#i initially designed him as one but i forgot his horn in the sketch
Explore tagged Tumblr posts
Text
target audience for this is me but quick sashisu ponies :]
#jjk#jujutsu kaisen#sashisu#stsg#satosugu#geto suguru#gojo satoru#shoko ieiri#mlp#mlp crossover#gojo should really be an alicorn#i initially designed him as one but i forgot his horn in the sketch#and then decided i didnt want them all to have horns anywyas#but any time i make a character with powers into a pony??? i feel like they need 2 be a unicorn by default#and like shoko's a magical healer and geto does well That#pegasus gojo is just built different idk he can still do All That#the joke is with infinity the wings are basically just a prop#he can just around w them out#ok#itseart#my art
246 notes
·
View notes
Note
hi :) does host have a design
HI SORRY I ALMOST FORGOT ABOUT THIS ASK!!!
But yes he does! I'm no artist fkwiwh but I do have a really crummy one I tossed together in 5 minutes for my rp moots to have a visual on him. Had to dig it out from two weeks ago because I never saved it. It doesn't really capture how scary he is but @hhoneycloves has some sketches that makes me TWITCH with how genuinely unhinged he looks.
Tada! He's meant to be fanon in design so he's the most baseline thing in the world. The Soul jacket, grey shirt and pants, white shoes with some red on them. The red diamonds on his head are horns! I just don't know how to make it obvious!
And fun fact, but his shadow only covers the clothes, if he takes his clothes off they will regain colour instantly. Same with any part of his hair that moves from one side to the other, if you grabbed it and pulled it out of the shadow it would become brown again.
On the other hand, because I'm more insane about the symbolisms of the tridents for each of my Souls, I have a MUCH better reference for his trident alone!
Ok I am INSANE about the research I did for Host's trident here. This is a genuine close to realistic depiction of a gladiatorial trident, because I wanted to reflect how Host sees danger in EVERYTHING around him.
It doesn't just have tines, it has PRONGS to ensure maximum damage when he rips the trident back out of a stab. It has a cross-guard for him to be able to catch attacks without worrying about the weapon sliding down the handle and catching his hands. Even the butt end of the trident is shaped to a point, just sharp enough to tear open skin, giving him an option to attack anyone behind him and defend his back. And trust me when I say that this trident is WEIGHTED like a proper trident, with a heavier head that can drag downwards under gravity and cause greater harm if it stays inside someone.
And Host is PROFICIENT. He's had thousands of loops to practice. Plus the trident grants powers that reflect the wielder (by all rights, only one, unless the wielder changes drastically while holding it). Host specifically has healing and fire magic attached to this trident, and he has a fine control over both after he... let's just say experimented on those around him over a few loops to learn his powers.
(Fun fact: prior to his initial snap, Host only had healing magic, and he used it in the traditional full heal someone way. Now? He can do things like healing just enough to prevent death without healing a disability. And that is on TOP of his newfound secondary fire magics. Get this fucking trident away from him)
#reply#cccc au#Lie of Concord AU#Lie of Concord stuff#YEAH Host has the most basic design#but the most COMPLICATED CHARACTER#sorry I took awhile I almost forgot about this ask qwq
6 notes
·
View notes
Text
Blog #4 - Interdisciplinary Work
During my studies of a Bachelor of Animation, I was told to do some work for another group of students, outside our Trimester level. We all set up what we were working on across two classes and were asked to check out what everyone else was doing and pick whatever looked cool to you. What no one informed me of was that the team we worked with had to be from another artistic discipline (web design, game design, audio engineering, or film… not animation) halfway through the trimester as I was happily working with another animation team, I was suddenly told to split from the team, and check out a game development team. Since the secondary animation team was horribly understaffed I felt bad about it and tried to work with three teams for about a week, while thinking up what to do with the game dev team, eventually I broke off from the animation team.
Long story short, the game dev team quickly realised that character designer/ animator me wasn’t going to draw good spaceships, so they told me: Draw some aliens. So I did.
Here is a quick stock of alien sketches I did for the game dev team.
So before I was asked to draw aliens, I took a crack at drawing a spaceship, I promised it would in fact just be a metal chicken, and I’m sure I did indeed deliver a metal chicken. I recall a lecturer from my Tafe days showing me the works of Feng Zhu, who taught art students, and drew vehicles inspired by the animal kingdom, mostly fish. So… I drew a chicken, because I like chickens.
Understandably, I couldn’t go far with my brazenly absurd and above all…well, bad spaceships.
So, when I got the note that I should shift to character design instead I breathed a sigh of relief, then sighed again for disappointment, as this was still very much a science fiction game, and drawing monsters tends to be rather different from drawing monsters… and my strengths are in drawing humans, animals, furries and monsters. Aliens would be difficult step, but hey, at least I’m drawing something organic, can’t complain.
So back in Tafe, I was running with a group making a cartoony sci fi platformer, and I’d drawn astronauts, T-Rexes and common Greymen. So I thought I might as well throw in a grey to start off with.
As I’d been spending months writing essays and blogs and building things in 3DsMax, it had been an unreasonably long time since I’d actually drawn something, seeing as Greys are rather neutral humanoids, they are a good alien to experiment with how you are going to play with proportions for a given set of characters. These guys were scrapped pretty quickly, but I have no problem with that.
So after I’d drawn the greys, I thought “bugs are sci fi, right?” and totally was not thinking of the movie I saw that weekend and drew two entirely random bugs. I was trying to determine if the bugs in the game would be centaurian (hexapeds with two arms and four legs) or four-armed bipeds. I like my bugs nice and chunky, so I drew the limbs a little thicker. My wasp I feel doesn’t look particularly exciting. So I moved on to other bugs.
Recalling that some people are terrified of moths and butterflies, I thought I try drawing a vicious moth-man. Had I bothered to look up moth-man legends I might have actually drawn something scary, but instead I came up with this hilariously bad joke of a moth alien.
So I came to the conclusion that if I was going to draw a decent bug-alien, I would have to make it something big and strong and tough. So I thought of beetles, they’re tough, and pretty huge. I drew out the form being mostly triangular, with a greatly exaggerated upper body; and found out I prefer four-armed Biped aliens to centaurian bugs. Since I am not an entomologist, I just threw in all the insect mouth-parts I could think of on a human-skull-shaped head and gave it horn-like antennae. In order to further exaggerate the ludicrously tiny legs, I just left him with actual beetle legs, which don’t really look like they have feet. I made the abdomen rather small, and mostly for balancing purposes, and just threw a bunch of spikes on him where I felt they were needed. Strangely the whole dev team liked all of my bugs, but the War Beetle was definitely the best loved.
Reptilians are a given, after greys and bugs, and apparently before Lion-Men, according to my alien conspiracy friends. This one is a standard grunt, mostly modelled off Ratchet and Clank robots and a certain Ratchet Deadlocked skin called W3rm. What isn’t from the game wasn’t playing last weekend is that he is in fact bearded dragon, holding a crappy gun, because I just can’t draw guns at the moment. Swords? No problem. Guns… problem. I tried to draw him in an IDGAF bad-boy pose… I don’t think it worked; however the dev team liked it.
The dev team was strangely insistent on my drawing an eldritch monstrosity inspired by a cephalopod. I frankly, do not understand this wave of interest in the works of H.P Lovecraft, I consider the man a racist jerk with serious mother issues. Plus I’ve never read anything of his as I just don’t have an interest in his stuff. So yeah, I drew some cephalopods with bat wings on their heads. That’s probably as close to drawing Cthulhu, Shubniggurath, shoggoths or any other abominations of R’yleh I don’t care to learn the names of. Understandably, the dev team didn’t pick either, because… well, look at them.
When I informed the dev team that I’m not particularly great with aliens, I let them know that without a doubt I was going to draw a cyborg dragon. My only real concerns with this picture are that the not enough of him is robotic, particularly is right arm, jaw and wings. Also the silhouette isn’t very good, I doesn’t clearly show off his six limbs. However the dev team was quite entranced with him, likening him to Charizard of Pokémon fame.
Now for the final coloured versions of the top 3 characters the developers chose.
To be honest, I have no idea what I’m doing with colours, and I began with red for all of these guys, and used the Photoshop Hue and Saturation tool to change layer colours until I went through the rainbow, saving out .pngs, and picked out my favourite colours from there.
Red Army Ant
I redrew the arms, and shoved a gun in his hands, it shoots plasma. I’m not amazing with guns, but whatever, I gave it a shot (hehehehe…) I picked red colour, because ants are usually red or black in colour.
Dread Scarab War Beetle
I call this colouration ‘dread scarab’ because red and black are scary. I wanted the viewer to feel as if the spikes are either poisonous, or covered in blood.
This guy I decided to redraw the cyber-dragon with a more dynamic pose, in order to show off the 6 robotic wings and make the arms easier to read. I felt that the war beetle was already super beefy, so I toned down the shoulder length. Then I made the tricked out gun and connected up a wire to a small machine by his heart. I completely forgot my initial ‘harlequin’ bionic setup, and put the other leg on the same size as the wholly robotic arm, but I still think it works. I also drew some crappy fire.
I hope you have enjoyed my concept art blog :)
0 notes