#i need to rewrite five movies and three series in addition to all the everything i have going on already
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itstimeforstarwars · 1 year ago
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I wish I could drop down to part time because I need to write soo many stories.
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uomo-accattivante · 4 years ago
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This is a great article about how The Card Counter managed to finish principal photography after getting shut down mid-March due to COVID-19.
Also, it includes this interesting description from Paul Schrader about Oscar Isaac’s character, William Tell -- “So now I have a character and he’s in his room, he’s alone. And he has a mask on. And the mask he wears is a professional poker player. And the problem that runs alongside him is that he is a former torturer for the U.S. government. So it’s a mix of the World Series of Poker and Abu Ghraib.”
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Having somehow weathered his way from enfant terrible to wizened survivor, Paul Schrader is a filmmaker who is simply not finished yet. Every time it might seem his career is on the wane, he resets, revitalizes and comes back again.
Just a few years after his 2014 film “Dying of the Light” starring Nicolas Cage was taken away from him by financiers — leading Schrader to disavow the movie — he received his first Oscar nomination (for original screenplay) after directing “First Reformed,” which was released in 2018 and starred Ethan Hawke as a troubled small-town minister.
Schrader’s work is marked by emotional intensity, intellectual vitality and an aesthete’s appreciation of style. His filmography is full of unusual corners that are still being discovered. The 1979 film “Old Boyfriends,” directed by Joan Tewkesbury with a screenplay by Schrader and his brother Leonard, was recently rereleased on home video. As was the 1990 film “The Comfort of Strangers,” directed by Schrader from a screenplay by Harold Pinter.
He’s been directing films from his own scripts since 1978’s “Blue Collar” starring Richard Pryor, Harvey Keitel and Yaphet Kotto. He went on to write and direct such films as “Hardcore,” “American Gigolo,” “Mishima: A Life in Four Chapters,” “Light Sleeper” and “Affliction.” His celebrated work as a screenwriter for director Martin Scorsese includes “Taxi Driver,” “Raging Bull,” “The Last Temptation of Christ” and “Bringing Out the Dead.”
Never one to shy from controversy onscreen or off, he directed Lindsay Lohan in the 2013 Hollywood-set thriller “The Canyons,” written by Bret Easton Ellis.
In March, Schrader was about three-quarters through the shoot for his next film, “The Card Counter,” in Mississippi — with a cast that includes Oscar Isaac, Tiffany Haddish, Tye Sheridan and Willem Dafoe — when the production was shut down due to the growing pandemic. In July, Schrader was able to shoot for an additional five days to complete production.
During the break in shooting, “The Card Counter” was picked up for distribution by Focus Features.
Schrader recently got on the phone to talk about the unusual circumstances of the film’s production and completion. A film critic before he became a filmmaker, Schrader not only had startling insights into his work, but also thoughts about what filmmaking and exhibition might be like in a post-COVID world.
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Before we start talking about the production on the movie, could you just describe the story? What is “The Card Counter” about?
Well, I don’t want to get too deeply involved in the plot, but what I will say is over the years I’ve kind of developed my own little genre of films. And they usually involve a man alone in a room, wearing a mask, and the mask is his occupation. So it could be a taxi driver, a drug dealer, a gigolo, a reverend, whatever. And I take that character and run it alongside a larger problem, personal or social. It could be debilitating loneliness like in “Taxi Driver.” It could be a midlife crisis like in “Light Sleeper.” It could be an environmental crisis like in “First Reformed.”
So now I have a character and he’s in his room, he’s alone. And he has a mask on. And the mask he wears is a professional poker player. And the problem that runs alongside him is that he is a former torturer for the U.S. government. So it’s a mix of the World Series of Poker and Abu Ghraib.
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How did you come to put those two things together?
I’m always looking for that. I’m looking for deep-seated problems, either personal or societal, and some kind of oddball metaphor. The more you get closer, you run these two wires next to each other, the more sparks you see flying across. And it’s in the sparks that the viewer comes alive. If the wires ever touch, there’s nothing left for the viewer to do. But if you keep these two wires really close to each other, the viewer will start to spark from one wire to the other. And that’s the greatest thing you can give a viewer or a reader, an opportunity to be part of the creation.
Let’s talk about the production and everything you’ve been through. Take me back to March. What was it like for you when the production had to shut down?
I have learned in my dotage how to make a quality film on a low budget. So the film I used to make in 40 days I now make in 20. And so “First Reformed” was 20. I had shot in Biloxi 15 days. Now I knew coronavirus was going to be rising, because when I heard that Macau shut down, I said, you know, it’s just a matter of time. Macau is the wealthiest gambling center in the world and I’m here in the gambling center of the Gulf. If Macau shuts down, it’ll reach Vegas, it’ll reach here. And we were doing a scene, a poker tournament with 500 extras. And I remember I said to the A.D., “We can’t put 500 people in a room without one of them being positive.” And sure enough, one of them was. Two days later, we not only closed down, all of the Gulf was closed down.
Fortunately, when I went back, I had shot my big crowd scenes. And also I had shot my sex scenes, which I would have hated to try to do under these restrictions. So all I had left when I went back was a number of scenes in the prisons, and four more scenes in the casinos, some driving scenes. So I was in pretty good shape. But I really wanted to finish the film.
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And Oscar Isaac, he was on his way to Hungary to do reshoots for “Dune.” And he wanted to put off this reshoot till after “Dune” — to do it in September because he has a big beard and he didn’t want to shave off his beard. I said to him, “Oscar, there’s a window open right now in Mississippi.” I said, “If we don’t jump into this window while it’s open, this will become one of those famous films that never got finished, and we’ve got to exploit this moment.”
So I talked him off the ledge and he agreed to do it. And we were able to put everybody back together and do our week of prep and five days of shooting. It was very strange, and in a way it was kind of fun, in a summer camp sort of way. But I would hate, hate to make a whole film this way. It was an adventure for five days, it’s a nightmare for five weeks.
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In the break from March to July, were you on high alert that you could come back at any moment? Were you editing the footage you already had?
Here’s what happened. I was editing. My editor is in New Jersey and my assistant editor is in Tennessee, so we’re all editing virtually. And I had four major dialogue scenes between my principal characters that I had not shot. Then I was able to screen virtually the film for a number of people I respect, like Scorsese, who is the executive producer, like [filmmaker and programmer] Kent Jones and other people. And what I asked them all is, “I have four more scenes to shoot. I can rewrite them. What am I missing? What do I need to add? How should I write these four scenes?”
And I started getting feedback about what they felt was missing. So I was able to rewrite these scenes and make these relationships much better. And not all productions get to do that. It’s a very expensive reshoot, but it was built-in that three-quarters of the way through, I have an opportunity to rewrite one-quarter of the meaningful character scenes. So I did, I rewrote it. And I realized what was missing. And I wouldn’t have realized that if I was shooting at the top. I would have only realized that in post. And I would have walked around the room kicking myself in the ass, saying, “I wish I had the opportunity to reshoot some scenes.”
How was getting everything back together?
As soon as Mississippi allowed us to come back, we came back. And of course nobody’s working, so everybody’s eager to come back. They are hyper-conscientious because they know they are only being allowed to work by the grace of God. And so the masks and the PPE and the hands and the distancing, you don’t need to tell any of the people this. They’re so happy to be at work. They have no problem with any of that.
You can only have one person within six feet of your actor at a time. That person could be hair, it could be makeup, it could be props, it can be the director, it could be another actor. And you kind of queue up. And a thing that I realized, we had a warehouse. So we did rehearsals for every scene in this warehouse. And I told the actors that when we get to the location, to the casino, the prop people will be in there, the lighting people will be there and then you will walk there with your mask on, and you will take the positions that you took in rehearsal. Then I will roll camera and you will take your masks off and we’ll play the scenes. So that’s how we did it.
Given everything that it takes to get to shooting, once you were back on set with the actors, did you still feel like they could give you the performances that you needed? Was it difficult to get to a place of artistic creation given all the other concerns that everyone has?
Because they had done the rehearsals, they had gone through the permutations of their performances before. So the only thing different for them was that they were in a real space rather than a fake space. As I explained to them, there would be no time for exploration on set. All the exploration you are going to do, we’re going to do here in the warehouse. I don’t want to hear one peep from you about changing anything once we get into this hothouse environment. So however many hours we have to spend in the warehouse, let’s spend it.
How close to finished are you with the movie now, considering you had a lot of it already cut together?
Basically, I’m finished, down to an hour and 49 minutes, which is where I think it should be. Obviously, I have to do the score, there’s the post-prod and the special effects, but the thing is that there’s no pressure to finish the film anymore at this time. I was talking to Focus, and I could give them the film in a month. They don’t want the film in a month because they don’t know what to do with it in a month. They said, you just take whatever time you need, which is the opposite of the way studios usually talk. I also have final cut, so it doesn’t really matter. What I deliver, I deliver.
When you made “The Canyons” you talked a lot about your feelings regarding the theatrical experience, VOD and streaming and contemporary filmmaking. What impact do you think the COVID shutdowns will have on movie theaters?
There’s a certain kind of film like “The Canyons,” which should be made for VOD, which is a kind of exploitation film. And there’s another kind of film like “First Reformed” that has to be mounted by film festivals and art-house cinemas, so that it has an identity prior to VOD. So if you’re on VOD and you see an Ethan Hawke film about a minister, you’re not going to say, “Oh, let’s watch that.” No, what you’re going to say is, “Oh, I heard about that film. I heard it was good.” Well, how did they hear it was good? They heard that from film festival reportage and they heard from their friends who have seen it at theaters. So that sets up VOD.
The opposite case is a film like “First Cow,” a film that was crushed by not having a theatrical window. And everybody is, “Should I watch ‘First Cow’?” They have no context. So what’s important for a film like “The Card Counter” is we have to give it context. We have to go to the festivals and we have to go to the art cinemas to tell people what we have in our hands. Then we can go to VOD, where the real money is. So “First Reformed” went to Telluride, Toronto, Venice and New York. That set the table. I would love to set the table for this one. I can go to all those festivals. That’s not a problem for me anymore. The problem is: Are festivals going to happen?
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Do you think theaters are going to come back?
Not in the way they did. There are only four reasons for theaters to exist anymore. And this situation has accelerated these trends. Like symphonies and operas and live theater, concerts, they need a reason to exist. One reason is family cinema, because parents love to see their kids interacting with other kids. Animation films will always have an audience. Another is extraordinary spectacle. IMAX, virtual, whatever they come up with. Something you can’t see at home. The third is date movies for high schoolers, which is horror and rom-coms. Or rather, dirty rom-coms.
And then the fourth is club cinema. Which used to be called art cinema. But with these new institutions that are a combination of social institutions and cinematic institutions. So the Metrograph in New York has one restaurants and two bars. There’s more square footage devoted to eating and drinking than there is to watching movies. And yet it’s always full because people want to be in that environment. So then alcohol’s become the new popcorn. And those club cinemas, which were pioneered by Alamo, they will continue to exist because people want to be part of the club, people want to buy a membership. They want to eat and hang out, and they want to know which films have been approved by the club. Which is something you cannot get from VOD.
When “First Reformed” was coming out, you spoke about how you had made it thinking it could be your last film. And yet you seem so reenergized over the last few years. Do you feel that way? Have you been able to hit the reset button in some way?
Oddly, yes. I’m in the middle of a new script, which is about a horticulturalist. And what has happened in my case, following the disastrous situation I went through with “Dying of the Light,” I said, I would no longer work unless I had final cut. And once I got final cut, I was free. When I began, you didn’t really need final cut. When I was working in the studio system, all those other films, you were working with people who knew movies, who liked movies. Who you can talk to, you could disagree with — things would get changed, sometimes they’d get better, sometimes for worse in your mind, but you were working with people who liked movies, who watched movies. In the last 15 years, I’m dealing mainly with financiers, who not only don’t watch movies, don’t even particularly like them. And how can you have discussions with these people? And that’s what final cut freed me from, because I realized I couldn’t talk to these people. I wasn’t talking to [studio executives like] Barry Diller and Thom Mount and Ned Tanen anymore. I was talking to Joe Schmo from some hedge fund and I couldn’t talk to Joe Schmo. The only way I could talk to him was to have final cut.
I’m certainly excited to see what becomes of “The Card Counter.”
The new one is quite good. Focus told me not to hump it too much because that’s their job down the line. But you can take my word for it, it’s quite good.
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of-elves-and-mad-hatters · 3 years ago
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“The Azure Sky” - Chapter 3 - Lego Elves
Shadows to the Brightest Flame: Series
- The legacy of Lumia’s influence is scarred eternally into the lands of Elvendale. Burdened by a prophecy foretelling her demise and need for a successor, she watches for one capable of such power. Yet her enemies are working steadily to undo all she’s labored so long for, and it is millenia too late to make peace. 
Emily Jones, heir to Eimileen, is a bold girl dedicated to protecting Elvendale, but the world she has grown so fond of is not so black and white as it seems, and the titles of Guardian of Portal and Guardian of Light may hold darker legacies some ancient elves have worked tirelessly to hide. 
In conjunction with the extended version of the Guardian of Light prophecy I wrote previously
Basically a rewrite of all of the Lego Elves & Secrets of Elvendale storylines with an additional arc beyond the Season 4: Into the Shadows. There will be a varying degree of deviation from canon.
Technically a crossover with Lord of the Rings/Hobbit/Silmarillion in terms of worldbuidling, as I set Elvendale as being north of Middle-Earth, cause this is fanfic and I can. So there will be mentions of the Noldor, Sindar, Silvan, and some Tolkien characters, but they will be mostly background. Definitely not an issue if you aren’t familiar with the Middle-Earth fandom; everything will still be easy to understand. 
Book 1: The Azure Sky
Grieving over the unexpected death of her grandmother, Emily Jones is accidentally trapped in another world. Befriending a few young elves in an attempt to find her way home, Emily discovers many secrets about her grandmother’s past, but for every truth she learns two more questions take its place, leaving her vulnerable to darker force inhabiting this realm. 
A rewrite of Unite the Magic
_____________________________________________________________________
Chapter 1 
Chapter 2 
_____________________________________________________________________
Chapter 3
The walls of the spacious cove shimmer softly as the gentle waves reflect light back upon them. Into the rough surface are carved little alcoves and shelves, dotted with a great decree of bottles and boxes. It is cluttered in such a way that seems intentional, like how fantasy movie set might be arrayed.
An elf sits elegantly by the water. Even from her position, it is clear she is tall, willowy. Her skin is pale, almost glowing with silvery undertones. Her hair and eyes mimic the bright colors of the ocean water. She turns to greet them with a small smile, poised like a water spirit from some ancient mythology.
“Naida! This is Emily! She’s a human from the portal of the Sisters and she needs our help to get home!” Aira squeals.
Naida raises an eyebrow ever so slightly, but seems to ignore Aira’s outburst. She resumes her polite smile. “Blessing to meet you Emily,” she says softly, “I’m Naida Riverheart, though I’m sure my friends have already told you all about me.”
“It’s nice to meet you too,” Emily replies.
The water elf motions for them to sit, to which they oblidge. Naida takes a long look at Emily, her expression now neutral. “Now,” she begins, turning to watch Farran, “Perhaps you should all start from the beginning.”
“Well, I was walking along heading to Farran’s treehouse and then one of the trees started glowing blue, and like there was this magic forming this circle, and then this girl falls through the portal. So I introduce myself, cause that was awesome, and I realized she was human, wearing weird clothes and didn’t know anything about elves, so I figured she must be from that human world the Great Sisters built a portal to. Aira thinks so too.” Azari’s smile of excitement spreads even wider across her face, always having been one allured by adventure.
Naida listens. “Is it true? Did you really come through one of the gates of the Sisters?”
Emily shrugs shyly. “I don’t know, I don’t even know where I am, much less anything about elves or portals or whoever the Sisters are. All I know is that after my grandmother passed away last week she gave me her amulet, and then I wandered in her garden, this old tree I had never noticed before started glowing, and I ended up here.” She pauses, her curiosity getting the better of her, “Who are the Great Sisters?”
“The Great Sisters were five elves who made a considerable impact on the history of northern Elvendale. Their parents were some of the first elves to settle up here, back when the lands were far less explored and far more isolated from the rest of Elvendom. The eldest four were powerful mages, each devoted to a different element. The fifth had very little magic, but she had an open and kind heart, and was cherished dearly by her sisters. Together they accomplished many things, which are told among our people. However their last deed was to create two portals, one leading to the origin realm of humankind, and the other leading back here. The first sister was chosen to guard the doorway leading to Earth, and the fifth was sent to Earth to guard the door returning to Elvendale. 
After that, the Sisters each went their own ways. The second returned to her husband, the third and fourth sought their own fortunes in the still unexplored wilds. They faded from the prominence they once held, divided among themselves and withering from some of the more controversial reactions to their creation of the portals.
Nuala, the second Sister and my grandmother, never explained much beyond that, though I have heard rumors that the fifth sister fell in love with a human and forsook her immortality, but Nuala would never confirm or deny it.” Naida tilts her head curiously. “I suppose it is possible you could be her descendant, though I worry what the implications would be should that knowledge spread extensively.”
“Perhaps we should bring this to Nuala,” Farran suggests quietly.
Naida catches Farran’s gaze, but shakes her head slightly. “She, along with Onas and my parents, are still up in Esandosa for the forseeable future. I do not think it would be wise to bring this to their attention until we can learn more.” She looks at Emily thoughtfully. The elf rises and retrieves a large wooden box from one of the many alcoves along the cavern wall. She unlocks and opens the lid, revealing a long, rolled up scroll. “Here, Emily,” she says softly, “Why don’t you open this?”
Emily takes it from her, frowns. It feels somehow like a test, though of what or how she has no idea. She unrolls the parchment, flinching as the old paper protests the handling. Upon the surface is sketched a simple map of what looks to be at least part of Elvendale. In contrast, a detailed and out of scale castle is drawn on the upper part of the page, which glows as though a candle were being held behind the paper. 
“I see a castle,” she offers, feeling somehow in the moment that is the right response.
Naida gives an approving smile, coming to stand over her shoulder. “And I see a key,” she replies, and indeed, a drawing of a key does appear on the page, glowing as well with just a slight tinge of blue. 
The other elves immediately crowd them, and three additional keys present themselves on the map. In a blank box on the right hand of the page, runes appear. Azari excitedly takes the parchment, clearing her voice to read.
“To the wanderer ensnared from another plane
  Mortal lost among the ageless fae
  Four elements must unite and concede 
  Or from this realm you’ll never be freed.”
Naida turns to Emily, “It seems you really did come through the Sisters’ portal. With that understanding, it would be best we return you there with some urgency.”
The human nods in agreement, though her mind wonders about the unspoken implications of that statement, and those concerning the tale of the Great Sisters.
How much danger is she really in, just by being here?
Maybe that is mere paranoia speaking, but maybe that shouldn’t be disregarded either. She walks in a land with immortals, magic, and likely other things beyond her imagining. Paranoia may be what she needs to stay alive. 
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sssoto · 7 years ago
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Creator’s update #1
Hey guys! So I’ve decided to start actually blogging on this blog and tell a bit about the various things I’m working on, share WIPs, music I’ve been digging recently etc. I realise that I rarely post anything, so it seems like I’m super inactive - which is totally not true, I just have so much stuff going on and take a long time to finish things, and I’m also pretty picky about what I put up online lol! For the sake of keeping those of you interested in the loop, I’m gonna start this series of creator’s updates in which I’ll update y’all on the progress I’ve made on my various creative projects. The goal is to give an update a few times a month (hopefully lol)!
This past while I’ve been super inactive in the writing department, but very much productive in the art department, so my writing update will be mostly a summary of what I’ve been doing the past few years up until this point.
Mood: Feelin’ real good cuz my parents finally brought my comfy double bed over from my mum’s place this past weekend, which means no more sleeping on the couch yaaaaaas.
Music I’ve been digging recently:
Skye Sweetnam - Boyhunter So, the other day I randomly listened to this song on my way home from work, and I totally realised that Skye Sweetnam is the perfect voice for my character Caitlyn, and this song totally embodies what Caitlyn is all about lmaoooo. (The song isn’t very accurate to the time period Caitlyn lives in, but it’s super accurate to her character essence and personality, and I just find that so lit hahahah) 
Fallulah - Out of It This song is basically my MC’s theme song?? It’s performed by a Danish artist and was super popular in Denmark a few years back as it was the theme tune to a Danish tv show (a show I loved!). The lyrics are just so Daniel, it’s not even funny. It mostly fits his mental state at the beginning of Renaissance.
Girl’s Day - Love Again Ugh I just love the tune of this song so much, I can’t really place my finger on it, the emotion is just so great. I love the guitar riff especially, and Girl’s Day is a four member girl group, so it’s one of those songs where I can imagine my main girls Annaliese, Caitlyn, Mary and Serena singing as each member lmao.
Nine Muses - Remember Another four member group now, this song is also one where I can imagine my main girls singing each member’s part lmao, and having that aspect to a song always makes it a little better for me! Forreal tho, this new release from Nine Muses slays, and we all know it. The music video haunts me.
Sistar - Lonely This song makes me sad and happy all at once, cuz I’m not ready to say goodbye to Sistar, but at the same time this ending is probably the best one any fan could’ve wished for because there was no drama or anger, just well wishes and hope for the future. I know these girls will go far, and this song just pulls at all my heart strings man. The melody of the bridge and chorus, Dasom and Soyu’s parts in particular, really works for me. And yeah, Sistar has four members too, and once again I can picture my main girls singing as each member lmao. It’s a thing I have, okay?
Moana OST - We Know The Way + Know Who You Are I recently watched this movie, and while I sorta felt like the plot was a bit rushed and tropey in many ways, I totally adored the visuals and the MUSIC OMG. These two songs are my favourite, Lin-Manuel Miranda’s vocals never miss, and Auli’i Cravalho’s high note is gorgeous! Also dat choir in the background tho, and in context with the movie scene that song just makes me irrationally emotional mkay. (That ending was the best twist ever, it definitely lifted the story up a notch for me!)
Writing
So I’m writing a book! You might have seen me mention it a few times already on here, but I’ve not really shared much insight into my process or what sort of book this actually is (other than talking about characters here and there), and as I’ve not been making huge progress lately (I’m in an art state of mind duuuh), I thought that I’d keep this section short and sweet, with a bit of an introduction into what my book project is all about.
I call it a book project because I don’t feel comfortable just calling it a book when I don’t have rights to publish. Technically my book is a fanfiction based on the horror video game Amnesia: The Dark Descent, and as such I don’t own copyright of the small percentage of my story that features the canon elements. However, I take this as seriously as anyone else would writing their own book, because I’ve poured my entire heart and soul into it, and the vast majority of the content (plot, characters and world) is my original creation. It’s my own little big project lol!
You might be familiar with the game, and even if you aren’t, that’s not a prerequisite for reading my book since everything is introduced and set up just as in any regular book. The protagonist is an Englishman named Daniel, and we know little of his past through the game. I won’t go into too much detail on what the game is about (if you really wanna know, you can look it up), but the point of my book is to explore the protagonist’s life from his childhood up to the events of the game and beyond, and afterwards connect his story to the game sequels featuring other protagonists within the same universe. It’s a bit complex and elaborate, which is just the way I like it!
As the games are set at various points during the Victorian era (game #1 is set in Prussia 1839, game #2 is set in France 1858, and game #3 is set in England 1899), you can probably guess that the entire thing will be pretty long. That’s why I’m making it a series! I have at least seven books planned so far (though there’ll definitely be more, since I’m not near the end of the timeline I need to cover yet), and I currently have the first book written and am writing the sequel - however, the first book will need a complete rewrite once I’m finished with book #2, because I’ve since developed and changed a lot of stuff, and I have many new interesting ideas for a more fleshed out version of the first book. Still, the fanfic version is available online, so if you’d like to read it, you can find it here. You’ll get a pretty good idea of the general story and the characters, but keep in mind that it’s super outdated and will be very different after my rewrite!
For reference, this is the list of books that I’ve planned (and titled) so far, so you can keep up with what book of my series I’m talking about at any given point:
I - Amnesia: Memoirs
II - Amnesia: Renaissance
III - Amnesia: Voyage
IV - Amnesia: Noir
V - Amnesia: Encore
VI - Amnesia: Rogue
So what I’m doing right now with this project is revisions. Uuuuggghhhhh. Yes, that’s right, I’m stuck in revision hell. I’ve not even finished the first draft of Renaissance yet (I know, sacrilege, writing blasphemy, don’t start your damn edits until you’ve finished your draft dumbass), but I had some pretty major changes to make, changes so big that it would be a waste of time and effort to go on drafting without implementing them first. Mainly the changes are surrounding 1) a change of ages of my main cast (I aged many characters up a few years), and 2) changing and figuring out the specifics of the illness which my MC’s sister, Hazel, is afflicted with. She’s not such a major character in Renaissance, but she plays a big role in Memoirs, and since I had all these new ideas for the rewrite of that, I wanted to implement the ripple effects in the second book so it wouldn’t be too much of a hassle to edit later when Renaissance is a finished 3-400k first draft lmao (I have a lot of words okay?). These changes mostly affect the early chapters of my book - chapters I wrote about three years ago, which means that these early chapters really need a face-lift. In addition to the age and illness change, I wanna revise the first five chapters by cutting the fluff and tightening up the beginning so we get to the action a tiny bit faster. Adding to the fact that these early chapters are three years old, the prose also needs an almost complete rewrite. So long story short, all of the edits are taking a long ass time, and I’m not having a good time lmao. Doesn’t help that I had to stop drafting right at one of the juiciest scenes in my book?!?!? (that’s a lie, it gets juicier, but I was just getting to the real good stuff yanno?)
(Side note: for someone who said that I’d keep this short, it sure turned out long lmao. I just have too many damn words.)
Chapters edited: 2/16 (working on 3 right now and it’s an effin’ pain)
Current total word count: 120,591
Current total chapter count: 17 (the number will go down to 16 once I finish the revisions, as I’m merging two chapters)
Look at all the dumb shit I still have to edit for chapter 3. Look at it.
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Whyyyyyyyyyyyyyyyyyyy.
Art
Man, I’ve been doing a lot of artwork recently, and by a lot, I don’t mean that I’ve finished any.
I think I’ve been focused on developing my actual drawing skills rather than making finished illustrations, because I’ve been so overwhelmed with inspiration and I’ve wanted to try out drawing a bunch of different motives, so my mind is on a lot of different art projects at once, and I’m making baby steps of progress on each of them because I just wanna do everything lmao. I should probably take a step back and settle on one thing at a time, but at the same time, I feel like this is working for me because I’m so inspired and motivated and super excited for every single art piece; I don’t feel myself losing interest in any of them, in fact I just feel like my switching between different artworks keeps every piece fresh and interesting for me, yanno?
So here’s one thing that I’ve been slowly chipping away at for the past few months. I’m drawing a full body group picture of my main cast from Renaissance!
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I’ve drawn the anatomy sketches of all the male characters (though I’m debating whether I should add some others), and now I’m adding the female characters one by one, so these are not all of the characters yet. But man, I just love seeing the characters side by side? The variety in their body language, body types and heights is just so interesting to look at, and it’ll be even better once I get around to actually adding their facial features, expressions, hair, attire, and then colouring them as well omg! I’m a sucker for this kind of thing, blame it on @juliajm15 and her amazing diverse character designs.
It’s gonna be a huge picture with a lot of characters, and I’m stoked for it!! This is a piece which I hope I’ll be able to show ya’ll the progress of bit by bit in every few updates. (also, if you feel somewhat familiar with some of my characters, you’re welcome to make guesses at who’s who (; )
Another project I’m working on is making official character portraits of my main cast (and possibly minor characters as well). I just think it’s nice to have official portraits as reference for anyone who’d like to see what the characters look like, and also for myself for whenever I need to refresh the specific features and expression of each character. It’s just a nice thing that satiates my very Type A personality lmao!
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So the characters above are Owen Wright (to the left) , Daniel’s puppy bff with the fluffy hair, and then from left to right I’m colouring the portraits of the Armstrong siblings: Caleb, Caitlyn and Tristan. Their dad is a duke! n.n Caleb is the oldest, Caitlyn the youngest, and Tristan is the bland middle child. He’s a little brat LOL but I still love him.
Also, due to this glorious reference I found, I finally figured out how to draw Daniel. Bless this model, I never knew I wanted Daniel to have big puffy lips, but apparently I do.
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He looks actually nice now? Which is nice? I’m amazed. Also his hair? I can never draw his hair, but this looks nice so yay? Also, I dunno why I never draw clothes on him, I guess I’m just lazy lol, but he’s gonna need to wear clothes for the official character portrait soooo... That’s a thing I’m gonna have to do.
Now that I’ve figured out his features, it’s gonna be fun to remodel all his family members accordingly. I sense that he’ll have gotten those cute puffy lips from his mum meheheheh.
I also did some Disney fanart of my two favourite Disney ladies; Esmeralda and Kida <3
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I actually never really draw fanart any more, it’s been yeeeaaaars since I did, and when I used to do it, I was always very particular about staying as true to the original art style as possible. But now that I’ve spent the past couple years focusing on developing my own art style, I actually decided not to care about that so much and just draw the characters the way I’m used to drawing my own, and lo and behold - it looks pretty accurate to the Disney style?? I assumed that the characters would end up looking very different, but other than the eyes being smaller I feel like they look the exact same lmao. It’s interesting to me, because even when I used to do fanart, I usually did so of Japanese art and manga, not of Disney or any other western art. Also, I don’t consider my own style very Disney, but it pleases me a lot that the characters look so much like themselves even in my art style! The most important thing to me is to capture the essence of the character anyway, so any fan can recognise the character they love so much n.n
So that’s about it for this round! I’ve been working on other things as well, but I’d rather not disclose them to the public just yet - perhaps later, when I’ve made more progress, or (gasp!) actually finished something!! Bahahah, with the many things I’m working on, hell will freeze over before that day comes. *cries*
Youtube
I’m adding this Youtube section because, in addition to writing and doing artwork, I also like to record vocal covers (mainly of kpop songs, but I’ll do anything I’m in the mood for at any given point), aaaaand as of today I'm gonna be uploading speedpaints as well! Which is probably good since I don’t upload my covers nearly as often as I finish them lmao.
I’ve not uploaded any new covers recently (though I really should, I do have some covers lying around on my laptop mwerp), but I’m gonna list a couple of my favourite covers I have on my channel here so you can take a listen if you’d like!
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And today I uploaded my very first speedpaint to my channel, so check that out if you’re interested in that sort of stuff! It’s the process of my Christmas portrait piece for Serena. I aim to be more consistent with uploads since I have a few unedited recordings lying around, so keep an eye out for that!
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If you’ve read this far, thank you for sticking around and taking a look at my work, even if it’s only in WIP form. I wanted to start doing these updates because I’ve been watching my friends do them for a long time, and I always love reading their writing updates; they motivate me so much to get working on my own stuff, and I just wanna be able to perhaps do something similar for anyone else who’s watching me out there. So thank you sincerely to @coffeeandcalligraphy, @sarahkelsiwrites and @shaelinwrites for sharing your process with the world and being such an inspiration to me and many others, I love seeing you all make progress on your own projects <3
So that was all for this round, I hope you guys enjoyed a little sneak peek into what I’ve been working on! Until next time, folks!
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rageworks · 7 years ago
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Title: Omensight Developer: Spearhead Games Publisher: Spearhead Games Release Date: May 15, 2018 Price: $19.99 Genre: Action RPG / Murder mystery Platform: PlayStation 4 Players: 1
This Path Leads to More Stories…
In 2016, Spearhead Games endeared themselves to me with Stories: The Path of Destinies. This game was an action-RPG reminiscent of Zelda titles. It played like the movie Groundhog Day, such that you had to repeat your mission until you succeeded. The only real gripe I had was that full completion required you to finish the game roughly twenty-seven times. Spearhead now brings us the spiritual successor to Stories. A tale of triumph over evil. Well, it is more like wresting victory from evil after evil already won. Reynardo now makes way for the Harbinger in the new mystery title, Omensight.
In Omensight, the End is. . . Already Here?
The intro tells the tale of Urralia, a world you have already failed to save. As the Harbinger, your role is to intervene and prevent the end of the world. Minutes into the game you realize you are too late and the horror known as Voden appears.
Really reminds me of the Iblis Stone
Fortunately, failure is not the end, for the harbinger exists outside of time. Your connection with the souls of key individuals and a mysterious witch allow you to relive their final day. Prepare to play the most exciting game of Clue in history. The return of Voden was always prevented by the godless priestess. Current priestess Vera is dead and her soul missing; no one capable of keeping Voden in check remains. Piece the clues together, find a way to stop Voden and introduce the wyrm to “No One,” Odyssey-style.
The Liar, the Witch and the World Tree
If you have played Stories, you will instantly feel comfortable with the controls in Omensight. Regular battles consist of you being surrounded by enemies and using dodge and hit combinations. Most of the game can be beaten with just light attacks and dodges, in addition to jumping when necessary. Should you want to unleash your inner badass, every primary button and trigger on the controller has an offensive function. The fluid combat system of titles such as Jade Empire, Spider-Man and Batman games feels right at home here. Spearhead wants the gamer to find their own comfort level in this game; the variable combat definitely makes that happen.
Omensight – Story Focus
Omensight – Balanced
Omensight – True Warrior
Omensight – True Detective
Omensight – True Harbinger
Controlling the Harbinger
Five difficulty settings add to the freedom of choice in the game. I played on the balanced difficulty to review the game. Even on that setting, the game occasionally ramps up the challenge. Definitely familiarize yourself with the levels and enemies before going to ‘True Harbinger.’ The one con in the combat is confusion. Fighting with one character makes certain NPCs friendly; those same allies become enemies with a different companion. Enemies sometimes surrender, yet I had often bisected them before realizing they were begging for mercy. Moves required by the trophy list will lead some to just pressing square and triangle again. If you accept those challenges however, the learning curve will balance out before you solve the mystery.
Power of Choice
When you have finished doing your best Jubei impression on your enemies, often you will be presented with a choice. Either filet your partner’s enemy (usually a boss fight) or use your Omensight power. As you unravel the mystery, three major visions hit you; these are the Omensight. Showing them to others can cause them to aid your search. Choose wisely because in these situations, violence may not be the answer, but it certainly is one of them. What I found interesting is that conscience is not a gameplay element in this game. The Harbinger’s one and only goal is to rewrite history such that Voden does not triumph. Accomplishing said task by any and all means necessary is the order of the day.
The Currency of Deception
Spearhead Games seriously needs to get into television. The presentation of their games has everything needed for animated series, or at least specials. The graphics of Omensight (and Stories), while not mind-blowing, overflow with emotion. The Harbinger is without voice but your four companions are brimming with personality.
Emperor Indrik – Arrogant, steadfast in belief, but not unwilling to see truth.
General Draga – Justice is everything to her, hence it can supersede even loyalty.
Ludomir – Charges headfirst toward his goals; often fails to see the whole picture.
Ratika – Her diminutive size hides her massive personality; will be a fan-favorite.
 Color-coding
The art style is complemented by the use of distinct colors. Omensight is anything but monochromatic; you should definitely look around between battles and enjoy the scenery. Fans of Reynardo’s adventures should pay attention to the seals. The colors definitely resemble those used in his tale. I have questioned Spearhead regarding the connection, but so far they will neither confirm nor deny my theories.
A Mousey Master of Musical Magic!
I will admit to being a Ratika mark. Spearhead fully grasps that a tale of fantasy needs the proper music to help make it fantastical. Ratika’s song is but a moment in the game, yet a perfect example of what you can expect while playing. The overall sound design is a full course consisting of great voice acting, sound effects and music. Believe it or not, these elements also provide you clues to the mystery if you pay attention.
Emperor Indrik
General Draga
Ludomir
Ratika
The Harbinger
Verdict: Should Your Prescription Include Omensight?
Spearhead Games has improved upon Stories in almost every way. The story seems straightforward and simple until you get into the meat of it. All of the sudden you are fielding curve balls from every direction. The narrative is written so that almost everyone will at least initially blame the wrong person. That is the type of storytelling that makes you want to push forward and see more. There is some predictability, but again, you will only see it if you pay attention.
Gameplay is as adjustable as the difficulty settings; some will just procedurally defeat foes with regular attacks. Those looking to maximize gameplay will pull out the stops and make use of all the attacks. I look forward to seeing some of the combat videos that will pop up on YouTube.
On the technical side of things, Omensight starts to falter. The framerate is choppy; usually animation is smooth but there are intermittent stops even out of battle. I also came across an instance where the Harbinger just stopped moving and I had to restart. Considering the bugs that Spearhead has removed from the game, these are minor gripes. The blend of color, voice and music are well worth the price of admission.
Bottom line, Omensight is $20 and well worth it. Add this to your PS4 or Steam collection today!
Slick’s Nit-Picks: Omensight Title: Omensight Developer: Spearhead Games Publisher: Spearhead Games Release Date: May 15, 2018 Price: $19.99 Genre:
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