#i enjoy totk and i like it and there are several things i think it did rlly well! but at the same time i am insane abt botw
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bbq-potato-chip · 5 months ago
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ok maybe im saying them
ok no but the totk is so dark allegations especially compared to botw (becaue its the sequel) drive me up a wall because in botw
there are burned-down remnants of villages that are testament to the fact that zelda wasn't able to prevent the calamity from happening. these are everywhere
zelda's friends and her family are dead. They died terrible deaths in the divine beasts and they werent even able to run away. the SOS signal thing makes this way worse. They are ghosts are trapped in corrupted machines and can only sit by and watch. which if you think about too hard is incredibly messed up
link dies in her arms trying to protect her.
not to mention that zelda is going to have to live with all this after the fact
meanwhile in totk
scary evil holes
scary guy in big evil hole
dragon gf (this is kind of a cop out i think that was pretty serious so im not going to try and say that wasnt like. a big deal)
like yeah sonia dies but like? its not that big of a deal. as the player i dont feel the impact. its just very much oh yeah. sad i guess but like i dont really care.
not to mention the fact that all of the bad things that happen in totk are erased (zelda turns normal, links arm is fixed) while in botw link and zelda have to live with the fact that entire populations and their friends are just. dead. there's no getting what was there back. There's hope for a better future (that's the whole point) but at the same time things are incredibly broken and permanent (this is also why having the sheikah tech disappear drives me up a wall in totk bc it also erases the legacies of the champions but that's completely another thing grahhhhh) . so theres that
i think that totk having kind of a "darker aesthetic" (evil scaryholes + graveyard like areas in the depths) makes people say things like this but if we're going off of what actually happens and the emotional weight that the characters feel and how that handled botw is way more serious
many many totk thoughts . not saying them. but jsut know
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airplanned · 1 year ago
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By popular demand:
Don't get me wrong, I'm really enjoying Tears of the Kingdom.  Parts of it are fun in ways that I never felt during Breath of the Wild.  And I really like the story itself, just not the execution of that story.  And actually the storytelling is fine, but Breath of the Wild did some narrative things that I have been praising for years, so to have less than stellar storytelling in the sequel feels jarring.
I have three points.
Point 1: Amnesia and the Time Skip
In Breath of the Wild, Link begins the game with amnesia.  Therefore, even though this is the country that Link grew up in and has explored, it's still understandable that he has no idea what kind of environment is going to be around the corner.  You the player are able to discover the world along with Link. 
Meanwhile there is also a 100 year time skip, which means most of the characters you meet have never met you before.  (The characters you did meet in the past completely understand that you've been gone a while and have amnesia.) You start knowing no one and are able to build relationships from the beginning.
Tears of the Kingdom has something like a five to six year time skip.  But instead of being in a comma during that time, Link was apparently up and about, helping to rebuild Hyrule.  Link ought to know significant portions of what's going on, but the player does not.  So we have our first disconnect between game play and story.  It's hard to tell what's a new development since the upheaval and what has been an ongoing process that Link ought to know about.
This is muddled even further because Nintendo wants the game to be accessible to people who haven't played Breath of the Wild.  They made the decision that instead of having all the NPCs greet you like an old friend (which all of the Zora do, so this is a thing that is possible), most NPCs will greet you as if you've never met before.  So what am I the player supposed to know?  What is Link supposed to know?  It's unclear.
And as funny as it is to think that Link is like Tony Hawk and no one recognizes the Hero, or that Zelda drew so much attention that no one noticed Link standing behind her, it's strange to me because Link made friends with these people not as the Hero, but on a personal level.  Link introduced couples.  Link attended a wedding.  Link helped a guy move out of his mom's house and start his own business.  Link helped couples in rough times.  These people should greet you with a, "Hey, Link!" even if they don't know that you're over a hundred years old and defeated the Calamity.
The theme of botw was isolation, so it made sense that Link started the game alone.  The theme of Tears of the Kingdom is working together.  So there's a disconnect, because instead of starting the game with a boatload of allies, Link begins the game having apparently lost a lot of the friends he made in the first game.  Once again, he's isolated, which is not what the game play and the co-op fighting is implying.
Point 2: The Stated Objective
The story in botw was straight forward.  At the very beginning of the game, Rhoam’s ghost tells you how that story ends: Zelda is using her powers to hold back the Calamity.  Rhoam also gives you the game's objective: Defeat the Calamity.  The memories that you collect fill in the story of Zelda’s struggles to activate her powers and her changing, growing relationship with Link.  They deepen your understanding of where Link come from and what happened, but none of it is plot essential and none of it affects your objective.  There’s no shocking twist.  There’s nothing that would change the way you play the game (other than maybe not picking the silent princesses).
TotK on the other hand at the very beginning presents you with the objective: Find Zelda and solve the mystery of what happened to her.  Learning what happened is not presented as some deepening of understanding, but as the point of the game.  You don’t get the objective to defeat Ganondorf until much later on.
There are several story threads working at the same time, all of which lead you to where Zelda is. The hyroglyphs tell you what happened and where she is.  One of the sage quests tells you what happened and strongly hints where she is.  The Deku Tree strongly suggests what happened and where she is.  You know where she is.  You know what happened. 
And you cannot tell any of your allies.
There are other characters who are “helping” to solve this mystery.  With the theme of working with other people, it would make sense that I would share my breakthrough findings with them and we would work together towards the next step.  I’m thinking specifically if Purah (who explicitly tells you to search for Zelda by doing X even after you know where she is and that that while it would be nice to get another sage, it won’t solve the "find Zelda" problem) and Paya (who won’t let me into the floating ring even though she’s clearly working with bad information), and to a lesser extent the sages (Looking pointedly at Yunobo, who has apparently usurped my himbo throne???). 
Even if you've done all three of these quests, the game play treats you as if you don’t have this information.  It’s frustrating in a game that advertises itself as open play where you can do anything in any order.  It’s another disconnect when achieving what is expressly stated as the goal of the game is not acknowledged within the game.
Part 3: Lack of if-else statements
Honestly, this is the thing that pushed me over the edge into writing this. 
I went and helped the monster squad with a mission.  We killed some monsters.  It was a great time.  Side adventure achieved!
At the end, the team leader pulled me aside and said that he noticed that I didn't have my legendary sword.  In fact, my equipment looked less than legendary.  Har har.
...My good sir, not only do I have the Master Sword, but I am holding it in my hand, and I used it to defeat the monsters we just fought.  Maybe you don’t recognize it because I have fused a dragon part to it.
Why is there no if-else statement coded into this event to prevent this from happening?  There were if-else statements in the dialogue in botw when people talked about the sword.  They responded differently if I had it. Elsewhere in totk, there are elaborate conditionals about the weather.  Having the Master Sword is kind of a major plot point.  But the game is uninterested in if I have done the plot, even while directly addressing that plot point.
Again, it's fine.  Just disappointing after botw worked so well.
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linksthoughtbrambles · 5 months ago
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Thought I'd give you a one word prompt for any of the Zelinks: Ghost.
@nocturnalfandomartist, thank you, thank you, thank you for this prompt. This astonished me more the more I wrote - and I couldn't stop writing. It may be longer than you bargained for at 9K words, but I enjoyed writing every single word of it. I will write at least one follow-up. This is a canon-compliant sequel to What to Expect When Fetch-Questing and a loose sequel to The Seeds of Love, Well-Worn and What Once Rang Hollow (with a few continuity differences for that last one) but it can stand easily on its own. Rated T, post-TotK, humor, drama, and romance. Also available to read on ao3.
Eternal
Link was extremely pleased he had his own arm back.
Unfortunately, he was the only one.
Purah (“Are you fricking KIDDING me?! I wanted to study that thing!”), Robbie (“I must repair my balloon myself?!”), Impa (“Mmm—a pity. With it, we might have learned how to create our own constructs—perhaps incorruptible ones.”), Paya (“That’s too bad, Link—it looked good on you!”), Tauro (“Ahhh. I’m sure you’re feeling better, but I was hoping I could learn more of the Zonai language from it, somehow.”), Calip (“It’s gone?! What did you do with it? You should’ve given it to me as an expert in these matters!”), Sidon (“My dearest friend! Where has your adult arm gone? Are you well?”), Yunobo (“Oh NO, Link, you lost your cool arm!”), Tulin (“Oh mannn. You still have my pledge, Link, but I don’t think I should just…slap my rune on your body. We gotta get you some rings or something.”), and Riju (“I didn’t expect you to look so much smaller without it.”), not to mention every single member of the monster control crew, and essentially anyone in Hyrule who ever recognized him, all thought he’d been better off with part of Rauru grafted onto his body.
Even Zelda wasn’t (entirely) an exception.
She did appreciate Link’s hands during their personal time (“I must admit, Link, I’d have felt strange were you doing this with a Zonai’s hand rather than your own”), but the scholar and sovereign in her definitely mourned the loss of such a unique artifact.
“Link, is there any chance you still share a psychic connection with Rauru?”
“Nope,” he said.
She blinked at him.
“Sorry,” he said, blushing and sheepish.
Now that the depths, sky, and newfound caverns had created vast opportunities for exploration, research, and innovation, Zelda’s original aim of rebuilding Hyrule had essentially tripled. She and Link knew if they didn’t make depths exploration and settlement official, people would do it on their own and get themselves killed (or the Yiga would claim it, and Hyrule would be threatened again in a few centuries). So it was, indeed, official as were new initiatives to investigate Zonai technology—making the Great Abandoned Central Mine one of several hubs of Hyrulean activity in the depths. Its proximity to the healing spring directly beneath the Shrine of Resurrection had made it a frequent destination of theirs.
Link and Zelda materialized beneath the Koradat Lightroot to the weighty vertigo of silence in the dark beyond the root’s oasis.  It was the same every time—some quiet dread sinking into the deepest pit of Link’s belly, the hairs on the back of his neck standing on end.  He kept telling himself it would be better once people settled, with their warm lights and the sounds that come with them going about their daily business.  Zelda kept telling him otherwise. (“We oughtn’t fill this place to the brim with light, Link. We would disturb its ecosystem severely”).
Link was usually on board with leaving nature undisturbed for the most part.
Maybe it was the time he’d spent down here in utter silence but for his own footsteps, utter darkness but pale flowerlight shot into a black so matte it may as well have been death’s void; the pressure of vast expanses of pitch-black felt nothing like a sea of undisturbed trees far above in the light.
There wasn’t even any wind.
Were both nature? Yes. Were both natural?
It didn’t feel like it.
“Shall we?” Zelda said.
It severed Link’s fledgling reverie. He tore his eyes from the lightless maw beyond Hylia Canyon and turned to join Zelda in descending the steep slope on the path toward the Great Abandoned Central Mine. He gave her a small smile, though he knew, from her face, it didn’t reach his eyes.
Her return smile did. “I hear one of our survey teams discovered another root in that direction,” she said. “We merely- ah- well-“
“Have to figure out how to light it up without my arm,” Link said.
A hint of pink dusted Zelda’s cheekbones. “Yes. Sorry, Link.”
The mine’s central structure loomed in the distance, its light cold, the highest statue of the ancient Gerudo sage always watching, an intimidating glower over the hilt of her sword aimed at any who would ascend the formidable stair toward its main entrance.
“Hello, Aratra,” Zelda whispered, as she always did, as though the woman herself could still answer her.
As they neared the bottom of the hill, blue flickered in Link’s vision. “Zelda,” he said, pointing to the small cluster of poes coming into view on the left.
The spectre of that intimate grief between them passed over her face as she nodded.
He didn’t say it wasn’t her fault.
Since he didn’t say it, she didn’t say it could be.
The words floated between them, spoken so many times they’d become an immutable understanding: that she’d been too slow, that he’d been too silent, that they’d both been too obedient to the long-dead king whose grave Zelda still brought blue gentians to in the early days of each summer.
That neither of them blamed the other for it.
That they’d both spend the rest of their lives making up for it.
And that they’d do it together.
Neither of them knew whether the spiritual flames were casualties of the Calamity.
Link only knew the vague sense of relief he felt when they entered him. It felt like they felt safe—sometimes, he even sensed joy—and they clung to him so hard.
They clung to Zelda, too, it turned out.  As they approached, the spirits snapped eagerly into whichever of them was nearest, nestling somewhere unfathomable within them until released to a bargainer’s care. Link still didn’t trust the bargainers, exactly, though they intended to visit the one in the mine that day.
They didn’t talk much. They usually didn’t when sliding through the depths’ silence—sound felt like a beacon to whatever might be beyond the lightroot’s reach; yet they moved in unwavering agreement, sweeping up every poe in their path and off it within sight. It’s why they took the long route to every work site.
They veered far off the path at one point to collect a dozen wayward souls atop a half-buried ruin of a toppled archway.
“If we go much further, we’ll be at the spring rather than the mine,” Zelda said.
“Yeah,” Link answered quietly. They turned to rejoin the path further up, hugging the rounded base of a monumental column presumably carved by nature, reaching the impossibly high ceiling of what was far, far too large to consider a mere cavern. It was like a space willed into existence by the gods themselves.
Link’s mood lifted as the sounds of civilized activity reached him, more and more distinct as they neared the foot of the quadruple-flight of stone stairs beneath the statue’s feet. Link caught a glimpse of a Sheikah scientist, little but a few motes of color on the highest level of the structure, cheerful construct “Brrrp!”s reflecting toward them off any of hundreds of stone facades: every surface the same pale grey—every light cool and lifeless.
Link couldn’t imagine living in such a place. With an irritated grind of his teeth, he realized he strongly preferred the haphazard Yiga structures, with their paper and oil lights and bound wood. The real, green-leaved brightblooms were also better than the Zonai’s artificial torches.
“Rupee for your thoughts,” Zelda whispered.
Link huffed. “The place needs some color.”
She paused on the stairs, a third of the way up, her torso shaking with laughter and her hand squeezing his tight.
Link tried not to smile. He didn’t want her to think he liked being laughed at.
“Link,” she said, holding her stomach, “that is…precisely the sort of observation I ought to expect you to make.”
He really tried to keep a sour grimace on, but he knew his lips were going twitchy.
“Unfortunately,” Zelda said, eyeing his lips with suspicion, “I am no longer in a position to pass on your criticism of Zonai décor.”
Link snorted. “Neither am I. But I definitely would’ve said something to Rauru if I’d seen this before he disappeared.”
“I have no doubt! And truly, you’re right. I cannot imagine spending any great length of time down here with nothing but grey stone and white light.��
Link nodded. “At least not without experiencing crushing environmental depression.”
Zelda inclined her head, no longer laughing. “Indeed. It makes one wonder.”
“Wonder what?”
“…Whether the monsters find it as unpleasant as we do,” she said, her eyes sweeping the far-off dark.
Link let that one sink in as they made the landing. Zelda touched the dais on which her old ally stood with reverence. When her hand slid from the porous stone, they continued up the staircase on her right. The chamber below would wait until later.
They ascended among tents clustered on the flagstones before the forge, lining the walls both natural and Zonai-made right up to the great arch.  They littered the circular courtyard on the other side of the building, too, the royal crest and symbols of the Sheikah, Zonai Survey Team, and Gerudo adorning many. The familiar sound of a fan whirred somewhere above them, out of sight.
It had been quite a stroke of luck, really, that Link had activated these facilities before Rauru’s arm vanished. The constructs had still recognized him as their “primary authorizer” and he’d been able to grant access to others.
He admitted, though, it was getting cumbersome; the moment he saw Ponnick, he knew he’d run out of time to think about Zelda’s monster-wonderings.  He flagged Link down (as if Link wasn’t looking straight at him) with arms wild above his head. “Thank the skies you’re here, we have new recruits!”
Link then spent the obligatory hour introducing them to all the constructs in the facility.
Zelda had her own work in store for her. Between decisions regarding distribution of newly acquired zonaite and reports from the excavation, inventory, innovation, and engineering teams, she easily had a full day of deliberation and arbitration ahead. Link joined her for much of it once he’d fulfilled his authorization duties—after all, he’d become something of an amateur engineer himself. It was nice to have something scientific to contribute when talking with Zelda.
“You can totally build a wing/hot-air-balloon hybrid!” he’d said.
 “Link, that sounds quite impractical-“
“No, no, you don’t put the balloon in the middle, you put it on the nose at an angle, see?  Then it drags the wing upward.”
“L- Link- what of the flame needed?“
“Oh, no, it’s fine, you only get burned a little bit.”
“What?!”
“And you still put the fans on the back, you know, to help out. Oh, and the steering stick.”
“Link, forgive me, but the flame shall not be directed straight up. It is inefficient and unsafe.”
“Yeah but the LIFT!”
He’d quite liked his flaming plane. So had Robbie.
Today, the engineering talk had more to do with shoring up mining tunnels, which while important, did not require Link’s particular flair for incendiary devices. All their talk of angles, sines, and cosines seemed a bit more precise than his higgledy-piggledy constructions to hold up Addison’s signs, so he eventually left them to it, jogging instead to the rim of the courtyard, climbing up, and inviting all the poes newly showing themselves to join him—then scouting for more from his higher vantage point. He’d grown used to the quizzical looks from everyone else but Zelda.
“What?” he’d asked as Ponnick watched him jog, zig-zagging, in a roughly circular area covered in pale grey and lavender fungi.
“What are you doing?”
“Collecting the poes,” Link said.
“Poes? Where?!” Ponnick spun, wildly searching for spirits which glowed blue, plain as day, in Link’s vision.
At least Zelda could see them, too.
On balance, between the poes, soldiers’ spirits, koroks, Hestu, and the dragons of the springs, he’d have presumed himself insane if no one else ever saw what he saw.  He almost had after the ghost of King Rhoam disappeared right in front of his face in the Temple of Time: an insane amnesiac with delusions of heroism.
Except they hadn’t been delusions, because he’d killed the crap out of Ganon.
Twice.
Or, of course, he imagined it. Twice.
Link shook his head. No point going down that route. If he imagined that, he imagined everything, and if that was the case he might as well relax and start attaching rockets to every exhausted korok’s backpack like that one by Outskirt Stable.
Poor little guy. At least he made it the eleventh time.
He huffed to himself. Sometimes, Zelda thought he was a little nuts. He supposed he could see why.
As a particularly large poe with a bright pink fringe zzipped its way into his body, Link caught a wink of blue between boulders at the stone circle in the distance to the north—a small zonaite deposit he’d cleared of monsters for what seemed to be the final time, the blood moons having ended.
It sparked his curiosity.
He sprinted the first hundred feet, then slowed to a reasonable pace. He didn’t want to go too far and worry Zelda, but if there were poes at that old monster nest, he didn’t want to leave them there.
Ten minutes later, he entered the mouth of the circle, three moldy, rickety old watch-posts within and another gap in the rocks across from him. Blue flickered beyond it: five poes huddled together. As he approached, flashes of his last encounter there played across his mind’s eye. The bokoblin on the platform before him had seen him first and tried to rain fire-fruit-arrows on him. Two silver moblins had slouched toward him, intent on splitting him open with their horns or the decayed royal claymores they’d somehow gotten. The other two bokoblins had fallen quickly to Tulin’s duplicate. Five monsters in all.
Link’s lip curled.
He hesitated on the brink of turning back, the thought of helping anything that may once have been a bokoblin sending a shockingly wicked taste of bile up his throat. He brought a fist to his mouth, pressing it deep to his skin, the imprint of his teeth stark against his lips.
No one memory stood out.
He’d never met a bokoblin that hadn’t aimed to kill on sight—never known one to show mercy, or even disinterest. Once they knew a person was near, they entered an unstoppable, murderous frenzy until they succeeded or someone put them down.
Link shut his eyes and took breath after deep breath.
He didn’t know anything for sure, and the bargainers never said.
Except they did say.
“Good… Evil… That’s the futile perspective of narrow-minded beings… There is no such distinction in wandering spirits.”
When he next looked, the flames flickered every bit as forlorn as they always did. He shook his head, his feet finally choosing forward for him.
When the poes joined the others in Link, he felt the usual sense of relief. Whoever or whatever they were, they seemed glad to be with him—not as happy as the ones he’d found in the deepest pit of the mine beneath Hateno, but if he was stuck for Goddess-knows how long at the absolute bottom of a pitch-black pit, he’d have been overjoyed to get out, too.
He took his time on the way back to the courtyard, half-watching a team excavate a buried section of the cracked enclosure and half-scouting for more glints of spirit-light, pensive, wrinkling his nose as he became aware of the sticky sheen on his skin. He pulled a handkerchief from his pouch and took it to his face. It came away slightly green with the powdery spores always floating in the too-still air of the depths.  Zelda collected them to study, but Link preferred not to be the collection vessel.
Zelda herself appeared over the edge of the wall as he swept the cloth beneath his left eye a second time. He watched her make her way down the inclined stone the natural grace she’d always had.
When he reached her, she was busy snapping images of the newly excavated section of stone.
“It is remarkable how they accomplished this precision on such a massive scale.” The Purah Pad clicked. “These structures were erected before my time with them—long before for most. They are scattered so far and wide and yet certain markings on them are precisely identical. I suppose they may have mass-produced stones as they did construct parts and delivered them afar.”
Link grew a soft, sideways smile as he listened. He could imagine her doing exactly this in the sunshine, her hair brushing the small of her back, himself silent as always, allowing her voice to wash over him until she inevitably remembered who she was talking to.
“The compendium feature is still something of a mystery,” she’d said, snapping a carefully-timed shot of a warm darner just as it paused, searching for prey.
“It recognizes certain species, but not others. Initially, Purah and I believed its recognition to be related to useful effects. Warm darners are of use in elixirs to resist cold temperatures, for example. Yet despite being unable to identify any species of tree, the Slate recognizes certain perfectly ordinary fruits, including apples.”
Link thought apples were too delicious to be ordinary.  He didn’t dare say so, but the phantom flavor of hot buttered apple flooded his mouth and his stomach betrayed him with a thoroughly embarrassing hunger-pang much-too-much like the sound of a hopeful retriever begging for an appley treat.
Zelda’s back stiffened. She glanced over her shoulder at his now-pink face, her eyes flicking to the blue pommel peeking out behind his ear. Link remained perfectly still, and that included not swallowing his imaginary-apple-induced-saliva.
Then-Zelda had returned to imaging wildlife in a rankling silence.
Now-Zelda heard him huff a laugh and turned with a smile sparkling despite the cold light of this place. She hooked the Purah Pad onto her belt. “May I ask what’s amused you so?”
Link shrugged a little. “Ways you haven’t changed.”
“Ah,” she said, threading her fingers through his. “And what of ways I have?”
His voice emerged low and soft. “I love those.” He squeezed her hand.
It made her smile at him in a way far too similar to how she had much earlier that morning, not long after waking up. He swallowed as she pulled him toward her—then she squinted at him and laughed a little through her nose, taking the handkerchief still in his other hand and beginning to wipe his forehead.
“I did that already,” he chuckled.
“You missed your hairline,” she said with the soft laugh he’d come to recognize as her equivalent of a giggle. “It’s fortunate this substance does not irritate your lungs as it does for some.”
“Especially Nappin.”
“Indeed, yes, especially Nappin. I do not believe depths research is his calling.”
“Nope.”
“You must have walked through a thick patch.”
“Ran through, more likely.”
“Oh? Where did you go?”
Link motioned toward the stone circle in the distance.
Her brow pinched. “Monsters?”
“Poes,” he said, wondering if he should tell her about the coincidence of the number. It might make her feel better, to have some hint these weren’t all souls marooned by the Calamity, but he wasn’t sure how she’d take the possibility they might be doing favors for monsters who’d been intent on murdering them in life.
She must have seen it in the motions of his mouth, nearly but not quite speaking. “Something else?” she asked.
He sighed soft through his nose. “Just something that made me think.”
The corner of her mouth quirked. Then her whole face opened up in mock-surprise. “Incredible!”
“Pfff,” he said with a poke to her ribs.
She squeaked. The three people working on the excavation behind Zelda went from studiously ignoring them to unabashed staring. Link gave them a small wave just as he registered Zelda’s eyes narrowing at him.
She began to rub the handkerchief all over the crown of his head with unnecessary vigor.
“Hey!”
The sounds coming from her as he pushed her hands away were much more like a girlish giggle than anything she usually produced. “It was in your hair, too,” she pointed out.
“There’s probably some in yours, Princess,” he warned.
Her eyebrows shot very close to the hairline her hands had risen to protect.
Link smirked. Her braid was much more difficult to fix than his ponytail. He made short work of his, shaking his now-mussed hair out and re-gathering it in the tie. Hyper-aware of the team still at rapt attention in the background, he finished up and offered his hand to Zelda. “Truce?”
She took it with a small smile. “Yes, please—but sincerely, I would like to know what gave you pause in the short time we were separated.”
His smile ebbed as he began to lead her over the shallower side of the half-buried stone walkway. It was no use, really. He’d only been good at hiding things from her when she refused to look at him, so long ago.
“There were five poes,” he said, “same as how many monsters I last cleared out.”
Their feet fell so quiet on the soft courtyard ground covered in pale, fuzzy flora he had no real names for, some soft and mossy, others more like wisps or powders. A few prickled. He liked the purple ones best for breaking up all that grey.
Their feet followed the same path without any hesitance or need for confirmation—toward the great central corridor. Zelda finally answered ten feet from its first stones.
“The statues say… good and evil… are meaningless for them.”
“…Yeah.”
“For a few moments, I was wondering whether only the spirits remaining clear in the shape of Hylian soldiers were people, but… no.  For they aren’t poes at all, are they?”
Link shook his head. “No. They… find their way on their own. Once they’re done.”
Zelda nodded. “They had a purpose—to help you,” Zelda said.
“To help someone, anyway. Whoever came around to fight back.”
A series of clanging sounds echoed down the stone steps into the corridor, along with quizzical "Brrrp!"s and a Hylian's grumbling. Link's right hand flexed. No more convenient ultra-glue. He kept walking.
“Why down here?” Zelda asked.
She’d spoken so quietly he had to think to process her words over the noise.
“You mean why in the depths?” Link asked.
“Yes. Why so far beneath the place they perished? There seems little hope of aiding someone here, doesn’t there?”
“I came along.”
“Yet they can’t have known you would. They wouldn’t even have known the depths were here to travel here intentionally.”
Link shook his head. He had absolutely no idea.
They descended in thoughtful silence to the base of Aratra’s main statue, then behind her into the yawning chamber tucked deceptively beneath the center of the great structure.
It struck Link, as it often did, as the offer of an embrace. As the chamber opened before them, the long bridge leading from the entrance directly to the four-eyed face of the greatest bargainer statue, the platform running abreast its shoulders combined with its massive arms and it appeared so ready to encircle whatever came before it. When he’d first stood there, he expected it, watched those hands out of the corner of his eye, waiting for movement.
It had never come.
Instead, a distant but surprisingly level-headed voice had issued from the alien face. It had helped him—no question about that.
The poes gladly rushed into its waiting arms—no doubt about that, either.
But this entity had also played a trick on him to get him down here. He would never trust it the way he trusted the Goddess.
The Goddess statues were another matter entirely. Now that he knew more than one thing could talk out of them, he was a lot more wary than he’d been before.
They came to a halt near the great statue’s face.
“You who stand before me,” it said in tones of single drops of water echoing in a deep, black lake, “offer poes to me. They are spirits that ought to return to the afterlife.”
As always, the poes simply left them. With hundreds or thousands of spirits somehow housed within him, Link always expected there to be something like a whirlwind, or flashes of light—but there wasn’t. It was swift and gentle as a sigh: barely a murmur of any motion or sound. It took merely a moment.
Then a wave of desperate grief seized the core of Link’s body and he cried out, clutching at an anguished heart, though neither the cry nor the heart were his own.
“Link!” Zelda gripped his biceps, her face stricken.
“Z-elda-“ he said, more to answer her than anything else, at a complete loss.
“Two do not wish to leave you,” said the bargainer.
Link’s breath caught.  Zelda’s eyes flew wide, and she looked him up and down as though trying to find them. “Can you- pull them from him?”
“I can do no more than guide,” the bargainer answered. “I show the way home.”
“They usually seem quite pleased to go home. So- why?” Zelda’s face seemed approaching a panic like none he’d seen in over a hundred years.
“I’m fine, Zel,” Link said, “really- NO, really, I’m fine, I’m just- I feel what they feel.”
“Yes, I do as well, but this-“
“This is them not wanting to go,” Link said, shaking. His eyes met first the lower, then the upper pair of the bargainer’s. “Can you talk to them?”
“After a fashion.”
“Can you figure out why-“
“I know why.”
Link and Zelda waited a few beats.
“We would appreciate it if you would inform us,” Zelda said, a hint of exasperation in her voice.
There was a depth of quiet, as though all sound plummeted into some unseen pit, unable to return, siphoned, whenever the bargainers spoke across fathoms to their brethren.  It muted Link’s accelerated breaths. Zelda’s grip tightened, her mind visibly whirring behind the eyes flicking between his features.
“…You have made a substantial offering,” the bargainer said at length.
Link and Zelda exchanged a glance.
“You have made many offerings,” it continued, “many more than any other being in countless ages.”
Link experienced the distinct sensation of someone…curling around him, like Zelda would, holding him tight, but inside his own chest.
“If you agree, I will honor these spirits’ requests as repayment for your offerings.”
“Agree?” Zelda asked. “What requests?”
“They would speak with you,” it clarified.
The curl tightened. It felt like far, far more than a desire to speak. A creeping dread rose in him—his own—of what spirits would choose to cling with such desperation to his body.
Someone terrified of death? Of the afterlife? Maybe someone with a last request—a regret? Two someones—at the same time, when it had never happened before?
Or did the bargainer mean… “W-wait,” Link said with a swallow. “Do they want to speak to someone in general? Or is it just me? Or Zelda?”
Link resisted an inexplicable urge to whimper.
“It is you who stand before me,” the bargainer said.
“Meaning Link,” Zelda said squinting at the statue.
It stared as though its answer had been obvious.
“Do they mean him harm?” Zelda’s tone had hardened considerably. “We have seen spirits lift weapons- perform magic.“
Link lurched with a sudden fear—could he have picked up Ganondorf’s soul?
“I offer you a boon,” the bargainer said, “not a curse.”
Zelda blinked, taken aback, while Link registered the depth of the anguish invading his heart.
It didn’t feel like Ganondorf. He’d have been hatred—envy—fury.
No, that wasn’t it.
This was regret. Something undone or unfinished.
Link closed his eyes and tried to… reach—within himself, where this spirit wound around him. So tight—clinging—stubborn. Something made him breathe an incredulous laugh, and he didn’t even know why; but the more he seemed to press into the spirit’s space the more familiar it seemed, an intense vertigo hurtling toward him from an invisible horizon slamming his awareness into long ago, when the world was over a hundred years younger.
Link’s body gasped.
Link’s mind looked down at a very spiteful young girl with a thick mop of mixed sand-and-straw-and-acorn-colored hair which he’d wrestled into a braid for her earlier that day, springy strands poking out at odd angles as she narrowed her eyes at him, her gangly arms vice-gripping his ribs, her hands fisted, and her feet planted wider than shoulder-width apart, as though to brace him immovably in-place.
“This isn’t going to work out for you, cheeter,” Link said.
“You’re not going,” she answered, her voice a mix of petulant and acrid.
“I… kind of am.”
“Nope.” She sniffed, a bit of her own hair having tickled its way to the edge of one nostril.
“I mean, if you won’t let go, I can just drag you all the way to the castle.”
“Good.”
“Good?!”
“Dad takes you everywhere. My turn.”
“You clinging to my midriff isn’t the same as Father taking you somewhere.”
Her lip curled and Link felt kind of bad, but what did she expect? “You’re eleven.”
“So?”
“So you’re not even out of school yet!”
“Castle Town has a school.”
“So you want to go to school in Castle Town while I’m in training all day and pretty much not see me anyway?”
“At least I’ll get to do something.”
Link laughed so hard he went silent, the girl’s chin bopping his ribs painfully with each spasm of his diaphragm.
“What are you laughing at?!”
“Chee… for Hylia’s sake, you’ll just be at a different school!”
“With you.”
“What about Mom?” Link said.
Chee went quiet for a moment, her eyes softening a little, though they still shone like tiger’s-eye. He could tell she was trying not to grimace.
“That is totally your sheepish face trying not to come out,” Link said.
 “Dad leaves her alone,” Chee said quietly. “A lot.”
Link’s smile left him. “No… he doesn’t. Because she has us.”
“You mean me.”
“Yeah, okay… so it’s been you more than me. But do you really want to leave her here while we both go?”
“She could come.”
Link shook his head. He was getting sidetracked. Mom wasn’t really what this was about, and neither was a different school, or Castle Town, or even his sister getting to do more exciting things. “Look, Chee… I know you’ll miss me.”
She grunted and pumped all the air from his lungs with her bony arms (damn she was strong).
“I’ll miss you too. A lot.” He wrapped his arms around her and squeezed, hard, but not too hard. He was way too strong for his own good, or hers. “More than anyone,” he whispered.
“Link?”
“No way.”
“Yep.”
“You’re a total mommy’s boy.”
“Yeah, well, doesn’t mean my sister can’t be my favorite person.”
“Link, please- answer me!”
“He communes,” the bargainer said, the sound of distance itself as the image of Link’s little sister faded.
The feel of her arms around him remained.
“I agree!” Link blurted.
“What?!” Zelda said, her thumb swiping at a wetness on Link’s cheek.
As the embrace of his innermost self bled from Link, he tripped forward, his arms desperate, seeking to return it. His hands found Zelda’s waist, and his eyes found hers—whatever she saw in them made her hug him tight about his shoulders.
“Link?” she said.
He held her too, unsure how to begin, but any words died on his lips at the sight of blue flame coalescing behind her. He tapped Zelda’s back, taking her by one shoulder and turning her to look.
Two spirits came into slow being before them, veiled in a pale blue glow, their features weaving into existence as patches of light, seamless once in place. Flames licked their feet, one moment there, then gone. They were old women, but as Link watched, their edges shimmered, and they took the forms he knew they would—some hidden heart within him had already known, had felt their shades only in his most dreamless of sleeps, in the darkness with them.
One woman stood almost exactly his height, about forty years old, and looked very much like him. The other had become the girl who’d insisted he stay home with her over a century ago.
How could his waking mind have forgotten them so thoroughly? He really was an insane amnesiac with delusions of heroism. He’d have to be insane to forget people he loved so much.
“Mom. Chee,” he said, and as he did, their tears fell, too. They rushed to embrace him, both at once, and he could feel them, they were real, and his deepest core spoke a wordless vow to offer a gift worthy of the bargainer’s extraordinary blessing.
--
Zelda balanced privacy and caution, wandering the length of the bargainer’s platform, the communion of three always at the corner of her eye, sitting cross-legged, knee-to-knee and hand-in-hand.
She’d known of his mother and sister, but they’d never met. He’d spoken of them only in bare, short spaces, quiet moments when Calamity’s imminence dulled.
How their Hateno home had not brought their memories forth long before now, she didn’t know. She’d sensed, sometimes, as Link stared at a piece of pottery or brushed his fingertips over a length of wood-grain on the banister, some glimmer of their former reality floating near to the surface—but it never emerged.
It’s why she’d delved into the mystery of the Shrine of Resurrection—into the healing spring beneath it in the depths—as though the missing parts of him had drifted into its bed, lying nascent against its darkest earth, far below.
They’d have stopped there again after this, on an ordinary day. She’d have given him her most sincere of smiles as she removed his leather—his bracers, his belts, his boots—her eyes never leaving his. She could feel the way his chest would rise and fall, quickening against the heels of her hands. They’d have entered the water together.
Zelda reached the platform’s edge. Hundreds of feet below, a small cluster of poes huddled in the great chamber’s corner, near the bargainer’s ankle; Zelda wondered that they’d come so close to the guiding statue, yet not found their way to the afterlife.
“They do not wish to cross,” the bargainer said.
Zelda gasped, one hand pressing flat to her chest. It had heard her?
“I can hear only you who stand before me.”
Zelda craned her neck toward the statue’s head, half-expecting it to have turned toward her. It hadn’t. “Not the others above us, then?” she whispered.
“Only you who stand before me.”
Zelda sighed, the bargainer keeping its secrets as always. She centered Link in her vision, speaking quietly with his lost family, so engrossed he’d not spared the statue a glance as its voice sounded.
“I spoke to you alone,” the statue said.
“Oh?” Zelda’s curiosity piqued. “I didn’t realize you could.”
She waited for a response, the spark of excitement slowly fading in the silence.
She oughtn’t have expected anything else. These beings showed interest in nothing but the welfare of the spirits they shepherded. She peered over the railing once more, at the flames flickering far below.
“If I go to collect them, will they come?”
“For you, yes. Undoubtedly.”
“And would they then move on as the others have?”
“Almost certainly.”
She wondered why her carrying them a few hundred feet would change their minds.
“Listen with he who also stands before me. You will understand.”
Zelda’s brow tightened, taken aback and hesitant to simply eavesdrop. She shuffled her feet.
The bargainer remained silent.
She approached the three with great reservation, her hands clasped before her, unwilling to simply insert herself within their conversation. She stopped partway across the platform. Should Link wish to include her, he would—yet he was rapt. He appeared as though drinking in every detail of his mother’s face over and over again. Perhaps he feared a more ordinary forgetfulness would take her from him a second time.
Zelda’s lower lip rose in understanding. Some days, she, too, struggled to see her father’s face clearly. Her mother’s had long been wiped blank.
She gasped, her hand touching the Purah Pad.
Link looked up at the sound, giving her a small smile, and as he did, the spirits looked at her as well, as though only just noticing her presence.
The spirit of Link’s mother smiled wide. “Link! Is she with you?”
Link turned deep crimson, his face twisting in a smiling grimace Zelda had never seen on him.
“Oooh!” his sister said, her face full of mock-scandalization. “Your face, Link. Wow. Is she… with you?” she asked, her eyebrows inching upward.
Link’s rested his face in his hands as the spirit-women giggled at him. Zelda couldn’t help but quirk a smile, herself, though she felt strange. She could not ignore the hesitance in her heart.
Transient.
It would be transient.
Her eyes threatened tears as she watched her lover, watched him be with them as though they yet lived.
Their departure would sink him as his forgetfulness never could have.
It took Link a minute and a few resurgences of giggling to recover enough to peer over his hands at her.
Then he held one out in invitation, turning that smile on her- the one that was for her alone. She drew a steeling breath, her fingers worrying at the pad’s cool surface. “Are you certain?” Zelda asked. “I’ve no wish to intrude.” I’ve no wish to cut your time short.
“I’m completely sure,” Link said, beckoning her toward him.
Her shoe scuffed on the first step and she swallowed, extending her hand. When he took it, his mother’s spirit slid to make room for her. Zelda sat as they did, her knee to Link’s, unable to smile and unsure what to say—though she had no intention of asking questions about the mechanics of spirithood, despite the bargainer’s nebulous words.
Link seemed to sense her uncertainty. He threaded his fingers through hers and moved closer, drawing her hand warm into his lap, his shoulder to hers. Zelda couldn’t help but find his eyes, and though she knew his smile and the squeeze of her hand were nothing but sincerity, a truth to reassure her, the smile she gave held a depth of sadness for the future this would bring.
“That is so a yes,” his sister said, snapping the moment in two. Link’s eyes rolled and fluttered shut, and a small laugh left Zelda’s nose despite her visions of Link falling apart.
“The sky’s sake, Chee,” his mother chuckled. “You lived to be ninety-two. I’d expect you to have matured eventually.”
“Are you kidding? This is my chance to be a kid again. I’ll take it!” The girl smiled at Link, but an intense sadness lay in the core of her eyes, the precise contours of her lips. Zelda recognized its longing.
It was in his mother’s, too. “Link, my little love,” the older woman said, shifting a soft smile between him and Zelda, “why don’t you introduce us?”
Link huffed a laugh and gave Zelda a look so like one he’d given her just before the Calamity struck—on Mount Lanayru—something sad yet loving and utterly immovable all at once. She wondered wildly for a moment exactly how he’d introduce her—for she wasn’t his wife, not yet, but “fiancé” seemed an entirely inadequate word.
Fated. Soulmate. Destined. Those- those began to approach the magnitude of whatever connection had laid between them even from the beginning.
“Mom- Chee,” Link said, his eyes and smile still soft, still on her. “This is the love of my life.” His thumb stroked the edge of her hand. “Zelda.”
She and her smile warmed, his words an anchor to the present. Her free hand curled around his bicep and their foreheads somehow met, though she’d not intended to approach him.
His eyes on hers.
Those calm waters she always wished to dive deep within. They seemed to go on forever, further than Link himself could know, to a place warm, safe, and eternal.
Should she ever tell him so, he would give her his lopsided smile with that deep dimple of his. He would tell her the reverse—that she was his eternal goddess, and he worshiped her—that it wasn’t about him.
But it was about him. She knew it in her deepest self. They two were as one. When it came time for her to pass into the afterlife, she knew she would not go without him.
A sudden understanding drew an aching smile on her face for all the little lights in the darkness.
Though the silence between them bore no tension, its length emerged in her awareness. No irreverent remark issued from his sister; his mother had asked no questions of her. She turned with a flutter of dread, expecting, somehow, the spell to be broken—to see empty space where the spirits had been. Instead, she found their gazes on them, awed.
“What is it?” Link asked softly.
They seemed at a loss for speech. Their eyes traveled all around and above and below them, their hands locked together. His mother’s eyes fell on Zelda’s, and his sister’s on Link’s.
“It was you,” his sister said.
Link shook his head. “What was?”
“You… shine,” his mother said, her voice like a whisper in a cathedral. “Together. Like- the light of a thousand Suns.”
Link turned as though searching for that light himself. “Zelda does- she shines with her magic.”
 “No, Link. Both of you,” his sister said, shaking her head hard, her eyes shut for a moment. She opened them, squinting at Zelda. “I see you both ways right now. Before, I didn’t have eyes, not anymore. I do now, and I can see you sitting there, but I could see you before, too. You… you were the lights. You…” she gestured at them, her palm wide, “are the lights.” She swallowed. “Mom? Same for you?”
“Yes,” the older woman breathed. “Yes. I thought- Link, I’d thought the light had led us to you. I felt- so happy to finally be with you again. My little boy-“ tears slipped down her cheeks again, and she reached for Link, cupping his cheeks. “I thought- I still don’t understand- I thought I’d outlived you. I kept wishing, and wishing, and wishing in a sea of darkness to find you again.”
“We all thought you died at Fort Hateno,” Chee said quietly.
“But the light didn’t lead me to you,” said his mother with a tearful smile. “The light was you. And…” she smiled at Zelda, “you. And together…” she shook her head.
“Together you get a lot brighter,” said Chee. “Like, a lot. Way more than double.”
His mother laughed. “I don’t have the right words- to tell you- just how beautiful it is. I wish you could see it.”
Link’s sister raised her hand like a schoolchild, her eyes on Zelda, one eyebrow intensely arched.
“…Yeah, Chee?” Link asked cautiously.
“So… are you Princess Zelda?”
Zelda couldn’t help but laugh. “I am.”
Chee gawked and whacked Link’s arm.
“Ow-“
“You landed the Princess?!”
“It’s not-“
“And you didn’t even INTRODUCE her as the Princess?!!”
“Well, I didn’t want to- to-“
“To what, brag?”
“No, it’s just not what’s im-“
“It is so important-“
“Children,” their mother said.
They ceased so completely their hands froze mid-gesture.
The older woman offered her hand, palm up, to Zelda with a kind smile.
She took it, astonished to feel warm skin, no different from anyone else’s, a mere shimmer of blue at the outline setting her apart if she looked hard enough.
“My name is Junilla,” she said, placing her other hand over Zelda’s. “I am so sincerely pleased to meet you, Princess- and overjoyed that my son has found such love in his lifetime.”
Zelda returned the gesture, placing her other hand over the spirit’s. “I am grateful,” she said, “for this chance to meet you. That Link has been reunited with you after all this time…” she took a breath, “is a blessing.” Her gaze rose from Junilla to the eyes of the bargainer. The others’ gaze followed hers.
Chee traced the unfamiliar shapes of the statue’s eyes, a hand worrying in her lap. “How- how much time do we have?”
Junilla’s hand tightened for the space of a pulse around Zelda’s, searching the stone for an answer.
“The- bargainer didn’t say how long we could speak,” Link said softly, suddenly breathing strangely.
“The choice to move on is never mine,” the statue said.
Link blinked. “So- there’s no time limit?”
“I impose nothing. Yet my gift cannot extend beyond these walls.”
Link nodded, his face flat.
--
Ponnick and several Sheikah entered the space several times to check on them, so long they remained below.
They never appeared to notice the two strange women, though the Purah Pad had been able to take their pictures.
When she and Link finally left—at 5:17am according to the Purah Pad—the women faded without even a whisper of sound to two flickering blue flames, resting together beside the bargainer.
They would wait for Link’s father.
He and Zelda would begin their search in the depths beneath Akkala to find him—under the Citadel—though the bargainer warned that spirits may drift or become bound.
“End the final tide of gloom,” the bargainer said. “Only then may they all return home.”
Link seemed to understand.
They kept their appointments in Lookout Landing and Goron City for that morning and afternoon, having skipped their detour to the hidden spring of resurrection in favor of them. Link was unusually subdued as she’d expected, and her heart fell further and further as the day lengthened.
He’d barely smiled at Yunobo’s fist-bump.
He broke down in her arms, as she’d thought he would, at home in their bed, exhausted and shuddering with a grief which should have been foreign to him, as it should be to anyone—yet he had felt it before in lesser magnitude when the spirits of their friends, their allies, had become known to him, one by one and memory by memory, a sudden knowledge of what had been lost.
He’d even grieved over her in this way, for he’d no way to know she would emerge from the Calamity’s innards as a living being.
Zelda could not imagine it.
All she could do was hold him, kiss the crown of his head, stroke his hair, tell him it was alright.
“I am here, my love,” she said. “I am with you, and I shall stay.”
He nodded, unable, for the moment, to speak.
It was days later, the Sun a deep gold resting in a bed of lavender above the stand of trees west of their garden, when Link suddenly took her by the waist with his only-for-her smile and kissed her, gentle and questioning, then deeper as she rose to meet him, passionate, her arms wrapping about his neck, their bodies moving as a single unfettered wave. Her mouth parted from his breathless.
“L- Link,” she said.
He kissed her again, on her jaw—behind her ear.
“Are- you alright?” she breathed despite her body’s insistence that now was not the time to worry.
He breathed a very soft laugh in her ear and pulled back to look in her eyes. His hands left her hips to cup her face.
He spent a very long moment just like that. When he spoke, the sweet summer breeze danced with the sunflowers, his soft voice like its rustle through the birch leaves.
“I don’t want to remember what I’ve lost only to forget what I have.”
Her hand covered one of his, pressing it to her cheek.
“I love you so much,” he said, his smile growing, a joy nestled there despite the shadow always upon his features. A hint of mischief twitched his mouth. “So much we attract poes in the dark.”
A laugh burst from her. “Link- you are indeed the love of my life, but I’d rather thought it was our magic-“
But Link was shaking his head. “Magic, sure, for glowing when we’re alone, but… the light of a thousand Suns? That’s love. I know it.”
A memory burst to her mind’s eye, of a power as though the surface of the Sun itself, flowing from her as her knight clung to the thread of life behind her.
It had been love then. She knew that. Love of Link which had hurled her bodily before him, willing to die in his stead.
She pulled him close and tight—placed a long, gentle kiss on his cheek. He breathed a laugh and nuzzled her hair.
“You are- absolutely right, Link,” she said. “Absolutely right.”
They held each other, quiet, unhurried as the soft changes in the palette of the sky, restful as the setting sun, resting in the place sought by all the little lights far below—that place in Link’s eyes: a far deeper depth than any within this earth, for eternity had no limit.
She ought to have understood it sooner.
The lifetime of the Light Dragon had been a mere blink of an eye.
Link would love her far longer.
It wasn't transient.
Nor was his love for his sister, his mother, or his yet-unfound father. What resurrection had taken from him in life would have been found beyond the bargainer's crossing, just as she and Link would follow each other to the spirit realm, to whatever lay beyond.
Some well deep within herself whispered in the language of forgotten memories, a truth woven of silent echoes, veiled shades of her many selves passing through her as a thick-muffled feeling—and in that moment, safe and warm in Link’s arms, she felt they had done so before. Over and over again, passing in and out of death and life and realms and voids and time together, and always each other’s light.
She looked at Link, eyes and mouth wide open in a sort of shock, as though seeing him for the first time—as though just having remembered him.
“Zelda?!” He ducked, flickering from feature to feature of her face, his thumbs brushing tenderness on her cheeks and temples. “What is it? Are you okay?”
“Oh- oh yes,” she said, her voice shuddering. Her next smile glowed, for him and only him, all else in reality falling from her present. “I love you, Link.”
He grew a smile to match hers and then some. “You sound surprised,” he said with a chuckle.
She took his face in her hands and kissed his mouth, softly, full of reverence, and it felt like a first time. Link’s palm came to rest flat on the table beside her, pressing hard, bracing himself against a force Zelda felt, too, and welcomed—a compulsion to rejoin, to reunite. A shocking elation flooded her that he was wholly him, that he carried no spectre of an ancient king, no matter how benevolent, by his side, and she surged forward against him, delving, caressing: worshiping.
Her kiss released by a hair’s breadth, the heat of their lips a promise of imminence. Link’s heart raced against her elbow where it met his chest. “Z- el,” he said, utterly breathless, even more than he’d made her.
“I’ve always loved you,” she said, her voice quiet’s paramour. “And I always will.”
He stood before her, an avatar of adoration, every aspect of his being focused on her, the softness in his eyes unlike any she’d seen outside those moments he watched her at pleasure’s height. He brushed his lips to hers—not a kiss: a caress.
“You understand,” he said.
She kissed him again, her hands carding through his hair, thrilled when his eyes fluttered shut. She pulled back, a pause. “I do, now.”
“Forever,” he said.
“Through death and life again,” she answered.
In bed that night, Link slept soundly, his arms wrapped around her and his head resting on her chest. She sat partway up against the pillows, stroking his hair and thinking in a way she hadn’t in her waking life: a thinking more like feeling—more like acceptance.
This life was a gift.
A time to feel with skin, with heart and blood.
A time to be separate.
Not because they wished to be—but because it made their reunions that much more joyful.
And when it came time to fade from the physical, there would be nothing to separate them. They would be as one.
Death was not the end.
Birth was not the beginning.
And love…had neither.
She held Link a little tighter, smiling at his sleeping grumble, and closed her eyes.
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powdermelonkeg · 8 months ago
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Alright so ive been thinking about it (probably far too much) and want a second opinion.
Tears of the Kingdom and Baldurs Gate 3 were the same price.
TotK gave me a total of like. I think it was 160 hours to 100% completion (koroks ignored) in my case. And then i set it down and have had no urge to touch it again.
I'm about 120 hours into BG3 now. I have not completed my first playthrough, and I expect Ive still got some 30 hours left of it. I DO intend to play through it again, and I know that there are countless things left for me to do in it still.
And like. I ENJOYED TotK. It was a blast. But looking at BG3 now, complete with its 3 stage city map, like five other maps too, full voice acting, complex storyline, multiple endings, replayability, etc.
It has me realizing that TotK reused its old map. The only major addition was a procedurally generated single-biome underworld and a couple of floating islands (several of which were copy pasted around the map). Most of its gameplay was already built on the previous game.
So the thought I keep coming back to then is that TotK was fine. It was fun. But if BG3 is a 70 dollar game, then TotK has no good reason to be any more than $40.
But I think youre more into both games than I have been, so I wanna know your thoughts.
Sat on this for a little bit and...yeah. $40 is a good price for it.
Like, I'm not too mad about the map thing. BG3 was in production since BotW came out, while TotK started in 2019 and has to deal with a physics environment. I know what I'm getting into with a Nintendo game when I buy one, I know the level of writing and effort (and railroading) to expect. But the price thing has been a thorn in my side that I've ignored for...awhile.
I do think BG3 deserved another year to cook. Maybe two. I'm extremely GLAD it came out when it did, because I found it when I did, but the third act, for all its complexity, has a lot of loose ends that need tying together. Which, I also am not mad about. When you've had Pokemon-level writing for most of your life, and you connect dots in Zelda, literally any snippet of BG3 writing feels incredible. Even the worst bits of Baldur's Gate are so rich in comparison to the Nintendo games I play. But I DO think that they rushed themselves, and they definitely did it so as to not compete with Starfield.
Which is like...I've spent a decade evaluating whole wheat bread, and you've put a massive chocolate cake in front of me. I'm not going to care that the icing on the third tier isn't as fancy as the first two. I am kind of going to lament that the baker had to rush it out the door, though.
Also BG3 replayability >>>>>>>>> TotK replayability. Like, it's past Skyrim levels. I love games where my choices matter and aren't retconned.
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avalypuff · 1 year ago
Text
I have more headcanons that I don’t think I can make into detailed stand-alone posts on their own, so I’m going to compile them here.
If it wasn’t clear, I absolutely love Rauru, Mineru, and what little we know of Zonai as a whole, so these are all about them as well a few snippets of their culture. Please refer to this post for my views on hybridization with other races.
Headcanons are under the cut. Oh also, just to clarify, I’m a believer that BotW/TotK are their own separate entities totally separate from all past games including SS. Please keep that in mind if anything “doesn’t add up with the timeline” :)
Food
• Zonai are carnivorous (this I believe is more than just headcanon, going off the fact all their teeth, even their molars, are sharp). While they can eat fruits and vegetables in small portions, they can’t sustain a healthy vegetarian/vegan lifestyle and will eventually become malnourished and sick without meat.
They’re also uniquely capable of digesting monster parts, unlike Hylians who get sick even from thoroughly cooked parts. Zelda was particularly surprised/concerned to see Rauru enjoying some Octorok calamari, and the following occurred:
“You can eat that?” -Zelda
“I can. Unfortunately you cannot.” -Rauru
• Rauru loves sweet food, such as glazed meats, and brown sugar steaks, while just about the only thing Mineru enjoys enough to eat consistently is a simple dish of spicy meat skewers. Rauru himself has no tolerance for spiciness. Never had, never will.
Physiology and Culture
• Zonai men are commonly known as “bucks” and women are “does” (like deer—goats too, lol)
• Zonai shed. Particularly in spring, as the weather gets warmer. Their fur might be short, save for areas where it grows longer and scale-like, but it doesn’t go unnoticed, especially when you’re sharing sheets with one.
• The third eye doesn’t have the same type of sight that their main eyes have. It’s an organ used to focus their magic, hence why it never opens unless they’re conjuring a huge spell.
• Males grow four horns, which, if not filed regularly*, can grow up to several inches, with the lower set remaining smaller and shorter.
Females cannot grow horns at all.
In the case of trans individuals it’s not uncommon for does to choose hairstyles that would hide their horns from view, but it’s in no way frowned upon to show one’s horns or lack there of if gender doesn’t align with physical appearance. De-horning is an extremely painful procedure, and not expected, though some opt for it anyways.
*Rauru files his horns each morning as part of his personal care routine.
• Fancy headdresses that give the wearer large, ornamental horns (think the dragon armor sets Link wears) are worn by both does and bucks during ceremonies or even celebrations/parties. Everyone loves them.
• Zonai don’t really have surnames. Instead they practice naming conventions based on their fathers’ names. In Mineru and Rauru’s case, their father’s name also ended in ‘ru. This wasn’t practiced by every family, mind you, but definitely by nobility.
• They don’t really kiss. Their lips physically can’t curl outwards like that. Instead, they share affection with tender nuzzling (gentle biting and licking when things get steamy).
Rauru loves being kissed by Sonia though, and always returns her affection in a Zonai way.
• Families typically consisted of mother, father, and one or two children at most. They had slightly longer lifespans than Hylians (Think a couple decades. Nothing extreme.) but didn’t breed as often, so their numbers were already low when they began going extinct. More on that in a minute.
• The same attributes of Zonaite that made it an efficient fuel source also give off a strange and poorly-understood radiation that invokes feelings of greed in those who spend a lot of time with it. This is part of what originally lead the Zonai to the surface, then later all the way into the depths, where they built mines all throughout in their desperate search for more.
As fate would have it, the depths concealed more than just tons of Zonaite. There is an entirely different ecosystem down there, with plant life, animals, and insects unknown to the surface world, as well as less... desirable life forms. Opening up and exploring the depths, as well as putting forth massive construction efforts to build mines, exposed the Zonai explorers to the first strains of a virus that would eventually devastate their entire civilization.
It didn’t happen all at once, but gradually over time they realized people who spent time in the depths were getting sick, and for some reason it was only the Zonai who were succumbing to the illness. More Constructs were brought in to aid with mining in place of people, but the damage had already been done and the virus was making its way to the surface world as well as the sky.
Despite the best efforts of researchers and doctors, the virus was spreading and mutating too fast, and 100 years after originally digging into the depths and unleashing the sickness onto the world, almost all the Zonai were completely wiped out.
• Mineru and Rauru were born at the tail end of the pandemic/mass extinction, and by the time Mineru was a teenager and Rauru almost as well, they were the last of their kind.
Rauru and Mineru
• Rauru, while used to being revered as a god by Hylians, doesn’t exactly enjoy it. …This I feel is supported somewhat in the scene where Ganondorf is loading him up with praise. Granted Rauru’s clear discomfort could just as easily be attributed to Ganondorf’s thinly-veiled threats. I like to think it’s both, as we also learn from the Ancient Tablets side quest that part of what caused him to fall in love with Sonia was that she was unafraid to speak to him as an equal, unlike everyone else who reveres him. This headcanon is a play on the trope “it’s lonely at the top.”
• When Rauru first proposed to Sonia, with a Secret Stone no less, she rejected him. Her reasons being she didn’t want to marry out of convenience, or duty, but for love above all else. A kingdom cannot thrive without love, after all.
Also, despite her excellent judge of character, and knowing that Rauru’s intentions were pure, more than anything she wanted him to understand his own reasoning for wanting to marry her, as well as to be aware that she’s her own person, and just because he is Zonai does not mean he can have whatever he wants all the time. (Referring to the previous headcanon, he may not like being treated as a god, but he’s used to it. It’s important to remember that, even in fiction, people are complicated.)
Sad, but wishing to understand and consider Sonia’s words, Rauru was going to let her keep the Secret Stone, but she gave it back to him. Their friendship continued to grow from there, and the next time Rauru asked for her hand in marriage, having grown as a person himself, Sonia accepted.
• Rauru doesn’t enjoy being called cute. It embarrasses him a lot, actually. By adulthood he’d decided it’s a waste of time to try and protest (he’ll always be Mineru’s cute baby brother) but he tries his best to ignore those comments.
• Mineru used to call him “Ru” or “Ruru” when they were young. He absolutely hated it.
• Mineru was very small as a baby. Even as a child she remained short, and when Rauru was born she was delighted at the prospect of being a BIG sister. Her joy was relatively short-lived however, as by age 10 Rauru had already grown taller than her. Although she’s taller than any Hylian, of course, Mineru is still short by Zonai standards. It doesn’t bother her anymore.
• We know that Rauru would often sneak away to hunt in favor of his duties as King, but I like to think it was not animals he was hunting, but monsters. He loved a thrilling fight.
• Rauru’s earrings are all clip-ons. By his own admission his ears are way too sensitive to endure being pierced ten times! In fact, because Zonai ears are one of their most sensitive parts, clip-on earrings were very common for others as well.
• Mineru learned all about Zelda’s friends from their time together, but nothing could have prepared her for meeting Purah 10k+ years later. Despite Mineru knowing she didn’t have much time left after Ganondorf was defeated, she enlisted Purah’s help in building a flying machine big enough to carry everyone up to Great Sky Island. The two bonded fast—maybe even faster than Mineru bonded with Zelda. Had things been different they might have even shared a romance… alas, as she often had to remind people in the present day, “I am only a spirit.”
Purah still thinks about her often.
- - -
footnote: I left politics out of this post to keep things neutral so these could apply either way. I have my own opinions on Rauru’s leadership, but that’s for another time. :)
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doobnnoob-tf2 · 1 year ago
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Hey,love your blog! I really like your headcannons, I feel like you really get them, y'know?
Anyways, what kinds of games do you think the mercs would like? As in, video games. Would they like tf2?
Scout: yes, he would play TF2, only as himself and he is THAT kind of Scout player. he mostly plays FPS games, competitive ones. it makes him feel like he's hanging out with his brothers again, especially when everyone starts throwing insults at each other. he somehow manages to be the only person in the lobby not actually made, but it's probably because he's instigating everything
Soldier: yes, he would play TF2. he plays a lot of FPS games like Scout does, but his actual guilty pleasure is playing those old Army Men CD-Rom games from the early 00s
Pyro: yes, they would play TF2, but they treat it more as a dress up game then actually get in and fight. they'd play a lot of games like Animal Crossing or Stardew Valley or things like those. and every single game has everything decorated perfectly. they often go to someone else on the team who also likes those kinds of games for advice on new things they wanna add
Demoman: yes, he would play TF2. he has fun with it, even if it's difficult for him to play having only one eye. what he really enjoys playing are things like Umbrellas Not Included or Potion Craft, simulation games like that. they're a bit easier for him and he especially enjoys ones with choices you have to make and a story that plays out over time
Heavy: yes and no, he would only play TF2 if someone asked him to play with them. he isn't too big on video games in general. he'd really only play games with someone else if they asked him to and that's where he gets the most enjoyment out of it. playing and bonding with someone over it
Engineer: yes, he would play TF2, only as himself and he only Rancho Relaxo's all over the place after he sets up. he'd play games like Satisfactory, building factories and trying to maximize his space and resources. and it's such a big bonus if the game gives you a cute little companion like the Lizard Doggo
Medic: no, he would not play TF2, he tried once and got too angry at how everyone kept treating him when playing himself. he absolutely loves rage games. yes they serve their purpose and make him angry, and yes he knows every time he starts it up that he'll be yelling in German at pixels on a screen. but he finds that to be a good way to burn off stress
Sniper: yes, he would play TF2, but only sporadically and then he won't play again for another several months. he'd enjoy things like BOTW or TOTK. more open-world adventure type games. side quests galore, no forced tasks he has to complete and can take things at his own pace. combat is fun and he can challenge mini-bosses if he wants a real fight. that isn't to say he doesn't also sneak off to play AC at least once a day, he's gotta make sure his flowers are watered
Spy: no, he would not play TF2. he instead would play things like the Sims or City Skylines because they require the least amount of mental effort and are a great way for him to just shut his brain down for the evening
yeah, that's what being in the fandom since the game's initial release does to a man. but forreal, honestly that's the best kinda compliment I could get! I try really hard to stick with a more canon take on the Mercs, and I'm happy it appeals to people
also, I've answered one (maybe two?) asks about the Mercs and playing TF2. this one I'm just answering if they WOULD. not that it matters, but to avoid any confusion lol
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smallestapplin · 1 year ago
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Botw/Totk submas au things
Because I can’t sleep. Enjoy. Some spoilers??? Idk, but just in case.
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- where the hell have you been you silly bitch? It’s been months! You can bet the moment you step foot in the lookout landing, the twins pointed ears perk up and they are sprinting to you, tackling you, crying, and babbling about how worried they were and how much they missed you.
- however, they cannot join you as much this time around, HOWEVER they will be at every stable you go to, or waiting by places you need to go, to guide you to the correct location.
- Emmet loves the thrill of traveling to the sky with you! Ingo is screaming, please put him back in solid ground!
- both of them scream in gut wrenching terror when you dive head first down a chasm. Emmet’s ears are ringing from Ingo’s loud screaming, and Ingo loses his voice for a while he was so loud.
- hate the depths, hate it hate it hate- wow it’s so pretty- WHAT THE FUCK IS THAT!?-
- hate how dark it is, they can’t see where you are or where enemies are.
- Emmet nearly cries when first finding a Frox, he hated it with a passion, but later on he finds it fun to battle and beat!
- they watch it horror as you, in your new odd clothing, fuse items, and go fight a thunder Gleeok without a care in the world.
-you’ve taken years off their lives just jumping off anything and everything.
- Ingo sees the bosses you’ve had to fight in the depths, and just holds you quietly but tightly, so tense and trembling. You fought those things, they easily could’ve lost you more times than he can count, please give him a moment.
-“WHAT THE FUCK IS THAT!?” Is yelled very frequently, and loudly by these two.
-Your new fuse ability is their favorite thing though! This means they are one step closer to that ‘train’ they have been trying to build this whole time!
-they fear tagging along with you, as it’s mostly them having a heart attack because you’re doing something crazy and stupid, or because that’s a new enemy they haven’t seen before.
- the hands? No, no no no no. You find it fun to beat them and get such a FUN surprise that drops some good loot! But they are in a high up tree, refusing to come down, cause “as long as we are up here, those grabby hands can’t get us!”
- they start off skittish, but once they get use to the monsters new and old with upgrades, they are back to being reliable companions, who will help heal you and help protect you.
-you will still have them panicked when you go from sky island to sky island, or just free fall down.
- please, they don’t have enough fairies for the hearts you make them lose with your tricks.
- they love you dearly, and as a result get incredibly snippy or passive aggressive with people who don’t respect you, or who are not kind to you.
- you’ve been through hell and back, bending over backwards for all of hyrule several times, you have been the princess’s work horse, made to do everything, give up everything, and have little to no time for yourself, all because you’re being ordered around and told what to do for everyone else.
So yes, they will defend you, and yes, they will start a fight if someone thinks they can just walk all over you or boss you around.
- they are not big fans of Zelda, and find themselves liking her less and less they more they learn and know you.
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promqueen78 · 10 months ago
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!TOTK SPOILERS!
Idk if that's still a necessary disclaimer it's been out for a while but I wanna talk about it and something that annoys me concerning enemy/boss variety.
I love totk but they really milked tf out of that phantom Ganon boss battle. The first time you encounter gloom hands you probably freak out and run away, and then later go back to kill them. You assume you can just kill the hands and be done with it, but upon doing so you see the "PHANTOM GANON" boss health bar appear. It's a really surprising and scary moment, and the phantom Ganon fight is plenty engaging on its own. But now you know the hand's secret, and killing them in the future no longer surprises you, which is fine.
But later, in your search for the master sword you'll probably head to the lost woods, and once you get there you realize you can't get in through the fog like you could in botw. Finding an alternate route via the depths and realizing the deku tree is possessed was really cool, and I was excited to see what sort of monster was hiding in its roots. It was a neat callback to Gohmas role in oot and I was hoping for a similarly interesting parasite miniboss. So you ready yourself, jump into the depths below the tree, and... oh. It's phantom Ganon again. Kind of lame but oh well, I suppose it was a bit silly to expect a whole new enemy just for this one area. (Granted older zelda games would probably have no problem doing this but oh well these games take a lot more resources elsewhere.)
Later, you ascend to hyrule castle and have the encounter with ganondorfs zelda puppet. You make your way all throughout the whole castle fighting enemies until you reach the throne room, ideal spot for a boss fight. But again, instead of a unique fight with puppet zelda, it's phantom Ganon. In fact it's actually several phantom Ganons, all operating independently. I.. if your not already tired of this fight your almost certainly going to be after this.
To top it all off, at the end of the game you reach Ganondorf at the heart of the depths. After fighting off his army you enter his boss chamber, (this is slightly off topic but he's still a mummy? I sort of assumed he'd be lying in wait throughout the game, building his strength to return to his human or demon king form, but he's just been chilling in a state of basically dead? And when you enter he changes back on command? Why didn't he do that before? What?) Anyway, you start the fight with ganondorf, and waddya know he uses the same weapons and moves as his phantom Ganon fight. Granted, I believe he does change things up a bit and I thought it was kind of cool that they were connected in that way, and overall I really enjoyed the fight, but it still just sits wrong with me.
Overall I still enjoyed the game and I don't consider myself a totk hater by any means, and anyone is free to disagree with me on anything, but I've been thinking about this and I wanted to post my thoughts even if no one bothers to read this. (Also I didn't proofread sorry if it's confusing)
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generalluxun · 8 months ago
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My TotK experience and how it shaped my TotK shipping.
I'm writing this out because I got static on a random post for mentioning my headcanon, and I figure my own blog is a safe place to write it all down and get my experience in one place for better or worse. I'm a mutishipper by temprement, so you can and should ship what you like. Do not think by outlining my experience and thoughts I am trying to invalidate your own. Totk and BotW are both games with amazing emergent gameplay. The written narrative is only a fraction of the tale as you write your own version of events by what you choose to do and in what order you do it.
My wife is a huge Zelda fan. I enjoy the games, but she is the one who keeps them coming in. She's got a Triforce Engagement Pendant(try putting that on a ring!) we saw the Symphony of the Fates on our wedding night(and our first not-date years before) Zelda is a thing.
So I played BotW, and I played TotK. I enjoyed them both! At the end of BotW I was sure Zelink was a cute sure thing. I was happy! (My wife was frustrated Zelda didn't tell Link how she felt 😆)
Then we played TotK. Six years later, Zelda and Link are spelunking and boom the game yeets Zelda away. Couples-time, we barely knew ye. Now, both my wife and I play our own separate saves. We generally avoid spiling for each other, and we play quite differently. (In BotW I went right for the castle, found the basement, and ended up fighting the Stalnox that protected the Hylean Shield with 4 hearts. In TotK she mapped the entire underground early on)
My TotK experience began with me making a bee-line for Gerudo town after talking to Purrah/Robbie and exploring the castle a little. I liked the Gerudo plotline in BotW and wanted to see what was going down over there these days.
The Gerudo plotline is definitely fun (uh spoilers I guess?) Seeing Riju grown and trying to be a strong leader was awesome. (I have a headcanon she's still short because she met Link. She knew exactly how tall the strongest warrior in all of Hyrule was, and so why get any taller than that?)
I completed the temple, got my first sage power, and now several things converged.
1)Okay, so Riju's crush on Link in her Diary is cute. Not unique, everyone crushes on Link!
2)I decided to explore after completing this quest. Checking out the corners, completing my map, gaining some shrines, etc. This means I spent a lot of time with Riju as my only sage. We crossed Hyrule and back time and time again, checking on people, visiting old haunts, and fighting enemies way past my weapon's abilities thanks to her lighting.
3)Riju is the most interactive of the sage powers. Activate the power, and then you have to actually work with her to trigger it. It's not temperamental like Yunobo's either. Riju will hold ready for you for quite some time. It's also very versatile. Explode enemies, blow up mining points, and one of my favorites- Light the underdark. There's something deeply intimate about being surrounded by darkness with only your partner's power to light the way for you.
It made Riju one heck of a travel companion. Just having someone *anyone* along with Link, him not being alone, felt so good after being alone in BotW. The Warrior of Light and his Sage companion. Little tales wrote themselves, like an epic saga.
Still, Zelink was still a thing, right? Then You run into Link's old home in Hateno. It's changed, definitely. You find Zelda's lab. You find her Diary. -Now, here I know the Japanese version has a very different tone, but I didn't have that version so I only got the English- reading Zelda's words painted a picture of a close bond, but also not a classical 'ship' one. Combine this with some of the other tidbits and memories collected on the journey and it just painted a very different picture for me(and my wife) There may have been dialogs we missed too, it's a vast open world game, and this is a retelling of my playthrough, not a comprehensive thesis based on all the lore available on a wiki.
This Zelda, being Aro/Ace. Or at least if not, being so immersed in her work and duty that something like a traditional relationship isn't on the radar for her. She's got her Science. She's got her Kingdom. She's got her curiosity. These things Matter to her. A romantic relationship? Just didn't feel like it did.
Link is still the most important person in the world to her. He's her Knight. He's reliable, supportive, dedicated, brave. He's as vital to her as her own two hands. A respectful Link could easily be seen accepting this role. Zelda's vital to him too. He cares for her and will always be there. It's his duty, and his passion. The two are inseparable. They're just not a *couple*
So, where does this leave us? Link and Zelda will travel together always. Riju is Queen of the Gerudo and cannot just leave her people. She's also someone who my TotK Link spent time with (in my writer's brain the sage-mirages actually sent impressions back to the Sages in their dreams, and as time went by the link between the two could be two ways, like a form of active astral projection in a crisis)
So a RiLink relationship that is built on respect and trials together, but that understands the duties placed on both just seemed cute. He's still with Zelda, she's still with her people. She'll eventually end up with a hero's child, and the one male ever allowed into Gerudo town will be able to visit his future child and maybe even pave the way for a more open Gerudo society in the long run.
Zelda and Link are still constant companions day-to-day though. She's the Queen(eventually? Still princess?) he's her Knight. Their relationship is still built on respect and shared hardships(much like RiLink) They're just not an 'item'. They're liege and retainer.
I did the 'Wait how old is Riju?' thing as this was starting to come into focus, because she was young in BotW 😅 She's 17... I think? Fantasy setting, it seemed fine to ship. I mean, everyone thinks Mipha crushing on Link is adorable, and she saw him first when he was a little tot! 🤣
So, that's it really just kind of laying out my ship and why I think it's cute. I welcome any and all comments provided they're couched politiely.
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only-by-the-stars · 7 months ago
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TotK is so frustrating because there are genuinely several things I would love to incorporate into fics (mostly items, but also some NPCs and a handful of concepts and little areas), but Unfortunately the Plot. if it was just mediocre, that'd be one thing, but it's so disconnected from BOTW and so disjointed from itself that I'm at a loss for how I'd even begin to salvage it without doing something else that barely resembles it. at that point I might as well come up with my own plot, you know?
what I'm gonna end up doing is just... taking all those little scraps and working them into various AUs. like the Adventure Time one, for instance. that one's the most ripe, I think, for a lot of this.
hmm. gonna make a list, I think, under a cut.
first of all, let's not lie to ourselves: 'secret passageway under the castle that contains long-concealed/sealed Horrors' is a banger of a concept. unfortunately. unfortunately this was not executed as well as it could've been. I would love to do something neat with this sometime. I think it would fit especially well in the AT AU as stated. perhaps even with a take on those nuclear warnings.
Penn was a genuinely entertaining new NPC and I enjoyed the Lucky Clover Gazette chain of sidequests for the most part. like, could've done without the stuff setting up Zelda as being omni-talented and so super special (it really flattens her character, you know? such amateurish writing), but the concept of investigating rumors for a newspaper was fun. also the All-Clucking Cucco one was hilarious.
the Stable Trotters were so charming! I really liked this sidequest chain too.
the Stormwind Ark was actually kinda cool too, gave me Skies of Arcadia vibes. I wonder if I could do anything with it...
I want to stress, before I go any further, that if you've read or are planning to read my fic Song of a Champion... Yunobo using the Boulder Breaker and Riju using scimitars are things I had planned before the trailer revealing this was a thing in TotK. it is yet another entertaining instance of me predicting/guessing things correctly. xD
if I ever do anything with a version of the Depths, they're gonna have more, well, depth. they should've had settlements, or at least the ruins of them, or... something, you know? love the concept, meh on the execution. :/
same with the sky islands. and the explanation for the Great Sky Island in that one sidequest there was... really not satisfying, sadly. deffo something I could toy with and improve on.
Hyrulean pizza. 'nuff said. I applaud wholeheartedly the decision to give us cheese and tomatoes and let us make one of the greatest culinary creations known to mankind.
I'm iffy on the mushroom fashion/additions to Hateno, but I like the idea of Cece opening a shop in Hateno and selling some of those new outfits I like. I especially liked the sets based on the three dragons, this would be a neat way to get them on Link in that SoaC follow-up I wanna do. especially because Mipha NEEDS to see him in the slutty ones
if I ever do a version of the episode Wizards Only, Fools for the AT AU, the Depths outfit would make a neat disguise to get Link in.
obviously I plan to have AT Link lose his arm. obviously.
the wells and caves were pretty fun. though I do wish there'd been something genuinely creepy at the bottom of at least one well...
the Desert Rift is something that I would love to put into the desert area in the AT AU, it has tons of potential. I definitely have Ideas.
I really want to have Mipha and Link go to the salt spa in Lurelin as a couples' thing. it's a small thing, but I think it'd be cute.
I do actually enjoy weapon fusion and I think those magic rods/staves in particular would be a neat addition to some AUs.
almost every enemy was a great addition to the roster (I say almost because THOSE ARE NOT PROPER GIBDOS I AM STILL MAD ABOUT THIS). hopefully the next game will have even more things to fight (I especially want ReDeads and ACTUAL Poes back).
speaking of Poes, I just. sigh. so many interesting things that could've been done there, that just... weren't. at bare minimum, if they were adamant about making them a form of currency, it would've been more fun to bring back the Poe Collector than have those statues. I want to work him into the AT AU (and I have ideas that kinda meld how Poes worked in past games with this one, I just need to sit and nail them down).
back on foodstuffs, I liked all the new ingredients. I already worked golden apples into Under a Strange Moon, and I'd love to find uses for the elemental fruits somewhere too. stambulbs and sundelions are neat too, as are the new pumpkin, the oil, and the mushroom and fish that make you glow.
on the less edible side, puffshrooms and especially muddle buds were a LOT of fun to play with.
on the "dubiously edible" side (because you can turn these into elixirs but not straight up FOOD), I really like the design of the deep fireflies. the sticky frogs and lizards were also really handy!
brightbloom seeds/flowers could be neat to use too...
that's all I can think of for now, but I'm sure I'm forgetting something
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stargatebarbie · 5 months ago
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Getting to Know You Meme
Tagged by @spurious 😊
01) Are you currently in a serious relationship? Yes! 7 years this November
02) What was your dream growing up? I wanted to be a psychologist for a long time but tbh glad I didn't end up doing that I am not suited to it
03) What talent do you wish you had? It'd be cool to have an idetic memory. Or even just like, a good one. My memory is shot lol
04) If someone bought you a drink what would it be? I could really use a proper coffee rn
05) Favorite vegetable? like good cherry tomatoes. the home grown kind. Or maybe potatoes
06) What was the last book you read? I'm currently reading Dungeon Meshi! I'm really enjoying the anime and decided to pick up the manga, just finished the first volume
07) What zodiac sign are you? Cancer 🦀
08) Any Tattoos and/or Piercings? Yeah ears stretched a little, I think they're only 1cm & septum piercing. I haven't gotten around to getting any tattoos atp, shit's expensive, but I absolutely want them
09) Worst Habit? stealing all the cups and forks in the house
10) What is your favorite sport? not to be a stereotype but I don't really do sport. ig hockey?
11) Do you have a Pessimistic or Optimistic attitude? naturally pessimistic but i really try to like. practice optimism
12) Tell me one weird fact about you. one time I was locked in a bathroom with a goat
13) Do you have any pets? Yes! A cat named Moon :)
14) Do you think clowns are cute or scary? Scary for sure. I blame my mum she hung a clown puppet in my room as a baby
15) If you could change one thing about how you look, what would it be? boy howdy would I love a breast reduction
16) What color eyes do you have? grey/blue
17) Ever been arrested? No but I have been detained for like. safety reasons oop
18) Bottle or can soda? Bottle i suppose? I don't really drink a lot of soft drink though
19) If you won $10,000 today, what would you do with it? probably fund my move out of state
20) What's your favorite place to hang out at? home tbh. or the beach when it's not too crowded or cold
21) Do you believe in ghosts? No, to almost a cartoonish degree. I saw a ghost as a child & I still don't believe in them
22) Favorite thing to do in your spare time? any of my 8 million art/crafts/creative hobbies (currently mostly crochet, tatting, & drawing) & binge watching tv
23) Do you swear a lot? Ohhhh yeah. not only am I Australian, I'm from mining country
24) Biggest pet peeve? People being willfully inconsiderate of others in public spaces. trolley parked across the isle, tiktoks with no headphones on the bus, talking on the phone at the cash register, that sort of garbage
25) In one word, how would you describe yourself? um. weird?
26) Do you believe/appreciate romance? Yeah but like. I suck at it lol
27) Favourite and least favourite food? fave: potato bake & least: sausages
28) Do you believe in God? Nope lifelong athiest
29) What makes you happy: hanging out with my cat, rotating the blorbos in the brain microwave, finishing a project (in theory), and uhhh I'm replaying totk with my gf right now that's pretty great
30) Currently listening/the last thing you listened to: listening to a country & folk playlist, folsom prison blues just came on shuffle
31) Favourite place to spend time: uh yeah home
32) Favourite lyric: truly i hate to choose favourites there are so many um. okay
I'll be the jester as long as you are my queen Make a fool out of me I wanna be the source of your laughter
33) Recommend a film: I almost never watch movies uhhh. I recently forced my gf to watch the Birdcage with me bc she'd never seen it, it's so good
34) Recommend a book: Peter Darling by Austin Chant my beloved. Also I'm reading Several People Are Typing by Calvin Kasulke rn and I'm really enjoying it if you work in an office and have slack or similar then I highly recommend especially
35) Recommend a band, a song, or album: Stick Season by Noah Kahan is just SUCH a good album
36) Recommend a TV show: Crazy Ex-Girlfriend - great for lovers of musical theatre and/or the mentally ill 😌
37) Where are you from, and do you still live there? Where have you lived? I'm from Queensland and currently live in Tasmania. I've moved back and forth between QLD and TAS a few times, and plan on moving to Melbourne eventually
38) Do you have any pets or animals in your life? How did you find/get them? The aforementioned cat, I got him from a shelter & they got him from a dumpster <333
39) What's the most unusual thing you've ever eaten? during a drinking game I once took a shot that included; soy sauce, fish sauce, Worcestershire sauce, vodka, a warhead (sour lolly), fanta, and probably some other stuff I'm not sure I was very drunk and 18 year olds should not be unsupervised with that much alcohol bc they'll invent the world's worst drinking games
40) How did you 'find' fandom? A friend of mine sat me down in front of her family computer in their bible library (not a joke, whole library of bibles & Christian religious texts) & said hey. have you heard there are people on the internet who write stories about these two guys from this one series kissing? and I was immediately hooked lol
41) Make a list of 5 things that you see without getting up. work laptop (bc I am on the clock oops), personal PC, crochet project, calcifer plush, & my cat glaring at me from my computer tower bc I wouldn't let him sit on my keyboard
42) How do you style your hair? Well it was a mullet but it's super grown out now so it's more of a shag & I mostly just chuck it in a bun or something. I desperately want to shave it but it's so cold, idk maybe I'll just make a few beanies & buzz it anyway
If you want to join in please consider yourself tagged! 💖
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wizerdbattle · 2 months ago
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Tell me some facts about your revival au please? 👉👈
Okay! Yay!
It takes place during the timeskip between BotW and TotK, which is how Yona and older Tulin/Purah are there. TotK lore mostly doesn't apply otherwise becuase I wanted the Divine Beasts and Champions and TotK... doesn't have those 🤷‍♀️
Zelda works as a travelling researcher and generally just likes doing odd jobs and such! So a lot of sidequesting because she deserves it. She and Link regroup often because they're hesitant friends after fighting Ganon together. Sometimes they spend more extended periods of time together if neither of them are busy.
Zelda has pretty much made peace with the Calamity and her relationship with her parents, but she still struggles pretty severely in her relationship with Hylia, and tends to question her self-worth as a result. She still blames herself for not living up to the Goddess's vision for her 🥲
Link spends most of his time in Hateno just living a quiet life. If he's not there, he's with Tulin or Sidon. He pretty much set Zelda up to work with Purah on research and sometimes passes messages between them.
Purah is committed to researching and working with old Sheikah tech, but she also remembers the Champions very clearly and misses them.
Link developed feelings for Mipha after having the flashback in Zora's domain. It's what prompted him to find the other memories of the Champions, and to try and learn as much as he could about her from her friends and family. So like a fairly innocent celebrity crush with a(n un)healthy side of intense guilt and grief. He'll get to understand her better, though!
Unfortunately I don't have too many facts for you about Mipha and the other Champions on account of spoilers 😭 and they haven't exactly been... doing a lot... since BotW ended :|
I will say that Mipha is tagging along because she really wants to see the Champions again! Obviously she still enjoys Link and Zelda's company as well but I think she wants to see the thing through because of a sense of obligation.
Mipha and Tulin's relationship has been my favourite non-canon one to write! I really like reading when people write Mipha as a big sister and I liked the idea that Mipha would be like Tulin's cool older cousin.
I don't have all of the story planned out but I do have all the plot beats for a later segment and something like an end ready! I'm very excited to get to that part. It's been rattling around in my head for pretty much the whole time I've been writing.
I might make a playlist?? Or something? Because I'm obsessed???
Once I'm further into the story I should have more facts for you! It's still a bit loose for now.
Woe! Low-quality character sketches be upon ye :]]]]
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karume-everything-else · 1 year ago
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What are your thoughts on this idea? https://www.tumblr.com/aikoiya/722157861322604544/yanganondorf-x-sheikah-femoc-prompt-meeting?source=share I don't recall if I've asked you this before, so if I have, please just ignore this. This isn't a request for you to write it, just a request on your thoughts about it. Like a review or critique. I'm asking because I find that different people have a lot of amazing ideas, so I've been going around & asking those who enjoy writing GanondorfxReader stories their opinions in the hopes of further expanding on the story concept.
So, after reading it... you seem to be working with a nebulous timeline. The references to Ganondorf being Gerudo King doesn't line up with the BotW timeline if the Yiga are a thing. Its easy enough to work around for most story purposes but that by itself can be a little confusing.
As for Nemma as a character, she definitely has a set dynamic arc in learning to trust others. But I'd give her some kind of crippling fear or serious Achilles Heel to keep her more grounded. Something like a fear of bugs/spiders or maybe she just gets weird about giving/selling her creations, which would make her gifting a hand-crafted sword that much bigger of a gesture. Other than that, I would have her carry around exactly one trinket that has no usefulness in battle; that being a small metal Shiekah Eye pendant that her great-grandfather/ grandfather made for her. Perhaps as a necklace or charm on the end of her favorite sword. I could also see her keeping a small bag of Deku Nuts, not necessarily for herself to disappear but as a distraction for stealth missions.
And considering how much she sounds like San from Princess Mononoke, the downward triangle tattoos would look better, also doubles as an allusion to the Shiekah Eye she wants to unlock.
Not entirely sure why you specified Ganondorf being yandere, I think most people put him as such when he is in the height of his powers. He is a king after all, being told 'no' isn't going to be common for him.
All that said however, I thought I'd break up every other thought by what timeline it would happen in. Two strictly canon timelines centered on BotW and TotK, the nebulous timeline you created, and things that would happen no matter which timeline its in. With the stricter timelines having the "necessary" tweaks to Nemma's backstory/motives. This is just how I would handle the story, so please take this all with a grain of salt. <3
Things that Happen no matter what
Ganondorf gives luxurious gifts, but he doesn't make as big a fuss over clothes and jewels. They just show up in the closet/ jewelry box and he has Nemma's usual outfit made of "better" materials with the stipulation that it's still just as functional if not more so. (If nothing can be done to improve it or the finer materials make it less effective then he leaves it alone)
Ganondorf still tries to keep up appearances however and does give over-the-top, extravagant gifts in front of others knowing Nemma won't actually use them. Things like large decorative vases or crowns specially made for her.
Like Nemma, the important gifts are given in their chambers and usually consist of new weapons, cookbooks, maps, things she can either use or would be interested in.
There would be several "fights" before Ganondorf takes Nemma as his wife. Both as a test to see if she's truly a worthy queen/ warrior and because he can't stand the idea of someone being stronger than himself.
He has seen her fight against monsters and that's what sparked the "I must have her" mentality.
The only reason he walks away from these fights is because he makes it very clear that this is just a sparring session between warriors. His way of showing respect... even if his compliments of her skills are sincere.
The only time Ganondorf would ever consider asking/ forcing Nemma to do something would be dressing up for Royal Affairs. Something Nemma would begrudgingly do... but she'd have several hidden weapons and her favorite sword at her side.
^Things Ganondorf both expects and respects. The second anyone says something about how a queen shouldn't have weapons on her person, Ganon draws his sword and openly challenges the commenter because "How dare you disrespect my wife!? She isn't merely a queen, she's a proud warrior and will be respected as such!"
^Something Nemma is on the fence about how she feels because on the one hand; she can fight her own battles and she's used to negative comments about her life choices. On the other; it is nice to have someone openly call her a warrior and defend her honor even if it's over something small.
Two of the most useful gifts Ganondorf gives to Nemma are a well-trained Sand Seal and a well-trained horse. The horse would be much smaller than his own, unless he could get the Great White Stallion to match his Great Black Stallion. But it would be up to Nemma if she even uses either. For all intents and purposes, the horse would be reserved for the Royal Convoy while the Sand Seal would be actually useful when Nemma wants to get somewhere remote to explore before the sun goes down.
Cooking is the first way Nemma starts working with and trusting other people because while Ganondorf tells her about the cooks in his employ; he respects her do it myself attitude. Though Ganondorf does attempt to help, he sucks at cooking. Thus Nemma teaching him.
It was a slow process, but eventually Nemma started cooking for herself and Ganondorf pretty much every night. The only time she doesn't cook is for Royal Affairs, or when she isn't there but that's a given.
Nebulous timeline
Assuming that Ganondorf can, he is constantly going with Nemma on her outings. If not, then he does so once in a while to hone his skills and attempt to keep her safe.
Strict Ancient Timeline (Before the sealing)
Instead of Nemma lamenting the loss of culture, she fears it. Worries that the allyship with the Hyurlian Royal family will bring about the loss of the Shiekah culture.
She would have a decent mentor in Monk Maz Koshia. (I know the timing isn't 100% perfect, but it would be hella cool for her to learn all of this from the master before he becomes a mummy)
Ganondorf would see her fighting a Lynel or some other massive creature, or else bringing in the monster parts to sell/ trade within the Castle Town markets and he would make some quip that seriously pisses Nemma off and leads to their first fight. (Overseen by Rauru and the Hylian Guards since they don't fully suspect Ganondorf of treasonous activity... yet. He gets one chance)
Ganondorf does mellow out some, not to morally dark grey, but he delays his attempts to take over in hopes of corrupting Nemma a bit more. Getting her in on his plans to possibly better them altogether.
Rauru suspects this however and attempts to persuade Nemma to turn against Ganondorf. (This would be after the wedding and around the time the Gossip Stone Earings are gifted.)
When all else fails, Rauru straight-up kidnaps Nemma and seals her away underground. Something Ganondorf didn't fully catch because he was arguing with another royal.
At first, all the Gerudo people are with Ganondorf in his attempt to storm Hyrule and take it by force to save their beloved queen, but too many are maimed/ killed. When Ganondorf tries to rally them a second time, they refuse and mourn the loss of their queen.
Ganon however refuses to let go, fueled by his own pure hatred that is amplified by Demise's curse and the fact that he can still hear Nemma's heartbeat through the Earings.
It isn't until after he falls into the underground that Ganondorf even finds Nemma, and his time waiting is to build up the power needed to break the seal on her.
However, Rauru's seal can only break when the Hero is in great need. (IE when Ganondorf's rage peaks) This causes her seal to break right when Ganondorf is at his most monstrous as Rauru hoped she would see this and turn against him.
But... Rauru couldn't account for how fast Ganondorf would crumble at seeing Nemma hail and healthy again, more focused on apologizing for not being able to help her when she needed him most and the hundreds of years spent in isolation...
The Yiga Clan would revere Nemma just as much as they do Ganondorf and try to find/ resurrect her as well. She becomes known as the Queen of Darkness/ Monsters by them... if she ever finds out, she hates it.
Strict Post-Calamity Timeline
This would be a Nemma all too aware of the stories about Ganondorf and all the more desperate to learn her cultural roots.
She would be extra wary about the first meeting with Ganondorf, even if she did just take down a Boss Bokoblin and his crew... this man was far more deadly.
Ganondorf would consistently seek her out after monster fights, a little annoyed that someone so small can take down his best like this.
It would all be a test, with the last of the fights ending with Ganondorf mentioning how the next fight will be their last. Either due to Nemma killing him, or by him claiming her for his wife.
This could terrify Nemma, or make her question her own need for a partner who can best her/ stand toe to toe with her. But it could just as easily excite and intrigue her.
Obviously she would have to deal with the Yiga Clan suddenly revering her as their Queen the way they have always preached about Ganondorf being their true King. Something she could use to her advantage or outright despise... or both
It would cause a lot of friction between her and all the other Shiekah, no matter whether it was her decision or not.
There would be no way out of being Ganondorf's wife because he would refuse to kill her himself and keep her from being able to perform Senpaku.
Even if she attempted to escape, it would be all too easy for Ganondorf to track her down...
Making this the most similar to the Yandere tag for Ganondorf.
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canonrpfinder · 5 months ago
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Hello there!! I am 20+ and I ask that you be 20+ to interact as well! While I am not interested nor looking for smut or NSFW, I am only comfortable and interested in RP with people near my own age. Thank you!
Now then, onto the ad! Would anyone be interested in a Legend of Zelda RP, specifically for Breath of the Wild/Tears of the Kingdom? I'm primarily looking for a Zelda against my Link! The two of them have my entire heart in BotW+TotK. I adore their dynamic and the progression of it across the two games and would love to do something with the two of them that explores that! That being said, if there is another character from BotW/TotK that you'd rather play as instead, feel free to let me know and we can talk about it! I'd definitely be down to play Link against other characters from either game though keep in mind that I am only interested in doing something romantic between Zelda and Link.
Aside from this, I am also interested in playing BotW/Totk!Link against other Links from the other games! I don't have anything too specific in mind for this one yet, I just think it could be fun as well as have potential to be really interesting! I don't have a preference for writing against a specific version of him so feel free to play whichever Link you'd like, if you wanna do that instead!
Now, in regards to plots! I greatly enjoy character development (both for the characters involved individually as well as together), plot-driven, slow-burn, angst, that sort of stuff but I am also just looking for some simple fun and a good time so I'd like for the RP to have a nice balance between being character/plot focused and silly shenanigans! It is not a requirement but having something for the characters to work towards even if it is something small just helps me keep interest in the RP. If you have a preference for one over the other or if a plot we come up with leans more towards one side, that is perfectly fine with me and I don't mind focusing on one-side over the other either.
I have a few loose and simple ideas in mind that we can possibly use as a base/outline to come up with something more solid or we can come up with something else entirely together! I'd like for the both of us to have fun and get something we both want out of the RP so I'd love to be able to talk things out and create something alongside you :D If you have any ideas for plots or AU's you'd want to use with any of these characters or anything like that, let me know! I'd love to hear wahtever you may have in mind and work something out with you from there.
My reply length is usually on the longer side of things and more often than not easily goes over the Discord limit, sometimes several times depending on what is currently going on in the RP. Please do not feel as though you need to match this, whatever reply length you are most comfortable with feel free to do so!! I will try my best to mirror you. All I ask for in return is no one liners and more than one paragraph so that I can have something to work with. Replies from me may be a little slow, I try my best to aim for every other day but I can't guarantee this as that can change depending on the length of our replies, availability, etc. so keep this in mind! I am extremely laid back with response times though so please take your time, go at whatever pace is easiest and most comfortable for you.
Alright, I think that's everything! If you have made it this far, thank you so much for reading! This will be on Discord, like this post if interested and I will reach out! Hope you have a good day/night and hope to hear from you soon!
✒️
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draquus · 8 months ago
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Tears of the Kingdom spoilers ahead:
I am playing TotK for the second time now, and I'm sad because it's a somewhat disappointing experience. The first playthrough, I was really drawn in by the story, and the experience of exploring the depths.
Now, all the tension of the story is just completely gone, because it was all dependent on believing Zelda's sacrifice was a profoundly meaningful thing. But the way the story ends, it just...isn't. She gets to go back, doesn't even remember being a dragon at all. Link gets completely fixed up with no consequences.
I am not, and this is important, complaining about it having a happy ending. I think Link being able to save Zelda is a really important thing, and it wouldn't have been a game I could fully enjoy if he hadn't. I just wish it felt earned. I wish he had to sacrifice something (like, you know, his arm). I wish there had been some connection between him and Raru and Sonia to justify their being able to fix things at the end. Were their spirits trapped somehow, and his freeing them gave them the ability to actually help? (Yes, that is the plot of BotW, but at least it's a plot). I wish Zelda's sacrifice left some mark on her, whether physical or emotional. I wish we had a better sense of how long she was in the past. It kind of seems like it might have been a year or more, but it also feels like about a week. I spent my whole first playthrough motivated by the deep sadness and pity evoked every time i saw the Light Dragon in the sky, but now I just can't make myself care.
And like, I get it, some plots just don't have as much tension when you know how they end. But the whole game is kind of like that. I have no desire to re-explore the Depths, because now I know there's almost nothing there. Once you realize it's just an inverse map, with few points of interest and a lot of repetition, the motivation is just gone. The sky is even worse. I was getting sick of it even on the first playthrough. There are no biomes; there are repetitive enemies, repetitive puzzles, and no story. Part of what made BotW so enjoyable to play and replay was how every new place told you something about itself and its history. For example, the broken guardians were a constant reminder of Link's failure, but they weren't just there. You could see why some outposts had survived, an why others hadn't, just from the placement of the dead (and sometimes terrifyingly alive) guardians. You could see the tragedy of a failed last stand, or a forgotten victory against all odds, written in the world around you. I played BotW at least six times, and it only felt a little overly familiar when I had basically memorized everything. I can't fault TotK for not being that level of amazing (BotW is in a league of its own), but I feel like it doesn't even try.
Now, don't get me wrong. TotK is still a fun game. It's just all the things it does best (the weapons, the building, the different abilities), are not really the things I love about Zelda. I did enjoy the actual dungeons, but they were mostly too short and too similar to the divine beasts. Only two of them (wind and lightning) really had interesting story elements. The things I love about Zelda games are the stories, the puzzles, the atmosphere, and the characters. This game seemed like it had all those elements at the beginning, but none of them really came through in the end.
Also, there is nothing about Raru and Sonia's child. Like, it's fine that he/she is not a major player, but we need to know why. Is it because it's a baby? Who has this baby, and why do we never see Raru & Sonia (the Good Parents) actually taking care of their child? Is (as seems more likely) their child already mostly grown and maybe having adventures somewhere else? Then why is he/she not at all involved in the Imprisoning War? Like, again, I can think of several answers to these questions, but there needs to be at least a hint.
Anyway, I do want to reiterate that this is not a bad game. It's just a frustrating mix of fantastic pieces that don't quite come together.
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kiddokori · 1 year ago
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but you're so right about everything with totk. you put it in words so well 😭 idk if you found memory 9, so i won't spoil anything, but it was SO GOOFY look up gmod smile after you watch it and explode instantly. loftwings would've made the game infinity better, like skeleehorses can go over gloom (such a silly name btw) and horses are always great, but there's nothing to ride in the sky??? missed oppurtunity imo. i basically play with no tech becuase i hate using it 😔 i have much to say on this game and sadly most of it around the plot isn't thatg nice
SKELEHORSES CAN GO OVER GLOOM??????
but no yeah i dont enjoy the tech lol. i think modern tech in fantasy is a slippery slope from “woah cool its so interesting how this fantastical society developed things we never couldve thought of” to “this isnt even fantasy its just sci-fi with medieval paint slapped over it” thats what botw vs. totk is to me. we went from giant magical mechs and tech that felt more like sentient creatures to a straight up four wheeler. also its just clunky. to me. vexes me.
i am playing it very slowly for several reasons so im not far im only two memories in (trying to do them in order) lol but im not impressed by the writing either again ive only beat the rito “dungeon” idk what to call it. it was fine. really felt like they just tried to replicate the divine beasts but it didnt work. the weird disembodied voice felt forced in totk its just this random exposition guy that felt like he was just there for the sake of mimicking the structure of the champions talking to you where in botw that makes sense because they’re important characters that you learn more about and play a role in the story and also they literally died and their souls were trapped in their beasts. and totk was like ah shit ah fuck we gotta have another disembodied voice throw this guy in there and have him lore drop on you. who is he. who cares.
and then the divine beasts were like interesting involved puzzles there was one i thiiiink the camel you literally had to turn entire parts of it to line up electrical signals to get places and unlock things it was a little frustrating but i had to think about it!! same with the elephant you had to control the entire mechanism to move things and you had to Think about it. the rito ship was just go find these things. ok the divine beasts were also that with the terminals but you had to work for it. totk really just went go walk around for awhile and find them. no real puzzle to it. there was a little bit with the doors/levers but it did not feel nearly as involved or thought through.
i will say i did like the boss fight the ice guy. cool guy. looked cool baller music neat new little thing you had to do to beat it i liked it. that was cool i will give them that they know how to get me pumped for a boss fight
ok but the cutscene with zelda near the beginning was goofy as hell. just straight up like woaaaahh she floated into the sky thats crazy!!! whaaat!!!!! felt extremely silly. i was sitting there like is this a gag is this supposed to be funny i cannot tell. very much threw me off. could not take seriously
also. fucking. got rid of her again. if they wanted to have the same success of botw maybe they should’ve gee idk changed the formula again and let zelda be with us. a two player zelda game would be so cool. even if it was still single player and we could just interact with her and have her with us im thinking kindof last of us/resident evil 4 style where she helps you do certain puzzles or helps you fight like other npcs. even if she just stayed at the base and helped purah with research and you could talk to her thatd be more interesting. GIVE HER TO ME!!
the intro really just felt like oh we have to get rid of zelda again because we need link to be alone so we can copy botw uhhhhh magic rock teleports her to the past yeah yeah that works. they decided they needed this to happen and then made a story to excuse those choices rather than actually construct something cohesive.
im not even halfway through the game so i dont wanna be tooo hard on it or form strong opinions but id rather be pleasantly surprised than disappointment after getting my hopes up. i havent been spoiled for anything but i have seen people complain in general so im kinda leaning towards disappointment lol. like its zelda im still having fun i just also am looking at it from a critcal point of view and i have plenty to say. i used this as an excuse to talk for a looong time anyways. im currently working on getting specific horse colors that i preplaned by looking at this horse chart to name after characters from a book i like ✌️ i didnt pay 70 dollars to not have any fun with this game so help me god i am going to enjoy Some of it
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