#i did 3 CGs and a sprite set
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lu-is-not-ok · 4 months ago
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Sonya themed ask jumpscare
Of his design, there are a few things to note. First is how he wears a strap full of bullets on his leg [though he hasnt yet been seen with a gun to my knowledge, its in his bag maybe?] but bullets in The City are notoriously expensive, and while Hermann did mention how he 'burned all that cash' I must wonder why he wanted them in the first place is he already carries a perfectly suitable weapon.
Smaller details that stuck out to me are the eye like pattern on his goggles, and his hair. Namely the lite specs of blue in it and how it was described as 'hyaline' - a word both relating to a form of cartilage and a way to describe something with a glassy appearance.
Onto his role in the story going forward: I believe that cantos 1-3 all set up the three major forces we shall be dealing with for the remainder of the story. N corp with canto 1, Demians group in canto 3 and the Yurodiviye in canto 2. Now at first it was unclear how exactly the YRDY would be able to have as much influence as the other two, but TKT sorted it all out. While Hermann represents the power held from corporations and Demian the power gained from the outskirts/stars/things that aren't fully understood, Sonia then stands as the representative for the power of people - namely in terms of tenacity and shear staying power.
He very clearly has connections to both Hermann and Demian, through both the chat at the end of canto 2 and the fact he's got the mark. This puts him in the position that oddly enough many though Asaeh was in before his icon was fixed, as one wearing multiple hats for his own gain. He does not hide his cause.
He actuallt reminds me a lot of Ayin. However this is already quite long and my brain is currently a plate of scrambled eggs so I shan't elaborate further. Plus I am not sure if what I've got is actual analysis or my desperate want to talk about Ayin again.
Only tangentially related but the author of C&P has also written a book called 'White Nights'. Neato.
That's all for now, we got like 2 hrs til we hopefully get a teaser and I'm bring so normal about it. I swear.
Ok let me go through this one paragraph at a time because Sonya is one of those characters that makes me go a little insane as well. Read more because. Yeah.
Point 1 - The Bullet Strap
The design detail of the bullets strap on his leg is intriguing and one I didn't notice initially. I went through to look through Canto 2 CGs of Rodya's flashbacks and all the Yurodiviye related character sprites in the recent Intervallo to check if this is something that's a part of the standard Yurodivy uniform and what I've found is... interesting.
For Canto 2 Yurodiviye, the only one whose legs we see clearly is flashback Rodya, and she doesn't seem to have that same strap as Sonya.
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However, for TKT, something interesting happens. All of the Yurodiviye in District 20, including the Detective captain of their group, wear straps on the same leg as Sonya... except instead of bullets, the straps have a bag attached.
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That difference in uniform between Rodya and this branch of the Yurodiviye is notable because of how differently they see Sonya. Rodya sees Sonya as someone with big ideals but not enough initiative to actually see them through, meanwhile the District 20 Yurodiviye look up to him so much as to call him a Saint, a term which we recently learned can refer to the most high-ranking members of the Dieci, the association that deals with knowledge (thank you Dieci Meursault uptie story). This difference in opinion would explain why these Yurodiviye are more invested in mimicking Sonya's uniform more closely, whereas Rodya's seemed more distinct and thus more distant.
Of course, the difference between the straps holding bags for the Yurodiviye while it holds bullets for Sonya is not lost on me. As you mentioned, bullets are expensive, which means it makes sense for the District 20 Yurodiviye to not be able to afford them and thus resort to using the strap to hold something else to have it still serve a similar function. Though it does bring up the question you posited: how was Sonya able to afford his own bullets?
It's important to note we don't ever get to see whether or not Sonya had the bullet strap before Rodya left the Yurodiviye. The only CGs we get to see his legs in are ones where his current self invades the flashback Rodya is having. If he got that after she left, it's possible his cooperation with N Corp granted him enough support to get the ammunition. Note that if Hermann is to be believed that Sonya would burn any and all cash he was granted, it's not impossible for N Corp to just give him bullets out right instead.
On a more symbolic side of analyzing his design, the bullet strap is a subtle way to show Sonya's own turn towards more direct action after Rodya left, while also emphasizing how he goes about that more direct action.
Just like a gun firing its bullets, Sonya's "direct" action is him telling people around him to do the deeds for him. Whether it's through inspiration like the District 20 Yurodiviye, or whether it's through networking and sending his people out to take money from the rich like we see in Canto 2. He's not the bullet actually breaking through a wall, he's merely the finger pulling the trigger. He aims and gives command to fire, but that's where his involvement ends.
Point 2 - The Goggles and Hair
This is something I touched upon in another post I made about Sonya, so I'm gonna be brief. Sonya's visual design with regards to his eyes, hair, and accessories, has a dual purpose.
For one, it implies that Sonya is albinistic. The color of his eyes, the lack of pigment of his hair to the point it's described as glass-like, and the inclusion of eye protection and gloves (accessories that is lacking in other Yurodiviye) points towards that idea.
This directly correlates with his own tendency to try and avoid the spotlight and redirect it to others whenever possible, see my point earlier about how his direct action involves sending other people out to do his bidding + his actions before and during the game in Canto 2 are all in favor of pulling attention away from him, such as deflecting Aida's comments about him by calling her the protagonist of life, or constantly asking Rodya questions to put the spotlight on her.
For two, it makes his design a direct opposite to Rodya's, matching with their opposite tendencies with regards to being put in the spotlight. Rodya's design is notably plain for what you'd consider a Slavic woman, with wheat brown-blonde hair and blue eyes, whereas Sonya's is extremely distinct with his purple eyes and hyaline hair.
And yet, like I mentioned earlier, Sonya is the one that wants eyes off of him, while Rodya is constantly trying to be the center of attention whenever possible. They're major foils to one another down to their visual designs.
Point 3 - Sonya and Yurodiviye's spot in the story
Ever since the first batch of Cantos, Sonya struck me as a sort of double agent between the New League and Demian's Blue Man Group. We know that he clearly has connections with both, but the fact that the color his name is put on in the dialogue box is purple, the mix of red (associated with the New League) and blue (associated with the Blue Man Group), only further adds to that idea.
Plus, I feel like his attitude towards Mirror Worlds and their usage should also be pointed out. Whereas Demian directly states he wants the Mirror Worlds to be left alone, comparing their exploitation to that of stealing chips from a bag, Hermann is on the other spectrum of that through wanting the desctruction of all Mirror Worlds.
Sonya is somewhere in between, clearly wanting to make use of them to bring about what he sees as his ideal world, but not wanting to touch them beyond that.
I think the above fact combined with how he acts in the Canto 2 post credit scene is leading to the possibility of Sonya outright betraying Hermann and the New League, which would make sense with how his side is meant to represent the common people. Project Moon ain't subtle about their critique of capitalism, so it only makes sense for Sonya to eventually turn on the representation of the power the Wings hold.
Which, speaking of that, I want to note how Hermann manipulated people to her side through exploiting Mirror Worlds. Yes, her main goal is to destroy all of them, but she's willing to twist the truth when trying to get other people to her side. With her and the New League representing the power of the corporations, those empty promises and white lies feel especially fitting. That sort of "Well if you join us we will keep This One Specific World You Want alive just for you" and "Well since we're already destroying them wouldn't you like to destroy this specific part of each of them with us" shit she's been pulling.
Point 4 - WAIT WHAT DO YOU MEAN WHITE NIGHTS IS ALSO A DOSTOYEVSKY REFERENCE-
Ok. No. Anon, you can't drop a bombshell on me like that. WhiteNight is one of, if not the most important Abnormality to Lobcorp and thus Project Moon lore. It's one of the Carmen abnos. It's the final Abno boss alongside Apocalypse Bird. It's symbolically tied to the White Nights and Dark Days event through its name, one of the most important events in the fucking series.
And. Here's the thing Anon. If that's true, then that means Dostoyevsky's works being consistently important to PM lore is no longer just a coincidence, it's a pattern.
You see, there's another important Crime and Punishment reference in this series outside of Rodya's existence, it being the other abno tied to WhiteNight.
One Sin and Hundreds of Good Deeds.
You see, this abnormality's name? It's a reference to a fucking quote from Crime and Punishment, and a pretty notable one in that!
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Now, mind you, the exact wording in the version of the quote is a bit different, likely due to differences in translation, but it's pretty fucking close don't you think?
One Crime, One Sin. Thousands of Good Deeds, Hundreds of Good Deeds.
Add to that the fact that One Sin is always the first abno you get in every LobCorp playthrough AND acts as an instant alternate way to defeat WhiteNight, and the fact that these two are both named after Dostoyevsky references should start raising some eyebrows.
With all of that pointed out, I'd like to adress the potential importance of both Sonya and Rodya in the wider plot of Limbus Company, based on the fact that Dostoyevsky references have been highly important to the lore from the very fucking start.
Let's start with Sonya. He and the Yurodiviye are in a bit of a unique spot compared to all the other factions Limbus Company is contending with. While sure, both the New League and Blue Man Group have a leader who is directly tied to one single sinner (Hermann tied to Gregor, Demian tied to Sinclair), we see that it's not an exclusive connection.
We know from Canto 5 that Rim, someone from the League of Nine, is definitely a part of the Blue Man Group, and the New League has not only two former members of the League of Nine (and is named to be a replacement for that group), but also Jia Huan of Hong Lu's family fame is there too for some fucking reason.
Sonya and Yurodiviye are thus far the only faction that is only connected to one single Sinner - Rodya, and thus only connected to a single source - the works of Dostoyevsky. The fact that Sonya is all but stated to be the connection between the two other groups and the effect he's had on the City thus far only add to his future importance. I don't think I need to go on about that for much longer.
That only leaves Rodya's importance undiscussed. Thus far she's the only Sinner to have recieved a "second Canto" in the form of TKT heavily focusing on continuing her character arc, but that doesn't really say much. For all we know we could see something similar be done to both Gregor and Sinclair at some point in the future. No, there's something a bit more subtle potentially going on with Rodya.
However, to explain this, I need to go on a tangent.
Let's put this out here: The Little Prince is the single most important book with regards to Limbus Company's running themes and motifs.
The "Seeing with the eye vs Seeing with the heart" motif is the single most long-running and important theme throughout the work. Demian directly says the fucking quote at the end of Canto 3 and consistently references the Little Prince whenever he appears. Blue Man Group is set up to be the ones who see with the heart, while the New League and N Corp as a whole are set up to be the ones who see with the eyes. Eyes and Hearts keep coming up in random places all over Limbus. The fucking name of the game and company itself, Limbus, can refer to two different parts of the body - corneal limbus, a part of the eye, and limbus of fossa ovalis, a part of the heart.
Why is all of this important? Because two of the Sinners explicitly have their symbols be a Heart and an Eye respectively, that being Rodya and Hong Lu. Add to that the fact that, similarly to Rodya and Sonya, Rodya and Hong Lu are essentially foils of each other with regards to how they view the world , and the fact that they're assigned the numbers 6 and 9, which in numerology are associated with yin and yang, which we know PM loves making references to spirituality and religion, and all of this is just a big ol nothing Game Theory that I'm just spitting here.
The rundown is this: Rodya and Hong Lu are both associated with symbols that are seemingly tied to key motifs and themes of Limbus Company and PM games as a whole. Rodya's focus through TKT and her connection to the one faction that isn't tied to any other Sinner makes her stand out. PM seems to fucking love making Dostoyevsky extremely important for some fucking reason.
All of this to say I would not be surprised if Rodya turned out to be one of the most important Sinners out of the cast.
...This post was supposed to be about Sonya. Whoops.
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darknightsblog · 2 months ago
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Dark Nights DLC F.A.Q
1. Will the WHOLE story be changed? Like different arts and all? Will be old art still be there? The whole story will NOT be changed. Both Roya and Chain's route follow the same plotline as the main game. You will view the story from their perspective and discover details never shown before. I did rewrite the prologue, but just changed minor details and order of events. The LIs from the main game will appear again and they have side roles. I changed the art, but the characters have the same personality and background story. Old sprites can be viewed in the main game. Their range of expressions is limited so I prefer not adding them at all. Some of the background art is the same. You'll find a lot of new locations like Roya's room and Chain's basement.
2. Will my save files be reset? 
The DLC is going to be a new game file. I realized it's very complicated to program old and new elements in the same script. To make things easier, see this as a separate game. You have to start over because everything is new. The prologue alone has 5 choice menus.
3. I actually play this game using Joiplay on mobile so wanted to know if that still be possible?
I plan to add the DLC on Steam so people with Steam Deck can play it. Regarding a mobile app, I'm not sure yet. I have to figure out how to add it to the app store and import the files to joiplay. It takes time and I would appreciate any guides on how to do it. This whole project is run by 1 man, so please bear with me.
4. Will there be ways to download old versions of the game?
The old (main) game is forever available to download for free. I won't remove it from any platform. You can enjoy the old stories and art to your heart's desire! Upon many requests, I will add a patch with the new sprite art. In settings you can switch back and forth between old & new sprites. Old CGs won't be updated, so it may look a bit disconnected.
5. When is the release date?
Originally, I planned to release it on October 31st 2024 (Dark Night's anniversary) but it's no longer feasible. I still have to draw 8 background illustrations, 18 CGs, code all sprites & the script. On top of that, I'm working on a 2D animated opening video. In October, I have 2 conventions planned overseas. It's impossible to finish all of this work in merely 2 weeks of free time. On October 31st, I'll post an update of my progress and schedule!
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thefandomenchantress · 2 months ago
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Chapter 2 Episode 15 Spoilers below!
Since Ace being the culprit has brought about so much pain to ace lovers, including me, I figured I'd make a list of all the good things that him being the culprit brings to us. Even though Ace will (probably) be executed next episode, that doesn't mean that nothing good came out of this, right?
-Ace's backstory may be revealed much sooner than expected! Before we would've had to wait for chapter 3 or chapter 4 and so on, but since Ace will be gone soon, almost everything not revealed next episode will get told to us in a bonus episode! (I think every dead person gets one of those? Idk if that's officially confirmed). I doubt Teruko's gonna find, like, Ace's diary in chapter three detailing his life story, so if we're ever getting the Taylor Lore™, it'll be in a bonus episode! Plus, a bonus episode would come out a lot faster than the whole of chapter three, so more Ace content sooner no matter what happens in it! And there's always the chance he gets picked for an FTE, since dead people are on the list of options.
-Ace canonically has neat, fancy handwriting. Begone rumors of Ace having illegible, traditionally boy-ish handwriting, he actually writes like a 19th century scholar and I find this very funny. More evidence for my 'Ace likes reading and writing and wanted to become a romance author' crack theory, since he also reenforced his particularness about vocabulary in chapter 2 part 2. (Our only remaining question: Does Ace actually have terrible spelling ('responsibel'), or did he just think Eden would?)
-Ace is very good at being sneaky and often overhears things he shouldn't. I can't wait for this to be used as a plot device in numerous fics ("XANDER YOU'LL NEVER GUESS THE SHIT I JUST HEARD DAVID SAY ABOUT YOU WHEN HE THOUGHT HE WAS ALONE").
-Ace will have to be included in the dead (formerly a) trio posts forevermore. Get ready for Xander-Min-Arei-Ace shenanigans.
-Now that the cast has been forced to acknowledge that being dumb and angry aren't Ace's only traits and that he's just as human as the rest of them, Ace is much less likely to be seen as just those two things by the average viewer. Ace's popularity, or at least the amount of dislike towards him, seems to have shifted since the last episode, and I'm happy more people are able to enjoy what his character has to offer now. He's a cool little guy. I've literally NEVER seen the Ace Markey tag this busy before.
-We got so many cool Ace CGs guys. SO MANY. Including one where he's hanging upside down on the swing set and looks weirdly cute for someone in the middle of a murder plan.
-Also new sprites! The DRDTdev gave Ace a redesign knowing full-well that it would only get a singular chapter of use, and I massively respect that. We already got some new sprites in part 2 of chapter 2 so far, and I'm guessing next episode he'll probably have at least one more breakdown sprite before he dies.
-For someone who no one in the cast liked, he's definitely going to leave an impact. He's finally made at least some of the cast realize what happens when they ignore the issues right in front of them. Ace shouts about how everyone hates him and sees him as an insufferable idiot? Eh, probably nothing, we don't have to worry about that. Sure, multiple people told him he's gonna die next in here, and he almost got murdered, but that won't amount to anything. What's he gonna do, murder someone--WAIT SHIT Ace step away from the Arei I repeat step away from the Arei-- (plus Teruko parallels). I'll probably go more in-depth about this sort of thing in a different post.
-WE NEVER GOT TO SEE WHAT'S UNDER HIS GLOVES. Kyoko and Mukuro both had hand-related secrets that connected them to the plot later on, does that mean Ace will have some sort of relevance to the mastermind or overall lore later on? Like a Mai tattoo situation? (Or maybe it's another thing that may be alluded to or discussed in the bonus episode)(Or left to interpretation but I hope not because I have so many theories).
If you have any more suggestions for other good Ace-related things the culprit reveal brought us, let me know and I can add them to the list! We need as many good things as we can think of right now...
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ashe-stxr · 27 days ago
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RIDDLEBIRD VN CGS 2/16
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Oswald watches Edward's face, just a few inches away from him, so focused on twisting the ornate fabric into a perfect knot.
He looks so... beautiful.
i keep forgetting to post this that in the time it took me to remember, i already finished another cg and started another one 😭
this is the first of three sets of cgs that have alternate versions depending on what tie you choose to wear !! the decision of what tie oswald wears changes nothing in the story outside of a brief mention in this scene, it quite literally only changes the sprite and cgs. i still dont know why i went through with it after the effort it took to do, the whole reason i did this was because of a throwaway line in canon,,
you'd think this set would take less time then the first one, considering i actually traced alot of it since its from the same angle. however, that was not the case, solely for the fact that i decided to draw every step of ed tying the tie. obviously you dont see it here, because its just one frame, but trust me, i did it and hated everything about it. never again.
ive read so many nygmobblepot fics that include a scene calling out the... unexpected intimacy that comes from ed helping oswald get ready in s3 ep7 that i just had to do my own take. in fact, so many scenes in the confession route are just me being inspired by other season 3 fics ive read that i wouldnt even be able to trace back all of my inspirations if i tried,, i specifically banned myself from reading fics while writing chapter 1 for this specific reason, only to awkwardly realize all of the ideas i subconsciously got from other fics when i went to reread all of my favorite s3 fics after i was done 😭 whoops...
can you tell i love fanfics that are set in early season 3? lmao
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steamberrystudio · 1 year ago
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13/08/2023 Devlog
Hallo! It is time for the bi-weekly Tumblr update once again
Summary:
Sprite art finished and imported (all sprites are now in the game)
All CG art completed
50% of CGs coded
The Ramble:
So here is the quick ramble for Gilded Shadows.
I finished all the remaining sprite art and got that imported into the game. 
And I finished all the CG art. I have not finished coding the CGs as some of them take a bit longer due to Morgan. So I have a few more of those left to do.
I really did not expect to be finished with the CGs by this point but somehow managed to finish them by the end of Friday without killing my hand.
I've definitely been...uh...feeling it the past couple of days though. Ha ha. 
Fortunately the art is done now so my hand will have plenty of time to rest through beta testing! 
Upcoming Weeks:
Beta testing! 
I have a few more things to wrap up, including coding the rest of the CGs and then Yuu's route will move into the beta testing stage which will last a few weeks; but I'm not sure how long.
So yeah. We're nearly to the final release for Gilded Shadows. 
Even after release, I still have some KS related loose ends to tie up but the game is kind of the main thing to complete and we are nearly there.
=o
Anyway, that's all for now on Gilded Shadows. By next update we should be mid-beta testing and I'll probably be working on some of the KS loose ends while waiting for feedback.
When Stars Collide:
For those following updates on this project:
I have received one new background since last time and a new sketch.
I have also done a fair bit of writing but since this is just my side project I've actually been tracking my word count progress a little less meticulously than usual. I don't know how many words it was at my last update so I don't know how much progress I've made since then. LoL!
I have one more short scene for Yren chapter 5 left but I also worked on the new chapter 3, which I had planned out but not started last time. So it looks like I wrote right at 10,000 words based on how long the scenes I know I wrote are. 💪
I also wrote Kav's first actual scene and appearance (well, it's part of the new chapter 3, not a separate scene.)
I've done a few other small things - worked on potentially re-designing the flowchart screens, changed up some character lore for a few characters. Changed a few character name spellings too (there are reasons for this; it wasn't just a whim. LoL)
And a few other minor things.
I also improved my WSC word count spreadsheet.
Keeping a detailed spreadsheet of my progress - including a specific goal system and progress tracker really helps keep me focused so that my forward momentum stays at a steady pace.
I'm not a naturally organised person - in fact, my natural state as a writer is quite chaotic and disorganised. But I have learned during Changeling that chaos does not serve me well in the development process and that I do better if I make myself use organisational tools to stay on track.
I haven't been meticulous with writing spreadsheets for WSC since it has been my side project until now. But as GS wraps up, it will become more of my focus so I want to be sure I have the tools in place to stay focused.
Hence...better spreadsheets. 💪💪
Side note. But did you lens flares are actually required when something is set in space? That is how you know it's sci-fi.
I don't make the rules.
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xcerizex · 9 months ago
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Lovebrush Chronicles: Godheim Review
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My very long, informal, and definitely biased review. This will contain minor spoilers for the Godheim arc only so take caution. This review is also only limited to the Godheim series so there will be no overall thoughts on the game itself. I followed Otome Kitten's format and I really hope it helps out any beginners to LBC.
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ART:
I found the art very pretty and was extremely glad to see that they did not skip out on giving us CGs either! The sprites all looked good, but I personally have some issues with Lars' outfit (the orange did not look good on you sweetie 💀).
Not all CGs are drawn by the same artist however, which may be off putting for some. The total count number of proper CG's for each route (not including common route) boils down to around 4-5, so that also may be a pet peeve for some.
On another note, there are also mini CG's which appear as small boxes, whether you consider it as an actual CG is up to you. Personally, I enjoyed the roles they played towards aiding the narrative.
Unrelated note, I'm banging on the floor crying and wondering who the hell did Ayn's CGs (the one where he was cleaning his sword was my absolute favorite 😍) and why didn't they come back.
MUSIC:
If there's one aspect of the game that I shall praise to the ends of the earth, it's the music.
Colour me shocked when I listened to the intricate and deep soundtracks for the first time, they just took my breath away! There were many gorgeous orchestral scores that depicted the fantasy setting perfectly. Not to mention the battle ost's which had more effort put into them than necessary.
My personal favorite OST's would be the "River's End", and "Starry Sky", which plays the same tune as the OP song you hear when you log onto the game. It's honestly so iconic. 😭👌
Opening theme:
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VOICE ACTING:
I was absolutely flummoxed by the stacked japanese voice cast, which all included extremely famous seiyuus from the otome industry:
1. Ayn Alwyn
[JP VA: KENN]: Shelby Snail (Cupid Parasite), Yukimaro (9R.I.P), Limbo (Bustfellows)
2. Alkaid McGrath
[JP VA: Tachibana Shinnosuke]: Seiya (9R.I.P), Henri (Piofiore), Rafayel (Love and Deepspace)
3. Lars Rorschach
[JP VA: Junichi Suwabe]: Artem (Tears of Themis), Van Helsing (Code: Realize), Sukuna (Jujutsu Kaisen)
4. Clarence Clayden
[JP VA: Kosuke Toriumi]: Rei Mukuni (CollarXMalice), Ichiya (Variable Barricade), Chojiro (Nightshade)
5. Cael Anselm
[JP VA: Daisuke Hirakawa]: Saint Germain (Code: Realize), Tower Overlord (Psychedelica of the Ashen Hawk), Lucas Proust (Virche Evermore)
COMMON ROUTE:
To my delight, the pacing was done very well. Nothing was dragged out and the introduction to the overall plot of the game was well established minus a certain plot point which definitely could have benefited better by being introduced in the common route itself.
I didn't really expect it to turn out as dark as it did however. The common route + modern prologue took me around a total estimation of more than 4 hours but in reality the prologue itself shouldn't take that long at all.
ROUTE ORDER:
Once you've completed the common route, you are given the option to start either Ayn's or Alkaid's route. After you've completed both, Lars' route is unlocked. And once you've finished all three routes, Clarence's route unlocks as the grand finale.
This was my personal playthrough and I wouldn't have changed it if given the chance. I believe it had the best flow of story progression. Though that was mainly because I wouldn't have enjoyed Alkaid's route as much if I'd played Ayn's first:
Alkaid = Ayn = Lars = Clarence
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AYN ALWYN:
- Crown Prince of Godheim
- Tsundere
- Sweet tooth ❤️
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Ayn is Lars's cousin, but you soon find out that there is not a hint of familial love between them. He shows up as a mysterious figure during the common route and portrays a conflicting character, making the heroine unsure of his standing. While he appears blunt and crude, he is a determined young man who's sworn vengeance, and with an unexpected love for sweets.
Ayn's route in my opinion had the best consistent pacing as well as romance. I did find the romance somewhat abrupt early in the story, but the strong chemistry between him and the heroine more than made up for it! 🥰 It was just so enjoyable to watch them banter with one another and watching them just click.
I enjoyed the storyline for this route a lot and I think it had something to do with the fact that Ayn's route provided a different perspective in comparison to the others. In this route, we learn more about the the political situation surrounding Godheim and the royal family.
I also loved Ayn as a character, and not unexpectedly became my oshi ❤️.I do think a lot of people will enjoy him as a love interest. His route also has a wee bit of spice 👀, so for y'all thirsty gamers be sure to savor it slowly, as it's the only bit of spice we're getting here lmao. I did find some of his actions, mostly in the bad ends, to be OOC, but I easily brushed it off seeing as how much I liked him.
ALKAID MCGRATH:
- Member of the Noventrate
- Good, sweet boi
- Tea
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Devoted and caring, Alkaid is the mage assigned to guard the heroine during her stay in Godheim. He's always expressing his concern for the heroine and will do anything to help her, even if it means betraying his mission.
Alkaid is the character who the heroine interacts the most during the common route. His romance with the heroine was sweet, even if it did feel way over the top in it's initial stages when I first played it. But once I got to learn more about him, I realized that he truly just wanted the best for the heroine, romantic feelings aside. 🥺
The route was fine. But I personally wasn't the biggest fan of the direction (?) it took on halfway. Some parts of it felt irrational to me and didn't really feel like it had any real relevance to its own story.
On another note, Alkaid is such a dreamy man. 😩 I adore just how respectful of a man he is in general (women respect juice, bottoms up!), and it was so sweet how attentive he was in making sure the heroine was always out of harm's way. I guess you could say he was someone akin to a hero in fairytales.
LARS RORSCHACH:
- Emperor of Godheim
- Good at combing hair 🥰
- That chest doe 👀
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Known as the "Tyrant Emperor" from the heroine's manga, he immediately sweeps her off her feet, claiming her as his bride the moment she first arrived at Godheim. While his initial impression was flirty and playful, he lives up to his name as a cold-blooded tyrant. For some aspects at least.
His route focused more on the Silver Knight, which was the main (and wrong) reason why I enjoyed his route so much! 😆 On that note, I think that the writers had a bone to pick with Lars. They just had to force him to share the spotlight with an intriguing side character lmfao. The route itself was paced and executed well for the majority, but the quality of the writing towards the end was slightly skewered.
But to be honest, I quite enjoyed Lars a lot as a character, rather than a love interest. It was interesting to see the conditions surrounding his birth as a tyrant and his motivations for his questionable actions.
That's not to say that the romance wasn't enjoyable. I actually quite liked the relationship between him and the heroine. I found some moments they shared together really sweet. I also adored the development of Lars' feelings, and you can see just how important the heroine's existence was to him at the end of the route.
Though I guess I would have found the romance more believable if the heroine articulated her feelings for Lars more. I found it difficult to see the romance from her side. In short, the romance wasn't it's strongest point.
Clarence Clayden:
- Godheim's Archmage
- Get the tissues
- I've never been the same since...
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Clarence has somewhat poised himself as an antagonist, only giving leeway in Lars' route. Distant and cold, he is stubborn in wanting to use the heroine for his goal and is willing to sacrifice anything to achieve it.
This route was an emotional rollercoaster. It broke me down, dumped my heart 6ft underground, trampled on its grave, and then some. It left me broken for a whole week for real goodness gracious...😭
This route can probably considered the "True Route", seeing as how it tackles the problem straight on unlike in other routes. The pacing slows down a little bit for a few chapters, but once it picked itself back up, it picked up HARD.
Now let's get to the romance. Out of all routes, some may say it had the least sugary romance, and a part of me agrees. But do igaf? No! ❤️Clarence turned out to be such a longingly sweet character and despite all the harm and pain he's done, I have no qualms in forgiving him and wanting to love him with all my heart🥺, as does the heroine.
I honestly don't want to say too much as it may ruin the experience. I went into this route completely blind and boy was I glad. All I can say that this route was the most popular out of all the routes for good reason. Got me playing up to 2 am with no regrets.😆😭
CAEL ANSELM:
- The Silver Knight
- The bias wrecker
- The sus
- He ruined me...
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He is known in Godheim as the Silver Knight as well as the leader of the Rebellion. Decisive and apathetic, the heroine is unable to affect him emotionally in any form.🤡
Cael does not have an actual route, but a personal story, labeled as Expedition from his POV which may serve as an epilogue to the Godheim series. In his story, any unanswered questions are explained here, as well as the many actions he took that did not make it on screen.
If this wasn't a review I'd spend one whole section brainrotting about him so be grateful I'm trying to keep this short. 😅 Cael is a surprisingly interesting character by nature and it was very liberating to finally get a glimpse of his true feelings and thoughts throughout the heroine's journey in Godheim.
I'm scared to say more in case it may ruin any surprises. In my opinion, I enjoyed his story a LOT! It definitely made me feel depressed and empty in its own way and it hurts my heart to see that he never got a route of his own for reasons I won't get into right now. Absolutely amazing and one of my favorite parts of the Godheim series!
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TRUE EPILOGUE:
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Once you've finished all routes, the game will give you the option to choose one "True Ending", wherein you choose one of the boys to have a happily ever after with and by your own accord.
"One can only paint a world in which they believe in." 🥰
Please note that you can only choose one boy at a time. Your choice will then give you a Pictura based on which boy you choose.
To change your "True Ending", buy the Diadem from the shop to change your choice. You will not receive a different Pictura however.
I think the best thing about these endings were the music.😆 Each soundtrack was unique to each character and drop dead gorgeous to listen to. 😩
HEROINE (LITTLE PAINTER):
- Cheeky
- Anonymous manga author
- Needs a therapist (rly tho)
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Despite China's strange attempts at creating self-insert heroines by leaving them nameless, the Little Painter was far from a blank slate! She's extremely relatable when it comes to her reactions and actions. Often times I would react a certain way to something an LI said or did, only for her to do the same thing! 🤣 I guess that could also count as a self-insert personality.
But if there's one thing I admire her greatly for, it would be her drive and determination to save Godheim. Her journey was far from easy and I doubt I could ever stay sane the way she did. Tbh, I didn't like the fact that her sufferings were never truly addressed properly, or rather, professionally ig?
I also found her quick adaptation and flexibility to her new environment extremely impressive. That goes the same to the way she wielded her powers for the first time. And how she grew stronger to go head to toe with even Clarence in his own route! You👏 Go👏Get👏 Em👏 Girl!
That said, she's not perfect. Some people found her to pushy and annoying though I personally found it okay. I was really glad how she didn't force herself to tolerate any crap and got that anger out rightfully.😆 (Asmoran deserved it...)
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Final Thoughts:
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I have enjoyed my journey immensely! The whole premise and setting drew me in, and I was surprised with the impressive narration which absolutely pummeled me to the ground (mostly on Clarence's route and no I'm not shutting up abt that).
The localization was also really superb? Yes it had a few typos + mistakes here and there, but they really pulled out all the stops when it came to making the dialogue natural and relatable. Not to mention a few large words that even I don't understand. 😂
It's not without it's imperfections of course. There are definitely some issues with the writing. And if you're looking for heavy romance or even fluff, Godheim is not the place to go to. 😅
Playing the Godheim arc took me about a week-ish, considering I had to level up and such. It may be a tedious process for some, but for me, it was an iron gate which I violently shook every day, screaming for the next chapter.
All in all, it's definitely worth playing! You don't lose much anyway considering it's free, so just give it a try. You can always drop it if you don't like it. My rating for this game is also very much biased and should not be taken seriously:
8/10
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internalscream1ng · 4 months ago
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When will you finish the Google Drive? Do you have a set date when it will be finished?
Not rushing at all, just curious to see!
Referring to this :
So I actually don't have a set date I am planning on having this done by.
There is a lot in the game so far and to be transparent I started playing like 2-3 weeks ago and have been obsessed over this game for all this time.
I just finished with Chapter 6 last night and with Chapter 7 rolling around the corner I am knowing I'll have more to upload.
Some things I know I won't be easily able to get are sprites and some cg backgrounds art and location background too.
I'm sad I won't be able to get the sprites especially since making a whole transparent background with the sprite, getting it on there, removing the text box is something I am not sure to do. I've been trying to figure out if there is a way for me to remove the text box in the game but there is no luck in that.
But what to exact in the Google Drive is:
Web Panels in ALL Chapters
Character entrance scene ( the one where the area is burning and they are falling)
Warding Cards
Character Cards
I know it doesn't seem like a lot but putting to all together rn and by myself is a lot ;-;
I have the Prologue and Chapter One done so I still have ways to go.
I do work and I enjoy playing games and cosplay, but since I don't have to worry about catching up in the game I might sit down and focus getting those panels
The reason why I announced it is to see how many people were interested... I did not expect the amount of people who has seen it, SEEN IT.
I saw your comments and repost and I am grateful for it all and it is going to motivate me in finishing, Unfortunately this is a project that will take some time.
I'm happy to share the drive to help others get what they need in the game to not go through the hassle of having to load in.
Please give me time to gather everything I need in order to make this project a reality.
I thank you all who has liked, reblogged, comment, etc on that post, I will try and finish it as fast as possible!
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ratlesshonret · 1 year ago
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Things I LOVED About Pocket Mirror ~ GoldenerTraum & Little Goody Two Shoes (as a long-time series fan)
AKA, the long-awaited positivity post.
This is a direct follow-up to my posts "The (few) Things I Didn't Like About Pocket Mirror ~ GoldenerTraum" and "My (few) Issues With Little Goody Two Shoes"
Those posts trended very negative because, well, lists of complaints are inherently negative. However, despite my (honestly, kinda nitpicky) complaints, I do want to show that I still adore these games. And thus, I will be giving my list of things I think GoldenerTraum and LGTS did right.
Well, to be fair, these games did most things right. But I'll pick the ones I think stand out the most.
This post contains spoilers, as always. Rant below the cut.
Part 1 - GoldenerTraum
-The new lore introduced in this game, alongside the entirely new ending, are just great. Really solid ways to expand the section of canon that Pocket Mirror focuses on without changing the game very much.
-I love the convenience factor of this game versus the original. Less clunky required menu openings, less instances of "what do I need to examine to progress," and just generally smoother gameplay.
-I can't do this without mentioning the graphics. Complete and utter upgrade in every way. The original always looked great, but now looking back on it, its definitely not as polished as the modern style.
-(I know this is a positivity post, but I do wanna say I prefer the original Lisette sprite. I love the new one as well, but I think the new "heavy frills and detailed wrinkles" artstyle, while it generally works for the period and wealth the game is set around, doesn't fit Lisette.)
-Back to positivity now, the higher resolution theaters are really good. I originally wished they'd be changed/reanimated, but that was a mistake on my end. After all, why mess with perfection?
-GoldenerTraum and the accompanying anime opening are amazing. Full stop. Best intro to maybe any game ever. Everblooming Wild Rose Coronation is also great. (Though if I were to be fully honest, I kinda wish it only played after the Dawn ending instead of every ending. But that's a nitpick.)
-The removal of the bloat in the prologue is very much appreciated. On replays, the dance hall area feels very drawn out and unimportant, and generally a slog to go through. While I still don't like replaying this section, it is MUCH more bearable with the excess meat chopped off. It always felt like filler, anyway.
-The CGs that were updated look much nicer. No elaboration on this one, that's where my thought ends.
-Actually, yes elaboration. This is about the CG of Lisette coming out of the mirror before her first chase. The redraw is so pretty. I love Lisette <3.
-Improved visibility in many dark areas makes me a very happy person. While it maybe does remove some of the tension and atmosphere, it makes the game more accessible for new players who now won't need to feel around in the dark for ten minutes to find the candle in the Sugary Supper area, or whatever.
-Henri sprite.
-Finally, and I want to loop back to the character sprites, I love how they give an option to return to the original sprites. I love when remakes/remasters have some kind of "nostalgia mode" so that the original versions of things aren't lost.
Part 2 - Little Goody Two Shoes
-Music is great. I still prefer Pocket Mirror's OST, but holy hell some of the tracks in this game get lodged in my brain sometimes.
-Art is fantastic. I love the CGs, so many of them are so detailed and pretty. I might set some of them as my computer backgrounds, that's how good they are.
-Speaking of, the sprites are really good. I love some of Elise and Rozenmarine's sprites, especially.
-Strange Boy finally getting a name is nice. Now I don't need to call him Strange Boy. (I will still call him Strange Boy.)
-godiknowthisissupposedtobeapositivitypostbutholyshitiwanttopuntthatchildmuffyintothegoddamnsunsobaditsunreal
-In general the environments are beautiful. One of the few ways this game is a straight step-up from Pocket Mirror. The tiny waterfall in the river looks so pretty, especially during the day. And that's just one example of an environmental piece that really stood out.
-I want to praise Thursday Witching Hour, or as I called it in my last post, "the only one that's better than bearable." It is a genuinely tense section, and scarier than anything in Pocket Mirror. It was the only thing in either game to really make me aware that this is a horror series.
-I do generally like the mechanics of hunger/money management, and the minigames are fun (except Kiss the Rat.) The intense effort that must've been put into the art and design of these short games you only play to make money was not lost on me.
-The characters are charming (exceptmuffy), about on par with Pocket Mirror's believe it or not. Rozenmarine is the only one I can speak heavily on, since her endings are the only routes I've done, but she's so cute and I love her. Freya also seems very great, which is why I have her route lined up to do next. Elise herself is also much different from how I assumed, but I love her as a protagonist.
-The sheer amount of lore this game introduces, from how Elise's deal with Strange Boy went down, to how the Pocket Mirror made it into Goldia's hands in the first place, is downright amazing for a lore nerd like myself.
-While this game didn't make me as emotional as Pocket Mirror does at any point (both of Lisette's endings still make me sob like a baby,) I did feel pretty empty inside after sacrificing Rozenmarine during the "canon" ending. And games that put me into a literal depressive episode after finishing are the ones I remember the most and love the most.
-The sheer amount of endings does give this game good replay value. Of course, that is undercut by... literally the dozen things I mentioned in my last post, but it does give me reason to stick it out.
-The fact that even the background characters have consistent personalities is nice. I love when games pay that close attention to detail. Though I will say that most of the ones without large-scale speaking sprites did kinda blend together into one person in my head, and in some cases they may as well have been one person. But on my next playthrough, I'll definitely take the time to pay attention to who says what lines, rather than just skimming the text itself.
-The dates are really cute, especially the associated scenes. You do not know the scream I let out when Rozenmarine finally dropped the L-bomb on Elise. That scene was adorable, despite being undercut by my constant (and later proven correct) dread of her dying painfully soon.
-Seriously, just the fact that you are playing as a lesbian is great. I can't think of many games, other than ones explicitly marketed as "yuri romance" or "lesbian dating sim" that have this kind of casual representation. It warms my heart a lot to see it not fall to the pitfalls of "has to be a visual novel or dating sim" or "only hinted-at representation."
-My final compliment for now, I adore Rozenmarine in general. I'm a very character-focused person, and I now have a new character to rotate and hyper-fixate on in my mind.
Part 3 - Outro
I love these games. A lot. I don't want to ever give the impression of "GoldenerTraum is a bad remake" or "LGTS isn't a good sequel" because those things aren't true. Despite my complaints, my opinions on these games are 90% positive.
All of this to say... I'm not falling out of love with this series. While the original Pocket Mirror holds a special place in my heart as "maybe the best thing Astral Shift has ever made," I still love their newest projects all the same. And nostalgia plays a big part in that place it has in my heart.
I love you, Pocket Mirror. And I love you, Little Goody Two Shoes.
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chattercap · 5 months ago
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Actala Demo News and Current Roadmap
Hello hello, it's Chattercap! 
If you've been keeping up with me, you'll know I was creating a new Actala demo for Otome Jam. Initially I was going to redo the ENTIRE thing (Chapters 1-6), adding on every love interest's versions of Chapter 4 and 5 (adding on an additional ~40k words of content to bring the entire demo up to 100k words LOL) - but, well, that turned out like this:
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In terms of what I got done, I did 12 backgrounds, 10 sprites, and 16 CGs (so...38, not quite 60, but not bad!). Not a bad amount of work for 2 months! You can see some of the ones I posted on socials below + some extras.
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 I did finish most of what was needed through Chapter 3 (~2-3 hours of playtime), but I decided that if I pushed through, I wouldn't be able to get the game out in the state that I would want. I ended up redoing a LOT more than what I initially intended; I kept basically none of the original art and most of the original BGM too, and I also updated the script. This basically left no time to polish the coding, fine tune the animations, or to do the "extra CGs" that I wanted. 
Since it's a big project, I don't want to rush it, and I could tell I was getting PRETTY stressed out about getting something out on time (and I also had quite a bit going on in my personal life, as well). In the end I decided to postpone so that I would have time to polish it to the level that I would want. 
Okay, so when are you actually going to update this thing?
Thanks for your interest! I want to take my time with it, so I'll be working on it steadily, at my own pace. I don't have set release dates it for the moment. I'm hoping to release an updated demo that covers through Chapter 4 sometime soon, with an extended demo that covers through Chapter 6/the end of Act 1 after that (where the original demo left off). 
Current Roadmap
Currently, I'll be working on polishing the Actala artwork while I also finish up the Hanasu script. I'll also be working off-and-on on The Perfect Woman, which is a short Pygmalion and Galatea themed project that I'm making for Mythology VN Jam. I've teased a couple of the excerpts already on my Patreon, and I've done a mockup of the main UI as well, which you can see below!
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Thank you for reading, and thank you to everyone who's interested in what I'm up to!
Chattercap
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crescencestudio · 2 years ago
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Devlog #29 | 03.27.23
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Hi everyone!
April is almost here, which terrifies me since the year is going by so fast. Before I get into game updates, I wanted to share a bit of a (somewhat) personal one.
This month, progress on Alaris was overall a bit slow---or at least, slower than usual. I noticed this month I was struggling a lot with working on basically anything, whether it was for school, work, Alaris, or just taking care of myself. And I realized basically a year late that I was feeling extremely burnt out.
For those who have been following Alaris for a long time, you may know that early 2022, I was struggling with a lot of personal circumstances. I had taken a week off back then to "take time for myself," but in actuality, I had continued working on Alaris and other things because sometimes when I have too much time on my hands, it's worse for my mental health. This was a recurring theme for basically all of 2022. Even during the holiday breaks (e.g., summer, November, December, etc.), I continued working on Alaris, partly because I love the project, partly because it helps me cope with irl things.
This past month, I think the break that I've desperately needed since the start of 2022 made itself Very Apparent and made progress slow on my end. I'm very sorry if the update this month is disappointing because of that! I tried to take a break this past week and am feeling a bit better now, so hopefully, things start to get back on track this upcoming month <3 With that, I'll get into actual updates!
Writing
I'm not going to lie to you all; writing was Slow this month LOL. Basically, the entire writing team got taken out by some sickness or another. I would say for 2-3 weeks of the month, there was no progress on editing or writing at all since everyone was sick at the same time <\3 We are starting to pick things back up, but please send your best wishes to the writing team since they were Going Through It this month!! Also, if you got sick this month and got whatever has been going around globally, I hope you are feeling better as well <333
I did update a good amount of the demo script---just rewriting things since my writing style has changed a little. Small things, but hopefully enjoyable changes nonetheless!
Art
As always, we have continued to make progress on BG art. This month, Vui finished the River BG and the Forest BG, both of which appear in Chapter 2 of the demo. We actually only have one more BG to finish, which is the Flower Field, and all the BGs for the demo will be complete (ahh!!!). It's been about 5 (?) months in the making to revamp all the BGs for the demo, but we are finally reaching the finish line, and everything is slowly getting ready for a revamped demo release ^^
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preview of the forest BG
I also have a preview of the GUI for you all! There will be some small changes, like colors, before the final version. But a little crumb to feed you all since I didn't make much progress this month
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I also mentioned in the last devlog how I might update the personality icons for Alaris, which were completed this month by the same item artist who did the affection point icons!
The overall vision for this was little potions to build on the "magical" setting of Alaris. I think they're much easier to differentiate and so cute <3
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My focus was more on demo art assets for this month, so I finished up the individual CGs for each of the LI's introductions.
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soft and fluffy updated Etza CG
I also started updating the sprites a bit---mostly small touches so the art looks a bit more cohesive since my style has changed a bit since the demo first came out. Aisa and Kuna'a are receiving outfit changes so that their clothing stands out from Central gang and looks more cohesive with the aesthetic that will be used for Fae.
Additional Notes
Something else I got to work on this month was finally reviewing the demo voiced lines in full. I hope you all are EXCITED to listen to them in the updated demo! A lot of the lines had me giggling (heehee!). I can't wait to see everything together once it's coded into the game ^^
I also opened applications for playtesters. They close at the end of this month, aka in a couple of days. So if you are interested, please don't forget to submit an application! Thank you already to everyone who has submitted something. The response was more than I expected, so as always, I appreciate the support you all provide wah <3
Market Research
Lastly, I actually got to do some "market research" this month (yay!). I finished up Piofiore finally.
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the man, the legend: gilbert redford
Touchstarved also came out. I unfortunately haven't been able to play the demo yet since I was traveling when it was released, but I already know I'll love it and I drew Kuras even though I haven't even played the game yet LMAO
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gender envy
Anyways, I think that's enough from me, so that is all for this month's update! Stay safe, and see you all next month <3
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pumpkin-spike18 · 5 months ago
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✨Weekly Progress #25-26✨
Lately, it feels like I'm a pumpkin running around without its head~
I really can't tell how much I do each week until I look back on my success journal.
Weekly Progress #25
Wrote 700+ words for BWBOK
Made icon for SFB
Linearted SFB CG 1
Flat colored all SFB art
Answered BWBOK comments
Raven intro tweet
Finished SFB Ani 2 & Ani 3
Coded SFB sprites
Finished SFB Ani 1
Designed SFB gamepage
Started coding SFB gamepage...
Weekly Progress #26
Updated SFB textbox
Finished SFB CG 1
Generated SFB animation pieces
Scripted SFB s1-s2
Added music & SFX to SFB
Finished SFB CG2 (Raven + Avia)
Coded SFB CG 2
Added SFB credits
Finished SFB gamepage coding
Posted SFB demo
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I'll keep showing off this gif because I'm proud of it ahahaha~
🕊A Sky of Falling Birds demo is now available to play on itch.io! 🎉
You can read the formal release post here!
Mmm, yeah most of my days in the past 2 weeks was rushing to finish the demo for BAF VN Jam... 😅 It really destroyed my sanity because... I basically did 6 illustrations (4 of which planned as animations, and 1 was actually a 3 character sprite with a my minimum set of expressions!) for 2.2k+ word demo...
But sometimes, sanity is only holding you back. One day I hope to make a truly cinematic game so this is just the first step. This is just practice for what's to come...
(Or something.)
(idk, I'm still questioning my sanity.)
The demo was quite rushed so I hope to give it an update before the year ends to really show the vision I had for it.
If you'd give it a play, leave a comment, or rating, I'd be really grateful!! 🙇‍♂️ I promise to keep working hard to bring a good game to everyone!
The Beauty Which Only Beast Knows
Unfortunately, the deadline for Otome Jam was the same as BAF VN Jam, at least in my timezone it was the same day. So I had to make a choice as to which one to focus on.
We still made quite a bit of progress over the past month! The script is going through the end of the editing process and over halfway through proofreading!
Okay, no lie, I want to take a break this week. But marketing waits for no one...!! And also O2A2 starts in a week.
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allqrcoded · 8 months ago
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Devlog 8: The thing they say about being slow and steady
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And so, we're getting there: asset hell part 2, CGs edition. This March a LOT has been accomplished. As of recently, I feel like I've taken care most of the bugs regarding variable counts and while more manwork is still needed within the game (ie. asset/CG work, etc.), I'm glad to say that the game is functional -- no softlocks and all. As always, more detail below the cut. Surprisingly, this devlog was longer than I anticipated. This time, with more screenshots because I was too lazy to do so last month.
Bug fixing 2/3/playtesters
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Around the midway point of March, I've finally done my second round of bug fixing for any loose strands I didn't notice the first time around after getting enough free time to do so. Unlike angel care, I wasn't dealing with fixing past me's code because I had more experience on my belt and thankfully, it went smoother than last time. While there were some variable issues I (and my playtesters) ran into, those were easily taken care of. Luckily, it was just one instance and the bug wasn't that far into the game, so less text skipping for them! It also gives them the assurance that the latter portions of the game will go much more smoothly because those portions don't have as much problems with them. Albeit, I wasn't that aware of how long I take to gamedev in the weekends, but recently, I found out that I roughly take around 5 hours per session just bug fixing. Suffice to say, maybe I should be scared of myself.
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Regarding the 3rd bug testing label -- yes you're not seeing things. That was done recently, actually. By recently I mean this afternoon, so I assure you that I'm not bluffing on how bug-free the late game section is for Dt-z. With this game, I've gotten more friends to playtest so there's this sort of pressure imposed on myself, by myself, to give them the best experience of the game (even though that at its state, it isn't quite polished in my mind to call it finished; placeholders and all).
Though, other than that self-imposed standard after releasing Dt-z's build to them, it's honestly pretty rewarding to see their reactions to Rexosh's shenanigans and to the game currently despite it not reaching my standard set for it. Quite a refresher. When you work on a game too hard and look at it too much, you start to see it from a lens that's too critical of its flaws and slowly forget of the things you are proud of. Makes me think about the things I feel about gamedevving as a whole; it's hard as hell and you *will* lose your mind a bit, but it's worth it in the end.
All things asset (UI, BGM, etc.)
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With the implication of me sending out Dt-z's build to people other than me comes with the information that, indeed, I've finished making most (as in, the ones that the player will stumble onto without collecting certain items, etc.) of the maps' overlay lighting! It was tedious, a bit boring, but it was done; currently sitting at 98 files in the graphic's folder itself. And yes, that also includes the fancy sprites. While I did have to wrestle a bit with VX Ace's placement of them on the map itself (since on the editor itself, the event placement lies to you), I imported them on the editor and got most of the basic and fancy cutscene directing checked off my list. Got to say, me not using any overlay plugins for angel care's lighting made that part easier because with pictures, they do not go under the filter and stick out like a sore thumb. While it's the easier method, the visual dissonance doesn't stick to me.
Speaking of, the CGs are also on their way being polished. While I focused a lot this month on the core gameplay itself, this part will probably take up most of my time in April. Despite having one CG I liked in game, I have a feeling I'd have to resize the canvas a bit because I don't like how the other CG looks in-game. Anyway, here are previews of some of them in the early game:
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Very small, but rest assured, they'll be resized once everything's set with them. I also realized along the way that VX Ace's screen size was just not compatible with how I tend to do my CG work now (small canvas, then resize) because the resizing percent isn't a whole number, so I've started to come up with a compromise to not ruin the pixels I placed down. A couple of special face portraits/in-world sprites have also been completed this month.
Thankfully, I figured out how to remove the status bars along with the face portrait elements whenever you pull up the menu to save/what have you this month, so the save screen looks less ugly than it was months ago. UI sounds have also been implemented within the game.
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Anyway, suffice to say, I think this month marks the end of my BGM hunt. Now the game has a whole lot of atmosphere to it. Got to say, I really love Japanese sites for getting creative commons music. While Dt-z doesn't really have that much original tracks like angel care, I'll still upload them on here for the sake of archiving things.
Lore/puzzles
I think I forgot to say this last devlog because I was too focused on documenting my asset making, but, yes, there were some lore changes for the story to have more impact + the element of parallelism to be more evident. Thanks to talking through with this with my friend in vague terms (a very useful tactic), we figured out a way to deal with something that was bugging me in the story itself. Puzzles to get certain items for endings have been adjusted and coded in too.
For the old lore, I was thinking of including it in an artbook or a retrospective blog entry on here because I love talking about drafts + to compromise with making Dt-z free to play w/o any donations due to the license of some tracks used there.
What now?
Okay, so. From what we have here, these are the tell-tale signs of us reaching the latter half of asset making hell -- just a couple more fancy sprites and the rest of the CGs to go. April will be a veeery busy month for me both IRL and regarding this project. It'll be difficult because I have (of course) my wrist to worry about and my mental state regarding dealing with a handful people (lol). But, yes. At the latest, I could see May being the month where this releases, but realistically speaking, it could be June instead. I am... Both very excited and scared of those months for completely different reasons; I'd be closing a chapter in my life and beginning a new one. Looking back at where I was during AC/Dt-z now, it's kinda jarring and makes me feel sentimental in an odd way. But, for now, I'll be beating the heat and resting for a bit.
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zombeebunnie · 2 years ago
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Game development Trembling Essence update:
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Hello guys and welcome new followers! It's been some time since the last update in regards to everything that's been going on behind the scenes. This will be a pretty long read so I'm going to bold and/or highlight the most important parts. :]
I want to give some more details about the full game first so hopefully everything makes a bit of sense.
After you meet with Noah and go back to his cabin, you will have up to 5 days to make certain choices during gameplay which can lead to your survival or your demise. I will go more in depth with this sometime in the future once more of the game is completed.
When I first started working on this, I wrote a lot of the code differently from what you see in game so hopefully this will make sense. When you go into Noah's cabin, I have it considered as the start of Day 3 since Day 1 and 2 happen before the events of the game. Out of all 7 days, up to day 5 out of 7 are finished as far as the story goes. The main reason for this is because I paused working on the full game sometime in mid to late February(?) to go back and re-do a lot of what you see in the demo so I could have something more presentable for you guys to play and enjoy! From gameplay, dialog, backgrounds, sfx, etc, much was changed from when I initially started. I'm honestly glad I did go through with it because If I hadn't, I really don't think it would have done too well since I was and still very new to a lot of things. Even the demo was suppose to end once you got to the cabin before I decided to extend it out.
As I was working on everything, I came across something very interesting that I noticed not too long ago. When Noah finds you he mentions that you've been gone for 2 and a half days. When you enter his cabin it's considered the start of Day 3. Certain choices would lead would lead to the morning/afternoon etc*(*still working on the setting*), but somehow I accidently jumped from that part of Day 3 straight into Day 4 which means half of Day 3 is completely missing. I'm actually very happy I caught this so early on because that means, in good news, the full game will have an extra 30 minutes to possibly an hour or so of extra gameplay! :] and I can flesh out the story a bit more.
I'm still working on the missing half of Day 3 since it requires a few new sprites, backgrounds, and a CG here and there but I just wanted to show a little bit of what happens without spoiling too much. These aren't from one route since the photos kind of come off like it is. :]
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Another thing I found was a specific new route which was impossible to activate based on how close you are with Noah. Luckily I found that one very quickly so it shouldn't be an issue anymore. :]
Lastly, one of the routes to talk to Noah a bit more has been added back. This was cut from the demo mainly because there were many choices and a lot of the dialog was very outdated and had old sprites still being used. It still needs a bit of tweaking since so much has changed but it should be easy to manage.
I think that about covers everything as far as updates go for the full game. :]
As far as the demo goes:
There's not too much I can say just yet but there's a few things I've come across that needs a bit of fixing and such. I'm still going to try and make it available to be played on phones but that's going to take some time still.
There will also be a surprise announcement very soon! I know I've been saying it a lot but I'm just so excited and wanted to say it here too. :]
I think that covers all I wanted to say so thank you guys again for all your support I wholeheartedly appreciate it. :]
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g0nta-g0kuhara · 2 years ago
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Loopyarts| Since you guys are discussing danganronpa spites, can I talk about dr2 spites. Maybe it just my imagination but I swear I noticed Teruteru spites that colour missing in some of them and his eyelashes pop in and out on different spites. I have a theory that he was the last to be finished in production because he the most inconsistent for real he keeps changing shape in the illustrations out all of them.
Maybe I need to keep my eyes peeled but I didn’t see any error on rest of cast as often as Teruteru ones. Also pep peeve of mine but v3 lighting on characters on illustration is way to bright it look like they have highlighter hair and I noticed in few shots illustration work the perspective is off. Besides some spites errors , I think v3 is solid it not perfect but under the crutch time they had, I think they did the best with that deadline.
I don't think I noticed any issues with dr2 sprites!! Though teruteru does have a strange design compared with the others so im not surprised that there's some inconsistencies
I think v3 despite its problems with its art still has the prettiest aesthetic of all 3 games. I love the setting with my whole heart. Its amazing what they managed to do despite the pressure and workload- especially since they were going above and beyond with the amound of CGs and sprites they were making
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ashe-stxr · 2 months ago
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a little over a month ago, i posted this video on tiktok and im very happy to bring it over here to tell yall: IM MAKING A NYGMOBBLEPOT VISUAL NOVEL !!! :]
its set in season 3, right after episode 5, and the first chapter is about oswald struggling to confess his feelings to ed. its mostly just set-up for the storylines that will be explored in chapter 2 (so far im planning on there only being two chapters, but that could be subject to change if the second chapter becomes too long).
i have been very slowly teaching myself renpy and developing the first chapter since the beginning of the year, and its been such a fun experience !! for quite a few years ive wanted to make a visual novel, but i could never find the motivation or the right story to tell (of course my autistic ass would end up making my first visual novel be about my special interest,,😭).
currently, chapter 1 is fully written and mostly coded, and all of the sprites are done, unless i want to make adjustments to them. as for the bgs and cgs, ive done the lineart for 16/23 of the backgrounds and ive yet to start the cgs. the gui and music/sound effects dont matter quite yet, as im planning on "releasing" chapter 1 for playtesting once ive finished all the lineart.
i really hope other people find this as exciting as i do, cause im uh. planning on talking about this a LOT,, (im gonna be using the tag "Riddlebird VN" for everything related to it if you want to filter out my yapping LMAO) i have a sneak peak of the second scene of chapter 1 that im gonna be posting tomorrow, so keep an eye out for that ! :]
but until then, thats all !! thank you for reading and i hope you will stick around to watch this crazy journey of game development !! <3
also heres a transcript of the text in the video cause its kinda hard to read:
["lmao what kind of person would learn renpy JUST to make a visual novel about their special interest??? that sounds so stupid-"
I dont know how I did this. I'm not a writer and I'm barely an artist.
most of the writing projects I've started, I gave up on at around a thousand words… this is 27k words. (and it's only the 1st chapter)
I haven't even started the background images yet and there's already 500+ images omfg.. apparently my superpower is that as long as I'm making something nygmobblepot related, I'll finish it no matter what.
BUT ALSO !!!
it's been 8 months and they still live in a grey void and the cgs are just stick figures …this is going to take YEARS to complete.
help me]
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jelliestar · 6 months ago
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CG/BG Visuals!
Alright, lets get back 2 work hehe :3
So after finishing up the redraws of the sprites, I got to work on visuals for Backgrounds and CGs (Computer graphics- usually like a still fullscreen image thats used in visual novels and similar storytelling game formats to illustrate significant events in the narrative). I of course adapted these to the new style, using the new set of colours that I had selected. I made more use of line in this work than in the visuals made for the mockups. Here are the visuals I created for this work! :)
BG visuals:
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classroom bg :)
(this website always fucks up the quality so bad its os evil)
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hallway bg! :)
oh my god the quality hurts my soul dude... anyway god bless ibispaint ruler tool i would NOT be here w ithout it
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stairway bg!
this one the quality is extra ass bc i accidentally make the canvas too small when making the sketch and just. stretched it. I tried my best dude but i also just didnt have time LMFAO
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aquarium bg!!!
this was actually just a redraw of the older aquarium bg from the varuna good end cg redraw i did, since I rly liked the composition of it :)
OK BGS DONE LETS MOVE TO CGS!!!!
so for the cgs, i had one that would show up during the main story, and then 3 more that were the ending cgs, which would show at the very end of each branch to show you which outcome you got- good end, bad end 1 or bad end 2!
CG visuals:
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this was labelled as eyes closed so.
i used this one a lot for the dreamscape/regular dream scenes, more just to add a bit more immersion within the story :)
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CG Bad End 1!
this was the cg i made for the first bad end, which you get if you refuse to confess your feelings to varuna as the stress would eat yama up inside and trigger her first involuntary deathscape. essentially, she kills you! its very sad me when the hashtag tragic yuri OK MOVING ON
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CG Bad End 2 :0
This is probably my favourite cg of them all, its for bad end 2 where you (as yama ofc) have to kill varuna because if you don't she will kill you (you give in to the deathscape) and the way you get this end is by agreeing to confess your feelings for varuna but refusing to tell her about the resurgence of your dreamscapes.
(omg im craving ramen so bad rn wtf)
ok anwyayyy
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CG Good End!!!! :D
ok so this is also a rly nice cg imo i rly like how it turned out! u get this one by just being fully transparent with varuna abt ur feeligns and also the visions etc! I also made the fish surrounding them form a little heart shape :3 bc im sillie fr :3
ok yeah thats all the cgs wooo!!!!!!!!
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