#i see a lot more ppl say SoV/gaiden is the black sheep in terms of gameplay and honestly yeah
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Nobody invited me to the conversation but I'm here to butt into it without permission (? ๐
I think the problem with the 3DS FE is that each one tried to create a new experience for the player and that is what ends up causing so much discordance between them in structure and narrative.
With Awakening the detail is that it was the last game that IntSys was going to release from the franchise and they decided to put everything on the table and say: well, this is as far as we go, let it be what fate wants.
And they did well. It's not the best story, but as a player you enjoy it and end up liking the game.
Someone commented on this before in another post, and I agree with what they said, the timeskip is not felt in Awakening and that's what bothers me the most, because how old is Lissa at the end of the game?! /j
damn this is taking too long... sorry ๐
If you take Awakening, and cut it into three unconnected pieces, that ends up being Fates. If Fates had been a single route and without the Avatar as the protagonist, it would have had the success that IntSys wanted it to have, because in the game they divide the narratives SO MUCH that in the end they don't explain anything. because I played Revelations and it was a pleasant experience as long as you skip the dialogue. (it's really funny how in Fates they tried to recreate the dynamic of the children and it went wrong)
As for Sov, at least on the Spanish side of the fandom, nobody takes the game very seriously precisely because the narrative doesn't help it. The first thing I heard about SoV is that instead of fixing bugs from the original game they only upgraded it to HD with cutscenes of certain events, and that Twilight of the Gods was the best final boss song, but if there's no narrative capacity to explain the plot holes, the narrative is going to falter A LOT (what was the cost of not making the protagonists so clumsy and reinventing the story??? They even created Berkut and Rinea for a plot that completely took a backseat).
Along with this, after SoV came 3H, and FE purists hated 3H for "not being like the other games" when what's wrong with SoV is that it's the same. oh, the irony ๐ซ
i agree i think while awakening is nowhere near a flawless game, it definitely earns its status as a trailblazer for where the series ended up going. and fates main problem is that it tries to replicate too much of fea's beats even if it doesn't realize why it actually worked on a narrative level. i do wish there was at least timeskip designs between act 1 and act 2 but also like, i think it mightve also done a disservice considering everyones designs r already iconic.
i dont really consider an avatar being the mc inherently the root of fates problems tbh, i think its moreso the overall story is so lackluster that it doesnt really do them any favors. i think its not even something unique to them, and i think other characters like ryoma are arguably blander. perhaps if they just let corrins conflict between nohr and hoshido be not so black and white theyd be more compelling.
i didnt really even notice any outstanding plot holes in my first run of SoV, i just think its story overall kinda flopped by the end based on it jumbling its themes and shelving celica for alm HARD, as well as majority of its characters being pretty shallow due to a criminal lack of supports and no screentime given aside from a few. its just harder to notice cuz of the better presentation and characterization
tho at the end of the day i dont hate any of these games even if fates is the worst one ive played, i was mainly just surprised at how hyped up SoV was going into it bc of its characters and writing when i honestly preferred the gameplay more by the end of it ๐ญ
#ask#bynaru#ppl fr think 3h is too alien from fe's formula?? man i do not see it#i see a lot more ppl say SoV/gaiden is the black sheep in terms of gameplay and honestly yeah
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