#i focused more on the relationship with companions in this one rather than my warden which was more about quest decisions
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Name: Beren Hawke Nicknames: Bear (only by Bethany) Age (at the start of DA2): 24 Age (current in 9:54 Dragon): 48 Gender: Male Pronouns: He/him Sexual Orientation: Bisexual Race/Background: Human, Fereldan Class: Mage, fire elemental and primal focus Specialization(s): Force mage Alignment: Chaotic neutral, “red” MBTI: ENTJ – The Commander Strengths: Will always fight against injustice, passionate, principled, confident, cares very deeply about the people he loves Weaknesses: Aggressive, insensitive, stubborn, impatient Body Type: Very tall and muscular, hairy Eyes: Blue Hair color/texture: Dark brown, full beard, hair is about shoulder length and usually messily pulled back off his face Complexion: Light but usually tanned from being outside, lots of scars Lookalike (if any): Richard Armitage
Romance: Fenris (rivalmance), slept with Isabela Usual Party (DA2): Fenris, Sebastian, Anders Usual Party (DA:Legacy): Anders, Carver, Varric Friends: Anders, Carver Neutral: Aveline, Varric, Sebastian Distrust/Dislike: Isabela, Merrill
Siblings: Bethany died while escaping Lothering, Carver joined the Wardens Fenris: Killed his sister, wasn't given back to Danarius Anders: Hawke approved of his actions at the Chantry, he is alive Merrill: Did not destroy the Eluvian, her clan was killed Aveline: Married Donnic Varric: Bartrand was killed, did not keep the red lyrium idol Sebastian: Convinced him to return to Starkhaven as Prince Vael Isabela: Returned with the book Mages or Templars: Mages Fate at the end of DA2/DAI: Alive, en route to Weisshaupt
A bit more about Beren and his companions...
Fenris: Beren immediately understood his anger. He never saw Fenris as someone who was broken or someone who needed to be pitied, though. He respected him enough to make decisions and argue with him on what he felt was important and Fenris (much to his chagrin) fell for him despite Beren being a mage. They do have quite a volatile relationship but Beren is loyal to him to the end. They both find it difficult to express love verbally but they do, in fact, love each other desperately.
Sebastian: Wished he’d known him back in his wilder days. He would 100% have attempted to get him in bed. Beren isn't religious at all so the Chantry nonsense sometimes got on his nerves. Encourages him to go back to Starkhaven as a prince not only because he would be good in that role, but also now Beren has royalty in his back pocket.
Anders: Would probably die for him, honestly. Very overprotective, completely understands why he does what he does, wants to slaughter every single person who ever abused him. Oddly is not attracted to him physically/romantically, will not examine why that is (spoiler: he sees too much of Bethany in him and what she may have had to endure in a Circle, is immediately in more of an older brother headspace)
Carver: They fight all the time but he loves him fiercely. Beren blames himself for Carver becoming sick in the Deep Roads and being conscripted into the Wardens. It doesn’t matter that everyone says “at least he’s alive”, Beren is furious with himself. Carver thrives in the Wardens, however, and when they’re reunited it gives Beren a tiny bit of peace to see him like that.
Bethany: They were incredibly close. Beren was gruff and strict with her but everything rolled off her like a duck in water. She was sunshine, warmth on Beren’s face, and when she died a part of him went with her and never came back.
Varric: Never completely trusted him, thought he was far too consumed with business ventures and getting rich. By the end of DA2 he does respect Varric for sticking by him through all the years.
Aveline: Lots of respect for how she turned the city guard into something worthwhile, and also found it useful to have the guard off his back. They aren’t super close friends, but he does trust her to get shit done. Did get amusement out of her complete disaster of an attempt to woo Donnic.
Merrill: Too flighty, too weird. He sees her as a child playing with fire, thinking she knows everything when she clearly does not. He puts the death of her clan on her head and refuses to coddle her, so he doesn’t interfere with her desire to restore the Eluvian even if he doesn’t agree with it.
Isabela: Was immediately physically attracted to her and they slept together a handful of times early on. She never stayed afterwards and Beren was completely fine with that arrangement. After finding out about the book and the Qunari, Beren was furious. She put his life and the entire city at risk and for what? He didn’t care if she left and never returned but she felt guilty enough to come back. He honestly debated giving her to the Arishok but couldn’t do it. They barely spoke for the rest of the time he was in Kirkwall.
#dragon age#dragon age 2#dragon age oc#oc: beren hawke#tbpstuff#i focused more on the relationship with companions in this one rather than my warden which was more about quest decisions#da2 feels like so much more of a personal story for hawke and only a few huge decisions really matter overall#i love my angery boy
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Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solas’ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitor’s role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion).
EDIT: Why Dragon Age Veilguard isn't a "Cathedral" thread (very important tet-a-tet about understanding game development politics--especially what was happening in Bioware)
N.B: This review is definitely a critique of something I love, born from love, because—yes, I had expectations; yes, they were high; no, I don’t think that’s a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EA’s helm (as evidence from the development time, layoffs, staff’s disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the that Varric was chosen as our Advisor so that:
Solas would make an “irredeemable” mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; he’s popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol) [EDIT: Just want to clear up one mistake I wrote here--I say Mary Kirby (Varric's Author) was trying to kill him off since D2, but I meant the scrapped Exalted March DLC helmed by Gaider, and then someone else wanted to kill him off in Inquisition (Mary, I'm sorry I accidentally passed a fib about you!)]
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
Dorian: because we’re in the North, the Shadow Dragons are by far the more “grassroots organisation against imperial power” kind of organised body the Inquisition started out as. Since we don’t have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Anders’ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalen’s post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolf’s Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandal’s prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories.
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrows’ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going mad—like the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythal’s righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solas’ plans. And Dorian could make choices that put the safety of Thedas’ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of "Solas is Andrastian God creating the Veil" or "the Dalish Dread Wolf is being proven to be a saviour" or "Elves originally being spirits in the beginning", or "Titans were at war with the elves" beyond comments like: “Oh, Solas regrets this” or “They were doing it”. (This is the issue with having a “couch setting” for a “war room”—discussions feel less intellectual, factions don’t necessarily bring their own unique viewpoint into the interpretation of Solas’ decisions/Elgar’nan and Ghilan’nain’s presence, etc.) Everyone is not digesting the material given like it’s a clue to stopping the world from ending but rather like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, finally finding the Dread Wolf’s Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh.
This is also why I feel the Inquisitor should have been the one in Varric’s place—like literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Because they could then be forced to pass the mantle to hunt down Solas to “Rook”. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisition—your Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldn’t make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitor’s presence needed more weight in the non-Solavellan endings! Some people’s Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you don’t collect Mythal’s essence), which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first “good” mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he can’t stop himself, he’s come too far! Rather than the ‘I am a God’ ending they gave us.
Agency of a “Rook” on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewer’s perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldn’t have been incorporated). This is more because, framing one’s backstory as being a member of a faction—not a people with established political positions in Tevinter—siphons the narrative of personal stakes. Imagine being a mage who could have begun with higher approval in Tevinter but lower elsewhere, maybe they’d be saved from the Venatori’s thrall that was linked to Neve’s companion story—again linked to Ashur and the Dragons. Or an elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragons’ tackling slavery’s presence in Tevinter. A Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they don’t fit in the dogmatic religion. A warden could be a criminal in Tevinter, showing us what is considered ‘rules for criminality’ in a city that corrupt and extremist.
Overall, the factions don’t add much diversity to Rook’s background, backstory, dialogue tree or influence on the world state beyond a last name that doesn’t really matter. With a Shadow Dragons’ background, the very ethos of “Rook” would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAV’s protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname “Rook” paralleled “Dread Wolf”, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldn’t even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaam’s occupation and Tevinter and the Venatori’s rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solas’ “do what is necessary for the greater good” vs “be better than those that came before” plot lines. Building off this, the hardened companion status between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solas’ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solas’ memories or even in exploration banter during missions (one the “devil” on your shoulder, the other your “angel” depending on where Solas’ actions stand for you since Inquisition).
Finally, the Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisition’s advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesn’t matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solas’ spirit side:
If he wasn’t recruited in Inquisition, he could simply have his default origins as a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. And he could still offer insight into Solas' mind via 'remnants' of the time he was more spirit.
Briala
What I enjoy about this companion head canon is that Briala is literally Solas’ direct parallel story-wise:
She’s in love with Celene, the ‘best’ choice for ruler in Orlais even though she burned Briala’s alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, imagine her being dethroned from her seat of power by Agents of Fen’Harel after she lost access to the eluvians, that would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Don’t get me wrong, I know it's great to have options, but I do feel making everyone “pansexual” wasn’t the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorian’s story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race/gender besides female elf (though a direct correlation to the developers being afraid of the ‘evil bisexual’ trope that was popular in the 2010s) also adds to his story; where he’s reluctant to see the world as real, to accept non-elven people as having agency, because that would mean he wasn’t walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasn’t a companion despite there being plans in place that he’d return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: “He’s unfuckable. Give us someone hot and brooding and slap a demon in them and you’ve got fuckable-Cole” and then we got Lucanis.
I like Lucanis. I’m not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevran’s mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldn’t shake the fact that a lot of his “acceptance for being bound to Spite” beats paralleled a Human Cole having been ‘cured’ from Compassion.
The romances seem less… memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of your choices; and gender-locking at least one companion would show the cause and effect of beginner choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taash’s multi-cultural background, and their complex feelings at having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companions’ storylines seem like I’m the one trying to date them, not Rook. Maybe it’s because Rook’s established personality is the direct repercussion of a sanitized worldstate!
Foibles of being ‘Unproblematic’: A Sanitised World
The issue with trying to make a game that won’t touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesian’s are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyone’s future! Dagna had to leave her home! Harding grew up on the surface. Varric’s whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Roads riches so they can get their family’s title again.
And through all 3 games prior to Veilguard, we’re told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses lining the streets of Dock Town if you save Treviso) is the side quest where a father makes a deal with a demon to keep his child alive by sacrificing so many innocents.
And then there's Tevinter's "savage" neighbours, the Invading forces of the Qun! Frightening, right? But from the blasé manner the Qun's rigidity is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taash’s mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed talvashoth holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society are simply... nothing. There's no anchor to Taash being raised in Rivain for safety reasons beyond keeping their fire-breathing secret. And what of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a ‘tainted’ appearance according to the World of Thedas concept art book. Why are they just... normal dudes in booby armour (lol)?
[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldn’t have these strong opinions if the games gave the companions more… just more ‘controversial’ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories, NPC dialogues and world around the ‘mise-en-scene’ don’t reflect this--it's like set dressing. The “I can’t believe the Venatori are evil” side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and “hopes and prayers” coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, he’s the genuine article. Him owning up to being young and foolhardy when he rejected the Dalish ways in search of adventure, only to be battle-hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads is such a good character growth moment.
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her people’s history. It’s a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves if she is chosen to go on the final mission?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! They’re fleshed out so well, and their relationship is real and built into their character, but it’s not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of Fen’Harel! Her storyline would have worked with the concept of being found ‘suspicious’ by players if the Agents of Fen’Harel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
I’m a little exhausted, so I’ll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Leliana’s arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinter’s Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first “save the world kiddo” moment in da:o! So where is the disbelief in the streets that Elven Gods exist? Why is it always “Our Gods” are back? What about city elves who believe in the Chant of Light? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isn’t there a cultish, zealous group of extreme Andrastians following Solas around? Why isn’t there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal it’s their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
It’s apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasn’t alienating to new players of the RPG game format, but it was also haunted deeply by it’s very EPIC tapestry mechanic (choices mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, we’d finally free the Titans, introduce the concept of Dwarves with magic, awaken the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
“One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.”
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5—which I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which… again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
#dav spoilers#datv spoilers#veilguard spoilers#dragon age#rook#dragon age critique#veilguard review#solas#varric tethras#cole dragon age#felassan#morrigan#zevran#mythal#da2#dao#da inquisition#dorian pavus#thedas
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I mentioned before that I think DA2 is perhaps the most appealing to me for a Time Travel AU. This is in part because Hawke as a protagonist doesn't have to worry about an impending apocalypse in the same way that the Warden and the Inquisitor do, so there's arguably more space for slow-moving character work, and I think it would be fun to explore Hawke's relationship to Kirkwall.
You can take Inquisition-era Hawke, sacrifice them in the Fade, and then handwavy magic happens there that sends Hawke back for a Time Travel Redo. (If it's irrelevant to the rest of the story, let's skip going into depth on the time travel method! It does not matter!) If you want to avoid time paradox concerns, given that time magic actually exists in this series, this can actually be a Dimension Travel AU as well, sending a Garrett Hawke back in time to another dimension where there's a Marian Hawke instead or something. Two Hawkes!
I prefer sending a mage Garrett Hawke "back" into this alternate dimension because he is absolutely going to look like his own father, Malcolm, to the young Hawke family trying to escape Lothering. And that's some delicious angst.
Another reason that I think Hawke in particular would be interesting is that I think it would be interesting to have a time-traveler (dimension-traveler) be upfront about what had happened to them. A tired Garrett Hawke reveals at least the basics of the "future" to his friends and family (all of whom are strangers to him and it hurts) because he wants to keep them safe, and then the butterfly effects of canon divergence ripple out from there.
There are so many time travel fics where the protagonist confides in no one or only does so very late in the story. There are often reasons for this. 1) They will not be believed. 2) They are surrounded by enemies. 3) They are focused on changing a very specific event and do not want things to change before that. 3.5) They are unwilling to share their knowledge and give up some measure of control over the future. (These control issues are often in-character!)
Sometimes, I am persuaded by these reasons and find them compelling and sympathetic. Sometimes, I find the protagonist's insistence on doing everything alone frustrating and even cruel.
I think that if Hawke had the chance to do a Time Travel Redo, it would be incredibly cruel if they did not at least TRY to share some of their knowledge with their companions. I don't think Hawke's companions would believe them immediately, of course, but they live in a world with strange magic. If Hawke was willing to be calm and vulnerable, they could at least give their future friends some potential leads in their individual quests (being open about the fact that this world may be different to their own).
Like, let's look at Fenris. Fenris would not trust some strange mage talking about fucking time magic, of course. But after knowing each other for a month or so, Hawke might be able to approach Fenris and say, "Hey, I have a really weird story to tell you." And then Hawke could share what they know about Fenris' past according to their own world, so that Fenris can maybe look into that and prepare himself. Because keeping that information away from Fenris is a dick move! Fenris deserves to be able to decide what to believe, what to investigate, and what to do for himself.
I also don't think I could suspend my disbelief if Hawke let Anders and Justice just... play out again over the course of years. I think most Hawkes wouldn't be able to resist confronting Anders in some way! Even Hawkes who end up saying, "I'm going to personally murder Meredith this time." Is a mage-friendly Hawke just going to let characters like Karl Thekla be made Tranquil and be killed again?
Do Merrill and Isabella and Varric and Aveline not deserve to try and avert some of the tragedies in their own lives?
Like, it is totally reasonable for Hawke to be focused purely on their own family or the companions they like, rather than try to save every person in the city. I think it's more than fine if there are tragedies a protagonist just doesn't care about averting. Hawke is not even going to remember everything.
And it is VERY normal for people not to want to give up some measure of control over their lives, especially someone as traumatized as Hawke. I do often find it realistic that a lot of time traveling characters in fanfiction are kind of "control freaks" who don't want to be vulnerable, even if it's "safe" to be. I'm imagining that this future-sharing from Hawke would stem in large part from 1) exhaustion, 2) loneliness, and 3) Hawke being used to celebrity, due to the "Tale of the Champion", and somewhat blasé by this point about all the fucking shit they've been through.
And I think that spilling everything (or even just the basics) would not necessarily go well for a Hawke. I think Varric would take even limited information about Bartrand's future very badly. As strangers to Hawke, I think all of the companions would be upset and disbelieving. (I'm currently imagining a mage Garrett Hawke who previously romanced Merrill, so that he and Past!Fenris were barely friends, because Fenris didn't like this mage Hawke hanging out with a blood mage and Hawke kind of thought Fenris might turn him in to the Templars someday. Past!Fenris was more Isabella's and Varric's friend.) I think these new companions might go on to make some BIG mistakes trying to avoid the future that Hawke has described, as much as they might avert tragedy.
I also imagine that Hawke's relationship with this new Hawke family might be very strange and awkward, even if both Carver and Bethany live. Garrett looks like Malcolm and everyone thinks it's weird; Leandra is probably the happiest and most practical about it, but Garrett can't forget how his own mother died horribly and also blamed him for his own Bethany's death. Neither Garrett nor Marian know what to do about each other; Marian doesn't like some new person waltzing in and taking control of situations. Garrett unconsciously treats this Carver as older and Carver loves it, but Marian doesn't like it. Bethany likes having a mage sibling, but Garrett is awkward because he's used to Bethany being the Hawke family's perfect dead sister. And Leandra's shitty brother is not fucking helping any of this!!! And what's that about Leandra maybe getting murdered by a serial killer in the future???
By saying all of this, I mean to make clear that I really don't think "communicating" would immediately fix every problem for a perfect "Time Travel Fix-It". I do think it would fix SOME problems. Emotional conversations and immediate canon divergence also appeals to me because I like reading those things.
What I mean to make clear is that I think it would be fun to write something that explores autonomy, authority, agency, and control. There are many issues in the world that stem from people unwilling to give up control of a situation for a variety of reasons, and other issues that stem from people believing they have the authority to dictate other people's lives.
What right would a new Garrett Hawke have to withhold information and try to manipulate all of their strangers' lives? Especially from people like Anders and Fenris, whose stories are so deeply concerned with freedom of choice? To conceal backstory information from someone with amnesia, like Fenris, is a choice, and I think it's a cruel one, even if Fenris might not like what he hears and might react badly. Can Garrett Hawke really claim that he "knows best"? What if he doesn't know what's going on with this version of the world? What do you do when freedom means standing back and allowing some of the people you like and love to make "bad" choices?
Some time travel fics seem to me to be incredibly lonely. The protagonist trusts in no one. The other characters can be written as predictably following a timeline to the point of being shallow caricatures of people. It's just not to my taste.
It could be nice to explore Hawke finding new sides of companions that they missed in their previous "run" (which was very much not perfect and full of strife). It could be nice to explore an exhausted Champion learning to trust in other people and have them step up to help solve these shifting problems. DA games are so much about making choices for everyone around you: on behalf of your companions, on behalf of entire kingdoms, on behalf of the entire world. It might be fun to explore an exhausted older Hawke giving up some control and being pleasantly surprised on some fronts as paths diverge.
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Estimating that I'm maybe 40-60% through Veilguard, I have some thoughts of my own.
One, the gameplay (fights) is definitely the biggest deviation from previous entries in the franchise. It's my biggest struggle which I resolved by bumping difficulty down (bc I don't have time to waste replaying the same fade demon fight 4 times when I have limited viddy game time). The character build options feel Okay. Not bad, not great, but just fine. Probably related to me not loving the fighting which obviously means that I'm not gonna fall in love with any style or approach bc I'm mid at best at any. Leveling up a limited set of equipment was probably a good choice rather than the older DA2 style where you're swapping to something new whenever you get more gold/find the best chest/etc. Unique gear still fits that part of the puzzle.
Two, the gameplay (conversations/storybuilding) has a lot of the charm of any of the previous Bioware titles BUT I feel like there are a lot less "bad" outcomes or unintended consequences. Other than deciding between the 2 dragon attacks or whether to punch One Guy out, I don't feel like any individual choice I'm making has any more impact beyond sometimes making a companion happy or not despite the purple pop up messages. Very rarely does anyone get a negative relationship decrease. Maybe I'm just comparing to BG3 where dislikes and consequences were all around, but the long term impact is me worrying if it's basically only the big, signposted YOU ARE MAKING A DECISION HERE dialogues which will matter. Signposting can be good, but I worry that there's a lot less replay value compared to something like ME2. Will update my opinion as I get farther along I'm sure.
Three, the companions are great! I would (and will) kill for all of them. Standouts so far are Taash and Lucanis, but there aren't any that I'm really disappointed with. I'm sure I'll have more thoughts when I'm actually done with everyone's stories. Everyone is likeable though, and I'm not sure that I can see any real decisive "this guy is the best" / "this guy is the worst" discourse. Other than Solas, but that's more leftover from the setup and premise. Feels like everyone is deliberately likeable rather than being prickly or difficult to understand initially compared to Anders as an example. Also, feels like only the Crows and the Wardens' side characters are really fleshed out. The Veil Jumpers are bland and replaceable so far, same with Mourn Watch. I think Isabella's crew is under developed intentionally since Taash's story is solely character driven so far, but I'm holding out for more out of the supporting cast(s).
Four, the story. As someone who bounced off Inquisition's bloated exploration levels and thus didn't even finish the story, I can only comment so much bc parts of the Veil storyline are clearly not for Me. That being said, I can see how people who wanted a morally frustrating hunt to take down/redeem Solas would see this as a broken promise from the original direction for a "DA4". It's got the world-trekking aspects of Origins/Inquisition with the Rag Tag Plucky Crew-Building notes from DA2 and those don't really tonally match? The vibe is a lot of hurry up and wait for the big bads to do something next, with the current act literally focusing on "we couldn't beat the bad guys bc the Team isn't Teaming bc of our Issues™���. Go resolve them then we can try again." I suspect this will be resolved by another surprise attack like the city attacks but can't say for certain. However, as a certified lover of Rag Tag Plucky Crew character arcs, I'm still enjoying everyone's reasonably portioned out story arcs. Just wish, again, it felt a little more integrated with the gameplay instead of feeling like I'm Doing the X Character Scenes.
Five, cutscenes and out of cutscene bantering. There's a lot less interaction with the deliberate cutscenes that ignore party member #3. Only some overworld banter seems to include both Rook and party member #3. I still like the banter, but it feels like the depth is only explored in the pre determined Lighthouse Group Chats.
Bonus random thought- please dear god can the entity popping in the cities be fixed??? I love the cities bc they feel like a return to Kirkwall except in Kirkwall I didn't have to stand around for 20 seconds for the NPC or building to load in.
Am I having fun though? Absolutely. I go back to the Lighthouse to check for my pre-alloted conversation quests constantly, and I aggressively smash the relationship dialogue options every time I talk to my faves. But I worry I won't want to replay (or have time bc of the huge time commitment) if it ends up just having ME3 signposted "here are the Options" moments to drive the ending. I can see why the critical and fan receptions were so much lower than anyone wanted. I just think it's still an OK experience that is helped by purchasing on sale instead of pre-order full price. And I still want to see more character-driven RPGs from Bioware, if only they didn't take so long.
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some more, still with spoilers
- i rly like how many actual Scenes between companions ive seen!! not just banter, but them hanging out or helping each other (or fighting lol i just had to mediate between emmrich and taash). def doing a lot to make them feel more real and more like a team and its just nice tbh
- the dragons look good but i think they recycled a lot from dai there (quite a few of the attacks were the same, the head shapes, etc). overall easier than dai in terms of moveset id say. but I also have a stupid powerful build rn that gives me 10k crits about 10/15% of the time. which is actually a fair amount. they do need that balance patch
- still happy with bg integration in interactions! there's been less warden focused stuff but it still comes up. its nice
- ive started coming back to the lighthouse more in between missions and its paying off. characters interacting yay
- did a few personal quests including lucanis'. decided to romance him when i discovered he needed therapy so bad that spite had to stage an emergency intervention. i am endeared and entertained.
- going dragon hunting with taash is actually rly cool and fun... they know a lot abt the dragons and they respect them, dont see them as trophies or anything.
- i like reading the codex entries. a lot of them have been notes or correspondence between characters and i like the format.
- transmog system is a lifesaver. i wonder if unlocked appearances stay unlocked between playthroughs...? that would be nice
- i think the cities feel alive and i find that impressive. its hard to make it feel like that ive found in games, esp for massive cities, but both treviso and minrathous locations are only one district, which helps, but theyre also well populated, with ambient dialogue painting different people going on about their lives! i like it!
- crashed a couple more times but going well other than that. load times are surprisingly short. but to be fair i have a very decent setup and installed the game on an ssd, so that helps. still, nice experience
- ive noted before i regret a little having companion relationships be mostly not too conflicty. 1) not entirely true, as ive had more banter (emmrich with taash, a little bit davrin; davrin and lucanis), but also 2) i think that the multi companion scenes i mentioned above help with selling me the notion that this is a team thats close knit. and i appreciate that. like, that closeness is being backed up by dialogue and scenes and not just told. ill admit im very basic in my approach to rpgs so i dont mind that much the lack of diversity in mmmmm amiability? like the way characters will find understanding with rach other, be polite, be nice, rather than more antagonistic or abrasive. but i understand why it would disappoint others.
can't sleep so gonna jot down some thoughts abt davg under a readmore. itll have spoilers!
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18 19 20 27 28 from the protag questions <3
Ooooo! Lots of goodies! o3o You all spoil me~! X3
Thank you so much! Let's get into it! >:D
18. What is the biggest similarity between your protagonists?
Grey morality. PFFFFT!
I'm serious. I have a habit of creating characters that have questionable methods to situations, but yet can be empathized with or even sympathized with. Fane, Rylen, and Elise all do what they have to do, and it's up to the audience to formulate whether or not they agree or disagree with their personalities and actions.
I'll say this once because I've had people in the past kind of...bash me for it, but just because your character has a specific view does not necessarily mean you as the creator share that same view. That isn't me throwing swings out at self-inserts or characters that are reflections of their creators, this is just how I feel in response to my own characters. I try to disconnect from my characters because I want them to be their own. I build the foundation, give them a name, a history, or a family to influence them, but I don't steer their minds, their decisions. They flow the way they want to flow. Simple as that. Fane is the OC that is most reflective of me, but not with everything. He has his own methods, own reasons for thinking the way that he does and so do I.
I think it has a lot of my fixation on making characters teeter has to do with how I interact with the world in real life. I just...don't see black and white. I give everything the benefit of the doubt and I hold my ground concerning my views even if others might see them as 'wrong' or 'controversial'. I'm horribly analytical and I'm always like, 'But what if...'. That's just...me. XD
But yeah! Grey characters are my vice and I'm not sure if I'm doing it right most of the time, but I try! :3
19. What is the biggest difference between your protagonists?
Mainly how they approach situations and their feelings surrounding leadership.
Fane is rash, doesn't plan, doesn't think everything through before acting or he just outright chooses not to. He tends to make decisions on his own, but mainly only in battle. In more diplomatic settings, Fane is the master of deferral. XD He divvies out tasks that he feels aren't his area from either a lack of interest, a lack of confidence in himself, or just feeling that someone else would be the better option.
Rylen has his moments of brashness, but he's pretty subdued, go with the flow type of deal, but most who know him intimately know he's pretty high strung when it comes to matters where his voice has power. Man's a ball of stress and anxiety. PFFT!
Elise is the calmest out of the three. It was practically trained into her in the Circle. She's also just inherently docile, but after the Blight she does have moments of being feral and unhinged. That mostly happens if one of her companions are in danger or if her own life is threatened. She's not afraid to make her voice heard, either. Generally, Elise is soft spoken, but she will stand up for herself and other people, despite the grief it could cause her.
20. Who handles responsibility the best? And who handles it the worst?
If Fane puts his mind to it, he can handle responsibility pretty well. His want to involve himself deeply in matters doesn't happen until after Adamant and only gets stronger and stronger after Trespasser. Fane is a force when he wants to be and Solas tries to draw that out, to make him realize he can do whatever he puts his mind to. However, Elise would be the best in terms of responsibility. She had a lot in the Circle, even more during the Blight, and a substantial amount as Warden-Commander. Does she wish she could rest? Of course! But she doesn't complain because she knows she can make change. Rylen's okay with responsibility; he becomes Viscount after all. But, he is prone to slacking off at times, but really only after the Chantry explosion. The guy is TIRED. What can I say? XD
All in all, none of them bad at handling responsibility. They just have different ways that they go about it! :D
27. What would their fears on the graves in the fade during Here Lies The Abyss be?
Yes, yes, yes, YES! The question! The big question! The question that leads to Fane and Solas' first kiss! AHAHAHAH! >:D
Elise - Betrayal. This is more in terms of Elise towards herself and her own actions. She's afraid that everything she's ever done has been one great betrayal to everyone and everything she has ever cared about. She had no choice but to witness Jowan become Tranquil, Alistair, so hurt and angered by her decision at the Landsmeet, abandoned her to face the possibility of the death alone, her faith was sundered after the Broken Circle, making her fear her magic for the first time in her life and making her wonder when she would become the very monsters she had just finished killing. The list goes on. Elise made so many decisions in service to the world, but she silently wonders when it'll all come crashing down around her, when everyone will leave her because they'd been betrayed.
Rylen - Wasn't enough. Rylen wrestles constantly with the fact that he's never been strong enough. He wasn't strong enough for Carver; the ogre ripping him from their family and pounding into pulp. He wasn't strong enough for Bethany; unable to protect her from the templars, so he opted to take her to the Deep Roads, thinking it would be safer, but it wasn't. He wasn't strong enough for his mother; his eyes focused on the horizon rather than the ground that began it all.
And he hadn't been strong enough to end Corypheus for good. We all know what happened wasn't Hawke's fault, but Rylen the master of blaming himself for everything, so that's one event he dwells about every. day. every. night.
Last, but not least, FANE. *sounds the horns* You ready? You ready?! >:D
Fane - To be forgotten. That's right.
That's Fane's biggest, deepest fear; to be forgotten. I know there's only been a few chapters of my main fic that kind of reference this, but you know how Fane constantly says to himself, 'I wish I could be forgotten. It would be better if I would just disappear and be forgotten.'? Yeah, it's a front. He's trying to convince himself that that's what he wants, but in actuality, it's reversed. He's terrified, terrified of being forgotten by the world, by his sister, by the Inquisition...
...by Solas. That's the worst person who could forget Fane. And around the time of Adamant, Solas and Fane being the stubborn fools that they are, act as if they haven't known each other for fucking centuries even though the truth literally screamed at them after Haven. They were lost together in the mountains with that truth hanging between them, and still they ignored it because it hurt and they both felt they didn't deserve the hope that they could be together. Fane attempts to unearth some lost memories, some lingering feelings, but Solas wasn't ready and guided them away from that unopened bag, refusing to let Fane in on his agenda or allowing him to help in any way. It gets to a point where Fane starts to believe Solas doesn't actually recall their relationship, who he is and he spirals pretty bad in the Raw Fade when that tombstone is glaring at him.
When Solas sees it...he cracks. Quietly, in his mind, but he realizes how stupid he'd been, how stupid they had been. The truth was looking at him in two tones and he ignored it out of fear. It's what spurs Solas to take Fane into the Fade and show his dragon the place where he had endeavored to make sure the other would never be forgotten. Solas also makes it clear that he had never forgot Fane, ever.
"I could never forget you, my dragon. Your memory lingered within the halls of my mind even as I slumbered. I am but a fool, a fearful fool. I thought it kinder to let you live a new life, unburdened by my burdens. I do not wish for the past to repeat itself, to see two tones ebb away and breath leave your lungs once more.", Solas said, eyes downcast, pained grimace housing sorrow, grief, and despair in its curves. "...But, it is not kinder. It is more agonizing to try and forget than it is to remember. Though, I have never tried to erase you from my memory nor have I tried to abandon what I felt for you--what I feel for you.'
Fane frowned, tugging on the mage's forearms to bring him closer, urgently, but timidly; Solas didn't even protest, but his eyes remained downcast. "What do you feel, Solas?", he asked and received no answer. "What do you feel, Solas?! What can't you forget?!", he repeated, voice echoing off the halls of death and remembrance. He needed these words, he needed to know!
What did the sky feel?! What did it remember?! He just wanted one damned answer in this upside down world!
Solas' eyes shut slowly, chest rising with a deep inhale. "I..", he started, but paused again, face twitching with hesitance and reservation. "No, it's not--!"
Fane growled low. "Enough! If you won't tell me,", he barked, yanking Solas forward by his arms, barely registering the grunt of surprise that left his lips, and shot his hands up to hold a bewildered face. "...then show me!"
I tease~ >:3
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28. What is their favourite location within their own game and what would be their favourite in each others?
I answered this ooooonnnneee HERE! >:D (I would just copy and paste, but it LONG. ADHDKS)
And there we have it! Beautiful! Perfect! And FUN! X3
#asks#ask#dragon age#oc: fane lavellan#oc: elise amell#oc: rylen hawke#woo! all asks answered! :3#these were a lot of fun! the questions were different and interesting too! X3#thank you so much again! <3#guys i drabbled again#this is how i get my inspiration surprisingly enough#i just have a lot of solavellan feels and it's only doubly with fane and solas ;3;#solavellan
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Inquisition OC as a Companion
I’ve already made a post about some stuff about Holly, but I love the format @little-lightning-lavellan made, and it really made me think. The picture is my best attempt at making her on artbreeder.
You have selected Holly Trevelyan to join your party!
Race: Human
Gender: Female
Class: Mage
Specialization: Rift mage
Background:
Holly Trevelyan is the second youngest of seven children born to Bann and Lady Trevelyan. Born in 9:12 Dragon, she is also the only mage of the family. She came into her magic when she was 12, and thus spent most of her life in the Circle. Due to the more lax nature of the Ostwick Circle, and her being from a noble family, she was able to regularly send and receive letters. The only person she ever really got letters from is her younger sibling. This caused them to be incredibly close despite the distance.
In her early years she spent most of her time studying healing magic in hopes it would help let her get out of the circle. After lots of discouragement, she ended up giving up on that dream. Instead she focused her studies on storm based magic, as she had always found rain and thunder comforting.
After reading several books, and hearing several accounts as to how much more advanced Tevinter magic could be in certain areas, she had a new goal. She decided to try to harness electrical based magic so that it could be used as an energy source. This path has led to her becoming one of the most powerful storm based mages in Thedas.
When the talks of rebellion began, she was a part of them. She hated being cooped up all the time, and she had heard horror stories of how other mages were treated. When the rebellion began, she was not so involved. She was horrified by the levels of wrathful violence some of her peers employed. She spent a lot of time helping people escape. When she herself did, she knew that the entirety of the rebellion could not be like that, and she seriously considered joining them. Instead she decided to go find her younger sibling. That choice only solidified when she heard of what happened to the Conclave.
She becomes a rift mage because that is what either a. Killed her sibling or b. Almost killed them.
Dragon Age: Inquisition
She arrives in Haven shortly before the party leaves to address the Chantry in Val Royeaux. She shows up not to necessarily join the Inquisition, but in an attempt to find out what happened to her sibling. She can be found just outside the gates near the stables arguing with Cullen, demanding information.
If the Inquisitor is human, and thus her sibling, the conversation to recruit her flows a lot more smoothly. She will then ask to be part of the Inquisition, saying she damn near had a heart attack when she thought they had died, and that they had been apart for far, far too long. If she is refused, the Inquisitor will tell her to go home. There will be a war table mission to ensure she gets there safely. If she is accepted, she rises through the ranks rather quickly due to her skill. Solas will accuse the Inquisitor of nepotism.
If the inquisitor is not human, she will get emtional, wanting to know where her sibling is. She will demand to join the Inquisition to get justice for her fallen sibling. If denied, she will join the rebel mages instead. If they are sided with, she will technically be part of the Inquisition, but not as a companion. If not, she discovers Dorian, gives him what info she has, and flees. If she is accepted, there will be a war table mission to find her sibling’s remains or something they had on them.
In Haven, she can be found near the Inquisitor’s cabin. In Skyhold she can be found in one of the unused towers near Cullen’s office. It will have fancy looking equipment for her experiments.
She can be used to gather rebel mage support.
Approval and Romance
As they are siblings, human Inquisitors will have an easier time gaining approval, but for certain situations, they will face greater disapproval than non-humans. For example, non-humans will get “Holly disapproves” if they conscript the mages instead of treating them as allies, but humans will get “Holly greatly disapproves.”
When it comes to the big decisions, like what to do with the Wardens, who goes into the Well of Sorrows, etc. She tends to take in all of the “what ifs?” and bases her own opinions on that rather than her own morals. She may not like a decision, but if she thinks it will ultimately have the best out come, that is the one she goes with.
She likes to view most things from every angle she can. She prefers more merciful forms of justice, and can tend to be very forgiving. She likes it when the Inquisitor tries their best to understand others, while not necessarily condoning their actions. She likes it when they help those in need, though not as much as Cole does.
She can only be romanced by non human Inquisitors for obvious reasons, and she can be romanced by both men and women. If neither she or Cullen are romanced, they will end up in a relationship together. Instead of having a big romance scene, at high levels of approval, human Inquisitors will get an emotional scene where she tells them just how much she was worried about them.
Her personal quest involves her closest friend from the Circle. He sends her a letter telling her that he alive, and would love to catch up. It turns out to be a ploy, as he betrays her. He can be killed or talked down and shown mercy.
Her romance quest involves taking her to a few different locations throughout Orlais and Ferelden.
Trespasser
High Approval: She stayed with the Inquisition over the last to years as their advisor on matters of the Arcane. She presents them a unique weapon she had been working on in free time. Romance does not change this.
Low Approval if Cullen was romanced: She spent the last two years traveling. Seeing the world she never could see before. She helps and sends word back to the Inquisition when need be.
Low Approval if Cullen was not romanced: She remains with the Inquisition, helping where she can. She spends a lot of time helping Cullen figure out how to best utilize the mages.
Post trespasser: She spends much of her time working, and when she is able to get a working prototype she presents it to whatever Mage authority there is, and gets funding. It helps propel mages into good opinion. Details about her relationship are shared.
Combat Comments
Killing an enemy:
“Block this!”
“Eat ash!”
“You shouldn’t have underestimated me!”
Low health:
“Do we have another healer?”
“Armor failed me.”
“Help!”
Low health Inquisitor and Companions:
“Inquisitor!”
“Brother/Sister!”
“I’m on my way Dorian.”
“Maker, someone help the Seeker.”
“I’ve got you, Varric.”
“Shit... Bull!”
“Cole’s down!”
Other
Approaching camp: “I’ve always want to go camping.” “I’m not expert, but this seems like a lovely place to stop?”
Approaching a High Dragon: “Are they really that big?”
Using an ocularum for the first time: “Are you sure you don’t want me to examine it first?”
Picking up shards after finding the temple: “What are these doing all the way out here?”
Location Comments
Arbor Wilds: “It’s a shame we have to fight here.”
Old Crestwood: “No wonder they’re having problems with undead. Look at all the spirits.” “I think I’m going to be sick.”
Emerald Graves: “Am I the only one who thinks this place is beautiful?” “Wow....”
Emprise du Lion: “This... this is why I wear a cloak.” “I should summon some lightning. Start a fire and destroy the red lyrium. Two birds with one stone.”
Exalted Plains: “They really could not think of a worse name.” “A place that is a monument to humanity’s evil taken over by demons. Ironic.”
The Fallow Mire: “Ugh.” “I think I saw a bug the size of my hand.” “I love nature, but I hate this place.”
Forbidden Oasis: “This place would be nice if it weren’t for the Venatori... and the giant.” “I’m confused. Why is they’re a temple here? Who built it?”
Hinterlands: “Can we visit Redcliffe?” “So much chaos....” “We can help the people here, right?”
Hissing Wastes: “How do I have sand in my armor?” “Dwarven ruins on the surface? This is a dream come true.” “Great. Venatori.”
Storm Coast: “Crossing the Waking Sea was my favorite part of getting here.” “I actually quite like the weather.” “I wonder... is this place more prone to lightning storms?”
Western Approach: “Talk about a wasteland.” “Poison hot springs and chasms into the Deep Roads? At least there are ruins.” “I suppose this is a good place for nefarious deeds.”
Advisor and Companion comments
Blackwall: “She’s very dedicated and has a good heart. She’s what people should think of when they hear “mage.””
Cassandra: “She is very dedicated to the cause, though I worry she might set fire to Skyhold with one of her... experiments.”
Cole: “Trapped. Walled in. Caged like a fancy bird. Not anymore, but she stays because she wants to help. Is helping. She’s good, like her healing spells.”
Cullen: “She’s dedicated, clever, and very, very persistent. She’s been a great help with the mages.”
If in a relationship with her: “She’s... amazing, isn’t she? I’m not sure what she sees in me.”
Dorian: “You don’t find many people so open to new ideas, or people that are that accepting. She is excellent company.”
Iron Bull: “She’s different from the other mages. Too entrenched in her work to boast about it. Way more practical. I have a lot of respect for what she’s trying to do.”
Josephine: “Though I wish we could make better use of her noble ties. She is invaluable, and holds great conversations.”
Leliana: “It’s not often you meet someone who has truly nothing to hide.”
Sera: “I dunno. She makes too much sense for a mage, ya know? At least she’s pretty.”
Solas: “Holly? Ah. We don’t particularly get along, but I approve of what she is trying to do, and has accomplished.”
Varric: “You wouldn’t guess it, but Bookworm is just as good in battle as she is in that tower of hers. Thank the maker it takes a lot to piss her off. I don’t want to be on the receiving end of one of her lightning bolts.”
Vivienne: “I’ll be honest, I do not agree with her on everything, but at least she is loyal. Her work ethic is to be admired as well. She dresses rather simply though.”
Trivia
At first, everyone thinks Holly is the nickname Varric gave her. It doesn’t match her personality.
While she may not believe Dorian about the time magic, she immediately believes him and Felix about the Venatori. She had heard rumors about them before the events of Hushed Whispers, but nothing concrete enough to tell anyone.
Her relationship with Cullen starts with him asking her if she can soothe headaches. She has somewhat of a reputation for her healing magic, even if she doesn’t use it much.
She is an excellent singer.
Like Solas and Varric, she acts like a parent towards Cole.
If the Inquisitor is a human man who romances Dorian, she’ll tease him for having a type.
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I love you Matt hcs so much! So much inspiration for mine too!
Have you got any post-cannon hcs? (Maybe angst/Whump one? But that’s not so important I would love to hear any ^^)
Thank you sm!! :D
All right SO, my main niche in the fandom is fleshing out the Ace Attorney prison, examining the relationships between all the characters there, fleshing everyone out, considering their character arcs, etc. It’s definitely something I put a lot of thought into and get excited about ^^
I imagine there being three main prisons:
Prison A
The canon prison shown in Ace Attorney Investigations: 2. Prisoners are allowed one animal companion, there’s a supplier with influence over the warden (and, imo, the guards as well), it’s overall a prison that can be interpreted as more relaxed--with limited corruption, due to the fact that, in my opinion at least, Sirhan Dogen wouldn’t put up with much BS. Although he can’t control everything, Dogen has a decent amount of power that he uses to make his prison livable.
Prison B
This is the opposite of Prison A. Damon Gant is in charge, but in a different kind of way; after being Chief of Police for so long, he still has a lot of power and connections, and many officers hold respect and / or fear towards him. The prison is a hierarchy of power and control with a lot of corruption, and anyone who doesn’t work for Gant is in danger.
Prison C
The women’s prison. Dee Vasquez has the upper hand here, due to her outside connections with the mafia. She handles things in a more manipulative, underhanded kind of way--isn’t so much focused on the prison at large, but moreso on securing her own matters. She uses protection or exploitation sparingly, and when she does, she deflects attention off of it as much as possible. While the prison isn’t as horrible as Prison B, it’s not as safe as Prison A.
Now that the environment has been established, time to get into the details about Matt:
Matt Engarde went to Prison A.
In Ace Attorney, fame and riches seem to make little difference when it comes to putting someone behind bars. However, the game does show that it can add complications, and affect things to a certain level. With that said, here’s how I imagine things went over with the arrest:
Things are a whirlwind of chaos and fear and pain at first, but it doesn’t take him long to get a deal set up with the prison. Sometime within the first week of his imprisonment. Thankfully, this is done quickly enough that his assets haven’t been transferred to his parents, yet.
His sentence is 10 years. No death penalty or life sentence, because the deal is that, for each year that Matt Engarde is alive and healthy, the prison receives $500,000. This would give them ample reason to take measures to protect him from De Killer.
Matt doesn’t have an endless amount of money, and he also doesn’t want to be stuck there forever. In his mind, hopefully De Killer would be behind bars or dead by the end of those 10 years, and if not... well, he’ll figure it out when he gets there.
He’s given the cell down the hall from Sirhan Dogen, the infamous assassin. This scares the HELL out of Matt at first, but the guards assure him that it’s for his own safety:
However, since he’s placed in this cell before the deal is made, there was an ulterior motive as well. Due to the fact that Shelly De Killer is another infamous assassin, Warden Roland considered it a possibility that he’s one of Dogen’s outside contacts. If Dogen were to rat out Matt’s location to him, the prison would be prepared to capture and arrest De Killer, and it would be confirmed that they had been contacts.
Obviously, Dogen could rat him out no matter which cell he’s in, but it’s more convenient to place Matt there as bait since the hallway is monitored so heavily--they’ll be prepared to restrain both De Killer and Dogen if/when that time comes.
If the deal were made beforehand, he likely would have been sent to Prison B; even though it’s a harsher atmosphere, no one in there is presumed to be a contact of De Killer’s. While he could have been transferred at this point, it’s decided that they’ll stick to their regular plan, just with added precautions and safety measures.
Matt, although suspicious, never has any sort of confirmation that he’s being used as bait--at least, not until years later.
BUT ANYHOW.
Interactions and Reputation
I get into it a bit in this fic*, but the gist is this:
There’s no point in continuing to act charming when everyone knows it’s BS, and any chance of Toughness or Good Standing he could have had are kinda... shattered by his frequent (very loud) panic attacks late at night.
For the first year, he doesn’t bother trying to make friends. He doesn’t care about them, they won’t care about him, and he’s not interested in playing a tug-of-war with power dynamics when he knows he won’t always necessarily come out on top. So he’s kind of a loner here. Occasionally entertains himself by picking fights.
*(Spoiler warning for AAI2 in the fic I linked!!)
Character Arc
From this point, I can see it going in several different directions. I have two different fic AUs where things turn out differently in each one, and I also have an extensive role-play I did with a friend of mine. In terms of imagining his “canon” life and his future, I definitely learn towards the events that transpired in the role-play, so I’ll focus on those.
(My friend and I made a post analyzing his personality and character arc, so most of the things I’ll mention here have been mentioned in this post in greater detail. HOWEVER the post is EXTREMELY long and also contains major spoilers for AAI2. So if you want to avoid spoilers and also want a summed up version, feel completely free to just read the summary below!) (oh also, with relation to the post I just linked, tw for?? a variety of common triggers)
I should mention that this might not be COMPLETELY spoiler-free, but I do avoid saying the spoilery name. It’s hard for me to accurately gauge what is and isn’t revealing, since I already know all the spoilers haha.
And, without further ado:
-Everything about his world has been turned upside-down. Instead of being adored, he’s despised. Instead of being the one with power, he’s the one under the thumb of others. Instead of a life of comfort and privilege, he’s confined to small, uncomfortable areas, and is barely paid anything for his labor. Additionally, he could be killed at any moment at any hour at any location--and this is something he’s forced to endure for years on end. The entire situation is incredibly stressful and traumatic for him.
-About a year after his arrest, a guy moves into his cell with him. Things align in just the right way that a friendship of some sort is formed between them: the guy is friendly, pretty, relatable, into some of the same hobbies he’s into, and he has power within the prison walls. It’s beneficial to form a friendship with him... and the guy isn’t annoyed with him for his (now much less-frequent) panic attacks, but rather, shows sympathy.
-Neither of them particularly trust one another, but they enjoy each other’s company.
-Humans need comfort, and Matt is no exception. Under the intense trauma and stress he’s enduring, it’s all too easy to form some sort of bond with the nice guy who dances with him and pets his hair and holds him.
-It’s important to mention that Matt is rendered unable to do his usual power & control shit. And he especially can’t get away with that kind of stuff when his new cellmate shows up. The guy is Very Alert to underhanded behavior (due to his own underhandedness + the fact that he’s dealt with one too many bastards), and is quick to call Matt out on even minor things. So Matt’s options at this point are either:
a.) try his manipulative shit and lose any small amount of power or comfort he may have had, with an added risk of retribution
b.) resist all forms of connection / interaction with other people, and just be miserable and alone and scared all by himself
c.) be friends with the guy WITHOUT being a shady douche, and getting to enjoy the comfort and benefits that provides
-So... YEAH. Long story short, he makes friends with the guy. And, also, lowkey catches feelings for him.
-Matt also makes friends with Simon Blackquill a couple years later (and that has its own backstory)
-His previous ways of moving through the world do not work at all here. In the end, Matt’s main goal is to get what he wants, and to feel good. With the circumstances, he has to completely change his approaches in order to meet that goal.
-Matt may be cold and uncaring towards other people’s emotions, but it’s clear that he does have very intense emotions. He shows much more vulnerability and pain now than he used to, because doing so makes him more sympathetic to his friends--but he also needs to learn to not be as manipulative about it, and to actually consider the other person’s emotions instead of making it all about himself.
-He does ultimately decide to make the overall changes necessary for healthy interpersonal connections, since it’s in his best interest to do so. It’s not easy, and he hits plenty of road bumps along the way. It definitely dredges up a lot of shit, a lot of painful emotions; he’s extremely self-protective, and genuine vulnerability is hard and frightening.
-The tl;dr is that he’s dragged through a healing arc, kicking and screaming the entire way.
That’s what his life in like in prison, overall! There’s a ton of aspects and details, but I figured it’d be best to cover the basic storyline ^^
I also have thoughts on how things would go after he’s released from prison.
...OH SHIT I COMPLETELY FORGOT TO MENTION THE SHELLY THING LMAO
I’m gonna make a post where I detail out what happens, and then link it here when I finish.
Edit: Here it is!
#Matt Engarde#aa post#Matt#thank you for the ask!! and thank you to everyone else who's been asking too aaa#I'm so happy people are interested in my headcanons#aaprison
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You Give Me Too Much Credit 2/2
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Leli thinks this shouldn't be too hard to understand. Alistair thinks that it is that hard to understand. Zevran thinks that it went about exactly as he expected. The Warden thinks his friends are hiding something from him.
Words: 3028, Chapters: 2/2, Language: English
Series: Part 1 of the Stephan Cousland: There's Never Much of a Choice for You
Fandoms: Dragon Age: Origins, Dragon Age (Video Games) Rating: General Audiences Warnings: No Archive Warnings Apply Categories: M/M Characters: Alistair (Dragon Age), Male Cousland, Zevran Arainai, Leliana (Dragon Age), Morrigan (Dragon Age), Dog (Dragon Age), Sten (Dragon Age) Relationships: Alistair/Male Cousland, Alistair/Male Warden (Dragon Age), Alistair/Warden (Dragon Age), Alistair/Cousland Additional Tags: Drabble, Warden has shitty friends tbh, dog is actually called calenhad, and warden is stephan, and now Warden has less shitty friends, i did not know i could write more for this
“So theoretically, how long could a Fereldan spend talking to a dog?” Zevran asked as he and the Warden’s other companions sat eating their dinner.
“Considering what we told him earlier? Indefinitely.” Leliana replied nonchalantly.
“I believe that begs the question, what exactly did you tell him then?” Warden Cousland asked, standing with his food in hand behind the two rogues. During their silence he sat in the almost too small space between them, forcing them to shift apart in order for him to join them. After another tense moment, Zevran spoke.
“To be fair, Warden, it is more along the lines of what we did not tell him,” he said with a grin. Cousland just stared at him, waiting patiently for either of them to fill in their intentional blanks.
“Though you should know Warden, that he brought up the subject first, asking for my intentions towards you. He believed that we were sweet on each other.” Leliana explained hesitantly. At the Warden’s shocked face she nodded sympathetically. However since Cousland’s expression of shock could easily have been mistaken for his expression of confusion, they were very similar, Leliana hoped he knew that her intentions were good.
“Then he assumed I knew the source of your good favour and believed you and I to be amors, when in reality, I have eyes.” Zevran added with a wink. Cousland’s cheeks, dark as they were, began to redden under Zevran’s knowing smirk. Zevran tried not to laugh, he really did, but could not help the few chuckles at Cousland’s face.
“Then, once we corrected him in that you have no particularly special feelings towards Zevran, Morrigan, or I. Then, we simply just, suggested what type of person you might be inclined to have feelings toward.” Leliana added, trying to soften the blow. Cousland’s cheeks, if anything, got darker at her admission and his normally stoic expression began to pull downward into what would have been a fierce frown on anyone else. However on his face was just a slight tug down on the edges of his lips.
“Then there was a very amusing bit where he was confused on why I had not made you my own dear Warden, but we rectified his mistake quickly do not fear. Our kingly friend is not the sharpest sword on the stand it seems,” Zevran added quickly, interrupting whatever thought Cousland might have had.
“Oh good, that’s just what I was worried about thank you Zevran. Alistair is perfectly intelligent, just because he was mostly raised in a chantry does not mean his education was lacking. I just, I can’t believe that you two-” Cousland began.
“He started the conversation!” Both Leliana and Zevran claimed in their defense.
“Regardless, my feelings were my own! Don’t you two think I should have had the chance to tell him on my own? When I was ready to face the repercussions?” He said plainly, looking at them with disappointment.
“We did not say exactly-”
“Alluding to it is close enough Zevran!” Cousland interrupted as he stood, his food forgotten. “I need to speak with him, maybe I can fix this somehow.” He began to pace in front of the two rogues, both of whom shot nervous glances at each other. Normally it was as hard to get Cousland to open up as it was to get Sten to speak about anything. Seeing him this concerned and ruffled made them start to think twice about their actions.
“Perhaps Warden, you should let him continue talking to the dog.” Zevran quietly interjected as Cousland began rubbing at his chin as he stalked back and forth.
“I can’t let this go on too long, what if he thinks I’ve been entirely lecherous to him? What if he hates me for it? It’s entirely inappropriate, we’re brothers in arms I shouldn’t have even been so obvious for you two to figure it out.” The Warden said, mostly speaking to himself at that point.
“He never said he was opposed to the thought of two men together, I think Zevran is right and you should let him work through this on his own. Alistair will come talk to you when he is ready,” Leliana added, supporting her fellow rogue.
“What if he’s never ready? What if he-”
“Kadan,” Sten interrupted loudly from the open space next to camp, both away from the main fire and where Alistair and Calenhad were on watch. Cousland stopped immediately, his head popping up to stare at the Qunari. In response, Sten hefted his recently reclaimed sword on his shoulder and beckoned Cousland over. The human in question just nodded and abruptly headed toward his own tent to grab his own sword and practice leathers.
Leliana and Zevran were both adequately stunned by the new development and watched wordlessly as the two warriors then begin to spar. It wasn’t strange for the two of them to spar, but dropping everything he was doing to spar was newer. Though they both used large two handed swords, their fighting styles were so vastly different that it made every spar a battle of strategy rather than might. Cousland had flexibility and reach, while Sten had brute strength and steadfast swings.
The two didn’t need words but as they practiced, the rogues could see the conversation between their blades. Nervous, unbridled energy from Cousland, then steady relentlessness from Sten. Slowly Cousland fell into his more focused fighting, taking calculated risks, getting up close to the qunari to land better hits as he normally did in battle. Without pause, Sten rebuffed his advance and forced him back with sheer weight alone.
During any other spar, Cousland would have taken that as an opportunity to dive down and under Sten’s wide shoves to overwhelm him. Instead, he took the full force of the qunari’s might and buckled under the pressure. For a moment, Leliana and Zevran were worried that Sten wouldn’t know to stop, or couldn’t see the distracted state their leader was in, but Sten’s blade stopped next to Cousland’s throat, ending the spar. After a moment, he withdrew his sword and reached out his large hand to help him back to his feet.
On most nights, you couldn’t stop hearing the clash of metal until well into the night, for Sten to win so quickly proved how unsettled Cousland was about being found out. Instead of berating him for his absent mindedness, Sten instead simply told him to prepare himself and they went at it again.
Cousland went down four more times before he finally found his footing and let his frustration take over, getting all of his nervous energy out. He had never let his emotions rule him, but Cousland’s nerves could give him a hard time. It was good that Sten had told him to spar, and Cousland was grateful for the outlet it provided.
While the two rogue’s attention had shifted some during this, they both drifted back when they realized how intently Alistair had began watching the spar. Leliana and Zevran knew what that look meant. Whether Cousland or Sten had noticed was anyone’s guess. Or even if Alistair knew how he had been looking at his fellow Warden.
As they observed quietly, they saw both Wardens eyes begin to get hooded with weariness. The rogues finally agreed that it was late, and they were travelling to the Brecilian Forest come morning for seemingly no reason since they had already gained the trust of both elves and weres. Either way, it was a long walk, one best not unprepared for. However, if they both decided to keep an ear open towards the Warden’s tent, well that was their little secret.
And if neither Warden slept in a tent that night, that was their little secret as well.
The loud and raucous laughter that rang through camp come morning once the two Wardens found a quiet moment to talk wasn’t necessarily a secret, and later, neither was the fact that poor Alistair had thought that the two rogues had meant that Cousland had feelings towards their, albeit two-handed warrior, resident qunari.
If Sten found it amusing, he never revealed it, and instead gave them both a withering look for their lingering chuckles throughout the day.
#writing#dragon age#dragon age origins#stephan#stephan cousland#alistair theirin#zevran arainai#leliana#sten#m!cousland#alistair x cousland
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Could I request a Teen!Quizzy nervously coming out as lgbtq+ to the companions (bonus if you include advisors) and then they admit they were terrified of coming out to the companion because they were terrified they'd disown them (with the implications that their family had disowned them for coming out)? My adopted child just came out to me and I want them to feel extra supported since i know they follow this blog (do your homework, poppet)
Poppet, if you are reading this, you have utterly failed the instructions in this ask.
Cassandra: At the risk of sounding uncaring or cold, Cassandra simply could not care less who the Inquisitor is attracted to. They are too young to be courting, and anyone who decides to risk the wrath of the Seeker will have an ardous path ahead of them. That being said she makes sure they are aware of her unwavering support, and gives them stern instructions to direct all detractors to her doorway.
Solas: With all the concerns this world is facing, denying a child for who they love seems so asinine as to be utterly idiotic. Whoever they choose to love, Solas will encourage, if only to ensure they make the best of the time they have left. And any one who decides that his Da’len is wrong is due for a rather unpleasant surprise from the Inquisition’s resident fade expert.
Blackwall: Like their seeker Blackwall is convinced their young leader is not ready for relationships, but he also remembers the brutal years of puberty, and the first stirrings of puppy love. If they have their eye or heart set on the same sex that’s all and good-- the South has never been so judgemental on that, after all. So long as they are safe and happy and still getting a chance at the capricious years of youth the would-be Warden is content.
And anyone else can take their opinions up with the backside of his hand.
Vivienne: What a positively drab reason to denounce a child. Truly, darling, it lacks imagination and verve. Better the herald was away from all that, and among the more metropolitan influences of their Inner Circle. Orlais has never demanded love go hidden, after all, and the youing inquisitor attending a fete or party with an inamorato would certainly bring the right kind of attention. She will speak to her tailors.
Sera: Big people with big mouths don’t know shite. Love’s love, yeah, and that’s that, and arrows to anyone who disagrees.
Dorian: How many times, oh how many times had his younger self yearned for a confidant who could be trusted with so great a secret. The necromancer understands more than perhaps anyone other how frightening the confession can be, and despite his own nerves he does his best to give them the answer he himself would have wanted, and to assure them that this does not change who they are or what they can become.
And then later, over a rather large glass of wine, weeps for both what he has found and lost.
Iron Bull: It doesn’t matter who or whom their Herald states an attraction to; as soon as they come to him with the news that they have noticed other people their age exist the Ben-Hassrath agent sits them down somewhere private and gives the Talk of a lifetime. No matter their gender he covers safety and well being for whatever they might run up against, and hammers in the importance of consent and respect above all.
At the end of it their Herald may likely never look at another person again, but the Iron Bull can rest easy knowing he’s done his part.
Varric: Honestly, it’s such an old fashioned thing to harp on. If their Herald wants to love someone he’s all for letting them. Not only are they going through enough as it is, but the profits from the book deal will be astronomical.
And Bianca supports them too. Mostly against people who don’t.
Cole: The spirit is of very little help, besides being a constant source of embrassasment for the young leader, but their guardians take to listening for clues as to who exactly needs a shovel talk.
Cullen: He’s given this talk to young mages and young templars before, and in truth it is perhaps the only part of bringing up the young herald that he is the most comfortable with. Like the Iron Bull he focuses on health and safety- though with particularly less time spent on...technique- and makes sure they have no questions before letting them go-- with the assurance that nothing between them has changed.
Josephine: Well, this is certainly useful for sorting out the preemptive courting requests from noble families with children of similar ages. THey have made her job easier, though she promises that they have no intention of marrying off the Inquisitor without their express permission and blessing. For the meantime she is honored they trusted her with this, and she ensures their herald that they are not at all alone in their preferences.
And any nobles who take umbrage to this fact suddenly found themselves housed in the coldest, draftiest, easiest to prank parts of Skyhold...
Lelianna: She’s known. Very little gets past her. For the most part she lets the other companions take on this task, but if the Herald comes to her she is quietly supportive, and offers the discreet delivery of love notes if they so require. It makes it easier to track their activity of course, but having been a lovesick teen herself once or twice she also geniunely wants to help.
And anyone who has differing ideas on who their herald shouold love is quickly silenced....one way or another.
Seriously, Poppet?! Homework, now!
-Mod Fereldone
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Taking In Strays
Pairings: None/Gen
Rating: G/Teen
TW: Implied/Referenced child abuse - Non-graphic detail
Characters: Morrigan, Maeve (my oc), Ella (HoF), Alistair, Barkspawn
Setting/Time Frame: Start of DAO
Summary: Shortly after venturing from the Wilds, Morrigan is struggling with leaving her younger sister Maeve at the hands of their cruel mother. She is consumed by fear and worry till she hears the sound of a hound barking and a young girl’s giggle.
A/N: I always knew I was going to cover some backstory for Maeve and what her experience was during the fifth blight and before, and how these things shape her as Inquisitor. Also because Maeve’s existence along changes some relationship dynamic in my mind, which leads to Morrigan and Alistair getting together eventually…. Which has its own huge role in Maeve’s story. So I wanted to start writing a little glimpse into Maeve’s past to set up her overall story.
Huge thanks to my sweet friend @cornfedcryptid for her editing skills, listening to me ramble about Tamaris and Maeve and helping find all the plot holes! I would not have been able to get anything written without her!
Enjoy!
AO3 LINK
It had only been a few hours since leaving her little sister in the hands of their mother, yet fear and worry for her consumed Morrigan as she followed behind the two young Wardens. Even if she voiced her fears, these strangers wouldn’t understand. How could they? They saw her mother being helpful and almost kind. They didn’t see the real monster she could be. Morrigan's mind raced. With each step, Morrigan hoped that Maeve would be able to weather their mother’s torment alone. In the past, the child would crumble into tears as soon as their mother cast her gaze in Maeve's direction. It had been Morrigan who had shielded her sweet-natured little sister from everything. Their mother had never looked upon Maeve’s sweet nature kindly, to her it was a weakness but to Morrigan it was hope. A hope that Maeve would one day escape. Morrigan wasn’t listening to the conversation of the two young Wardens, too lost in her own thoughts. Trailing behind them she muttered, “She will not last the week…” the comment going unnoticed by the others as the witch glanced back in the direction whence they came.
The hours passed as they made good time. The Wilds were long behind them when the sun began to set. The distant sound of a child’s laughter accompanied by an unfamiliar bark drew Morrigan out of her thoughts. The sound gave her new companions pause. Such a sound has not or should not be heard. But it was one Morrigan knew quite well, and one she didn’t think she would hear so soon. Morrigan spun around, “Maeve…” She muttered as she set off in the direction of the laughter not even thinking to pay the Wardens a second thought.
A hand clasped around Morrigan’s wrist. “Where are you going?” The young Dalish Warden named Ella asked quickly. The elf’s deep green eyes focused on the younger woman’s face filled with questions.
Morrigan scowled. “Do you not hear that?” The dog barked again and the laughter continued this time a young voice called out for the animal to follow her. Ella let go of Morrigan’s wrist and let the taller woman storm off in the direction of the sounds.
“Good riddance…” The other Warden, a young man named Alistair grumbled watching Morrigan storm off, “We really do not need her… an apostate will just be asking for trouble.” His Chantry based views blinding him to the situation at hand. A moment later Ella gave chase, an exasperated Alistair not far behind.
They didn’t have to walk far till they stumbled upon the scrawny little creature that was Morrigan’s younger sister. With her messy, poker straight, chestnut brown hair twisted into a knot on the top of her head. In her hands, she was waving a stick trying to get the attention of a Mabari that was a few yards away in the woods looking right at the child. Maeve was so preoccupied trying to get the hound’s attention, she didn’t notice that her sister had walked up behind her till she placed a hand on her shoulder. “What do you think you are doing?” Morrigan questioned sharply.
Maeve slowly turned her head to glance over her shoulder, her bright golden eyes wide. For a moment a small relieved smile crossed her lips that she had found her elder sister. “Oh, hi…” She stuttered nervously as she noticed the two Wardens behind her sister. Alistar was trying to glare at her but couldn’t maintain his scowl and ended up cracking a small smirk at the child. Ella, kind and compassionate as always just smiled warmly at the child.
“Answer me.” The sharpness in Morrigan’s voice made Maeve jump, something Morrigan instantly regretted. “Please, Maeve…” She corrected her tone making it less harsh, less sounding like their mother.
Maeve laughed nervously once more as she dropped the stick and was turned around by her sister. The child took in a sharp breath and looked up at her sister. The chlid’s whole demeanor changed. Guilt slumped her shoulders and dropped her gaze to her dirt-stained hands “I could not stay there…by myself...with her...” Maeve muttered, each pause punctuated by the scuff of her boot in the dirt. Her eyes darted back and forth between her sister and the strangers. She had been taught to fear anyone unknown. But her sister was not afraid or uneasy. Did that mean she could trust them?
Morrigan snapped her fingers to get Maeve’s attention, her younger sister’s eyes darted back to her. “What did she do? Did she try anything?” Morrigan began frantically looking over her sister, pushing up the sleeves on the patchwork tunic she wore looking for any sign of harm. Maeve fought against her sister’s fretting, trying to push her sister back but Morrigan was bigger and stronger than Maeve. “I swear, I am gone hours…” The elder sister muttered as she pushed up the bottom of the tunic to see a fairly fresh cut just bellow the young girl’s ribs, one mark of many that covered the young girl’s back and stomach. Morrigan drew in a sharp breath and pulled her sister close. “I should have never left you, I am so sorry…” Morrigan whispered against her sister’s cheek as she held her tightly. Morrigan wasn’t going to let Maeve be sent back. Morrigan silently resigned herself to taking Maeve and leaving if the pair of Grey Wardens did not approve. “You are not going back..” Morrigan whispered again reassuring Maeve.
The two Wardens shot each other a confused look as they watched Morrigan. In the limited experience they both had, they had seen little compassion from her and even less affection. Yet, there she was. Kneeling next to her sister. Arms wrapped around her tightly. It was touching, confusing, and a touch alarming to them both. Alistair was the first to voice his confusion. “What could your mother have done to her in a few hours?” His flippant comment, spoken in ignorance, caused a rage to bubble up in the young mage.
Her head snapped around as stood up placing herself between Maeve and the Wardens. “My mother could do quite a bit and none of what she could do is the concern of yours. My sister, however, is not going to be sent back…” Morgan declared firmly. “If you do not wish to take her on during your mission, I understand. But I will not send her back to Flemmeth.”
Alistair started to laugh as he bent down to speak to Maeve directly. “What are you going to do fight dark spawn, little witch? Can you even cast a spell?” He asked raising a questioning eyebrow. She was a scrawny child, looked no older than eleven if Alistair was to guess. How was she going to manage where they were going, even if she could actually cast a spell?
Maeve peeked out behind her sister and smirked. “Not really, my magic is still… unpredictable…” Maeve mumbled looking up at her sister, who for a brief moment let her mask fall and smile at her sister as she patted her cheek reassuringly before Maeve looked back at Alistair. There was a twinkle of mischief in her eye. “But I can cut your throat in your sleep and take all your coin.” The way she said it, trying to sound older and tougher than she really was, drew a chuckle from Alistair and Ella.
Morrigan tutted softly. “You have never killed anyone or anything in your life…” She pointed out sharply, before turning back to her new companions. “She is, in fact, a good little thief, her magic needs training but if she applies herself I have full faith she could defend herself and at very least stay out of the way…”
“I already found you a Mabari… he was how I found you…. He was tracking you…” Maeve pointed out to Morrigan as Alistair walked around them to go catch the hound in the woods. Maeve turned back to Ella and smiled. “He walked past the hut and mother was distracted… so I gathered what I could and followed.”
Morrigan shook her head. “You don’t even have proper clothes.” She picked up the bag that Maeve had packed in her rush and looked inside. It had a few books, one change of clothes and not even an extra pair of socks. “Maeve,” Morrigan groaned.
Maeve smiled sheepishly at her sister and the elf across from them chuckled. “We will buy her proper clothes,” Ella responded kindly as she took a step forward and placed her hand on Maeve’s cheek. “You will listen to us if we tell you to hide? Yes?” Maeve nodded enthusiastically as Ella continued. “I am a Mage too, so it is not just going to be your sister getting on you about your training.” Maeve nodded solemnly as Ella slipped her gloved hand away from the young girl’s face. Ella shifted her gaze to Morrigan. “It is rather telling when a child would rather face a Blight than stay with her mother.” Morrigan nodded solemnly as she clutched Maeve to her side.
Alistair returned a moment later, the mabari close on his heels. “It’s the one from Ostagar, Ella…The one you helped cure from the taint. I’m amazed he made it out alive.”
Ella smiled brightly as she saw the beast. Recognition dawned on the two of them, giving Ella just enough time to brace herself. The excited hound crashed into her and licked her face in a frantic excitement. Alistair let out a low amused huff as he glanced down at Maeve who had her arms wrapped tightly around her sister. He noticed the way that Morrigan had her hand placed protectively on the side of her sister’s head, holding her again her. Letting out a low laugh he thought briefly about making a comment about taking in strays but thought better of it.
With a warm smile, he glanced down at Maeve who was watching the two Wardens with a nervous eye. Alistair remembered what it was like being a child, leaving everything he knew for the first time. Alistair knelt down so his head was level with Maeve’s and whispered, “Do you want to learn how to fight like a Templar?” He kept his voice low, a mischievous twinkle to his eye, as if he was letting her in on a secret.
Maeve’s eyes grew wide, a smile played on her lips, as she pushed herself away from Morrigan turned towards Alistair. “What’s a Templar?” She whispered.
Alistair laughed as stood back up and offered his hand to the young girl. “Come with me, half-pint. I’ll tell you all about Templars and what it takes to be a great Warrior. Unless… you don’t.” The corner of his mouth turned upwards as he smirked, making him look like the 18-year-old young man he was for just a moment.
Only Morrigan had ever looked at her with such warmth and kindness. Her curiosity overshadowed her fear as she reached out and placed her hand in his. The worn leather of his glove was smooth against her palm. There was a nervous twitch to her fingers as she waited for the trap to spring. But there was none.
“Do they have magic like my sister? Do they wear armor like you?” Questions tumbled out of her mouth as she stepped away from the safety of Morrigan’s embrace. A reassuring nod from Morrigan when she looked back added to the confidence that had taken root within her.
Fear bred from their past made Morrigan want to keep her close, to never let her out of arm’s reach. Though she had only traveled with them a short while, she knew no harm would come to Maeve. The young Warden may very well not have a brain in his head. But he made her sister smile, few people had ever been able to do that.
Ella smirked over at Morrigan as she patted the dog’s head. “I think this is going to be good.”
“You are not worried that she will get in the way?” Morrigan asked trying to hide her own fear.
“ It’s a Blight, she was not going to avoid violence and death in the Wilds. At least with us, she can learn to have a fighting chance and we can protect her…right?” Ella smiled softly. She wanted Morrigan to be at ease. The short time she had spent healing from her injuries in their home, told Ella everything she needed to know. That home was thick with tension. It was the same tension and fear her clan felt any time a human settlement wanted them gone. That was no place for anyone to be, least of a child. Ella knew that their fates may not be better, but at least they would not make either Morrigan or her little sister feel unwanted. Morrigan nodded sharply agreeing and Ella reached out and placed a tender hand on Morrigan’s forearm, “She seems like a bright girl.”
“She is.” Morrigan noted, sounding more like a proud mother than a protective big sister.
“Then she will be fine. I promise you.”
#dragon age fanfiction#inkies:maeve#dao fanfiction#DA fanfic#dragon age fanfic#alistair theirin#warden alistair#da morrigan#morrigan dragon age#my ocs#dao oneshot
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Dragon Age Inquisition final play-through session!
So finished Trespasser
Overall that's a pretty amazing ending. I'm not sure if it's as interesting if you're not playing a Lavellan/romancing Solas; but it's densely packed with lores and things that'd make a replay (I mean I was spoiled enough to view Solas with hefty dose of suspicion from the start, and I did know he was an immortal of some kind from the beginning; and then got more spoilers as I progressed in the game -- but I expect there's still a whole lot of things to catch better now that I have full context). Trespasser is very well structured and paced overall, between the interludes in the gorgeous gardens of the Winter Palace (although I wish we had better to do in there that those silly and rather frustrating quests), and coursing through the Eluvian (which in itself is great, still allows a few fun sidequests; and lots of great lore drops). The political mess of a situation is a pretty logical follow up from the rest of Inquisition, and that the main choice in the end is deciding the future of the fate of the Inquisition in the political landscape is something I appreciate. I'd have liked if the end choices weren't quite as binary, but I guess that's simpler and ok, it's not like we have that many options. The Viddasala makes a decent minor villain; and of course the whole thing turns the whole Inquisition as an awesome set up to Solas as the kind top tier antagonist that I would put asides to my favourite video game villains. And hey, we even get a dragon fight! Except for once, we had an option of not killing her, which I took because I like getting an option not kill stuff (even though I of course slaughtered eagerly all 10 optional dragons the game provided before -- :3) which resulted in a pretty Hawk-esque fight by which I mean I ended up with all three of my companions down while I was running around trying to figure out how to manage to release the creature; which made for a very fun epic experience in a way that I seldom got from big boss fights in Inquisition apart from that. (I did solo fights due to companion death with Hawk on the first two dragon battles of DA2. Which ended up as good prep for the Arishok fight :3) The end game mechanic of your Mark running out of control, forcing you to release it at close interval was also a pretty great gameplay experience to make the last battles interesting and convey viscerally how dire this shit on your body is becoming... and almost makes up for how shitty the focus mechanics were overall. That we don't get a third round of discussions with the Companions before the last time in the Eluvians was a bit disappointing though. I guess they kinda ran out of material to discussion. It's also a bit odd that they drop us off at the very end to be solo before meeting Solas without a last framing discussion. The way they did banter spots to trigger though was great. (and a huge improvement on the way banter worked in Inquisition). In term of roleplay my character was the most shaken by the reveal of the Evanuris as False Gods. I always saw her as someone with a huge mystical bend, although not necessarily something that affected her choices a whole lot (besides, say, the Well of Mythal) and someone who values genuineness a lot so that reveal turning out around false premises hit hard; and trying to rebuild a sense of identity and view of the world out of that is going to take her time. She's not even the sort of Dalish who is the most focused on the past (obviously it's important, because it's one of the baseline thing that the Dalish care about; but it's not her main focus compared to trying to work with people, building consensus and exchanging viewpoint. My Lavellan is a diplomat and a community organizer at heart.) The reveal from Solas in contrast was less shattering. She'd figure out that Solas had to be involved somehow with the Fen'Harel organization (from the Vallaslin bit, especially) but expecting him to actually be Fen'Harel was a bit too huge a leap to make on her own... yet something that fell into place when it came and the feeling of catharsis of finally knowing what the fuck was up with him stronger than the feeling of betrayal. In the end I think she had a sense that nothing he could turn out to be would surprise her. She was saddened, bitterly disappointed, horrified; but she never felt like the person she'd fallen in love with wasn't the person in front of her, and she's not giving up on him. She kept the Inquisition as the Divine's guard, of course she did. As I said after Solas left she was sure something bad was coming, and knowing more about exactly what that something bad was only cemented that. And of course, the Inquisition is what she has left, in term of something built up. She has too much emotionally invested in it to discard it when the foundation of her world believes are shaken this way. As far as the other characters go: - Vivienne wasn't the person my character ever got along the best with; and while the epilogue frames her as a big pain in the ass, I think Ireya actually approves of it... what she held the most against Vivienne was always that instead of building herself up as a leader by gathering support from like-minded mages, she'd tried to grasp it parasitically from others in power, and it seems she finally started to do otherwise. Perhaps it's not so bad either for the future of the mages for there to exist multiple competing models... (well it also could result in disaster but what can you do) - I don't have much to say about Blackwall, he was one of my least favourite character and probably mostly for shallow reasons (I never got over that he's such an unattractive character for a romanceable option). His story is interesting yet unsatisfying in term of story integration. My character does have a higher opinion of him than I do and she was happy to see him fulfilling his purpose in the Wardens under his true identity in a way that made him feel better. - Ireya never felt very close to Cullen, but she always respected and relied on him a lot; and is happy to see him continue to work in the Inquisition as well as continuing to work on helping out Templars. - In a way my character and Varric are very similar people (in term of being caretaker at heart) that nonetheless never properly connect (they work on a very different register and of course Varric's feeling of awe at the Herald even though he works at it is a barrier). Still a good friend. I do love seeing him becoming the Viscount of Kirkwall (and annoying poor Bran) which I'm sure will make him happier (he was so depressed during Inquisition). - She always kept a little bit wary and careful with Cole while still valuing him a whole lot, except towards the end, he ended up being the only source of input on Solas' outlook and she's going to miss that. She hopes he will be able to help, somehow. - Iron Bull always impressed me with his emotional intelligence and savviness. He was never someone to underestimate and also someone who brings a lot of things to a group which Ireya valued a lot. Keeping the Chargers alive is a very rewarding choice in term of what that means for Bull's outlook (as well as the Chargers themselves being around) even though I expect you'd only see the difference at the very ending. My character also ended up very invested in his relationship with Dorian, and delighted to see what it brings to the both of them. - It was a joy to realise that Sera has grown up a lot, and reacts with much more tact and sensitivity (in contrast to how she was right after the Temple of Mythal/Vallaslin removal in the main game) when my character felt very shaken about the Evanuris reveal; as well as touched to see they continued being very good friends with the offer of getting into the Friends of Jenny. Keep on being awesome, Sera! - My character started being a bit in awe of Lelianna (she was something of a Fifth Blight stories fangirl XD) but also distrusting her emotional turmoil. She feels very proud of having helped her find an emotional peace once more, and in that context her becoming the Divine is something she's glad of. - While she was sometimes infuriating, Cassandra was always someone whose honesty and willingness to criticise herself earned great respect from Ireya. She was also very fun to tease and someone to bond over being sappy sappy romantic. A very good friend, and I'm glad she's rebuilding the Seekers into something better. - Dorian wears his heart on his sleeve and was a great friend. His ending gives my character great hope for the future. - Josephine was probably Ireya's best friend in the Inquisition or at least the one she felt was the most of the same wavelength, and she's glad to see her fulfil her ambition for her family; but sad to see her go far away. I also really liked Josephine's outburst towards the end of Trespasser, I don't agree with all the points she makes in term of having doubts about the kind of organisation the Inquisition is becoming, yet having some kind of doubts about it is warranted and to have Josephine work her role as moral centre by being worried about it worked very well for me. Overall Inquisition is a bit... too spread out with a lot of things; but still a very entertaining experience as a game!
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ive played skyrim before and liked it an a friend recommended dragon age but i dont know which one i should pick
Hm… this is still a little bit complicated, so I’m going to put another cut here just because it gets a little long.
tl;dr Your friend was probably talking about Inquisition, and while I recommend you start with Origins, Inquisition’s not a bad game to jump in with.
If Skyrim is your only basis for comparison, then I think your friend was recommending for you Dragon Age: Inquisition. I was in a very similar place when I started playing Dragon Age: had just beat Skyrim for the thousandth time, was getting bored and didn’t know how to mod my game, so I started looking at Steam recommendations. However, I had a bit of a buffer. Steam recommended me Kingdoms of Amalur: Reckoning, which is a pretty good game, but not quite what I was looking for.
What Skyrim lacked to me was character involvement. That isn’t to say there aren’t good characters, but they are limited and of the companions you’re given, they have little to do with the actual story and almost no involvement other than one quest here or there. Kingdoms of Amalur is similar to Skyrim in terms of story and gameplay, and if you liked Skyrim’s open-world and hack’n’slash combat, you’ll like Kingdoms.
To that end, Dragon Age is a pretty logical leap from either of those. But I can see where it would get confusing. The games are both reliant upon each other, yet can contradict each other horribly. When most people talk about Dragon Age. they’re referring to Inquisition because it’s the newest game to come out in the series. But as I mentioned, there are three games in total, not counting Awakening or Heroes of Dragon Age.
There’s no easy way to do this, so I’ll do a brief description then a (personal) pros and cons to each game before talking about the flaws the series has on a whole.
(Disclaimer: I am not a games reviewer or expert in any sense, these are personal opinions so take them with a grain of salt.)
(Also: SPOILERS)
Dragon Age: Origins (DA:O):
The first game in the series, DA:O focuses on the Warden or Hero of Ferelden. Without getting too much into the story, it heavily focuses on the arc of your character and the story that unfolds, allowing you a range of choices and quests that help keep replaying the game from getting boring.
Pros:
Personalized character backstory.
Character creation is interesting.
Pretty backgrounds (for the time).
Pausing combat doesn’t interrupt the flow of combat too much.
Gameplay is pretty straightforward and intuitive (at least on PC).
A lot of dialogue options.
Just enough side quests to pad out the story without distracting from the main quests.
Quest timing options.
Gifts to fix things if you mess up the dialogue options and can’t reload a save (they have diminishing returns, so be wary).
Companion options–don’t like someone? Kick them out of the party!
Weapon and armor options–spell casting doesn’t work well for this, but most weapons and armor aren’t class restricted.
DOG. PUPPY. WHO NEEDS ROMANCE, I HAVE A DOG.
Cons:
Main character has no voice acting.
Clunky animations. Like… mages in particular just stand there and point a staff in the air and sometimes wave their hand.
Sometimes confusing leveling mechanics.
Too much Codex stuff too fast.
Focuses a little too much on Alistair romance (even if I love him) and not much on the other characters.
Dialogue options can be hard to understand–this was before Bioware got their choice menu properly sorted out.
Will probably never see the Warden/Hero ever again no matter what they accomplish.
No armor modifications, only giving runes to some weapons.
Repetitive environments.
Limited romance options.
Hats.
Dragon Age II (DA II):
As the name implies it is second in the series, focusing on Hawke, the eventual Champion of Kirkwall, and has only a little to do with Origins. Not a direct sequel, DA II is very disputed across the fandom, and could have been handled better in general. Bioware changed their story-telling rhythm in this, instead breaking it up into 3 acts rather than major quests you can pick and choose the order of.
Pros:
New main quest each Act that focuses on Hawke as a person.
Varric.
Combat animation feels involved and fluid–you’ve upgraded from a person standing to actual fighting.
Hide hats option in menu.
Main character is voice acted now–yay!
Fixed the dialogue options so it’s not as confusing.
Dog is no longer a party member, so you have a back up you can summon if shit hits the fan.
Gives you a junk slot in your inventory so you know what you can sell.
Rival and Friendship system make it so you can hate someone you need and still keep them in your party.
Rival and Friendship system make it so you can romance someone even if you don’t particularly like them.
Cons:
Rival and Friendship system also, unfortunately, can lead to weird things happening in the story unless you go all out one way or another.
Cannot have a set team you use all the time unless you’re willing to possibly lose a few companions *coughs*Isabela*coughs*. Characters must be rotated out on quests if you want to get Friendship/Rivalry where it needs to be.
Specific, limited gifts that are easy to miss.
Confusing leveling mechanics.
The fuck did they do to the elves in this one?
Almost no interaction from anything in DA:O.
The screen layout got worse.
Facial animations (specifically eyebrows and mouth) are sometimes horrifying.
Character relationships are harder to manage.
Spend more time thinking about who you want on what quest than you probably should.
Romances are weirdly broken up in this one.
Armor picked up can only be worn by Hawke.
Please. Just let me romance Varric.
Combat animations are a little over the top and unrealistic.
Story makes it feel like your actions only effect Kirkwall, but actually end up effecting the whole world.
Race options–it forces you to play as a human.
Very repetitive environments.
Background is glanced over and explained away with no interaction.
Sibling death.
Dragon Age: Inquisition (DA:I):
The baby of the series, the most recent game and prettiest overall. DA:I has way more options in just about everything in comparison to the previous two games. You play as the Herald of Andraste, eventually becoming Inquisitor.
Pros:
That character creation tho.
Armor and weapon creation and customization.
Fixed elves appearances–no longer aliens.
Races now have different body types.
Fixed the combat ratio of fluidity to excessive.
Open world.
Actually get a horse/hart/dracolisk/freakishly large nug to ride this time.
Voice options (only two, but that’s one more than DA II and two more than DA:O).
Way more companion options.
Can play as a qunari.
Interesting cameos from companions in DA:O and DA II.
Cool search mechanic.
Cole.
HUGE map.
More romance options.
DRAGON MASTER.
Don’t have to play Origins or II to get the story-type you want, just log in to Dragon’s Keep and fill out some stuff.
Screw attributes completely.
Cons:
The hair. For everyone, but mostly qunari.
Undermines other choices in previous games.
Ooh… you might wanna get that hand looked at, buddy.
Hardens companion from DA:O regardless of actual choices in game.
Cut scene animation is a little weird sometimes.
Save files corrupt so quickly.
Sudden retconning of Dalish facts and changes the way mages are handled by the Dalish.
Main character disappearances.
Needs DLC in order to get the “real” ending.
Does not mod easily.
Bugs with animation and placement.
WHERE IS MY DOG, BIOWARE??????
THE MOUNT IS NOT A REPLACEMENT, IT CANNOT FIGHT OR FOLLOW YOU.
Doesn’t feel like a solid story ending, regardless of DLC.
You know those helpful numbers and bars we had to measure friendship in DA II and DA:O? Fuck ‘em. Don’t need ‘em. Oh, but likability is still being measured by the game, just not visibly.
Fuck gifts, too.
No more healing spells.
Oh, and let’s limit the number of healing items you can carry at once.
And we can’t make it too easy to make money, either.
Random loot is incredibly buggy.
Weapons/armor now class coded.
Gameplay takes some getting used to on the PC.
Screw attributes completely.
And that’s not including Awakening and Heroes of Dragon Age, which I am not discussing in this post.
Now, despite what you might think after that, I love these games.
They just… have their issues.
They pull a “Supernatural” on us, if you will. Each game, the enemy somehow gets bigger and badder. In the first one, you’re trying to stop the Blight and save your home, which is already a big feat. In the second one, you end up causing a civil war across multiple countries (even if it doesn’t feel so big at the time). In Inquisition, you have to save at least three countries at once, and in the fourth it looks like you’re going to have to save the world.
Each game focuses on a new protagonist, which is great in that it means a fresh new take on each challenge and new characters, but it really, really sucks in that it feels like you’re leaving a story unfinished. I mentioned we’ll probably never see the Warden in-game again and it’s been confirmed by Patrick Weekes, the lead writer for DA (I’d put a link here, but I can’t find it right now). This is mainly because the story has moved on from the Warden, but also because importing a Warden from DA:O to any new DA game would be almost impossible from a technical standpoint. While this is sad, it’s understandable from a story standpoint. But this method wasn’t what fans were expecting when DA II came out.
Which is probably the biggest reason for all the hatred towards DA II. It was marketed as a sequel to DA:O, and people kind of automatically thought of it as a direct sequel, mostly because the only other RPG series Bioware had running was Mass Effect and that’s what happened there. But it didn’t happen with DA II. Instead, we were given a new hero with new goals, no familiar companions and in a place DA:O didn’t even mention. Other than a few cameos, a couple characters, and a mention every now and then, there was nothing from DA:O in DA II.
And that’s really Dragon Age’s biggest problem. Playing DA II, it makes it feel like all those choices you made in Origins were insignificant (which on a scale they were). And Inquisition didn’t fix this. In fact, in some ways, it made it worse. It gave Hawke and the Warden more stories, which isn’t a bad thing, but it took your characters and tried to generalize your Warden and your Hawke into The Warden and The Hawke. Imagine you’d been given a choose-your-own-adventure book and the first two chapters are about one character, and then the next two about another, and so on and so forth. But in each of these chapters, you get glimpses of the previous characters doing other things in the same world. No interaction, no conclusiveness, just your character doing things that your character might not do. You have no control of the character whose choices are supposed to be yours after those two chapters are done.
Basically: for the story, with the way they’ve set it up, it forces you to bond to a character that you create but only briefly glimpse into their lives before someone else takes over. Yet instead of divorcing entirely from said character, the shorter timeline forces the heroes to interact in some capacity that we’ll never get to see. Varric is the perfect example of this. DA II is set up in a way that you know Varric will have to be involved in Inquisition. But after people started really liking him and the general backlash of DA II, Bioware couldn’t kill him off and couldn’t send him away. So they gave him a minor role in Inquisition and then retired him.
They do this again with the Inquisitor. The way DA:I ends left many fans to believe DA4 had to continue as the Inquisitor; after all it didn’t feel like the Inquisitor’s story was finished and the next Big Bad had been hinted at being kind-of their fault. But we’ve already been told that DA4 will not star the Inquisitor–instead, their story is supposedly done and the only chance we have of their involvement is probably a letter, a cameo, or as an advisor. That’s if Bioware doesn’t kill them.
Once again, they put away another character when it feels like they should still be involved, thus reducing the choices made in the previous games by an even smaller margin. Bioware takes a character you made, tells you their story is over when it feel like it’s just starting, then takes control of them.
The solution?
The Elder Scrolls series actually does a pretty good job at doing the same thing–by spreading the events out. I get that the whole name of the series is focused on a hundred year margin, but that’s still a hundred years for you to spread events out. Over the course of three games, only about 10-20 years have passed. DA:O takes place over the course of 1-2 years, maximum. DA II takes place over 7. And DA:I is about 2-5 (depending on if you count Trespasser), with a short gap between II and Inquisition.. That’s a lot of shit to happen over such a short time.
Give the games space. Let them breathe. Let the actions of the Warden fade as time passes, not lie ignored by NPCs just because it’s hard to account for all the choices. Let the stories have their own weight before you stack the other on, and maybe don’t rely to much on rapid storytelling.
And that really went off on a tangent, sorry.
Simply put, the games have their own flaws. If you have the money and prefer a newer-looking game and have the system to handle it, I recommend Dragon Age: Inquisition to start off. Being able to control the world through your choices in Dragon’s Keep gives you a good idea of previous stories without having to play them, while still preserving the themes from the series.
(But oh my god save frequently. Save every few minutes. And stagger save, too, don’t just save over old files because that shit corrupts EASY.)
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I'd love to know 1-32 about Calliope! :>
OH BOY MY DUDE, prepare yourself for all the info under the cut
1. What is their favorite word?
Uh, dragon, of course, at least I’m inclined to say dragon. In elvhen her favorite word would probably be “Enasal” or “Enasalin” which could mean victory in the latter or as the wiki says “joy in triumph over loss” for enasal. Just because those words mean a lot for her.
2. How do they sleep
I mean, not that great in one way this could go, but we’ll get into the how she sleeps first, physically at least. She’s always cold and leeches off everyones body heat so she always keeps a shit ton of blankets in her bed. Not only that but her bed is a four poster with the curtains hanging off of them to keep in the heat, you can imagine her favorite season is summer, also winter because everyone wants to be warm.
On the more emotional side of things, Callie doesn’t sleep very well at any point. As a child it was hard to sleep because of nightmares that her mother would be able to soothe, but her mother died when she was fairly young, after that nights are really the worst time. It only eases a little bit when she finally gets together with her partners, whether in canon with Solas, or with Halla in their au, or Isidoro in my combined canon au with Alexx. Especially after Here Lies the Abyss she can hardly sleep because of both the anchor and because of the dead that call to her at night.
3. Favorite companion
She wouldn’t really be able to choose if directly asked, even those she may not agree with she still loves in her own way for them. Her best friends are Cole, Sera, Dorian, Bull, and Varric though, out of the main companions, as well as Solas, because she romances him. Calliope adores all the advisors, including my Warden-Commander Mahariel who joins with Ophelia (my hawke) after Here Lies the Abyss.
4. What secrets do they keep, untold to anyone?
Calliope is pretty much an open book to anyone that is fairly close to her, but she has some secrets that aren’t widely known except to her twin brother and the Inner Circle. Shockingly the secret has nothing to do with being the reincarnation of Falon’Din, which was pretty hard to keep out of anyones way once the ball started rolling. No, it’s the fact that she has such a hard time feeling like she is needed for anything, that she feels much of what has happened in the world is her fault. She also mainly keeps her feelings about her gender to herself and only lets people know what pronouns they should use for her, and it’s pretty much not spoken about as to what her orientation is, but everyone knows she isn’t straight.
5. How do they feel about magic
Magic and the Inquisitor have a complicated history honestly. Both herself and her brother came into magic at the same time, Elessar accidentally froze Keepers feet to the ground while Calliope set a halla’s ass on fire and almost caused a stampede. She was not raised as a mage because of the high volume in her clan and they did not wish to be called upon by the Chantry, so Elessar was the one trained as a mage instead. Calliope was trained to be a Master and a Hunter, which she excelled at rather well; she was awarded the position of Protector of her fathers aravel when he went on excursions for trade.
During Inquisition she comes into her magic with mixed feelings, she really doesn’t pay too much attention for a while. The spells she knows are really only fire based and healing based, as well as being the most basic. She has no problem with magic really, as many of her friends and family are mages. There are a few times when Bull says shit about magic that she gets very defensive and upset, but aside from that there isn’t much until trespasser. Her thoughts on blood magic are even alright with it really, as long as it’s consensual to both parties if someone else is involved.
6. How do they feel about killing
She feels that it is a necessary evil, nothing more nothing less. If someone deserves to be killed than they will be. Callie tries to spare the innocent as much as she can. After all she is Falon’Din, so her views on death aren’t an end, and even without being Falon’Din she sees death as something that isn’t an end even if she grieves pretty heavily when someone dies.
7. How do they feel at night, in silence, all alone?
Badly, it’s all negative feelings all at once. She tries to keep away from this situation as much as possible.
8. Tell me about them in a modern AU
I actually have two of these for Calliope! In DA:I in a present day setting she’s still Inquisitor, at least eventually, but she comes from a farm/general store owning family from an elven town in the Free Marches. She’s trying to go to school in the city when the Temple of Sacred Ashes (a political summit in this au) gets blown to pieces, she was there to observe as part of a class she’s in for college, along with several other members of that class.
In a regular modern day au she’d still be a college student, probably going for a double major in Religion and History. Her twin brother is going to college for Forensic Sciences, and there’s a lot of coffee shop shit, and falling for a good looking Grad Student who works at the school library.
9. What is their favorite meal
Dalish Forest Comfort with Hearth Cakes!! I own the Dragon Age cookbook and it’s real good. Callie would love her cultures food even if other people would consider it to be plain.
10. What guides them
Their compassion for all people of Thedas tbh.
11. What hinders them
Feeling like she’s not good enough or that she will fail at every turn.
12. Do they have hidden talents
She can tie a knot in a cherry stem with her tongue, also she’s shockingly good with the stable creatures? And I say creatures because have you seen the Dracolisks?
13. How do they carry themselves
Calliope carries herself as a kind and easy going person, which gets some people thinking they can just walk all over her, where she quickly puts them back in their place. If they do it more than once she gets really angry, and no one wants to see the five foot tall reaver and reincarnation of falon’din angry.
14. What are their vices
Probably getting more angry than needed, and also she cries a lot but that’s not really immoral behavior?? She also won’t give mercy if she isn’t shown mercy. Calliope also hates no one except herself almost exclusively.
15. What was a turning point in their life
Honestly? The end of Trespasser. Calliope gets really hard for a while and bitter, thankfully raising Athim and focusing on helping people affected by Solas’ shit does give her back some softness that she lost.
16. Do they ascribe to any religion
Nope, she doesn’t believe in Andraste, nor does she believe in the Creators.
17. How do they react to trauma
Depends on what kind it is, but usually she shuts down first, then gets angry, or really really weepy and sad.
18. What is their relationship to their parents
Calliope adored both of her parents, her mom Imryll died when she was really young but she paved the way for a lot of good things that Callie strives for nowadays. Her dad was the saving grace in a lot of situations so she loves him very much, she gets very depressed when he dies. Elgar’nan and Mythal are another thing altogether, she gets defensive about Mythal, and angry towards Flemeth for claiming to be her. Her “father”? Well she doesn’t talk about him a whole lot.
19. Do they have siblings
Yep! She has one! His name is Elessar and he is her fraternal twin.
20. Tell me about their love interests
Well the egg is her love interest in canon, but in the Pure World State AU, @charlatanreyes ‘s Isidoro Rosetti is her husband, he’s an Antivan Enchanter who’s very good and lovely. The other is the kickass Halla Trevelyan from @lorspolairepeluche !!
21. What sexuality/gender suits them
Calliope is nonbinary and prefers they/them or she/her pronouns, her orientation is panromantic demisexual.
22. Tell me about their body, are they tall, or smol
Callie is very smol and stronk. Abs for days. She also has albinism.
23. What is their combat style and weapon of choice
SLASH AND HACK THEM, the bloodier the better, and her weapon is a Sulevin Blade with a master dragon slaying rune.
24. Do they have any fears/phobias
Calliope is afraid of uthenera/the long sleep, and failure.
25. Do they follow their instinct or hard facts
Instinct all the way, Calliope is very emotional and not a logical being at all.
26. How do they cope with sorrow
Not very well at all. Grief comes in large waves and she’s very empathetic unfortunately, even more than is healthy honestly. If it’s to a really severe level she’ll isolate herself for a long time because she doesn’t want to bother anyone at all with her feelings. If she’s pressed about it too she’ll flare up with anger, especially if she doesn’t know you very well.
27. What makes them burst out laughing
BAD JOKES. LIKE REALLY BAD JOKES. Also there was one time that Dorian showed up to a meeting with his mustache all fucked up and Calliope was very tired, she started going into a giggle fit that no one could cure.
28. Tell me about their grooming routine
Well really all she does is bathe and wash her hair/skin, she doesn’t have much time for anything else. But sometimes she’ll have moments with Solas or her other LI’s and take long baths with nice smelling oils.
29. What makes them blush
I MEAN, anything really, especially if her LI is teasing her. Honestly anything in front of other people will get her to blush really bad. Solas once kissed her full on in front of the group one morning in the Frostbacks, just a lazy kiss that he didn’t think much of and she was red for the full morning.
30. What makes them cry
Injustice and death, which often go hand in hand. Sometimes she’ll wake up during nightmares crying, and certain memories will trigger crying fits if she’s not careful.
31. Tell me about their aesthetic
Blood, golden sharp teeth, green lightning, big ass swords, ravens, cryptic sayings, dragons, and sleep. Also bear hugs.
32. If they had a tumblr, what would they post
Probably lots of positive posts and social justice things, book quotes, flowers. Honestly anything on dragons too and lots of adorable animals, some shit on history and certain videogame stuff too.
#long post#sorry that i got short at the end i got really tired and also had a panic attack for some reason#calliope lavellan#booker answers#meme-feline
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Oh for...
How did I not connect that sooner?
‘Kay, so I’ve often been over the fact that I don’t particularly care for Dorian as a character and am frustrated with him as a portrayal of a queer narrative because it not only felt intrusive on what I use as an escape from the homophobia of the world I live in (not having felt homophobia having a place in Thedas beyond little bits that stem more from the out-of-universe-writers not being able to separate themselves from the homophobic society we all exist in), but also just reduces him to a prop for the growth, development, and sympathy of his homophobic father. Even have had this whole thing about how Felix would have made for a better case of representation, a better choice as a companion, and a better choice as the face of “redeeming Tevinter,” because him being a non-mage in a society that values magic makes a metaphor for homosexuality that makes it obvious but is also not as in-your-face an anvil.
There’s also the inevitable AIDS metaphor, given his Blight sickness.
Which, I suppose, comes with its own cultural baggage, with how, given the time that AIDS was considered “the gay cancer,” makes it something that would probably be considered by some a little questionable. Y’know, there are certainly a lot of AIDS narratives built around “Hello, I am gay, I have AIDS, I am dying, and I will impart upon you A Moral and Lesson™ for you to learn from, before tragically dying.” Still, I think it would also have been a chance to SUBVERT that narrative that says that AIDS has to be a death sentence - Inquisition released in the same year that How To Get Away With Murder premiered, and that first season diagnosed Oliver with HIV, which continued to be a thing throughout the series, but he got to live a full life with the HIV controlled because we have PrEP now, without that overtaking the whole of his character, giving him things to do that weren’t focused on his illness, as well as showing that he and his boyfriend still had an active sex life together after starting PrEP.
Finding a way to treat Felix’s Blight sickness would have had a similar narrative, of arguing that this doesn’t have to be a death sentence, all while keeping it couched in the established world-building elements, rather than intrusively introducing massive societal homophobia in the third game of a series that had never brought it up to any significant degree before, even though if it was meant to be this thing, it should have, considering that Fenris is an escaped slave from Tevinter, who can get in to a relationship with Hawke (who is a rising noble - bring up how in Tevinter, gay men are expected to have their relationships with women and just use and discard their slaves, particularly the elven ones, to “get out their URGES.”), who is in a rivalry with a mage who idealizes Tevinter while having had blatant affections for a male character - not just Hawke (whose gender is variable), but also Karl (which, y’know, insert separate rant about cutting out the reference to Karl as Anders’s first time if Hawke is female, but...). Like, these are VERY obvious ways to introduce this ahead of time. That they don’t says that this wasn’t a THING until writing Dorian, which does not mesh well with the rest of the franchise, where as far back as the Cousland origin in the first game would have the noble family not bat an eyelash at hearing that the future Warden has someone of the same sex waiting for them in their bedroom, with Fergus even joking about it in front of their parents and his wife and young child. Like, argue “Tevinter is a different nation and society” if you want, but again, Fenris, who is from Tevinter, never brings this up, despite having ample opportunity to.
Y’know, it’s like how on Deep Space Nine, the Trill Reassociation taboo is obviously metaphored as standing in for homophobia, but it keeps it in the context of the universe, never making a point in the episode this is brought up in featuring two women in a relationship that it is about two women, just that these two people are doing something taboo for their society, while, because we the audience are seeing that dynamic, the metaphor is obvious without hitting you over the head with it.
Kind of a subtlety that I’d prefer over the anvil that is “homophobia is bad” that Dorian has as is.
Maybe this goes back to the BioWare writer generation gap I’ve brought up before, where writers like David Gaider and Patrick Weekes (Gaider being the one who did the majority writing with Dorian, Weekes because I saw them being one of those who spoke loudest about being moved by Dorian’s story) are queer people who would have come of age in the height of the AIDS crisis, would sooner avoid that topic and those stories. I don’t know, I wasn’t in those offices at the time, can’t speak to what was going through their minds.
Still, I feel like this would have been something that I would feel happier with, rather than Dorian, who, as a character, frustrates me to the point that I do not recruit him into my Inquisition anymore. Like, yeah, maybe the tale of the dying, suffering, too-good-for-this-sinful-world gay has its own baggage, but... It’s also a story that very clearly centers itself on the character himself. Considering that I feel like the writing of Dorian features him being played more as either a prop for the development of the straight supporting characters (his father in particular) or the sassy gay BFF for the female Inquisitor, at least that would be a point more in Felix’s favor, that he would feel like he’s there, first and foremost, for the gay men in the audience, because of things centering on him and how he is handling things.
#dg rambles#dg plays dragon age#another angry queer rant#bits of being#dorian critical#but it's not really about dorian himself
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Small things on each muse
Just two or three things:
Archer Hawke
Most people would asume that Archer hates mages like the whole bunch of them, but that is not true. He doesn’t like magic, he can see the value of it, but doesn’t want it close to him.
To strangers Archer is very abrasive, aggressive and always in fight modus basically like that (ง'̀-'́)ง. To friends and such he is the total opposite especially to people he is intimate with.
He has a greatsword called Vigilance (which yes is basically the same sword from Dragon Age Awakening xD). Which is huge, it goes almost down his whole body and ends around his knees or lower. And Archer is 6′3″.
His character song is: “I Am Human” by Escape The Fate
Cyrion Hawke
Cyrion has like a weird relationship with his hair, it is very long but he cuts it everytime. He basically cuts it when he is basically sitting on it or if birds have started nest in it.
He gets sometimes mistaken for an Avvar just from his height alone since he is roughly 6′9″ tall.
Despite him looking nothing like Archer or Dreag, they did actually look very much alike as children. Cyrion is just the least to look normal given the fact that he lives in the woods.
His character song is: “Stay” by Rectifire
Dreag Hawke
Dreag is by all accounts a Tevinter Citizen since he lived there for ten years or more. He trained under a magister and basically inherited everything from the magister. Besides the seat in the magisterium.
Dreag is also a blood mage. Since he feels like that this type of magic helps him keep his raw magical power more in control. Considering he uses his own blood to power it up. He never sacrificed an innocent person.
He is not really the best person to be around in general, not the most social guy after all.
His character song is: “Rise” by The Glitch Mob, Mako And The World Alive
Lia Tabris
Lia is very distrustful of humans, but she knows someone’s value and this is why she recruited Loghain into the grey wardens. She can be sometimes very harsh when it comes to making decisions.
She is in her canon verse married to Zevran and will sometimes refer to him as her husband this does not mean that a Zevran muse has to be married to her. Often times Lia will say that her husband is an Antivan Crow.
She is always Warden Commander but not really into the Hero of Ferelden stuff. She also keeps the Architect alive as well.
Her character song is: “Bring Me Back To Life” by Extreme Music
Sethius Amladaris
He sometimes speaks Ancient Tevene so that he can insult and talk about people better without them knowing about it. Although he probably is insulting everyone without Ancient Tevene.
He will always refer to the Old Gods as his gods and does not acknowledge the Maker and Andraste at all. He would also not set foot in a chantry not without trying to paint something on Andraste.
He is generally a well normal guy, apart from him being a bit more skilled when it comes to magic.
His character song is: “Alive” by Late Night Saviour
Elgan Lavellan
She is a necromancer. And she will never chose any other specialization than Necromancer. She likes the art behind it actually.
She is not against a romance with elves, she is just not that interested since she spent all her life surrounded by elves. Most of them she might see more as her siblings. She might also have a thing for beards. This is why she romanced Blackwall in game.
She is not an Inquisitor by default. She can be by request.
Her character song is: “Shameless” by Colorblind
Diran Lavellan
He gets always annoyed when people mistake him for a girl because of his rather feminine facial features even though he has a deep voice and is not feminine looking from his physical appearance.
He is also gay although he does sometimes flirt with women. But he only likes guys in the sexual way.
He is the default Inquisitor from my muses. But he can be a companion as well.
His character song is: “The Chosen Ones” by Dream Evil
Hjarrandr Bearhold
He is the former Augur of the Jaws Of Hakkon but he got away before the Inquisitor destroys them. He is also not following their believes that close, he is more for all the gods.
He was not always an Augur, only after his wife died and he had to chose for himself to go on revenge or just come to peace with it. He chose the latter.
He is the Augur of the same clan as Alan and Valerie from @capeshifters
His character song is: “I’m Alive” by Ends With A Bullet
Lucius Veridio
He is a slave hunter and refers to slaves most of the time as his package. He even tracks them down as far down as Ferelden or as far north as the Anderfels. He brings them always back. He also gets angry when someone harms them or kills them, which meant no money for him.
He fought in Seheron at the age of 20 up until the age of 25. So he has a slight animosity towards Qunari especially spies.
His magic is focused on ice, spirit and sometimes and very rarely blood magic. He specalized in something of a Knight Enchanter. Although he never uses it that often.
His character song is: “I Am Stronger” by Empathic
Etienne DeLechanger / Petyr Gallus
Etienne and Petyr are actually characterwise the same, he was never one for great ambition and only went with the plan to enter the Fade almost out of boredom.
Etienne really likes sex and will not see it as something that has to be hidden away.
Etienne’s physical appearance is an illusion form his own magic. He has multiple scars on his face and a blind eye.
His character song is: “I’m Dangerous” by The Everlove
#relevant#hjarrandr bear hold#etienne delechanger#lucius veridio#dreag hawke#cyrion hawke#lia tabris#elgan lavellan#diran lavellan
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