#i need to set up my wii so i can play ww and tp again i think there's a classic tloz shaped hole in my heart that totk cant fill
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OK. Fuck it. More complaining about Tears of the Kingdom. Massive spoilers this time.
TL;DR: Zelda's dragon plan was bad, placing all their eggs in one basket when preparing for Link to fight Ganondorf shouldn't have worked from a Watsonian standpoint and is annoying as hell from a Doylist one, and while not necessarily undoing her development from BotW, Zelda's sacrifice here sets her up for this circumstantial sisyphean cycle of constantly giving up her own agency and personhood for Link.
The dragon plan itself--turning into an immortal being to guard the master sword until her own time--isn't the part of the plan that wouldn't have worked. It's everything else, not just from a story standpoint but from an in-universe, logistical standpoint. Thousands and thousands of years are a long fucking time, even in a fantasy world where the political and cultural landscape seems to be in a bit more stasis. Despite the fact that Hyrule literally has manifest destiny (which is a lot of, uh, thematic implication that's never really been addressed and that I'm not really gonna go into here), to anticipate that the specific set of events leading to the Sages' assistance of Link would transpire exactly the way they needed to is fucking preposterous. Yeah, you could say that it's a bit of a paradox--all of the pieces were already in place for Link and the Sages to fight ol' Ganny, and Zelda was simply retroactively setting them in motion for the future--but that's also stupid, because it would require the Light Dragon and sky islands to have always been there! And they appeared after the initial encounter with Ganondorf, which not only doesn't make sense as a time travel narrative at all, but also implies that before the Upheaval the sequence of events was still wibbly wobbly enough that shit could have gone down very, very differently! It's like the conundrum of how to indicate to future civilizations that certain areas contain radioactive waste--the this place is not a place of honor shpiel, et cetera. How do you leave the ancient all-powerful artifacts that your sages need in order to enact a plan thousands of years in the making, in places that no one will mess with over the millennia between you and them?
Conveniently drop those structures into place--ancient texts describing them and all--right before the second part of the plan goes off, I guess.
And from a narrative standpoint, I think "Thousands of years of meticulous preparation have gone into this One Fucking Super Special Uberguy of Prophecy Foretold getting to defeat the Big Bad. It is foretold that this Super Special Swordsman will be the Only One who can defeat the Big Bad, so we're all going to put our eggs in the Main Character basket in the hopes he actually will" is just. Dumb. it's just dumb. I was going to add the caveat that 'oh well previous zelda games had the reincarnation cycle' but that was a new edition with Skyward Sword. The reincarnation plotline wasn't a thing until the year of our lord 2011, the game that directly preceded Botw/Totk and was by the same director hmmmmm. Before that we had games like Wind Waker, where Link is just Some Kid who gets wrapped up in Hyrule's ancient dusty business while trying to save his sister. Or Twilight Princess, where Link is just Some Guy who gets wrapped up in Hyrule's current dusty business while trying to save the people from his town. Hell, even Ocarina of Time, where Link is the most predestined to be part of Hyrule's dusty business out of all the 3d Zeldas pre-SkSw, is immediately followed by Majora's Mask, where Link only gets wrapped up in Termina's dusty business because he's trying to find his friend. In all of those, Link feels like a generally normal guy who's blessed with strength because of his courage. Even in BotW, Link is just a guy who was Zelda's chosen knight. He nearly died for her, and when he awoke again 100 years later with no memory of who he was, he still rose to the occasion to stop the calamity he had failed to defeat.
In TotK? Link's the Kirito of Hyrule. He's the Special Guy everyone needs to swear fealty to. He's the Special Destined Chosen One. Their last line of defense will be Link.
As for Zelda's narrative sisyphean torture, it just puts a bitter taste in my mouth that after spending so much time giving herself in her entirety to protecting Hyrule, she has to turn around and do it again in a way that she believes is eternal and irreversible.
In BotW, Zelda activates her sealing magic as a personal last-ditch effort to save Link's life. She loves him (I will go to bat for Botw/TotK Zelink still) and she doesn't want to see him die for her and that's enough to finally activate her power. It's a good narrative beat, I liked it--despite my desire for Zelda to have some agency in the narrative that isn't just in direct support of Link, I'm a sucker for some good ol' "powers emerging in defense of a loved one" trope. It's good shit.
But in TotK, Zelda's only purpose is twofold: 1. To be Link's hype man. To set up the aforementioned Dumbshit Kirito Main Character Plan. To set the idiot ball rolling and hope it makes it to the right spot at the end of this cosmic plinko game. 2. To give herself--her mind, her body, her spirit, herself in her entirety--in order to repair the Master Sword and get it back to Link. "Link! Protect them all!" and "Link! You must find me!" are some of what she thinks are her final words. As far as she's come to know and expect by this point, the only purpose she serves now and forever is to pave the way for Link to do his part.
In the moment, meeting TotK where it is as far as her character goes, this development isn't necessarily bad. It's tragic, yes, but from a purely Watsonian perspective it's not the worst solution to her problem, and is the only one presented to her. But from a Doylist perspective it sucks ass. It's the wet fart of storytelling. So many of us have been begging Nintendo for years and years to give us more of Zelda as a character, give us more of her as someone with her own agency and drive within the plot (no, Sheik doesn't count, Sheik is awesome but still narratively only exists in service to Link), but TotK slid so far backward in that regard. Puts a bitter taste in my mouth. (Spirit Tracks had a better Zelda, and she spends most of that game trying to get her own corporeal form back from the BBEGs.)
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