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#i love thinking about what happens in the interim between games it's sooo inchresting
tethrras · 2 years
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beyond all hope
kara hawke x varric tethras. angst/hurt/comfort. post-da2. 2500 words.
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There are hundreds of entrances into Kirkwall that the Viscount and the Chantry don't know about.
Of course, there are plenty that they do know about. The dozen or so disused slaver tunnels that stretch from the Wounded Coast deep into the belly of Darktown, full of corpses and skeletons and plenty of valuable loot for the down-on-their-luck desperate enough to take it. Old mining shafts, old Carta hideouts, old sewers that only the bravest of the brave (or those without a sense of smell) can summon enough strength to enter. But then there are the entrances that have, somehow, escaped their notice. Half the walls in Hightown that cut off the city from the wilderness of the Vinmarks have holes in the brick if you know which boulders to push or which bushes to pull away. You can hide in a barrel of fish at the docks and get carried to the restaurants and cafes in Hightown before escaping through the back door of the kitchen. And sometimes, when the weather's good, you can take a small rowboat along the cliffs of the channel under the cover of night and then scale a hundred feet up the wall to throw yourself over the fence into Darktown. From there, you're only a hop, skip and jump away from the cellar of the Hawke Estate.
That's how Hawke explains her escapades, anyway, and Varric elects to believe her. It’s better than spending any more time thinking about the ill-fitting, blood-soaked templar armor she was wearing when she tackled him in the cellar, and who it might’ve belonged to.
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