#i just think of the bugsnax bunger and how its says bunger
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bunger
(comic wip)
#ganondoodles#zelda#art#tloz#loz#demise#doodles#wip#idk but whenever i dont know what to say about him#i just think of the bugsnax bunger and how its says bunger#bunger!#also page 3 of this batch is almost done so that leaves only one more for the next update AND end of the chapter!
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PREYING PICANTIS
Wahoo! Hell Yeah! This is what it’s all about! Preying Picantis is absolutely one of the Bugsnax of all time, and while we have Strabby as the Cute Mascot and Bunger as the Funny Mascot, I think Picantis would fit perfectly if they were to elect a Cool Mascot. Because look at this thing! It is so cool!
When I say this is a Bugsnak of all time, I mean it is one of the buggiest snax, and also one of the snakkiest bugs. It consists of taco forelegs, a nacho head, a taquito thorax, a burrito abdomen, and peppers for the remaining limb parts. It reminds me of Charmallow in that it uses many different foods for different parts, and I think stuff like that is one of the many possible routes for a Bugsnak design to truly shine! Every crucial part is represented to make a creature that is indistinguishably a mantis made of assorted Mexican foods. It is iconic, and this time, that is not due to simplicity!
I compared Picantis to Charmallow, but it is not QUITE similar. Charmallow may be made of a few ingredients as its parts, but Picantis is made of a bunch of entire foods, and this is important, because it is a composite Bugsnak, like Big Bopsicle and Paletoss Grande! Unlike those, however, it is not composed of just two of a smaller version. It is a whole sampler platter over here!
Picantis is composed of two Tacroaches, a Cheepoof, and an Incherrito, which we will talk about in a few days. I forgot to mention this on Cheepoof’s post, but it is actually the single most widely-distributed Bugsnak, since it is found in Scorched Gorge on its own, in Sizzlin’ Sands from Picantis, and even Frosted Peak, where a frozen Picantis can be found! Congratulations, Cheepoof! You win a small plastic trophy.
It must be addressed. What is the taquito in Picantis? There is no taquito Bugsnak! Perhaps this is just something to do with the mysterious nature of a composite Snak. Is it “born” like this, or do they form together intentionally? Could they take different forms from what we see? Do they fuse into one consciousness? There are many questions!
Lastly, I will talk about how Picantis actually functions in game. Like Big Bopsicle and Paletoss Grande, it must be stunned AND have its element neutralized to capture it, and in this case, it is on fire! None of its components are spicy, but it burns with passion nonetheless. It was originally not actually going to be Spicy, which is so strange to think about! This just feels like how it should be already. If its fire is doused for long enough, it will split into its components, granting you the exclusive privilege of meeting our friend Tacroach!
All the images in this post are pretty much the same angle of the same pose. Hee hee! I’m not changing them!
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IT’S TIME TO TALK ABOUT BUGSNAX
Do you know about Bugsnax? You gotta know about Bugsnax! Everyone’s talkin’ ‘bout Bugsnax! The game that baffled viewers of the PS5 reveal, leading to many sarcastic jokes about it being “game of the year”, and leading so many to convince themselves and others that it MUST be secretly a horror game.
And that’s BOGUS! Even kind of rude, if you ask me. Isn’t it sad how so many simply cannot accept that something so unabashedly silly, so proudly whimsical, can exist without a twist? That the core concept, that the developers put so much passion into, isn’t seen as “enough”, and that it apparently must be a sort of cover-up? I sure think it is. It’s basically the new “were they on DRUGS when they made this”!
Of course, when I saw the reveal of Bugsnax, I knew the truth. That this was like a game tailor-made for me specifically. A creature-collecting game where EVERY single creature is not just food with googly eyes (which, by the way, puts EVERY Bugsnak on my Best Ever Characters List), but EVERY single one is based on some sort of invertebrate! Not a SINGLE collectable creature here that I dislike, or even not like that much!
And as we learned more, the passion only grew! Even the regular characters are funny creatures... there are mysteries to be uncovered... there’s a boatload of LGBT+ representation, even! There’s a non-binary character who’s just as prominent as everyone else, who everyone else effortlessly uses the correct pronouns for!
At this point, I’ve not only become a quite prominent member of the Bugsnax fandom across the wiki and official Discord server, but I’ve now finally played Bugsnax, and it is my favorite piece of media ever. I am not exaggerating. Please, if you get the chance, play Bugsnax (by Young Horses Games, creators of Octodad, by the way!). I could go on for so long. But this is not a game review, it’s a creature review! And this is not just a Funky Friday. It’s Flavor Friday this week!
So I’m going to be talkin’ ‘bout a bunch of Bugsnax! Both some of the most major ones, as well as some of my top favorites. Each Snak’s name will be a link to a video of all their lovely voice clips! I will not be talking about any plot details, but some Bugsnax discussed will be ones not “officially” revealed at the time of the game’s release, so keep that in mind if it may concerns you!
STRABBY
We will start with Strabby, the first Bugsnak ever seen, as well as, without a doubt, the mascot! And I think it’s perfect for the role. It’s simple, it’s iconic, it’s cute, it’s silly, and I would probably say this about any Bugsnak if it were the mascot, but Strabby is the one with an official plush, so here we are!
Strabby is based on a ladybug, and maybe it doesn’t resemble one THAT much, but I still think it makes sense, as a red little “bug” with seeds resembling spots in a way, and being conventionally charismatic overall.
Also, say hello to Sprout! This baby Strabby in a ball is entrusted to the player to take on their adventure, and can be directed with a laser pointer to access small areas, and help catch other Bugsnax!
BUNGER
Strabby may be the mascot, but Bunger is, without a doubt, the breakout star! All Bugsnax are silly, but Bunger is absolutely goofy. This fast food rhino beetle runs around without a care in the world, saying “bungerbungerbunger”, and gleefully knocking any other creature it sees into next Tuesday. They also knock away any traps in their path, but their recklessness and love for ketchup is key to capturing them!
CINNASNAIL
Strabby and Bunger may be the only ones with dancing gifs (for now), but now we enter my FAVORITES! Starting with Cinnasnail, who is absolutely perfect in every way, and of course my number one favorite. A cinnamon roll snail is even a creature concept I’ve come up with and drawn myself over four years ago, and seeing Bugsnax have the same idea for my favorite creature was really magical! Of all the Bugsnax, Cinnasnail not only has my favorite “bug” basis, but maybe also my favorite snack basis. I do not eat cinnamon rolls very often at all, but they are so splendid. As a snail, it is of course rather easy to catch, but it tends to be JUST out of reach... you will need some way to retrieve the trap before it escapes!
FRYDER
Fryder may be cute like all the others, but it’s also really dang cool! I really love the visual of the ketchup cup being the main body, but also like a sort of obscuring hat. Fryder is based specifically on orb-weaving spiders, and unfortunately its ketchup webs did not make it into the final game, but it still behaves uniquely in that it lurks on cave ceilings until tempted with ketchup to come down!
DR SODIE
Dr Sodie is one of many Sodies throughout the game, all delightful and based on specific canned drinks, but Dr Sodie in particular is my favorite, thanks to its name, implying this Sodie has a medical license. At this point, you may be questioning how this is a snack at all, but Bugsnax are only KINDA bug and KINDA snack! This is 100% edible and 100% Bugsnak, baby! Sodie’s anatomy fascinated me even before I played the game, and hearing it SING made it for sure one of my top favorites! It is also one of the ones I was most confused on the bug basis for, until finding out that Sodies are shrimp! I think they have some of the most interesting behaviors, too. They swim happily around, but unlike most Bugsnax, they HATE sauce of all kind, and spray water to wash it all away! How inconvenient... or is it?
CRAPPLE
a CRAB! a CRABAPPLE! Delightful! It’s a bit hard to see here but yes, it does have eyestalks. Crapple is important to me on a personal level, you see. Every day, I eat an apple with peanut butter for breakfast. And Crapple’s favorite sauce is peanut butter! You can even cover Crapple itself with peanut butter! I can make peanut butter apple IN this game! As if it wasn’t perfect enough. Also wonderful is that Crapple is a curious creature and likes to pick things up and bring them back to its lair!
I really do have a lot to say about Bugsnax. But I think this is a good point to stop at for now, given the length of the post! There will be a part 2 in the future, and this one will probably be soon!
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Cool Games I Played May 2022
My time on twitter somehow convinced me that posting on tumblr is only worth it if i have a small novel to write so here’s a new something i want to do more often
1. No More Heroes 2: Desperate Struggle (2010)
I already spent a couple of thousand words saying, essentially, that the game’s plot had some wasted potential. I missed the open world, even though there wasn’t really anything to do in it, having it there added a sense of scale to the world that simply wasn’t present when you were always just a second away from any location that you had to go to.
It’s not the worst suda51 game i’ve played (Shadows of the Damned), it’s just sort of okay. Squanders its potential and some of the fights are really annoying but it does have the best cat massaging animations in any video game I’ve ever played.
2. Bugsnax (2020)
Bugsnax is a really good game. I love the cute creatures. I love repeatedly saying Bunger to Forgie. The characters are neat, nicely varied and well voice acted. Eggabell and Lizabert are great I love these gay girls. I may or may not have gotten a little emotional with some of the background film reels you can find and relating a little too hard with Eggabell and anxiety. Floofty is also really great, I love the game’s absolute non-issue with them being non-binary. It’s cool and good. I did eventually turn them entirely into Bunger, but I eventually did everyone dirty like that it’s just the nature of the game.
The puzzles are sometimes kind of frustrating though, usually in the way that, you know what you need to do but managing to execute on that can be really tough, especially when the hot and cold elements start coming into play.
I won’t go into the story but like maybe skip ahead if you’re not interested in very vague spoilers. I was also really impressed how the game did eventually address the innate body horror of its premise. It was way past the point where I thought that the game was going to actually address any of that. Part of me wants to make an argument for the game secretly being a horror game, that even the cutesiness of the premise is an intentional malicious camoflauge. It’s obviously not that, but it is fun to think about how easily, how just a little redesign on some of the bugsnax at that key moment and tonally it would fit.
3. Travis Strikes Again: No More Heroes (2019)
My favourite suda51 game is Killer7. I love the inherent weirdness, the strange characters who recur with strange, idiosyncratic dialogue. A lot of people did not enjoy Travis Strikes Again from what I understand, but for me this game is the closest any suda game has come to recapturing the things I liked about Killer7.
And hey, the gameplay is fluid and fun. The only real downsides for me is how padded out the game feels and how little variation there is from one game to another.
And hey should I be including little summaries as to what these games are? Okay so Travis Strikes Again is a side game in the No More Heroes series. Renowned assassin Travis Touchdown is in hiding. The father of one of his victims is given a Death Ball; a thing which is simultaneously a video game to be played in an extremely discontinued games console the Death Drive, and also a mystical artefact capable of summoning a dragon and granting the user a wish. Collect the Death Balls, play the games on them and bring Bad Girl back to life.
With the premise involving going into different video games I was sort of hoping that the gameplay would be wildly varied from game to game. It isn’t so much. Each game has a slightly different structure but only the racing game offers a variation on genre.
Also the game, in the final level, doesn’t so much homage Hotline Miami so much as attempt a full on crossover. I was just sort of weirded out by that whole part of the experience. I never really know how to feel about Hotline Miami in general after that game’s sequel.
Aside from the crypticness, the amount of worldbuilding detail spent explaining the Death Drive, its creator and her goals and beliefs, the other thing that I really love about this game is, it’s a bridging of so many Suda51 games. There’s so many cameos; an entire level which is a full on sequel to Shadows of the Damned, Mondo Zappa from Killer is Dead appears, an implied grown up version of Juliet Starling from Lollipop Chainsaw, a bunch of people I don’t know because I’ve never played The Silver Case. Even a character from Killer7, even if it is a character I don’t care for.
Overall it’s not a perfect game but I got to put Travis in a Disco Elysium shirt and I think that’s pretty fun.
4. Supraland: Six Inches Under (2022)
Premise: Essentially set in an enormous sandbox populated by tiny living meeple figures, this is a sequel to Supraland (2018). A great cataclysm has come to the land. You are plunged into an underground world where class disparity and capitalism must be overcome before you can return your people to the surface. Mechanically it’s a difficult one to place. Sort of open world sandboxy but most of your interactions with the world are puzzles to solve and slowly you amass an arsenal of different tools that allow you to solve different puzzles and to progress along the game’s narrative.
I would absolutely recommend Supraland, and who knows this game might even be better. Its certainly more focused in on its puzzles and exploration. Combat is at a minimum as compared to the first game and it’s sort of a blessing and a curse. The combat was the weakest part of the first game it makes a lot of sense to pare it back, but it leaves you with a problem; I was always broke. Never had enough coins to get all the upgrades I wanted, even into the post-game. In Supraland I’m reasonably sure that any coin shortage was solved by going and finding a room full of enemies, and the same just isn’t available here.
There’s also a lot more post game content to puzzle your way through, and weirdly that sort of put me off. I 100% completed Supraland because by the end I was just mopping up the few remaining things I hadn’t been able to get my hands on earlier. In Six Inches Under I felt I’d already experienced a conclusion and didn’t have the patience for the amount of content still remaining.
And, one weird personal preference but the order in which the upgrades are given to you in this game kind of irritated me. The first upgrade from the first game is the last thing you get and by the end I really wanted that cube.
I sound pretty down on this one, but honestly the puzzles are good, the sense of humour is extremely silly and often reference based but you’re likely to get some chuckles out of it at least. I guess I was just a little underwhelmed only in comparison to the original.
5. A Juggler’s Tale (2021)
Premise: The game is presented through a puppet-show. Abby is a juggler at a cruel circus. They keep her in a cage when she is not performing. It’s weird. She escapes from the circus and is finally free, however the ringmaster and hired goons pursue her. She must fight for her freedom. Mechanically it’s very much like a Limbo, or an Inside or Little Nightmares. Easy to fail 2d platforming with emphasis on hiding, evading, simple physics puzzles.
The thing about this one is that
Well I kind of really hated this one. Its such a waste of its own premise. Skip ahead if you’re averse to spoilers because I’m just going for it.
Part of what’s interesting about this game is that the puppetry isn’t just an aesthetic of the game. It has a gameplay purpose. Abby cannot go underneath certain objects, her strings get stuck, so you have to find some way to navigate around this obstacle. And it has a narrative purpose.
This game has a narrator who early on emphasises how free Abby is once she’s run away from the circus. It immediately put me in mind of The Stanley Parable (2013), a game with an incredibly voiced narrator which is entirely about choice and the illusion of freedom in video games. Immediately I feel as though this is going for a similar idea; Abby is technically free of the circus but not free of the narrative. As the game progresses Abby gets recaptured and as the narrator gloats about how foolish she was to try to run away she eventually snaps her strings and she is free. Here the narrator turns full on antagonist and you play out the rest of the game escaping from a hunter under his control before going back to free everyone at the circus from their strings.
1) This game isn’t about juggling. If you idle you do a juggling animation. There’s no reason this should be a Juggler’s Tale specifically.
2) The comparison to the Stanley Parable is unfortunate because the voice actor for the narrator in this cannot hold a candle to the voice actor for the narrator in the Stanley Parable. I know that’s a particularly high bar, it’s an unfair comparison but the game is invoking the same ideas in the same ways I can’t help that my brain made this connection.
3) Also every line the narrator says is in a semi-rhyming couplet. Except they more often than not don’t rhyme even slightly. Just like a similar sound maybe. And the attempt to bring them into this rhyming scheme creates the most disjointed and unnatural sounding sentences. God I wish I remembered some examples here but it was really distracting. It was distracting enough that I was debating turning the sound of the narrator all the way down and only didn’t because I could tell it was going to become a vital plot element.
4) The metaphor falls apart when you continue to control Abby after her strings are cut. She has no palpable difference in her own freedom, her own agency before and after they are cut. Before and after she is under your control, still under the control of the narrative, not the narrator’s narrative but the structure of the video game. For this to really work, to really click, either the game has to end when her strings are cut, or you have to take control of someone else.
The game has her running from a hired hunter at this point and the much more interesting version of this game would be you are now forced to play as the hunter by this furious narrator and maybe there’s a way that this part could be structured so that you could play it straight, play your role as intended and capture Abby, or you could intentionally play in such a way that ends with her cutting your strings too. There was such potential here. Such a clear and direct metaphor for control in video games and it was so frustrating to see it underutilized.
6. Pokemon Shining Pearl (2021)
You have to complete the entire national pokedex before the game will even let you see an eevee. Not recommended.
7. Patrick’s Parabox (2022)
It’s a sokeban puzzle game where the boxes you push around can contain entire rooms and it takes this concept and exhaustively works through every possible permutation of what it could mean, what could be done with it. Every set of levels pushes the concept in some new direction, or toys with some aspect you may not have even considered up until that point. It’s probably going to be one of my games of the year just based on how thoroughly and effectively it explores its own premise.
8. #AkiRobots (2020)
#AkiRobots is a simple puzzle game about guiding a robot through a side on 2d level to an end point. It has growing complexity with different kinds of robots introduced that follow different rules.
It's kind of a disservice to have played this one immediately after Patrick’s Parabox. It’s a fine puzzle game, but it doesn’t have as concise or unique a mechanic as Parabox. It iterates on its own mechanics well enough and it has the added complexity that you control all of the robots in a level at once, requiring you to think more strategically about your moves. It’s neat but its not the puzzle game I would recommend this month.
9. Lost Nova (2022)
Premise: Ami is something of a workaholic, her best friend Quinn desperately wants her to take a vacation and suddenly she crash lands on an alien planet. She must repair her spaceship to leave, making friends and learning how to relax as she does so. In terms of gameplay it’s mostly exploration and resource collection focused. There’s no combat, just a fun little world to explore and lots of characters to meet.
It’s a really cute and chill game. It wears it’s themes pretty openly and manages to tie it into the narrative in a pretty neat way. I enjoyed it quite a bit and also by the way in the post game you can get a cute little axolotl friend. I love them so much.
10. The Room Two (2013)
Premise: There’s some kind evil black goo that your friend A.S. found and it’s making you solve puzzle rooms forever but maybe you can escape? God I do not even pretend to know the plot of this game series. It’s all told through little documents and seems to assume a baseline of knowledge that maybe I would have if I’d played the original recently but my memory is atrocious and I’m not actually convinced I ever really acquired the knowledge the game expects of me.
The point of the game is to solve intricate little puzzle boxes. To manipulate switches and push buttons and occasionally find a code elsewhere and find a place to input it. The strange arcane set dressing is sort of unnecessary to the experience. As inpenetrable as the plot is it does provide a variety of interesting locales for puzzle solving.
The worst part of these games is the moments where you missed some small hidden compartment and the puzzle solving grinds to a halt for a minute as you have to comb over the entire room looking for the next spot you need to interact with. There is a hint feature that does at least point you in the right direction but the pixel hunting is definitely a problem.
The best part of these games is simply the intricate nature of the puzzles, sliding open secret compartments, unfolding elaborate contraptions. In writing this I learned that they were originally made for ipad and that makes a lot of sense to me. The focus on the tactile seems like it would be pretty well served for touchscreen devices.
11. The Room Three (2015)
The first two games in this series are very similar in pacing, in fairly incomprehensible narrative, in mechanics. I was expecting pretty much the same experience here, I was taken by surprise to find that the puzzles in this one were a lot more intricate and involved and that the story was a lot more approachable.
The big improvement mechanically is the ability to walk around between multiple set locations. Imagine Myst. It’s that. It was playing this game that I suddenly noticed the similarities to Myst. Lots of puzzles involving complicated machinery, and a plot I generally had a bit of a difficulty getting a handle on, delivered primarily through notes dotted throughout.
It’s not one to one though, Myst games are usually fairly sprawling with puzzle elements sprinkled around its world, here the puzzles are very condensed, just a couple of rooms per chapter. Also this game doesn’t present the same kind of beautiful otherworldly environments you might want from a Myst.
One of its other new mechanics is an upgrade to your looking glass that allows you to shrink (?) or if not actually shrink then somehow project yourself into a metaphysical space that exists within certain objects and machines. Allowing you to manipulate a puzzle from the inside. It’s essentially just another screen you can go to but it is used well to create some memorable moments and puzzles.
I was genuinely surprised how much The Room Three did to elevate itself. I don’t know if I’d suggest skipping the first two, they’re not bad they just lack some of the complexity.
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alright, so this is the silliest post i’ve ever made, but i think i will elaborate on the somnovem/bugsnax au, actually
(praying that tumblr doesn’t fuck up the readmore because this got long)
the au takes place in a world that’s a bizarro blend of both series, shortly after some version of the iron shepherds arc. please do not question anything about the logistics of this world, because there are no answers. molly dies, but for whatever reason, the mighty nein don’t cross paths with caduceus just yet. cree has been following the mighty nein a lot more closely in this au, so when the mighty nein visit molly’s grave on their way home, it’s already empty.
the tomb takers are on a mission to spread bugsnax to the rest of the world (instead of the somnovem)a. lucien, newly revived (god knows how that all went down), works with cree to rebuild the tomb takers and locate snaktooth island, while the mighty nein set out to track down molly. eventually, the tomb takers find their way to snaktooth, and once the mighty nein learn where the group has gone, they put together an expedition to follow.
their recruits:
shakaste, cali, and keg are obvious choices, as previous allies. i’d throw nila in there too, but, given how her mini-arc ended, i think the m9 would probably want her to stay with her family
reani hasn’t met the group yet, but she’s been receiving visions from samliel telling her of a great danger on snaktooth island. she’s already been searching for a way to get there, and happily joins up with the mighty nein.
essek also hasn’t met the group yet, but, like floofty, essek has somehow gotten whiff of the possibilities of the place and is intrigued. he’s looking for a way to get there that isn’t outright suicidal, and joining this group seems convenient enough.
and finally, the last member is twiggy- just like in canon, they meet her when she stows away on their ship.
(also yasha sticks with the mighty nein in this au, to find out what happened)
the gang arrives on snaktooth island, and at first, things are fine. this is early campaign, though, before a lot of character growth for everyone, so cracks quickly begin to show. it all comes to a head in a big fight that leads to most of the group going their separate ways, and this is where caduceus comes in.
caduceus serves the newcomer/pseudojournalist role, and he has probably not been having the best time. like in canon, the wildmother is pretty fucking concerned about this place and seems to want him to do something about it, but, unlike in canon, he doesn’t have the mighty nein to travel with. it’s not the easiest journey for anyone alone, and, of course, it ends with his airship crash-landing in the middle of a storm. he does, however, meet fjord and jester.
fjord and jester vaguely take on filbo’s role in this au- when the group split, they stayed in town, and are doing their best to bring the village back together. in the middle of the storm, they witnessed the crash, and hurried up to flavor falls to find the airship’s (former) occupant. pretty weird way to meet someone, but, after a bit of exposition, they enlist caduceus’s help.
on their way back to snaxburg, they meet keg in the garden grove. keg is not exactly good with difficult social situations, and the one that led to the group falling apart was a clusterfuck. now that things have calmed down, though, they manage to convince her to return, although probably after some wambus-style “get revenge on that annoying bunger�� quests. they also run into shakaste here, but i don’t think he ever really left town- he honestly seems too level-headed.
the five of them reach snaxburg, and the quests to reunite everyone else begin:
caleb and veth are living in the simmering springs. even though their attachment to the group solidified after molly’s death, the transformative powers of the bugsnax and the possibilities for veth(/nott) were too tempting not to investigate. they maybe went a little overboard experimenting, though, leading to arguments with the rest of the group, who grew increasingly concerned and alarmed at what the pair were doing. caleb and veth left the village to continue their studies in peace, but, since they haven’t been having much success, it’s not too difficult to convince them to return.
essek is nearby in the boiling bay for similar reasons, and he, caleb, and veth formed a loose Science Collective in their time away from the rest of the group. this is early campaign essek, though, so he’s still kinda keeping to himself, and it takes longer for him to agree to come back.
cali and twiggy are in the scorched gorge. while investigating the island, cali found evidence of a past cult of the caustic heart presence (if triffany’s grandma and grumpbeard can both have inexplicably died on snaktooth, then so can a member of the cult of the caustic heart lmao), and left the village to investigate. i genuinely think twiggy and cali would be very fast friends, and with everyone going their separate ways, twiggy found someone to stay with rather than stick around for all the fighting. once a caustic heart artifact is located and destroyed, both are willing to come home.
reani is living out in the sizzling sands. the thing about reani is that, due to her dreams, she’s probably the first to suspect the real nature of the island, but, due to the canonical mind-warping powers of bugsnax, reani has a very difficult time convincing anyone else. this is early in her character arc, too, when she has a very strict view on morality, and as much as she liked everyone else initially, the others refusing to stop their bugsnax experimentation/consumption/etc would probably cause some friction. it takes the gang working through some shit for her to return later on.
beau is up in sugarpine woods. pre-kamordah, she’s still struggling with the “leave them before they leave you” mentality, and when the group fell apart, she went yeah, fuck it, guess that’s all i get, and bolted. now that everyone’s coming back together, though, they’re able to convince her to return.
and then, finally, yasha is the eggabell equivalent in frosted peak. as the group started to fracture, she felt they were all losing sight of the real goal of the trip, and did her early campaign yasha thing and just left. like eggabell, she’s been pushing herself hard to find molly, and she refuses to return to snaxburg until he’s rescued.
so the gang is all reunited, character growth takes place, interpersonal conflicts are resolved, and they even make progress on finding molly. great! too bad the volcano’s about to blow. yasha figures out how to get the door open, and the group splits up to defend the town and investigate the undersnax.
and in the undersnax, they discover lucien. turns out that when the tomb takers made it to the island, all of them were consumed except lucien, who managed to take control like lizbert. in a way, this was his plan- take control over the island to bring its powers to the mainland- but he’s struggling. the bugsnax do have mind-warping abilities and are fighting back, so it’s taking him longer than expected to achieve anything (which, despite the natural disasters, is sort of keeping the gang safe, since the island is focused on another threat). the appearance of his old friends destabilizes him even more, and shit starts to really go sideways. part of his mind starts to say, hey, if he lets the island win just a little bit and consume this group, then he can send them back to the mainland as patient zero(s), right? surely, now that he’s in power, they won’t just crumble to dust like the rest of the tomb takers, and he can remain behind to rule the island as a god. all he needs to do is let the island have what it wants, which, right now, is to go full aggro on the mighty nein.
so the bugsnax attack, beginning the “escape from snaktooth” sequence. the gang probably fights some giant monstrosities similar to not-cree, and there’s plenty of opportunity for parallels to gaining eye tattoos during battle. and for sentiment’s sake, right at the end when their airship is about to be knocked out of the sky, a little bit of molly returns just for a moment, and he fulfills lizbert and eggabell’s role as last-minute savior for the rest of the gang.
they all escape but, given who they are, i imagine it’s just to regroup before returning to solve the problem once and for all (and probably to see if that little bit of molly can be rescued in the process).
misc details: au is pretty ship-neutral but, yknow, maybe beau was following yasha up into the mountains, just a little bit. it’s probably also more ensemble-focused than the game, as opposed to the video game logic of caduceus just running around doing everything for everyone else. also, heavily considered a mighty-nein-never-met version of the au where journalist!beau investigates the island as an expositor, but ultimately, this version felt like it had stronger reasons for everyone to be there in the first place.
#cr spoilers#bugsnax spoilers#seriously couldnt decide whether to actually post this or not#but if you cant post a detailed summary of a bugsnax/critical role au on your own blog then what can you do
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