#i dont think the game will let me go back to previous dungeons either
Explore tagged Tumblr posts
Text
I have been running through the Abandoned Factory in P2 IS for like 4 hours now - not because I'm trying to find a specific demon - but because I'm trying to contact all the demons in the game with Jun and Taysuya to find out which of them are homophobic
#persona 2#there are about 7 of them that i cant find#and its bothering me#i dont think the game will let me go back to previous dungeons either#there are ones that im pretty sure are in the heart of xibalba though that i could go find that way#but i cant find Hel to save my life#and then theres a group of 3 that are supposed to appear in room 5 that i also just cannot find#i have come across both Nezha and Izanami though#yet not Hel#ive been recording all of it too#and i think i want to make a video about it#have i ever made a video before?#no#but i have the homosexual confidence that i will be able to#there are lots of fun little aspects to the contact that i had never seen before though#just from talking with all the different demons#lich and wanyudo were two of my favorites#they were like 'ah youre brothers'#and then when they got told they were wrong they were like 'oh sorry my bad'#and i respect them
7 notes
·
View notes
Note
Hi!! I wanted to ask, in celebration of Deltarune CH. 2, do you have any updated thoughts and head canons about the game?? Like, y'know, similar to a previous ask about Kris in your Deltarune tag? Thanks!
thoughts on kris part 2 i guess???? (part 1 from ch1 here lol)
spoilers for deltarune like woah. this wont be kris focused just random thoughts on everything. thank you for giving me the opportunity to talk
not that many thoughts for this chapter tbh! EDIT LOL: this was a lie i have a lot of thoughts
-just in general i feel like the player isn't the only one controlling kris... like yes the player forced kris to do what happened in the snowgrave route but AT THE SAME TIME idk it feels like there's someone else too. just because of the terrifying voice i suppose. and also the jerky movement kris does every time they get their soul out? unless there's another reason for it... maybe getting your soul out means you walk weird lol
-BUT ALSO i feel like kris is 100% in control when they create fountains. idk it just makes sense kris would create them. to create another world, a better world, A WORLD WHERE THEIR BROTHER IS HERE PERHAPS? i do wonder why they get their soul out then though. i'm all for it sweetie! do whatever! i support you!
-(i am and will be playing deltarune with only kris' best interests in mind. i will not hurt anyone unless kris wants me to. dont worry my little meow meow im on your side! talk to me! no? okay ill stay under the sink its fine)
-speaking of asriel. SUMMER VACATION COLLEGE WHEN? SUMMER VACATION COLLEGE WHEN? SUMMER (starts crying) V-VACATION COLLEGE WHEN
-kris misses their brother so much it's so sad. if you make kris steal 5$ from asriel they take it "reluctantly"? talking to asriel online so often even alphys knows?? the google search?? GOING INTO ASRIEL'S GOOGLE SEARCH ROOM WITH THEIR EYES CLOSED BECAUSE THEY'RE CONVINCED THEY ALREADY KNOW WHATS IN THERE? THAT ONE IS LESS OF A MISSING THING BUT IM LIKE OH MY GOD
-the city walk with susie at the end makes it clear to me that kris really values susie's friendship... kris even sits with her if you spend long enough near the lake like aaaaah ;_;
-and even in snowgrave you spend your last acts with the final boss calling for your friends like YES there's a way bigger creepy aspect to this (kris as more of a Leader who Commands and commands their subjects to come) but still :'0 (and then noelle answers oh my god noelle im so sorry for the trauma)
-berdly. listen. listen. listen. liste
-berdly sucks but [berdly hurts his arm in the battle against queen if you don't save him because he doesnt want to hurt you] [berdly realizing smg's wrong in snowgrave and immediately taking steps to save noelle] berdly is my little crumb nugget. i will protect him.
-noelle. noelle. girlboss!
-like ooooh listen. hearing about the genocide path for undertale. made me go "that is SO COOL. i HAVE to experience it myself this is great. hehehe killing time" and like no regrets. i was fully enjoying the experience knowing i was an awful person. SNOWGRAVE THOUGH. i will never try this myself its too fucked up. casually grooming your childhood friend to murder people <3 and also acting like a weird stalker towards her <3 stockholm syndrome speedrun i will get all the info i can about this but i will never do this myself
-people remarking the kris/player>noelle relationship is similar to the relationship between player>chara in genocide path is like yes. chefs kiss. don't worry we just are making you stronger and everything will be fine "you made me kill my friend? and for what?" this is fine sweetie don't worry about it!!!!!!
-like the amount of details added to snowgrave, like if you equip noelle's watch she notices later? and her battle animations change as time goes on, she gets an ice shield and stops sighing in relief after battle? oh my god? oh my god.
-(berdly is not awake.) JUST KILL ME RIGHT HERE I HAVEN'T STOPPED THINKING ABOUT BERDLY NOT BEING AWAKE!!!!!
-also why didnt he turn into dust. so many possible reasons. is magic a thing in the normal world and perhaps no magic means no dust (theres graves). maybe he isnt dead. maybe hes braindead. maybe he'll come back. either way that boy is now in the closet big enough to put someone in
-also dess' name probably being december AND THATS WHY NOELLE LOST THE SPELLING BEE?!?!??! FUCK ME UP!!!!! JUST FUCK ME UP!!!!!!! OH MY GOD!!!!!!
-also so many good pixel art this chapter. too many? i didnt need pixel art of cardboard noelle falling on the statue. like thank you but please. please it hurts my game artist brain.
-the expressions in this chapter were also top notch. all the unsettling noelle expressions like (i fall over face first)
-i threw away the ball of junk (which i already tried in ch1) and this time the game was like "ARE YOU SURE BC THIS IS A BAD IDEA" and kris felt bitter :'( (it deletes all your items in the dark world)
-i uh fucked up and skipped the susie+noelle scene bc listen last time ralsei mentionned seeing what susie is doing we missed some PRIMO LORE. turns out it just makes you skip the scene and you dont get anything new. welp
-speaking of ralsei well you know. he exists. but im stuck on him going "i just wonder what being ralsei-like even is...?" ralsei my dude there's so much i could say about this. do you feel like you can't be ralsei-like because you feel like you have to be asriel-like
-but also that makes no sense bc susie hasnt even mentioned ralsei looks like asriel. and i cant imagine asriel being so meek. so WHAT GIVES
-ralsei as kris’ “i wish i was a monster just like my bro and family and i’d look like asriel but with red horns [THE HALLOWEEN COSTUME] and my name would be something cool like ralsei instead of a boring human name like kris and im sweet and cute because thats how i act with asriel because ASRIEL MADE ME” theory because that would be cute.
-ASRIEL GOING TO THE CHURCH TO CONFESS HIS "SINS" WHEN "SINS" AREN'T A THING IN THE ANGEL BELIEF LIKE I KNOW THIS INTERACTION WAS TREATED AS A JOKE BUT WHAT THE FUCK ASRIEL?
-kris definitely has a connection with the big red door in the city, judging by what the kids say they probably went there... i feel like this place's dark world will be the Final Dungeon you KNOW some shit happened there. also the sounds you hear when you go there is the phone dark world call's sound slowed down? AND AFTER SNOWGRAVE APPARENTLY YOU CANT HEAR IT ANYMORE? HUWAH?
-speaking of songs the songs were all so good, My Castle Town rules, the berdly snowgrave music is stuck in my head, flashback is uwah wuahah, Until Next Time is so good, AND ALSO A FRIEND NOTICED THE DARK WORLD CITY THEME IS JUST tHE SONG 74 (MOST NOTICEABLE WITH THE SNOWGRAVE VERSION)?????? WHAT DOES IT MEAN????? it might be just "hey its just reuse" BUT MR FOX YOU KNOW WE'RE GONNA READ INTO THIS IS NOELLE THE ONE SINGING IDK BRO!!!!!!!!!!
-asgore dreemurr fired from the force what happun!!!!! game theory is that asgore is related to dess' death/disappearance but eh who knows
-you start the chapter at lvl2 and get to lvl3 after the final boss, a friend mentioned this is probably because we destroyed a world and im :0
-to go back to kris it's still so interesting to figure out who they are based on how they act/people mention them. like kris shaking the ferris wheel car? yeah makes sense i can imagine a pranking kid do this. kris' dance? yeah thats a little silly but i can buy it. doing cool anime poses? well i dunno this doesnt line up PERFECTLY but sure. BUT EVERYTHING THAT HAPPENS IN SNOWGRAVE... especially >proceed like that is such a weird thing that i can't imagine them doing, but i can't completely see the "player" doing either (compare with going to sans -which kris doesnt know- and going "SANS!" because of course the player would know sans), like THATS one of the reasons i feel like there's someone else in there. the weird robotic merciless actions. if im going super meta it feels like there'd be someone else like writing the choices into existence for us to pick you know? gaster probably? god i need to read more gaster theories i completely sidestepped the gaster shit bc i wasnt interested. anyway just spitballing
-(looks at big shot guy) please dont make him the next tumblr guy i beg you
-obligatory "queen was great" mention if only because this part made me laugh a little bit too hard
that was a lot. thank you for letting me talk
365 notes
·
View notes
Note
Is there the full list of brandersons favourite games reposted somewhere?
i dont think so? or not that ive seen. u can literally just sign up for the newsletter on his website but screw it ill just post them for u. it sure was a TRIP scrolling past these to get to the interlude though. undertale is on this list.....im shakign at the thought that adolin was based off ff10 tidus but i cant get it out of my head now
#10: Katamari Damaci
I love things that make me look at the world in a new way. Katamari did this in spades. It is an imaginative, bizarre vision with unique gameplay. It is like nothing else in the world and I love it for all its strangeness and occasional lack of gameplay polish.
I was transfixed the first time I played it, and have looked forward to it being remade and rereleased on multiple different consoles. I love the cute—and somehow creepy at the same time—storyline. It feels like a fever dream more than a game sometimes, and is probably the closest I’ll ever get to understanding what it’s like to do drugs.
#9: Undertale
This is an oddball on this list because I think it’s the only game that is not a franchise from a major studio—but is instead an indie game, which I believe was originally funded on Kickstarter.I loved how this felt like a novel as much as a game. It was one person’s vision; a single story told really well, with a huge amount of personality. The humor was just my kind of wonderful/terrible, and I was instantly enamored with the characters.That probably would have been enough, but it is a nice deconstruction of video games as a medium—and has not one, but multiple innovative gameplay mechanics. Together, the package left me enamored. This is a work of genius that I feel everyone should at least try, even if it ends up not being for them.
#8: Fallout: New Vegas
I have played all of the core Fallout games, and I was one of the (it seems few) who was really excited when it moved from turn-based tactics to first-person shooter. While Fallout 3 was good, it didn’t have the charm of the first two.New Vegas delivered on everything I was hoping to see. The charm was back, the writing sharp, the quests imaginative. The gameplay was engaging and branched in a variety of directions, the gunplay was solid, and the atmosphere immersive. I of course love the first two games in the series—but New Vegas combines everything I like in gaming into one package. (As a note, I own the Outer Worlds, and am looking forward to digging into it. Consider this item on the list a recommendation of other Obsidian games—like Knights of the Old Republic Two—regardless of genre, as I’ve found them universally to be superior to their contemporaries.)
#7 Super Mario World
When I was eleven, I flew (alone, which was very exciting to me) from Nebraska to visit my uncle Devon in Salt Lake City. Before I left, my father gave me $200 and told me to pay for my own meals while on the trip—but of course, my uncle didn’t allow this. At the end of the trip, I tried to give him the money, which he wouldn’t take.I mentioned my dad would take the money back when I got home, but that was okay. Well, my uncle would have none of that, and drove me to the local mall and made me spend it on a Nintendo Entertainment System. (This uncle, you might guess, is an awesome human being.)Since that day of first plugging it in and experiencing Mario for the first time, I was hooked. This is the only platformer on the list, as I don’t love those. But one makes an exception for Mario. There’s just so much polish, so much elegance to the control schemes, that even a guy who prefers an FPS or an RPG like me has to admit these are great games. I picked World as my favorite as it’s the one I’ve gone back to and played the most.
#7: The Curse of Monkey Island (Monkey Island 3)
I kind of miss the golden age of adventure gaming, and I don’t know that anyone ever got it as right as they did with this game. It is the pinnacle of the genre, in my opinion—no offense to Grim Fandango fans.This game came out right before gaming’s awkward teenage phase where everything moved to 3-d polygons. For a while after, games looked pretty bad, though they could do more because of the swap. But if you want to go see what life was like before that change, play Monkey Island 3. Composed of beautiful art pieces that look like cells from Disney movies, with streamlined controls (the genre had come a long way from “Get yon torch”) and fantastic voice acting, this game still plays really well.This is one of the few games I’ve been able to get my non-gamer wife to play through with me, and it worked really well as a co-op game with the two of us trying to talk through problems. It’s a lovingly crafted time capsule of a previous era of gaming, and if you missed it, it’s really worth trying all these years later. (The first and second games hold up surprisingly well too, as a note, particularly with the redone art that came out a decade or so ago.)Also, again, this one has my kind of humor.
#6: Breath of the Wild
I never thought a Zelda game would unseat A Link to the Past as my favorite Zelda, but Breath of the Wild managed it. It combined the magic of classic gameplay with modern design aesthetic, and I loved this game.There’s not a lot to say about it that others haven’t said before, but I particularly liked how it took the elements of the previous games in the series (giving you specific tools to beat specific challenges) and let you have them all at once. I like how the dungeons became little mini puzzles to beat, instead of (sometimes seemingly endless) slogs to get through. I liked the exploration, the fluidity of the controls, and the use of a non-linear narrative in flashbacks. It’s worth buying a Switch just to play this one and Mario—but in case you want, you can also play Dark Souls on Switch... (That’s foreshadowing.)
#5: Halo 2
Telling stories about Halo Two on stream is what made me think of writing this list.I’m sometimes surprised that this game isn’t talked about as much as I think it should be. Granted, the franchise is very popular—but people tend to love either Reach or games 1 or 3 more than two. Two, however, is the only one I ever wanted to replay—and I’ve done so three or four times at this point. (It’s also the only one I ever beat on Legendary.)It’s made me think on why I love this one, while so many others seem to just consider it one of many in a strong—but in many ways unexceptional—series of games. I think part of this is because I focus primarily on the single-player aspects of a game (which is why there aren’t any MMOs on this list.) Others prefer Halo games with more balanced/polished multiplayer. But I like to game by myself, and don’t really look for a multiplayer experience. (Though this is changing as I game with my sons more and more.)I really like good writing—which I suppose you’d expect. But in games, I specifically prefer writing that enhances the style of game I’m playing. Just dumping a bunch of story on me isn’t enough; it has to be suited to the gameplay and the feel of the game. In that context, I’ve rarely encountered writing as good as Halo 2. From the opening—with the intercutting and juxtaposition of the two narratives—to the quotes barked out by the marines, the writing in this game is great. It stands out starkly against other Halo games, to the point that I wonder what the difference is.Yes, Halo Two is a bombastic hero fantasy about a super soldier stomping aliens. But it has subtle, yet powerful worldbuilding sprinkled all through it—and the music...it does things with the story that I envy. It’s kind of cheating that games and films get to have powerful scores to help with mood.The guns in Two feel so much better than Halo One, and the vehicles drive far better. The only complaint I have is that it’s only half a story—as in, Halo 2 and 3 seem like they were one game broken in two pieces. And while 3 is good (and Reach does something different, which I approve of in general) neither did it for me the way Two did, and continues to do.
#3: Final Fantasy X
You probably knew Final Fantasy was coming. People often ask if the way these games handle magic was an influence upon me. All I can say is that I’ve played them since the first one, and so they’re bound to have had an influence.On one hand, these games are really strange. I mean, I don’t think we gamers stop quite often enough to note how downright bizarre this series gets. Final Fantasy doesn’t always make the most sense—but the games are always ambitious.Ten is my favorite for a couple of reasons. I felt like the worldbuilding was among the strongest, and I really connected with the characters. That’s strange, because this is one of the FF games without an angst-filled teen as the protagonist. Instead, it has a kind of stable happy-go-lucky jock as the protagonist.But that’s what I needed, right then. A game that didn’t give me the same old protagonist, but instead gave me someone new and showed me I could bond to them just as well. Ten was the first with full voice acting, and that jump added a lot for me. It has my favorite music of the series, and all together is what I consider the perfect final fantasy game. (Though admittedly, I find it more and more difficult to get into turn-based battle mechanics as I grow older.)
#2: Bloodborne
Those who follow my streams, or who read other interviews I’ve done, probably expected this series to be at or near the top. The question wasn’t whether Souls would be here, but which one to pick as my favorite.I went with Bloodborne, though it could have been any of them. (Even Dark Souls 2—which I really like, despite its reputation in the fandom.) I’ve been following FromSoftware’s games since the King’s Field games, and Demon’s Souls was a huge triumph—with the director Hidetaka Miyazaki deserving much of the praise for its design, and Dark Souls (which is really just a more polished version of Demon’s Souls).As I am a fan of cosmic horror, Bloodborne is probably my favorite overall. It really hit the mix of cosmic and gothic horror perfectly. It forced me to change up my gameplay from the other Souls games, and I loved the beautiful visuals.I am a fan of hard games—but I like hard games that are what I consider “fair.” (For example, I don’t love those impossible fan-made Mario levels, or many of the super-crazy “bullet hell”-style games.) Dark Souls is a different kind of hard. Difficult like a stern instructor, expecting you to learn—but giving you the tools to do so. It presents a challenge, rather than being hard just to be hard.If I have a problem with Final Fantasy, it’s that the games sometimes feel like the gameplay is an afterthought to telling the story. But in the Souls games, story and gameplay are intermixed in a way I’d never seen done before. You have to construct the story like an archeologist, using dialogue and lore from descriptions of in-game objects. I find this fascinating; the series tells stories in a way a book never could. I’m always glad when a game series can show off the specific strengths of the medium.In fact, this series would be #1 except for the little fact that I have way too much time on Steam logged playing...
#1: Civilization VI
This series had to take #1 by sheer weight of gameplay time. I discovered the first on a friend’s computer in the dorms my freshman year—and I can still remember the feeling of the birds chirping outside, realizing I’d been playing all night and really should get back to my own dorm room.That still happens, and has happened, with every game in the series. I have a lot of thoughts on this series, many of them granular and too specific for this list. (Like, it’s obvious AI technology isn’t up to the task of playing a game this complex—so could we instead get a roguelike set of modifiers, game modes, etc. to liven up the games, rather than just having a difficulty slider that changes a few simple aspects of the game?)I’ll try not to rant, because I really do love this game series. A lot of people consider IV to be the pinnacle of the series, but after V unstacked units—and VI unstacked cities—there was no way I could ever go back. If for some reason, you’ve never played this grand patriarch of the 4X game genre, it’s about starting with a single stone-age settler who can found a city—then playing through eras of a civilization, growing your empire, to try to eventually get offworld with a space program. (Or, if you prefer, conquering the world.)It’s a load of fun in the way I like to have fun, and I feel like the series has only gotten better over the years. My hat is off to the developers, who keep reinventing the series, rather than making the exact same game over and over.Now, about that request for difficulty modes...
there are runner ups but for the sake of anyone whos on mobile and cant get past a read more (first of all omg im SO sorry) ill refrain. anyway he thought WHAT loz game was the best before botw?
#mix between HARDCORE judgement and like. yea. yea ff10 was pretty good wasnt it#but i dont think its anywhere near the best of them#long post#im read mores dont work imm so fucking sorry this is so long#MOST of these games are good its just so wild its so wild its SO wild#asks#Anonymous
20 notes
·
View notes
Text
Some Yokai Watch Spoilers (Busters 2 and Movie 4) under the cut.
--
Mastertag for pre-release Movie 4 information.
Mastertag for pre-release Busters 2 information.
--
Basically, Corocoro has been leaking again, but I am unsure know if I would have the time to translate all of it anytime soon. Adding to that, from just going over it, it seems a lot of it is just going over old things again, (or stuff that I admittedly dont understand well) so what I decided to do is this:
I’ll just do the small parts that I can translate that I think count as “new information”, though of course there could be stuff I missed, and summarize the rest.
Sorry if doing it this way bothers any of you, I just thought it was better than posting nothing at all.
--
So first of all, here are the only two pages I did new translations on this time around:
(image source)
The stuff on the upper right of the first page is too blurry to read, sadly.
The stuff in the lower left on the second page with Cat King Enma Matatabi and Fudō Myōō just talks about how other pages in this magazine will go over how they can be obtained, which is information we know already.
Aside from that, the following are things I consider new
First is this bit talking about “Banbarayah”:
伝説の秘宝 バンバラヤーを ��にするのはどっち!? Who will be the ones to get the Legendary Hidden Treasure, Banbarayah!?
バスターズとブンドリー一家が ともに狙う伝説の秘宝。 それがバンバラヤー!! ブンドリー一家は、 全員が見事な連携を見せ、 バスターズを圧倒!? A Legendary Hidden Treasure that both the Busters and the Bundory Family aim for. It is Banbarayah!! The Bundory Family, each member showing excellent teamwork, end up overwhelming the Busters!?
バンバラヤー 正体は不明だが、 手に入れた者の願いをかなえるらしい…。 Banbarayah It's true nature is unknown, but it seems that it will grant the wish of the one who obtains it...
Technically, this is mostly information we’ve been told before, however, this part confirms that this object itself is indeed “Banbarayah”, which the website previously only hinted at, and reveals that it will grant wishes, which I don’t think was stated before?
EDIT:
This pre-release magazine does seem to indicate that this object is Banbarayā (Banbarayah), putting that label right next to its image and everything. However, In the actual game this turns out to be NOT true! And this isn’t a spoiler, either, it’s never assumed or anything.
--
Next is this bit, talking about newly introduced “G Yōkai”:
バスターズは G妖怪で対抗!! The Busters Strike Back as G Yōkai!!
おなじみのバスターズメンバーが、 ゴルドなオーラをまとい登場!! Sランクにパワーアップしているので、 バトルでも大活躍だ。 コイツらがいれば、 ブンドリー一家にも勝てる!? The Busters members we're familiar with appear, clad in a golden aura!! Powered up to S-Rank, they're hugely successful in battles, too. If these guys are here, could even the Bundory Family be beaten!?
So, these are basically the guys we already now, just with a form that makes them S-Rank? I can’t tell if there is any other difference.
--
And now we have a few information on each member of the Bundory Family, including their names:
ダンドリー 斬り込み隊長を務���る長男。 切れ者だが、父ゴーウィンを恐れている。 Dandory The eldest son, who acts as the attack leader. He's a sharp one, but fears his father, Gowin.
Name Origin: Likely from 段取り/dandori, which translates to “plan”, “design”, “set-up”, and the like.
スパット 華麗な怪盗に憧れるナルシストな 次男。ダンドリー対立することも。 Supatto (could also be romanized as Spatto or Spat) The narcissistic second-born son, longing to be a splendid thief. (1) Clashes with Dandory sometimes, too.
Name Origin: Possibly from スパッと/supatto, which translates to "quick and clean", "thouroughly", "without hesitation".
グスタフ 一家に仕える執事。 目にも止まらぬ 素早い動くで一家をお世話する!! Gustaf (literally: Gusutafu) The butler who serves the family. With his lightning speed movements, he takes care of the family!
Name Origin: Possibly from スタフ/sutafu ("staff")
キレーネ お宝とコスメが大好きなワガママ長女。 キレると手がつけられない!! Kirene The selfish eldest daughter, who loves treasures and cosmetics. When she snaps, she's out of control!!
Name Origin: Likely taken from キレる/kireru, which is slang for “to snap”, “to get angry”, and the like.
ゴーウィン 豪快な父。 いつもダジャレを いって笑っているが、本気になると…!? Gowin The lively father. He is always making puns and laughing, but when he gets serious...!?
Name Origin: Likely taken from 強引/gōin, which can translate to “brute force”, and by extension 強引な/gōinna, which can translate to “aggressive” or “overbearing” and the like.
タント 身体が大きくてパワーは抜群!! でも、 心は優しくてドジな末っ子。 Tanto (could also be romanized as Tant) His body is huge and his power is outstanding!! But, at heart he's the kind, ditzy, youngest child.
Name Origin: Possibly taken from たんと/tanto, which can translate to “a lot".
トランカ どんなピンチに遭遇しても動じない、 ロックで破天荒な婆ちゃん!! Toranka The unprecedentedly rocking granny, who is unfazed no matter what kind of trouble she faces!! (2)
Name Origin: Unsure, but トラ/tora does translate to "tiger".
キャトリーヌ 謎に包まれた母親。他の家族とは いっしょに行動していないよう…!? Catleen (could also be romanized as Catrine or the like. Literally, her name is spelled Kyatorīnu) The mysterious mother. It seems that she is not acting alongside the other family members...?!
Name Origin: Possibly taken from names like “Cathleen“ or “Catherine”, combined with "cat".
Notes:
I am unsure if the second part of this first line translates to “longing to be a splendid thief” or “admires a splendid thief“, but with the current context I feel the former is more likely.
I am unsure if I got the first part of the line right.
Technically Punipuni already had information on half of the Bundory Family, but still, here’s them all together for the first time.
--
So with that, let me summarize the pages I didn’t do any full translations for.
--
(image source)
These pages talk about how to get Matatabi aka Enmanyan in Busters 2. From what I understand, there is a QR code in this issue of Corocoro that can be used, but you can also use QR codes from Shadowside medals that are tied to the 4th movie. (If I am understanding this right, that is. Again, merchandise is always a weak point of mine.)
Corocoro’s official channel has uploaded a video recently that shows off trying to befriend Matatabi using the QR code from this issue, too.
With these stones that allow you to enter certain dungeons, I believe those that have the infinity symbol in them can be used well, infinitely? And usually these can only be obtained with certain QR codes. But I am not 100% sure.
--
(image source)
This page shows off some more merchandise. With the medals, it points out how you can get an Infinite Stone to challenge the Underworld King Enma Maka if you have his medal, and how his and Awakened Enma’s medal can give you rare yōki.
--
(image source)
The upper half of this page shows off something called “Yokai Watch Tomodachi Fun Pak 9”, which will come with an Enmanyan Treasure Medal, and a DVD (though i dont know whats on that one, I’d guess episodes of the anime, maybe) and QR codes for Crank-a-kai coins.
The lower half talks about what, if I’m getting this correctly, is a little manga story that will act as a small side-story to the movie. And seems it will come with a Shadowside movie version Treasure Medal of Jibanyan.
(Either that or this is the manga adaptation of the movie that will ALSO feature a little side story that’s not in the movie.)
--
(image source)
Aside from talking about how to get Fudō Myōō and showing off new punis that will soon be added to Punipuni,
This page shows off the Shadowsides of yokai, talks about how they work, and talks about the two Yokai Watches (Eruda and Ogre) that will be in the movie, but all this text is just information that was in previous issues.
Visually, it does show us new things, which is little icons of the Lightside versions of various yokai that will appear in the movie.
--
(image source)
This page talks about plot details of the movie that were talked about before, nothing new as far as I can tell.
Most notable is that it shows off Dark Enma’s signature weapon, a fusion of Enma’s and Kaira’s swords. (Or rather the toy version of it)
It’s called the “DX Dark Enma Agito” and you can check out it’s bandai page here.
--
And lasty, we got this:
(image source)
A small part that talks about a newly revealed Yokai Sangokushi game.
It’s called “Yokai Sangokushi Kunitori Wars” and it’s a mobile game that is set to be released in 2018.
It’s official website is up if you’re interested, I personally haven’t had time to look through it in detail.
--
And that’s it for now, sorry for it being so minimal this time around, I hope you still found it helpful!
#yokai watch#youkai watch#yo kai watch#yokai watch movie 4#yokai watch busters 2#yokai watch spoilers#yokai watch translations#busters 2 pre release#my translations#yokai watch corocoro leaks
8 notes
·
View notes
Text
for the first time in a while, at least a month, i woke up screaming again. i fell asleep around 4, which i was proud of, feeling myself slowly sliding back toward a preferred schedule. lately i’d still been falling asleep at 6am but would wake up a bit earlier, getting fewer hours but at least seeing more sunlight. the urge to hurt myself yesterday was strong, but luckily there are understanding and generous people in my life to ease me through it, and i am beyond thankful.
two things have happened.
one, an old face from my previous WoW server has resurfaced and sought me out specifically. a different friend had namedropped them out of nowhere, but was also drunk and wouldn’t extrapolate on why he had mentioned it. he just said the character’s name, then drunk-dialed me a bunch of times until i picked up and then had their “gay roommate” scream across the room that “asexuals aren’t lgbtq!”, then hung up.
but anyway the old face returned. we’ll call them “Pockets” because it’s 7am and I’ve barely slept and so i’m pullin raver names out of my ass. I met Pockets back on thobro in 2006ish. we’re the same age, and so we’ve known each other for a fairly long time and kind of grew up alongside each other. Pockets eventually got into a relationship with...I guess we’ll say “Dizzy”. Now, Dizzy lives very far away from Pockets. Pockets lives in America, like me, and Dizzy lives in Australia. But as the capabilities of the internet were improving every day (especially with the advent of internet telephony like skype at the time) it was easier than ever to sustain a long-distance relationship. But by the time I had quit WoW in early 2009, Pockets and Dizzy’s relationship had not progressed as one should have. For instance, Pockets had barely seen any pictures of Dizzy. While they chatted all the time, at that point they hadn’t yet had a webcam chat. It had been some years of constant companionship, yet they never had a plan to meet. But that was fair, I thought, since Pockets and I were only 16 in 2006, so planning that thing was kind of difficult. But by 2009, we were 19, and Dizzy was a bit older in the first place, so surely two people who loved each other would want to meet irl, right?
But Pockets said they respected that Dizzy wasn’t so open about their looks or personal life, etc. Okay. Pretty big red flags, though, if someone you’ve spent almost every waking moment with for three years is being this conservative about their identity. They were prominent characters in most of the server’s RP, so there was a lot of talk. “Maybe Dizzy is like... WAY older than they say, and they don’t want to admit it.” “Maybe Dizzy isn’t the gender they say they are.” “Pockets will get fed up with this eventually—they’re young! They can’t just wait around forever.”
So Pockets found me in game, yesterday, and had transferred to WRA, where a lot of thobro refugees (like myself) ended up. And they sought me out specifically because they remember my friendship with them, and that I had known them (and the rest of our community) all that time ago. And Pockets told me, yesterday, that Pockets and Dizzy had finally broken up. They had stopped talking for about two weeks, and for about two solid weeks, Pockets was staring down the cavernous hungry maw of suicide. “Everything was just... so quiet.”
They must have been fucking married by now, I thought. Either way, it had been over ten years! I knew Pockets was taking it really hard. Except... Dizzy and Pockets never met.
Not once. Not once in over ten fucking years of being in a relationship did they ever meet. And Dizzy had actually been to America a handful of times throughout the relationship. Yet Dizzy never went to meet Pockets.
I don’t know what the rest of the situation was like. If they video-chatted every day, if they called each other all the time, or whatever. Regardless of how you look at it or what the situation with Dizzy was, Pockets was catfished and abused for over ten fucking years. “It’s my fault. I should have left when [etc. etc.] happened...” Pockets told me that they hadn’t even seen end-game content past Cataclysm, despite playing WoW the entire time. Dizzy never wanted to do any of it, but would get upset if Pockets did it without them. So all Pockets did from Cataclysm onward was PVP, and once they reached the top achievements, felt there was nowhere else to go from there and stopped. Dizzy only wanted to play alts and quest. No raids, no PVP, no dungeons even. Just running around and questing, and preventing Pockets from doing any of that content. When someone you have never even fucking met is controlling the way you play a video game and what permissions you have within the game that you pay monthly to play, something is wrong.
Pockets knew they were lacking confidence. They were so lonely and so latched on that they let Dizzy run the show. And Dizzy barely cared. Pockets knew they basically only existed when it was convenient for Dizzy, but outside of that, they were nothing. I felt that about halfway through my relationship with my ex qp, and shared those feelings with Pockets. It took so long to break away and I held on past everything, past my own pain and self-torture, because I had some kind of hope that things would change. And part of me, an insidious part, said that this was the best I was going to get. After all, I’m some broken asexual idiot—”I should be so lucky,” the words rang out in my head, yellowed and worn but enduring and broadcasting itself loud and vivid over and over for years and years and years, tattered even during my childhood, “I should be thankful,”—and this person was my best friend. I should take the affection in the times I could get it. I should just accept that they will want other people sexually because I cannot provide that, and my best friend has a right to be sexual, and they are being so generous by fixing me with their limp novice dick.
So I bit it back and squashed it down and even after asking six times and getting no answer, “Do you have a problem with hurting me?” it took them falling into the pit of legitimate white supremacy and Nazism for me to finally let go. And I had tried a number of times but felt myself being pulled back, and they, too, were so desperate for some sense of power in their shitty meaningless life (if that wasnt obvious), so lacking initiative and direction that when i floated back upstream, they took it in stride like every other aspect of existence, as if i were just some trash that floated down the river that they, some huge, slack-jawed bloated fish, gobbled up regardless. I existed only when it was convenient for me to exist, and the moment I started being consumed by my anxiety, getting combative, demanding more affection, more outward recognition, I was gaslit and told, literally, word for word, in fun little tumblr doublespeak, “Your feelings are valid, but this is all based on things within your head.” me coming to my QP and saying, “I feel like you dont care about me because I keep asking to hang out and you’re completely ambivalent about it, and when i asked you, ‘Do you want to see me?’ you said ‘You can visit if you want,’. It’s a yes or no question. Do you want to see me?” DO YOU HAVE A PROBLEM WITH HURTING ME? and then being told it’s “all in my head”, it’s a perceived disinterest. YES, that is what I’m perceiving, which is why I’m trying to address that you are not giving me enough attention and acknowledgment for someone you claim to care about! But obviously, it was me that was the problem, because i was daring to exist outside those convenient parameters. If you didnt want to fuck me right now then what was I even doing breathing your air?
And I’ve been thinking about them a lot because it was around this time 3 years ago that i had started my job, which i had to quit, and had also had a falling out with them, and was mourning that loss. as well as a, in retrospect, MUCH LARGER LOSS of tokin, who had taken his own life that same week. so i tried to turn it into a new beginning, doing my job and being appreciated, but eventually i crawled back and, one-sided as usual, tried to mend things with the QP. But it didnt matter to them. I didn’t matter. Nothing mattered. “Oh well,” was their shitty little trademark. Yeah buddy, life is fucking just happening to you and you’re stuck in one place without even a dream of things getting better, or worse, just taking things as they are, apathetically, without interest, wanting for nothing except to fuck girls but not enough to do anything about it, only if they’re delivered to your doorstep.
So here’s the second thing that happened.
Yesterday was coming out day, and a sort of friend-of-a-friend posted their story on facebook. I read it this morning upon waking up.
She mentioned her living situation and how she was living with other women who promised that they would help her, which is, in her words, “a huge red flag”. She says things settled into a routine, and eventually the big problem that she needed help with fell to the wayside in the wake of all of the smaller, but more prolific things: “focused on other fires, both making and putting them out.” She talks about the time she wasted living with these women and how she was “on the edge again”. She trusted people she loved and that loved her to help her, and they couldn’t. But then, after hitting a very low point, she had a breakthrough:
I did something I'm not sure I'd ever done before in my life: I took the initiative to help myself. I researched, found, and made an appointment with a therapist who specialized in this sort of thing. I worked through a tremendous amount of repression. I did mental exercises to actively re-wire my brain, and unlearn my unhealthy coping mechanisms. It was painful.
And then, she wrote this:
Maybe my point is that you can't entrust your journey (ugh, hate that term) to anyone else. You can't let other people tell you who you are or are not. No matter how much you love and trust someone, they cannot do the work for you. They can facilitate it, as [redacted] failed to do, but in the end, it's you... get help, get the best and most objective and impartial help you can, do not let yourself be held hostage by people or environments or your own fucking apathy which benefit from you being inert.
When someone you love offers you help, it's normal to want to take the help, and oftentimes you should. But sometimes, it's too much to give, or they have their own problems or motives, and the help is unreasonable to expect. Do not turn yourself over to someone. Deal with these things on your own terms. Define the terms by which you exist. I lost two fucking years of my life...because I believed that someone else could and would do it for me.
But at least I'm there now. You can get there, too.
I do not know how I can start this journey. I have been trying for ten years, but I have very little direction or resources. I’ve spent the last... god, I guess 8 years, just trying to keep my head above water. Basically since my second year of college, all I’ve really done is survive, and the only times I felt truly alive and like myself were within the rave scene. So I have been clinging to that, and it is a definitive part of me, because it helps me breathe. I don’t think it is “holding me back” because I am not heading anywhere. But I have spent so long gasping for air that I’m almost nauseous from taking a breath. Since I was really young I have cared about electronic music, somewhat in defiance of my live musician parents [drum machines have no soul], and going to thunderdome in a week (!!!) or so is like a pilgrimage to gabber mecca, but also a kind of zenith.
where do i go from here? I’ve said I want to DJ just because parties dont play the music I want to hear, but within the last few years I have felt myself so plugged up and insecure that I don’t know what I want. I’m too old to be precocious and have lost some of my identity in that way because of it. Now that I’m getting older, I feel like I don’t have permission to be new at things. But I have been restrained by permission my whole life. I have earned money yet i’m not allowed to pay for things. I earned my driver’s license by myself yet i’m not allowed to leave my house. i am controlled by my mother’s desperation and neediness and guilt, and by my father’s disconnect and judgment. I am controlled by my siblings’ apathy and my friends’ disappointment in me. i am afraid of not being perfect because then my parents won’t want me, so i put off things that i even want to do and i fear messing up, fear not acquiescing, fear not providing something expected of me, because i will be hurt.
but ultimately i am constrained by my own fears, my fear of pain. i am hurt by the thought that my parents don’t love me and that, to them, i just exist when convenient also, only when they can brag about me, only when they need something done. “I’m worried you don’t get out enough,” my mom says, but all she can offer are words because her heart is closed. she loves by worrying, by stifling, by pity. and i dont want to continue that. i dont want my love to be just good intentions. i want it to be good actions. love, love is a verb.
“I took the initiative to help myself. ... It was painful.”
There is a lot of red tape between my life and my parents’ control. and sometimes doing any action is so exhausting that I cannot do anything for the rest of the day. But I don’t want to be Pockets, waiting for the people who control me to start loving me actively, to have faith in their control benefiting me somehow. I’ve done it before by getting my license by myself. It was slow, and agonizing, and incredibly difficult and drawn-out, but I have it, and it’s mine, and my mom “felt bad”, but I can’t care. Now it’s just a matter of literally getting out the door, without the inquisition, without the mire of their guilt. I am genuinely starving, living on bread and half-expired milk and soda, because I am tired of making my mom cry by asking her to buy things, or coming home with things that, if I had only asked, she would have gotten for me.
I am not asking anymore. I am just going to go get things myself. It will make her cry. She will cry that she is “obsolete”, and that she has “no purpose”, and that she “lives for her kids”, and it will be painful. Like Pockets, I have wasted over ten years of my life banking in good intentions, on the trust that people who love me will help me. Or the trust that even people who are paid to help me will help me.
"Do not turn yourself over to someone. Deal with these things on your own terms. Define the terms by which you exist."
Asexuality is a term that has helped. It gave me more agency in my verbs, of making a command decision about how I approach sexuality, whereas before I was giving myself, in every imaginable interpretation of the phrase, over to someone else. It hurts that I have to fight so much, that I must fight constantly for personhood, even from those who claim they would do anything to give it to me, even from those who physically did give me personhood.
For my entire life I have thought my bloodline cursed. I have lived beneath the shadow of my father's greatest failure. I hated him for what he had done. I hated him for the burden he left me. But now... You have shown me truths that I would have never known. You and your allies have gifted me with something that cannot bear a price: Redemption. Thrall, redeemer of the Mag'har, you honor me as none ever have... On this day, a great burden has been lifted from my chest. My heart swells with pride. And for the first time, I can proudly proclaim who I am. I can finally unleash the fury in my heart.
As long as I know what I stand for, even if I don’t know what I want or how to get it, I can get there. Because I’ve done it before.
When the bread was finished, the tired little red hen asked her friends, “Who will help me eat the bread?” “I will,” barked the lazy dog. “I will,” purred the sleepy cat. “I will,” quacked the noisy yellow duck. “No!” said the little red hen. “I will.” And the little red hen ate the bread all by herself.
Not that I even have my first tattoo yet, but if I ever get a second one, it should be a little red hen on my wrist. It can be my personal shorthand for “take it easy, but take it”.
6 notes
·
View notes
Text
my thoughts on persona 5
ive had this in my drafts for like a month and i just now finished it so TAKE IT
THIS ISNT SPOILER FREE!!!! so only read this if you’ve finished the game/don’t care about spoilers. im gonna be comparing it a lot to persona 4 (and 2 / 3 to a lesser extent) so if you haven’t played it and dont want spoilers DONT READ THIS!!!!
i went into persona 5 with high expectations. i’ve been a big fan of the entire series for many years, and like everyone else, had been eagerly awaiting the delayed release of the game; and for the most part, i wasn’t let down. there are very few real issues i have with the game, and despite my bias toward persona 4 i can definitely say that this is the best installment in the series so far.
persona 5, much like p4 did with p3, takes the best things from p4 and improves upon them. you can tell that a lot of care went into this game to make it as polished as possible. all of the things that made p4 a great game are present and more. the characters are very fleshed out and diverse, just as in any persona game. the game also does an excellent job in making you feel connected to the characters. when the characters were plagued with anxiety, so was i. when the characters were depressed, so was i. it really made me feel immersed in the world.
the graphics are also obviously an incredible step up from the previous persona games. the game in general is absolutely beautiful. it’s so vibrant in it’s colors and constantly gives the impression of a bustling city environment. not to mention how stylish the UI is. it’s really apparent that the persona team utilized their resources to their full potential in how fluid all the menus are alone. the way loading screens and menu changes transitioned into each other was so stylish that it had me sifting through menus just to watch the animations. over all the art direction for this game has surpassed all other persona games so far. everything is so incredibly polished, from the cutscenes to the normal gameplay. i can only think of two or three occasions in which a texture looked off to me, and that’s mostly me just nitpicking.
i love the concrete theme of the game as well. from the personas to the social links, everything feels as though it ties together under the thief motif. i really loved that every social link fell under the theme of “someone who has been ostracized by society” and how it enforced the idea that the phantom thieves were necessary in this world. the way each social link has a coinciding mementos request made the social aspects of the game feel a lot more connected to the battle aspects, as well as the fact that social links can now grant you special battle abilities. the fact that they added this aspect is one of the best things added to the social link system in my opinion. it gives you more of a reason to try and max a character’s social link if you aren’t particularly interested in the character to begin with. (however, personally, i didn’t find any of the social links in this game to be uninteresting.) the way they incorporate maxed social links into new game+ is incredibly useful as well. it helps make you feel as though you really accomplished something in your previous play, as well as making you feel motivated to finish the things you were unable to last time.
the battle system and the dungeons are LEAGUES better than any previous persona game. the flow of battle is so much more fun; the baton pass ability brings a whole new aspect into battle. that and the ability to easily ambush enemies makes you feel as if youre really in control of your battles and makes it a lot more fun. i also love love love LOVE the battle aspects that they brought back from persona 2. demon negotiation was one of my favorite things about p2 and i was ECSTATIC to learn that they brought it back with p5. not only does it give you the ability to get exactly what you want out of battle, but it makes you really excited to fight new enemies!!! i was always really excited to get into a battle in a new area to see what personas i could recruit. the fact that youre battling the actual personas rather than the same palette-swapped shadows every dungeon is also super cool to me. it made me really excited to see a shadow that i recognized and be all “OH THAT’S SHIKI-OUJI!!!! I NEED THAT GUY!!!!”
dungeon navigation is so much more fun too. i can’t even begin to express how happy i am that they incorporated puzzle elements into the palaces. it made navigating them so much more fun compared to previous games where you just ran around hallways opening doors until you found the stairs. it made every dungeon feel different and unique, and most importantly really fun!! another thing i really appreciated was the ability to switch party members in the middle of a dungeon. it really encouraged you to use every party member rather than just sticking to a select 3 like previous games, in addition to making it a lot easier to keep your teammates balanced and around the same level. i found it really convenient to be able to just switch someone out when they were low on SP compared to having to either leave or use SP recovering items on them. it also made it a lot easier to finish palaces in a single day (if possible).
most of all though, the story telling elements in persona 5 truly live up to the standard set by previous persona games. my god, was the story telling in this game amazing. the foreshadowing was PHENOMENAL. every once in a while i was able to pick up on something small, and then when they pieced all those little things together at the climax HOLY SHIT. i was literally hyperventilating when they flashed back to goro mentioning the pancakes. the part where he first joined the thieves had me second-guessing whether someone else mentioned pancakes in that scene and i was just overthinking it. but when it turned out to be a real thing I WAS SO EXCITED!!!! not to mention the twist of the fucking century with igor being a fake. the entire time the tone of the velvet room felt off compared to the previous games, but it really didn’t become apparent until the true igor returned. once he did, and lavenza became herself again, i seriously almost cried because of how at home i felt in the velvet room. speaking of crying though... this game had me in fuckin tears on so many occasions. the character writing and development is so much. the way it makes you really feel like all the characters are good friends makes me so emotional. it’s such incredible writing, the way it sneaks up on you and before you realize it you’re fighting yaldaboath and you realize how much you love every single character in this game and you don’t want it to end.
now with all that praise out of the way, i do unfortunately have a few qualms with the game as well.
my firstt issue is how similar the structure of the story is to persona 4. the characters are all quite different, and the environment is drastically different, but the narrative, namely in the latter portion of the game, is strikingly similar to p4. that isn’t necessarily a bad thing per se, p4 is really good and p5 did an excellent job of improving upon something already great, as previously stated. however, due to my familiarity with p4 i was pretty much able to predict how the end of p5 was going to play out, more or less. because of this i actually was convinced that i had to call everyone up again to fight through one more palace on the last day, like with izanami in p4. it’s not the worst thing that they could’ve done, but i guess i just would’ve liked to see them create something a little more different.
now my BIGGEST issue is just a personal thing that im sure not everyone can sympathize with. however, it honestly kind of ruined the end of the game for me. nobody so much as mentions goro after his death. sae brings him up, like, once, and shido talks about him before you fight him, but.. thats it. he wasn’t even in the credits along with everyone else. it honestly broke my fucking heart. it felt like they all forgot about him. goro is my favorite character in the game, so im definitely biased, but still... i would have liked to see them at least bring him up in some of the more climactic moments of the ending, or just had some kind of mention of him other than “he’s missing”. i felt so empty when the game ended. it was a wonderful ending, dont get me wrong. i just... wanted goro to be there. im not saying that he shouldnt have died, (i mean, i would have liked it if he didnt, but it wouldnt have been necessary to make the ending satisfying for me) just that they at least acknowledge him more after his death. idk. maybe im just being nitpicky, but that really dampened the ending for me.
anyways thats it like comment and subscribe thanks
3 notes
·
View notes