#i have a version of it up on my portfolio site but it has a lot of bugs ive fixed since so dont go playing that one lmao
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fighting screaming biting this thing
#im finally trying to fix up my renpy point and click game#currently trying to fix the UI so its not just the renpy default#but the things arent going where i want them to be RAUGH#its ok i'll figure it out tomorrow#just wanted to show you guys what ive been up to#havent been doing digital art in a bit so havent had much to show here#anyway#my friend offered to make music for this game which would be awesome and definitely a good incentive for me to finally finish it#i have a version of it up on my portfolio site but it has a lot of bugs ive fixed since so dont go playing that one lmao#it's not a long game just a silly little story#i'll show it to you guys when its done
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managed to find a cel and its matching sketch from my favorite scene in lupin iii: farewell to nostradamus (showing the tagalog dub with my translation because it's genuinely great, also "defective" is not a typo, it's lupin's nickname for detective zenigata in this dub lmao)
being able to obtain a cel that i instantly recognized from a movie/scene i love was one of the things on my bucket list, so im extremely happy to have found this!!
more photos and notes about the artwork under the cut:
the cel and sketch came in one packet, i was initially pretty worried because the package didn't have any sort of hard surface like cardboard to prevent it from bending a lot, but fortunately it's in great condition
whoever previously owned this stapled the cel to the sketch (😭), so i was bracing for the cel's paint to be stuck to the paper since it's 20+ years old, but i let out the biggest fucking sigh of relief when i saw that it was miraculously still separated, so i went ahead and carefully removed the staple
back of the cel
close ups of the cel (zenigata's legs are completely cropped out in the final film, a very strong clue that this is authentic)
the cel shows very early stages of vinegar syndrome (slight deterioration on the cel structure, though no wrinkling, and super faint vinegar smell) and has light fading in the lineart, but it's still pretty well preserved for its age (made around 1994 or 1995), this cel will have to be stored separately from the rest of my collection to prevent it from spreading to them
close up on the sketch
back of the sketch, you can see the tiny pieces of paint from the cel stuck on here
this is most likely a key drawing rather than a breakdown or inbetween drawing based on the circle around "13" in the top right corner of the sketch (breakdowns are usually marked by a line underneath the number, inbetweens are usually unmarked); im surprised this cel didn't cost more since it's a really nice key drawing from a feature film, but im guessing it was cheaper since it's zenigata and not the other main cast characters
there is a tiny timing chart near the bottom, i've reached out to my animation lead co-worker to ask if she knows what this indicates since im not very confident in reading timing charts yet haha, will update this note once she gets back to me
EDIT: my co-worker has responded, she said that the timing chart on the sketch is most likely a very simplified version of a quarter timing, here is her note:
some more tiny notes on the sketch, if anyone knows what the japanese notes say, let me know!
EDIT: my co-worker also said that the X's in the sketch most likely indicate that those are empty areas, telling whoever is doing the cleanup to not color in those spots (i had noticed afterwards that there are more X's in other spots that are meant to be empty, so she's definitely on the money)
EDIT: @cultistzenyatta has informed me that the japanese note should read "shirt" シャツ, as in to distinguish between zenigata's coat and shirt sleeve for cleanup to color in
and here's the artwork in their separate storage packets, gonna add them to the portfolio binder :D
(also, im currently creating my own site to showcase my cel and sketch collection all in one place, so i'll make a post about it once it's nearly done 🙂)
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TINIES - NEW BASES, NEW FACES
HOLY WOW! Not one but TWO new tinies bases to go along with the first!! Expect me to use both versions moving forward. If I decide to reopen tinies customs after I complete this last batch, I'll likely add base options to the form(s)!
THESE ARE 18$ USD EACH!
TOS and Purchase Links Under cut! I will not be updating these to reflect their sold status, you’ll just have to check the link. They’ll show as sold out if they’re sold out, I do NOT do holds on these!
REMINDER. FOR THE FIRST 24 HOURS, YOU MAY NOT PURCHASE MORE THAN 2 DESIGNS TOTAL. That includes for yourself AND others. Other people may not buy you designs to gift to you if you're buying for yourself either!! Time posting: 7/31/24 at 10:20 PM EDT. You can come back for more if you want tomorrow (8/1) after 10:20PM EDT!
TOS
By purchasing you will be agreeing to follow these terms as follows. PLEASE make sure you read them in full to understand them.
In the interest of fairness, given how fast these go sometimes: FOR THE FIRST 24 HOURS, YOU MAY NOT PURCHASE MORE THAN 2 DESIGNS TOTAL. That includes for yourself AND others. Other people may not buy you designs to gift to you if you're buying for yourself either!! Time posting: 7/31/24 at 10:20PM EDT. You can come back for more if you want tomorrow!
You MAY change the design/species of any design i've made after youve bought it, but you must leave credit with INDIG0TEA for the design, and the design itself must be recognizable.
Gender/sex/etc is ultimately up to the buyer.
You may NOT resell the design for more than you paid for it, unless it comes with extra art either made by you (listed for your current or historical commission rates), or commissioned by you. Gift art/free art does not count towards the value of any design I make, ever. Additionally: You may not ever ask for, recieve, or offer full resale plus non-currency add ons (such as, but not limited to: art, characters, merchandise, games, game currency, etc.). Yes, even if the offer as couched as "free art/commission/character". Partial resale may be negotiated only for designs whose original buying price was 30 or more dollars USD, and split dollar amount may be for no less than 2/3 of the list price to prevent people trying to workaround this TOS to encourage other people to accept their offers. (For example: Partial resale on a 30$ design may be a maximum of 20$ partial + non-currency add on.) This is to prevent overoffering/artificially inflating resale value. I am willing to make exceptions to this clause, but you will have to speak to me directly to ensure my TOS is being respected.
If the design is gifted/traded at any point, all financial value up to that point is lost and it may not be resold until further art is made/commissioned for it.
You may not include my designs in resale bundles. Period.
You may not EVER feed ANY of my art into an AI interface of ANY kind.
If you resell, trade, or gift this design, please inform me that it has been traded/resold/gifted so that I may update the TOS to reflect that and so future buyers cannot be scammed.
You may not resell, gift, or trade this design (or any of my designs) to anyone on my blacklist, which is linked below for your convenience. Doing so will result in immediate blacklisting/blocking of your accounts.
You may not ever edit the original artwork(s).
You may not repost the original artwork to deviantart, instagram, or other social media/portfolio sites.
You may not use this design for the creation of license-able media such as (but is not limited to): books, animated shorts/shows, Vtuber/twitch streamer sonas, comics/webcomics, and video games (free or otherwise). If you would like to use this design in anything like this, we can negotiate a one time licensing fee which covers use in all of the above. This can be anywhere form an additional 150-500$ depending on your intended use.
You MAY use your design for any other purpose, so long as you are not profiting financially off of my work nor passing it off as your own.
You are allowed to store it in your deviantart sta.sh, post it to tumblr profiles, or upload it to websites like toyhou.se with proper credit.
However, you may not reupload to toyhou.se, to keep the ownership log intact, and to keep the original tos consistent.
For my personal comfort, you may not delete original listings from toyhou.seand resell it separately. This is again to keep the ownership log intact, and to keep the original tos consistent. If the person you wish to resell it to does not have a toyhou.se, I have plenty of invite codes I can give out as necessary.
Please credit to INDIG0TEA the first time you post art of them to websites other than toyhou.se
Violation of many of these terms will result in permanent blacklisting/banning from buying or owning designs by me in the future.
BLACKLIST
R1 [LINK]
R2 [LINK]
R3 [LINK]
B1 [LINK]
B2 [LINK]
B3 [LINK]
Y1 [LINK]
Y2 [LINK]
Y3 [LINK]
L1 [LINK]
L2 [LINK]
L3 [LINK]
O1 [LINK]
O2 [LINK]
O3 [LINK]
J1 [LINK]
J2 [LINK]
J3 [LINK]
T1 [LINK]
T2 [LINK]
T3 [LINK]
C1 [LINK]
C2 [LINK]
C3 [LINK]
I1 [LINK]
I2 [LINK]
I3 [LINK]
P1 [LINK]
P2 [LINK]
P3 [LINK]
V1 [LINK]
V2 [LINK]
V3 [LINK]
F1 [LINK]
F2 [LINK]
F3 [LINK]
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Hello there! do you still have an older version of evolwallpaper? I was late to the party and I can't install it properly anymore T_T
Hi anon, unfortunately I no longer have the old .exe 😩 I checked weibo, other users in China are having problems with it as well, my conclusion to this is that it's a broken app full of bugs, probably got nothing to do with regions (ノへ ̄、)
Babe because of your ask, I spent good 5 hours tonight trying to debug it, because I insist we all get the dynamic wallpapers!!!
Original guide // Deepspace PC guide
By the end of this tutorial, we should have a video like this applied to our computer wallpaper:
There's Nikki, MLQC, Deepspace and The Perceiver wallpapers.
New guide:
https://paperwall.papegames.com/
Same step as before, download this but don't install yet!
The following was actually hidden in their Q&A, you'll also need this for it to run, download the runtime version.
https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48
After you install the .NET Framework 4.8 go ahead and try to install the PAPERWALL .exe
→ If it works, great! We solved the problem!! 🎉 (You can skip to the section on the bottom on how to use the app)
→ If you get this error message, ugh congratulations, this is where I tried about 67 solutions for hours just so you don't have to
It's weird, because at this point, the thing have successfully installed on your local drive but it won't run.
Let's go back a step, if you open the .exe again, take note of where it's at on your computer. For me you can see that it's in the C drive, I presume it'll be the same for you.
Find the folder, open it
Open the app
→ If it works, great! We solved the problem!! 🎉 (You can skip to the section on the bottom on how to use the app)
→ If you get the same error message, read on:
If the images haven't loaded in the 1.0.1 version it will most likely going to crash when you try to do anything on it, so read on:
Let go back to the C drive
We are gonna move this somewhere else, if you have a hard drive, paste it to your hard drive, if you have another drive on your pc, you can move it to the other drive. BUT DO NOT MOVE IT TO YOUR DESKTOP!!!! Because we practice good computer hygiene 🙏
Once you've moved everything away, open it back up and try to install it again in your new file location
→ If it works, great! We solved the problem!! 🎉 (You can skip to the section on the bottom on how to use the app)
→ If you still get the same error message, I will send my portfolio to Paper Games to be a software developer in their office and write a new app
Once you get it running *fingers crossed* move the entire folder back to your C drive if you moved it to your hard drive, unless your hard drive is plugged in all the time.
If for whatever reason you get the "access to the path is denied" error message, try the right click and select the "Run as administrator" option.
For easy access:
Go onto your desktop, or wherever you want to access it from quickly and paste shortcut!! Remember it's the shortcut!!
───── ⑅ ♡ ⑅ ─────
How to use the app
The UI has changed a little since the original one, but it's easy to navigate.
Change the language to English, it should reboot the app
From here it's self explanatory
For good computer hygiene you might want to double check where the wallpapers are stored and change directory if needed.
If you're like me and have 2 monitors, this is what it'll look like with the wallpapers applied and the game opened, looks like I need a 3rd monitor for Shen Xinghui ⭐
(Desktop icons should show up, I just don't have icons on the desktop)
───── ⑅ ♡ ⑅ ─────
If you still have problems, check your PC specifications against the following that were recommended on the official site:
System: Windows10 or above
RAM: 1024MB or above
Processor: 1.66Hz Intel i5 or above
Graphics: HD Graphics 4000 or above
DirectX: 10
Secret third thing: you might be able to run it and have the lovely wallpapers but it suddenly goes glitchy or black screen... that's because of the faulty app, I've seen people mention it on weibo, it's not just you 😔
───── ⑅ ♡ ⑅ ─────
Feel free to drop me an ask with images if you still run into problems, hope this helps, until next time~ (✿◠‿◠)
Check out this tag for already answered questions #/wallpaper woes
#ask#anon#love and deepspace#love and deep space#love and producer#mlqc#shining nikki#love nikki#the perceiver#mr love queen's choice#live lockscreen#this is not a good sop its written all over the place but ive spent too long sorting it out and writing this up it'll have to do for now#if this helped you out i would appreciate it if you can reblog it!#you dont have to but its a good indication for me to post more things like this in the future for the english speaking fandom 💕
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Basics of HTML5: Let's build a webpage!
I'm a huge advocate for learning HTML5 as your first coding language (remember, it's not a programming language)! HTML5 is a great and easy coding language to get you into the feel of coding, especially for complete complete beginners!
I see a lot of people on Tumblr wanting to get into just creating their own websites but don't know how to start - coding is a new thing to them! So, I'm here to help with the language I know like it's the back of my hand!
And I am also an advocate of building projects in order to learn anything in coding/programming! Thus, what better way to learn the basics of HTML5 than to actually build a simple webpage? Let's get started~!
What is HTML5?
HTML, which stands for Hypertext Markup Language, is a special coding language that is used to create webpages. With HTML, you can tell a web browser, like Google Chrome or Safari, what to display on a webpage, such as text, images, and videos. And 'HTML5' is just the latest version of HTML!
HTML tags are special words or symbols that you use to create webpages. You use these tags to tell the web browser what content to display on a webpage, like headings, paragraphs, images, links, and more. Tags come in pairs (most of the time) so you'll have an opening tag and a closing tag. An example of the syntax:
The Simple Webpage
As I mentioned, we will be making a simple webpage for a person called David - see, he needs a portfolio webpage to start off with, and we're going to help me (as well as learning HTML5, of course).
Here is the code we will be using:
Pretty code, I know but also a bit confusing - let's get into understanding the code by grouping them into chunks! But just a heads up, the code includes these tags:
!DOCTYPE html (mmh it's more of a declaration really)
html, head, body
title
h1, h2, h3
p, a
li, ul, ol
These are some of the common tags used in all webpages on the internet! Okay, let's look at the code finally~!
The basic structure of every HTML page
Every HTML file looks like this - it has to have all of these tags!
The first line, !DOCTYPE html tag, tells the web browser which version of HTML is being used.
The code is contained within html tags, which enclose the entire webpage.
The head tags contain information about the webpage, such as the title and links to other resources.
The body tags contain the main and visible content of the webpage, such as text, images, and videos.
Together, this code provides the basic structure for an HTML webpage, with the head tags containing metadata and the body tags containing the actual content.
In the head tags
The title tags enclose the title of the webpage. In this example, the title is "My Programming Blog".
The title appears in the title bar of the web browser and is often used by search engines and social media sites to display the name of the webpage.
In the body tags - Headings and paragraphs
The h1 tags create a main and biggest heading, which in this case is "Welcome to My Programming Blog!" - you can only have one h1 tag on a webpage.
The h2 tags create subheadings, which in this case include "Latest Post", "About Me", and "My Projects" - you can have multiple h2 to h6 tags on a page.
The h3 tags create a sub-subheading under h2 tags, which in this case is "How I Improved My Coding Skills".
The p tags create paragraphs of text that provide more detail about the blog's content and purpose, including a summary of the latest blog post and information about the author and their projects.
In the body tags - lists and links
To start any list, you need to either start with ul tags or ol (ordered (numbered)) tags
The ul tags create an unordered list of items.
The li tags create list items within the unordered list.
Each list item includes a hyperlink created using the 'a' tags, with the text of the link being the name of a programming project.
The href attribute within each 'a' tag specifies the URL where the project code can be found on GitHub.
Attributes go inside the opening tags' arrows '<' and '>'.
The End Result
Boom - she's gorgeous, I know! A basic, simple webpage! We did it! You can see the page live + the code used here: [LINK]. Play around with the code, change things, experiment, break things, fix them - do what you need to learn further!
And that includes some online resources to help!
LINK 1 | LINK 2 | LINK 3
And some resources/posts I have shared about HTML
LINK 1 | LINK 2 | LINK 3
What next?
Learn CSS3! The page looks basic and looks like what pages were like when the internet was invented! You need colour, fancy fonts and layouts! CSS helps with that, as it is a styling sheet! Be sure to do some research but I also share resources on my blog under my #resources tag!
Thank you for reading and best of luck learning coding/programming! Remember, this isn't the only way to get into coding! People even recommend languages like Python to be beginners' first language, but I say that HTML5 should be the first coding language and then Python is your first programming language - don't know the difference? I made a post about it here!!
But definitely for people going into Web Development, HTML5 all the way! I don't think you can avoid learning HTML5 with Web Development (not 100% sure though...)!
Anyhoo, have a nice day/night! 👋🏾💻💕
#xc: programming blog post#my resources#codeblr#progblr#studyblr#resources#coding#programming#computer science#comp sci#technology#tech#software developer#programmer#coding resources#studyblr community#code newbie#learn to code
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HEY! I FOUND OK KO CRUMBS!!
I was gonna make a post about it but I cba but still wanted to share it!
So I found Iggy Craig's (one of the storyboard artists for the show) portfolio website, can't really remember how, I go on weird tangents with Google searches sometimes, and it has loads of storyboards and design work of theirs on there. It's really cool early pre-production stuff really appeals to me.
There's a lot of this stuff for the Fionna and Cake episodes and Distant Lands, and OK KO! A lot of the storyboards to look through.
I've seen some animatics for episodes before but the boards here are the much earlier versions of the episodes, and some bits are different and it's really interesting and cool. Especially since I've got lines of the episodes memorised so it's cool to spot the differences.
I haven't looked at everything yet, I don't have the time haha but I looked at the boards for Let's Fight To The End, and there's quite a big difference!
The storyboards detail a longer scene of K.O. being stuck in the subconscious at the start of the episode. I took a couple screenshots.
I really like it. I'm guessing the main reason it was cut was for time. How it was handled in the episode was just a quick version of this.
Also here's a link to the boards Tumblr says the link isn't "complete" so sorry if it doesn't work or doesn't show up just search up Iggy Craig and find their page.
There's also this site called Slideshare.Net which I think all of these boards are being uploaded from, and on that site there's also boards from Ryann Shannon and Danny Ducker. There's the boards from LFTTE where TKO disempowers everyone and they disintegrate instead of lay on the ground. (As well as other episode stuff too)
I don't know how interesting all this really is to people and if it isn't I apologize haha. I just have a fascination with storyboards and animatics for cartoons and paired with OK KO I love it even more.
OH MY GOD THANK YOUUUUU I love these kinds of stuff so much you have no idea how hard im screaming rn.. new ok ko boards auhgjfkgnfjfksnd
Theres something so appealing about storyboards.. I like animated stuff but storyboards!! They're a whole thing!! It's like im looking at the building blocks of an episode!!! Cut storyboards feel like another universe's version of it where different writing decisions were made (imagining lftte as a 40 minute special rn) and spotting lines or scenes that didn't make it into the final product is really interesting. Plus looking at storyboards makes me feel like im a little gremlin digging thru someone's treasure pile and indeed i do giggle annoyingly when i find them
Anyways thanks again for sending me these !!!! youve extended my lifespan by approximately a thousand years
+ no joke i have literally been looking EVERYWHERE for the tko actually murders everyone boards since they mentioned it in the twitter ama. I am eternally in your debt
#time to freak out in the tags#STORYBOARDS!!2!2!! AUJSBDKDNNFKSK#the lines are. the lines are too crunchy. theyre too perfect for this world#someone get me my chair i need to faint#wow i was NOT expecting this right after school#see this is what life is for everyone#new ok ko boards!!!#with tko in it !!!!!!!#<<<<<<<<<#gdnnfndkdknfkksndkdk#best day of 2023 period#oh my god i need to check that website right now#im not sleeping tonight#asks#save tag#storyboard ko is so SMOL AAAAAAAHHGHBHBJJM
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hello! im sorry if you get asked this a lot, but I was curious how you got into doing art ttrpg? and what should an interested artist have in their portfolio? thank you 💖
hi! so i wrote out a big "how to" before re-reading your message and considering you maybe just... asked how it happened for *me*, not necessarily how someone else should do it LOL. so, how it happened for me: i've been actively courting freelance art work since ~2009, and fantasy ttrpg is a natural extension of my interests - my portfolio was already full of world of warcraft fanart by the time ttrpgs & D&D really started having their modern moment. TTRPG is a good low-to-mid level place to find leads, as well, because the barrier for entry is super low for creators, which means a lot MORE projects to go around. (If you want to make a board game, your artist has to know a LOT about packaging, printing, manufacturing, graphic design, etc. if you wrote a D&D module and just want to publish it on itch.io? your artist only needs to know how to send you a decent sized .jpg.) as far as portfolio goes, when i started getting consistent replies to my cold emails, my portfolio had mostly covers and half-pages (ie, narrative illustrations), portraits, and animals. If you want to be more well-rounded you could also include pieces focusing on environments, items, and creatures. Don't include anything unless it's GOOD though. (i am so serious about this - bad work in your portfolio makes the good stuff look like a fluke.) now. if you wanted a "how to" answer, here is 600 words lol. I'm gonna start with the base assumption that your work is already hirable so we can focus on just like, specialization + client acquisition tips. getting a folio up to snuff is a whole other can of beans short version goes like this:
this whole thing only works if you have the ability to honestly self-assess. new work & skills: you should have fresh stuff that's a snapshot of what you can do *right now.* this doesn't mean old work can't stay in your folio if it's still good, but a small, current folio that really hits is WAY better than a bloated old one with irrelevant studies or student work. new artistic peers: as you continue to evolve as a professional, you should have an idea of which other working artists your work is most similar to, in terms of skill/tone/specialties/other relevant skills (3D/graphic design/etc) in order to see how you stack up to your """competition""" for lack of a better word. Additionally those artistic peers have hangout zones (discords or FB groups, etc) where you can talk shop & pass around job leads. research peers' clients: research who those peers are contracting with. See if your work would be a fit for them; if so, find their contact info and put it on your list. Those clients are probably also promoting other similar projects or publishers on their feeds; twitter has a handy "you might also want to follow" list that has other similar accounts you can explore. You can also work backwards from the product to the creator (see any cool battle maps, CCGs, board games, etc? find out who made it and whether they're the ones doing the art hiring.) Additionally, those discords & fb groups I mentioned will have leads (of varying quality) shared around that you should be assessing as they come in. reach out to new batch of clients: cold email. be realistic about who's worth contacting, but don't self-disqualify. that part is a balance. art directors are people with problems to solve, and you need to be able to A. anticipate the problems they need solving, and B. confidently (and honestly) let them know exactly what you can do for them. Attach A FEW, SMALL, RELEVANT jpgs that they can easily download and keep for reference. do not send massive high res attachments, their inboxes are full enough as it is. If you're responding to a specific call, attach relevant pieces or curate a page on your portfolio site specifically for work that would fit the project. If reaching out to clients doesn't result in a lead - *or*, if it takes them 3 months to get back to you, you should spend that time doing your own stuff and bolstering your skills. eventually your portfolio will be good enough that it kicks down doors for you.
you'll notice i never included "be active on social media! post your new work! feed instagram's ad revenue by giving it more content!" in this strategy because it doesn't matter. i'm not professionally active on any social media. we were getting hired before twitter existed and we'll still get hired after it dies. just do make sure you have an online portfolio (your own website >> artstation >>> other free folio builders >>>>>>>>>>>> an instagram feed.) the more times you do this cycle the easier it gets; both because you'll just get good at every step of the process, and because more people will know you and have known you for *longer* so you seem like a safer bet. I'll be honest: it's a ton of rejection lmao. I would get a rejection in my inbox at least once a week - even more than that i'd just get radio silence. But eventually you'll get a yes, and if you're lucky that yes will result in high quality new work you're proud of and can put into your folio (taking you back to step 1 lol.)
the freelance life is (INSHALLAH!!!) behind me since i now have a full time job doing marketing/supporting art for video games. But my portfolio never would've gotten there if i didn't have the experience of going through the freelance meat grinder first. it really taught me how to be an actualized *creative* (who can stand up for her own expertise, think like a project manager, and take creative ownership of / responsibility for my assignments) and not just a hired hand. my team likes that. i think
#not art#ask#freelance artist#not sure i want to tag this for discoverability tumblr thank you#art advice
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How To Become A Writer?
Responses will vary. They all won’t answer you.
It happened when I started working full-time.
It’s interesting that — as soon as Teams calls and spreadsheets became a reality, the adjoining tabs open would have Google searches on how to become a writer.
The very question: how to become a writer? It’s funny to think that Google could’ve provided an answer to something writers themselves has been struggling to answer for the longest time. Every single Paris Review Interview provides a different response — albeit they all share the same trait of being philosophical, artistic and not at all straightforward.
The only straightforward thing I could find on how to become a writer was the Google-sponsored website of Medium. It seemed like this was the updated version of early 2000s blogging and Wordpress.
I had tried Wordpress. I had also given up on Wordpress.
And so I tried Medium. I shortly gave up on Medium.
It wasn’t due to the same reasons, though. Wordpress was confusing and isolating. Medium was easier and you already had articles to read before you noticed the little button to write your own. However, therein lay the problem: Medium gave me nowhere to hide. Was I fully ready to embrace it? Was I ready for my life to change? Eevery word I put out there has to be perfectly selected and crafted in my own original way that I am changing lives with each paragraph. No matter the fact that I don’t even know what I’m doing or why I’m doing it. I just know that I need to do it.
The imposter syndrome got to me. No matter the inherent desire to do this — something existing since the days of waking up 5am before school to write fanfiction — I just couldn’t stay consistent.
During my brief Medium interlude last time, I did see a trend. People would try to build their following through writing consistently for 30 days. 90 days. It didn’t really matter. They ahd set a goal and wrote — and posted — consistently for that alloted amount of days.
I read some of those posts. They weren’t all life-changing. They weren’t philosophical or even artistic. But they were straightforward. They were here, I did it. It’s not great, but I showed up and did it anyway. If I think about what is missing from this, it’s that very thing. To get just get over myself and write badly because bad writing is inevitable.
So, here is my own 30 day challenge. I'm documenting this not just on Medium but also on the website that has had my back since the inception of my personality as a whole. Tumblr.
It may be odd to think that I am using Tumblr as a means to post my work and start to build up a portfolio, if you will. Tumblr's day has passed and it gave the likes of Rupi Kaur her platform back in 2010s - we've moved past that!
Sure. Neil Gaiman is still on here.
Also, unlike Wordpress or Wix or any of those other sites, the 10+ years I've spent on this forbidden 'hell-site' means I actually know how to use the damn thing. If we're going to embark on the journey of writing everyday, at least give me the past of least resistance. I know Tumblr.
Because, really, this is all so I can get out of the ivory tower that is every writer’s self-doubts and insecurities. Who knows, maybe I’ll start to figure out just what it is to be a writer.
(It also helps that F1 is back. That may or may not be a coincidence.)
#writers on tumblr#writerscommunity#writers and poets#creative writing#female writers#writeblr#author#art and poetry#poems and poetry#poets on tumblr#poetic#poetry#the tortured poets department#writing#my wriitng#on writing#writer#writer stuff#saintescuderia#f1#medium
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Time for our second "Questions and Answers" session!
I, Rebi, will once again help you out. It's always lovely to see you! Here, us scientists will resolve all doubts. Remember you can ask us anything via our Curious Cat, Twitters DMs, Tumblr ask-me-anything or email. Now, let's begin! . . . «The following questions belong to: CONTRIBUTOR APPLICATIONS.» 1.- “If we, the artist submitting an application, created an artwork we believe fits in our top 3 after sending the application, are we allowed to change it before said applications close?” R = Applicants should be able to edit their form to do any changes they wish to. If this is not the case, feel free to reach out to us through Twitter, Tumblr or our email! 2.- “Are applicants going to be sent emails regardless of acceptance?” R = Yes! All applicants will receive either an email on March 11th with their acceptance, pinch hitter role or rejection. 3.- “It seems that this kettle/site is missing, is this a mistake?” R = All missing kettles/sites have already been claimed by guest artists and staff. This is to avoid someone picking most, if not all, taken kettles. 4.- “Are we allowed to use our own ocs as agent 3?” R = All contributors are allowed to use their own Neo 3 OCs in their pieces, as well as any interpretation of the canon cast, other agents and involved OCs. 5.- “Any word on the research figuring out if squids are real or not yet?” R = That’s classified information we cannot reveal at the moment. ----- «The following questions belong to: CURIOUS CAT.»
1.- “hello! I never saw the musician option before, was it in your Interest Check? I wanted to ask what is expected of a musician contributor. What kind of music are you accepting and the overall guidelines! I am also slightly concerned as I do not see a music Moderator, are mods knowledgeable about composition/production? Would there be any specific assets provided to make my music?” R = It was not, but we received some answers proposing musical involvement and we are happy to oblige! We think all art forms should be celebrated and given proper space to shine, we are just facilitating the stage. Any kind of music is accepted. For example, you can make a melody that can blend seamlessly with the alterna soundtrack, a remix, full lyrical song about the story mode, acoustic, acapella.... It can be something as small as a ringtone or big as an album... It's all up to you! You own all rights for its publishing and distribution, we are just sharing it with your authorisation on the zine and not anywhere else. Changes to our carrd have already been done when this answer is published to reflect these guidelines. As for experience, host Rebi has received musical education and was part of an orchestra and a choir not so long ago as well. Although she no longer plays music due to health concerns and time restrictions, she is happy to help in any way to the best of her abilities. Host Tari has dabbled in composing and has musical education not only themself, but their family too. If by assets you mean music sheets or programs and alike then no, assets aren't provided. At this moment, Rebi works only with synthesisers and Tari with free chiptune/composing sites. Please keep in mind that this zine isn't serious, just a fun project to show off the members of the splatoon community and how they interpret the artificial land of Alterna! 2.- “If multiple people have the same level as their first pick and their portfolios are roughly equal, how will it be decided who gets the stage? by better pitch, other level pick availability, randomizer, smth else?” R = Stage assignment is decided solely on the chosen level availability, pitches are just for us to see how people think. 3.- “For pieces featuring Neo 3- does it have to feature the “canon” version of the character, or are OC interpretations allowed” R = All contributors are allowed to use their own Neo 3 OCs in their pieces, as well as any interpretation of the canon cast. 4.- “Hi! Ummm When we fill out the application forms and send it, do we automatically receive an automated email saying the form was sent? I'm unsure whether or not I actually sent it after filling out one since I never received anything saying it was sent unlike other forms.” R = Please feel free to reach out through our email or social media DMs to check if your application went through or if you wish to edit something! 5.- “Do you need a social media presence to join? I plan on posting more online, but i only have a few posts on public social media so far” R = You do not need a social media presence to apply! It's an alternative if we cannot reach you through email when sending application results. 6.- “Is a downloadable pdf or a google document ok as a portfolio format?” R = Yes! As long as we can clearly see your work, it counts.
. . . This has been all for today. We thank you all for your interest and support. Now, I must go back to the Alterna center… One must keep an eye on the researchers. Some are still missing- Please look forward to our application results on March 11th!
« Art by @calatarii. Graphics by @rebiisea. All rights reserved. » « Information Hub: https://alternazine.carrd.co » « Open Contributor's Applications: https://www.tumblr.com/alternazine/741452328861908992/contributors-applications-start-now?source=share »
#zine#alterna#splatoon#splatoon zine#splatoon 3#return of the mammalians#fanzine#qna#questions#answered
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The Perfect (Editorial or Agent) Match
Hey there, Yogi Bear!
To start out today's blog, I wanna talk about a kinda fun recent thing. Steve Lieber, who I've mentioned before for having his 12 point portfolio review critique without even looking, asked about the writing review equivalent. Jim Zub took a stab at it and his list is pretty good. And Chip Zdarsky's were also recommendations! And all of these are from Bluesky, so hope you can read 'em all! But, while I liked the other lists, I also had some thoughts. So my 12 critiques are here, which I consider pretty supplemental to Jim's!
And now that you've taken all this advice and are feeling really comfortable with your script, writer-type, what're you gonna do with it?!
What Does an Agent do?
Before I get too far, let me make explicitly clear--I do not have an agent. I've worked with a number of agents. I know lots of creators who have them. But I don't have one myself, so I can only provide so much guidance. Okay, that disclaimer out of the way, what is a literary agent and what do they do?
It's a lot like other forms of agents you might've heard of. Your agent is a person who supports you and represents your interests in business. They are an advocate on your behalf. This means everything from reading your manuscripts to help refine/sell them to reviewing paperwork for you to making sure you're getting paid what you're worth and more. In the book market, there are certain publishers that will almost exclusively review agented submissions--you need to have someone who has been trained to know what the publisher might want and who has access to contacts there to advocate for your work. The reason for this is often to cut down on submissions that otherwise just have to go unanswered and to preserve some level of privacy for editors. Having an agent might not work for everyone, but if you can find someone who you like working with and can afford, they're going to be a lot of help. Agents can get your work to more potential buyers, help identify where your work will best fit in the marketplace, and, again, generally advocate for you.
But just like publishers and editors, not every agent is looking for every type of story. Specific agents, and even whole agencies, can have niches that they are interested in working in and representing. This is really important when we're talking comics. There are some agents that don't really represent cartoonists because they don't do art representation. There are some agents who only do art representation and might not be the right fit if you also wanna write. There are agents who primarily focus on books for middle grade or young adult readers. There are agents who just plain don't do comics. So how do you find an agent who might be a good fit?
Manuscript Wishlist
Manuscript Wishlist (or MS Wishlist) is *an* option for finding your agent, but it's one that I think can be really helpful. The basic idea of MSWL is that the website version has vetted agents and editors who have submitted profiles explaining what they are looking for in submissions. It's built off of a Twitter system where agents and editors tag posts #MSWL to flag the sort of work they're looking for from writers. One of the things I really like about the site is that in addition to details on what the agents and editors are looking for, and how to go about querying them, a lot of folks also take advantage of the sidebars that include things like lists of "what I like" so you can get an even clearer idea of if your work will mesh well with their interests and if your personalities will mesh well while looking to work together.
There are a ton of other resources out there for how to write good queries and each agency/agent/publisher/editor is going to have their own submission guidelines that you'll have to look up and follow--so I won't get into those--but this is a way to start seeing who might be interested in building a relationship with you.
Also, keep an eye on Publishers Marketplace. This is a primary source for what publishing deals are happening. Maybe you want to submit a query to an agent about a talking dog. Might be good to check publishers marketplace to make sure that agent didn't just sell a book about a talking dog.
MSWL Editors
MSWL also includes editors and for similar reasons. Editors have things they're interested in working on and it helps clarify to agents and to unagented folks what sort of titles they might be interested in acquiring. I *do not* currently have a MSWL set up on my own because I am not currently seeking submissions (sorry), but next time I think I might be, I'm going to be looking into it because I know what sort of stories I like to tell and what I would like to see from other folks.
Obviously, if you don't have an agent, double-check that the editor you're submitting to accepts unagented submissions. That's hugely important. But especially in comics, only taking agented submissions is uncommon. And if an editor is making clear what they'd like to acquire, you wanna get it in front of them because that is the most direct pipeline to traditional comics publishing. But it's also worthwhile to remember that because of how agents and editors work together, there's a lot of outreach between the two where editors are searching for talent, but only want to reach out, not be reached out to--especially if you're looking to do work on an existing property, rather than an original.
Now I'm gonna go batten down the hatches and prepare to ride out the rest of the coming storm!
See ya next time!
What I enjoyed this week: Blank Check (Podcast), Dungeons & Daddies (Podcast), Craig of the Creek (Cartoon), Honkai Star Rail (Video game), My Adventures with Superman (Cartoon), The Broken Room by Peter Clines (Book), Crime Scene Kitchen (TV show), Dumbing of Age (Webcomic), Shortpacked (Webcomic--though some of these pop culture strips sure are dated and/or in poor taste!), Solve This Murder (Podcast), Praise Petey (Cartoon), the acoustic Sonic Symphony performance at the Speed Cafe (see below), at time of posting having power and not a lot of rain/hurricane weather, owning (but not having watched yet) the Venture Bros finale movie, getting 3 5-star (the best possible) character pulls in a row in Honkai (but not the character I really wanted, who I only have like 9 days to get now if I can...).
New Releases this week (8/16/2023): Brynmore #2 (Editor) Godzilla: The War for Humanity #1 (Editor) Sonic the Hedgehog #63 (Editor)
Final Order Cut-Off next week (8/21/2023--last day to get your preorders in): Brynmore #3 (Editor) Godzilla: The War for Humanity #2 (Editor) Sonic the Hedgehog: Amy's 30th Anniversary Special (Editor)
New Releases next week (8/23/2023): Godzilla Monsters & Protectors: All Hail the King TPB (Editor--on the latter half)
Announcements: Becca is at Cartoon-a Palooza in Temecula on 9/15 & 9/16. It's a cool free all-ages little con, so come on out and see them!
Wanna support me? Consider joining my Patreon! This week, in addition to this blog (but without the Patreon plugs!) and one of my legacy blogs, I shared for the $10 and up members the script (and some extras) for my Beast Wars 2022 Annual story, "Rhinox's A-Maze-ing Adventure". You can only see it there! And I'll have more scripts, pitches, comics, etc going up in the weeks and months to come! Also coming soon, just coordinating with Becca, we'll be releasing a tease of a new comic we're working on together. It'll be on both our Patreons, but if you like art and adult art in particular, definitely don't miss Becca's either!
Or, you can buy something from my webstore! A lot of what is there is no longer in print and won't be going back to print anytime soon to my knowledge. The stock I have up is pretty much the stock I have. And you can get it signed and personalized and sent to you for a pretty reasonable price which includes shipping. Alternatively, I still have a few things up on eBay and I'm going to be adding a few more!
Sorry to be hyping ways to send me money so much recently, but between rising rent and utility and gas costs, not so rising work hours/pay for Becca and I, and us also trying to plan a wedding for a year from now, money's been tight a lot! I know that's the case all around, and if you have been supporting me in any way, it has not gone unnoticed at all! This week, Becca and I checked out a venue that we really like for the ceremony and reception. So, hoping we can make that happen!
Pic of the Week: I referenced it earlier, but the Sonic Speed Cafe pop-up here in San Diego did a special mini acoustic performance of the Sonic Symphony that's about to be touring the whole world! So we had three musicians in the restaurant playing some Sonic hits! It was a lot of fun!
#comics#comics editorial#sonic speed cafe#sonic symphony#manuscript wishlist#find an agent#find an editor#making comics#comic script critique#steve lieber portfolio review#jim zub portfolio review#chip zdarsky got jokes
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Hi hi!! Just so say in advance but for some reason i cant write questionmarks so ive just put them in brackets of where they go lmao. I wanted to shoot you a message and so I hope you dont mind but I was wondering what sort of portfolio you submitted to be able to work on Unicorn Warriors Eternal, I currently am an animator who has been struggling on getting a 2d animation job for a few years now and I was wondering if you would have any advice for someone who feels like they are struggling to get into the industry (Questionmark) Your animation for the show is amazing and I love the little bit of fanart that you made of melinda and edred too!! Once again, sorry if this is a bother but I figured that I would atleast try to ask :)
Heya! No worries at all!
I still feel super lucky honestly and I've only ever been at this one studio so far, so I don't know how helpful this is gonna be but I'll give it my best shot haha
This was my old showreel straight from the end of university which I had on my portfolio site when I applied:
https://youtu.be/42ubnrPGx2Y
I was lucky in the fact that the main thing I enjoyed doing during uni was animation clean-up in TVPaint, aaaand then I saw the job listing looking for... animation clean-up in TVPaint! I'm still not the best at rough animation, but as you can see my reel had lots and lots of clean-up examples, and that was exactly what Studio Zmei was looking for.
So, first tip: Focus your showreel on what you want to get a job for! If you're applying for rough traditional animation, show your roughs vs the final thing, or a clean-up heavy reel like mine if you wanna do clean-up, or a reel just for ToonBoom rigged animation if that's what you're applying for.
Second? Tip? Look for more obscure studios, or ask around your local studios (if you have any) if they offer internships or even junior level jobs? Studios are often really biased towards local people, and I was lucky that Zmei just happened to be situated in my home city. We often get interns not from any listings but just from people showing interest in an email. But I also know that's a bit unusual and a lot of studios are more closed off?? And going back to the more obscure studios part: The more well known a studio is, the more insane the competition to get a spot is, hence why usually it's not so much your portfolio's fault rather than the huge influx of candidates. This is where looking at general animation job listings sites can help a lot, and I even found Zmei's listing here in the first place:
https://animatedjobs.com/
aaand there's one for games too: https://gamejobs.work/
Lots of studios use these and they also have twitter/instagram pages to keep you updated as well. If a job is listed as remote, go for it! A lot of smaller studios that handle outsource animation are often starved for animators. (a lot of those do 2D rigged animation in ToonBoom or Adobe too, so it's def worth making a fresh reel for that if it's up your alley) Following a lot of studios on social media and especially LinkedIn helps too, as some of them post listings there exclusively.
And, third tip - there's no shame in starting small. I constantly get spammed by studios looking for mobile game animators or educational video animators on LinkedIn. Sure not all of those are gonna be worth looking into, but a lot of my friends started off like that. Every little bit of experience counts and builds up your CV. It's really hard to jump straight into being a rough animator, or a designer, or a storyboarder. Even my role of doing clean-up is considered more junior, and we had lots of people who did only coloring and shading too. And the more entry level version of a storyboard artist would be a storyboard revisionist. Everyone starts somewhere!
Other things like putting a direct link or linktree to your portfolio site or showreel easily accessible on all of your social medias could also help, as recruiters often have no time to dig for that stuff. (altho I'll be honest I've only ever been approached once (1) by a local studio on just instagram, so that's a really rare occurrence. still helps to be prepared though!)
I hope this was somewhat helpful haha. Good luck!!!
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Making Tuff improvements
My approach to building Tuff, my static site generator that I began working on last November, was to jump in as quickly as possible by publishing my personal website publicly very early in the development process. Doing so forced me to make rapid improvements and to focus on the most important features.
By spending 5am to 7am most weekday mornings I was able to publish my entire website publicly within 14 days of starting to code and I wrote a short blurb on how Tuff works within 30. Considering that my personal site has a portfolio, podcast, and thousands of blog posts I was surprised by that timeline.
As a quick aside, this 5am to 7am time slot for coding personal projects did not appear on my typical day post from January 2021 because I wasn't doing it then. As I get older I find myself waking earlier and earlier. Rather than blow all of that time on YouTube (I love my YouTube) I decided, just a few weeks after that post, to begin working on personal projects instead. I've done a lot of programming, photography, and side hustle business during these early morning sessions over the last two years and I hope to continue. Waking early and being productive feels like a super power.
Development on Tuff has not stopped. I've been chipping away at improvements to this website, the efficiency of the build process, and adding the capability to build multiple websites. As you can see in the changelog, each release brings a few small improvements but they begin to add up over time.
One feature that I've missed the most since switching to Tuff for my personal website has been search, which I finished a first version of yesterday.
In very early January, just a month or so into development, I added a local command line search command to Tuff to help me find posts in my archive. It works pretty well and I continue to use this to help me find older posts. But I knew I needed to add on site search so that visitors to my site could do some basic searching. I wasn't sure how I was going to go about it statically. Should I build a client side search forcing the visitor of the site to download some large index? Should I use a third party tool? Should I do what many have done and push people to a search engine?
I thought, don't be dogmatic about building static. Most modern content management systems are full of bloat, load too much unnecessary junk on the page, and have far more features than most people need for a personal site. It is why I decided to build Tuff to begin with. But that doesn't mean I have to get all self righteous about server-side code and only publish HTML, CSS, and JavaScript. I can sprinkle in some server-side code where it makes sense.
That is why I'm now calling Tuff a Static+ Site Generator. S+SG. Is this a thing? I don't know. Don't forget, in my original building Tuff post I mentioned that I never looked at other static site generators. And I still haven't. I'm oblivious to best practices.
As of today, I use Tuff to build three sites; this site you're reading now, a private local network website that showcases over 100,000 of our family photos by date, and a new static site for The Watercolor Gallery that I hope to finish before the end of the year. In addition to that I'd like to begin working on publishing Stripe Transfer, Stupid, and at least three other websites that I've yet to debut with it.
Tuff is now a tool I plan to use for the rest of my computing life (see also). I love it.
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The images are (by row, top to bottom, left to right): Chance+Sham, Chance+Sham, Capricia+Gwain+Andromache+Tzu kinda, Thessalyn, Chance+Sham (2015-2021 art improvement meme), Fenrah, my tortle from DnD, Basil, and finally Chance (again). All images are cropped; full versions on my website, which is linked at the bottom of this post if you want to skip to that!
So, hi there! I used to post a bunch of art related to Abigail Hilton’s novels here, primarily those set in the world of Panamindorah; the Pirates of Wefrivain series, and the Prophet of Panamindorah and associated short stories. You can scroll back if you want to see that, but it’s all quite old and not very good. Still, I have unpassword-protected this blog, so you may view it if you so wish.
I no longer post on Tumblr, but I thought I’d let any interested fans (of Abbie, not me) know that I have a website I update occasionally where I share fanart of her works (alongside DnD art, original art, and works for other assorted fandoms — it’s primarily Panamindorah/Abbie art, though). The above artworks are (cropped) examples of what’s on the site. Each image comes with an associated mini-ramble (much shorter than a real ramble).
Please note that Neocities free accounts have some bandwidth issues; the introduction on my art page explains a little more of what to expect from a site like this (in general, this is very much ‘amateur, free, static’ web design, as opposed to something professional. tl;dr: it loads like shit. You may find that charming, you may not).
I also have a Dreamwidth, where one can leave anonymous (or logged-in) comments regarding my art, or start a conversation (you don’t have to care about my art to talk to me), and where I plan to post rambles (many of which will be related to Abbie’s works...again, primarily those set in Panamindorah, and to be quite honest, mostly Prophet of Panamindorah...I’m a Chance Windar man, myself). I’m not a prolific poster, so if this sounds interesting, but the idea of being flooded with art and rambles doesn’t, fear not. Although, if you like people who make things with great speed, uhhhh... (creeps back into boggy, slow-paced swampland). Can’t provide, don’t plan to.
Please note that this is not a portfolio-style website. WIPs, unfinished works, scribbles, doodles, and other scraps find their way onto my website, alongside more polished/complete/almost-complete works. I like that sort of thing, but you might not. There is also an on-site blog, although it’s mostly for ‘assorted nothings’. Lengthy entries will probably end up on Dreamwidth.
My second note is that there are (or will be) three art pages; the first is mostly SFW, although there is mild shelt (or other ‘fantastical people with no obvious genitalia’) nudity, kissing, and cuddling. The second page has more sensual or explicit works. The third page will be for (if I find the courage) more kinky, dark, or violent works. The whole site is technically Chose Not To Warn, but most adults should not have too much trouble browsing the main art page (and probably the first of the explicit pages). My website is intended primarily for adults. Links to the more explicit pages are marked as such, so those who aren’t interested should be able to avoid them easily (the third page doesn’t even exist yet).
Both my website and my Dreamwidth have RSS feeds. The blog on Abbie’s website also has an RSS feed, which can be useful if, like me, newsletters and your email go together about as well as oil and water.
Anyhow, links!
My Website (links directly to the main art page)
My Dreamwidth (this links directly to the journal entry for commenting)
About RSS feeds
More about RSS feeds
My Android RSS feeder (you do not need to use this, it’s just an example)
My Website’s RSS feed (you copy and paste these urls into your RSS feeder)
My Dreamwidth’s RSS feed (ditto above)
Abbie’s blog’s RSS feed; her newsletter is mirrored here for those who have trouble with email newsletters. (ditto above)
That’s all. As said, I don’t intend to return to Tumblr. I just wanted folks to know that other Abigail Hilton/Panamindorah fans exist out there. I know this website is very into Hunters Unlucky (sorry, I’m very bad at drawing animals; I do enjoy the books) so I should warn all you lovely folks that I don’t make much on that front. Maybe one day, though? I should be drawing more than Chance Windar and Sham Ausla (but Chance Windar and Sham Ausla have my heart). I suppose characters who aren’t animals (shelts are fine) are far more likely to show up, in the end.
May you all be happy and well!
#abigail hilton#the pirates of wefrivain#the prophet of panamindorah#chance windar#the guild of the cowry catchers#anyone can follow but i admit a preference for kink-friendly art-and-fantasy-friendly chill adults who enjoy rubbish scribbles once every#one to two to three to four months depending on my mood haha#if uninterested feel free to ignore and may you have a lovely day (waves)#to those who seek conversation please note i am exceptionally slow to respond because i am trying very hard to make a reply that doesnt suck#and time unfortunately is poorly perceived by my senses (but i will try)#and if you know my actual name you do not need to use the one provided on the website#in the end of course i may never update again but at least those interested get to see what i posted thus far and enjoy it so no real harm#in sharing all this i suppose!#guestbooks cost money or have ads which is why i use dreamwidth for comments for the record#i am also not expecting much if any interest but i figure i should give folks a wave anyhow!
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Restoring the Kinship Worldview (2022) by Wahinkpe Topa and Darcia Narvaez
I saw this title on the always-wonderful University of California, Berkeley’s The Greater Good Science Center site and was intrigued (https://greatergood.berkeley.edu/article/item/can_the_indigenous_worldview_build_a_better_future?_ga=2.232959710.1321401351.1669667825-1489903705.1660343467), having a profound interest in Native American perspectives, ancient and contemporary. Restoring the Kinship Worldview combines both to champion the ideology of kincentrism to restore place-based knowledge and return to an Earth-based consciousness in this Anthropocene era. Whatever version of a “god” one wants to believe in, through this ideological lens they all get rebranded as Nature. Sadly, “western” culture has nearly separated life from every corner of Nature, and thus we have created our own hell (p. 128). We collectively need to re-embrace a Nature-as-god, Earth-as-fragile-home mindset, if not as religion. Freud called this an “oceanic feeling”; to Maslow it was “peak experience”, and, to Sagan it was the romantic association of us being “made from stardust”. Beautiful, romantic, poetic.
Wahinkpe Topa (Four Arrows) speaks of a pet theory he has, where:
“ . . . starting with Hinduism, all of the organized religions have a foundation that relates to original Indigenous worldview. I propose that the enlightened founders, all the way up through Jesus Christ, saw the devolution of human civilization and created ideas for returning to our original loving nature. My theory is that religions are an effort to rectify the horrors of hierarchy and the loss of egalitarianism and Nature-based thinking. Indigenous worldview is thus prevention oriented, knowing about the potential but not experiencing life based on greed and division. Over time, the teachings of the religious founders were modified by the political and social mores of the times to create orthodoxy that weakened the original intent. Post-contact efforts became conventional for maintaining the religion itself.
If generosity is learned by observing the natural world and our place in it, as I believe it is, Indigenous worldview is a necessity for returning to life based on generosity, it seems” (pp. 162-3).
While my opinion couldn’t mean any less, I agree with him, even if I choose to ignore the “spiritual” or sentient nature of Nature. Lovelock and Margulis’s Gaia Hypothesis/Paradigm works well for me. The Indigenous worldview aligns with so much of “paganism”, Buddhism, Wiccan, druidic, and Transcendentalist perspectives too. This is an incredibly OLD way of looking at the world and understanding our humble place within in, and one I embrace wholeheartedly, but I’m nowhere near perfect yet. This is not a peace-on-earth perspective, though sometimes the readings feel that way. On the one hand, it is our <i>relationship</i> with and to Nature that needs to drastically metamorphose, and on the other it is our relationship to one another that needs to be dynamically reorganized. This all needs to be done quickly too. Time is not on our side here. Humankind needs to endure some growing pains in this transformation, but ultimately it will lead to greater reward for all life on Earth, finding balance and equilibrium, and nurturing a symbiotic relationship to Gaia.
If you haven’t yet seen the doc film The Year the Earth Changed on Apple TV, hosted by Sir David Attenborough, please do so. The COVID-19 pandemic was a monstrous occurrence (still ongoing) that’s severity could have easily been avoided if morons (beholden solely to their financial portfolios over human lives) weren’t in charge of half the world. One of the only good things the pandemic did was convincingly illustrate how when humankind slows down its consumption, traffic, pollution, and waste, the Earth and its biosystems can vigorously heal. This film is a teaching moment for tectonic change and shows that when humanity is encouraged to act differently, truly incredible things can happen, growing pains included.
Change is happening of course, but it is both equally small and yet equally significant, from nuclear fusion to quantum computing, from reversible-rust batteries to the growing use of solar panels and wind turbines, from “green concrete” to the proliferation of backyard gardens, discussions about “the future of work”, and the surging e-bike movement across the globe. Momentum, investment, and mind-shifts are required from everyone on the planet. We need to accomplish more with less. We need to consume less, waste less, breed less, and crave less. Replacing the mining of oil with the mining of lithium with the mining of cobalt won’t help. Listening to the voices of the global Indigenous community can lead us into a better future, but we must turn our ears and open our minds to what they have to say. This book is a fantastic starting point, and the sources they cite will help empower every reader to pursue the Indigenous worldview more purposefully. I’ll include my list below to make it easier on folks, but there are plenty more mentioned in the text (I’ve already read several of them, such as Sand Talk: How Indigenous Thinking Can Save the World by Tyson Yunkaporta). Here’s to a better, more peaceful, inclusive, and humanistic-driven future.
Spirits of Blood, Spirits of Breath: The Twinned Cosmos of Indigenous America by Barbara Alice Mann (2016)
Neurobiology and the Development of Human Morality: Evolution, Culture, and Wisdom by Darcia Narvaez (2014)
Mother Earth Spirituality: Native American Paths to Healing Ourselves and Our World by Ed McGaa (2011)
Unlearning the Language of Conquest: Scholars Expose Anti-Indianism in America by Four Arrows (Don Trent Jacobs) (2010)
Columbus and Other Cannibals: The Wetiko Disease of Exploitation, Imperialism, and Terrorism by Jack Forbes (2008)
Concentric Ecology: Indigenous Perceptions of the Human-Nature Relationship by Enrique Salmon (2000)
The Spell of the Sensuous by David Abram (1997)
Yurugu: An African-Centered Critique of European Cultural Thought and Behavior by Marimba Ani (1994)
Africans and Native Americans: The Language of Race and the Evolution of Red-Black Peoples by Jack Forbes (1993)
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Extra note after seeing staff's response to what's apparently the new panic.
My takeaway from the original post wasn't that they'd be getting rid of the chronological followed only dash. Wasn't actually worried about that. I'm fairly confident they'll keep it around, even if it gets deprioritized.
I'm frustrated by the increasing invasiveness of the algorithmic features and the way they're being forced on longtime active users that have already strongly indicated their preferences. I'm personally inclined to think that onboarding new users into a default still barely functional algorithm driven environment will be bad for retention, engagement, and site culture, but I'll admit that some people are into that junk!
What's really setting me off here are the bits about post and conversation formatting and "navigation". We've already seen the beginning of that, with the change to direct links to posts. It's already breaking critical functionality! Functionality that directly impacts access to "high-quality content", "user participation in conversations", and "users returning to Tumblr"!
The ability to jump to a reply on a post in the full context of the blog it was posted to is an incredibly powerful feature in so many ways. It lets you see any tags that were added (half the conversation, navigation tool for related content that Tumblr should be developing), see the chronologically adjacent posts that give context to the content and conversations, and makes it easier to explore existing archival content!
Do they or do they not want to leverage the decade plus of content they've got? Do they want to encourage interactions with smaller creators that have built up portfolios, or do they want a site filled with flash-in-the-pan disposable viral content from established popular blogs? The whole reason they're pushing this product strategy is to increase revenue, because it costs so much to run the place. It costs so much in part because of how many damn posts we've all made in the last decade.
If they're already paying to host all of that junk, why not make it easier to explore? If you can't access a blogs archive without being logged in, and you can only see that archive one post at a time, then it's basically invisible. It might as well not exist. We could all (users, creators, brands) just go use snapchat for fuck's sake.
(I'll acknowledge the theoretical bandwidth issues of loading entire years old chunks of a blog every time a user just wants to see a single post, but come on. Make the single post view the one you get from the blog link and the in context one the version from the whitespace, if you must. And if that's your reasoning, just admit it! Don't try to pretend it's a UI issue for new users! That's insulting for everyone involved!)
(I get it, the prev tags stuff could get stupid. But it was a little quirk of site culture that did more to encourage conversations and networks of mutuals than half the shit staff has tried to do deliberately. Rolling a UI change out that seems to have killed it entirely by accident is just so half-assed.)
And look. There are so many neat ways they could explore reblog chain tree visualization that would improve navigation. Full collapsed subthread forum/reddit style views that retain tags. Or imagine the dot reblog graphs with more info and seamless zooming to different levels of detail.
Instead they seem to be pushing towards a version of tumblr that prioritizes bare original posts, with replies and reblogs tucked away in the notes. And that bit about "[e]xpand[ing] ways to co-create content, such as by adding the capability to embed Tumblr links in posts." Reblogs and replies are too hard, so we're just going to do fucking quote tweets? Seriously?
Tumblr’s Core Product Strategy
Here at Tumblr, we’ve been working hard on reorganizing how we work in a bid to gain more users. A larger user base means a more sustainable company, and means we get to stick around and do this thing with you all a bit longer. What follows is the strategy we're using to accomplish the goal of user growth. The @labs group has published a bit already, but this is bigger. We’re publishing it publicly for the first time, in an effort to work more transparently with all of you in the Tumblr community. This strategy provides guidance amid limited resources, allowing our teams to focus on specific key areas to ensure Tumblr’s future.
The Diagnosis
In order for Tumblr to grow, we need to fix the core experience that makes Tumblr a useful place for users. The underlying problem is that Tumblr is not easy to use. Historically, we have expected users to curate their feeds and lean into curating their experience. But this expectation introduces friction to the user experience and only serves a small portion of our audience.
Tumblr’s competitive advantage lies in its unique content and vibrant communities. As the forerunner of internet culture, Tumblr encompasses a wide range of interests, such as entertainment, art, gaming, fandom, fashion, and music. People come to Tumblr to immerse themselves in this culture, making it essential for us to ensure a seamless connection between people and content.
To guarantee Tumblr’s continued success, we’ve got to prioritize fostering that seamless connection between people and content. This involves attracting and retaining new users and creators, nurturing their growth, and encouraging frequent engagement with the platform.
Our Guiding Principles
To enhance Tumblr’s usability, we must address these core guiding principles.
Expand the ways new users can discover and sign up for Tumblr.
Provide high-quality content with every app launch.
Facilitate easier user participation in conversations.
Retain and grow our creator base.
Create patterns that encourage users to keep returning to Tumblr.
Improve the platform’s performance, stability, and quality.
Below is a deep dive into each of these principles.
Principle 1: Expand the ways new users can discover and sign up for Tumblr.
Tumblr has a “top of the funnel” issue in converting non-users into engaged logged-in users. We also have not invested in industry standard SEO practices to ensure a robust top of the funnel. The referral traffic that we do get from external sources is dispersed across different pages with inconsistent user experiences, which results in a missed opportunity to convert these users into regular Tumblr users. For example, users from search engines often land on pages within the blog network and blog view—where there isn’t much of a reason to sign up.
We need to experiment with logged-out tumblr.com to ensure we are capturing the highest potential conversion rate for visitors into sign-ups and log-ins. We might want to explore showing the potential future user the full breadth of content that Tumblr has to offer on our logged-out pages. We want people to be able to easily understand the potential behind Tumblr without having to navigate multiple tabs and pages to figure it out. Our current logged-out explore page does very little to help users understand “what is Tumblr.” which is a missed opportunity to get people excited about joining the site.
Actions & Next Steps
Improving Tumblr’s search engine optimization (SEO) practices to be in line with industry standards.
Experiment with logged out tumblr.com to achieve the highest conversion rate for sign-ups and log-ins, explore ways for visitors to “get” Tumblr and entice them to sign up.
Principle 2: Provide high-quality content with every app launch.
We need to ensure the highest quality user experience by presenting fresh and relevant content tailored to the user’s diverse interests during each session. If the user has a bad content experience, the fault lies with the product.
The default position should always be that the user does not know how to navigate the application. Additionally, we need to ensure that when people search for content related to their interests, it is easily accessible without any confusing limitations or unexpected roadblocks in their journey.
Being a 15-year-old brand is tough because the brand carries the baggage of a person’s preconceived impressions of Tumblr. On average, a user only sees 25 posts per session, so the first 25 posts have to convey the value of Tumblr: it is a vibrant community with lots of untapped potential. We never want to leave the user believing that Tumblr is a place that is stale and not relevant.
Actions & Next Steps
Deliver great content each time the app is opened.
Make it easier for users to understand where the vibrant communities on Tumblr are.
Improve our algorithmic ranking capabilities across all feeds.
Principle 3: Facilitate easier user participation in conversations.
Part of Tumblr’s charm lies in its capacity to showcase the evolution of conversations and the clever remarks found within reblog chains and replies. Engaging in these discussions should be enjoyable and effortless.
Unfortunately, the current way that conversations work on Tumblr across replies and reblogs is confusing for new users. The limitations around engaging with individual reblogs, replies only applying to the original post, and the inability to easily follow threaded conversations make it difficult for users to join the conversation.
Actions & Next Steps
Address the confusion within replies and reblogs.
Improve the conversational posting features around replies and reblogs.
Allow engagements on individual replies and reblogs.
Make it easier for users to follow the various conversation paths within a reblog thread.
Remove clutter in the conversation by collapsing reblog threads.
Explore the feasibility of removing duplicate reblogs within a user’s Following feed.
Principle 4: Retain and grow our creator base.
Creators are essential to the Tumblr community. However, we haven’t always had a consistent and coordinated effort around retaining, nurturing, and growing our creator base.
Being a new creator on Tumblr can be intimidating, with a high likelihood of leaving or disappointment upon sharing creations without receiving engagement or feedback. We need to ensure that we have the expected creator tools and foster the rewarding feedback loops that keep creators around and enable them to thrive.
The lack of feedback stems from the outdated decision to only show content from followed blogs on the main dashboard feed (“Following”), perpetuating a cycle where popular blogs continue to gain more visibility at the expense of helping new creators. To address this, we need to prioritize supporting and nurturing the growth of new creators on the platform.
It is also imperative that creators, like everyone on Tumblr, feel safe and in control of their experience. Whether it be an ask from the community or engagement on a post, being successful on Tumblr should never feel like a punishing experience.
Actions & Next Steps
Get creators’ new content in front of people who are interested in it.
Improve the feedback loop for creators, incentivizing them to continue posting.
Build mechanisms to protect creators from being spammed by notifications when they go viral.
Expand ways to co-create content, such as by adding the capability to embed Tumblr links in posts.
Principle 5: Create patterns that encourage users to keep returning to Tumblr.
Push notifications and emails are essential tools to increase user engagement, improve user retention, and facilitate content discovery. Our strategy of reaching out to you, the user, should be well-coordinated across product, commercial, and marketing teams.
Our messaging strategy needs to be personalized and adapt to a user’s shifting interests. Our messages should keep users in the know on the latest activity in their community, as well as keeping Tumblr top of mind as the place to go for witty takes and remixes of the latest shows and real-life events.
Most importantly, our messages should be thoughtful and should never come across as spammy.
Actions & Next Steps
Conduct an audit of our messaging strategy.
Address the issue of notifications getting too noisy; throttle, collapse or mute notifications where necessary.
Identify opportunities for personalization within our email messages.
Test what the right daily push notification limit is.
Send emails when a user has push notifications switched off.
Principle 6: Performance, stability and quality.
The stability and performance of our mobile apps have declined. There is a large backlog of production issues, with more bugs created than resolved over the last 300 days. If this continues, roughly one new unresolved production issue will be created every two days. Apps and backend systems that work well and don't crash are the foundation of a great Tumblr experience. Improving performance, stability, and quality will help us achieve sustainable operations for Tumblr.
Improve performance and stability: deliver crash-free, responsive, and fast-loading apps on Android, iOS, and web.
Improve quality: deliver the highest quality Tumblr experience to our users.
Move faster: provide APIs and services to unblock core product initiatives and launch new features coming out of Labs.
Conclusion
Our mission has always been to empower the world’s creators. We are wholly committed to ensuring Tumblr evolves in a way that supports our current users while improving areas that attract new creators, artists, and users. You deserve a digital home that works for you. You deserve the best tools and features to connect with your communities on a platform that prioritizes the easy discoverability of high-quality content. This is an invigorating time for Tumblr, and we couldn’t be more excited about our current strategy.
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Introducing The LaTeX Theme
So I went and actually did it.
I installed the LaTeX theme onto this blog (as a follow up from my last post), and it's already more visually accessible than the Vintage Mac theme that I've had for over a year and a half.
It will take a bit of time to get used to this theme, but I like the minimalism of it (as well as the fact that I literally cannot customise it, since it's literally just black text on a white background, similar to my portfolio website), since you can actually read the text without having to squint at the screen, although it does feel weird to read text set in a serif font on a screen, since I'm so used to seeing sans-serif fonts mainly on screens all the time.
However, it does kinda suck that I replaced such an awesome theme with such a basic one (especially since it feels like I'm gentrifying myself one bit at a time), but it does look like those minimalist yet thought provoking blogs and sites that I admire, so I'll give it that.
I guess this is pretty much as sign that I'm growing up, but hey, it's gotta be done, especially now that I emerge into a new version of myself that I'm still uncertain about, simply because the rug has been aggressively pulled from underneath me.
On another note, the LaTeX software itself seems pretty cool, and I've been meaning to try it for some time, so that's a bonus, especially since it's primarily used in academia, which feels fitting, since I want to find a way to get back into academia (I know a few academics with PhDs on a professional-yet-social level (meaning that I can attend all of their conferences, read their papers, and look at anything else that they've done, yet still feel comfortable going out to dinner with them afterwards and sending them messages in an informal setting), yet these are the types of people that I seem to really get along with the most, since they actually talk about interesting things and that it feels like we're on fairly similar wavelengths (okay, I probably might be going too far with that one, but you get what I mean), despite the fact that they're at least twice my age), but being a part of academia so that I still get paid, and so that I can actually focus on being a researcher and analytical person for once, because I've realised that it's what I want, possibly much more than creating fancy visuals and pretty pictures.
Overall, I do enjoy working and having a job, but after having worked in a fairly laid back startup for about a year by doing things that are so within my comfort zone, I want to do something that's more interesting and within a more established setting.
Additionally, I also like the fact that LaTeX is free software (I'm not too fussed about the fact that I can get the software for free, but I am interested in the fact that it's open source, and that it's fairly anticapitalist), so it already feels aligned with my interests and values.
I guess at this point, I'm a completely different person compared to how I was just a few months ago, and I guess this can be viewed as a form of manifestion/praying/dreaming for the type of job that I actually want, as well as the type of person that I genuinely want to become: analytical and research-oriented, where I provide insanely in depth analyses about the way things work and why they work the way that they do.
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