#i don't know why i went into this story
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stardustedknuckles · 3 months ago
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It's looking like there's a growing divide between Campaign watchers and Tlovm watchers in terms of like. We're here for the characters. 12-episode seasons aren't. They can't be. I'm already making peace with everything we'll lose in the Mighty Nein show, and I know I will enjoy it for what it is but I also know that almost nothing that made the story so special will translate to the screen, because turning it into a show automatically means (in this day and age) that plot must be the number one priority. They've already come out and told us it's going to be different, the characters we know and love but new stories.
Because that's how this has to work. And I feel bad for campaign one lovers, because while it is certainly the easier of the two to translate to a big, overarching story, even though it's a more "traditional" high fantasy story with easier archetypal characters, the archetypes and the plot aren't what cemented most people's love for the campaign. So much of the love for critical role is stored in the interpersonal dynamics and the payoff that comes from hundreds of hours of tiny interactions that one day become cornerstones of development and even affect or dictate the plot.
There's no room for that. There's no room for Bard's Lament in a story that cannot afford to remove and replace a main character. A lot of tlovm is for people who have been here for all of campaign one. Most of it, however, isn't. It's for a new crowd. While CR may have creative control, you can bet your ass that there were months and years devoted to figuring out how to map a character-focused love of the show into a plot that hits the right beats to be viable in the show market.
And it worked. Tlovm has consistently high viewing numbers, and its popularity has brought and will continue to bring new people into the universe who have never interacted with CR previously. That's not a bad thing - imagine finishing your favorite show and discovering it has another FIVE HUNDRED HOURS of the equivalent of behind the scenes content. That's incredible for these newcomers. But man, it is in many ways a loss for us.
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jzargo · 10 months ago
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i just want to see these two old men fight (fane would win)
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panharmonium · 3 months ago
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i am not usually interested in dramatically canon-divergent scenarios because the canon story is what compels me, but i've been obsessed with this moment ever since i re-heard it during my second viewing. from the perspective of someone who already finished the story once and now knows the truth - this was wild.
WHAT IF?
#naruto#naruto manga#pan watches naruto#team ro#WHAT was itachi thinking#i mean it's clear that he makes this 'change of plan' because he's taken aback/alarmed by how much kakashi knows#and my assumption is he wants to find out where kakashi got this intel#but for real WHAT was his long-term plan?#it is no secret that i am obsessed with the kakashi-itachi dynamic and like. this is just wild to me#especially given the timing - hiruzen just died so like. does itachi even have a contact in the village anymore?#is it *danzo*? seems nuts but.#if it is then this plan is insane. danzo doesn't love kakashi but he does respect him highly as a shinobi/an asset to the village#and i absolutely do not think he'd be willing to let itachi sacrifice a piece that powerful#was itachi just going to keep quiet about this if/when the Leaf asked where their most renowned jonin went? was he going to LIE about it?#or does the fact that hiruzen is dead mean that itachi *doesn't* have a contact in the village he trusts anymore#(hence him showing up immediately after hiruzen dies just to remind the Other Three that he's still out there)#except he didn't expect kakashi to sniff him out INSTANTLY and now he's taking him captive because...???#i don't know why#to torture him until he reveals his intel source and then kill him?#except itachi DOESN'T want to kill kakashi. that's established.#'why not just kill me? if he wanted to...he could.'#that's canon and it's GREAT and i love looking back at that very early line from much later on#knowing it's one of the pieces that clicks into place for kakashi when he's considering whether or not madara's story could be true#but anyway. itachi DOESN'T want to kill kakashi.#but if he takes him captive and doesn't want to kill him - then what???#there aren't any good answers for this because honestly i don't know that itachi's entire backstory had been planned yet#(like i think i read somewhere that kishimoto knew itachi was technically on the villlage's side from the beginning)#(but i'm not sure if all the details had been established)#in any case i remain FASCINATED
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ryllen · 8 months ago
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Please don't crucified me if this headcanon is deemed unrealistic in real life. (´;ω;`) More notes / detailed notes:
stayed & travelled with the Figs for awhile -- after being found, before finally dropped of to an institution, as the Figs think their travelling life style is not really suitable to raise a child
quickly picked up civilization as he is an intelligent child (that's why he is a ravenclaw)
exchanged letters with the travelling Figs during his time at the institution / orphanage
was a really helpful child during his time at the institution / orphanage that he is close with the staff
he thinks of befriending people is a way of learning & by helping them he gets to experience a lot of different things
a mellow temperament child in general (just like how it is ingame)
likes exploring (bcs damn! we really going places in that game)
picked the silly 'Alex Xander' name himself, maybe he heard a mother called her child with that name once and he is obsessed with that name ever since.
he always writes Xander as his 'family name' to show that he is complete even without a family
actually a bit older than his classmates, as he went through extra few years to catch up to civilization as a feral child
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#anyhow i really love our barn owl; she's so beautiful but with a face like biscuit
#i can't stop thinking of how he is a child raised by the forest; so ... ; like; that's why he got clawed scars on his face and all .......#hogwarts legacy#hogwarts legacy mc#character sheet#student id#hogwarts legacy fanart#fanart#i was torn between the thought of fig adopted him for several years already; exactly after he retired from travelling#or they never had any contact with him after they dropped him off#and literally only met again when his magic awakened & noticed by hogwarts; and Fig be like; Aren't u that child?#and during their time together Fig is considering to officially adopt him as their child#it makes the end game so much sadder ; ~~ ;#like; they were just going to be family for real; and suddenly AUGH; and then what's gonna happen to him; that's another story#anyhow what's gonna happened with seb; i don't think he has any other guardians in the family; tho @nne can just whoosh! without guardian;#is legal matter doesn't matter in this world; ok ; no more headache; just independency & fantasy#fsh; knowing how his family is financially stable; 0minis would want to just adopt; but he would hate adopting @nne & seb to his family#pondering i wonder if any other prof would like to take custody over my child#or probably Figs have kind relatives that would take him in#aieehhh let's not think too hard for that part now#i am not a novelist for a reason#plot holes; plot holes everywhere#fshsfh anyhow i don't know wand flexibility is a thing#i was confused what to pick and just went with what they chose for me first#is that information even important or has any meaning at all
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alongtidesoflight · 3 months ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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How I intended to play Rook: *serious, stoic, ruthless, ready to stop Solas at any cost*
How I've actually been playing Rook: *PANICKED SCREAMING*
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tofuingho · 2 years ago
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Imagine a world where Bruce got really into the occult when his parents died.
He did all the things. He bought a Ouija board. He went to psychics. He held seances.
He never did talk to his parents.
But, sometimes he wasn't as careful as he should have been. Once, just once, when a Ouija session once again failed to reach his parents, he left the planchet on the board and never said goodbye.
How long would it take for something to come through? How long would it take for Bruce and Alfred to notice? The manor is so very big and it has so many lovely dark places to hide.
If things get moved around, who would really notice? Especially once Bruce adopts the Robins. So many children causing so much chaos at all hours of the day and night.
No, I expect that no one would notice until Duke moves in. But even then, who knows how long it would take him to notice one big humanoid shape hidden away in some long forgotten attic room.
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presiding · 1 year ago
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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starzknight · 11 months ago
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Disney princess with a bit more accurate outfits...
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moldy-flowers · 4 months ago
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Sakura: It was this day 3 years ago he left...
Naruto: Dont worry, Sakura! I'm sure this time next year we'll have him right back at home.
(Meanwhile)
Sasuke: *Sneezes*
Kabuto: You know Sasuke, they say when you sneeze it means someone's talking about you.
Sasuke: *Repeated sneezing*
Sasuke: OBBsessIVe motherFUCKERS *Sneeze*
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smoozie · 5 months ago
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Grian and Martyn's dynamic to me is the main character vs the guy who should be the main character
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lord-squiggletits · 10 months ago
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"IDW Megatron got a redemption arc and Starscream didn't it's so unfair--"
Do not slander Metalhawk, Bumblebee, and Windblade's hard work trying to fix this man they didn't work for half the continuity (and in 2/3 of their cases) literally die and come back as zombies/ghosts for y'all to be out there saying no one helped Starscream get redeemed and have friends and be a better person
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laugtherhyena · 1 month ago
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Ngl it's so funny to me when i see people wondering why on earth i ship those two so much like, oh buddy your guess is as good as mine
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uncanny-tranny · 1 year ago
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Two things that are simultaneously true:
1. Gender and sexuality are complex and can be fluid. An identity isn't always fixed and can change with time for many reasons
2. It is not acceptable to force others to change their gender or sexuality and the mantra that they (queer people) can change if they only "try hard" is both cruel and homophobia and/or transphobia
#queer#lgbt#lgbtq#homophobia#homophobia tw#transphobia#transphobia tw#when i first came out as trans i was told this story about how my dad's therapist had a lesbian client with homophobic parents...#...how her parents were *so close* to coming to terms with her lesbianism and she got a boyfriend and look! she changed so why couldn't you!#the thing that was so fucked up about that story was that it was presented as 'oh you don't know who you are! you'll change!'#and i was never listened to until i went 'so far' in my transness that changing was impractical...#...it never enforced that my sense of self is dynamic but that who i was is something to be 'fixed'#i think a lot of queer people are hostile to the idea of gender/sexuality fluidity because it's framed in such a way...#...that tells them that their queerness will eventually be 'cured'...#...so any notion of 'identity can be fluid' reads like 'your queerness is a flaw and a horrible thing'...#...but that's not the solution to people whose identity has fluctuated and changed...#...it isn't their fault that queerphobes latched onto them as 'case studies' to prove that queerness is curable...#...a queerphobe would latch onto ANYTHING in order to prevent you from living...#...'oh lesbians married men in order to protect themselves? why can't you do that?! why must you insist on marrying a woman?!'...#...that's an example of how they'd just latch onto something else if 'identity is dynamic' didn't exist#the context of 'identity is dynamic' is often one of the most important factors in if it is meant as queer-afirming or not ime
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swan2swan · 9 months ago
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If there's one thing the Jurassic World franchise was going to do while on Isla Nublar, it was going to be to anticipate the audience's Dumb Nitpicks and address them preemptively.
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megumi-fm · 8 months ago
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#okay random story time i don't know why im narrating this or how i even stumbled upon this memory rn#but i generally do sad vents in the tags and for a change this is a funny one#so back in highschool (i say highschool but i mean junior college) i used to visit this park near my house a lot#i was an sg kid back then and the thing about parks there is that they're kinda beach-parks and they have the best cycling/running tracks#they're also really massive parks so i used to go often. sometimes bicycling. other times walking. yeah. the park was like my sanctuary#anyway. there are quite a few bike rental areas in the park and there was a cute lil shop next to this one particular rental place#and they sold like biscuits and water and icecreams and stuff and i went there a lot#and on one particular day i went there and there was this guy around my age part timing at that shop#now again this might be culture specific bc i dont see it in india but part timing in uni/pre-uni is pretty common is sg#a lot of shops and restaurants employ teenagers to twenty something ppl for part time jobs... anyway im just adding context#point is that i had walked to the park with my mum that day and she told me to go buy a couple icecreams so i went to the shop#and i saw this guy around my age and like. not to be a simp but this dude was so pretty?#like he saw someone had come to the counter so he looked up and shot a smile and i thought i got slapped by sunlight#i could spend the next several lines going on about his pretty tan skin and his glowing raven eyes but this is pathetic enough so ill stop#anyway he saw me and smiled really wide (customer service smile- i thought to myself) and i smiled back and asked for icecreams or whatever#and then this guy started getting chatty right. so he was all 'you come here (to the park) often right? ive seen you with your bike a lot'#see now. the problem with me is that i always think im bothering people. this poor dude was attempting to make conversation#and i was replying with one word answers#and i wasn't even realizing that he didnt want that. bc he kept asking more questions and i. kept. shutting them down.#then when he gave me the icecream he was all 'are you here alone? icecream alone is no fun... i could keep you company if you want..?'#which. he was being really cute about right. but because im so fucking dense i was all 'oh no i came with my mom actually'#and he went 'aw man' in this really cute but faux sad way which i didnt understand at the time and i left and then#after three full fucking days. i realized this man was tryna hit on me?#and then i went to the park like a week later and he was gone. poof. i even thought of asking the uncle in charge of that place#then i got too embarrassed and chickened out#yeah so turns out my neurodivergence neutralizes any sort of rizz that comes my way#i could've been chilling with a cute boyf rn but no😩 this is my destiny#megumi in the tags
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