#i also have her overworld and talk sprites finished...
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Colette Paletta's reference 🐦⭐
#art-strito#colette#deltarune#deltarune oc#swatchling oc#finally finished her ref after monthsssss of it sitting in my files#i also have her overworld and talk sprites finished...#they have been finished for months but i never get around to posting them for some reason!!!!!!!!#oh well. next up should be my swatchling sona. i think that will be easy its literally just me but funny bird LMFAO#ahhh hope i can finish all my oc's refs before AF starts...#shouldnt be too hard bc i dont have a lot of ocs actually?? but augh im lazy as hell LOL
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Download 9/17/24
Link that takes you to the download page
Fun fact about this game: There a couple of trainers who's an optional couple that will state something like "On September 8th 2018 we got married!" It's been six years since then!
So basically I took a brief break from development since I was celebrating my sixth anniversary with my husband! (Among other things with other members of my family.)
Story:
+Finished Alan and Esmaralda's rival events.
+I added Umeko, Jayce and Alderic to the Pierce/Candidate event after realizing that yes, they could have a reason to be on that bench.
+Finished Rebecca's and Kai's rival events. (Here's a hint: Learning sign language will still let you see what Rebecca is saying. Even though you're "not there.")
+Finished Ollie's and Kalani's first rival event. Started on the second.
Graphics:
-I slightly altered one of the unlockable character's overworld sprites. They'll be automatically unlocked in a future build and he'll be kind of important when he is.
-Recolored one of the placeholder sprites, but I didn't make it look any different otherwise since I'm not sure if I'm going to keep them looking the way they do right now.
Technically it already resembles the overworld sprite already, but this character is supposed to be much older than the placeholder sprite looks, so I do want to make a proper trainer sprite for them at some point.
+Made more necessary graphics.
Glitches and oversight fixes:
-I need to explain a lot to describe what change was made here.
The Pokemon Esmaralda will trade you wasn't exactly what I wanted it to be. For some reason the "advance trade" thing wasn't working. It wasn't giving me exactly what I wanted. The trade itself worked just fine so I didn't care that much, but what is said about the trade after doesn't make much sense without context.
So I kept on changing the original code that was like, a Dragonair for a Dodrio with Surf, I think, until the game would ignore the "advanced" part.
It was the Pokeball. The problem is that I changed the Luxury ball to a, well, Pokeball. So now trading with Esmaralda will get you the Pokemon I wanted her to give to you. Just in a Luxury ball instead.
Blog:
-Added a character under "unlockable" in "Other Pomona Villagers." I'm not going to link that link, but it's the same character who I talked about and made slight changes to in the "graphics" section.
-Raised Flavien's age from 39 to 40 when I finally realized that that age could heavily imply that he'd try to have Cerise at the age of 17 while Ludavine would've been 23 or 24. I intended for him to be forced into marriage practically right after his 18th birthday but not necessarily have Cerise as soon as possible. (Not that their ages are ever mentioned anyway, but still.)
-I also raised Tadao's age from 31 to 34 to make his age closer to Mayumi's.
-Finally replaced (some of) the sprites on this page.
-I also separated Ludavine and Flavien's spots.
-And I extended some of the other characters' backstories since at least most of it has been written for most of them. (While trying to avoid spoilers still.)
#pokemon everlasting orchard#pokemon fan games#pokemon fan game#pokemon#pokemon essentials#pokemon eo#pokemon eo update#everlasting orchard
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how's the game going?
pretty much all of my job is complete (music,art, animations, assets, 90% of story, most of the dialogue), Victoria (the programmer), is still trying to get the character to walk and get the animations to sync, so now she is going to try to use a different engine to make the game. I do need to recolor Mystic's sprites to make their skin tone darker so this is how their skin tone will look now:
also Audel has a new overworld sprite, but it doesn't have the plaid design on it but is clearly shown on his talksprites
I recently decided to transcript Audel's voice lines which I made a bit ago, but I was just messing around when I made them and all the lines were unscripted, and all the stuttering and random vocal noises was completely accidental and just random noises I actually make in real life but since I always sound like a broken record when I stutter, it fitted well.
so here's those f-ing voice lines that took me like an hour to decipher and to post I had to make into one video for some weird reason, the transcripts are below the video
I LEFT OUT THE "FOOLISH FOOLISH LINE" in the video because IT'S PRETTY LOUD!
transcript as best as I could decipher:
Why bother audel.wav "Why bother? Why even try? it all remains the same"
Play again audel.wave "If you want to play again just reset the game. it's not that much, it's not too much, it doesn't matter (2x), nothing matters. heh (3x). there is always more to discover, there is always more to see, to do, to hope, to dream. Maybe it's all for nothing, maybe there is nothing left, I don't know. How am I supposed to know? I'm just a game-it's just a game. Why bother?" (4x)
Lucida lucida.wav "Lucida Lucida!"
you're a failure audel.wav "you're a failure! yeah, yeah you are"
foolish foolish audel.wav "foolish, foolish!"
hello player.wav "you're boring me, stop wasting your time. there is nothing here, there is nothing left, it's just a game, (pause of silence), hueh, I am not talking to Mystic am I? I'm talking to you. Hello, Player"
just finish the game.wav "you can't save me 2x, there is no use, there is-there is no-no-no use. Hmm? Hmm? [inaudible, sounds like can/can't be trusted, or I've been trusted] nuh- nuh- use. but- before [inaudible, I believe it says "I gotten used to it"]. hmp, please, Player, stop, just leave me alone, let me be, just finish the game already" (I believe this was meant to play when you try to hack the files before you complete the game or something or if you keep trying to reload you game multiple times, I dunno)
who are you.wav "did she send you?- no, then who did?. heh (2x) you're not (2x). huh-huh,hmm-hmm Mystic. Mystic, are you there? Are you Mystic? I don't think so, you look like it but you don't feel like it, but you don't look like her, but you See it-See it. hmm? (3x) (pause of silence) Hello, who are you?"
(P.S: "her" is the wrong pronoun for Mystic, so "you don't look like her" may not be referring to Mystic at all or I just made a mistake when recording this, I honestly do not remember, lol.)
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pokemon rejuvenation liveblog pt. 2: electric boogaloo
(spoilers up to 2nd gym badge)
Someone from the previous post suggested I trade my Rockruff for another Rockruff that would evolve into Dusk Form Lycanroc so I did that! And he ended up being very powerful! Thank u
I end up staying at route 2 and putting off Shinx acquisition because I don’t want to spend 300 dollars for one trip. Some guy ran into me and stole 2000 off me and I’m prepared to commit a war crime
At some point I do go back to East Gearen and finish all the side quests and get the Shinx (replacing the Nidorina). Including the jerk who sicked circus lions on me. I also get the Zygarde Cube and start collecting them which is cool
Some others and MC go into Amethyst Cave looking for another person who went missing, and some Team Xen grunts tell us they pushed her off a bridge and she’s definitely dead. One of the higher ups even shows one of her items to prove it. At this point I’m doubtful she’s dead because we’ve all heard the trope of someone-dies-but-surprise!-they-just-lost-that-item
Once we get out I end up talking to the village sensei and he asks me to get this Soul Stone. He tries contacting her spirit with it but fails so he says she’s definitely moved on (I am still suspicious)
I eventually go do some of the side quests for THIS town and explore this ancient library. I get swarmed by 500 million Unown. The woman who speared a boat through, killed someone, and possible enslaved some others was there and stole a mega ring, which was interesting. I feel like she projected some childhood trauma while mocking me
I collect some books and awkwardly sidestep what I thought was the ghost of some lost victorian era child to put the books back in the shelf. apparently that was in fact the overworld sprite of an Elgyem, which got so hyped I filled a bookshelf they threw themself at me so now I have one of those now. i exit the library and don’t give the guy who hired me a book that translates an ancient language. I note this because I’m not sure if that’ll be relevant later
I completed a quest but when I went to tell the woman her boyfriend is safe, she proceeded to reveal her true form as a Ditto, as the real person walked in (very confused). The Ditto transforms to mimic a Jirachi plush and runs off. i feel like i’ll see them again some day
The Sherian gym leader, who is also the sensei who suffers from lots of family issues and depression, confirms
I lost 2 too many times to the Sheridan gym leader so I go to the clown tent thing and set game mode to casual. I gently ignore the mess that is the family drama of this town and beat the gym leader
but i do not get the badge. i am sitting there with my maxed out team looking for the badge where is it i want to see more numbers go up
I forgot when but at some point MC finds out the Sensei ripped his own emotions out, and his emotion-soul-thing is just kinda lurking in this cave oasis like that’s not eerie at all
There’s a funny little AI named SEC who gets very angry and I just think he’s neat. he keeps blowing himself up. There’s another AI named CLARA and she’s cool too
While running around I find a Mime. Jr and get flashbacks to a Tumblr post like “I found this guy and of course I saved him! Apparently he’s MISSABLE because this place BLOWS UP” and I go “OH” and snatch the baby
I also see a couple of grunts from earlier. They bickered but they seemed chill. One of them was in a test tube alongside Pokemon and I’m just like “oh no im sure that won’t hurt my heart later” and awkwardly leave the other grunt to her scheming
I’m not entirely sure what series of events went down but the Sensei was underneath a mountain perhaps working for Team Xen, after giving them ownership of the village in his younger years which is?? something dude you need help
MEWTWO WWOWOWO
Keta (the Sensei) Actually Dies by Mewtwo’s hand to buy MC and a couple others time to Not Die and shut off the generator
The Rift Pokemon is a Volcanion infant fused to machinery to function as a power generator that I have to destroy (read: kill) so it can be set free. I am canonically a child I feel like MC will not go through this without some trauma
Mewtwo and Evil Person Who Made Him appear and Mewtwo goes rogue and strangles her and everything starts going downhill
So we’re teleported away by this lady and her Gothitelle and the facility has a meltdown. I’m not sure what Crescent’s deal is but she seems to know what’s going on and other folks seem scared of her?
(Note I’m not sure if the grunt and her friend-in-a-test-tube-being-tortured are alive but if they are I can’t wait to see what tragedy that turns out to be)
Apparently MC was missing for a week before falling from the sky
The village Eldest shows me a place where I can purify shadow Pokemon which is neat
I take two steps and the emotion-soul-Keta from earlier appears and demands to battle me so I can put his soul to rest. Finally, after I win, he hands over the 2nd badge and dissolves like a bath bomb
His statue explodes into existence and I realize I’m probably going to face off 4 more ghosts because why else would there be 4 more pedestals exactly like the one Keta’s on
FINALLY I CAN HIT LEVEL 30 but nobody on my team will evolve until then unless I find a leaf stone for Wigglethorn the Weepinbell BUT I’M GETTING THERE
+The Lads
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Avatar: The Last Airbender DS Game Review
no one asked for this but i don’t ever see anyone talk about the atla videogames, which is a true tragedy, and i know that this may be because the video games aren’t technically canon, but i think they’re still worth talking about!
i finished this game in about three days, and i’m going to be talking about its gameplay, graphics, and story, all in that order.
spoilers below, as i’ll be talking about the entire game in depth.
Gameplay:
the bulk of the gameplay consists of controlling your party of four, which consists of aang, sokka, katara, and haru. you can swap between any member of your party at any time using the touchscreen. you can run around with the d-pad, and you can also walk by holding down the b button. but onto the combat- each member has a specific set of attacks they can use, with two kinds of attacks and defenses, primaries and specials, with attacks assigned to the y and x buttons, and defenses assigned to the b and a buttons respectively. the game is jrpg-esque, in the sense that it has (somewhat) random encounters and a multi-person party, each with strengths and weaknesses. the random encounters aren’t fully random, as the enemies (which range from animals to machines) can be easily spotted and avoided in the overworld, but they do chase the party down. there is no in-game option to run from any random encounter, as you have to purchase smoke balls to run away from a fight. each random encounter will either drop a healing item or an unspecified amount of gold, which can be used in shops.
the game works in “chapters”, similar to the actual show’s structure, which has episodes, each of which start you and your party in/near a village, according to whatever setting the plot deems necessary. in each village, there is a variety of shops, which include an herbalist, medicine man, and fruit seller. the herbalist will mix together any random herbs you find (for a fee) in the overworld, creating single use status-buffing items that have varying effects based on the kinds of herbs used. the medicine man (unsure if that’s what he’s actually called) will sell incense and smoke bombs, with the latter used to control the rest of the party, with different kinds of incense used to dictate their behavior in battle. for example, defense incense will make the rest of your party use more defensive moves, rather than offensive. the fruit seller sells various healing items, which range between single and party-healing. as the game progresses, these items grow more and more costly, requiring increasing amounts of gold. there are also hidden item boxes, though these are found in both the villages and world itself. items can be held in a sizeable inventory, but items must manually be moved up into a six-slot hotbar for use during combat.
though the bulk of the gameplay is exploration and fighting, there are also some smaller parts within the game that switch it up a bit. there are minigames, such as four nations force, which can be found in villages and is a pai-sho-esque game with similar tiles, as well as opportunities to train certain members of the party, namely haru (at least in my experience). there is a segment in which you can control momo, and have him solve a puzzle to open a door, and in that same segment, there is a mission where you have to utilize the b-button to silently walk past guards. there are a few of fetch-quests, though they aren’t too difficult, and drive the plot forward.
the gameplay isn’t anything groundbreaking or spectacular, but it serves its purpose well, and can make for some really fun strategy-driven moments where you have to constantly swap between characters to see if there’s advantages to using one over the other, and rationing out health items carefully to see if they’ll last you before a boss fight. there’s definitely a lot of combat, and, while the game doesn’t force you to, there is the inherent expectation of level-grinding, which can make certain segments of the game a whole lot easier, especially with unlocked specials and higher power. there is also the fact that, should you lose a random encounter fight with no smoke bombs, you are basically stuck in the fight until you win or quit, which are the only two options. furthermore, should you quit, you’ll be sent back to your last save, and you must manually save, as is standard for most games of this era, as it only prompts you to save at the very conclusion of a chapter. there is a bit of mercy, however- should your entire party die and you continue, your party’s health will be restored to at least a third, and all items used in the previous battle will return in your inventory, ready to be used again.
Graphics:
as is expected with ds games of this era, the characters are rendered in charming little pixel sprites, which each sprite being beautifully animated and full of personality. in cutscenes, each character emotes with their own set of sprites, and their mouths are animated when they talk. sometimes, their sprites are used for comedic effect- there are rarely moments where characters are just standing and spewing dialogue. there are also pixel-rendered portraits of each character in the party on the touchscreen, allowing you to see their health, moves, and level.
what’s interesting about this game, however, is that, while the characters are 2d sprites, their surroundings are 3d, and you can change the viewpoint of the camera at any time in the overworld with the l and r bumpers, allowing you to really see the entirety of the map. this makes exploring all the more interesting, as you can spin the camera around to see hidden loot boxes or other items you may have missed. in villages, there is a lot of new personality and depth given to each setting, especially familiar sights from the show such as omashu and the northern air temple. the aesthetic of the overall show is kept intact well, as even the npcs in new towns all appear to fit by design, and there is a sense of visual cohesion that makes it feel true to its roots. there are little nods to canon beyond just the main characters, such as one of the healing items in the game being a custard tart, and town designs expanding on already established settings.
each segment of the game carries with it a unique feel, making each chapter easily distinguishable from the last. the game has so much charm, with its bright visual styles and faithfulness to its canon inspiration, and each setting is unique and fun to explore. the only thing that may bog it down in terms of both gameplay and graphics is that a majority of the surrounding buildings in villages and cities can’t be entered nor explored- they’re just props. this gives a slightly empty vibe to the environment when you notice that the background props are just props. it would be much more fun to explore the given environment if there was more to do, rather than just the same three to five things. furthermore, while the camera function is very useful, it can also be really confusing in terms of navigation. there’s a map and a compass, sure, but sometimes you’ll be stuck spinning the camera until you’re absolutely sure you’re headed in the right direction. the map, at least, does give you an indicator on where you’re supposed to go next to advance the plot, and there is a similar kind on the compass as well, which helps immensely.
Story:
unlike other games (namely burning earth and into the inferno), this game’s plot is mostly standalone, and doesn’t follow the canon timeline very closely. there is less “a game about playing through the show’s events”, and more of “a game that uses canon elements to create a story of its own”. the story, which doesn’t fully fit within the bounds of canon, is still an interesting story to present nonetheless.
spoilers for the entire story begin here!
the story opens with aang, katara, and sokka in the north pole, where master pakku has been mysteriously replaced with a character named master wei, who tells the gaang that one of their waterbenders, named hiryu, has vanished. upon further investigation, a waterskin and a weird piece of metal is discovered where the waterbender was seen last- however, these investigations are quickly halted by the arrival of zuko and the fire nation, who kidnap katara as bait for aang. sokka and aang track her down to a fire nation prison, where they have to dress up as fire nation soldiers in order to sneak in and get info on her whereabouts in order to save her. while saving katara, they also discover another prisoner named lian, who is presumably being forced to work for the fire nation. after a brief battle with the warden, they find that lian has escaped on her own, and left a note behind, pointing them in the direction of an earth kingdom village.
after katara has been saved and the gaang follows the note, they find the village being terrorized by mysterious machines with the ability to bend/use singular elements, though they are being fended off by two earthbenders. upon further investigation, the earthbenders turn out to be tyro and haru, who were saving villages when this one was attacked by machines. after defeating the machines, the gaang learns from tyro that another bender has been kidnapped- an earthbender named yuan, who was one of haru’s closest friends. because of this, tyro encourages haru to join the gaang’s quest to find out where the machines are coming from, and points them towards the forest for clues, as a wise spirit resides there. the party then encounters a bear-like creature, which attacks them, though upon defeat, reveals itself to be the forest spirit, who gives them very cryptic answers when asked about the origins of the machines, saying something related to the heart of the earth kingdom.
somehow, this prompts the gaang (now joined by haru) to go to omashu, as it’s in the heart of the earth kingdom. aang decides to ask his friend king bumi to help them figure out where they need to go to find the origins of the machines, and the king, while happy to see his friends again, is forbidden from helping the group discover secrets, due to his royal counsul, who refuses to let them go to where they need to go. nevertheless, bumi directs them towards the earth kingdom royal library, where a scroll is found showing a series of bending techniques, as well as some kind of map. upon bringing their findings to king bumi, he points them in the direction of four paws island- an unmarked island off the coast of the earth kingdom. however, as the gaang prepares to leave, the fire nation attacks once more, forcing them to find an alternate route out of the city, where they are challenged by the royal counsul, who is revealed to be conspiring with someone relating to the machines. haru, enraged by the counsul’s traitorous actions, takes him on one on one, and, upon defeat, allows the gaang to escape to four paws island.
now on four paws island, the party finds more mysteries than they bargained for, as there are more machines terrorizing the people of four paws, as well as more benders going missing. unsure where to start, they begin to search the island for a statue they recognized from the royal library, soon discovering a hidden passageway underneath it that leads them to a model of the island itself, which holds a mysterious blue rock. the rock, covered in old writing, is then brought to the elder of the village, who reveals that it holds the entire history of four paws, and also serves as a key to a secret passageway. the passageway, which is discovered in the side of a cliff west of the village, is revealed to be a sprawling, underground lair, crawling with machines. at the end of it, a large machine sits in wait as a familiar face operates on it. the person reveals themselves to be lian, who has been building the machines in hopes of restoring peace to the world. the machines, she hopes, will wipe out and replace benders, thus evening the playing field, as the very existence of benders creates divide between people and nations. she worked with the fire nation solely to gain resources for her machines, as well as the omashu royal counsul, and she tries to persuade aang to join her, stating that he will never be ready to fight ozai. aang refuses, along with the rest of the gaang, and, in a fit of rage, she states that she will cut off his connection to the avatar state and unleashes her prototype bending machine on them, which uses three of the four elements to attack. upon defeat of the machine, the gaang rushes to catch lian before she can escape again.
the group now lands at an earth kingdom village that borders the air temples, and aang decides to take appa head off on his own towards the northern air temple, knowing that lian will most likely head there and destroy the avatar statues, mistakenly believing that this action will sever his ties to the spirit world. the story then alternates between aang at the air temple, and katara, sokka, and haru back at the village. while aang fights off machines and tries to protect the air temple from destruction, the rest of the group fights off machines in the forest, where the people from the village were trying to rebuild. after defeating the machines, however, a mysterious large machine appears, and katara, sokka, and haru are taken. when aang arrives back at the village after successfully protecting the temple, he is attacked by a drill-like machine, and has to destroy it on his own. upon defeating the machine, he discovers a large hole/tunnel in the ground, and decides to follow it, hoping it’ll lead him to his friends.
the tunnel leads aang to another village, where a large temple resides in the northwest that villagers refuse to enter, due to benders mysteriously disappearing around there. aang, after battling his way through the surrounding forest, enters the temple and discovers his friends imprisoned there by lian, and he is forced to save each of them separately. sokka is found trapped in a strung up cage, and he discovers a tool left behind by lian, which he uses to open locked doors within the temple. katara is inexplicably found on the other side of a large lava pit, and aang must fly across it to save her. haru is found in a metal prison below the temple, and, after being feed by sokka, tells the rest of the gaang where lian is headed. now fully reunited, the group heads towards the heart of the temple, which is blocked by a series of large rocks that haru makes quick work of, and they prepare to stop lian.
before stopping lian, however, the group discovers zuko, who lays injured on a bridge. aang, who runs to help him, asks if he needs help and assumes he was captured by lian as well, but zuko refuses to accept his help, instead berating the fire nation for trusting lian and her nefarious machines. the gaang reassures zuko that they will do something about the machines, but are forced to leave him behind, unable to do anything to save him at the time, despite aang’s protests. the group then falls for a trap, which unleashes an even stronger version of the prototype bending machine from before, which now has the ability to freeze water, and is forced to destroy it before they can continue. after the ensuing battle, aang, sokka, katara, and haru finally prepare to confront lian for the final time.
lian, standing in front of a powerful machine with the ability to use all four of the elements, is found alongside two other benders- hiryu and yuan, who are revealed to be working with and for lian, teaching her machines their bending techniques, as they support and believe in their cause, rather than held against their will, as originally believed. this upsets haru, who tries to convince yuan to join their group, to no avail. lian repeats her speech on division between the four nations and elements, stating that she would rather have thinkers in charge of the world, rather than magicians. she gives the group one more chance to join her side, lest they be eliminated by her ‘avatar’ machine, stating that benders such as yuan that side with her cause will be spared, and that benders such as zuko who refuse will suffer the consequences. aang, who firmly believes that zuko didn’t make the wrong choice, states that being the avatar is something that can’t be replaced by machines, and he and the rest of the party ultimately challenge and prepare to destroy her ‘avatar’ machine.
midway through the fight, however, a fireball is shot at aang, which none of the group sees except for katara, and she throws herself in front of it, taking the hit for aang. while the rest of the group rushes to her aid, lian mocks the group for being weak, showing that this is proof that her machine is stronger than all benders. enraged, aang enters the avatar state, facing the machine alone and destroying it quickly, soon passing out from exhausion once the fight ends. unlike in other iterations of this same game, lian survives and is helped by hiryu and yuan, who realize the consequences of their mistakes and elect to help lian and improve themselves. escaping as sokka and haru care for aang and katara.
aang eventually reawakens in katara’s arms, and sokka gets angry with katara putting her life on the line for aang, but katara says that she had to do something, as aang is important to not only the world, but her as well. aang learns that this message is applicable to his role as the avatar, realizing that he has a responsibility to help when no one else can, and he must accept his role in the world. soon, the group escapes the fortress over to appa and momo, and begin heading back to haru’s village, bringing him home before starting back off on aang’s quest to learn all four elements. zuko is also revealed to have escaped the fortress, and is upset that he missed his opportunity to capture the avatar.
spoilers for the entire story end here!
the story is extremely simple, yet chaming and full of twists. it’s definitely not something one would expect from atla’s usual fare, especially considering the technology and themes, but it still fits pretty well. lian is an interesting and dynamic villain, and her motivations are presented in a believable manner, and she makes for a pretty sizeable threat over the course of the story. the dialogue and cutscenes are generally entertaining, and the story is fun to watch unravel. the only things i personally took issue with were the pacing and some character inconsistencies. there’s a segment in omashu that’s a bunch of fetch quests that lead up to a joke, and, while the joke is pretty funny, bogs the pacing down a lot. there’s also no sidequests whatsoever (barring the singular one in the north), and there is no way to go back to a previous chapter, so you have to accomplish every single thing you want to accomplish before moving forward. the story is extremely linear, which works well, but i found myself wanting more, especially in the character department. surprisingly, haru works extremely well as a member of the gaang, and i found his interactions with them to be entertaining and fun to watch. it’s cool to have an atla piece of media that not only remembers him, but makes him an actual character. however, there’s not much for character on character interactions, even with all the cutscenes. i wanted to see more of this new gaang being friends, since it presented an entirely different dynamic from the show. there’s also the issue of some interactions feeling pretty flat, such as haru being imprisoned again and having no reaction to it, or sokka not being given much depth outside of being the butt of many jokes (outside of the one scene with the kid and the boomerang), but these are minor gripes in the face of the characters and story it presented. overall, i think the only big thing i have to complain about is the ending, which was changed from the original ending, where lian ambiguously dies and haru and yuan reconcile. it feels like a last ditch attempt to redeem lian and yuan, which i understand to some extend, but it feels extremely out of place and put in at the last moment. this also downplays haru and yuan, which is sad considering that yuan getting captured is what leads haru to join the adventure in the first place.
In Summary:
7.5/10. it’s a fun game with some difficulty spikes and a genuinely enjoyable story. i know that most tv show videogames don’t have a great reputation, so i think this was pretty good compared to what i’ve played before. the main things that keep it from being a 10/10 for me was the realization that the game wanted me to grind, lack of extra content that would’ve heightened the experience, some story and character snags, and rather repetitive boss fights. i took off an entire .5 for the fight with the spirit bear, which was a really infuriating experience (that was largely my own fault as i walked in unprepared), but other than that, i would genuinely recommend this game to anyone who wants a fun time with well-made spinoff videogame.
#this got way longer than i intended#long post#sorry guys i just had to recap this game in detail#no one else would#also for anyone wondering the characters i used the most were aang and haru#i liked all of aang's specials and well#we all know that i love haru so#now! onto burning earth!#hope you guys enjoyed this lengthy review#atla#avatar the last airbender#atla ds game#avatar the last airbender ds game#atla game#atla videogame#aang#atla aang#aang atla#katara#atla katara#katara atla#sokka#sokka atla#atla sokka#haru#atla haru#haru atla#lian#atla lian#lian atla
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How to Smuggle General Leo into the World of Ruin (FF6)
I just finished personally verifying the cascade of glitches in FF6 that can be exploited to smuggle General Leo into the World of Ruin, and can report that it does indeed work. I’d already done the glitch run last year to get him back in the World of Balance, but you can only get him back after he dies and all the story events in WoB are already done except for the Floating Continent (where he can’t be taken), so there’s not much to do with him besides ride chocobos and flush toilets. This new glitch run also allows him to run around the end of the World of Balance, but you can then smuggle him into the World of Ruin afterwards. It’s much more convoluted and time-consuming than the WoB version of the glitch (which in and of itself is time-consuming), but also more rewarding since now you can take him to a good chunk of the WoR story dungeons (just not the Phoenix Cave or Kefka’s Tower).
This glitch can technically be performed on the original console cartridge, however because it requires progressing through 7-10 hours of game time without utilizing an in-game save, it’s generally better to run it on an emulator where you can utilize save states so you don’t have to grind through it all in one sitting.
With that said, here’s the mess of steps that need to be followed to get General Leo in your party in the World of Ruin:
1. Start a new game and play as normal until you get to Figaro Castle.
2. After Kefka arrives for the first time and you gain control of Edgar, instead of heading up to talk to Locke, follow Kefka and head down and out of the castle.
3. Once you leave the castle with Edgar, save on the overworld. Do not use an in-game save again until instructed.
4. Continue the game as normal until the Floating Continent. It is advised to get Edgar, Locke, and Terra to a decently high level (30+) before going to the Floating Continent as they are going to have to solo/duo a good portion of the game. Their equipment and magic won't matter as they're going to lose it, but they'll retain their levels.
5. On the Floating Continent, proceed 3/4 of the way through until you are given the option to return to your airship. Select "Yes".
6. When back on the airship, approach the helm and select "Lift Off". Fly around for a few seconds, then press X to return to the airship screen.
7. Approach the helm again and select "Find the Floating Continent".
8. When you return to the Floating Continent, get into a random battle and die. Your save outside of Figaro Castle with just Edgar from the beginning of the game will load, but you'll be on the airship. This is because you exited and entered a dungeon without ever triggering the “landing” event for the airship, so you are still considered in the “on airship” state even after you die. But now you have the airship WAY before you’re supposed to.
9. Don’t try to enter the airship screen or land yet. Instead, fly the airship to Jidoor and land. The airship will disappear because it’s not supposed to exist yet, but you got where you needed to go. You are now free to save using in-game saves again. Edgar's current HP will be what it was at the beginning of the game, but his max HP will be what it was before you died, so use the inn to heal him. You'll have lost all your magic, money, and equipment you got before you died, and since Edgar is going solo for this next bit, it's advisable to make enough money to buy him some armor and and a decent stock of potions since that’s the only way he can heal. You are, unfortunately, not going to have access to Sprint Shoes for quite some time. You do have his AutoCrossbow, though, which is a lifesaver for this.
10. Take Edgar to Zozo and get his chainsaw (time is 6:10:50) to make things easier, then proceed up the tower to find Terra. After the scene, the rest of your party will find you, but something is a bit... off. You've got two moogles in your party and someone who looks like Sabin, but is actually another moogle in a Sabin suit. Since you skipped the events that recruited Sabin, Cyan, Gau, and Celes into the party by flying from Figaro directly to Jidoor, the moogles from the beginning of the game still occupy their party slots. However, because you had at least named Sabin, his sprite occupies his slot but his stats and abilities are still the moogle’s.
11. When asked to select the party for the opera house, Locke and Celes ("Kutan" now) are mandatory, and you're going to want to add Edgar to the party since he's the only other "real" character available. You can add "Sabin", but once you get into battle you will see that he's only level 6 and has no Blitz command and can only uselessly punch things and can't be equipped.
12. Proceed through the opera house and Magitek Factory with Locke, Edgar, “Sabin”, and Kutan (after the opera, Celes will get her sprite back, but like Sabin her stats, equipment, and abilities are still a moogle).
13. Once you return to Zozo to re-recruit Terra, instead of going to Narshe like instructed, make a party of Locke, Edgar, and Terra and land near South Figaro (but do not go into town). Take them to Mt. Koltz and proceed through Sabin's recruitment and the Returner Hideout (where you can finally buy some Sprint Shoes!). Now Sabin is finally a real boy.
14. Proceed to the scenario selection screen and select Sabin's scenario first and complete it.
15. Select Locke's scenario second. After recruiting Celes and leaving South Figaro, instead of going to Figaro Cave, go back to the airship (which you parked there in step 13).
16. Fly to Narshe and you'll be led inside to talk to Banon as you would have if you had gone directly there from Zozo. However, after finishing talking to Banon, do not leave or go near the exit of the town or you will get kicked out and the game will freeze. Instead, head up into the caves and to the top of the mountain where they moved the frozen Esper.
17. Up here you will find... your party? All lined up and ready to fight Kefka. Talk to one of your party members to get through them and talk to Banon to start the fight with Kefka. Since you’ve now triggered their recruitment events, all of your characters are "real" now so this should be an easy fight.
18. After Terra flies off you're free to come and go from Narshe now, but there's a problem. The next place you need to go is the Cave to the Sealed Gate where Terra is mandatory, and she just ditched you and is no longer available in the party select screen. To get her back, do the following:
19. Make a party of Edgar and Locke, with Edgar in the lead, and walk down to Figaro Castle. When you enter the castle, there will be a quick scene where Edgar wishes Sabin came with them. You absolutely don't want Sabin in your party here as the event that he triggers will mess everything up. After the scene, proceed up and you'll find there is another Locke standing there, as the event that you had Edgar abandon before the original save is still not complete. Talk to Locke and Terra will appear. Locke asks Terra to follow him, but instead of following him, have Terra leave the castle and head back to the airship. Locke will still be in the party with her.
20. Head to the Cave to the Sealed Gate. You're going to have to do this with only your Terra/Locke party as Terra is still not selectable in the party select screen and if you attempt to enter it, you lose her forever and can't proceed, so don't do that.
21. After the airship crashes you can take whatever party you want to the banquet as Terra will be forcibly re-added to your party to go to Crescent Island. Continue through the game normally and finish the Floating Continent to get to the World of Ruin.
22. Once in the World of Ruin, Edgar and Setzer's re-recruitment events are the only ones that are mandatory, so proceed that far. For this glitch you are also going to need to re-recruit Terra, so once you have the airship, fly to Mobliz and do that. Leave any other event that you want to take Leo to incomplete (note, he cannot be taken to the Phoenix Cave or Kefka's Tower, so you can also get Locke back first if you want, however once you have Leo, you are not going to be able to have Locke, Setzer, or anyone you re-recruited before getting Leo in the party again except for Edgar and Terra).
23. Make a party of just Terra (if you don't have enough people on the airship to talk to to change parties, land at the Phoenix Cave and then grab the rope to leave and your party will default to just Setzer, who can then talk to someone). Fly to the Kohlingen continent and land your airship on the strip of green south of the desert, straight south of Figaro Castle (somewhere in the red circled area). You're probably going to want to save here just in case your airship isn't quite in the right spot so you can try again, because we're going to be remaking the world in a minute.
24. Take Terra to Figaro Castle and go in the right-hand door to finally follow Locke like he asked you to in step 19. Finish the event at Figaro and when you emerge on the world map on your chocobo, you'll magically be back in the World of Balance! However, instead of going to Figaro Cave, head to the northwest corner of the desert and dismount. Your airship should be in the red circled area if you parked it correctly. If it's not, reload the save and adjust where you parked it in the World of Ruin and try again.
25. Get in your airship and fly it to the Figaro side of Figaro cave and land. Talk to the guard to get him to leave, then enter the cave. But as soon as you do, you run into TunnelArmor! That's right Locke's scenario was still never completed. Defeat TunnelArmor, and you'll be sent back to the scenario selection screen to pick Banon's scenario.
26. When Banon's scenario loads, instead of Banon in your party you'll have General Leo!
This happens for the same reason you had Kutan instead of Celes earlier: Party slots hold multiple characters and certain events in the game trigger when the character gets changed out, but if you skip or override that event, you end up with a different character in that slot. The event that adds Banon to the “Guest” party slot is when you leave with him at the Returner hideout, while Leo gets placed in the “Guest” party slot when he’s playable in Thamasa. Therefore, when Banon’s scenario loads, it loads Terra, Edgar, and “Guest”, and because we played the game very out of order, “Guest” is now Leo instead of Banon.
27. Exit the raft, and instead of going to Narshe, head south again and back to the South Figaro cave entrance where you left your airship.
Some caveats about having Leo in your party:
1. Leo's equipment still cannot be changed, though the party order can be rearranged to put him in the lead 2. You are stuck with the Edgar/Leo/Terra party from Banon's event. As Leo is not a selectable character, entering a party select screen will erase him from the party (thus the inability to take him to the Phoenix Cave or Kefka's Tower). You will have an open slot in your party that will be permanently filled with whoever the next character you recruit is (unless it's Gau, who you can ditch on the Veldt again, however if you recruit someone after Gau, you can't get Gau back). 3. Leo can ride a chocobo, however he doesn't have a side-view riding sprite and therefore will visually glitch when leaving the stable but will otherwise perform fine. 4. Leo will freeze the game if you try to use him in the Coliseum.
Anyway, we’re still in the World of Balance, so there’s still a few more things to do:
28. To get Leo and everyone back to the World of Ruin, take the airship to South Figaro, and land it either due east of South Figaro as close to the mountain you can get, or north of Sabin/Duncan’s house (either of the red circles on the map). It's a good idea to save here again to make adjustments to your landing if it turned out to not be correct.
29. Walk to South Figaro, then get on the ferry to Nikeah. This will put you back in the World of Ruin. Then take the ferry back to South Figaro.
30. Leave South Figaro and your airship should either be on a peninsula southwest of Figaro Cave or at the south end of the desert, depending on where you parked it in the World of Balance.
Board it, and now you can take Leo to any of the remaining World of Ruin events except the Phoenix Cave and Kefka's Tower! Have fun with him!
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Progress Update - 8/22/2020
Hey, everyone, welcome to the first progress update and character spotlight of Plush! This should give you a basic idea of what these will be like. Remember, the next one is in two weeks - 9/5/2020!
So, with that, here’s the nutshell version for those who don’t want to do extensive reading:
- I’ve finished programming all available plushies and enemies for the demo I’ve been working on!
- I plan on designing maps next; I’m currently in the process of hiring an artist for map-related purposes!
To those who are okay with extensive reading? Read on!
Disclaimer: Any maps in the background of screenshots are being made with placeholder assets.
What I’ve Been Working On
I’ve started working on the demo, which will encompass the first dungeon of the game, the Tenebrous Taiga. I started with the different plushies you can obtain, which will receive spotlights in the future for sure. Plushies will work a little differently in the demo - normally you buy them from a plush store with a separate currency from the one dropped by enemies, but there’s actually no real world segment in the demo from what I have planned, so instead you’ll be getting them with the standard RPG currency!
As shown above, there are seven plushies - Lisanne is our main character. You get Benjamin for free (he’ll be spotlighted next update!), but the others will need to be bought. More details will follow in the future about each plush individually!
I’ve also finished programming each enemy into the demo! There are a total of eight enemies that are planned to appear in the demo - five regular enemies, one miniboss, one boss, and a boss assistant. I can’t say much else other than that right now, but know that they exist - though they may need some rebalancing when I actually playtest the demo fully, they’re at a satisfactory state for now!
Here are the regular enemies. I’ll leave the other three a mystery!
What I Plan To Work On Next
This is an easy one. What good are plushies and enemies without a map to fight on? I’m going to be working on designing the maps for the forseeable future! I have everything planned out for the Tenebrous Taiga, so it’s only a matter of actually transferring it into the game.
That said, I do not have an artist for maps - my current artist, Ioana, focuses on stuff like battle sprites, portraits, and overworld character sprites. I’ve been searching hard for a map artist and have found a few good candidates, so another part of my next step is hiring someone to fit that role! By the next update, I’ll definitely have a new face on board.
Now, then... let’s get to the fun part, shall we?
Character Spotlight: Lisanne Wolfgang
What better character spotlight to start with than of our main character?
Introducing Lisanne Wolfgang, the protagonist of Plush! Lisanne is 12 years old and just starting middle school - she’s had a big imagination ever since she was a kid, and hasn’t let go of it just yet!
Lisanne is as you’d expect a kid to be - sweet, a little naive, but well-meaning and more intelligent than people give her credit for. Her parents are pretty good people too; her mother Beatrix and her father Ulrich take great care of her and she idolizes them... to the point where they’re king and queen in her imagination world.
(Pictured: Lisanne and Mom talking.)
Lisanne is the only party member in the game you have from start to finish. Plush toys have durability - every time they lose HP, their durability drops, and if it hits zero, they’re ruined! But Lisanne is, well, a human being, and isn’t subject to that. As the person who’s there for a long time, I wanted to make her an incredibly versatile party member, and this comes with some unique mechanics!
Using some of Yanfly’s RPG Maker MV plugins, Lisanne has two things that make her easy to customize. The first is a skill learn system; Lisanne can learn skills with items called Pure Crystals that come in three varieties - Pure Rubies, Pure Emeralds, and Pure Diamonds. Those are in order of value - you can get stronger skills with more valuable ones! Lisanne has three different skill trees - physical, magical, and support, so you can build her in one specifically... or build her in all of these; it’s all up to you!
Lisanne starts off a little lacking in options, but you get a Pure Crystal every time you defeat a boss, so you can quickly build her up to be very versatile. You can also obtain them through completing sidequests - and if you have enough money, you can straight up buy them, though you’ll need to find an NPC who can convert them into the more valuable varieties in that case!
The second thing that helps make Lisanne a versatile party member is a stat allocation menu! You can distribute her stats however you’d like, and you don’t need to do anything special to get stat allocation points (”AP”). Just level up and you can pump up her stats as you see fit!
She’s level 1 in this screenshot, so... she doesn’t really have anything to boost in her stats. You’ll have to take my word for it. Using this and the skill learn system in conjunction, you can build Lisanne pretty much however you want; she can work with any plush toy! You can also revert her AP at any time if you’d like to try a different build... though you can’t refund Pure Crystals, so spend them on your skills carefully.
And that’s pretty much all I have for Lisanne! Thank you all for reading, to those who made it this far. Next time, the character spotlight will be on Lisanne’s trusty assistant and the current avatar of this blog, Benjamin!
See you all then, and I hope you continue to enjoy the world of Plush!
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A Look At Stuff You Probably Never Heard Of: Heartbeat
Oh boy!!!! I’ve been looking forward to both playing this game and talking about it for a long while! I’ve been following this game very closely since I learned about it thanks to a video from Nitro Rad and anxiously awaited the full release of the game. And with Valentine’s Day right around the corner, I figured now would be a good time to talk about it. So now, here we are. I give you... Heartbeat! I want to mention that I wanted to take a look at this the same month this was released or the following month, but... I couldn’t finish it in time...
Heartbeat is an Indie RPG created by Shepple. She did the writing, graphics, and a few other things. However, the music was done by Harmonicblend, Pringle helped with programming, and Sil helped with extra graphics. Overall, the group is known as Chumbosoft. The game was made in RPG Maker MV and was in development for 2 years before being released on Itch.io on September 15th, 2018. It was later released on Steam on December 12th of the same year.
The game starts in Sunwich, a town in Outset. A young woman named Eve Staccato has been living with her grandfather in his shop alongside her Mogwai partner, a Cat Sith named Klein. Eve is a Conjurer, someone who forms a pact with a Mogwai and the two work together, often times the human’s heart making their Mog partner stronger. Her grandfather gives her the task to deliver a package to Solburg, only to quickly find herself getting wrapped up in one adventure after another, meeting other Mogs and Conjurers along the way.
On the Overworld, enemies can be seen walking around and coming into contact with them starts a battle. Enemies in the overworld come in three different manners; skittish ones that avoid the player when possible, neutral ones that go wherever with no concern for the player, and aggressive ones that directly approach the player when they get close. And each character in the party has special abilities that only they can use in the Overworld, like fishing, fitting into small spaces, or seeing invisible paths.
In battle, things play much like any other RPG game; characters taking turns in battle with the order being decided based on their speed. However, instead of “Health” and “Mana”, characters have “Pulse” and “Beat” respectively. And there is a “Heart” meter which, when filled to 100, allows one character to perform a powerful attack. There is also an AI controlled party member the player attains early own who is able to transform based on the Mog DNA gained throughout the story to assist the party in a variety of ways.
The sprites in the game are incredibly colorful, having a style all of its own. While the character sprites are all very simple, yet manage to make each and every character stand out from each other and have a lot of detail. And the vast music library all vary greatly from each other. They can be upbeat and joyful or sad and depressing depending on what the situation calls for.
So now it’s time to go over my Final Recommendation: Never Let Go Of It||Get It||Hold Onto It||Try It||Consider It||Stay Away From It
MAN! I am SO glad I waited patiently until this game was released! This game is incredibly cute and so much fun! And those who know me know that I’m a huge mythology buff. The Mogs in the game consist of creatures like the aforementioned Cat Sith, but also Kitsunes, Minotaurs, and Manticores just to name a few. And each and every Mog has an elemental affinity and with it, an element can be strong against another type, much Like Pokemon. For example; Volt Mogs are weak to Earth attacks and Earth Mogs are weak to Ice attacks. However, unlike Pokemon, elemental strengths and weaknesses are incredibly simple. One is weak to another, resistant to another, and take normal damage from the others.
And a massive saving grace in this game is that you have the ability to save the game whenever you want. Simply pausing the game and clicking on “File” allows you to save the game, no matter where you are. You’re also given the choice to save when something important happens. The game also saves automatically a certain points, such as when sleeping on a Sheepsquatch bed.
However, there are a few problems I have, at least during my playthrough. Biggest one being that early in the game, Klein can easily be taken out with one or two Toxic attacks. And if a Toxic Mog uses a Multi-Hit attack on Klein, she can very easily be defeated. But honestly, it’s more of a nitpick if anything and isn’t a major issue, especially since the problem is very quickly rectified.
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The 12-year-olds Were Right
A (paraphrased) quotation from a ca. 1998 Pokemon Red/Blue (fake) “code” for catching a Snubull:
For this code to work, you must have caught all 150 Pokemon—not, I repeat not, using a GameShark; and you must also have at least 17 of your Pokemon over level 70.
1. To start the code, find the NPC in Pewter City who asks you if you have been to the Museum yet. Say “No” so that he takes you to the door of the Museum.
2. Enter the museum and go upstairs. Directly to your left, one tile from the entrance, there is an NPC (a lady who says "I want my boyfriend to catch me a Pikachu!") Talk to her, then immediately leave back through the door, and walk back out the way you came.
3. Once outside the Museum, immediately (without moving on the overworld map) use Fly and choose to go to Celadon City. This sets a memory value; you have to avoid using Fly again for the rest of the code.
4. From Celadon, walk/bicycle/Surf your way (i.e. don’t Fly) to Fuschia City, and make your way to the Safari Zone. (If you have six Pokemon on you, stop at the Pokemon Center to drop one off before you enter; you’ll need one Pokemon slot free.)
5. Catch a Tauros in the Safari Zone, then rearrange your Pokemon so that the newly-caught Tauros is in the first slot. (If you catch another Pokemon first, you can leave, drop that Pokemon off in the PC, and re-enter the Safari Zone to try again. You can’t just save+quit and finish later, though; this has to be done during one play “session.”)
6. Walk/bike/Surf (again, avoid Flying) back to Celadon, and enter the Celadon Game Corner. Talk to the female NPC that says "Go Next Door to the Coin Exchange Corner to use your coins to get great Prizes!" Her text will instead appear glitched, and she will disappear. Walk behind her and out the previously-inaccessible door.
Meanwhile, a quoted section of the real Pokemon Red/Blue “walk through walls” glitch, from Bulbapedia:
1. The player must first get a poisoned Pokémon and deposit all of their other Pokémon in the PC. Either the poisoned Pokémon must have high HP (over 124) or the player must have enough Potions to keep it from fainting too early.
2. The player must enter the Safari Zone with the poisoned Pokémon, paying $500 to play.
3. The player must try to exit the Safari Zone, but when asked if they want to leave early, they must select no.
4. The player must save the game and restart.
5. When the game loads, the player must again exit the Safari Zone, but this time, the attendant will treat the player as if they entered from Fuchsia City, and when the attendant asks if the player wants to play the Safari Game, the player must select no.
6. From there, the player must walk 499 steps, ending at a position in the city where they can jump off a ledge with one more step.
7. After the player has walked 499 steps and is in an appropriate position, they must jump off the ledge so that they are in midair when they run out of steps for the Safari Game (with the glitched drop shadow sprite underneath the player). They will be warped back to the Safari Zone entrance building and the background music will stop.
I find it just the slightest bit strange how the real exploits found in the game by TASers ended up having such a similar “feel” to the fake exploits made up two decades ago by bored 12-year-olds.
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Alphys Meta
Iirc the commonly accepted reason as to why Alphys took so long to finish Mettaton’s body was that because if she did, he’d leave, and some details have me thinking that while this was true, and Mettaton definitely picked up on it, it wasn’t the whole story. First some odd details. This isn’t required for the upcoming theory to work, but it lays a good groundwork for it. Warning: long and image heavy, also blatant metaphysicsery.
This is shortly before Frisk’s soul inverts in orientation, from that of human souls to that of monster ones (as exemplified by Asgore and Toriel’s) and becomes able to shoot bullets. It’s obvious the phone is responsible for this but- Resonating with Mettaton’s presence? What? Okay so the phone is designed to work in the presence of Mettaton, that’s fair.
Or… not? There is no indication the phone is used here. There’s no indication it isn’t, either, but it’s odd that no text or option for it pops up if it is. Frisk’s soul seems to be turned yellow as part of the initiation of the encounter. And yet the phone was definitely doing something last battle. A lot of Alphys’s “rescues” were shams, but it seems to be genuine, like the jetpack. It’s weird. Here’s more weird – it doesn’t happen in the battle with NEO.
(We’re assuming there’s no retroactive change in history between genocide and the other timelines here for the sake of avoiding a headache.)
Dialling back a bit, resonating is mentioned again in Undertale. From the rawr:
10754: * You feel something slightly& resonating within ASRIEL.
10755: * You feel something weakly& resonating within ASRIEL.
10756: * Strangely^1, as your friends& remembered you.../
10757: * Something else began resonating& within the SOUL^1, stronger& and stronger./
-
10818: * You called out to your& friends with all your& heart./
10819: * From somewhere^1, you felt& their support.../^
10820: * You reached out to ASRIEL's& SOUL and called out to your& friends./
10821: * They're in there somewhere^1,& aren't they?/
10822: * Within the depths of ASRIEL's& SOUL^1, something's resonating..!/%%
These are the only other places resonating is mentioned, and it’s in the context of SOULs. It seems like Alphys’s phone set up a resonance between Frisk and Mettaton’s SOULS, and that later this resonance happened without it’s assistance. A boss battle is supposed to be an exam of everything you’ve learned so far and Undertale’s not one to shy from mixing meta in-universe - for Frisk do these events act as the training wheels for this aspect of the Asriel fight? But that’s getting into conjecture.
The resonance with Mettaton (temporarily) changed the orientation and colour of Frisk’s SOUL. Could it have had a similar effect on Mettaton’s? The NEO form has something that appears to be a SOUL in it, in monster orientation. In the same area on the EX form, it’s in the human orientation. If Alphys built the containers for the six human souls (a big if, as we have no evidence of this) or had access to the requisite knowledge, then it’s highly likely this is Mettaton’s, safely contained.
And then he un-contains it, the numpty, but it can leave that form and survive in open air, just like a human soul can. And while monster battle sprites are monochromised:
ZOOM, ENHANCE.
It’s pink. (Red + White, but that might be reading too much into it). Not monster-white. There’s an assumption made here – that in NEO form the monster orientation also means monster colour. So a little grain of salt for that particular property is required.
Interestingly, while Frisk’s soul changes back after, this change (of orientation at least) seems to be more lingering for Mettaton. How come? This is the return trip towards the headcanon-country Alphys bit.
These are the blueprints that concern Mettaton, esp considering his presence on them post-pacifist. An injector of some kind lies next to an illustration of a monster soul being being inverted before being placed into a lying form. Alphys is in one person very reminiscent of the multiple times in history that, on discovery of a new wonder-substance, people started using it in absolutely e v e r y t h i n g, it being so new that the dangers haven’t been determined yet (i.e., asbestos, radiation).
I’m not the only person to have thought along these lines.
The blueprint is dusty, meaning she hasn’t touched it in some time. If NEO’s soul is any indication, she never put it into practice.
She was going to inject Determination into Mettaton.
There was nothing to indicate it wasn’t safe. The legend of Asriel absorbing a human soul was well known, and it wasn’t that which killed him by the account – and it was known that monsters that did this became stronger. With what was known at the time, taking the substance that made a human soul strong and using it to make a monster soul strong was a reasonable hypothesis.
ENTRY 3: If only I could make a monster's SOUL last... ENTRY 4: I believe this is what gives their SOULs the strength to persist after death. (…) Let's call this power... "Determination." ENTRY 6: Soon, they'll all turn into dust. But what happens if I inject "determination" into them? If their SOULS persist after they perish, then...
What’s interesting is why she thought injecting determination into a flower might make it a suitable vessel for souls. The entries don’t show her thought process as clearly on this one. ENTRY 7: We'll need a vessel to wield the monster SOULs when the time comes. (…) What about something that's neither human nor monster? ENTRY 8: What happens when something without a SOUL gains the will to live?
Your mad scientist is showing there, Alphys.
ENTRY 10: experiments on the vessel are a failure
This is where the shaky parts of this theory start happening but – I believe she made some connection between Determination and human physicality (or physicality in general) at some point during this process. Judging from NEO, she could have made Mettaton his body just fine without it, so what problem was she trying to solve by involving determination?
They were both fans of humans – making him more human? I think, however, it was about helping him to bond to his body (although it probably wouldn’t have worked if he didn’t already have an attachment). Either way, it doesn’t matter; she was planning it.
ENTRY 11 (in its entirety): now that mettaton's made it big, he never talks to me anymore. ... except to ask when i'm going to finish his body. but i'm afraid if i finish his body, he won't need me anymore... then we'll never be friends ever again. ... not to mention, every time i try to work on it, i just get really sweaty... ENTRY 12 (in its entirety): nothing is happening. i don't know what to do. i'll just keep injecting everything with "determination." i want this to work.
Her procrastination probably saved Mettaton’s life, because…
ENTRY 16: no No NO NO NO NO
If it’s on her workbench when Frisk finds it, that means it was the last thing she was working on before that happened, because after the amalgamation incident, its dust and the dust on the labcoats speak very much to an Alphys that didn’t do much science after (beyond messing around with seagrass).
Both Alphys and Mettaton know about the EX form prior to Frisk’s arrival (which means Alphys did complete it at some point), but Mettaton doesn’t use it, at the very least in public. Why? Stigma against humans? NEO seems to be either a prototype or a hasty upgrade.
Was whatever Alphys planned to inject determination for, the final hurdle? Grain of salt again, because there other possible in character explanations for this.
But it is very in-character for Alphys to promise someone something, only for something to go horribly wrong which makes it impossible, and then for her to lie and avoid telling the promised about it out of fear of what they’d think or do. The still-strained friendship Frisk arrives to see does fit in with something like that happening. Tl;dr; The resonance performed the final step the blueprint depicted. Determination was safely transferred, like it is in a human-monster fusion, and then being the persistent thing it is, stuck around.
But this is just a theory.
[EDIT: Senshi76 just pointed out to me that this may be at least part of why the EX form is so much stronger than NEO, as well as why Mettaton can briefly rewind time in the EX battle!]
(Where I Got Things:
Resonance - https://www.youtube.com/watch?v=p3lH_jRkQ9o
EX Battle - https://www.youtube.com/watch?v=vbVBzyZk75k
NEO Battle - https://www.youtube.com/watch?v=axZ1r_duW0w
Fuzzy Mettaton EX Overworld Sprite - https://www.youtube.com/watch?v=ogNHObCZjwU
Mettaton EX Overworld Sprites - http://undertale-resources.tumblr.com/post/136160533443/mettaton-ex-overworld-sprites
Pre-pacifist Alphys Desk - https://www.youtube.com/watch?v=V4wXK2q5lug
Post-pacifist Alphys Desk - https://www.reddit.com/r/Undertale/comments/4jyn77/monster_souls_human_souls/
Entry Excerpts - http://undertale.wikia.com/wiki/True_Lab)
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Update
I’m still fucking upset about this thing that’s going on with my favorite streamer, so I haven’t really been updating the game much.
Story:
I finished Ine’s route. You can buy some of the things that you can cook from her. (The things that work like the PokeFlute but with other statuses.) I replaced the “Paralysis juice” with tea (it does the same thing) because I remembered that in Sanguine she has the Pan trio because she would make tea with them.
Also there’s already a sprite for tea thanks to some thirty guards who shares a single cup.
I also finish Mayumi’s route. I made this partially as a distraction but I’m apparently not going to be using it.
Maybe I’ll use it for an event or something? I thought that it would be used in her route but I decided to make her nostalgic for Accourt Academy instead. It’s not exactly my best sprite anyway so if I do have her be in a battle I’ll probably update it first.
And because her route is connected to these routes somewhat, I finished Riley’s and Raylene’s routes. I hope I did Riley’s dialogue well enough. My niece turned six yesterday but when I think about how she talks for Riley it doesn’t really work that well since she’s, well, my niece. Riley’s a five year old meeting a stranger. It’s kind of different.
At least with Raylene I just have to write first episode Ash. Though if you are good enough friends with her she will tell you a secret if she’s alone.
Anyway,
Graphics that are going to be in the game for sure:
I fixed Juro’s overworld sprite to make it look more like the portrait. Also I got rid of the glasses on the portrait. (There’s no change otherwise.)
He also looks a lot more like Hiroshi.
I also made Riley’s overworld sprite look more like his portrait. I like how I made Raylene’s portrait and her overworld sprite already looks pretty accurate to the portrait despite it just being a recolor so I’m probably not going to bother touching it for a while.
And I just... Didn’t like Ludavine’s dress, so I colored it purple and gave her sleeves. (It’s basically just a recolor. No dramatic changes, though it matches her personality much better.) Maybe I’ll give her a necklace at some point?
Coding:
Before the only way to learn sign language was by funding a library and then an icon will show you where it is. I decided to hide the same book in one of the Pokemon Centers around the region. There’s no icon showing you where it is so you’ll actually have to go looking for it but I figured that it’d be kind of unfair for the player to have to pay a lot of money just to get a building just for one book so you can talk to one girl. (But I’m still going to make you look for it.)
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Download 10/6/22
Download
Before you download this version: I have no idea if this will replace your character or not. I’d go to:
Graphics > Characters
And copy either TrChar000, Boy_Run, Boy_Surf, and Boy_Bike, or TrChar001, Girl_Run, Girl_Surf and Girl_Bike and paste them somewhere outside the game’s files. If your character changed after downloading this version, close your game, then paste the copied files into the “characters” folder and say “yes” to replace them.
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I wanted to do a bit more but right now I’m emotionally exhausted, and on Friday I’ll be physically exhausted too for a few days. I feel like I need to focus on something else at the moment (it probably won’t take long) and I think I did significant work on this build anyway.
Story:
+Finished Kai’s pre-marriage schedule dialogue.
+Started on Kalani’s.
Features:
-I have transformed the “video game floor” in the Nemorensis department store to a clothing floor, where you can buy “special clothing.” Specifically what you wear during contests in ORAS, DPP and BDSP. I do plan on having more simple, cheaper outfits, probably based on Pokemon in the future.
-Also you can get your hair dyed in two tones on this floor. No different hair styles yet and I doubt I would ever want to subject myself to such, but maybe I’ll do “wigs” in the future so I’d have an excuse to not color every hair style 15 times for every new hairstyle. Even wigs are a big “maybe” though.
-The “video game floor” in the Fulgora department store is still that, except you can buy a TV and game systems as furniture from there, plus a game that you can play on the NES. It’s only one game that you can play at home right now though. You know those Fossil puzzles in Gen 2 and their remakes? It’s that but the puzzles are art from Pokemon Cards. There’s up to five different pictures you can play with.
-That floor also allows you to play “demos.” One of them is of the puzzle game, except you can only do Pidove. The other is a dungeon crawler game that I made just to prove to myself that I can. I’ll talk about that game below
I don’t know what other games I can make. I thought about making a small dating sim within the dating sim, but I’m already having trouble writing for the dating sim, so how am I supposed to write for the dating sim mini game?
I also thought about making “Pokemon Box” available for purchase. The joke being that it would just function as a PC.
Graphics:
-I finally recolored the white male’s and white non-binary’s back sprite to have skin color that matches their overworld sprites’ skin color. I’m not exactly sure how I forgot that I never changed their skin color from the original sprites I based theirs on until now since I didn’t forget to do that for the female’s sprite. I also did some general fixes to the back sprites of all three. (Mostly focusing on the hair and shirts.)
-The two-toned hair made me want to make the back sprites match the clothes and hair you wear, so they do that now. At least they mostly do. I can’t see myself spriting the “special outfits” in the back sprites any time soon (not unless I’m actually commissioned to do so sooner) so whenever you wear one of those outfits your back sprite will be wearing their original shirts.
-Made the “surprise” and “super happy” mouths look better.
-Fixed up Alan’s, Cerise’s, Alderic’s, and Kai’s overworld sprites.
-I basically completely redid Ollie’s overworld sprites. (I did use one of the “special dresses” as the base for her body, and I fixed up her original head, so it didn’t take me that long.) After fixing up her head the rest of the body seemed weird and I figured out why- her body type in general was kind of messed up.
I used an overworld NPC from Ruby and Sapphire that was completely replaced in Emerald. She didn’t have arms, nor did she have breasts. I know that sounds weird but if you look at the overworld female sprites with dresses on they do have breasts that separates the top and bottom of the body.
-This also means that I redid her Halloween overworld sprites. I didn’t do that for anybody else since it’s only one in-game day but it’d be kind of weird to have a completely different shaped sprite for her on Halloween.
Glitches and oversight fixes:
-I forgot to delete the old “clock” thing where it’d show you the time of day but not the hour on the farm map, so it’d flicker between two different images and it’d look weird. I found and deleted the one that would just say “day, midday...”
Misc:
-I moved the men who sold TMs in both department stores to the ground floor where they’ll probably be the most noticeable.
Pokemon Dungeon Crawler (about the game):
You can play a “demo” of this game in Fulgora’s department store. Rather or not I make it into a “full” game will depend on feedback and/or if I just feel like finishing it. It’d be a good thing to do while I’m stuck on what to do with something else in the game. Or if I don’t feel good and I don’t feel like thinking too hard since a lot of it is just copying&pasting battles with some tweaks here and there.
In the "demo:" -The demo only has the most basic stuff, which is why it's so small: --You start with one full heal, one potion and one revive. (Though I'll probably keep it that way if I make it into a "full" game.) --There's a treasure chest in the demo map. There's chance that Voltorb will pop out of it. (Since Voltorb is Pokemon's version of a Mimic.) Defeating it will gain you more items than not having one pop out at you would. --There's only up to five Pokemon you can battle in the "demo." (Including Voltorb.) --You can recruit a partner, who'd be the healer of the group. --You can maybe get burned or poisoned by some Pokemon. ("Maybe," because despite this it hasn't happened to me yet.) --You get a sneak peek of the first boss. --Hiro can level up to 5, where Happy (and Nyura, maybe) can level up to 3. There's no "stats" on display but for every time you level up you can see the difference when you fight. --You control it the same way you control your character outside of the game. So if you have your running shoes toggled on, you'll rush through the dungeon. If you don't like this, you can always toggle them off.
Problems and possible problems in the demo that I can't figure out: --Happy's HP display is reversed for some fucking reason. I know for a fact that I flipped the numbers but the numbers themselves didn't flip for some reason so it's just stuck like that. --I forgot to change some sound effects, so for some magic attacks you'll probably hear a "poison" sound effect. I'll fix this in the "full game" if I make that (and I remember) but I wouldn't fix it for the demo since it's more fun that way. Any other small things like this would also probably remain unchanged in the demo version. (I still hate the HP thing though.) --I forgot to change the names of some of the Pokemon in places. So you might see a message like "Houndour used Electric Magic!" because I forgot to replace "Houndour" with "Voltorb." (I just caught it so that instance has been changed now.) --I haven't fainted or have gotten a "Game Over" yet, so I don't know what will happen if that happens. If it works out the same way it SHOULD you just lose your turn until you're revived, and if everybody dies you go to the title screen. --You can still open your menu and save your game. I didn't test it and I doubt that this would effect anything, but I'm mentioning it just in case it could.
In the "full game," if I were to make it: --Make it so you can "buy" and play the game at home. (That'd be the only way to actually play it.) --Add a "manual" that you can read with it. (I'd probably just have it within text boxes instead of making graphics for it.) --I'd make the first map bigger. (The "demo" map just shows you the things that could happen in the game.) --Have up to 3 rooms, and maybe make you crawl out of all three of them once you reach the last room. --Every time you defeat one of the bosses, you'd gain their magic ability. --Give you another partner, this one more focused on physical fighting. (It's the BETA Sneasel.) --Have a better balance between the enemy Pokemon and you. I'd probably actually raise your party's defense during level up, too. --There would be around 13 different Pokemon to fight for each floor, instead of just five. All based on common RPG monsters, so you can probably guess what they'd be based on that. (Plus their evolutions.) I'd restrict them to Gen 1 and 2. (And mostly the 1997 and 1999 demos of Gen 2, where the sprites look a bit worse.) --I'll probably make you take damage for every step if you're burned or poisoned.
Some fun facts about the game: --I didn't need to, but I thought that it'd be fun to recolor the Pokemon with an NES color palette. I was right! --I did not do that for the other graphics. They just didn't look right when I tried. --I got most of the sprites from Pokemon Yellow, but I got some of them from the 1999 version of Pokemon Silver since those are a bit wonkier than the final product. --The Pokemon I chose I chose based on common RPG monsters. Right now you can only fight a Geodude, (golem) a Houndour, (hellhound) Oddish, (mandrake) a "Betobebe," (slime) and Voltorb. (Mimic.) --"Happy" is BETA Blissey. I like the design but I don't think I want to revamp it and turn it into a Pokemon you can catch, so I placed her here. If I were to revamp it it'd be a fairy type so I made her a fairy type in this game. (Blissey's Japanese name is "Happi," so... Happy.) --"Nyura" would be BETA Sneasel, since again I like the design but I can't find a reason to put it in the main game. (Like "Happy," I got the name from it's Japanese name, "Nyuura.") --You can waste your potions and full heals, but not your revives. I did that on purpose since some old RPGs won't stop you from wasting some items either.
#pokemon#pokemon fan game#pokemon eo update#eo update#pokemon everlasting orchard#pokemon fan games#pokemon essentials
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