#i played gale as a simple wild magic sorcerer in one playthrough and had a blast too so really just play whatever is most fun to you
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coolseabird · 26 days ago
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Hm. In my first playthrough I always had Karlach (was romancing her <3) In my Gale Origin for the first third of the game I HAD to have Lae'zel or Karlach as a tank to take some heat off myself. Once Minthara joined though she never left my party. Since my Gale Origin playthrough with Minthy was my favorite and most memorable, I voted for her in the poll. :] My ideal setup is Gale as either evocation wizard, storm sorcerer, or blue dragon sorcerer with a tempest cleric multiclass, Minthara as a vengeance paladin, Lae'zel as a battlemaster fighter, and Shadowheart as a light domain cleric for reliable healing. Yapping about builds below the cut:
This party packs a serious punch I love it. Gale functions well as a powerful ranged glass cannon at the center, defended by two heavy-hitting martials (fighter and paladin) with Shadowheart as a dedicated healer and Minthy doling out some as needed. It's great for ending fights quickly. Also tempest cleric muticlassed with especially storm/blue dragon sorcerer is broken. You just rain on all your enemies and then electrocute them with the maxed out guaranteed lightning/thunder damage you get from the cleric ability. You can take out many things in 1-2 turns this way. Blue dragon is the best one damage wise but storm sorcerer has some cool abilities and meshes the best. Evocation is also an ok option since you can avoid killing your teammates in the cross-fire and it keeps Gale still tethered to his canonical class but it means you need to have someone else like Shadowheart multiclass a level of something that gives the rain or create water spell since wizards cannot use create water as a bonus action. Minthy and Lae'zel can finish off any stragglers while Gale targets the high health clusters of enemies/bosses. Very fun.
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