must live in at least three different worlds over the course of your life
Generation Seven: Orange
You’re the black sheep of your family (but with orange hair) and you were raised in a hectic household. You’ve always wanted to cause mayhem, but you’re just really bad at being evil. You enjoy breaking into your neighbors’ houses and eating their food. You really love baking and spend the majority of your spare time eating sweets.
Traits: Evil, Self-Assured, Glutton Aspiration: Public Enemy Career: Criminal
Rules
Master baking and charisma skills
Master criminal career and complete Public Enemy aspiration
Must live in a ‘needs TLC’ apartment for entire young adult life
Have twins, but only those two children (you may cheat for this)
Insist on being evil (claim to be criminal mastermind) but nobody believes you, not even your own children
Generation Eight: Pink
You grew up poor and are living paycheck to paycheck working in the business career just as your parents did. You long to write romance novels but are too afraid to quit your steady job to follow your dreams. You’re very practical and you know the chances of making it as a writer are slim, so you stay working at your nine to five. As an adult you finally decide to pursue your dreams. You’re a hopeless romantic, but your unflirty nature makes it nearly impossible to find love.
Traits: Neat, Unflirty, Creative Aspiration: Best Selling Author Career: Business
Rules
Complete postcard collection
Master writing and wellness skills
Complete Best Selling Author aspiration
Have a well-maintained garden
Quit day job as an adult to pursue dreams (mid-life crisis much?)
Generation Nine: Peach
Your mother always taught her to follow her dreams. You’ve always wanted to be a detective. You’ve always wanted to be a comedian. Well dang it, you can do both! Detective by day, comedian by night, you can do anything you set your mind to.
Traits: Foodie, Lazy, Goofball Aspiration: Joke Star Career: Detective
Rules
Marry a co-worker
Must play an instrument
Master gourmet cooking and comedy skills
Master detective career
Must live in a different world than the one he/she was raised
Generation Ten: Green
You were caught hacking by a major tech company that then offered you a position in their firm. You know Penelope Garcia from Criminal Minds? That’s you. You’re dedicated to your work, but that doesn’t stop you from going out and having a good time. You’re the kind of person that will be at a party at 3am and then at work at 6am.
Traits: Squeamish, Geek, Cheerful Aspiration: Computer Whiz Career: Tech Guru
Rules
Master mixology, video gaming, and programming skills
Master tech guru career and complete Computer Whiz aspiration
Must accept every invitation to parties/outings with your friends
Have at least five good friends and five enemies
Generation Eleven: Blue
You have the perfect life. White picket fence, loving spouse, beautiful children. But why do you still want more? You have a one time secret affair and will regret it for the rest of your life. Afterward you pour your soul into raising your children and fixing your marriage. You never admit the affair to anyone and dedicate your life to being the perfect mother.
Traits: Gloomy, Perfectionist, Family Oriented Aspiration: Super Parent Career: Critic
Rules
Adopt at least one child
Master the photography, cooking, and parenting skills
Master critic career and complete Super Parent aspiration
Must marry high school sweetheart and stay with them until you die
Have a one time secret affair
Generation Twelve: Crimson
The overprotectiveness of your parents made you want to wander a lot and never settle. You’re still living with them while enjoying their money to go on your own escapades through the jungle.
Traits: Loves Outdoors, Snob, Materialistic Aspiration: Jungle Explorer (teen to YA) / Archaeologist (Adult to Elder) Career: Museum/Antique shop owner
Rules:
Master the selvadoradian culture and archeology skills
Must complete Jungle explorer aspiration ‘till adult lifestage and then change it to Archeaologist aspiration (finish from adult to elder)
Move out of your parents house only when adult
Must not follow a career. Can only gain money with the antique store/museum selling your explorer findings
Must own at least one relic
Generation Thirteen: Snow
Growing up in a museum/antique shop environment filled with old mystic relics and other things like that made you very interested in the supernatural. During your teenage years you met someone who claims they’re a vampire and will turn you once you’re old enough (twilight much?!). When you’re finally a young adult, you move in with that vampire, start a romance and become a vampire as well.
Traits: Gloomy, Insane, Outgoing Aspiration: Master Vampire (before pregnancy) / Good Vampire (after) Career: Secret Agent
Rules:
Master the secret agent career
Master the pipe organ and vampire lore skills
Must complete both aspirations
The hability to walk during the day is not allowed
Have only one child
Once the child is a young adult, must cure vampirism or burn in the sun (both parents)
Generation Fourteen: Teal
Your parents spent the days locked inside their catacombs and only came out during the night, so pets were your closest friends. You learned to love and nurture them very soon in your life and want to dedicate yourself to their medical care.
Traits: Cat lover, Dog lover, Childish Aspiration: Friend of the Animals Career: Veterinarian
Rules:
Complete the friend of the animals aspiration
Must move out once becomes into a YA
Master the veterinarian skill
Own a 5 star vet clinic
Must own a vet clinic as only job
Own at least 3 pets
Generation Fifteen: Honey
Much like your parents, you learned to love the animals around you and decide to dedicate your career to that, only not as much as one of your parents did ‘cause there should always be some time left for bowling.
Traits: Insider, Outgoing, Hates Children Aspiration: Leader of the Pack Career: Store owner (can only earn  money with a store that only sells stuff for pets)
Rules:
Create a Bowling group for your friends and one for your enemies
Must have at least one pet that’s the son/daughter from the pets of the past generation
Master the pet training and bowling skill
Collect all feathers
Must live in the same town as the parents
Generation Sixteen: Coral
The feeling that you never got love from one of your parents always made you go to food as a coping mechanism, and since the “make money with your own business” thing is practically part of the family blood, passion for food makes you want to open your own restaurant
Traits: Glutton, Hot-Headed, Noncommittal Aspiration: Master Chef Career: Own a restaurant
Rules:
Eat all foods from festival stands at least once
Must get a 5 star restaurant
Must live in San Myshuno
Master the master chef aspiration
Master the cooking, gourmet cooking and baking skills
Can’t have a life long partnet and must be single when an elder
Generation Seventeen: Charcoal
You’re a dreamer trying to make it in the big city and you love it. You know what you’re capable of and believe that success runs in your veins, so you really dedicate yourself to learn everything you can while in school. You hope to make a living by selling your own art and eventually turning into a big fish.
Traits: Ambitious, Perfectionist, Art Lover Aspiration: City Native Career: Painter + Own an art gallery
Rules:
Must live in a shabby apartment ‘till you make enough money to move to a penthouse
Master the mixology, photography, and painting skills
Be an excellent student
Work as a barista when a teen
Complete the city native aspiration
Master the painter career
Generation Eighteen: Lime
You’re breaking a pattern and reconecting to nature. You found a house outside of the big city and is moving there with nothing but the clothes on your body.
Traits: Loves the Outdoors, Kleptomaniac, Loner Aspiration: Freelance Botanist / Angling Ace / The Curator and Outdoor Enthusiast Career: None
Rules:
You can only make money by selling collectibles, the things from your garden or things you stole
Cannot own a tv, computer, tablet or anything like that
Master the gardening, wellness, herbalisim and handiness skills
Master all the aspirations (because this is such a long list, you may purchase the extender of life with reward points)
Can only have a child ten (or less) days before turning into an elder
Turn into a plantsim at some point
Generation Nineteen: Emerald
When you find out that your mom/dad made a choice by living a simple life you become obsessed with power. Your goal in life is to be rich and own everything you didn’t have access to as a child, no matter what it takes.
Traits: Kleptomaniac, Materialistic, Snob Aspiration: Fabulously Wealthy / Mansion Baron Career: Like I said before, you’d do anything to have the fabulous wealthy life you dream of, so everything goes (aka the black widow gen)
Rules:
Must complete both the fabulously wealthy and mansion baron aspirations
Marry a rich sim and have at least one child, then divorce or get rid of the husband/wife
Master the charisma, wellness and logic skill
The mansion must have a room dedicated to wellness and spa equipment
Generation Twenty: Primary Colors (red, blue, yellow)
You grew up with only one biological parent all your life, but that never set you back in the world. In fact, with your wealthy upbringing, you’ve naturally been two steps ahead of the rest of the world. You’ve always been in the spotlight because of your family’s wealth -- and your parent ate that up by forcing you into that role and heavily encouraging you to take up acting, social media, and film making. So naturally you have this built up pressure to be at the top of the game with fame -- but in all reality you have just a deep love for acting and direction and filmmaking.
Traits: Ambitious, Creative, Snob
Aspiration: Fame (??? I don’t have get famous yet lol)
Career: Acting Career
Rules:
Master acting career & aspiration
Master photography, film making, & writing skills
You must master fame aspiration before parent dies
Live in same house all of life
Marry 4 times throughout life and have at least one child from each marriage
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stompsite · 6 years
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So I Played FFXV
In most of my articles, I start out by presenting a problem. Maybe a lot of gamers hate zombies, and I want to write about a zombie game I love, so I present the problem of the zombie game, explaining in detail why I’m sympathetic to the concerns of people who hate zombie games, before explaining how the zombie game I love gets around that problem.
I do this because we’re rarely wrong about our feelings, but we’re often wrong about why. If I wrote “here’s a good zombie game,” no one would want to read that if they don’t like zombie games. By writing “this is why zombie games bore you and here’s how zombie games can excite you,” I appeal to a broader audience.
This brings me to Final Fantasy XV, a game one of my backers asked me to cover.
Good games writing often happens when an expert explains the ins and outs of a genre they know well to an audience they assume are quite intelligent but aren’t as familiar with the subject as they are. When I wrote about walking sims last year, I sat down and I went “okay, a lot of you are bored with walking sims. Why is that?” My editor’s boss didn’t seem to like it that much, insisting that the walking sim didn’t need any defending (even though The Chinese Room, developers of walking sims, had just shut down, and Tacoma, a walking sim with magazine covers, had sold a mere 10,000 copies). But I think people have strong feelings about things and they want to understand those feelings, so having an expert help them out without talking down to them is wonderful.
A little bit of history.
I may be an expert on video games, but I am most assuredly not an expert on JRPGs.
Unlike most people, I didn’t grow up with video game consoles. I saw a meme posted the other day saying “you can’t argue with me about games unless your first console was a Genesis or NES.” Mine was an Xbox 360, but I’ve been playing computer games for a great deal longer. Since Japan didn’t make many computer games (oh, sure, Final Fantasy VII was developed for Windows 95, but I don’t recall seeing it amidst the Diablo 2, Planescape Torment, and Half-Life boxes at CompUSA back in the day), JRPGs were never really a part of my gaming diet.
It’s not to say that JRPGs weren’t appealing. When my wisdom teeth were pulled, my mom brought our little 13” portable TV into my room and let me watch movies. I stumbled upon UHF channel 53, which broadcast a pirated version of TechTV, which was, at the time, airing Anime Unleashed, a block of awesome anime shows like Last Exile and Crest of the Stars. Most anime I’d seen up to that point was the stuff we got on kid’s shows, like Yu-Gi-Oh! and Pokemon. Digimon aside, most of it was garbage. Watching Boogiepop Phantom or Serial Experiments Lain during late nights on this stupid little black and white TV was something else entirely.
Since then, I’ve loved good anime aesthetics, so you’d think that JRPGs would be my jam. I thought so too, which is why I started talking to friends about them, but every time I did, my friends would talk about what confusing bullshit they were--especially, at the time, Final Fantasy X. “...but Final Fantasy VIII is better!” they’d tell me, and of course I’d ask them about that, and they’d tell me even more confusing bullshit. Plus, the whole turn-based gameplay thing was a huge turnoff. I got into other games, like Age of Empires and Unreal Tournament. They were more interesting. Games like Max Payne had way better stories than Final Fantasy VIII, that’s for sure.
Once, someone got me into Earthbound on an emulator, and I fell in love with it, until someone kidnapped zippy--I think she has a ‘real’ canon name but I don’t know what it is and I don’t want to know--and I couldn’t beat any of the fights because I didn’t understand the concept of grinding. Over the years, I tried other JRPGs, because the premise and the art sounded cool, but I bounced off the gameplay or the presentation time and time again. The closest I got to loving a JRPG was Dragon’s Dogma, and that was more of an open world sandbox game than any kind of RPG.
This brings me to another point.
JRPGs aren’t RPGs.
People usually protest when I make this point. Either I’m wrong or it doesn’t matter, they say, but I think it does matter because I’m a game designer, and understanding the specifics of genre is a really useful skill for a game designer to have. When I look at the JRPG, I see a lot of very specific elements that make them stand apart. If I say “I want to make an RPG,” chances are, I will not make something like a JRPG. If I say “I want to make a JRPG,” I will. The mechanics are distinct and interesting and worth examining on their own; no JRPG in existence could ever stand up to even a half-decent RPG if we judged it by RPG terms. The roleplaying just isn’t there.
Judging JRPGs by their own standards lets us see these wonderful games for what they really are. JRPGs are not RPGs from Japan. They’re not even RPGs. Once, when I made this argument, a guy fought back by arguing that a game wasn’t an RPG unless it had a party (Witcher 3 doesn’t), a bestiary (pretty sure New Vegas hasn’t got one), was turn-based (quick, someone tell Dragon Age!), and had a linear narrative (hahahahahahaha!).
“But you’re playing a role!”
Playing a role means following a script, which is what you do in any game without choice and consequence. Roleplay is a specific kind of improvisational acting that’s about creating and defining your relationship with the world around you. Dragon Age: Origins is a roleplaying game: you can be a dwarf commoner or a human noble or whatever, and your various choices will have major impacts on your relationships. You can define the person that you are. They are tabula rasa.
In every JRPG I’ve ever seen, you are a specific character with a specific personality, and while you may have some choices--Noctis in FFXV can choose to let the crew pull over and take a group photo whenever Prompto asks him too--those choices have little impact on the overall narrative or Noctis’ relationships with the characters around him. Lunafreya will always love him, Gladiolus will always get mad at him when Ignis loses his vision, etc.
Different kinds of games.
Pillars of Eternity, which isn’t a great game, but one I enjoyed well enough, let me set my character’s stats prior to playing the game. I defined my character as a rogue with great mechanical skills and dexterity. In Final Fantasy XV, when you level up… you can’t really control how your character’s stats changed.
None of this is bad! It’s just different, like the difference between a third person shooter and a first person shooter. First person shooting lets you focus on the environment and your interactions with it, but third person shooters tend to focus on your character. They have their own unique strengths. You can’t judge a first person shooter by third person standards and vice versa. The same is true with JRPGs and RPGs. They are different games. And that’s good.
The Game:
When it comes to Final Fantasy XV, this is the foundation I have. I’m vaguely turned off by all the stories I’ve heard, I love the aesthetics of most of them, and the gameplay is something I feel is wholly distinct from other games.
Final Fantasy XV appealed to me because it had real-time action combat instead of being a heavily menu-focused turn-based affair.
So, here’s the deal: you’re Prompto, a prince, who is on his way to meet the object--and really, she is treated like an object in this game--of his arranged marriage, Lunafreya, who’s the princess of a rival kingdom, I guess? Except the wiki says she’s a captive of Niflheim, but she seems to get along well with her brother, who is in charge of the armies of Niflheim, so… like… yeah, I don’t really know what’s going on there.
The wiki also says she’s the “main heroine” of the game, even though she barely has any screen time at all. She has magical powers that cures people of some weird plague that’s making nights last longer, except that the nights are still getting longer and more people are succumbing to the plague, so she’s really bad at her job.
Honestly, she’s just there to look pretty and say things like “Noct, please hurry.” Then she dies. Then one time her ghost shows up and uses force powers to save the crew by removing plot armor that was only put there so she could show up to remove it.
She is not emotionally important to you.
This isn’t like Alan Wake, a game that reveals over time the complex nature of Alan’s relationship and just how wonderful of a person Alice Wake is. In that game, Alan was motivated by guilt, and you, as a player, could connect to him because you got to see all of this unfold. You wanted to help Alan find Alice not because “Alice is Alan’s wife,” but because you saw that these two wonderful, flawed people loved and cared for each other and deserved happiness.
Lunafreya is a pantomime of a love interest, but there’s never any real love there, so there’s no urgency to actually chase her down, no sense of loss when she dies. It’s not all her fault though (I mean, duh, it’s Square’s fault). Noct is equally culpable. He’s just… kinda empty. He’s a shell who occasionally feels things when the script calls for it (ur dad died, be sad, ur gf died, be sad), but who doesn’t feel like a real person. I don’t really care about anything Noct wants. I just kind of do the objectives because they’re what’s next.
I spent my whole life being told that JRPG stories were the best that video games had to offer, and… look, being completely honest here, Final Fantasy XV is the JRPG plot as described to me--incomprehensible, pointless, and horribly paced, doing grandiose things because the developers want to do grandiose things, never earning a second of the awe it expects you to have.
“Yup,” I found myself thinking when I finished it, “this is exactly like every JRPG that has ever been described to me except Earthbound.”
Earthbound is great.
Final Fantasy XV makes the mistake of assuming that because it looks epic, it is epic, but since it earns nothing, it isn’t epic at all. It’s a hodgepodge of ideas. Maybe other JRPGs do a better job, but based on every other JRPG I’ve played, like Xenoblade Chronicles and Suikoden, it’s just not a very compelling game.
So it may surprise you to know that I liked it a great deal.
Brotherhood.
In my film education, we talked a great deal about the idea of the “male as default.” A lot of this is rooted in idiotic Freudian psychology (especially all the Lacan stuff), so it’s as bunk as astrology, even when it sounds good, but let’s not throw the baby out with the bathwater here: all media has a perspective, and most media’s perspective assumes the male perspective as the neutral one.
American film does this too: it assumes everything is seen through American eyes. Most Hollywood movies are very, very American-as-default things, but that doesn’t mean they’re American movies. I’m not just talking geography, I’m talking assumptions about customs, camera angles, lighting, and so on. Russian film (European films too, but especially Russian film) tends to focus on specific body parts, using juxtaposition in editing to create specific senses about things. American films tend to favor wider shots, creating those same moods through things like motion and staging.
A film from another country can feel like it came from a different mind than the Hollywood monolith…
...and yet…
...there are very few genuinely American films out there. This is partly because most American films are built for export to other countries, so rather than focusing on specifically American subject matter, they focus on more universal things like drama and romance. Since America is so good at exporting American film, and many other cultures imitate the stylings of American films (because learning from successful things is how you succeed, after all), we end up with a very dominant American culture that has very little to actually say about America. In fact, lots of what America is tends to get lost in the shuffle.
If you’re lucky, you get filmmakers like Terrence Malick, who make films that are really about America and being American, but the significance of this is lost because people look at it and go “why do you make American films? All films are American!” But there is something specific there. Something interesting.
Maleness is the same way. It’s the assumed default in a lot of narratives, but because of this, very little attention is given to it. I once walked into the USAF museum while the XB-70 Valkyrie was in one of the hangars and didn’t see it because it was so big I thought it was the ceiling. Maleness in fiction is like that; it’s rarely examined closely because it’s too busy being big.
Here are two men. They are friends. The end.
We rarely look at how men bond, how they perceive each other, how they fight, how they talk and think because we’re too busy writing stories about the basic, empty characters who travel from point A to point B and the adventures they have along the way.
Oh, sure, sometimes you have people interrogating maleness, but they’re really only doing it to say “look what’s bad about being a man,” because they assume that male-as-default means we already see male-as-good, when really, male-as-default is male-as-nonspecifity. The beauty of maleness is rarely ever explored.
Somehow, despite all its narrative shortcomings, Final Fantasy XV excels at its understanding of maleness.
I think a big part of this is the road trip nature of the game. Sure, they’re ostensibly on the run and simultaneously on their way to a wedding, but that doesn’t prevent The Boys from having a good time. Each boy has a specific personality that is brought out in interesting ways; Ignis cares a stickler for safety and rules, Prompto is energetic and mischievous, Gladiolus is strong and confident and protective of those who are not. Noctis is basically an empty shell, but when he’s interacting with The Boys, there are still good moments to be found.
As you drive through the world, fighting monsters and helping friends, you learn more about these boys and the things they care about. Gladiolus is self-conscious about seeming too caring, but he cares so deeply, especially about his little sister Iris. He recognizes her crush on Noctis and even tricks Noctis into giving her flowers, knowing it would make Iris’ day. Prompto’s lower-class upbringing means he’s tremendously insecure about his relationship with the other boys. They’re not aware of how awkward he feels in the presence of people much wealthier and more important than he is, and when he makes it known, they do everything they can to assure him that he’s their brother and they wouldn’t have it any other way.
There’s something else that I’ve never been able to put into words. It’s a feeling I have occasionally, and one I cherish. When interacting with most men, there’s a degree of camaraderie, like, hey, we’re all on the same team, we’re cheering alongside each other, that kind of thing. There’s a whole second language that men are only capable of employing with other men that’s completely nonverbal, but not all men are comfortable using it with each other right away.
There comes a point in a male relationship where everything just sort of clicks. That guy over there is just a man you know, but that guy over there, you and him are mates and you’d fuckin die for each other if you had to. When you do things together, there’s a sense of rightness and appropriateness to it all. If your best friend asks you to help him carry some groceries in from the car, it’s different than if you help your next door neighbor who you don’t really know all that well.
I’m sure other, better writers have written about this sense of brotherhood. When I’m playing Destiny with a matchmade team and we roll an enemy squad into a mercy rule defeat, it feels good. When my friends and I trigger the mercy rule against the same thing, it’s like, heck yeah, these are the men who mean the most to me in this fuckin world and I am so lucky to have them with me.
Final Fantasy XV does its darndest to put this in the mechanics. The boys res each other during battle. They all have unique combo moves that play off each other. The battle barks are all designed to make you feel like… hell yeah, these are my bros, we kick ass together.
How many games just have two dudes talkin about dude things together? How many games are like “yeah, bro, let’s go running in the sand and whoever outruns the other is the winner!” How many games get that great banter is affectionate? How many games are willing to have a bunch of dudes who love each other and will die for each other whose relationships deteriorate over time but they come back from them stronger than ever?
There are a lot of stories about men in games, but very few stories about being a man.
Final Fantasy XV might be the best of ‘em.
And it’s still… dumb and flawed at times. I think I would’ve liked a more interesting protagonist and central conflict. I think the game is at its best when you’re cruising around a big, open world, humming about chocobos. I think Square had the opportunity to make a huge, incredible game about an adventure and they wasted it on a game that gets progressively linear (in a bad way) over time. I mentally checked out by the end of the game. I didn’t care that some random giant dude showed up, I beat the shit out of him, and then I had to fight a couple more dudes just like him, and then after beating them into submission too… we, uh, killed the guy who was stalking us the whole game? Why would I connect with random giant ghost kings when I spent the entire game playing alongside my brothers? Instead they get knocked out and fall asleep on the floor and I have the ending I was always destined to have.
Man, fuck destiny.
The game is great when it’s being personal, but it sucks when it’s trying to do all this other stuff. There are no affectionate moments between Noctis and Lunafreya. Mister Badguy, whose name I forgot and don’t feel like looking up because fuck that guy, he was boring, has to exposit his backstory (i was gonna be king but then i didn’t get to be king so i decided to have my revenge in like 2000 years’ time! mwahahaha!!! here is my entire personal history!) instead of just being interesting on a dramatic level.
It’s bad when it’s trying to be a grandiose RPG. It’s great when it’s doing something I can’t think of any other game doing before. I think you should play the first 8 or 9 chapters of the game. I think everyone should. That’s where the fun lies.
What about the gameplay?
The gameplay is kind of neat. Some stuff doesn’t feel nearly as good as other modern open-world games (like, uh, driving, which is kinda terrible and inconsistent about when it lets you drive, and interrupts your drive in really annoying ways at night, but the attention given to things like “needing to fill up with gas” is really cool).
Other stuff is clearly channeling How JRPGs Work, which is cool. The way the game gives you XP or deals with magic and abilities feels Very Classically JRPG. But it’s all wrapped up in a real-time action game that’s nowhere near as satisfying as Dragon’s Dogma or Ninja Gaiden or something. I’m not saying it has to be, but holding down a button and watching your character autoattack isn’t very fun. Zipping around with your teleport power is totally awesome though.
Magic is super strong and I probably should’ve used it more, but I was never really in love with crafting it. The leveling grid is kinda cool, but I have no idea how, when I did nearly every quest in the game, someone is supposed to unlock some of those skills. It just doesn’t seem possible considering the game’s content.
Quest design isn’t great; most of it’s just random fetch quests. The open world itself is nice most of the time, especially when you have a chocobo, but because the game’s so invested in making you feel like you’re on a road trip, you end up doing a lot of driving which a more generous fast travel system would have avoided, which means you end up seeing a lot of the same places over and over again, which kinda kills the whole road trip vibe.
And So it Ends.
There’s DLC. I never did that. I kinda soured on the whole epic journey by the end because of how boring the solo stuff was, and the DLC appears to be all solo stuff. Sorry, but the overall narrative and the gameplay just isn’t there. That’s not what makes FFXV good. The camaraderie is. The vibes are. Listening to the sizzle of ignis’ cooking or watching a huge monster fly in from above. There are so many incredible moments in this game. It’s too bad the narrative and the combat couldn’t keep up.
I think FFXV benefits and suffers from being a big 3D real-time game. A lot of classic JRPGs are 2D affairs where you have to communicate everything purely through text boxes. FFXV has the benefit of voice and physical performance, adding a huge layer of nuance and personality to its characters, their wants, and needs. But because it’s a big, bombastic 3D game, it can’t help itself, and wastes time with boring, endless set pieces that look cool but do little else.
Could I recommend it? I dunno.
But it kinda makes me want to try other JRPGs, even though there’s really nothing else like it out there.
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cosetterose90 · 4 years
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Good
Part 6
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Gabrielle didn't sleep well and had troubled dreams. She woke up the next morning and was startled at first when she found herself in an unfamiliar bedroom.
Then, she remembered what had happened the night before.
Gabrielle sat up in bed and started thinking about what she should do now. She left the bedroom and went downstairs.
Krasimir was sitting on the couch in the living room, reading a book that looked very old. He immediately greeted her when she entered the room. "Good morning. There is some food in the refrigerator."
"I'm not hungry."
"You are a Sim; you must eat," he insisted.
Gabrielle went in the kitchen and got a small bowl of yogurt. She sat in the kitchen and ate.
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"How are you feeling?" Krasimir asked, walking in.
"Terrible. I'm still sore and shaken up. I don't know what I'm going to do."
"You shouldn't go to school today; you're not in a good enough state."
"I can't skip school."
"I will take care of everything. You need to rest and recover from your ordeal."
"I'm going to look for a job today," Gabrielle said.
"A job?"
"Maybe I'll be able to get an apartment and a roommate."
Krasimir was confused. "But I told you you're staying here."
"I only need a few days to get on my feet. I appreciate you letting me stay here for a little bit, though."
Krasimir shook his head. "I don't think you understand. You will live here. This is your home now. I will not let you go back to your grandmother's, nor will I allow you to be on the streets. You need to be in a safe place where you can gather your thoughts and finish school so you'll be able to start your adult life."
"Oh..." Gabrielle said. "Are you sure about this?"
"Absolutely." Seeing how upset and stressed she was, he suggested, "Why don't you spend time with your friends today after they get out of school?"
Gabrielle said, "I only have one friend. I guess I could ask her to hang out later."
"Excellent! Getting out and about will help your mood."
Gabrielle took a nap, then woke up around 4 PM. She called her friend and asked to meet her at the park. Gabrielle then left the room. She was going to inform Krasimir where she was going, but he was nowhere around. Maybe he was in his room, asleep.
Gabrielle left the apartment and arrived at the park, where she met up with her best friend.
Felicity Jones was one of the most popular girls at school. When Gabrielle first moved in with her grandma and had to go to a new school, Felicity was the first one to make her feel welcome, and they quickly grew close. At first, Gabrielle was confused why such a great person would want to be friends with her. Felicity was on the student council, was a talented and passionate artist, and made straight As. Everybody liked her.
And she was the most beautiful person in the world.
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They greeted each other with a hug, then sat together at a picnic table. Felicity asked Gabrielle, worried, "You weren't at school today. Are you okay?"
For the entire time Gabrielle had lived in that area, she never went into detail about her home life. It had never gotten this bad until now, and Gabrielle didn't want to tell her best friend about what her grandma did. She had to do whatever she could to protect Felicity's happiness.
"Yeah. Just wasn't feeling well," Gabrielle replied. "I got plenty of rest, though, so luckily, it didn't get worse."
"I'm so glad. I wrote down what we did in Algebra and English for you." She got a piece of paper out of her purse and handed it to Gabrielle.
"Thank you so much. You're the best."
The two spent the next few hours together at the park, chatting, eating tofu dogs, and hanging out on the playground equipment. Gabrielle began feeling better and even forgot about her problems for awhile. Felicity had the ability to make people feel better about the world when everything was gray and bleak.
Gabrielle was in love with Felicity but was afraid to tell her. She didn't know how she'd respond, and she couldn't risk losing her best friend. Gabrielle was going through a very rough time and couldn't bear more heartbreak.
It could wait. What was more important right now was to get through the pain of what recently happened.
As darkness crept upon the world, Gabrielle and Felicity said their goodbyes, and they went back to their homes.
Gabrielle had a hard time processing that Krasimir's apartment was her home now. It was very nice, spacious, and upscale; it was the kind of place she always dreamed about living in. However...
However...
She hadn't wanted to end up in a place like that by losing her parents or being hit by her grandma.
Gabrielle entered the apartment and sat at the computer, which was near the entrance, to practice writing. Someday, she'd be skilled enough to start a book.
Not even a half hour later, the front door opened. Krasimir walked in, but he looked much different than usual. His face was cracked in places, like he was a statue that someone had taken a hammer to. There were very dark circles under his eyes, making him look sinister. His reddish brown eyes were now glowing bright red.
Gabrielle froze in fear.
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nargo-bazez · 6 years
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Inspired by Kelsey from Buzzfeed, I decided to try the 100 Baby Challenge (rules here). 
I randomized everything about my matriarch’s face and name, but I dressed her and built her house myself. I don’t normally build without cheats so it kinda sucked only have 20k simoleons haha. 
Anyways, meet Vivienne France, the matriarch of my game who is family-oriented, self-assured, romantic, and domestic, with an aspiration of being a Super Parent. The house value is 13,206, with the traits of On A Ley Line, Child’s Play, and Good Schools because there aren’t any rules for lot traits other than you can’t change them! 
More of the surprisingly hectic first couple of days for Vivienne under the cut!
First thing that happened after Vivi moved in was that she immediately crossed one of the aspiration goals off, which was spend $1,000 on kid’s stuff, so that was neat!
Next was a welcome to the neighborhood, and Brant, Dennis, Travis, Summer, Lawrence, and Elsie came to visit. She got to know them a bit and then headed inside when they left, working on cooking and painting skills. I made the mistake of having her work on a classic large painting right out of the gate and lost $20 on it, but Vivi earned $17 on her next one!
When she woke up the next day, I realized she didn’t have a fire alarm when she was making breakfast so I gave her one, then had her go to the bathroom to prepare for her first day of the Donor Hunt.
Travis was invited over and Vivi started laying down some moves. At first it was a bit rocky, but soon enough she started flirting and after their first kiss it wasn’t long until it was time to try for baby! My girl got pregnant immediately and kicked Travis out because he’s now no longer useful to Vivi ^^
Once Travis left, Vivi invited Summer over for dinner because she is and always will be my endgame true love in this game, so she’s Vivi’s now, too. They flirted a bit, ate dinner, and Summer went home.
Who should come knocking the first night but Vladislaus of course. Viv was still awake and the door was locked so he couldn’t sneak in like he’s done to my other sims in previous games. She met him at the door and proceeded to grill him about his opinions on vampires before she told him to leave. I may still keep him in mind as a potential donor for the vampire baby aspect of it, but for now there are plenty of donors to choose from who haven’t attempted to break into my homes in other games.
Morning sickness kicked up the next morning but that didn’t stop Viv from going on a date with Travis! I know I said she’d be done with him, but I realized that a date is a prime time to go Donor Hunting, so it turned out that Travis did have a use past his initial donation. They went out and she ignored him when Brytani Cho showed up with a gaggle of fans and papparazzi, allowing Vivi to meet Johnny, Daichi, Gavin, Akira, and Joaquin before she headed home.
She woke up to pee in the middle of hte night, ate, painted something, had to eat again for some reason, went to paint again before she was called by Joaquin to head to his house. She went there and made herself something to eat which was apparently a no-no? Idk, but he confronted her and was like, “Dude, no.” So she went home after that.
I bought her a desk and computer because I realized getting her started on an authorial track would probably be best for money instead of painting because she’d get royalties and not constantly have to paint. Unfortunately, the second she sat down to write she went into labor (which was an ominous portent for how her time would be sucked up when the babies were born T_T). She went to the hospital and had twins! I randomized their names as well, so Teagan and Garrett were born.
She headed home and took care of them, but with her having two, I realized I could get started on having more. It happened to be Love Day, so she went on a date with Joaquin to a nightclub. They managed to do it in a closet and she got knocked up, so I sent her home where she dealt with the babies and then tried to sleep and eat, but the second she attempted to do either the babies immediately began screaming. Thus began a very long time during which any time she did any kind of self care thing, they immediately began to scream. She passed out from exhaustion twice and peed herself in the span of a day because of those little turds. 
But they all survived somehow, and she had to have a crappy Fight Day because she spent literally the entire thing dealing with those two little turds. I think I’m going to rename them to Turd 1 and Turd 2 tbh. I’ve never had this much trouble with Sim babies and I had triplets in a previous game with a single mother to raise them and an older child for her to care for. 
Regardless of how terrible these first two of the hundred children are, she’s pregnant and getting ready for more, so I’m ready for more, too!
I’m realizing I need to screenshot a lot more if I want to document the game this way lol. 
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cleosim4012 · 6 years
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Sims 3 Not So Berry Challenge
Sims 3 Not So Berry Challenge
This challenge was created by a simmer named LilSimsie and her friends for the Sims 4, but converted by Sarahpurple12 for the Sims 3: http://modthesims.info/t/592064
So…here is the link for the Sims 4 by LilSimsie: http://lilsimsie.tumblr.com/post/157671494755/not-so-berry-legacy-challenge
This is the link for the Sims 3 version by LilSimsie: http://lilsimsie.tumblr.com/post/167086590055/not-so-berry-challenge-ts3.
I decided to combine parts of Sarahpurple12’s and LilSimsie’s for my challenge.
Not So Berry Legacy Challenge Do you like the rainbow? Do you like the idea of playing with berry Sims but hate berry Sims? Do you even know what berry Sims are? Do you want to mess around with aspects of the game you’ve never used before? Boy, do I have the challenge for you! Welcome to the Not So Berry Legacy Challenge, a ten generation legacy with a focus on bright colors and new experiences, but Sims 3 style.
Rules:
Each heir must represent the color of their generation.
The colors of each spouse doesn’t matter, as long as there are no specifications.
Money cheats can be used, but not excessively,
You may live wherever you wish, as long as there are no specifications.
The lifespan must be on normal for the duration of the challenge.
Generation One: Mint
You’re a crazy inventor that really loves the color mint. You’re career driven but still make time for silly antics and outings with your closest friends. You love luxury and want the best for yourself and your family.
Traits: Vegetarian, Hot-Headed, Daredevil, Insane, Inappropriate
Lifetime Wish: Become a Creature-Robot Cross Breeder
Favorites: Seafoam/Lime green, Key Lime Pie, Kids Music
Career: Science
Goals:
-Reach level 10 of the Science Career
-Complete LTW
-Master Logic and Charisma skills
-Complete Gem collection
-*[If you have Seasons] Get abducted by aliens
Generation Two: Rose
You had everything you desired as a child but you were always longing for more. As an adult you have a hard time committing to relationships as you’re so focused on you career but still daydreaming of meeting “The One”. You have absolutely no maternal/paternal instincts whatsoever but you still love you child with all you heart.
Traits: Neurotic, Snob, Flirty, Hopeless Romantic, Workaholic
Lifetime Wish: Heartbreaker
Favorites: Red/Pink, Lobster Thermidor, Pop music
Career: Political
Goals:
-Reach level 10 of the Political Career
-Complete LTW
- Master Charisma skill
- Have only 1 child
-Throw a wedding party but leave bride/groom @the alter
-Get married as an elder
Generation Three: Yellow
Growing up you never had a close relationship with your mother and spent the majority of your time alone in your room obsessing over space. You just really love space. You’ll do whatever it takes to get to space no matter the cost.
 Traits: Clumsy, Ambitious, Loner, Eccentric, Socially Awkward
Lifetime Wish: Become an Astronaut
Favorites: Yellow, Mac N cheese, Soul music
Career: Military
Goals:
-Reach level 10 Military career
-Complete LTW
- Master Logic and Handiness skills
- Never have any close friends or relationships other than grandparents from Gen One      
 Until the grandparents die
-Marry only after grandparents die
Generation Four: Grey
You always felt that you were different. While the rest of your family was busy messing around in the lab, you just wanted to be outside playing basketball. You’re very good at sports and you dream of becoming a professional athlete. To make up for your nonexistent relationship with your parents you want to be there for your own children as much as possible. Oh, and you love playing the piano.
Traits: Athletic, Slob, Virtuoso, Commitment Issues, Family-Oriented
Lifetime Wish: Become a Superstar Athlete
Favorites: Grey, Tofu, Classical music
Career: Professional Sports
Goals:
- Reach level 10 Athletic career
- Complete LTW
- Master piano skill
-Have 3 failed relationships before finding spouse, marry a Neat sim
- Be good friends with all your children
- Have family outings with spouse and children every Sunday
-* Additional story-line and rules for University Life Just before you are to become a true Sports Legend and well-known in every home you suffer a serious injury which ends your career abruptly. But without sports in your life it’s like you have no identity, so you are determined to find your way back. 
 Generation Five: Plum
You’ve always been good at anything you tried. It’s hard to choose a career, so why not try a few? You work as a doctor for much of your life, but as an adult realize that your true dream is to become a professional Actor. So you quit your job to join the rich and famous. Basically: you’re an indecisive oddball.
Traits: Genius, Commitment Issues, Workaholic, Excitable, Star Quality
Lifetime Wish: Renaissance Sim
Favorites: Spiceberry/Purple, Tri-tip steak, Dark Wave
Career: Culinary, Medical, Film
Goals:
- Complete LTW
- Get a job at the Spa as a teen and reach level 3
- Join Culinary career and quit when you reach level 5
- Work in the Medical career until you can donate your sim’s heart
- Get divorced, then remarry the same sim
- Must live in at least 2 different worlds over the course of the sim’s life
-* Bonus rules for University Life
- Create a blog
- Master Social Networking
- Master Writing skill
- Use the Relationship Transmogrifier to make your closest friend an enemy, and your
 Least developed friendship into best friends
Generation Six: Orange
You’re the black sheep of your family (but with orange hair) and you were raised in a hectic household. You’ve always wanted to cause mayhem, but you’re just really bad at being evil. You enjoy breaking into your neighbor’s houses and eating their food. You really love cooking and spend the majority of your spare time eating everything you can get your hands on.
Traits: Evil, Natural cook, Frugal, Grumpy, Snob
Lifetime Wish: Emperor of Evil
Favorites: Orange, Pumpkin Pie, Latin music
Career: Criminal
Goals:
- Complete LTW
- Master Cooking skill
- Must live in a small apartment for entire young adult life
- Buy the fertility Treatment Reward
- Have twins, but only those two children (you can cheat this)
- Insist on being evil (claim to be criminal mastermind)
Generation Seven: Pink
You grew up poor and are living pay check to pay check working in the business career just as your parents did. You ling to write romance novels but are too afraid to quit your steady jib to follow your dreams. You’re very practical and you know the chances of making it as a writer are slim, so you stay working at your nine to five. As an adult you finally decide to pursue your dreams. You’re a hopeless romantic, but your unflirty nature makes it nearly impossible to find love.
Traits: Neat, Unflirty, Artistic, Bookworm, Green-thumb
Lifetime Wish: Professional Author
Favorites: Pink, Fruit parfait, Country
Career: Business
Goals:
- Reach at least level 8 of business career
- Master Writing career
- Have a perfect garden
- Quit job to complete LTW
- Complete Butterfly Collection
-* Bonus rules if you got University Life
  Have a plantsim baby
Generation Eight: Peach
Your mother always taught you to follow your dreams. You’ve always wanted to be a Fire-fighter. You always wanted to do sculpting. Well dang it, you can do both! Fire-fighter by day, sculptor by night, you can do anything you set your mind to.
Traits: Couch-potato, Heavy-sleeper, Mooch, Brave, Good Sense of Humor
Lifetime Wish: Fire-fighter Super Hero
Favorites: Orange/Pink, Grilled Salmon, Hip-Hop
Career: Firefighter
Goals:
- Complete LTW
- Marry a Co-worker
- Master Sculpting skill
- Live in a different world to the world in which sim was raised in
Generation Nine: Green
You were caught hacking by a major tech company that then offered you a position in their firm. You know Penelope Garcia from Criminal Minds? That’s you. You’re dedicated to your work, but that doesn’t stop you from going out and having a good time. You’re the kind of person that will be at a party at 3am and then at work at 6am.
Traits: Party-Animal, Computer Whiz, Childish, Ambitious
Lifetime Wish: Master Mixologist
Favorites: Green, Ratatouille, Geek Rock music
Career: Video Game Developer
Goals:
- Complete LTW
- Earn all your money through hacking until you join the Video Game Developer career
- Join and max Nerd Social Group
- Master mixology skill
- Reach level 10 of Video Game Developer career
- Must accept EVERY invitation to parties/outings with your friends/family
- Have at least 5 good friends and 5 enemies
Generation Ten: Blue
You have the perfect life. White picket fence, loving spouse, beautiful children. But why do you still want more? You have a onetime secret affair and will regret it for the rest of your life. Afterwards your pour your soul into raising your children and fixing your marriage. You never admit the affair to anyone and dedicate your life to being the perfect mother.
Traits: Grumpy, perfectionist, family-oriented, nurturing, dramatic
Lifetime Wish: Surrounded by family
Favorites: Blue, Fish N Chips, Roots
Career: Education
Goals:
- Complete LTW
- Reach level 10 of Education career
- Adopt at least 1 child
- Learn all cooking recipes
- Marry highschool sweetheart and stayed married to them until they die
- Have onetime secret affair
- Complete photography collections
-* Bonus Rules if you got Seasons
- Celebrate and throw parties for every Seasons’ holiday with your family and friends.
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uncanny-alley-sl · 7 years
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Kinks of the Wild Frontier
In 2003 a portal opened into a new metaverse known as Second Life. I have no excuse for waiting almost 3 years after that to join, other than the fact that the phrase that escapes my lips more often than; “What’re we eating?” is; “I’m not really a gamer”.
And, I’m not. Really a gamer, that is, though I kind of have a thing for simulators. The few games that I’ve gotten really and truly strung out on are Pop Rocket’s “Total Distortion” in 1995, Hasbro Interactive’s “Roller Coaster Tycoon” in 1999 and, of course, Maxis’ “The Sims” in 2000. I’m willing to bet around 80% of Second Life residents played the Sims at some point.
I adored the Sims, though I rarely “played” any of the intended objectives. I was queen of the cheat codes, hacking stacks of simoleons into my account so that I could build the ultimate party house, kit out my personal avatar with an insane wardrobe, and scatter rejuvenation tanks everywhere so that the party never had to stop. My sim never sought fame or fortune, and only learned enough skills to make her irresistible to other sims.
I took much more pleasure in endlessly editing her appearance, building her palace of amusements and surrounding her with the kind of diversions that made for bat-shit insane interactions with her “neighbors”, which consisted entirely of houses filled with other sims skinned to look like my favorite actors and musicians. I would hop from cafe to night club, putting her in the path of my famous NPCs where she could bewitch and seduce at will. I mean, how many of us can say we’ve been stalked by a lovesick Jake Gyllenhaal, right?
But NPC interactions can only be so weird and wonderful, and I found myself longing for the kind of world where my wild-looking personal projection could experience more than just scripted interactions with predictable outcomes and conversations that consisted of more than just a made-up (and sadly, incomprehensible) language. I longed for the unexpected, and never imagined that the world I was dreaming of was just about to exist.
It was a journalist friend of mine, who wrote extensively about gaming that originally put me onto Second Life months before it was open to the public. He kept urging me to check it out, but, stupid me, I mistook it for a MMPG, which was a thing that never appealed to me. It wasn’t until 2006, when he was writing a feature on it, that I finally created an account to login and watch him have a sort of RP experience that he was basing the article on.
I can’t really explain the level of synaptic overload I experienced that first night logged into Second Life. It felt like a wish-fulfillment dream to me on some level. Here was the exact thing I was looking for; an entire strange and surreal world to explore where I could be anything that I wanted. It was people-watching on an epic scale, where everyone had carefully shaped themselves to look either how they actually looked, or how they most wanted to be seen. And, where Second Life was just entering the peak of it’s mad, wild west success, it was a world where literally anything could happen.
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To say I fell headlong into the rabbit hole would be a bit of an understatement. It was like a crazy dream we were all having, and reality seemed so pale and colorless by comparison. I hated logging out. I felt like I might miss something outrageous, and I found myself thinking of my favorite places and people with a traveler's longing. Friendships were so quickly formed and intensely felt. We were all acting out our best and worst selves, some of us seemingly completely id-driven, and the utterly unhinged psychology that ran rampant was one of Second Life’s biggest intoxicants; both alluring and poisonous in equal measure.
Here it is now, a decade later, and while the user numbers and the sheer wonder of Second Life are not what they once were, SL is still very much alive. New users are being birthed into info hubs every day, blinking and wide-eyed, noob-walking into the path of us old holdouts who will alternately draw them in or drive them away, whim depending. What will we show them? How do we explain what still keeps us here?
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I can only speak for myself when I say that that strange thrill of crazy possibility still exists for me here. While I continue to take an unsavory level of enjoyment from endlessly sculpting and honing my avatar’s physical appearance and personality, I’m sticking around for the role play for as long as this mad world exists. As a writer who has spent her first years on the internet role playing in various forms, SL still provides the richest, most vivid and immersive RP I have ever experienced. There is just something about having a fully-realized physical representation of your imagination to pilot around a whole planet that defies both physics and reason that I simply cannot get enough of. Limitations don’t exist save for the ones the user imposes, and there’s something, no everything incredibly liberating about that.
What happens to her mind and body here, I feel with my whole soul. When I RP with someone I click with, I have no trouble drowning in the text and the action that is happening on the screen. Things that were once impossible, or, at the very least, improbable take on all of the normalcy of dream logic. Taboos become strange fruit picked from lush trees, meant to be devoured eagerly without a thought to the mess or consequence. I want to leave no desire unexplored, no hidden room in my psyche, at least temporarily, flooded with lurid and dazzling light. I want to know and be known on my own wild terms, even if only for the bright and scintillating moments with which we use to measure time here.
My name is Runt Dastardly, and I am a Second Life resident. I have been here for a long time. 10 years this December. While I can’t share all of the things that have come and gone for me in this world, I would love to share with you some of the things that have yet to happen, for as long as this crazy ride lasts. There is still magic here, and passion, and chaos. And, there is still a wild frontier to explore.
Soundtrack: Adam & The Ants “Kings of the Wild Frontier”
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Credits
Body: Belleza “Isis”
Skin: Pink Fuel “Sora”
Hands / Nails: Vista Bento Prohands / Carnival Punk
Cosmetics: Mock, Pink Fuel, Glamorize, Izzie’s, Damned
Hair / Hairbase: Drot “Ash” (gray scale) / White Widow
Dress: Razor “Used Shirt”
Facial Piercings & Ears: Cute Poison / Mandala
Boots: GOS “Triumph” (Dirty/Massai)
Poses: Belle Poses, Izzie’s, FATE Hand Poser
Photography Lighting Effects: LumiPro HUD 2017 V2
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