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#i know it's probably something like a character design guide or something
leos-spot · 10 days
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Excuse me?!!!!
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Apparently I can meet my goal of roughly 400,000 words in 6 months if I just somehow write at least 2,200 words a day ghbjh... Almost 2,500 today... huzzah...
#Definitely not going to be able to stick with it just due to like... being realistic about my energy levels and etc. ESPECIALLY as we#enter the Evil Summer and it becomes hot all the time. But... one can attempt.. at least...#I'm also a very slow writer since I tend to re-read and edit while I write. and only move onto the next section once what I'm writing#seems okay. Which is easy for visual novel type stuff. since ''sections'' of a conversation are more clearly marked (like if you#have a menu option with 5 different dialogue choices. finish the character's response for choice 1 before moving onto 2. etc.)#Especially since when I'm done with a whole quest I always follow it up by playing through it and picking every option and making sure it#actually all works okay and etc. So I am already going to see it all a second time. Then I can go back and reorder a few words or remove#certain sentences that don't sound natural when I read them out loud (I always read it all outloud to myself since it is... just peple#talking.. it should sound like natural dialogue in their voice. etc). But my ''first draft'' is kind of not as first drafty since I pause t#edit a lot as I go along. So it also takes longer probably than it would take other people who I think treat a first draft as more#of a loose guideline or something. AANYWAY...#80F in my bedroom right now again... huzzah... I did end up finishing and recording that sims build video before the heat wave (or is#it really a heat wave if it's just summer..?? lol) came in.. but now... augh.. the editing... plus the costume photos and all else... Much#to do as always.. Often such a long todo list.. a giant scroll hung upon the walls of the evil hermit wizard tower..#Anyhow.. I hope I can finish getting ready for bed early in time to reward myself with a game of tripeaks solitaire whilst I snack on#cheddar cheese and some of those preserved artichokes in a jar. hrgm... I actually have nasturtiums (ultimate best flower) on the#deck again this year but I had to move them all into a corner today because the leaves were getting burnt by the sun lol.. Also am now more#cautiously weaving through social media to ignore all dragon age news. NOT bc of spoilers (I actually love spoilers/literally never play#any game until there's full guides on it I can read to plan my entire playthrough based on knowing exactly what I want to happen lol + mods#and etc.) but just because I'm so busy with my ownprojects I simply do not have the brainspace to dedicate... Yes I love to think#about elves and fictional universe lore. but no.. I pretend I do not see it. Does not exist to me actually. ghgj.. OHH also took som#cool pictures of flowers in the garden section of a store and I wanted to do like.. character designs based on the colors of the flowers o#something. but that might just be another unnecessary project to add to the pile.. I want to commit to the daunting task of dyeing my#hair again some time.. hrm.. this is all of the updates I can think of. As if a bunch of random tags make up for never posting anything for#weeks on end lol.. alas.. too warm to think properly I suppose.. .. I neeeeeed a long lost relative to leave me some million dollar#estate in their will so I can have the resources to move to a colder climate or something ..augh#.. but for now.. I shall toil away in my little wizard tower trying to write 2000 something words a day whilst sweating and such ghbj
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inbarfink · 1 year
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Any analysis of how Undertale deals with Pacifism and how it tries to guide the Player towards it has to take a deep look at Papyrus. Because Papyrus is the one character in the game who will never kill, the one actual ‘True Pacifist’ in the game’s main cast. 
I mean, the Player can be an even bigger Pacifist. Papyrus does still FIGHT, and the Player can get through an entire run without draining a single sliver of HP. But… they can also be the world’s biggest murderbastard and literally stab reality to death. 
Toriel would very much like to not kill, but she is also fully capable of doing so.
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Same with Asgore, but he has a lot more actual blood on his hands. Undyne and Mettaton are both fully 100% willing to kill to accomplish their goals. Sans is non-violent in most runs because he’s too lazy and depressed to do anything, and when he is motivated into actions - it is in the form of a FIGHT to the death. Alphys… the timeline is a bit fuzzy cause both she and Mettaton love lying so much, but it seems like she did sincerely add deadly weapons to Mettaton cause killing humans would make him more 'useful' and then had second thoughts once she developed a parasocial relationship with the Human Child and THEN she and Mettaton started hatching their little play-acting plan. I think??
With Papyrus there is NONE of this ambiguity, we know for sure - no matter what timeline or what may come - The Great Papyrus will always choose MERCY.
And the interesting thing about that is on a Meta-Sense, Papyrus is a very rare example of the game giving MERCY towards the Player. 
Because the game starts out being really obtuse with the Sparing mechanic and how it works. If you want to be a Pacifist in Undertale from the get-go, you’re gonna have to work for it. You're gonna have to figure it out on your own and commit to it and believe that it's possible. It's basically a test of your own belief in non-violence and your moral integrity. Then, the RUINS end with the Toriel boss battle - in a way, that’s probably the hardest Sparing puzzle in the whole game. And it’s very very easy to accidentally kill her. (I’d almost say that’s the intention of the battle, to try to goad the Player into Resetting so they can see how the game remembers across RESETs)
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And then we have Papyrus, and it’s not just that his ‘Sparing Puzzle’ is something as simple as outlasting him and letting him run out of dialogue - and it’s not just that he’s the only boss that will just give up and let you continue if you lose to him enough times. it’s also that, just as Papyrus is the only boss incapable of accidentally killing the Player - he’s also the only boss that the player is incapable of accidentally killing.
(Okay, fine, to be pedantic, there’s also Asgore)
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I mean, the Player can certainly kill him if they want to - but draining Papyrus’s HP just makes him skip through his battle dialogue right to the end of it. It’s designed in such a way that, no matter what Route you're on and no matter what approach you take with Papyrus - you will always end up on this screen.
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Unlike basically any other Monster in this game, including the major boss battle just before him - you can’t kill Papyrus accidently. You can't kill him without also having Sparing him as an option. The game kinda treats killing Papyrus as one of the Worst Things You Can Do because killing Papyrus will always be a deliberate, considered action done to a person who will not kill you and who has stopped wanting to FIGHT and has extended a hand of Mercy. With the game clearly communicating what you need to do to Spare him at that moment.
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And that means that - even if you killed before, even if you don’t have the patience of a True Pacifist, even if you spent all this time in the game without even trying to engage with the Sparing mechanic… as long as you don’t want to be a Huge Rat Bastard, the game is basically gifting you with the very very easy option to not be. Being a Pacifist in Undertale is usually a challenge - a puzzle to be solved, a test to pass. But as long as you aren’t intentionally trying to be the Worst Person - the game is basically giving you Papyrus. 
If you accept his Mercy, you are accepting the game’s Mercy. That sort of benefit-of-the-doubt assumption that maybe all of the LOVE you might have accumulated so far was all due to honest mistakes or panic or an attempt in self-defense. That you still deserve this one chance to prove that you are not intentionally, maliciously cruel - or at least not like the Worst Person in the World. Even if you did kill before, you still deserve at least one friend.
And Sparing Papyrus leads you to his wonderful Hangout/Dating Sequence and to his Phone Calls and they all add so much wholesome charm to the Undertale experience and no matter what happens Papyrus will always think the best of the Player and he will always trust them and it also makes Sans also kinda your buddy by default. And more than just adding a little bit of wholesome charm into even the more LOVE-filled Playthroughs, I think this is meant to try and incentivize these players into trying out the Mercy mechanic a bit more.
Whatever it’s, like, for future playthroughs or Resetting the game right there to try a True Pacifist Run right there and then or just trying to be a little kinder for the rest of this current playthrough - especially since there’s an emphasis about the close friendship Papyrus has with the upcoming boss Undyne, and to a lesser extent with his idol and next-next boss battle Mettaton. It’s like “well, if you didn’t figure out how to spare before, this is how you do it? And isn’t it nice to have a friend? Isn’t it nice to not have to kill this lovable skeleton man? You should do this more often wink wink nudge nudge!”
And it’s like… all of Papyrus’ loved ones care about him so much but they also look down on his pacifism. They see his inability to kill and desire to make friends as simple naivete and that’s why all tend to hide the truth from him all the time. About what will happen to the Human he will capture, about what his new Human friend might’ve done, about the fact that they view him as so naïve. 
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They admire it on some level, that’s why they want to protect it, but they also see it as a weakness which is why they want to protect it by lying to him all the time. But, you know, Undyne says that if Papyrus goes into battle he’ll be ‘ripped into little smiling shreds’ and that is certainly what happens every time a Player chooses to refuse Papyrus’ Mercy and the game’s Mercy and press that FIGHT button…
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But have you thought about all the times that doesn’t happen? All the careless or violent players who were offered that skeletal hand of friendship, accepted it and then carried that offered kindness forward for the rest of the game? All the players motivated to do good for the sake of their buddy Papyrus? All the Murder Routes stopped because the player just didn’t have it in them to kill someone who believes in them so earnestly?
Like, no, it’s not a surefire thing - especially since Papyrus has so much less narrative power than the Actual Unkillable Time God that is the Player. But it happened, and it happened many many times to many players. Papyrus offered Mercy, the game offered Mercy. And much like Frisk’s Pacifism, it comes from a place of seeing the honest goodness in your ‘enemy’ and can inspire them to become a better person - this little sparkle of goodness being passed forwards. 
And I think that’s beautiful, even if it didn’t happen in every timeline. Any potential future where Papyrus’ kindness can have such an effect on the Player and thus the entire trajectory of the Underground validates his kindness and pacifism on some level - even if there are also always the potential worlds that it backfires completely. 
And there’s also one other way in which the Great Papyrus Proves Pacifism Pays. One that is a bit more practical, perhaps. And one that Papyrus himself is not even aware of. 
Papyrus’ boss battle can be a surprisingly challenging one specifically because he is the only one who doesn’t kill the Player.
Like there is a reason why Papyrus will just offer you to skip his Fight after you lose to him three times, because if he didn’t do that - there’s an honest risk that the Player can get stuck in a much stuckier way than anywhere else in the game. 
Because, like, for basically any other character in the game, being killed is the Worst Thing that could ever happen to them. For everyone except the actual Player Character because we are an Actual Unkillable Time God and dying is nothing more than a minor annoyance that sets you back to your last SAVE Point. So, leaving aside Papyrus’ admirably kind intentions - there is not much material difference from the Player’s perspective between getting Captured and getting a more traditional GAME OVER. Except…
Except getting Captured does not undo everything that happened in your inventory during the battle. In every other Undertale battle, if you use all of your items but still lose - the GAME OVER at least means you get your stuff back. But because Papyrus doesn’t kill you, any healing item you’ve used during the battle is still used. I have watched so many Undertale Let’s Players waste all of their valuable items on their first Papyrus battle and then have to face him again without them and thus do even worse in their second go… and then their third go... and thankfully then Papyrus offers them to skip the fight.
And while that technically can be circumvented by just manually closing the game and opening it back again on their pre-battle SAVE Point, a lot of players are gonna reflexively Save over it if they pop over to the Shop or the Snowed Inn before their second attempt at the battle. If Papyrus didn’t offer that chance to skip his battle, it could’ve easily become a softlock situation for a huge chunk of players - because he doesn’t kill the Player.
Most of Undertale deals with the value of non-violence from a standpoint of morality and kindness and personal connections. Since most people do die when they get killed. But when dealing with an Unkillable Time God like the Player, Papyrus proves that not-killing might actually be the most practical solution.
Of course, it doesn’t seem like Papyrus is aware of any of this. From his perspective, he is just offering genuine mercy to a being just as ephemeral as he is. But it accidentally turned into one of the most effective methods of blocking the Player’s way… at least he didn’t offer us an opt out so soon after that. 
And it’s interesting when comparing him to how his brother Sans - one of the few people actually aware of the existence of SAVEs and RESETs - deals with the Player. Because the Sans boss battle at the end of the Murder Route is entirely based on the concept that death is nothing but an annoyance to the Player. Sans is less trying to kill the Player (the way Undyne the Undying did), he is simply trying to annoy the Player into a ragequit. But he is still killing the Player.
Now imagine a Sans battle where he has all of his usual annoying tricks, but also instead of killing you - he captures you just like his brother would’ve in a happier timeline. And while it’s not a fool-proof plan to stop the Player in their tracks - he could very easily stick them in that sort of softlock situation where they have to battle him again and again without any Healing Items. Forcing them to either abandon the game or RESET the whole world back the way it was - just like Sans wants them too. 
But instead, by killing the Player, he is just allowing that perfect second-third-fourth-fifth-sixth-try where they get all of their Stuff back. And he does actually knows that. And why doesn’t he do that? (Speaking here from an in-universe character study perspective. Obviously the Doylist answer is that the game doesn’t want to Softlock you even in the most deliberately-frustrating part of the game).
Maybe, even though he intellectually knows that killing the Player will be of no help - he still does it because he wants to. Because he just wants to get back at the evil murderous monster that took his brother from him and destroyed his entire world even if he knows it’s actually ineffective. And this thirst for bloodshed is, ironically, blinding him from a new exciting way to actually practically stop that murderous bastard who is themself motivated entirely by bloodshed. 
Maybe he just can’t do something like that. Reducing an enemy to exactly one HP and then stopping is not a feat anyone else in the game is capable of pulling off - even the ones who would obviously use such a thing (like Toriel or a Player with a Pacifist intentions). Maybe it’s something that requires a lot of hard practice and discipline and carefulness, that Sans never thought to put in because he didn’t see it as a useful skill the way Papyrus did. 
Maybe that wouldn’t have worked anyways. After all, and that’s something I kinda touched on in a previous Overly Long Rambly Hot Take - Sans’ War of Attrition against the Player is greatly helped by the fact he can’t remember every single previous try and so he can’t get exhausted the way the Player can get. Obviously, without a GAME OVER induced RESET that will not apply. Which is especially notable because… Sans’ laziness is literally what brings him down at the end of that Boss Battle. 
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So maybe, while Papyrus, as long as you decline his offer to skip the battle, is capable of offering just the same Battle as before over and over and over again.... It’s possible that Sans just won’t be able to pull off two or three or more battles of the same intensity and difficulty in a row without a RESET to undo his own exhaustion. 
But I think it’s at least worth considering the option, y’know? That after all this time of viewing Papyrus’ kindness as sweet-and-yet-kinda-foolish-naïveté - that exact viewpoint made Sans overlook the perfect solution to dealing with his little Murderous Time God problem. Cause he just never considered that while killing might be fully morally justifiable in this situation and very very satisfying, that does not necessarily mean it is actually the most practical solution. And that maybe, in a weirdly twisted way, Pacifism WAS the answer.  
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jonnywaistcoat · 1 year
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Hi Jonny, if you don't mind I have a question about the TMA TTRPG! So I noticed that on the player's guide there's this guy, who my friends and I assumed is probably Jon. If it is him, is this a canon design, or more like some of the non-canon stuff that's in the merch?
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So, I hope you don't mind if i use this ask to go a bit off on one. I'm not specifically dragging you (I'm actualy glad you asked, as I've thinking about posting on the topic), but all the discussion around the RPG art and how "official" or "canon" it might be is, to my mind, slightly silly.
First up, is it "official" art? I mean, yeah, its art for the officially licenced Magnus Archives RPG. This means Monte Cook Games have commissioned someone to do a beatiful illustration broadly based on some aspect, episode or character from the podcast and it goes in the book. But that's kinda all it means. "Official" is a legal distinction, not an artistic one. The fact that it's in an official product doesn't make it any less one artist's cool interpretation of a character that has only been vaguely described in audio.
Second, is it Jonathan Sims the Archivist? I mean, it's probably based on the idea of him, but it's certainly not set in stone. When we were first discussing art with MCG, we advised that character pictures be more vibes-based and not explicitly tied to specific people (ie. a portrait inspired by Tim wouldn't be captioned "This is Tim" and wouldn't be placed opposite a profile for Tim Stoker, archival assistant.) This was mainly because we wanted the artists to have plenty of freedom to interpret and not feel too tied down by the need to know everything about the podcast. But, to be frank, it was also because we know that there are a few fans out there that are kinda Not Chill about what they've personally decided these characters look like and can get a bit defensive over depictions that differ.
It strikes me as particularly strange to be having this discussion about art that's for a roleplying game book. Something that's explicitly and solely designed to give you the ability to play in your version of the Magnus universe. The idea that this is the thing where we'd for some reason try to immutably establish unchangable appearances for these characters would be pretty funny if some folks weren't taking it so seriously. Similarly ridiculous is the idea we could reasonably have said to MCG "We'd love for you to make a huge beautiful RPG book of our setting... Just make sure you don't depict any of the iconic characters or events from it!"
But... is it "canon"? Now, to my mind, this highlights a real weakness in a lot of fandom thinking around "canon", which is that it generally has no idea what to do with adaptations. All adaptation is interpretation, and relies on taking a work and letting new creatives (and sometimes the same ones) have a different take on it. Are the appearances of the Fellowship of the Ring in the LOTR movies "canon"? How much, if at all, does that matter? Neil Gaiman's book Neverwhere was originaly a 90s BBC series made with a budget of 50 pence; is anyone who makes fanart of Mr Croup that doesn't look like the actor Hywel Bennet breaking canon? What about the novel that describes the character differently? Or the officially licenced Neverwhere comic where he looks like neither of them? Which is his "canon appearance"?
Canon is an inherently messy concept, and while it is useful for a creative team trying to keep continuity and consistency within a creative work, for thinking about anything beyond that it tends to be more hinderance than help.
Anyway, all this is to say that the above picture and all the others in the RPG are exactly as canon as every other picture you've ever seen of the Archivist.
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Any tips or guides on how you draw such wonderful mechanical/toy-like characters? It feels robust but not overwhelming, love it.
Thank you! So a lot of it is just knowing how to slap the joints on a normal humanoid body. If you research stuff like figma action figures and real life robots, you'll quickly build up a mental library of mechanical joints that correspond to different body parts. Many things that apply to robots apply to toys and things, though it always depends.
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Once you have this library built up, you can kinda just do Whatever. Answered a similar ask a long while back that goes into more detail as well.
Some robots are much more detailed than this though, and the main inspirations I have for Normal Robots in particular are from Portal 2, particularly in Atlas and P-Body; the trick they use is having all the mechanical bits (usually pistons) being colored black and dark-grays, with the shells and casings being white or some other contrasting color.
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This is an excellent way of having your cake and getting to eat it as well, because the colored casing draws your eye, and you get rewarded with taking in all the finer mechanical bits without getting distracted by them first.
This main principle is what I use for Kaita, who has mechanical parts, but often shows more subtly in her neck and torso/abdomen.
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If you just quickly glanced at this closeup of Kaita from this older bit of art I did here, you'd probably not completely realize she's a robot, but seeing the strange geometric shapes etched into those areas might clue you in. To reiterate: while robots like Kaita are more complicated than toys, they share a good deal of mechanisms for stuff like rotating the arms, turning wrists, etc.
It's also just kinda a character design thing in general, is using strong shape language and going for something... toyetic. Which sounds redundant, but you'd quickly understand what I mean when you look at something like, say, Fortnite characters, or the designs to Ben10 aliens. They're not toys, but they all kinda have that Look to em, and they look like that not just because they do in fact have merchandise, but because that kinda blocky look is really readable, and excellent for action scenes and poses. Just that blocky shape language and strong color-schemes can do a lot of heavy lifting on even the simplest designs.
My main inspirations are Sonic and TF2, which I feel is weirdly obvious when you look at someone like Victor if you look at the blockiness of his body and the way I stick to a limited color palette. As-is he wouldn't fit in either universe visually, but you can kinda see how the design principles bleed into how he looks now.
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aspoonofsugar · 7 months
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Hi! Where do you think Alastor's arc is going? Redemption or villainy?
Hi!
Thank you for the ask, I loved watching Hazbin Hotel and I am happy I can write for the series :)
As for now, I think Alastor will spiral and hurt Charlie very badly, but he will eventually redeem himself (probably in a key moment). That is because Alastor is framed as Charlie's Jungian shadow.
What is the Jungian Shadow?
According to Jung, the shadow is what a person represses, both positive and negative. So, it can be one's violent tendencies, but also one's potential and energy. It really depends on the person.
So, why does Alastor fit the Shadow Archetype? Well, first of all:
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Alastor's powers make use of shadows. Not only that, but Alastor's own shadow is very expressive and shows the demon's repressed feelings. In other words:
On the one hand Alastor embodies the shadow, in the sense he represents what Charlie refuses to face
On the other hand Alastor himself represses his emotions behind a smiling face:
Alastor: Just because you see a smile, don't think you know what is going on underneath. A smile is a valuable tool, my dear. It inspires your friends, keeps your enemies guessing and ensures tha no matter what comes your way, you're the one in control.
This is a good characterization for a jungian shadow because the shadow grows stronger and more dangerous, when it's ignored. So, the most one refuses to face their feelings, the most these feelings fester and grow powerful and dangerous. This fits Alastor both when it comes to others and to his own character:
He takes advantage of an emotional unstable and vulnerable Charlie to strike an abimguous deal with her. Similarly, he uses Husk's gambling addiction to steal his soul. He uses people's weaknesses an unsolved problems to take over.
He suffocates his feelings, which symbolically manifest in his powerful shadow-tentacles. His design and abilities are representative of his psychological coping mechanism, which is nothing, but repression.
As written above, though, the Jungian Shadow can be both negative and positive depending on what one hides. This duality is shown in Alastor's two roles in Charlie's arc:
He is a demonic archetype (even moreso than Lucifer, the titular devil), as he waits in the shadows for a chance to manipulate Charlie
He is an evil mentor, as he genuinelly likes Charlie, sees her potential and wants to guide her towards greatness:
She's filled with potential that I could guide
This isn't a contradiction, but complexity. Alastor is chaotic and mixes negative traits and intentions with positive ones. Just like what people repress can be both bad and good, usually at the same time.
This is clear when it comes to the Princess of Hell:
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Charlie to Alastor: What's that you said about smiles?
Charlie is similar to Alastor in how she represses herself behind her pollyanna persona and her smile. This doesn't mean she is faking her altruism and generosity, but that she is using these traits to hide something else:
Lute: The only reason you're still here is that Daddy gave you and your Hellborn-kind a pardon from an exorcist's blade. How does that feel? To know how little you matter.
Deep down, Charlie invests herself in the Hazbin Hotel project because she wants to matter. She feels powerless and unimportant, as a result of her parents' neglects and of Hell's difficult situation.
So, our protagonist has strong self-issues that she refuses to face:
Husk: Princess is a bleedy heart who wants to solve everybod else's problems, 'cept her own.
That said, this isn't the only thing Charlie represses. The Princess of Hell hides:
Every negative emotions she feels, like her self-hate or her anger at Vaggie for hiding her true identity:
Rosie: How does that make you feel? Charlie: Just... angry? Because we share everything! Because she always supported me, and my ideas, and now I don't know whether or not that was just more of the lies... Oh no, that's a horrible thing to think! Do I think that? Yes! No? Kinda?
Her most violent and aggressive side, which makes so she is unable to make full use of her powers:
Vaggie: Well, I mean... You're the princess of Hell, but you don't really use the power that comes with that. Mybe you can, I don't know? Command a little more... authority. Charlie: But that's so mean.
In short, by repressing her negative feelings, she also represses her potential. It is only by facing herself as a whole, that she can fully grow and bloom into her most powerful and complete self:
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This is made clear in Charlie's quest in Cannibal Town. There, our girl is at her lowest, but she is pushing herself forward for the sake of her loved ones. She is trying to imitate Alastor by smiling, even if she is sour inside. However, things do not go well and it is only through her heart to heart chat with Rosie, that Charlie is able to pull herself together and inspire her people. Symbolically, she gets through them not with a 100% optimistic song like "Inside of every demon is a rainbow". Rather she opens her speech, by showing vulnerability and honesty:
It's a feeling like a rumbling in your gut That you could finally be faced with A billion needy faces I guess what I mean to say is For the first time in my life I might have to be ready for this Ready to be the one who's leading from the front Gotta come into my own Gotta come into my throne Gotta take charge and defend my only home And although I kinda feel unsteady Now I need to be ready for this
She affirms who she is and her willingness to grow into herself:
For the first time in my life Maybe I can be ready for this I can be the marshal leading the parade I can come into my own And I think I've always known My destiny could never be postponed When Adam brings the battle here I must appear like I'm ready for this
So, it is only by tapping into her own shadow that Charlie can be successfull. It is through expression and not repression that she can reach her goals.
What about Alastor?
He is the same, but so far he has been refusing to open up to others:
Angel: He's been here a while and he's still a big, creepy mystery.
That said, his time at the Hazbin Hotel has had an impact on him. He is forced to deal with others without killing them:
Vaggie: Pentious's eggs are all over the place. I need you to get rid of them. (...) Humanely!
He is shown cutting ties with a poisonous friend:
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He openly admits he likes the people of the hotel:
Alastor: Ah, an enjoyable collective to be around. I admit one could get accustomed.
However, he still refuses to openly show vulnerability and ends up like this:
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Let's highlight that Charlie and Alastor are foiled in The Show Must Go On song.
Both stand in the ruins of their homes/dreams.
The Hotel:
I took a hotel, and I destroyed it I know I could have done better Better, instead of letting you down
The Radio Station:
This place reeks of death There's a chill in the air And I barely escaped being killed by a hair
And both decide not to give up and to keep pursuing their objectives. However, Charlie is framed positively, while Alastor negatively. Why?
Charlie sings about her feelings openly and is supported by her father and found family:
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Alastor sings about his pain privately and even then he barely shows his desperation before going back to his villanious mask:
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Symbolically the moment Alastor reunites with the Hotel Crew, he sings:
And we're doing it with a smile!
He is back in control of himself, ready to hide everything behind his neverchanging smile.
So, Alastor is both Charlie's negative foil and Jungian Shadow. As her negative foil, he is bound to spiral. As her Jungian Shadow he is bound to be saved. Why is that so? Two reasons.
The Jungian Shadow can't be killed, but needs to be integrated with.
The main themes of the series are redemption and love, so it is improbable that Charlie won't help the person, who co-founded the hotel with her.
If anything, it seems that our princess is progressively asked to forgive, inspire and see the good in more and more complex cases.
It starts with Angel, who willingly stays at the Hotel. It goes on with Pentious, who infiltrates the Hotel, but makes no real damage. Then Lucifer, whom Charlie loves, but that has been absent from the majority of her life. Finally, Vaggie, who breaks Charlie's trust.
Each conflict Charlie has challenges her in a different way and helps her discover herself and grow. She is bound to meet new struggles when Lilith becomes a broken pedestal and finally when Alastor betrays or hurts her. Still, she is going to forgive and to understand them.
Charlie is going to see the good in Alastor and to better understand herself as a result. As a matter of fact Charlie's journey is one where she is slowly discovering a world, which isn't black and white:
If Hell is forever, then Heaven must be a lie If angels can do whatever, and remain in the sky The rules are shades of gray when you don't do as you say When you make the wretched suffer just to kill them again
Just like people aren't black and white. Just like she herself isn't black and white. By saving Alastor, she is gonna save herself too. Together with the whole universe.
And what about Alastor? Well, he needs to work on himself, as well. He too must integrate with his shadow, who is embodied by a certain character:
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Husk is a powerful overlord, who lost his soul to a demon. Just like Alastor:
Husk: Big talk for someone, who's also on a leash.
Alastor and Husk are both on a leash. Still, Husk admits it and starts working on his shortcoming:
Husk: You're a loser, just like me
Alastor instead affirms his willingness to be in control and to pull the strings:
Once I figure out how to unclip my wings Guess who will be pulling all the strings?
Alastor is a loser, just like Husk. Just like all the characters in hell. Sinners vs Winners. And yet, he refuses to admit it. This is why he makes no progress. Similarly, he wants freedom, but enslaves others. This isn't going to work out, which is why I am fairly certain he will eventually set Husk free. Probably by doing so, Alastor will make the first real step towards his own freedom. He will start integrating his own shadow.
Thank you for the ask!
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illustromic · 2 years
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My thoughts on drawing wings (an unofficial tutorial)
Do you want to get better at drawing your favorite winged character? Do you have winged OCs? Just want to learn something new? I can't promise this post will help, but maybe it'll give you some helpful tips.
I know, I knowww, wing tutorials have been done to death. I don't care. This was initially inspired by a conversation on twitter, but actually I've wanted to write down my notes on the topic for a long time lol. Basically wings are one of my special interests so it's very important, for me, to draw them both nicely and also realistically.
On that note, let me first show you my resume *distant sound of floodgates opening*
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Like what you see? Read on! (Oh, and I will only be covering feathered/avian wings bc those are the type I know best.)
Now, I'm not here to give you a step-by-step guide on wing anatomy and aerodynamics, because there are plenty of other resources that cover this already, and I'll list my faves at the end of the post. Right now, I'm going to give you some easy guidelines and tricks that I wish more artists knew.
1: Wings do, in fact, have bones (crazy, I know) and are actually very rigid because they have to support the weight of a living creature. There are some positions you cannot physically force a wing into irl.
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2: Flight feathers are not placed willy-nilly on the wing, because then they wouldn't catch the air properly. Again, like the bones, they are rigid and strong, so don't draw them like fur or ribbons. All wings have the same pattern of feather placement, with slight variation depending on species. If you learn the feather sections, it will automatically improve your drawings a lot.
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2.5: Feathers overlap each other like a handful of playing cards, and this looks different depending on which side of the wing you're drawing. They always do this unless they're extremely untidy.
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3: The size of the wingspan is important if you're going for a more realistic design. There is no "scientifically accurate" measurement when it comes to fictional creatures, but my general rule is when in doubt, you probably need to make them bigger. Personally, for my original winged human species, I give them wings that can be up to 12 feet long each (the artistic sacrifice is that it's really hard to fit the wings on the dang page lmao, so make your own call).
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4: Get used to drawing folded wings. Most of the time, birds keep their wings folded because it prevents them from getting damaged and it conserves energy. The trick is to get good at visualizing how the joints bend and overlap (look at plenty of photos!) In general, they can fold much tighter than you think.
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5: Wings and feathers take a lot of patience to draw, but the results are worth it. I've seen so so many incredibly beautiful and skillful artworks that are---well, maybe not ruined, but still negatively affected by a pair of wings that look like an afterthought, or not even like wings at all. You have no idea how much a little extra time and practice will add to your work until you see for yourself.
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Finally, some notes on "stylized" wings: Of course it's perfectly ok to draw more simplified/cartoony wings if that's your preference!! BUT there is a difference between a stylistic choice and a lack of effort/poor understanding of the subject matter. Even cartoonists have to learn the fundamentals of realism so they know how to make their designs logical and appealing. Here are some examples of more stylized wings that I feel retain the core principles of anatomy/aesthetics:
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And last but not least: A list of helpful links I use personally for reference and inspiration!
I made this pinterest board for general artsy inspo, and this board to curate my very favorite tutorials/refs/information, focusing on the scientific aspect of wings and flight in general. Feel free to use both! (I also suggest pinterest in general for pose refs and such, but try to only practice using photos at first and not other drawings.)
I highly recommend this blog and this blog if you want examples of artists who draw more realism-based winged creatures!! They are both huge inspirations for me and I think you should totally follow them even if you don't plan to draw wings lol <3
If you're REALLY serious about it, my favorite ref books are: Winged Fantasy, a lovely drawing book by Brenda Lyons; Proctor & Lynch's Manual of Ornithology; and Angelus vincens by R. Spano, which is essentially an artbook by someone who (I believe) designed biologically plausible "angels" for their senior thesis.
Ok, idk how to end this lol but I hope it helped! I know it's not my normal kind of post but I'm super busy with college stuff rn and this was all I had time for. If you guys have any questions or feedback, please let me know!!!
-Aloe <3
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heartofbusan · 9 days
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A Tale of Two Earpods
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Have you ever sat on a train while listening to music, and while you're watching the landscape, you feel heightened emotions? There's probably a name for this occurrence. It's almost cinematic even. When you're listening to music, it enhances this wonderful sense of detachment as the world passes you by at high speed.
That's probably what jikook were feeling, too, traveling past the pretty and snowy coastline. A little detached from the world inside the train, yet grounded in the music they're listening to together. We are invited into that bubble through the sounddesign as it gently invites us to come into their mindset.
There's a reason why this scene stands out. Something beyond the fact that when Jungkook gently laid his head on Jimin’s shoulder, he crushed the last dregs of sanity I had left, I mean.
----
The actual music we hear is considered a 'non-diegetic' layer. It's not something Jikook can hear, but it's added in later in post-production. This way, it functions as a guide for the audience to feel something. BUT, there is a very important physical element at play in this scene that gives an extra emotional entry into the minds of our main characters. The earpods.
Jikook are cutely sharing a pair of earpods 🥺 This places them inside a little auditory bubble separate from the audience: we can't hear what they're listening to. Luckily, Jungkook provides us with a genre: anime music.
So when Jimin remarks that it feels like they're in an animation (little did they know the scene would include actual illustrations), it was all those elements at play for him as well. The music is giving him the feels.
The soundtrack tries to let us in on their earpods by overlaying this moment with violin music, but it doesn't quite cut it tbh. I'm sure copyrights prevented them from sharing the actual music they're listening to. When Jimin starts to get playful and pretends to be a crying dog!?!?!? the cutest little flute/accordion piece starts playing. It's adorable and kind of folksy.
Then suddenly, the music switches to this soft electric guitar piece we've heard before in AYS, often at the end of sentimental scenes, like at the end of episode 4 when they're on the catamaran. It's a very melancholy yet hopeful piece, promising that this is not the end but a new beginning. At least, that's what it makes me feel.
In the train scene, this piece isn't used to end the scene, but it surprisingly builds towards something, a high point.
Here the music is reflecting not only their emotions: the train ride is amazing, they're really enjoying themselves, and it feels like another core memory being made, but it's also a guide for US watching THEM in THEIR moment. Like a little snapshot made for the audience. This is also OUR core memory now. Again, linking us directly to jikook, but also keeping us at a safe distance.
This concept feels foundational for AYS. Truly a show for them AND for us.
The actual highpoint of the scene ends with a beat of silence as JK puts his head on Jimin’s shoulder. After all the music, the silence at this exact moment is VERY LOUD in order to emphasize this gesture. A WORLD STOP.
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And that's what I felt when I first saw it. That little beat of silence was an exclamation point, a silent scream. Your heart stopped beating for a second there, right? The sound design danced us right up until that point, swaying us gently from side to side and then suddenly it dipped us and made everyone take note. The shot fades out, the diegetic noise of the train can still be heard, and almost like we had to take a breath to clear our head, ... we're back to reality with JK's voice. Sigh.
If you're still reading this, I don't know what to tell you,...you too are obsessed with jikook 😮‍💨 send help.
----
I rarely travel on trains anymore, but next time I do , I look forward to emptying my mind of real-world problems, and I'll think of this little Jikook snapshot instead.
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anthurak · 10 months
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Something I absolutely love about the alternate-timeline aspect of Scott Pilgrim Takes Off is that it really feels like a logical extrapolation and ‘next-step’ to the genre/trope-subversion and exploration of the original comic.
Remember how the whole idea of Scott Pilgrim the comic is taking a very basic, generic and ‘tropey’ premise; ‘Boy likes girl, boy must defeat girl’s seven evil exes in order to date her’, and uses it as the backdrop and framework to explore, deconstruct and develop its characters.
Like how the biggest conflict at any given point of the comic is never the actual battles with any of the Seven Evil Exes, but rather Scott being forced to confront some major problem with himself or his relationship with Ramona (usually the former). How the true ultimate ‘antagonist’ for both Scott and Ramona isn’t any of the Evil Exes, but rather themselves. Their own long-festering hang-ups and insecurities that they’ve been refusing to confront or acknowledge that have in turn led to them being pretty shitty people over the course of their lives. For as bad as Gideon is, he’s still only a mirror showing all the bad that SCOTT could become.
So with that in mind, it really feels like the anime simply took this idea a step further: What if we took the basic, generic and tropey premise that nonetheless served as the framework for the story and held it together… and broke it.
When the narrative guide and scaffolding that held the original story on a certain course is shattered when the story is just getting started, where does the story go?
It’s actually one of the ways I think Scott Pilgrim Takes Off can be appreciated even if you haven’t read the comic or watched the movie. Even if you aren’t familiar with the story, the first episode makes it pretty easy to guess how this story should play out: Scott meets Ramona, they have their first date, they really hit it off and seem set to become a couple. We’re introduced to what clearly seems to be our ‘Big Bad’ in Gideon and our ‘Starter Villain’ in Matthew. Again, even if you don’t know one thing about Scott Pilgrim, by the time Matthew Patel crashes the party you probably have a pretty good idea how this whole story SHOULD go.
And then Matthew (seemingly) KILLS SCOTT in their first fight!
THEN the second episode ratchets things up even further when all signs point to Scott, our title character, being ACTUALLY DEAD for real. And then Matthew, again the guy who should be the starter villain, goes and beats Gideon Graves, the guy who clearly SHOULD have been the FINAL BOSS of this story!
And then the third episode sees Ramona, the girl previously set-up as the designated love-interest, firmly established as the new PROTAGONIST of the story. With Ramona given both an overarching goal in finding what really happened to Scott, and an ongoing character-arc of meeting and reconciling with each of her ‘evil exes’.
Basically, even if you aren’t familiar with the full specifics of the source material, I feel like Scott Pilgrim Takes Off can still be enjoyed as essentially a show that at first sets up what seems to be a fairly wrote and predictable story before flying COMPLETELY off the rails at the end of its first episode into something quite a bit more unique.
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gogopri · 2 months
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Visual Novel Design Corner: CLANNAD's "Dangopedia"
One of my favorite features in a translated visual novel is in CLANNAD (although it's not exclusive to it).
What do you do when a work has cultural references that may not be immediately obvious to people living outside the culture it was written in? Do you add in a translation footnote? Do you leave it as is and let your audience fend for themselves, letting them look things up hoping they can use their intuition and know when to look things up?
Enter: Dangopedia
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(Screenshots showing the Dangopedia from CLANNAD's Steam page)
In the English release of CLANNAD (and current Japanese region console copies that include English text options), they've introduced the "Dangopedia."
Whenever there's a cultural reference or joke relies on information people outside Japan might not know, this bit of text is highlighted in the dialogue.
Like in the Steam Screenshot:
I settle down in the small area between the wall and Sunohara's ever-present kotatsu table and begin to eat my dinner.
"Kotatsu" is highlighed in red, meaning you can now open the Dangopedia submenu and read from an encyclopedia what a kotatsu is. Material in the Dangopedia ranges from, "knowledge most people who've interacted with Japanese visual novels," know, such as honorifics, to subjects like specific celebrities, popular music, and more.
Another benefit of the Dangopedia is that completionists have another way to get their fill. Players who feel motivated to 100% everything in a game will have something to chip away at that encourages exploration down every last choice menu, while also probably learning something new from the entries themself.
However, the Dangopedia is entirely optional. If you find it intrusive, you can turn it off entirely, and there's no Steam achievement for filling it out. It's also, obviously, turned off if you switch to Japanese in the console ports.
All-in-all, it's a good feature that I find well implemented into the game.
There are other games that have "cultural reference guides" like CLANNAD's, such as KEY Visual Arts' other games like Little Busters and its "Busterpedia." And there are games like Steins;Gate that have encyclopedias for science and science fiction terminology.
Actually, going further into "information submenus", like character profiles in games like Fate/Stay Night or Umineko no Naku Koro ni, could be a whole other post... so I'll end it here for now.
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ziipzeepzop-eez · 5 months
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hi! me again, i know it hasn’t been that long but i just rewatched one of my favorite anime’s, Komi can’t communicate, it’s about a girl named Shoko Komi who has extreme social anxiety or also known as social-phobia and has trouble speaking to others and making friends as well, i’m serious, anytime the girl tries to speak, she gets nervous and overwhelmed and just starts stuttering a LOT!
So! i was wondering if you could do lil something with the rottmnt boys and a reader who acts like that? you don’t have to! and don’t worry, i’m almost finished with the lil gecko’s design!
i also recommend watching the anime, it’s really good and funny!
have a nice day/night! ❤️
❝ dulcet vibes. ❞
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— ‧₊˚ 🎐✩ 𝐫𝐢𝐬𝐞 𝐛𝐫𝐨𝐭𝐡𝐞𝐫𝐬 𝐱 𝐤𝐨𝐦𝐢 𝐞𝐬𝐤!𝐫𝐞𝐚𝐝𝐞𝐫
❝l a/n !! : bro how many coincidences will we encounter ? I LITERALLY ADORE THAT ANIME SO SO MUCHHH AAAAA !!!! i binged the entire series over the course of time and finished it during the summertime last year ! such a wonderful anime. the slice of life feel to it, the equal parts humor and heartfelt, and not to mention the characters are all absolutely adorable and lovable !! especially komi. bro she's such a sweet cinnamon roll i just :(( my baby gorla :((( entire show is just *chef's kiss*
also darling this is like. YEARS late i hope u don't think i forgot abt you ?!!!! thank you soso much for your patience + i really hope you like this waaa !! also, psst. this is probably one of my favorite layouts~ the colors came together soso pretty !! ^^
ᝰ genre !! : fluff, a bit of crack, slice of life, platonic :)
ᝰ precautions !! : none, I don't think 🫡 if I am wrong however, pls pls let me know!! *smek* love y'all. hope you enjoy~
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i imagine the gentleness is which they all unanimously develop when interacting with you, developed on day one of meeting you.
they're all quite protective over you !! that much goes without saying, of course.
it started out with you becoming a close friend of april's :'))
seeing as she was the first to understand that you weren't some unreachable individual w/ some uppity "holier-than-thou" complex,
but rather, a kid. just like the rest of them. :')
she recognizes her peoplez. 😤✊🏾 probably finds a kindred spirit in you for feeling a bit like an outcast.
whereas you garner attention for your stoic, quiet demeanor and mysterious beauty, that's usually all people see you as.
some don't even see you as much of a fellow person at all. based on your aura alone — you've been described as an equal mix of cold, stuck up, unreachable, boring or flat out rude . . . as well as absolutely stunning, dark, debonair, sleek, attractive, godlike even.
whatever the case, you garnered the attention of all kinds wherever you went, whether you liked it or not.
they just ain't know you, babes. 😞
and april is all too familiar with being simultaneously judged (solely based on appearances) and ignored or pushed aside because you're different.
and homegirl don't run that way 🫡. she a real one.
i imagine she took/takes on the role of being your tadano at first !!
she was chosen as your guide to show ya around the school and upon seeing y'all's chemistry build instantly throughout said tour, you both were paired up for a project in your shared classes! ^^
at first she was a little off-put by your silence and sharp gaze, and even more so at the loud attention you were given the instant you were introduced into the classroom, but a little time is all it took :)
it quickly became apparent that that simply wasn't the case.
you had pulled out your phone, showed her a message typed out in a cinnamoroll-themed digital notepad,
" thank you for your help :')) i'm sorry i don't talk a lot! i'm just shy. thank you for being so kind to me. 💛🙏 "
yeeeaaah she knew you were a good egg.
and the rest is history!
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LEO gives me madddd najimi vibes, i'm gonna be so fr. so let's imagine that dynamic here !! as soon as y'all met, there was probably a little miscommunications at first :'] ofc april had told the guys beforehand that she was bringing you over, and he was positively stoked at finally being able to meet this "new friend" his best gal had been talking so fondly about !! and yes, she had given them all the rundown (but him especially. he was sweat-dropping at all the enunciations in her spiel being directed so openly at him. he ain't even met you yet 😔 why is everyone bullying him he is not that bad please he just wants a new friend this isn't fair ple- #justiceforleofr ✊🏾) but with leo, there's always something happening. (/aff /lh)
y'all know ts that najimi stayed pulling in the show? giving komi these complicated orders to go collect on her own in efforts to help her overcome her social anxiety? THIS HAS LEO WRITTEN ALL OVER ITTTTTTT. he'd definitely verbally note down the most diabolical pizza order and only gives enough time to make sure you even heard it before he's shoving the phone in your hands.
now if you start shaking and hesitate, he'll wait until like the very last second before he's chuckling and looking at you with gentle eyes. he takes the phone back into his hands, confirms the order, then pats your head. he's proud of you for trying!!
(he promptly dissolves into good-natured laughter when you start cuffing at his arm, face as red as a tomato.)
tbh thinks you're a cutie pie and tho he teases you, it's all in good nature !! let someone else try to come at you for your shyness. big "only I'm allowed to tease them" energy from this blueberry.
you know leo as your charming and obnoxious but fun-loving best friend who always smiles and jokes around you. but he can be brutal when he's upset. it's like a complete 360 when he's coming to your defense; his gaze turns hard and all traces of his bubbly self. GONE.
fiercely protective over you. whenever you're with him (or any of them really) he's your protector. and you can count on him to celebrate like it's the 4th of July whenever you manage to overcome your verbal barriers.
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RAPH. our red angel of preventing harm. the backbone of our society. he is such a mother hen when it comes to you awww :(( when y'all first met & you responded to his amicable greeting by beginning to tremble and stare up at him with wide, shiny eyes, not a word of reply, he thought it was most obvious that you were scared of him. of them. ☹️
it made his heart ache but it was a familiar hurt. this may be New York, but this whole situation isn't the exact norm. (well, not yet anyway!)
then april went and pushed you forward-- closer to him, enthusiastically encouraging you to "go on, say hi!!" like some excited mom with her shy kid 😭😭. it was a few moments of tense silence, you could literally see the ". . ." in the background. then finally, in a hushed but determined whisper, you respond in kind.
yeah. he's hooked.
you bring a sense of stability and tranquility; a welcome pace to the constant chaos of his everyday normal. he's so used to all things loud and rambunctious and completely fizzy pop frenzied on a great day, that when your sweet little molasses self shows up and becomes a regular part of their everyday lives, he finds a haven that he didn't even know he wanted. much more needed.
raphie carries you in his arms to make a quick getaway? you force urge him silently to rest his head on your lap/tummy when y'all chill in peace.
he's effectively babying you? you take it with a stoic grace and appease his ruffled mother hen feathers with gentle sympathy pats to his arms when he finally relaxes.
he especially loves when you both go on little best friend dates !!
you have a tranquil, 'insider' type outlook on life so when you share your vision with them, he can't help but feel honored. being who you are in the modern world has left you with devices that conspire of the affinity to finding very cool hideaway spots!! & the more time you guys spend with each other, the closer you get. it develops into a very wholesome and loving friendship :(( ICONS, THE BOTH OF YOUSE. 🫶🏾
he loves you sm bcuz he feels like he can truly be himself - you're not the type to judge. he feels completely at ease with you and goes the extra mile to put you at ease too!!
—and you can bet he's allllways keeping leo in line as well 😭☠ like, bro can barely breathe. he can, has, and will tackle leo in mid-air because he went to tackle you in a running hug. 😪
blue bro means well when he plays around with you, but raph can only take so much before he gets tense 🥹 he just wants you to be comfortable!! :(( like, always.
he's like your teddy bear. a safety blanket. teddy blanket?? mm ^^ he's got it all for you. would bend over backwards at so much as a slight breath from you. completely whipped and unashamed of it.
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DONNIE understands you on a spiritual level. he's your twin flame. your soul brother. bro's your down b, bro's your solider, he's got that thang-thang— *loud 16-wheeler horn passes by*
no but let's lock in. donbon becomes your saving grace, whether you like it or not (but i mean c'mon, who wouldn't like it? :] bro is him.) out of all the siblings, donnie understands your apprehension to socializing the best. it's not that you don't want to interact with others, it's just . . . hard. and scary. he gets that too.
donnie himself is sociable in the way that he's not afraid to interact with others nor is he scared to; he's just an introvert and if the feeling doesn't strike him, he won't. simple as that. 😆
but you're a bit of a different story. it's not that you don't want to, it's just significantly difficult for you </3. and donnie is nothing if not persistent and a fix-it felix in his own right, so! 👏 what does he do?? what he does best, of course!! he builds. he invents. he creates.
he would absolutely create different gadgets and such to try and make things easier for you. they can range from tiny things — automatic digital/magnetized notepads, tiny flying robots that have neurotransmitters embedded within so it speaks for you in the moments your voice croaks, to literal AI robots that do close to everything for you.
once he had gotten caught up in the excitement and pure influx of creative juices + had drawn up a prototype for a replicate robot of you — purely intended on doing the things that you couldn't in a way of helping out!! — and barely survived the crossfire that he was immediately subjected to by his siblings. he snapped out of it and locked tf in after that and, after a lengthy lecture from raph, he allowed leo to rip the blueprints to shreds & mikey to burn it. yes, he might've gotten carried away in his inventions, but it's all from a place of care!!!
he buys you snacks and gifts you a cute handmade keychain the next time you come over after that. you're confused but delighted. he sticks just a little closer that day, and you allow it.
i feel he'd see himself in you. as a result, he'd want to provide you with more things and protect you a lot!!! he ain't afraid to speak up on your behalf either. trust me, he's given such poetic lip to some stuck up assholes in the social world that it rendered you genuinely speechless. but they stay as inside jokes between y'all and best believe it makes the others so jealous 🤣😭.
also not afraid to tell his own brothers off if they're crowding you a little too much (*coughleocoughcough*) — he's a lot less lenient than raphie tho 😅
he cares. a lot. maybe. he's got a soft spot for you, what can I say?
when everything and anything starts to become too much for you, he's usually pretty good at recognizing it and offers you a place of solitude in his lab! it's cool and quiet (well. quiet-er than the wipeout episode that is his daily life outside those very walls.) and generally gives a very chill vibe.
he also loves the fact that you listen to his ranting and rambling without interrupting, not even once. sometimes he thinks it's because you can't, but when he pauses and goes to inquire as much, he's met with your warmed and focused gaze, a slight quirk to your lips as you nod along and. the message is there. i'm listening.
you're lowk his bestie and he can't really live without you from now on, he thinks. it's like the grumpy cat x golden retriever trope, but you're more of a cat too. two moons coexisting! two cats drenched in purple moonlight.
y'all just get each other i made myself sad. /lh + /hj
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MIKEY aims to make you feel as comfortable and welcomed as possible !! at all times, all day, everyday. he even set up a cute little personal nook for you in the lair!! (he's such a sweetie pie y'all i'm 💔)
he was the most excited to meet you!!!! (you're his friend now. y'all are having soft tacos later!)
well, all of them were, but he was (and is) the most amicable and the most emotionally adept at understanding you and your shyness. apart of the "Save Y/N from Leo & His Shenanigans" pt 2. (i love the blueberry y'all i prommy bullying him is my love language). ofc he's just a bubbly glass of fizzy orange juice when y'all come face to face; he's all smiles and going "hi!! I'm Mikey!! what's your name??" even if april alr told them 🤦🏾‍♀️ HE'S JUST EXCITED OKAY???
hesitates for just shy of a second when you begin shaking, but then, you pull out your phone and shove the cute sanrio-themed greeting note in his snout and, the second it registers, he's beaming brighter than the sun and immediately welcomes you in, both physically and emotionally.
he makes you feel seen and heard, even when you try to chameleon your way through situations, as you've done countless times before. even when you assume your "better to be seen, not heard" posture, as you've done countless times before.
mikey being the most emotionally available of his family certainly comes with its perks!! he helps them navigate their individual friendships with you as well, and even tho there are a few hiccups along the way, you all develop a strong and lovely bond— & a large part in that is owed to mikey and his empathetic prowess.
particularly loves baking for/with you!!! it's always worth it to see your eyes light up, and he really does think you have a cute face. it's been described in a more debonair light by others, but to him, you're the sweetest little baozi and he just wants!!! to wrap you up in a blanket burrito and!!! keep you in his metaphorical pockets forever!!!!!!
he has definitely dedicated murals and different art pieces to you. sometimes you'll be minding your own business, just chilling together, and feel him staring at you. but before you can get self-conscious he always speaks up and sheepishly rubs the back of his head while pointing to the sketchbook in his lap. now, you're used to feeling his warm yet concentrated gaze on you, but your face still hasn't changed in the lobster red it becomes when he shows you the finished product :')) what can he say?? you're a one of a kind muse.
gives you cute nicknames. pinches your cheeks (if you're aiight with that.) soso affectionate with you, the fact that he loves you is unshakable and unquestionable.
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OC Incubators: TTRPG Design for Making Cool Little Guys
I've been thinking a lot about why some people like to play Certain Games and how that intersects with action figure style play and the desire to make your own little blorbos.
What is it about Certain Games (which will not be named so I don't go down a rabbit-hole of breaking apart that game's design lmao) that really gets people's sitting down and just making a whole bunch of cool OCs? You know, your zany wizards, sexy demony bards, and all of that.
So, I've talked a lot about this with some people (shoutout to @temporalhiccup), and I'm not the only person to be thinking on similar wavelengths (check out this fun read by @sprintingowl), and in those discussions and in that reading, I've put together a few what I think are Key Ingredients for making ttrpg that is also an OC incubator. At least, in the sense of how I would want to do it.
So first, what is an OC Incubator? My definition is basically any sort of semi-sandbox/open ended game where you make your own cool character and then go do cool things. Along the way of doing those cool things, you come up with cool stories and have your OC evolve in even more cool ways. Cool, yeah?
Here are the key ingredients I've identified for the incubator stew (store bought is fine);
Character Options
Character Potential
An Inviting Sandbox
So let's break these down a bit more below;
Character Options
Character options is the most straightforward of the points. You need interesting and fun options - building blocks - for the players to craft their little guys from. Options that are exciting and easily communicate their core identity quickly.
A lot of this is walking a fine balance of providing enough options that making a choice is exciting, but not too many so as to be overwhelming.
But ultimately, these options are there to hit the dollmaker, picrew, character customization screen, itch. It should be fun to make all those decisions.
Aside: I gotta do more stuff with lifepath systems.
Of all the main ingredients to our incubator, character options are probably the easiest to come up.
Character Potential
This is where things start to get a little more complicated. Potential is all about aspiration. It's less about being able to get to that point, but more about "oh wow, look at all these extra things my cool OC could do".
These options are something to look forward to, something to think about. Neat cool extra doodads for making your cool little oc even cooler and expand on your cool little oc's story like milestones and growth.
In a lot of ways, these sorts of options are just an iteration of the initial character options you use when making your character. These are probably going to expand on core elements of the character options (class or playbook abilities, etc).
Again, the key point is potential and aspiration. To make you think about the future of the character.
I think, ideally, a game is intrinsically rewarding to play. You play it because its fun, not to get some sort of external reward. Play to play. But it also can be fun to put some carrots on the stick.\
As a treat.
Inviting Sandbox
The setting and premise of the game needs to invite players in. It's the big fancy dollhouse for all your cool toys. There needs to be space to play in it, but also there needs to be something to still play in! Some games are operating at an advantage: with well established settings that have been around for years and/or using a setting that utilizes tropes and ideas that also have been established for years. You know. Elves and stuff.
But! You absolutely do not need a well established setting or play with well established tropes to make an inviting sandbox! The main criteria is that it is inviting. Whatever that means to you, go for it. For me, an inviting setting, one that would make me want to play around in, needs;
Enough foundation to guide the play. What are the major players and assumptions of the settings? Give me the overview and broad strokes first!
Enough space for the table to add to while they play in. If every thing is set in stone, then what are we playing in this sandbox for? You need some sand to sculpt! Put some sand in your sandbox!
I could spend a lot more time talking about settings, sandboxes, and how it all circles back to anti-canon, but that's a story for another post.
Mixing It All Together
So, with those ingredients identified, how do you go about layering them all together? How should they interact with each other? And the easy answer is "I don't know, figure it out."
But also, I don't entirely know. You gotta figure that out for yourself. That's part of the design process. I don't think there's one singular way to "design" around getting people to have fun whipping together some cool OCs and then playing around with them together. In many senses, you can do that in practically any game. But for some of my current projects, I want to try keeping the three ingredients in mind as I write the games (particularly Furry Crime Game), and see what happens. Maybe it'll end up hitting the notes I want it to - crafting a game that makes the players constantly rotate their cool little guys in their mind - maybe it'll end up being something else. I dunno, real Ms. Frizzle hours: Get messy, make mistakes.
Also, as I'm writing this out now, I think a potential fourth ingredient to try mixing into the stew is Player Investment. Time, creativity, emotional. It all feeds into the character and different games expect different levels of investment. Something to probably keep in mind while you hone your game.
I don't know how else to end this, except to say that I'm excited to experiment in this space. Maybe you are too?
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shiny-jr · 2 months
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I know you probably don't want to talk about this anymore, but I'm still really curious. Genshin Natlan characters have been revealed, and I want to know your opinion
Taking a long sigh. The fact that you seem hesitant to ask this means you probably have an idea of what my response would be like. Just so I don't have to end up making multiple posts about this topic, I'm gonna try to include everything here. If I forget something and someone asks later, I might be willing to address it.
So, heads up. This is a long rant. Shiny rants. Disclaimer, I am Mexican-American, so I believe I have some say on some of the cultures involved in this fiasco. Some of them, not all. That being said, I'll try to handle the others with as much respect as possible, but forgive me if I make a mistake somewhere.
I stopped playing genshin when Sumeru was announced. Despite me not having any affiliation with the cultures represented by Sumeru, I remember being livid as some of y'all might recall. So, let's start off with:
THE AMALGAMATION OF CULTURES. This meaning how very weird it is that somehow the european/east asian cultures get their own distinct nation dedicated to one sole peoples while brown/black cultures get meshed into one unrecognizable figure. Mondstadt is based off Germany, Liyue is based off China, Inazuma is based off Japan, Fontaine is based off France. On the other hand, Sumeru is a mix of south asia, the middle east, and north africa while Natlan takes that a step further by involving Incan, Mayan, Maori, Yoruban, and Hopi cultures (of what we know so far).
Why are all these other nations so carefully crafted and picked, but it feels as if for Natlan and Sumeru, the developers put up a map and grabbed some darts, then decided to use whatever culture wherever a handful of darts landed on the board? In the way they're handling it, it feels like these cultures are nothing but an accessory to them. An excuse to make these "exotic" looking characters, but not even make them properly due to the horrible designs and lack of melanin (these are two topics I will come back to).
It feels like they got lazy, and/or they clearly don't care enough to do in depth research properly as they might've done with past nations. The best example I've seen of this is Yunjin and Ororon. Yunjin is a beautiful example of a character done right and respectfully, as she is meant to be a Chinese opera singer. They even went so far as to hire an actual Chinese opera singer for a song she performs in-game. However, Ororon takes the name of "Olorun" which is a Yoruban deity, but when you look at this character's design, there is nothing that would even hint towards the fact that he's meant to be African.
This brings me to the second part, CULTURE AS COSTUMES. As mentioned previously, nothing about this Ororon character portrays the fact that he's meant to be African. NOTHING. If you do not know what he looks like, the character named after a Yoruban god is quite literally just a pale anime boy in edgy clothing and has some type of dog/cat/animal ears. I am not joking. That is what he looks like. If you don't believe me, look it up.
Do you know what the saddest part about all this is? It's the fact that I guarantee you, sometime in the future when Ororon appears in-game, gets his own quest, then his own banner, all that jazz, the chances of images of him appearing when you look up Olorun are high. In fact, when Sumeru was announced, I vividly remember doing research on the characters there were announced, such as Al-Haitham. When you looked up the name Al-Haitham then, google showed an Islamic astronomer. However, if you look up the name now, you immediately get builds and character guides and art of genshin's Al-Haitham, which is horrible when you really think about it. Because the same thing happened to Dehya (a Berber warrior queen), and it's about to happen to Kachina (Hopi spirits), Kinich (Mayan Sun God), Mualani (a princess of Hawaii), etc.
When you look at these characters, Natlan and Sumeru included, most of their designs don't even look as if they're portraying a culture. For now, I'll focus on Natlan.
Kinich is supposed to be Mayan, however, nothing about his design is giving Latino or indigenous Mayan. As a Mexican, I should be able to look at him and say, 'hey, he looks kinda like me or my cousins! Oh, I recognize those patterns, or that type of footwear/shirt/pants/headwear.' SOMETHING to that degree, but if you had shown me him and I didn't know, I would have never guessed.
Another infuriating design is Murata, the pyro archon. Tell me why does she look like a futuristic biker girl instead of a Maori/Polynesian warrior? The level of disrespect, ESPECIALLY because according to what I've gathered, her name is based off an actual entity/deity.
Time to point out the obvious, and I'm gonna say it but WHY ARE THEY WHITE? Yes, I know the argument about how not everyone from latino/arab cultures is brown, I know. But not everyone is white either, so please, get over it. If the entirety of Fontaine can be white because they're French, by that same logic, wouldn't it makes sense to make the entirety of Natlan brown/black because they're indigenous/african?
It lies well within hoyo's abilities to include colored characters. They have millions of dollars and they say they want a global audience, they just don't do it because there is major colorism there. Saying "but they're a Chinese company!" is no excuse either, because then that would be automatically classifying them as ignorant of anything outside of China when they clearly are not if they utilize strong elements of hip-hop and jazz (both with origins in African American communities) in their other games, want to pick these cultures like accessories on a shelf, and make brown/black npc enemies with locs and other poc features. I won't immediately jump to blaming the designers either, because it's probably that they have tried presenting ideas that do actually cater to the wider audience and poc people, but they were most likely turned down by higher-ups.
Anyways, I've been typing this for a while now and my mind is blanking. I'm sure I had more to say but I currently cannot remember it. I'm glad people are FINALLY speaking out against this, it's about time and actually late because the outrage around this should've happened back in Sumeru but better late than never.
If you don't agree with me or my takes on this, don't even bother trying to look for a response because I'm not gonna argue about this. That's about it for now though.
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the-s1lly-corner · 11 months
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hello! Im one(1) of the anons that requested the jane doe reader and i thought of a funny scenario
So the character of jane doe was basically decapitaded so, imagine if reader's head isnt atached to their body, and can take their head off .
The tadc cast react to the reader taking off their head and then putting It back on like nothing. Tyy!!!
( remember to rest and drink wáter) :)
TADC cast x a reader with a detachable head!
oh hoho this one is going to be fun because my TADC oc can do the same thing, can take their limbs and head off at will and as needed; so i may or may not let my excitement show in this post and use my oc as a placeholder.. i definitely will.. which reminds me, i have a sketch of my ocs human design as well as a messy ref of their digital body... i have got to draw them more.. maybe ill finish the human sketch sometime today after this post... speaking of this post! this is the last request in my inbox ! after this im gonna take a break for a bit then reopen requests! do not send in requests at this time, please! (this goes for everyone regardless of fandom </3)
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CAINE:
technically i think you could consider him with a detachable head... because i dont... think he has a neck... so technically.. not phased at all, he has seen things from various different circus members.. but lets say you came before zooble, and you were also the first circus member who could do that... i think he would be really into it and be amused. probably flies right up to you chattering about that little trick of yours
POMNI:
uncomfy by it, i think it would take her a while to get used to it... i think she would be the same with zooble thanks to the "these are people" thing, with the only reason she didnt freak out at zoobles dismemberment in the pilot being because she was preoccupied with her panic and confusion of this new setting
RAGATHA:
mildly uncomfortable anytime it happens but no where near as uncomfortable as pomni, since she has had her time to get used to a bunch of weird stuff in the circus; both from the circus itself as well as the people in it.. will guide your body to your head if theres ever a scenario where the two get separated.. hand holding... smiles
JAX:
probably tries to convince you to leave your head in someones room or in a box and have some poor unsuspecting person open it.. i think that would scare anyone, even if they were used to your headless activities... probably laughs at your body wandering aimlessly trying to find your head if theres an occasion where it was forcefully knocked off.. probably nudges your head away... this only really works if your body has to blindly fumble and you having to telepathically guide it towards you instead of it just going into autopilot and knowing where you are automatically and has zero struggle beelining for the head... but fumbling... funny
KINGER:
owoo!! jumpscare!/ref
honestly i think sometimes he just rolls with it and other times hes bothered by it; really depends on how hes feeling that day... but i think the majority is that hes used to it thanks to zooble... has probably run off with your head on accident when he meant to run off with you as a whole, usually in the face of danger during an IHA...
ZOOBLE:
completely unphased by it since they can pretty much do the same thing! there isnt really much to be said since zooble neither feels this way or that in regards to your little decapitation trick... if they couldnt mess with their own parts though i think they would find your thing cool, though
GANGLE:
depending on what your digital body is themed around i think this would determine how gangle would feel about it... like zooble is mismatched and is seen taking out their antennae as well as their limbs being snagged off by jax... with zooble, is makes sense, they look like a mismatched mess of different parts.. so if you were something that could reasonably do the same thing i think she can overlook it... now the first time would still be a shock, no doubt about it, regardless of theme.. very careful whenever theres a reason they need to get close to your head, she does not wanna knock it off and potentially upset you
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taurder · 1 year
Note
Dom male reader x will graham with breeding and exhibitionism kink. 😻😻
Also can i be "🐗" anon??
top!dom!reader x bottom!will graham (hannibal nbc)
contains: breeding kink, exhibitionism kink, lots of swearing, anal (character receiving), implied fbi teacher reader and will.
note: my first request ever, thank you! and i hope i write something you'll enjoy. feel free to ask for more, cause now you're my first anon and I'm a fan of the emoji you picked.
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he had been asked to help in another outgoing case, you could tell by the amout of his classes that you had to fill in for. another good indicator of this was his mood. he'll become snappier if approached, grumpy when a conversation with another colleague would become too casual for his liking. but mostly he'd get horny. down bad looking for you in between breaks and shoving you in any room available to climb you like a tree and get you inside him horny.
maybe it was his way of letting go of all this feelings and thoughts inside his head when he was at a murder scene. when your dick was deep inside of him you could tell his mind was empty, his presence entirely here, enjoying every physical pleasure that you could provide him with.
"could you maybe get in any time today?" always desperate, like he was in a rush. you ignored his mean tone, enjoying instead of the view that came from undoing every button of his shirt. his jeans were already out of the way on the floor, poor needy thing had pushed you into one small classroom designed for fewer agents, already biting and provoking, demanding for your touch as you closed the door.
the lock didn't worked on this one, and you voiced this concern knowing well how much he liked the idea of being caught. it was obvious from other encounters and his choice of places that a part of him was thrilled every time you mentioned the sound of someone coming near the door, of another class in the next auditorium and today was no different. even as you touched and gripped at his now exposed torso his eyes wandered to the door, pupils blown and you could picture the view you two made.
clothing in the floor, teacher and special agent will graham up in the desk with you between his legs. you jerked his cock a couple times, making him whimper and frown. "just fuck me already" another demand that you intended to ignore as well but then he reached with a hand to his ass, moaning with eyes closed as he pulled a small butt plug from his hole. the sound was wet and lewd and you unconsciously pressed your thumb there, confirming what the sound made you think. "i– i already prepared everything. shit, i'm so wet you could probably shove it just like that. c'mon"
he had filled himself with as much lube as he could, putting the plug to keep himself from dripping in the corridors, at the places he probably visited to investigate the newest serial killer pattern. all while being stuffed and ready to be fucked. you guess even if he's a demanding piece of shit you have to give credit to his pretty face and initiative, and so you push your whole thumb without a warning first.
"FUCK. no, no, want you– mghh.. your cock" he really craved it, he was almost at the point you loved the most, when he starts sounding really needy. you fuck him with your finger a little more, adoring his squirming frame and already sweaty face. "your cock, your cock" he won't say please, he has already told you this before, so the whiney almost crying like tone you get from him is close enough and you pull your thumb out, watching him already hooking his feet at your back while you guide your dick right in.
And just like he said it's really not much resistance, but enough so to make him wail and moan, louder than he should given the place you're both in, but he's too far gone. as he adjusts to the fullness he goes down to properly lay in the desk, one hand taking his own member, the other grabbing an edge to keep his body from jumping away from you when you start thrusting. "fucking finally. yeah, yeah, like that, yesyes mgghh" a sudden rush of air from the top small windows is enough to make the door move slightly, sounding as if someone was gently pushing it.
will's body jerks at this, and you can clearly see how he squeezes his dick to keep himself from coming, but the movement makes his walls hug tigh your into your length, inviting you to improve your rhythm. you hold his hips, hearing the desk legs squeak against the floor from the movement that proceeds. you thrust into graham hard and fast, seeing his sweat accumulate in his forehead and even the skin in his torso glistening. his mouth is open, murmuring swears as his eyes cross out up his empty head.
this is why he needs you, to reach this state. and as your climax feels near you're reminded of the second thing he needs you for. you hit his prostate, and it's the signal he takes as to guess you're near. "inssss-ide" he whispers, slurring, as he always does at this point. he repeats the word, fearing you could ever forget what he needs to properly cum with you. even as his mind is gone his words come back suddenly, needy. "say it, 'mm-close, so close. keep it in, inside"
you're near too, and as you abuse his prostate with erratic thrusts the words he wants to hear pour out. "you want my cum inside, yes? want to get knocked out, don't you?" he keens, brows together and his right hand working again in his dick. "you think i'm reaching your womb now? i'll fill it up so much you'll be carrying more than one baby" more moans, his body tensing up and toes curling. "here it goes" is your only warning before you give a last deep shove, and even if you're enjoying to finally let go you can tell he's more thrilled.
his body seizes and he throws his head up as your hot seed fills up his insides. even if your thrusting has stopped he's tightening his ass, his dick left forgotten in his abdomen as white ropes paint his sweaty skin. "that's it, milk my cock. don't let any drop go to waste". he shudders, clearly not expecting to hear your voice again but he complies, riding his climax while getting filled. when it's too much for either of you, you pull out slowly, using your fingers to stop your seed from escaping his used hole. he hands you the butt plug and once again he's stuffed.
he doesn't say thank you, he has told you that in the past too, but he does bite into your shoulder when you help him sit down in the desk, his breathing still agitated. you don't see eye to eye as you both fix your clothing or clean the space, but there's a mutual understanding that this will keep happening, and you can't wait for the next session.
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foxglovegames · 1 month
Text
Trouble Comes Twice - the Postmortem
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We celebrated Trouble Comes Twice's anniversary around a month ago! We'd hoped to post this postmortem back then as well, but it's taken us a moment to find the right words haha.
Anyway, we hope that this postmortem can give our players and other visual novel devs some insight into what the development process looked like for us. It's also a great way for us to look back at what went well and what went less well.
We'll be taking about the ideation phase, our (lack of) marketing for the Kickstarter, and also sharing (what we can) on our earnings from the game!
Coming up with Trouble Comes Twice
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The original tone of Trouble Comes Twice was a lot more comedic and packed to the brim with anime tropes we enjoy. Most didn't make it into the final game, but some stayed and evolved e.g. all of the love interests are based on popular visual novel archetypes - the childhood friend, the tomboy, the shy girl, and the bad boy. 
Some, like Cameron and Zoe, changed a lot from their concept while Adrian and Stephanie stayed quite loyal to our original ideas of them. Cameron's character actually underwent the most changes after the initial reception to the demo, where a lot of people felt like he was too much of an ass haha. (Fortunately, he became a fan favorite when we dropped the new demo!)
The premise with the bet was something we invented to create some drama and establish a common plot thread throughout each route. Honestly, looking back, we would probably have approached the bet differently if we wrote it today and a lot of our pre-planning was... clumsy, at best. Still, it was a labor of love and I'll never forget the fun and excitement we had everyday balling ideas for the characters and coming up with their designs.
As Melli and I are just writers with limited coding experience, we worked with a past game jam friend to code the GUI and set up the base for the game (though the actual scripting was done by us and Melli put everything together in the end). Our biggest expenses pre- and post-demo was the character art and CGs, meanwhile we relied on free music and BG packs to save money.
Why a bisexual romcom?
So, this was sort of a no-brainer to us. We had decided right from the start that both twins could date both the male and female love interests, and (at the time) we feel that a lot of similar games had playersexual MCs rather than established bisexual/pansexual MCs. While playersexual charas are also awesome, we wanted to write a romcom where the main cast are always queer regardless of who you end up romancing. 
At the same time, bi/pan people don't all approach romantic relationships the same way e.g. Cameron is confident and has experience dating people of all genders, while Adrian's demi and Jace still struggles a bit with his attraction towards men. We know that some of our players felt like that made certain routes less romantic than others and we hear you on that feedback and have 100% taken it into consideration for our future romance games. But anyway, that was our thought process behind Trouble Comes Twice's romance dynamics!
Preparing for Kickstarter & the actual Campaign
Our Kickstarter launched at the start of August and let me tell you, we were nowhere near as prepared as we should have been. 😭 We hadn't set up a Steam page yet, we were trailer-less, and we only had a couple of hundred followers across our socials at best. I feel that there's a lot more successful Kickstarter projects to refer to and even a lot of marketing guides and advice now, but mostly it's on us for not researching more. 
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The Kickstarter campaign did surprisingly well despite the lack of promotion and only having a rough alpha demo - we were even able to double our goal! - but we  wouldn't recommend what we did for other devs.
You should invest time into making a good demo, spend time building an interested audience before launching your campaign, and research so you've got some kind of marketing plan. We were lucky with word-of-mouth and that other visual novel devs with larger followings helped share our game, but we should have made more effort reaching out to bloggers, streamers, and game sites. Some crowdfunding successes may seem like they came out of nowhere and were just pure luck, but there's usually a lot of grinding behind-the-scenes that you don't notice.
The post-Kickstarter era, at least for us, was the harder bit. We now had 353 loyal backers who had expectations based on promises we had made and we had to make sure we met those expectations while also staying true to our wants as the devs. It was a learning process for sure, but we're fairly proud that we always did our best to keep our backers in the loop. It's frustrating to write an update explaining that the game has been delayed again, but backers are more open to being understanding than you think as long as you communicate!
A tip we'd give to new devs considering Kickstarter: Don't overestimate what you can do, but overestimate what you need. There's always hidden costs, unexpected taxes/fees, and other unknown obstacles that might eat up your budget. In our case, we made enough to make the game as planned, but had to change CG artists around halfway through development which meant our original budget didn't cut it anymore. Fortunately, we had earned a decent amount from our Patreon and pre-orders that we were able to use to complete the CGs, but that isn't always going to be an option for everyone and that also meant we were unable to use that money ourselves. (We didn't take any money from the original Kickstarter campaign, so whatever was earned through patreon and pre-sales was our only "salary" at the time.) 
Writing the game
Writing is, for obvious reasons, one of the most important parts of a visual novel. Melli wrote Jace's routes and I wrote Hazel's routes, which removed some pressure off our shoulders compared to trying to write over 300,000 words all on our own. 
It's fun working with another writer, but there are also some unique issues and considerations that come up when you're writing a game with two protagonists split between two writers. Especially because at the time, there weren't many visual novels with a similar set up to refer to.
The main things we learned, were:
Consistency. We wanted each couple to have their own dynamic, but the characterization needs to remain consistent between routes. You don't want Adrian in Jace's route to feel like a totally different character in Hazel's route. Additionally, we had to be careful that the tone and writing style of the protagonists' POVs still felt like you were playing the same game. Some routes can be more comedic than others, but we've got a problem if Hazel's routes are all (unintentionally) more serious/angsty in tone than Jace's or vice versa.
Watch out for your word count! Longer does not always equal better and writing eight routes, we had to put some restrictions in place. Even when writing on your own, it can be tough to guess how long your story should be, and it was important to us that the routes were roughly the same length so that none felt more "canon" than the other. However, with two writers who have different writing styles and ways of planning, it was tricky to compare our outlines and we struggled at times when it came to matching each other's word counts. Moving forward, we're probably going to be more lenient when it comes to word counts - some routes have to be longer than others, it doesn't mean that route is automatically more "important". We're also doing more regular meetings and frequent check-ins to make sure we're on the same page. In the future, we hope that should save us a lot of trouble when it comes to pacing! 🙈
Balancing your own wants with the wants of your players. In theory, these overlap most of the time. But making a commercial game (that people had already "bought" through the Kickstarter), there is some pressure when it comes to meeting certain expectations. We can't always just write what we want and assume everyone else is going to love it, but we also don't want to neglect what we personally like. We had a survey for the beta where we were able to get regular feedback and a lot of helpful advice. We definitely want to continue with surveys in the future - they are a great way to gather opinions from different players and figure out what works versus what doesn't! 
We took on too many tasks outside writing that distracted us. This bit is sort of inevitable for indie devs like us. 😅 Working with a limited budget and limited resources, you just end up having to wear a lot of hats! We think we did quite well sharing these duties though, and moving forward (thanks to you guys) we can afford more hands on deck to help us out. 
Marketing
The bane of every indie game dev's existence... although secretly, I kind of enjoy marketing but don't tell anyone that!
Having learned a thing or two from promoting the Kickstarter, we spent more time researching games marketing but in the end, trial and error was the best teacher.
As we got closer to the release date, we were posting almost daily on social media and grew our Twitter to over eight thousand followers. We didn't have any viral posts, but we saw a consistent growing interest in our game and it was such a motivation boost to see comments from potential players being excited for the game. We know a lot of devs have said that Twitter didn't help their game much but according to our stats, a decent number of our players found us through the platform. 
We saw less success here on Tumblr. Perhaps we haven't cracked the code here yet or maybe we're just comparing our numbers from Twitter unfairly! We're not hung up about it though, we love it here because it feels easier to connect with our followers and other devs there, and it's nice because we're able to write longer posts like this one! 💓
Aside from posting on social media, we reached out to several streamers and some bloggers prior to release to send them free game keys. 
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We also commissioned some art from other artists to share, as we obviously couldn't reveal ALL our CGs before the release lol and visual posts tend to do a lot better in our experience. It was so much fun to see the characters in other art styles and we hope we can afford to commission guest art pieces a lot more frequently in the future!
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In hindsight, we definitely regret not releasing a trailer sooner! We underestimated how much interest a good trailer could garner and delayed setting up our Steam page because of it. Steam was the platform where we sold the most copies and most of our buyers found the game through Steam itself.
Also, posting your trailer on youtube adds another site where you're promoting your game so there's really no reason not to get that trailer done as soon as you can. 
Final Notes
After the initial stress, we were pretty happy with our release! Although there were some things we would go back and change if we could,  that's just the nature of these kind of things. For the most part, we're proud of what we achieved and happy that we have learnt so much from Trouble Comes Twice that we can take into consideration for future projects.
We can't share exact numbers, but we wanted to open up a bit about our earnings for the game to help other aspiring devs: As of writing this, Trouble Comes Twice has earned close to 85,000 euros. This counts our profits from 2020 to now (the Kickstarter, Patreon, pre-sales, and actual sales). Removing fees, taxes, the salaries of our talented artists and other freelancers, as well as the money invested into our next game, our personal pockets did not see anything close to those numbers. But we're super proud of how much our little game has made and so grateful that it's allowed us more creative freedom with our next title! 
So, what's next?
You might have heard but for the past year, we've slowly been working on the demo and upcoming announcement for our next visual novel:
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A 17+ supernatural neon-noir romance game about monsters, love, and other horrors. 
Play as vampire detective Circe (female protagonist) or hellhound cop Dante (male protagonist) and delve into the mysteries of North Haven, where demons, vampires, and supernaturals hide in plain sight among humans.
The game features six routes, with three romance options available to each protagonist. Dante only has male romances and Circe has both male and female romances. 
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The game tackles a darker, more angsty tone compared to Trouble Comes Twice. Still, we hope that those who decide to check it out will enjoy it! We plan to announce the game this coming Autumn. Follow our Twitter (we're still not calling it X sorry) or Tumblr to stay up to date.
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