#i am not at the museum for a vr experience!! Tumblr posts
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[TL] Flashback/Epilogue 2
[ This post uses Ois~su ♪ ]
Kaoru: Grandpa was throwing a bit of a tantrum, saying he “hates complicated things”, so for the time being, we’ll just be going by UNDEAD.
Koga: Not much point in usin’ two separate brands. Besides, that criminal came up with HELLSING so I don’t wanna use it. Pisses me off.
Adonis: The delinquent most likely had his own ideas for UNDEAD, which was HELLSING.
Kaoru: Yeah. He was probably like “I can make the best version of UNDEAD!”
But we don’t need his idealised version of UNDEAD, we just need to shine brighter and brighter, as the real us.
Adonis: Easier said than done.
As Hakaze-senpai said earlier, both the radical immoral side and the variety programs side of us can be successful— It wouldn’t be superficial of us to do so.
Koga: It’s fine for us to get rid of one of them though. I, personally, think we should get rid of the variety programs.
Kaoru: You really hate those sorts of jobs, don’t you? …Like I said on stage yesterday, you can gain experience from anywhere.
You can’t grow big and strong if you’re a picky eater, you know?
Koga: Who do you think you are, my parents? Anyway, I get it, but I’m not gonna stop complainin’.
We need to eat everything, even if we don’t like it, so we can grow big and strong.
Kaoru: That’s the spirit ♪
Let’s do our best, ‘kay? The AIIE experiment was set up in order to trick us, nothing more to it—it almost felt like a dream.
We’ve seen real robots of ourselves and those kids from Ra*bits too.
The fakes were almost identical to the real us. At least, visually.
Technology and AI will only improve from here, and AI idols will become even more realistic.
Rei: Umu. That is how it seems to be progressing.
Kaoru: Oh? I didn’t see you so I thought you’d had an early morning bath? But then I didn’t see you in the bathroom either…?
Rei: Nay, I was enjoying the peaceful bliss of the early morning by taking a stroll.
I spoke with some neighbours who were also awake at this time, and once I grew tired, I basked in the sun on a nearby bench…
Kaoru: You actually act so much like an old man. You get more and more senile as the years go because of some character you force yourself to play.
Rei: Rather, I used to force myself to act young. I feel more comfortable now than I did back then. I am showing my true colours.
Of course, those who caught a glimpse of the previous me will have seen the immaturity in me, befitting of my young age at the time.
Anyhow. I apologise for interrupting, but I do believe you should keep Kaoru-kun’s worries in the back of your minds.
Humanity continues to evolve, scientific capability is growing ever closer to the abilities of a god.
Robotics, AI, VR— artificial idols will be comprised of those parts.
Then when non-human creatures rise in strength, and become stronger than humans, when monsters arise, when they become the new normal—
What value do humans have, other than being authentic beings?
Will we become pieces of art, displayed in museums for all to see, rather than something a part of your everyday life?
I do not know what the future holds, but that future is fast approaching.
We stand at a crossroads.
If we give up, we die where we stand. We must explore and search for what it means to be human.
We must demonstrate time and time again the value of being loved.
Otherwise, we can easily fall into the position our criminal was in.
A foolish, pitiful creature that can only look into the distance and envy how bright others shine.
What happens to one today may happen to another tomorrow. But I am not so pessimistic.
We are alive.
If we continue to live and grow, we have no reason to fear this lifetime.
That is the strength and beauty of being human.
Let us drive away our abhorrent past, and our anxiety-inducing nightmares alongside it. Let us step into the day with a smile on our faces.
~...♪
[ ☆ ]
Epilogue 1
Directory
#ensemble stars#enstars#translation#undead climax#oogami koga#rei sakuma#adonis otogari#kaoru hakaze
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Last Monday of the Week 2024-07-22
There are many upsides to the city in the summer. But there's also the horrors.
Listening: I am (I think) almost but not quite done with Paradise Killer, a first-person detective game set on the extradimensional luxury island headquarters of an eldritch cult with a truly incredible soundtrack. A mix of city pop and vaporwave that really goes hard if you love the sound of the perfect imagined city. Here's "Knife and Crystal"
The entire Paradise Killer soundtrack is great, and in game each song has a little snippet of text to go with it, this one's is
The heat helps cook mysteries. People get weird in the heat. They get dangerous. Dangerous people create mysteries.
I'll write this up probably separately and it'll go in next week's monday, since I haven't called the trial yet and still have some snooping to do, but it really is a fantastic game. Try it, if you have the time, I got most of the way through it in about 8 hours.
This music sounds like a perfect summer day in the city we all wish we could be in, where there are exactly as many people around as you want, and you always stumble into what you need.
As a note, I think it is an interesting comparison to the Marielda soundtrack, which feels to me like a very different kind of summer city, a languorous city on the edge, an, overwhelmingly hot city, with only a few afternoon thunderstorms and passing clouds to break an almost oppressive heat. So you know, where I am now. I'll link the title song here too:
I mean the podcast helps sell it, but this would also fit into uh. The spanish civil war? Clarinet is like that sometimes.
God damn I have opinions on city-esque music huh.
Reading: Had a bit of a slump coming off of The Traitor Baru Cormorant but I finally picked up Monster and was immediately blindsided by the perspective change. Very interesting. The letter Baru receives from one of the other cryptarchs is making me go insane.
Watching: Movie night this week was RRR, which I have seen a couple times already but did get the joy of watching with some friends who had not seen it at all. There is so much going on, it turns out if you run out of making one movie you can just pivot to making another movie with the same guys and if you do that for long enough you have a three hour feature film.
RRR has lots of subtlety that can be debated but it is also so much fun to watch. It is up front and largely unironic in a way that is very refreshing because it is also done well. There are a lot of bad movies that are unironic and unfortunately that mostly hurts them because they can't deliver on their earnestness.
The thing that really stands out is that it knows how to hold a shot well. So many scenes in the movie just go on forever, whether that's the extended BFF montage or the torture scenes or the slow motion action, it just holds a shot in a way that feels obnoxious at times.
It helps that they're both impossibly hot.
Playing: I picked up a couple VR games in the steam sale to try and expands my horizons. One of those is The Utility Room, a fairly old VR experience based on a VR museum that's even older. Its age shows, it lacks a lot of the creature comforts of more modern games, but it is clever. It uses VR to put you in huge spaces in proximity to enormous objects that move way faster than anything like that does regularly for most people. It's a fun little experiment.
Also got Half Life: Alyx which I am really enjoying, I just got to the part where you get the flashlight which I assume means I'm about to get sosososo scared. VR so dramatically changes the way you think about interaction especially in games. Most obviously, this is a shooter, but in a normal shooter you shoot things by putting them in the middle of the screen and pressing "shoot" and then some HP is deducted. Here I am reminded that even when I handle real pistols I have a bad habit of raising the barrel a few degrees too high and I have to compensate for that. You have to fumble with magazines and rack the slide in the heat of panicked combat where you feel very much like a headcrab is about to tear your face off. It's great.
You also get the sheer physicality of the environment. Valve did not skimp on this game, it's not a little demo or a toy, it's a whole-ass game, and they made sure that almost anything reasonable you can think to do works. You just reach out, you can move barrels by grabbing the rim and rolling them, you can open boxes, you can smash crates. You have a really smart gravity grabber system that makes interacting with the environment less arduous, and some very intelligent use of the fact that you have to switch what's in your hand to make you feel endangered any time you have to put your pistol away to hack a circuit or move an object.
Making: Disastrous burfee making misadventure when a friend said she had been wanting to make burfee and I invited her over. Got mixed up while trying to host and cook simultaneously and didn't boil the syrup long enough, resulting in liquid burfee that did not ever set up into something usable. Salvaged haphazardly with some dessicated coconut to form a structural mesh, but it was not good. Syrup is the most important and least fixable part of a burfee recipe, you really just have to learn to eyeball it to make sure it's right before you continue. Learn from my mistake. Make sure your bubbles are stacking to know you've driven off enough water.
Tools and Equipment: Thin, fine cotton sheets are a great way to avoid messing up pillows if you aren't able to wash your hair as regularly as you'd like, or if you just don't like generic grease build-up. You can keep so many of them on hand and toss them in for washing every couple days.
I didn't have hot water this week because of the annual maintenance cycle, so. You know.
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Visiting the ARHS has got me moody
First, a link to Under The Clocks, a part two to the article I posted previous.
I visited the Australian Railway Historical Society Museum at Newport a few days ago.
The experience was beautiful and sad at the same time... , most of this is written in this spirit. I understand that a lot of the problems I am outlining are called 'wicked problems', in which there are no easy solutions and some... have no viable solution at all.
Beautiful because you can actually approach, see and touch the static locomotives. A lot of places you can’t, but here you can. Climb aboard some and put a hand on the regulator and imagine how it might have been to unleash that hideous strength on the rails. Appreciate how big they really are up close. Even the tank engines are huge, and some of them are positively titanic.
(I sat in Heavy Harry's cab, he is a true behemoth. I can only imagine the titanic presence the greater American articulated locomotives like Big Boy and Challenger...).
Sad because you can see that however much the vollies love the locos and what they do, they can only do so very much. They rely upon the public to visit them and are only open on Saturdays. It is all volunteer run, and on a shoestring budget.
How much of a difference between this and the enthusiast culture in Britain, which has more people generally to support it and perhaps more of the kind of eccentric wealthy people that are willing to tip in some loose change to help Flying Scotsman (Oz's rich list is to be seen to be believed, positively pig-shit thick and grasping individuals).
Meanwhile, the only loco in Oz that has even a skerrick of this much attention devoted to it is NSWGR C-38 Pacific 3801, and she had a lot of problems in preservation as well (the case of the ill-fitting German boiler...).
Meanwhile, Australia's largest locomotive, the sole existing 3-cylinder Pocono in existence, VR H-Class Pocono H220 "Heavy Harry", whom I banged on about heaps before, ... gets a roof over his smokebox. After so many years exposed to the elements.
And the AHRS were asking for donations to build a roof extension to cover VR C-class Consolidation C10 and others. They do get government assistance but they could always need more.
Its a frequent argument in gunzel circles whether it is worth it to restore Heavy Harry to operating condition, I'm of the camp that it is difficult and borderline impossible without a shit load of money, and he cannot run anyway due to lack of suitable turntables, lack of will and poor track. I say this in deep sadness, for there is nothing that can be done. (He needed a new boiler when he was mothballed, good luck finding someone now who will part with a boiler for a 4-8-4...).
Other than that, the vollies do the work themselves to preserve, paint and care for the locos.
I don’t know what I am sad about specifically, probably because the rail museum feels like a last ultimate stop for a lot of the locos and rolling stock there; but if any internationals on my followers list ever come to Melbourne. Or indeed any Melbourne dwellers; please visit the Newport Railway Museum, it will be worth your while.
#Sad train thoughts#Newport Railway Museum#Australian Railway Historical Society museum#Real Locomotives#Just Australian Trains
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Technologies for museums and cultural institutions can transform the way we experience and interact with art.
Irina Karagyaur and her projects.
Start of her work in a consultancy for real estate tokenization. Her work began with the Erlang software, (Erlang data, which is aggregated and anonymous), as a promising tool for microscale analysis of the urban fabric.
New blockchain technology tools and various blockchain ecosystems and the Polkadot blockchain, co-founded by Dr. Gavin Wood, Web3, are part of this space. It’s huge potential for the arts and culture sectors.
Art and creativity require equitable and transparent systems. Our entire survival as a species depends on our ability to express ourselves. In line with Descartes' “I think, therefore I am”, we confirm our existence through our creations, and this guarantees our continuity.
ideas about what opportunities exist for museums with the new Web3 tools? How can museums leverage these tools to improve visitor experiences and engagement?
Museums came to life thanks to innovation and technology. Examples: Museum of Art and Photography (MAP) in Bengaluru, M+ in Hong Kong, the Museum of the Future in Dubai and Bombas Gens, the digital arts center in Valencia.
These museums offer immersive digital experiences that blur the boundaries of our physical and digital spaces. For example, in Valencia we can now experience Dalí in the metaverse and interact with the latest VR and AR experiences.
Web 3.0's impact on the art world has been profound, validated by Beeple's digital collage "Everydays: The First 5000 Days," which sold for $69.3 million at a Christie's auction in March 2021. Major institutions such as The British Museum and Moco Museum in Amsterdam have also embraced NFTs, offering digital collectibles and exhibitions that attract new audiences. Museums like the Museum of Crypto Art (MOCA) and the Louvre are exploring blockchain technology to increase transparency and engagement in the art world.
#edisonmariotti @edisonblog
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Tecnologias para museus e instituições culturais pode transformar a forma como experimentamos e interagimos com a arte.
Irina Karagyaur e seus projetos.
Incio de seus trabalhos em uma consultoria para tokenização de imóveis. O início de seus trabalhos foram com o softwre Erlang, (os dados de Erlang, que são agregados e anónimos), como uma ferramenta promissora para análise em microescala do tecido urbano.
As novas ferramentas de tecnologia blockchain e aos vários ecossistemas blockchain e o blockchain Polkadot, cofundado pelo Dr. Gavin Wood, a Web3, fazem parte deste espaço. É um potencial enorme para os setores de artes e cultura.
A arte e a criatividade requerem sistemas equitativos e transparentes. Toda a nossa sobrevivência como espécie depende da nossa capacidade de nos expressarmos. Em linha com o “Penso, logo existo” de Descartes, confirmamos a nossa existência através das nossas criações, e isso garante a nossa continuidade.
ideias sobre quais oportunidades existem para os museus com as novas ferramentas Web3? Como podem os museus aproveitar estas ferramentas para melhorar as experiências e o envolvimento dos visitantes?
Os museus ganharam vida graças à inovação e à tecnologia. Exemplos: Museu de Arte e Fotografia (MAP) de Bengaluru, o M+ em Hong Kong, o Museu do Futuro em Dubai e o Bombas Gens, o centro de artes digitais em Valência.
Estes museus oferece experiências digitais imersivas que misturam os limites dos nossos espaços físicos e digitais. Por exemplo, em Valência, podemos agora experimentar Dalí no metaverso e interagir com as mais recentes experiências de VR e AR.
O impacto da Web 3.0 no mundo da arte foi profundo, validado pela colagem digital de Beeple "Everydays: The First 5000 Days", que foi vendida por US$ 69,3 milhões em um leilão da Christie's em março de 2021. Grandes instituições como o Museu Britânico e o Museu Moco em Amsterdã também adotou os NFTs, oferecendo itens colecionáveis digitais e exposições que atraem novos públicos. Museus como o Museum of Crypto Art (MOCA) e o Louvre estão explorando a tecnologia blockchain para aumentar a transparência e o envolvimento no mundo da arte.
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What?
Another great article from my favourite site, MuseumNext, discusses how museums are using virtual reality (VR) to create immersive experiences for visitors.
It lists examples of museums that have successfully integrated VR into their exhibits, including the Franklin Institute in Philadelphia, the Victoria and Albert Museum in London, and the Louvre in Paris and its positive impact on engagement
The article also explores the potential of VR to revolutionize the way visitors engage with art and history, and how it can be used to create interactive, engaging, and immersive experiences in museum environments.
Why?
As a budding museologist (and a millenial), I am passionate about the topic of innovation and technology in museums because I believe that these tools have the power to transform the way visitors experience and engage with cultural institutions.
By leveraging technology, museums can create more immersive and interactive exhibits that inspire visitors to learn and explore in new, and more memorable, ways.
I am excited to see how museums will continue to innovate and use technology to create meaningful experiences for visitors.
Relevance?
Innovation and technology are relevant to museums today because they offer new ways to engage visitors and promote learning.
By using tools like VR, museums can create immersive experiences that transport visitors to new dimensions within an exhibit.
They can also use technology to contextualize objects and showcase their true scale, revolutionizing the way visitors engage with art and history.
Technology can help museums stay relevant, reach new audiences and promote their collections to a wider audience.
What's missing?
Some museums (think smaller ones) may not have the resources or expertise to create their own VR experiences, which can limit their ability to offer these types of exhibits.
Some visitors may find VR experiences overwhelming or disorienting, which can detract from the overall experience.
Many people have had enough virtual experiences and might visit musuems for the 'real life' experience they're known for
More research on the effectiveness of VR in promoting learning and engagement in museum environments needs to be done. Otherwise, VR will just be a fad.
The way forward?
Collaborative efforts between museums and technology companies can lead to the development of more cost-effective and sustainable VR solutions.
VR technologies can be used as an effective tool to offer alternative 'what if' narratives helping deconstruct the colonial story museums are doomed to tell
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📂 new media art.
Since 2011, forevermidi.com is provider of multimedia experiences through global distribution of software art, audio and video. forevermidi.com is committed to liberate the machine’s most authentic, unlearned creativity at any given level of technology, doing so by investigating, inductively or not, glitches and errors (not considered as disruptive agents but rather as generative events) through analog and digital realms (postmediality), virtual realities (cyberspace, metaverse), and real life (postinternet) environments. The main scope of this research is to discover if there are possibilities for Art to exist as a self-sustained entity, detached from creators’ ego and paradigms, transcending any objectification.
“In an ever-decaying reality, only in errors true perfection will be found”. The Admin
Selected Exhibitions:
• VideoNetArt, at Lost Gallery, Los Angeles (2012).
• Black Box, at Galleria Quadrini, Brescia (2015).
• Aperipic, open air installation, Mantova (2016).
• Dj Set at Le French Touch Club, Mantova (2017).
• Participations at various shows including at the Koonsthalle collective exhibition and at the Wrong Biennale n°3, online (2019-2020).
• Are gifs still a thing? Gif artwork for unstable.media, online (2020, curated by Karina Pálosi).
• Participation at biennale.NO, online (2020, curated by noemata).
• Participation at Art Homepage Fair, online (2021, curated by exonemo and arebyte).
• Virtual Gallery: personal exhibition in VR and WebVR featuring Artificial Intelligence generated Glitch Art sculptures, metaverse + online (2021, curated and produced by Nigel Fogden).
https://rhizome.org/community/50997/ (article and introduction)
https://vrmuseum.neocities.org/
• Participation at /‘fu:bar/ Expo with Virtual Gallery at Institut français de Croatie, Zagreb and online (2021, various curators).
https://fubar.space/
• Participation at One-Off Moving Image Festival with a video art piece titled “achievement”, online (2021, curated by Bjørn Magnhildøen).
• Participation at the Wrong Biennale n°5 with 2 video artworks: “achievement” featured in the One-Off Pavilion and “Where Am I?”, featured in the ESSENCE/ABSENCE Pavilion, and on Second Wave, VR gallery hosted on New Art City, online + metaverse (2021 - 2022, curated respectively by noemata and Matteo Campulla).
• Participation at the Miami Art Week through Loading Festival with an interactive 3D artwork (VR / AR) titled “Leave the screen and enjoy Miami!”, South Beach Miami (11/30/‘21 - 12/5/‘21, curated by Carolina Kleine Samson).
• Participation with the nft project DeeperLab at the 1st Sewer Nation DAO, Rome (2/18/’22, curated by Vandalo).
• Participation with the nft collection Acid Math at an nft shop at Sagamore Motel, Miami (3/17/’22, curated by Carolina Kleine Samson).
• Participation with the nft project DeeperLab at NFT Garbology at L’Avant Galerie Vossen, Paris (3/26/’22 - 5/14/’22, curated by Robness).
• Personal exhibition at Contemporary Cluster with the transmedial project Where Am I?, Rome (1/27/‘23 - 3/11/‘23).
https://www.exibart.com/evento-arte/where-am-i/ (press release in Italian)
https://rhizome.org/community/52628/ (press release in english)
• Participation at World Art Dubai through Infinite QR Room with this nft from the Acid Math collection, Dubai World Trade Centre, Dubai (3/9/’23 - 3/12/’23, curated by Carolina Kleine Samson).
• Participation at A.I. Internet Yami-Ichi, with this 3D nft from Opensea, Hodler Gallery, Miami (3/12/’23, curated by Fabiola Larios).
• Participation at not.gli.tc/h with 2 AI Glitch Art artworks:��this video and Virtual Gallery, Chicago and online (4/1/‘23, curated by Rosa Menkman).
• Participation at Chroma Art Film Festival, hosted by Superblue Museum, with “Being Ron”, AI short movie, Miami (8/12/‘23, curated by Rainbow Oasiiis).
• Participation at biennale.NO, online (2020, curated by noemata).
News and current design: https://www.instagram.com/forevermidi_com/
Admin: https://twitter.com/rudypaganini
Email: [email protected]
Telephone: +1 (305) 980-8987
Miami, FL
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Apple Vision Pro Hitting me with most surreal black mirror in real life feeling. I always thought I wanted this future. I worked years and years in VR, AR, XR, or what apple calls Spatial Computing. But I know the world won't be ready for some more time.
Let me tell you as someone who has done this for years. Who has worn VR headsets at trade fairs and in libraries and museums.
And the forest and construction sites and public parks.
And on trains and on the streets.
There is a reason apple doesn't show the other side. The other people in the room. Their headset being worn in public, and no I won't count the plane ride. Because even with their silly little EyeSight feature. You will get some looks and if I ever see anyone with one of these out in public I also won't look away. This will never not be weird.
Will it still be better than any other VR user experience we have had so far? Most likely, yes. Apple doesn't mess around when it comes to that. So I am still excited.
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Get Ready to Explore: Exciting Things to Do in Phoenix Marketcity Mall, Mumbai
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POST 29
4.2 Making The student presents the influence of making in their design process.
For project M we had the advantage that all our team was very diverse and everybody was good at something else, that we can put together. I think this is also a reason why our team was working together this well. When it was time for making the VR although neither of us built VR before (only me for project S, but that was totally different) we gathered all our information and figured out how can we build it. We built a state machine together and then figured out the elements that we need to build the whole thing in Unity. The first painting that the user can see in the experience is layered to use the opportunity of VR by giving some addition to the user instead having the same experience than in a museum. Jelle broke the painting into layers in photoshop. For creating the museum environment we also thought about downloading something from the internet, but then we decided that we build it in 3D, because we had a very specific idea about how we want to present the paintings. I know how to work in 3D and also I was working in an interior design studio so I knew how to build the interior and it went very smooth for me, it was a long time ago when I last had to build an interior in 3D and I really enjoyed doing it also my team mates were curious how the 3D modeling software works so I really enjoyed building and describing what I am doing. Although I am satisfied with the result, if I'd have more time I'd dived into how to make the materials the textures and the lightning even more realistic. For the UX and UI and the graphic elements Dorsa and Jelle were responsible. They were figuring out the whole layout, but I also participated in the making of the graphic elements following the 'rules' of the layout. For the audio recording we used the audio recording room on the 2nd floor. We learned how to use it and do the set up from Marcus in the audio recording dojo. So we asked all of our 'guests' who we interviewed to come to the studio and do the recording. It was funny because it was a bit like making a podcast. The quality of the recordings was way better, because first we used a recording device in the lab, and the background noise was very strong. Fun fact that we made the recording of the interview with Laura (Zaar) 3 times, because first we forgot to press the record button, then the second one had a lot of noise so we figured that we have to make the interviews in the studio and then we eventually made it for the 3rd time, for then she practiced the answers. Meanwhile we were creating all the elements that were necessary for the VR, Arya was the one who created and put all together in Unity. He really enjoyed to build the whole thing and learn how to do it, he put a lot of effort in it and I am very greatful for it. It was a lot of hard work but also a lot of fun for the 4 of us working together in the Lab for weeks.
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ahh thank you so much for the compliment on my recent response for the mc monday prompt! ♡♡ mephistopheles gets written off as a jerk, but in-game he's done nothing but own up to his obliviousness & he's on par with solomon tbh!! both in magic & emotional stability, but mephi seems to have a lot more common sense?
he hasn't had a burger before but when met with "you haven't had one before??!?!" from belphie he goes "yeah, i haven't had one before. why are they so cheap?? will the vendors be able to sustain themselves with this much money..."
in the ssr memory card for the cyberverse event, levi said something like, "you've never played this kind of vr game before??" "no, i haven't. can either of you teach me?" and in one of the hard mode URs, he admits that he hasn't been to an arcade before and he just. began excitedly looking around but in the way where it was as if he was looking around a museum & when he got into the photo booth with mc, beel, & raphael, he told mc that he was just copying the way they were smiling so the picture would turn out better (as a way of cultural appreciation) (´;ω;`)
i have SO much to say about my mc; she does have a name! and it starts with an "A"~ i enjoy putting up a mystery as to why i gave her the title of "godtongue" because that name alone is a gateway into her lore. this includes,
a separate reality, a separate universe, spiritual descendants from said universe amongst 13 siblings (including my mc), a curse involving sorcerers' magic consuming sorcerers & turning them into banished denizens of darkness, portals that act as bridges that have since been corrupted & filled with chaotic space,
and other things. SKJDNVKDS
i'm curious...! why did you want to give her a hug? is it because of the opening scene + the last few lines of the fic? :o
WHY IS MEPHISTOPHELES SO??? (holds him) i want to experience the wonders of vr gaming & eating burgers with him.. ><
he seems super straightforward but also extremely out of place/confused to me... & just like you said, low-key reminds me of the way solomon is treated. i can't wait to get to the lessons where he's introduced just so i can get to know more about him he sounds exactly like my type of character.!!
ALSO I WAS LITERALLY GONNA ASK U ABT HER NAME & ORIGINS bc my first thought was "oh is she trans and decided to give herself the funkiest name she could think of?" i will now think of sorcery related names that start with an A to guess what it could be....
i am also incredibly invested in her original reality now... is it this curse that was weighing on her mind in that story? i'm gonna reread it after learning this information 😭
also as for Why i wanted to give her a hug: definitely the last part!! the first paragraph / her internal monologue if i remember correctly (?) made me want to talk to just talk to her and ask her if she's okay and the last paragraph just reinforced that and made me want to just give her a big ol' hug!!!!!! she deserves all the love ever <3
#please tell me more abt this cursed universe i am Extremely interested#also saying this again: i love your writing sosososososo much#<3#évo#asks
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Add something if you'd like?
Whats your thoughts on this upgrade or is it 🤔
Please share your personal experience too, to show off 😏 jk
🌟 Comment comment comment REBLOG!!! PLEASE please 🙏 im curio
Techno Witch
Filed under: Pagan Life, Spells & Potions — Leave a comment
I work with technology a lot, including virtual reality, and it made me wonder what or how it could pose as some good use for magick and witchcraft.
At the start of being Pagan, many things I did were very offline. I read physical books, went to physical locations such as the library and metaphysical shop, wrote in my physical B.O.S., things like that. If anything, I preferred it that way, things were very much in reach and given the history of magick is very much more so on paper than in bytes, it made better sense to me.
But eventually, technology got better and easier. More and more resources were online, and reliable resources at that. Granted, there is still a lot of bunk and dribble on the internet. Why people like to pick up spells from random corners of the internet is beyond me. If they are easy to get and plain out there for the world to see and, even worse, come with a price tag, it is probably fake. Some witches do indeed do paid spellwork/pay for pray but not to the excessive number that exists on the internet. More on that later, but basically, tech made witchy info collecting easier. It has probably been a while since I have penned in my B.O.S. but, if anything, I have more of a Disk of Shadows (D.O.S.) now. I have particular tumblrs and tags that I follow or curate on my own that are informative and helpful to my works and endeavors. They’re sometimes really hard to find, and sometimes they are not (if you know what to look for). There are more digital groups for Black Pagans and other minorities/poc now than when I started over a decade ago. Due to the internet, there is better access to much better information about non-European cultures that is not filtered through the perspective of a random White academic slathering on a layer of their own personal bias to the details and calling it “correct, accurate and objective information”. People can do their own research and not be blocked by institutions or paywalls.
But there’s still a lot of bunk on the internet. Due to the pop culture sensation of “witchiness” (basically think of anything American Horror Story, The Craft and the Sabrina reboot has pumped out, add some culture-vulturing via “I am a bruerja” and you got it), it makes decent info still rather hard to find. Since books and old texts that may or may not be translated well or correctly are not that popular, it is easier to find people who, frankly, don’t really know much of what they are doing, they just really like sage, cultural appropriation, gothic clothing and perhaps nursing a drug habit. They’re all over Instagram with their filter-laden pictures, offering to cast spells and do divination (usually tarot, because, what else are they going to learn? Cartomancy? Numerology? I Ching? Elective Astrology? Not as popular) but don’t seem to really know much about ethics and the other boring stuff of learning actual, proper witchcraft. It’s easy to blame just about everything on Mercury retrogrades but if that person has never heard of an ephemera before, they probably are also dead wrong about anything retrograde as well. Spells are cool and mysterious (not really), reading and research is … well, how many pop culture witch characters have you seen buzzing around countless books going “I thiiiiiiiiink this is definitely super old school Congolese – liiiiike, way, way, before colonialization. And of course, it’s a half-page passage in an out-of-print book and features a next-to-dead language. So we should either pick a different spell, or start bothering really old people who may or may not remember such a language – assuming the invading White folks did not torch or steal their cultural history – oh wait, it’s sitting in the British museum, with an incorrect placard and everything. Great, now may we have to talk to stuck up, myopic, well-dressed thieves that think they’re not stuck up, narcissistically stupid, or sticky fingered because ‘I have a degree and institutional prejudice is on my side’. You know what? Killmonger had some good ideas. Someone grab some coffee, that is probably the easier option”? Outside of Hermione Granger, not really anyone in witchy pop culture is very “research is good, research is great, research keeps random entities you summoned and can’t get rid of out of your home and life.” So it can make good info hard to break through the ether. Nothing is wrong with liking pop culture depictions of magic – I get a kick out of Doom Patrol’s magnificent depiction of chaos magick – but it is a bit of a problem when people try to base their practice on movie magic. Yes, psionics is real, yes, magic is real but no, it doesn’t look exactly like the tv and movies. If anything, they can be a lot more stressful and annoying.
I think being a technology-based witch, for me, is simply involving technology in your practice. I have thought of the idea of making a virtual space for spellwork and personal practice but then I think about my track record with magick, energy movement and electrical items. VR systems are pricy and I have made electrical items go ka-put. And, again, VR systems are pricy. But others could benefit, especially those who may not have the space or safety to comfortably practice in the real world. You can make whatever you want in the virtual world and it can be your own spot. A digital altar, a digital casting circle, the list goes on and on.
At first, I wasn’t too sure of these things because, well, they are new. No one was using computers for such practices – or any practices – centuries ago. But all technology, no matter how rudimentary, was considered new at one point. All creations were considered new at one point. From the typewriter, to the wheel, to fire itself. Certainly the deities can be understanding of some of these changes. As long as the changes are relatively seamless, especially for some deities. For example, some sun gods probably would not be too keen on the use of cell phone flashlights vs. actual natural light sources, like a flame made from the sun’s rays. I imagine working with water deities would be stress-inducing unless you are very confident in the IP rating of your technology and trickster deities + internet is probably literal trouble if you do not know what you are doing.
Has all my practices gone digital? I don’t think so but I do think a vast majority of it has. It has been the easier option for me but I always bear in mind that it is good to at least have back ups and that not everything worthwhile is on a computer. There is still always going to be a need for physical things. Links die, computers break and sometime technology can over-complicate simple processes. That and not everything is on the internet, not everything has been digitized and some things are simply harder to find digitally because the metadata is not up to snuff or it is plain incorrect. Thus it is good to find a decent balance, even if that balance is majority tech with analog supports.
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#witches of color#black witches#occult knowledge#Dos#book of shadows#grimoire#digital grimoire#digital archives#digital witchcraft#digital divide#digital bos#online journals#bujocommunity#witchcraft#witch#pagan#witches#heathen#germanic paganism#norse paganism#witchblr#heathenry#heathen witch#witchling#baby witches#baby wiccan#faery wicca#wicca#witchythings#sea witchcraft
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I went to, three, exhibitions in a roll today. Well, one workshop and two exhibitions. It was a lot of fun and I even unlocked 10000 steps! Also get to see the sea a bit. Beautiful sky and sunlight.
First I went to a VR sculpting/animation workshop, courtesy of the Pixar exhibit in town. So I tried to sculpt for the first time! It was so much harder digitally. I needed some time to figure out what the buttons do, and was busy switching between the pen or the mouse. The mirror function is a huge convenience. Though it's kinda sore to hover my arm and wear double glasses, but solvable problems for a professional. The VR experience is very helpful and commendable, but also makes me feel retroactive, since I can just do a traditional sculpt and make a 3D scan? VR 3D sculpting did help me better visualize the scene than 2D. But for now, I prefer to touch the work with my fingers.
Next is a private exhibition about the art of gold ornaments. (They are two sister malls with an art gimmick and I mixed them up last time I went to the ICH exhibition lol) I wanted to see it mostly because I want to incorportate gold craftsmanship into togrutan worldbuilding and I wasn't disappointed. What surprised me was how expensive the place felt, which shouldn't surprise me given the address and their target costumers and value of exhibits. The space is concise, but you can tell it was a designated permanent exhibition space and the setup tells you budget isn't a problem. They even give out souvenirs of an entire catalogue plus a compartmenalized tote bag. Not to mention all the staff was very well-trained. Anyway, I did complete my initial goal of learning the techniques of a goldsmith, then of common animal motifs, and where we place them on the body. There is no direct one-to-one I can copy for the togrutas, especially the exhibit features quite a few pair of earrings and hairpins. But I am inspired to adapt others like belts or pendants. Oh and I appreciate they have drawings of the ancients to show where each piece is worn!
Speaking of drawings, the last stop is the Museum of Art. It re-opened last year after a four-year renovation. Turns out I put off an entire year from visiting! In all fairness, I am not much of an art gallery person. Historical artifacts though, yesss. Found hour I only got half an hour left at the doorstep so I made the already 'drop by and see' trip even quicker. The place looks so grand like those museum in the big country lol, now two stories taller. Had an unaccountable affectionate smile seeing the grand XXL lift. I only had time for the only exhibition I wanted to see, called "NOT a fashion store!", selecting fashion-related items from their core collections. Of course I went in expecting garment but was greeted with paintings and installations, but the other half did elaborate on Qing women hairstyles and feature garments from the turn of the 20th century as a route to question personal style. Good thing this exhibit runs til the end of the year cos I'm coming back to see it again. But before that, still got the Kremlin exhibition to catch…
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My Homelab/Office 2020 - DFW Quarantine Edition
Moved into our first home almost a year ago (October 2019), I picked out a room that had 2 closets for my media/game/office area. Since the room isn't massive, I decided to build a desk into closet #1 to save on space. Here 1 of 2 shelves was ripped off, the back area was repainted gray. A piece of card board was hung to represent my 49 inch monitor and this setup also gave an idea how high I needed the desk.
On my top shelf this was the initial drop for all my Cat6 cabling in the house, I did 5 more runs after this (WAN is dropped here as well).
I measured the closet and then went to Home Depot to grab a countertop. Based on the dimensions, it needed to be cut into an object shape you would see on Tetris.
Getting to work, cutting the countertop.
My father-in-law helped me cut it to size in the driveway and then we framed the closet, added in kitchen cabinets to the bottom (used for storage and to hide a UPS). We ran electrical sockets inside the closet. I bought and painted 2 kitchen cabinets which I use for storage under my desk as well.
The holes allowed me to run cables under my desk much easier, I learned many of these techniques on Battlestations subreddit and Setup Wars on Youtube. My daughter was a good helper when it came to finding studs.
Some of my cousins are networking engineers, they advised me to go with Unifi devices. Here I mounted my Unifi 16 port switch, my Unifi Security Gateway (I'll try out pfSense sometime down the line), and my HD Homerun (big antenna is in the attic). I have Cat6 drops in each room in the house, so everything runs here. On my USG, I have both a LAN #2 and a LAN #1 line running to the 2nd closet in this room (server room). This shot is before the cable management.
Cable management completed in closet #1. Added an access point and connected 3 old Raspberry Pi devices I had laying around (1 for PiHole - Adblocker, 1 for Unbound - Recursive DNS server, and 1 for Privoxy - Non Caching web proxy).
Rats nest of wires under my desk. I mounted an amplifier, optical DVD ROM drive, a USB hub that takes input from up to 4 computers (allows me to switch between servers in closet #2 with my USB mic, camera, keyboard, headset always functioning), and a small pull out drawer.
Cable management complete, night shot with with Nanoleaf wall lights. Unifi controller is mounted under the bookshelf, allows me to keep tabs on the network. I have a tablet on each side of the door frame (apps run on there that monitor my self hosted web services). I drilled a 3 inch hole on my desk to fit a grommet wireless phone charger. All my smart lights are either running on a schedule or turn on/off via an Alexa command. All of our smart devices across the house and outside, run on its on VLAN for segmentation purposes.
Quick shot with desk light off. I'm thinking in the future of doing a build that will mount to the wall (where "game over" is shown).
Wooting One keyboard with custom keycaps and Swiftpoint Z mouse, plus Stream Deck (I'm going to make a gaming comeback one day!).
Good wallpapers are hard to find with this resolution so pieced together my own.
Speakers and books at inside corner of desk.
Speakers and books at inside corner of desk.
Closet #2, first look (this is in the same room but off to the other side). Ran a few CAT6 cables from closet #1, into the attic and dropped here (one on LAN #1, the other on LAN #2 for USG). Had to add electrical sockets as well.
I have owned a ton of Thinkpads since my IBM days, I figured I could test hooking them all up and having them all specialize in different functions (yes, I have a Proxmox box but it's a decommissioned HP Microserver on the top shelf which is getting repurposed with TrueNAS_core). If you're wondering what OSes run on these laptops: Windows 10, Ubuntu, CentOS, AntiX. All of these units are hardwired into my managed Netgear 10gigabit switch (only my servers on the floor have 10 gigabit NICs useful to pass data between the two). Power strip is also mounted on the right side, next to another tablet used for monitoring. These laptop screens are usually turned off.
Computing inventory in image:
Lenovo Yoga Y500, Lenovo Thinkpad T420, Lenovo Thinkpad T430s, Lenovo Thinkpad Yoga 12, Lenovo Thinkpad Yoga 14, Lenovo Thinkpad W541 (used to self host my webservices), Lenovo S10-3T, and HP Microserver N54L
Left side of closet #2
**moved these Pis and unmanaged switch to outside part of closet**
Since I have a bunch of Raspberry Pi 3s, I decided recently to get started with Kubernetes clusters (my time is limited but hoping to have everything going by the holidays 2020) via Rancher, headless. The next image will show the rest of the Pis but in total:
9x Raspberry Pi 3 and 2x Raspberry Pi 4
2nd shot with cable management. The idea is to get K3s going, there's Blinkt installed on each Pi, lights will indicate how many pods per node. The Pis are hardwired into a switch which is on LAN #2 (USG). I might also try out Docker Swarm simultaneously on my x86/x64 laptops. Here's my compose generic template (have to re-do the configs at a later data) but gives you an idea of the type of web services I am looking to run: https://gist.github.com/antoinesylvia/3af241cbfa1179ed7806d2cc1c67bd31
20 percent of my web services today run on Docker, the other 80 percent are native installs on Linux and or Windows. Looking to get that up to 90 percent by the summer of 2021.
Basic flow to call web services:
User <--> my.domain (Cloudflare 1st level) <--> (NGINX on-prem, using Auth_Request module with 2FA to unlock backend services) <--> App <--> DB.
If you ever need ideas for what apps to self-host: https://github.com/awesome-selfhosted/awesome-selfhosted
Homelabs get hot, so I had the HVAC folks to come out and install an exhaust in the ceiling and dampers in the attic.
I built my servers in the garage this past winter/spring, a little each night when my daughter allowed me to. The SLI build is actually for Parsec (think of it as a self hosted Stadia but authentication servers are still controlled by a 3rd party), I had the GPUs for years and never really used them until now.
Completed image of my 2 recent builds and old build from 2011.
Retroplex (left machine) - Intel 6850 i7 (6 core, 12 thread), GTX 1080, and 96GB DDR4 RAM. Powers the gaming experience.
Metroplex (middle machine) - AMD Threadripper 1950x (16 core, 32 thread), p2000 GPU, 128GB DDR4 RAM.
HQ 2011 (right machine) - AMD Bulldozer 8150 (8 cores), generic GPU (just so it can boot), 32GB DDR3 RAM.
I've been working and labbing so much, I haven't even connected my projector or installed a TV since moving in here 11 months ago. I'm also looking to get some VR going, headset and sensors are connected to my gaming server in closet #2. Anyhow, you see all my PS4 and retro consoles I had growing up such as Atari 2600, NES, Sega Genesis/32X, PS1, Dreamcast, PS2, PS3 and Game Gear. The joysticks are for emulation projects, I use a Front End called AttractMode and script out my own themes (building out a digital history gaming museum).
My longest CAT6 drop, from closet #1 to the opposite side of the room. Had to get in a very tight space in my attic to make this happen, I'm 6'8" for context. This allows me to connect this cord to my Unifi Flex Mini, so I can hardware my consoles (PS4, PS5 soon)
Homelab area includes a space for my daughter. She loves pressing power buttons on my servers on the floor, so I had to install decoy buttons and move the real buttons to the backside.
Next project, a bartop with a Raspberry Pi (Retropie project) which will be housed in an iCade shell, swapping out all the buttons. Always have tech projects going on. Small steps each day with limited time.
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Not a fuck anyone, a good experience. I work in a VR room at a wax museum. Usually my days are... boring, and horrible, and full of idiots who don’t know their left hand from their right. (“Okay, pick that up with your left hand. No, your left. Your other hand. Hold it in. Your. Other. Hand.”) But today, I had two brothers maybe 14 and 16. The younger one said, “Okay, I know what we need to do. I am a god at Minecraft. There is no stopping me”. The older one insisted he was a boomer. At one point they were quoting vines, one picked up a crossbow in the game and said, “You are my dad... you’re my dad! Boogie woogie woogie” as he shot a T. rex. Just... pleasant in comparison to everyone else.
#fuck co-workers#submissions#retail justice#trigger warning#happy ending#fuck managers#embarrassing#fuck customers#fuck retail#tw#retail law#fuck coworkers#call center problems#server problems#cashier problems#submission
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I'm working on a project about immersive technologies in museums e.g. vr, and how this could diversify the visitor base of museums. I was wondering if you knew of any twitter accounts or current exhibitions focused on this- particularly in the UK?
This is a really interesting question! I actually don’t know a lot about immersive tech because looking at things like that makes me really dizzy but I do know a few people who are really into it. Museum Next (@/MuseumNext) is a great organization looking at innovation in museums including vr and might be a good resource for you. They also have the hashtake #MuseumNext - but it might be filled with conference notes at the moment.
There is also professor Ross Parry (@/rossparry) who is heavily into digital museums. He isn’t very active online and can be difficult to get a hold of but if you manage it he will have about 50 examples he can just hand you. Its rather annoying, lol. If you can’t get a hold of him on Twitter, he professes at University of Leicester in the UK, they are currently on strike (University and College Union strike 2020) but I don’t know if he is also striking.
you might look at the Titanic Belfast museum. Ross worked on it (I think, maybe he just visited and was very impressed by it). It has a few interesting examples of immersive reality including projections and that electrified glass so you can see images in windows, not sure what it’s properly called.
The Imperial War Museum North (Manchester) is an interesting example of how larger immersive realities can go wrong. There is a particular gallery (WWI or WWII) where every hour they projected a reality across the entire gallery. The horrors of war etc. This went wrong as it accidentally re-traumatized some of the visitors. Which was the opposite of what they wanted. After halting the projections to rework IWMN created ‘escape routes’ which allow guests go consent to the projections or leave.
The Churchill War Rooms (IWM, London) has an augmented reality tabletop which allows visitors to explore his papers. It also marks time such as sprouting poppies at 11:11. I haven’t visited it myself but everyone I know who has has been endlessly impressed by it.
I am not sure if this one will fit your brief but the National Holocaust Centre and Museum in Laxton does a lot with interviewing survivors and there were plans to record enough material to create an interactive interview where a visitor could ask a survivor questions and the VR survivor could provide legitimate answers after the death of the survivor.
Another thing you might want to question is when augmented reality is better than ‘analogue’ and when it is superfluous. A lot of the time smaller museums don’t have the funding or specialist staff to upkeep things like VR. When digital interactives break it is very obvious that they are broken which can sour visitors to the museum experience entirely.
Thank you so much for the question! I’m sorry if I didn’t answer it very well but I actually focused on analogue displays instead of digital. If you have any follow-up I’ll try to answer them too.
I’m now opening this up to my followers: does anyone have any resources tightlycoiledcutiecould use?
#Museum#Museums#United Kingdom#Ireland#Belfast#Manchester#Imperial War Museums#London#Digital#Vertual Reality#Augmented Reality#don't cross the picket line#holocaust#holocaust mentioned#tightlycoiledcutie
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For what purpose can you use AR in general regarding the domains?
When you hear something about augmented reality you might think it looks cool but that’s it. What’s the purpose of augmented reality? What can augmented reality contribute compared to other mediums? It might be something that you have wondered. Downloading and using an augmented reality app is very easy, if your device is compatible, of course. However, learning how to use augmented reality to make something can take quite some effort. You might think it’s not worth it. With the research I have done, by collecting a database here containing augmented reality projects, I am hoping to show you what augmented reality can contribute to different domains.
Compared to virtual reality, augmented reality is less known. Virtual reality (VR) is the technology where we replace the real world with a virtual one whereas with augmented reality (AR) we add a layer to the real world. On this blog, you can find multiple applications, games, and other cases where augmented reality is being used. The results they are trying to reach may vary and they might have various reasons to use AR, yet the general reasons to use AR are the same. After all, they mainly want to spread information and/or make things interactive.
We all know that reading a lot of information can be boring at moments. It also is not that surprising if you forget about things more easily. This is because when we read we only use a small part of the brain. Different senses activate different parts of the brain. That is often why a multisensory approach is being used in teaching. Stimulating the different senses activates different parts in the brain making it more likely to remember the information and experiences. Augmented reality makes a nice addition to this. AR enables you to add a layer of information to the real world. This layer can contain both audio and visuals. Not that different yet from looking at an internet page that also plays sounds. Audio and sound only target the sight and hearing senses. We are still missing touch, smell, and taste. However, imagine visiting a museum and you are looking at the skeletons they exhibit. Of course, you are already seeing the skeleton and hearing the sounds in the museum. Now imagine using an AR app that overlays what those skeletons looked and sounded like when they were alive. It already adds a layer of information. Moreover, the museum could add a patch of fabric to the wall that you can touch, targeting touch, so you can experience what the hide of the animal would feel like. Also, they could add insense so you can smell what the animals/their habit smelled like. Much like how it is done in the Dead Men’s Nose project. Of course, also the feelings you have at that moment, standing in that room being surrounded by everything, talking with the people you visit the museum has an impact on how you experience it all. It is most likely much more rememberable as reading about the animal on Wikipedia. You most likely spend longer at the exhibit taking in all the additional information, instead of walking past the skeleton sparing it barely a glance. You use your phone and tablet to compare the animal overlayed on your screen to the skeleton in real life. This brings us to the second main use of augmented reality, interactivity.
Interactivity, the process of two people or things working together and influencing each other, is often another reason augmented reality is used. Let’s take an easy example, an app I assume nearly everyone knows, namely Snapchat. Snapchat overlays a layer, a filter in this case, over the active camera. This already follows your movements and interacts with the way you move your face. Moreover, you also have filters that interact with your facial expression. If you open your mouth using the dog filter a dog tongue will appear to ‘lick the screen’. This way you can interact by using hand or facial gestures or an app can allow you to walk around and change an object. The augmented reality in turn interacts with that change by showing a different part of the image. Interactivity makes it more interested for people to use a product, they feel more like a part of the experience. After all, they influence the experience. It stimulates them to try out and use a product.
Of course, there are other reasons to use augmented reality but the two I mentioned above are generally the main reasons in any project to use AR instead of another medium. I have written more in-depth posts containing reasons to use augmented reality in the other four domains. Officially, we have five domains from school. However, I do not feel like I have to specify the technology domain, seeing as all of it is technology.
Earth Sciences | Anthropology & Physiology | Cultural Sciences | Geopolitics & History
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