Tumgik
#hyrule kingdom fortunes
mariasparrow · 1 month
Text
Warriors is Hyrule's successor and Artemis is Hyrule's granddaughter!
So I've been doing some thinking, and I've come to believe that after all the blood, sweat, and tears Hyrule shed for his country, the end result is the prosperous kingdom we see in Hyrule Warriors! And that Artemis is his granddaughter!
Tumblr media Tumblr media
I think we have strong evidence for it as well! During Hyrule's second adventure, he reads from a scroll that only a "Great King" could. Zelda II legendary difficulty could be seen, in-universe, as a trial of Hyrule's worthiness to receive Kingship. Which the Downfall Era desperately needs after its Prince was corrupted and his sister cursed.
Through his skill and refusal to give up, Hyrule triumphs over both the monsters and the dark side of his own soul. And he retrieves the Triforce of Courage needed to awaken Aurora (the Sleeping Princess of AoL).
Judging from the kiss she gave him at the end, I'd say she's rather smittened!
Tumblr media Tumblr media
(Art by Kikker-Oma for me from Fan Joy July, used with her permission- isn't she great!)
With the Triforce in one hand, his Fae-blood in the other, and Aurora at his side, Hyrule brings his kingdom out of the Downfall and into a new golden age with his power and street smarts. He is called the Fae-King and the Traveling King because he rarely stays in one castle to long -he loves traveling to much, and uses it to help expand Hyrule while Aurora minds court and their kids. She's called the Gentle Queen for bring back the old culture. Hyrule's Fae blood is why faeries are such allies in Warriors Era, in remembrance of their brother.
Tumblr media
But of course, evil is lingering. Remember Ganon floating spirit fragments, and how they were locked under heavy duty chains all through out Hyrule Warriors? I'll bet that was Hyrule's attempt to beat his blood curse (TM), and that upon his death, he ordered his body to be split apart and lain to rest in separate locations.
Needless to say, Aurora didn't help with this, she couldn't take it. But she managed the seal to buy time...
Until their granddaughter came of age.
Tumblr media
Tumblr media
Art belongs to @linkeduniverse
I can't be the only one who thinks Artemis seems a little more...Fae-like than Goddess in Hyrule Warriors. She's wild, bold, hands-on and leads from the front, and has STRONG magic. I like to think a great deal of that comes from her grandfather. Maybe her parents died young, so Artemis was raised by Hyrule and Aurora, who adored her and taught her everything they knew. Aurora taught her music magic, ancient history and legends (and fashion, cause that didn't come from Hyrule). Hyrule taught her battle magic, fencing, and survival skills that come in handy when she's disguised as Sheik (he also taught her his thunder spell). That's how she can do Hyrule's sword beams with her kunai in the game. His pet name for her was "Little Fairy." She adored them right back.
It would be rather poetic, if the granddaughter of the most passive Zelda (but still interesting and one of my favorite!) ends up the most active.
Tumblr media
When Artemis saw that Ganon's forces had defiled her grandfather's resting places to retrieve his spirit fragments she was inconsolable...and FURIOUS. She loved her grandparents and vows that evil will not destroy all they suffered and bled to build. She will defend their legacy will all the magic and will power she has. Fortunately, she has her own Hero to help her seal evil right back where it belongs.
Tumblr media
157 notes · View notes
marte-14 · 22 days
Text
Lorule (aka Hyrule’s Ravio)
Tumblr media
PREVIOUS/COMING SOON
Got my tablet to work, so here we go with the next Ravio!
The Hero of Lorule is young capitan of the royal guards.
Very confident of himself and his role, sometime arrogant and he can be a bit harsh with his words,(The new recruits that are trained by him can confirm). Still he has a kind heart who just wants to be someone his people can look up to.
While Hyrule’s world is a dangerous place, where civilisation is limited to a few villages, Lorule’s world is flourishing.
He grew up in Castletown, he isn’t a survivalist like the Traveler (just the training he got in the military)
Lorule is also half fairy (just like Hyrule in this headcanon) but he isn’t good with his magic, he doesn’t know how to use it in battle and he struggles to control it.
He has two Hildas, just like Hyrule has two Zeldas. The first Hilda he met was at 10 years old when he discovered to be the Hero, he met the second Hilda during a Quest, when he saved her.
He grew up with both the Hero of Lorule and Hyrule stories (Hope and Legend), he admires them both a lot, and he is the only other Ravio who knows of the existence of the world of Hyrule.
He is the cook in his group, fortunately his food doesn’t curse people even with his face blood.
He is close with Hope, but he has more of a mentor/student relationship than friendship with him, and Hope is a bit overwhelmed by his enthusiasm to change things.
He and Hyrule have a fine relationship, they are not the closest but they work well together.
The reality is that they admire each other a lot, but struggle to express it:
Hyrule admires Lorule because he sees him more similar to his companions, strong knights that are legendary. But it also make a bit self conscious about his self worth, making him result colder to Lorule.
Lorule admires Hyrule for his strength and abilities, especially the magical ones. Hyrule also reminds him a lot of Hope, both of them shined light in their kingdoms that were is chaos, kind hearted people in an unforgiving world. He thinks that Hyrule doesn’t like him, mostly because how close off Hyrule is at times. Lorule knows that his enthusiasm can be a bit much at times, and he believes that Hyrule finds him a bit annoying.
He will ask advice to Hope, who will teach him how to communicate with the Links, especially when they don’t talk (btw Hope helps more than one Ravio out when it comes to interacting with the Links, same goes for Legend but in reverse)
.
.
.
I want to thank @lace4forest.
You have no idea how much your video analysis helped me to write this character (your video on Wars is going to save me when I do his Lorulian counterpart)
If you don’t know about her channel on YouTube, she has a series where she analyses every Link, they are very useful for any fanfiction/fancomic writer of LU.
She also does streams on Twitch and draws (very good drawings too!)
Go check everything out!
63 notes · View notes
powdermelonkeg · 1 year
Text
On the ancient Hyrulean stone tablets
In Tears of the Kingdom, there's a sidequest you get relatively early called Messages from an Ancient Era, in which you are tasked with finding stone tablets hidden throughout Hyrule that contain Zonai-era first-hand accounts of the royal family. There are 13 in total to locate.
You yourself can't read them, and must take pictures of the tablets to take them to Wortsworth, a Zonai Survey Team historian who can read the ancient texts for you.
The problem with this is that he doesn't tell you what the tablets actually say; he reads their ancient Hyrulean as-is, then gives his own take. And it's a take which cuts out so much context from the original text.
Fortunately, I am a nerd.
Unnamed First Tablet
The ancient Hyrulean:
"Ones held y honore als hochmayde to kyng Rauru ond quen Sonia, thaerafter to his suster ond to princesse Zelda. "Her on thaes gret stan ond twelf mo withalle make y endite min time with the hyred roial. "So michte heore remembraunce preserven for the sake of him on whom oure hope raeste."
What Wortsworth tells you:
"It's short, but it's an introduction from a servant to Rauru and Sonia, the founding king and queen of Hyrule. "She also waited on the king's elder sister, Mineru, as well as someone named Zelda, and wrote of their daily lives in 13 tablets. "It couldn't be simpler! "I intend to more thoroughly research what this chamberlain hoped to convey in these ancient tablets."
The actual translation:
"Once held I honor as handmaid to king Rauru and queen Sonia, thereafter to his sister and to princess Zelda. "Here on this great stone and twelve more withall make I ending my time with the hired royal. "So might here remembrance preserve for the sake of him on whom our hope rests."
Account of a Celebration
The ancient Hyrulean:
"So swete the song of kyng Rauru, ond so grete the beaute of his susteres daunce, that wer min eies ond eres captif. "Ond so hende quen Sonias gasen on us alle, so felt y min herte als captif fallen. "Seruantes lyf, tho moche laboursum, han moche jolitee as welle. Longe be the lyf of the roial familie thaere y love so."
What Wortsworth tells you:
"This is an account of a party from those days. "It says King Rauru and his older sister sang and danced together while Queen Sonia looked on. "We think of royalty as austere and reserved, but these nobles amused themselves with song and dance. "But what a vivid recounting of a scene never before related in any history book… "The descriptions of their personalities and expressions make the ancient past feel alive again. "This stone tablet is a first-class find. Well done, dear chamberlain, in leaving behind this account for us. "I'm positively beside myself to think of how this story from the ancient past persevered so long to reach us today."
The actual translation:
"So sweet the song of king Rauru, and so great the beauty of his sister's dance, that were mine eyes and ears captive. "And so had queen Sonia's gaze on us all, so felt I mine heart also captive fallen. "Servant's life, though much laboursome, have much jollity as well. Long be the life of the royal family there I love so."
The Strong Queen and the Receptive King
The ancient Hyrulean:
"Sonia, quen to Hyrules kyng, bi birthe Hylian preesterresse, hirself yborn of londe, nat of skie aboven. "Speken she with open herte, eornest to alle, euen even to the Zonais kyng. "This kyng ythinke it gode aventure so to lerne of the londes folke. To sen his hed ybent to listenen is swich plesaunce."
What Wortsworth tells you:
"This one looks to be about Queen Sonia. It claims that Sonia was a priestess before marrying Rauru. "Despite his status as a Zonai, a people popularly thought to be gods, she would counsel him without any trepidation. "Moreover, Rauru heeded this counsel. "This account gives us firsthand knowledge of the nature of Queen Sonia and King Rauru's relationship. "Rauru found himself unexpectedly charmed by her strong will, and before long, they were married… "Er, that last bit isn't in the text. That's me speculating. "History rarely speaks of a person's character prior to being elevated to royalty. So I can't help but fantasize."
The actual translation:
"Sonia, queen to Hyrule's king, by birth Hylian priestess, herself born of land, not of sky above. "Speak she with open heart, earnest to all, even even[sic] to the Zonai's king. "This king thinks it a good adventure so to learn of the land's folk. To seen his head bent to listening is such pleasure."
The Harmonious Couple
The ancient Hyrulean:
"Oft wys Rauru, kyng of kene blade, weyve his werk real in faver of the hunte. "Ond oft queynt Sonia, quene of kene insight, seke out him and repaire this kyng to kyngly besynesse. "In hir sapience semes she divin, that she cunne him ever finde and for hes folly semes him the mor humain. "Ond the kyng? O, he laughe. Nat him hir equal for hir wit, he kunne. Ond the quen, she laughe to, als even she scolden."
What Wortsworth tells you:
"This is a tale of King Rauru. "Apparently, he would vacate his official business from time to time in order to go out hunting. "I had the impression he was a stricter, more serious king, but I guess he had a lighter side as well. "However, Queen Sonia was always a step ahead. She would put a stop to King Rauru's hunts and bring him back. "We rarely get a glimpse into the down-to-earth side of royalty in this way. It's an important find, to be sure."
The actual translation:
"Oft was Rauru, king of keen blade, leave his work real in favor of the hunt. "And oft quaint Sonia, queen of keen insight, seek out him and repair this king to kingly business. "In her sapience seems she divine, that she can him ever find and for his folly seems him the more human. "And the king? Oh, he laughs. Not him her equal for her wit, he knows. And the queen, she laughs too, as even she scolds."
A Pilgrimage of Light
The ancient Hyrulean:
"The kyng was late y-come this aven, so maked the quene to sharen tales of hir lond, of shirines al grene yglouen. "Of erli daies sinnes Hyrules funding have diverse monstres hir reaume biseged ond assaylled. "Uncesinge in striffe, thei broughte to despeir folkes lyfen. Kyng ond quen ysete thamselue to bringen scurge to ende. "With might of light ond pouere, driven abak ybeen, ond the roial couple made thes shirines to selen him awei. "Thes holi selen ben yclept Shirines of Light. "Gret kyng, grete quen, y thank ye. Ye foughte whan y wer maiden-child, that y kude pes toknouen."
What Wortsworth tells you:
"The subject here is the actions King Rauru and Queen Sonia undertook not long after Hyrule's founding. "With the kingdom established, they were worried for their people, so they set out to eradicate the monsters troubling them. "They created structures called Shrines of Light to seal the monsters away so that they could never be revived. "There's more here about light…and time too… The sense I get is that the two of them may have had supernatural powers. "Though it's part of ancient history, it's a feat those of us living today should still be grateful for. Truly an important discovery."
The actual translation:
"The king was late to come this evening, so made the queen to share tales of her land, of shrines all green glowing. "Of early days since Hyrule's founding have diverse monsters her realm besieged and assailed. "Unceasing in strife, they brought to despair folks' lives. King and queen set themselves to bringing scourge to end. "With might of light and power, driven aback they been, and the royal couple made these shrines to seal him away. "These holy seals been called Shrines of Light. "Great king, great queen, I thank you. You fought when you were maiden-child, that I could peace to know."
The Researcher Mineru
The ancient Hyrulean:
"Queynte Mineru, the kynges elder suster, falles so dep in hir bokes swich that she oft foryetes to eten. "In min wieried wei don y what much y con, but y fer haven that it ben litel avail. "Of late treteth she of 'constructes,' thinges did she make with her hondes as vessel for spirit whan bodi-lich failen. "So, seyde she, might she liven longe, in spiret yhused within this 'construct.' "Though Mineru ne semes to holden ani deceyte… Bi my feith, y kan nat als trouthe thes wordes bileven"
What Wortsworth tells you:
"Here, we learn a bit about Mineru. "It says that she neglected to eat or sleep while making something called a…construct? "It was part of her research into a means of returning to life as a spirit possessing a new body, should her original one die. "To you or I, this sounds less like history and more like some sort of ghost story. "But remember who we're dealing with. They may have had unfathomable powers that made such things possible. "The revelation that Mineru was a fellow researcher makes her feel like a kindred spirit to me, and yet… "The chamberlain who inscribed these tablets treats Mineru with such care and kindness that it warms my heart."
The actual translation:
"Quaint Mineru, the king's elder sister, falls so deep in her books such that she oft forgets to eat. "In my worried way do I what much I can, but I fear have that it be little avail. "Of late treats she of 'constructs,' things did she make with her hands as vessel for spirit when body lies fallen. "So, said she, might she live long, in spirit housed within this 'construct.' "Though Mineru nay seems to hold any deceit… By my faith, I can not also truth these words believe."
The Foreign Princess
The ancient Hyrulean:
"Ful fyn is the weder this morn, ond have y audience with theos princes seyd ben kin bi fer distaunt yeres to quene Sonia. "Bi gras has she been given a name most swete, of Zelda she ben yclept. "In certain folk stered suspecioun, for straunge wer hir garnementes ond sodein wer her aparaunce. "Yet wolde hir contenonce ond bering maked proof of hir right blod and bond to quene Sonia. "Als be Zelda to remainen for a wile with us, y wil mi-self als hochmayde offre ekein hir servis."
What Wortsworth tells you:
"This is another fascinating entry. "If my translation is correct, the Zelda described here is Sonia's distant relative. "According to this, she arrived in Hyrule unexpectedly from another kingdom. It seems she was a beautiful princess. "Her strange clothing perplexed the people of Hyrule, and many were suspicious of her at first. "But this Zelda had such an undeniable air of nobility that those who doubted she was of royal birth were soon silenced. "Note how clearly this conveys the writer's feelings regarding Zelda. "Once it was clear Zelda would be staying, she applied to be chamberlain to the princess. That suggests real admiration."
The actual translation:
"Full fine is the weather this morning, and have I audience with this princess said be kin by for distant years to queen Sonia. "By grace has she been given a name most sweet, of Zelda she been called. "In certain folk stirred suspicion, for strange were her garments and sudden were her appearance. "Yet would her countenance and bearing make proof of her right blood and bond to queen Sonia. "As be Zelda to remain for a while with us, I will myself as handmaid offer asking her service."
The Free-Spirited Zelda
The ancient Hyrulean:
"Princesse Zelda recent comes to sen Mineru, the kynges elder suster. I com eck, for hir to seruen. "Todai cam hit ipassen that Mineru sheued to Zelda construct althergrettest y hav ysen. "Zelda, she much desired on hit to riden, ond ne conne nat y seien coust hir stoppen. Though I dyde protesten. Loudli. "Neuer the lesse she made to sitten heighe upon the constructes sculdres ond to riden like an hors, al ful of grace. "Min lausion, so graunt alredy, dyde grouen al the mor."
What Wortsworth tells you:
"The subject here is Zelda and Mineru. "Zelda apparently visited Mineru often to assist with her research. "I have no idea what kind of thing this 'construct' that allowed people to ride on it was. "But Zelda rode it so well that our author the chamberlain was again impressed by her skill at everything she tried. "That's the long and short of it here. "But more than the narrative, what strikes me is the back and forth between the chamberlain and Zelda. "The chamberlain tried to warn Zelda of the danger, but Zelda pushed past her and rode the construct anyway. 'It's short but so evocative of both the level of technology found in this era and the character of their visitor Zelda. "The 'treasure' found in these stone tablets is the pearls of wisdom and nuggets of personality contained within."
The actual translation:
"Princess Zelda recent comes to see Mineru, the king's elder sister. I come with¹, for her to serve. "Today came it pass that Mineru showed to Zelda construct of the greatest I have seen. "Zelda, she much desired on it to ride, and nay could not I say cause her stop. Though I did protest. Loudly. "Never the less she made to sit high upon the construct's shoulders and to ride like a horse, all full of grace. "My laudation², so great already, did grow all the more."
The Latest Trend
The ancient Hyrulean:
"Facioun nou favereth garnementes adourned with muscheron patrons, ond fer ond wid beon thei wern. "This tast for mucheeron com of the casteles seamestre, who sogte to seuen clethes for princesse Zelda to plesen. "This facioun, Zelda telled to the seamestre, waere in hir treu hom wel loved. "In hir tim werd everichon patrons of bright hewes, in the shap of mucheron. "Anou our hende semestre set herte on thes patrons copien, which sele to mani happi persoune. "Y seche after som for min one but ne coude nat an on yfenden."
What Wortsworth tells you:
"Here we learn something about the fashion trends of that era. "The story's catalyst is their Zelda telling a tailor about the mushroom-patterned outfits becoming popular in her homeland. "Intrigued, the tailor fashioned some clothing in that vein, and it caught on in ancient Hyrule. "Do you know Cece from Hateno Village? Imagine the look on her face if she were to find out! "They say that trends go in cycles, but… I didn't expect mushroom patterns to have been in fashion so long ago! "One last thing about the chamberlain… "Her interest in fashion shows there was more to her than devoted service. She was just like anyone else in the kingdom."
The actual translation:
"Fashion now favors garments adorned with mushroom patterns, and far and wide be they worn. "This taste for mushroom come of the castle's seamstress, who sought to sew clothes for the princess Zelda to please. "This fashion, Zelda told to the seamstress, were in her true home well loved. "In her time were everywhere patterns of bright hues, in the shape of mushroom. "And now our head seamstress set heart on these patterns copied, which sell to many happy persons. "I seek after some for my own but nay could not a one find."
An Ancient Ghost Story
The ancient Hyrulean:
"Of late have y herd it told a straunge ladi walkes around the castel in derk of night. "She ond princesse Zelda semes als twinnes two, but this on nadda ne light in hir eien—mor als a ded thing than not. "When she is asked about thes walkes, princesse Zelda of that ben no-thing remembren. "What monstre, or spirit of derknesse, be this visioun? So afeard y am of min imagenninges that y con nat slepen."
What Wortsworth tells you:
"This one is an ancient ghost story. "My understanding of ancient Hyrulean isn't perfect, but I know a ghost story when I see one. "It's a firsthand account of a ghostly or maybe corpse-like woman who appeared each night looking just like their Zelda. "No matter the era, it seems, people can't resist sharing a good ghost story. "A bit like how there have been eyewitness accounts of our Princess Zelda in the newspaper, even though she's missing… "Could our Zelda be a ghost too? No…of course not."
The actual translation:
"Of late have I heard it told a strange lady walks around the castle in dark of night. "She and princess Zelda seem as twins two, but this one has no light in her eyes—more as a dead thing than not. "When she is asked about these walks, princess Zelda of that been nothing remembered. "What monster, or spirit of darkness, be this vision? So afraid I am of my imaginings that I cannot sleep."
For the Hero's Sake
The ancient Hyrulean:
"Sith hire founding has Hyrule swich hardshippe ysene, but that is onli smale moment of time. "Mineru, the kynges elder suster, seyes of this kyngdom that hit ne mot nat awaren aye be ycaccht, nat evenforth fer futur. "Princesse Zelda tells hire that this futur be wrat alredi, that a champioun bith from the skie comen. "Bitwene the two, thei imaked to finden a wei this champioun in that distaunt time to ohelpen. "Her min treuthe, sogte thei to up-reisen the Temple of Time, into the skie to warden hit onyenes ivil. "Al dyden so in fer distaunt dai, our kingdom mighte be safed. "In min herte y woot y helpen mot, ond y asked of Mineru, canst yow devyse the menes to upreisen in the skie thaes stane. "Min wordes iseie nat enow, but thei thaes memorie safen, of the roial familie, heigh in the skie for that future time."
What Wortsworth tells you:
"That one is all about the feats that Zelda performed for the sake of the hero. "The details are unclear, but essentially, the chamberlain trusted in Mineru and Zelda's predictions and wanted to help. "She put forth the suggestion to Mineru to build a mechanism that could make her stone tablets float in the sky. "Which I take it are the very tablets you found, Link? But it doesn't end there. "If my translation is correct, it suggests that their Zelda worked with Mineru to raise the Temple of Time into the sky! "The idea of the Temple of Time—a grand edifice built in that ancient era—being lifted to the skies to await a hero… "Although given the appearaance of the sky islands after the Upheaval, perhaps it's not so far-fetched as it seems. "What must it have been like for the chamberlain to live through such miraculous times?"
The actual translation:
"Since her founding has Hyrule such hardship seen, but that is only small moment of time. "Mineru, the king's elder sister, says of this kingdom that it nay may not aware it be caught, not even for the far future. "Princess Zelda tells her that this future be wrought already, that a champion be from the sky comes. "Between the two, they made to find a way this champion in that distant time to help. "Her my truth, sought they to up-risen the Temple of Time, into the sky to ward it against evil. "All done so in far distant day, our kingdom might be saved. "In my heart I want to help more, and I asked of Mineru, can you devise the means to uprisen in the sky these stones. "My words I see not now, but they these memories safe, of the royal family, high in the sky for that future time."
The Day the Land Rose
The ancient Hyrulean:
"Swich wondrous sight y hav bihelden that ne con hit nat justil be described. "The Temple of Time y sawe, ond al londe yheld it, reisen to the skie, both ferful ond majestatic. "As princesse Zelda itold mi, in fer distaunt future comes a champioun to that place, the hope that Hyrule safen. "For that champioun be hit that y thes grete stane inscriben. "The kynges elder suster, Mineru, sendes nou thes stane to the skie, that the champioun mought hem ireden."
What Wortsworth tells you:
"This is an eyewitness account of the day the Temple of Time floated into the sky. "It's a landmark discovery for the history of Hyrule. It may be one of the top 10 most important discoveries of all time! "Even among all the breathtaking displays of power we knew of from the era, to raise the land and its buildings into the sky… "That was a feat impressive even to those accustomed to wonders. You can tell as much from this account. "Zelda predicted that a hero would appear in the land they raised into the sky and that he would save Hyrule. "The chamberlain took this on faith and wanted to know how she could help. "So she inscribed these records on the stone tablets that Mineru sent into the sky. "Give me a moment. I need to view these accounts as a historian and not get so swept up in personal sentiments…"
The actual translation:
"Such wonderous sight I have beheld that nay can it not just be described. "The Temple of Time I saw, and all land held it, risen to the sky, both fearful and majestic. "As princess Zelda told me, in far distant future comes a champion to that place, the hope that Hyrule is safe. "For that champion be it that I these great stones inscribe. "The king's elder sister, Mineru, sends now these stones to the sky, that the champion might him read."
A Parting Resolve
The ancient Hyrulean:
"Rauru, Hyrules kyng. Sonia, hir quen. His elder suster, Mineru. Ond eek princesse Zelda. "Al whom y served, ond loved. Al whom thurghhon. Alon kerv y thes wordes upon this stan. "This stan, ond al thritene, serven als roial families recorde, min werk final, ful-wroht for al age. "Mani the mark made bi thes much biloved peples—som eth-sene, som unsene. "Whan y make remembraunce of hir markes, fele y flaume of hope, though ful small, within mi. "Hit be als though thes markes som graunt design describen. "I ne con nat met princesse Zelda hir lov for hir londe. What mor than, ask y, can y do for Hyrules peples. "Let min lyf lede mi fro hennes-forth an answere ful-worthi to this questioun."
What Wortsworth tells you:
"It seems this is the last of the records. "The royals whom the chamberlain served so faithfully were gone, one by one… "It's heartrending to read. Her pain comes across so clearly in her words. "What's less clear from these entries is the cause of all these partings… "Well, each new mystery is an opportunity to do more research. If I keep digging, someday I'll unravel it."
The actual translation:
"Rauru, Hyrule's king. Sonia, her queen. His elder sister, Mineru. And the princess Zelda. "All whom I served, and loved. All whom they're gone. Alone carve I these words upon this stone. "This stone, and all thirteen, serve as royal family's record, my work final, full-wrought for all ages. "Many the mark made by these much beloved peoples—some as seen, some unseen. "When I make remembrance of her marks, feel I a flame of hope, though full small, within me. "It be as though these mark some grand design described. "I nay can not meet princess Zelda her love for her land. What more than, ask I, can I do for Hyrule's peoples. "Let my life lead me for hence-forth an answer full-worthy to this question."
And that is all thirteen slabs translated.
¹ "Eck" has no apparent equivalent, but can be guessed to mean "with" from context.
² "Laudation" might not be correct; failing to translate "lausion" in English, I turned my switch to French mode, and the word that took its place was "admiration." "Laudation" was the closest related word with similar letters.
832 notes · View notes
smilesrobotlover · 1 month
Text
Tumblr media
Chapter 2- The Upheaval
First
AO3
Summary: it’s been three years since Calamity Ganon attacked Hyrule, and everyone was recovering well from it. Until the strange substance gloom appeared, making people sick when they touched it. Wanting to find answers, Zelda and the champions went beneath the castle against her father’s wishes to try to solve the problem. Meanwhile, the King of Hyrule hopes to use Impa’s help in interrogating master Kohga about the gloom, despite the Yiga leader knowing very little about it. Little did they all know, that a great threat was brewing beneath Hyrule castle, waiting for a seal to break.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The world was bathed in golden sunlight, with bright green trees scattered across the town and the castle courtyards. It was warm, with a gentle breeze that rustled the leaves and grass, making a quiet shh sound through the air. The birds were chirping cheerily as they flew through the wind, and it overall was a beautiful day. Yet none of it calmed the unease Rhoam had lurking in his heart. He felt nauseous as he walked through the halls of the castle, his chest feeling as if it were constricted which made his breathing shallow. Sweat dripped down his forehead as a lump remained in his throat, but he made an effort in hiding his true feelings from everyone that saw him as they passed down the halls. Fortunately there weren’t a lot of maids or guards in the hallways, and he was mostly alone with his two bodyguards: a Hylian from Hateno named Ammon and a Hylian from Lurelin named Orman. But even then he didn’t let his true emotions out. He needed to be strong right now, to be an anchor and a sign of hope for his people. Especially now more than ever.
Three years. Three years have passed since the calamity, yet Hyrule was already showing signs of danger. A strange substance called gloom had appeared in the castle; it stuck to the walls, the floors, and poisoned the trees that were nearby. The gloom was only there for a month, yet it spread all the way to Castle town, wreaking havoc on the people. Zelda made an effort to research the gloom, sending out researchers to make sure it wasn’t malice. To their relief, it wasn’t, yet to their despair it was far worse than malice. Anyone who came into contact with malice would get severe burns from the substance—it was painful, but easily treatable. Gloom, however, fatigued those who touched it. It sucked all hope and life out of them, and all they could do was to lay there until the terrible feelings went away. It took weeks for the first person infected to feel well, and the hospitals were being filled quickly with patients who remained stagnant in their recovery. Many researchers, Zelda included, had theories that the substance was a strange fungi or mold, but none of its characteristics matched such things. It was becoming overwhelming, and a dreadful thought of another disaster striking their fragile and recovering kingdom was becoming too much for Rhoam. The calamity took its toll on him, and he’s surprised he didn’t suffer a heart attack during it.
He took over every responsibility he was able to during the calamity in an attempt to get Zelda to focus on awakening her power. It was the only piece they needed, therefore it was top priority. Everyday being met with scorn, stress, criticism, and fear over what would befall his kingdom.
Her kingdom.
His wife’s responsibility, soon to be his daughter’s. He’d done everything he could to make sure she still had a kingdom to inherit. But now he feared it was going to crumble at their feet with this new threat. They couldn’t handle another calamity.
And Rhoam could feel himself growing ill from the fear.
A desire to take over everything again so his daughter wouldn’t have to endure any of the stress almost overtook him, but he knew he couldn’t do it this time. Zelda was twenty now—she was capable, strong, and despite still being timid, she was a remarkable leader. He didn’t trust her back then and it nearly cost him his life. He couldn’t make that same mistake now. He couldn’t hurt her again.
Rhoam made it to his room and he nodded at his bodyguards, who understood that he wished to be left alone. They remained outside his door as he entered, ignoring the strong desire to fall onto his soft bed. Instead, he walked across the large room, opened the door to his balcony, and looked out across his kingdom, soon to be Zelda’s. He allowed his mind to go blank as he stared, Castle town almost looking like a ghost town as most of its inhabitants were either inside or moved out.
It was far too similar to the calamity.
A gentle knock came at his door, and he turned as it opened slowly. To his surprise, his daughter peeked her head through, her brows drawn together as she nervously eyed Rhoam. She rarely came into his room.
“Zelda,” he greeted, forcing a smile as he went to greet her. “And to what do I owe this pleasure?”
Zelda also forced a small smile back and stepped inside. She stopped right in front of him and stood up straight as if she were a soldier awaiting orders. It hurt Rhoam’s heart to see his own daughter acting in such a way around him, but he couldn’t blame her. It was his own fault for such a dynamic happening.
“Father, I came to ask you something,” she started, her voice soft and nervous. She was going to ask him something he didn’t approve of. It was all too familiar to him. “This gloom is growing dangerous, and we need to find a way to deal with it.” she shifted slightly, her hands fidgeting with each other. “But the only way we can do that is to find out where it’s coming from.”
Rhoam let out an exasperated sigh. He knew it. “Zelda, going beneath the castle is forbidden. It has been for thousands of years.”
“I-I know, but the further we go under the castle, the more gloom that shows up.” She straightened herself again, clearly trying to appear confident. “It’s not just on the walls, but it’s in the air.”
“Then it is no place for you, my daughter,” Rhoam said simply. Even if the gloom originated from beneath the castle, he wasn’t going to let his daughter of all people explore it. She frowned slightly and sighed.
“Haven’t you ever wondered why we’re not allowed down there? Nothing from my studies answered why, none of the kings and queens before us answered why. Why must we follow their directions blindly when clearly the answer to the gloom is where it’s forbidden?”
Rhoam thought for a moment. He couldn’t blame Zelda for wanting answers; he remembered he was the same way when he first married into the family. But his wife made it very clear to not travel below the castle. He found it silly, but he knew better than to question the royal family. After a moment of thinking, he finally shook his head.
“We must look into it more before we break the most ancient rule,” he finally said, and Zelda’s frown deepened.
“We won’t have time. I have a feeling that something is going to happen. Don’t you feel it too? The air isn’t right today.”
Rhoam closed his eyes and nodded. He was too tired to argue this further. “I fear disaster will strike if we were to go down there. My decision is final, Zelda. Give it more time.”
Zelda’s glare melted away, and instead of her usual upset response to rejection, it was a resigned acceptance.
“Very well, father,” she muttered, turning away to leave the room.
“I’m sorry,” Rhoam quickly called out, wanting to ease the tension slightly, but Zelda only forced another smile. She left the room quickly and Rhoam let out a sigh, allowing himself to finally lay on the bed. The tension in his head cleared slightly as he rubbed his temples and he groaned. He hated it, he hated being king, he hated seeing Zelda look at him the way she did, he hated feeling like every action he took was a mistake, he just hated it all.
Rhoam laid there for a moment, staring at the ceiling blankly. He almost couldn’t wait for Zelda to become queen so he didn’t have to tell her “no” anymore, but he knew he needed to wait. She needed to feel ready for taking on such a tremendous responsibility unlike him when his wife died. But he felt years of his life being stripped away from the stress of it all, and he didn’t know how much longer he could take it.
A beeping sound broke him from his thoughts, and he sat up, looking for where the sound came from. He heard it again and he looked down at himself, spotting his Sheikah slate that was glowing. Since the three years, Purah and Robbie wasted no time in developing more of the slates for those of importance. They only made a few; one for Zelda, Impa, the champions, the first knight, and of course, himself. They were developing more slates for the leaders of the different towns and villages, that way they could have quick contact in case disaster struck, but production was paused to find a cure for gloom. Rhoam admittedly used to find the bits of technology that weren’t the guardians or divine beasts rather childish, but since the calamity, he grew to have a greater appreciation of all of it. Quick communication (though it was rather finicky depending on where they were) was remarkably convenient, and teleporting to the different towers across Hyrule saved days of time. The things technology was capable of doing were incredible.
He only wished it wasn’t so confusing.
Rhoam frowned at the screen as he tapped several buttons, opening the map at least twelve times before finally getting to what beeped at him in the first place. To his surprise and dread, it was a message from Impa. Her message read:
I found something at the Great Plateau. Come quickly.
He reread the short message, rubbing his head tiredly. It was a concerning message to receive from Impa. Why did she need him of all people? What did she find that required the king’s attention? He was also frustrated at how vague it was—Impa normally gave very detailed explanations in her messages, so what did she find that caused her to be so vague? He hopped off his bed, not wanting to waste anymore time. Rhoam trusted Impa, and he knew that she needed him if she requested him personally.
He left his room, giving his guards a nod and pulling out his Sheikah slate. It took a long moment until Rhoam figured out how to teleport both him and his guards to the Great Plateau, but soon they disappeared in a blue light. The feeling of his body dissipating then materializing in a new area made him far more nauseous than before, and he stumbled slightly on the tower. Orman rested his hand on his shoulder to steady him, which helped.
“I’m alright,” he muttered after his vision cleared, and he straightened his back despite the slight vertigo. He faced the Great Plateau, a place he grew all too familiar with during the calamity. Glancing down at his Sheikah slate, Rhoam opened Impa’s message again, using his pointer finger to type his own message to her.
Where are you?
His bodyguards watched amused as he fumbled with the thing, finally sending the message before letting out a sigh. The air was calm here, but he did feel the unease in the world that Zelda had mentioned. Nausea built up in him again, and he decided to sit down on the tower while he waited for Impa to respond. His guards stared for a moment, standing in front of him with their weapons in their hands as if an attack were to happen at any moment. Eventually, Orman stepped closer to the king, his spear put away.
“Are you alright, my King?” He asked, and Rhoam only waved his concern away. He was always so compassionate.
“I’m alright… I’m just tired.”
“Is it the gloom?”
Rhoam didn’t respond, but he didn’t need to. The gloom was worrying everyone after all. But still, he didn’t want to seem… vulnerable to his own guards. He was always a hardened soldier, being the first knight of Hyrule before becoming the prince consort. Yet here he was, on the verge of a breakdown.
Orman didn’t press further to Rhoam’s relief, and his Sheikah slate finally beeped in his hands. The king scrambled to open the message, excitedly reading what Impa said.
At the cabin by Owa Daim Shrine.
He let out a sigh and stood up, facing the direction to the shrine. If he recalled correctly, the shrine was on a cliff side, which then led to the cabin across the cliff. He supposed it’d be quicker to teleport there, but…
No, figuring out how to teleport would take too long, as would trying to get down from the cliffside safely. Rhoam had a paraglider on him at all times, but his guards didn’t. It would be better to walk.
“Let’s go,” he said, walking to the opening in the ground on the tower. It took a long moment to get down since they had to climb to different platforms surrounding the tower, and Rhoam made a note to have his guards carry around paragliders to make traveling easier (though Rhoam rarely traveled out of the castle). He finally landed on the ground, stretching out his sore arms with Ammon close behind. Orman took the longest, losing his patience when he finally reached the platform and opting to jump off instead of climbing. Rhoam felt his heart stop when he landed from such a height, but the tall man was perfectly fine, simply brushing himself off. He let out a relieved sigh and faced south, marching towards the cabin with his guards behind him.
The Great Plateau was a place Rhoam and his guards grew familiar with since it was where they escaped to during the calamity. Many soldiers were wounded and left behind in battles throughout the kingdom, and Rhoam, having just escaped the castle, made an effort to gather them to the Temple of Time where they could get help. The healers in the sacred place helped his soldiers, meanwhile the king traveled around the plateau, killing all monsters and guardians that threatened his men. He remembered the days staring at the castle that was overflowing with malice, with red glowing lights of guardians surrounding what was once his home, praying to Hylia that Zelda was somewhere safe. The memories from the plateau weren’t entirely pleasant since Rhoam was filled with anxiety over his kingdom and daughter, but he couldn’t help but feel strangely nostalgic as he passed by Eastern Abbey. During the hardest moment of his life, it was the first time his world was quiet, and he was alone. Sometimes he missed the quiet nights he spent in the Forest of Spirits, or the peaceful mornings on Mount Hylia, but he supposed it was the price for being King.
He only hoped Zelda would at least get those quiet moments when she became queen.
Almost on instinct, he sent a prayer to Hylia, something he did so often during the calamity. He prayed that Zelda would not have to suffer the same way he did, that she would be safe, and that she would be a powerful queen to her people. The prayer was quick, but it filled him with some peace. The goddesses did well watching over her after all.
It didn’t take long for the group to reach the cabin, and Rhoam quickly refocused his attention on the task at hand. It was silent save for the rustle of leaves on the trees, and the cabin seemed strangely empty. He walked up to the door and let out a sigh, knocking on it three times.
“Impa,” he called out, opening the door, “it’s King Rhoam, I—”
Rhoam stopped when he peeked inside the room. It was messy in the cabin, with some papers scattered about and random decorations on the table and dressers. But at the end of the table, he found a large man clad in red, with a mask covering his face.
“Kohga?” Rhoam blurted out, stepping into the room fully. Ammon quickly squeezed past Rhoam, putting himself in front of the king protectively.
“That’s Master Kohga to you, thank you very much,” the Yiga clan leader corrected, leaning against the chair casually. “About time you’d get here, you sure kept me waiting.”
Rhoam stared for a moment, blinking at him in disbelief. “You—did you send the message?”
Kohga took out a Sheikah slate, waving it around. “Yes.”
Fury bubbled within Rhoam. Of course. Goddesses of course this would happen to him. Amongst the catastrophe that is the gloom, of course something would happen that would waste his time.
“I don’t believe this,” he muttered, spinning around and leaving the cabin abruptly.
“W-wait! Your Highness–” Kohga suddenly appeared right in front of Rhoam, smoke and talismans fluttering in the king’s face. “You came all this way and now you’re gonna leave—”
“I don’t have time for your pranks, Kohga,” Rhoam snapped, “I’m going back to the castle.”
“Hold on!” Kogha put his hands on Rhoam’s shoulders to stop him from walking, but a smack from Orman’s spear made them draw back. Ammon once again put himself between the two despite being half their size, and Kohga finally backed away with an annoyed huff.
“What do you want, Kohga?” Rhoam finally asked, fury apparent in his voice. “How did you get Impa’s Sheikah slate? Did you steal it from her?”
“No no no!” Kohga denied. “I would never steal from Impa! Maybe if it was Link or someone else, yes I would, but I would never steal from Impa—”
“Then why do you have her Sheikah slate? Where is she?”
“She’s fine. She’s with her sister right now, calm down. I just needed her slate so I could message you,” Kogha poked Rhoam in the chest harshly, and the king’s glare deepened. “Y’see, I found something on this plateau that requires the king’s attention. Obviously.”
“Why didn’t you just request an audience with me?” Rhoam asked, watching as Kohga began pacing in front of him.
“Oh come on, that would’ve taken weeks! You’re a popular guy, you know that? And besides, why would anyone let me, the master of the Yiga, into the castle? Think about it,” Kohga glanced down at Ammon. “Short-stack right here would’ve gutted me alive.”
Rhoam sighed and put his hand on Ammon’s shoulder to calm him, and he stepped closer to Kohga. “Alright. What is so important that you took a classified piece of technology from my daughter’s advisor to contact me?”
Kohga was suddenly at his side, his arm wrapped tightly around his shoulder. “Well I’m glad you asked, ‘ol Rhoam-y boy.”
Rhoam pulled away and glared at him. “Don’t call me that. And stop touching me.”
Kohga ignored him and pointed back to the north. “The Forest of Spirits! That’s where I need to show you!”
Rhoam groaned, rubbing his aching head. “ And why didn’t you just ask me to meet you there?”
“Because I need to exercise my legs. Now come on, Rhoam-y boy!”
Rhoam only watched as Kohga ran ahead, who was already losing his breath.
“Are you seriously going to humor this guy?” Orman asked as he walked up next to Rhoam. The king only sighed. He knew better than to trust the Yiga; they helped save the kingdom, which couldn’t be ignored, but it didn’t erase the things they did in the past. Admittedly, he didn’t know if he could trust Kohga, but his daughter trusted him… so…
“Maybe he does have something important to show me,” Rhoam simply answered, not wanting to argue further, and he began to walk to Kohga who was panting for air. He heard his guards’ footsteps behind him, but they sounded reluctant as they crunched the dead leaves beneath them.
Rhoam made sure to keep his distance from Kohga as they walked, which wasn’t very easy seeing how the man could barely run. Though Rhoam couldn’t judge him too much, since he found himself out of breath as they walked up a few slopes.
It felt like hours until the group finally reached the Forest of Spirits, time feeling like it was being thrown away the longer they took. The more he walked, the more anxious he felt, and he couldn’t help but eye the trees around him. Kohga was rambling ahead of them, talking about walking trees, cave monsters, and Talus’s with bokoblins making camp on them. Absurd things no doubt, and Rhoam couldn’t tell if it had anything to do with what he was going to show him, but he chose to ignore him anyways. After a few minutes of walking through the woods, Rhoam finally stopped, his patience growing thin.
“Kohga, where in these woods are we headed to?”
Kohga stopped and turned around, his hand on his chest as if he were offended. “Patience Rhoam-y boy, goddesses.”
“I told you to stop calling me that—”
“A-HA!” Over there!” Kohga suddenly shouted, sprinting to the north of the plateau. Rhoam only glanced back at his guards, who gave him uncomfortable looks. The group jogged to keep up with Kohga, who went back to rambling.
“You see, I was walking around these woods… where I found a strange structure built by nature,” he panted in between breaths, turning his head back occasionally. “It’s not actually in the woods, but it’s closeby. A strange structure that may mean something important!”
It was clear that Kohga was amping up the dramatics, but Rhoam couldn’t tell if it was because the Yiga leader was just a dramatic person, or if he was being genuine. He just prayed that this wasn’t a waste of time. Kohga suddenly sprinted ahead and ran out of the trees, continuing to ramble as Rhoam pumped his legs to keep up.
“Personally I think it’s truly a piece of art, but I had to see what the king would say if he were to see it—”
Kohga abruptly stopped, and Rhoam rammed right into his back. He peeled himself away from the man, huffing as he straightened his beard. Kohga only shuffled his feet as if nothing happened, growing noticeably uncomfortable.
“Uh-oh.”
Rhoam frowned at the strange behavior Kohga was now exhibiting, and he moved to his side.
“What are you—” Rhoam began to ask, but he turned his head to see what Kohga was staring at, and dread sank into his stomach.
Gloom. Gloom that covered the cobblestones and grass in large puddles, gloom that covered the shrine, turning the ethereal blue light into a sick red, gloom that was a mist coming out of the ground around the shrine.
No.
It was spreading.
The silence was heavy as Rhoam stepped ahead, staring at the puddles of gloom that was scattered across the ground. He felt his throat close up as he got closer to one, nausea assaulting his stomach. Goddesses, it was spreading. It was no longer in Castle town, it was on the Great Plateau.
Where else had it spread? How far would it go?
“Well, this is not what I wanted to show you,” Kohga suddenly spoke up, staring at the ground around him. “This uh… wasn’t here an hour ago.”
Rhoam turned to stare at Kohga, his brows pinched together. It was spreading fast, it seemed. Goddesses…. What could he do? There wasn’t a cure from gloom poisoning, there wasn’t a way to remove the gloom, he felt… helpless.
Except…
Beneath the Castle…
Of course—of course, how could he be so foolish?
Zelda was right. It seemed the only way to deal with the gloom was to explore where it was forbidden. They needed to get down there, to find answers…. Maybe there was a way to remove the horrid gloom. Maybe there was a way to save the kingdom once again. The king found himself by the shrine, the panel flickering as gloom covered most of it. He still felt a strong sense of dread, but he had to push it away, they needed to act now.
“King Rhoam?” Orman called out. He was across the pond where Rhoam stood, with Ammon and Kohga further back. Rhoam took a deep breath and nodded at his guard, pushing the ill feelings back to make way for the motivation.
“We’re going back to the castle, and we’re going to explore deep into its depths,” he explained simply. “Zelda is right, the answer to this gloom may be down there. We cannot dawdle any longer.” He turned back to the shrine, staring at the gloom infecting it. “This gloom will spread further throughout the kingdom. We must stop it before it gets to that point.”
“Well it’s a good thing I did call for you then, huh?” Kohga called out, but Rhoam glared at him. He truthfully didn’t want to admit that whatever Kohga had planned was actually useful, and he simply turned to look at his guards.
“Let’s head back to the castle so we can—”
A sudden heave of the earth cut him off, and he fell back onto the panel of the shrine. His vision went white for a moment as his head smacked the panel, and his hand planted itself onto a gloom puddle. The strange sensation of the gloom beginning to worm its way into him caused him to flinch back, and he sat up away from the horrid substance. His head was aching worse than before, his hands felt numb, but from what he felt he wasn’t actually poisoned with gloom to his relief. When he glanced to see if the others were alright, he saw that Kohga was still standing, though looking confused, while his guards were on the ground. Rhoam attempted to scramble to his feet, but the earth heaved again, this time shaking violently. Dust flew into his eyes, immediately blinding him, and he covered his face with his sleeve. The earth roared around him, the sound of shaking trees, rocks, and the shrine flooding his ears, so much so he could barely hear his guards shouting for him. The king grabbed onto the shrine behind him, pulling himself up, but his hand once again touched the gloom covering the shrine. Dread clenched his heart, and he pulled away, only to fall back to the ground. He looked up again to see his guards sprawled out on the ground, Kohga missing, and rocks falling out of the sky.
“Oh goddesses,” he prayed, watching in horror as he spotted figures of islands in the clouds appearing as rocks fell from them, being trailed by a mysterious green light. Many of the rocks fell around them, which made the shaking worse for them. They were unsafe here and they needed to get away. Somehow.
“A-Ammon! Orman!” He called out, scrambling to his feet so he could meet with his guards. “We need to get out of h—”
Before he could finish, a loud crack from the ground interrupted him, and the ground suddenly gave way. Rhoam could only gasp as he fell backwards, plunging into darkness, with the light of the world growing smaller and smaller.
55 notes · View notes
tokiro07 · 3 months
Text
With Zelda finally taking on the hero role and my speculation goggles firmly adhered to my eyeballs, I find myself asking an interesting question: what if each Princess Zelda had a title the way that each Link does?
Skyward Sword: For her status as the Goddess Hylia reborn, Princess Zelda the Divine
Minish Cap: For the strong concentration of the Light Force she holds within her, Princess Zelda the Radiant
Four Swords: For her lovely visage that bewitched even the wizard Vaati, Princess Zelda the Beautiful
Ocarina of Time: For the seven years she spent training, biding her time and preparing to overthrow Ganondorf, Princess Zelda the Patient
Link to the Past/Echoes of Wisdom: For her ingenuity and clever use of magic to personally face the Demon King, Princess Zelda the Wise
Oracle of Ages/Seasons (if taken to be a different Zelda from LttP OR if EoW is a different Zelda after all): For the faith and optimism she inspires in her people, Princess Zelda the Hopeful
Link Between Worlds: For the magnanimity shown in forgiving her captor, Princess Hilda the Fallen, and bestowing upon her a miracle of the Triforce, Princess Zelda the Loving
Zelda 1: For her great fortune in finding the Hero who not only saved the kingdom in its darkest hour but also revived the slumbering princess, Princess Zelda the Blessed
Adventure of Link: For her great tragedy in being put to eternal sleep by her own family, Princess Zelda the Accursed; alternatively, for the love shown in preserving her body and memory for all time, Princess Zelda the Treasured
Twilight Princess: For the grave choices she bore upon her shoulders, sacrificing her pride to protect her people and offering her life to save another, Princess Zelda the Resolute
Four Swords Adventure: For her trust in her allies and commitment to cooperation, Princess Zelda the Harmonious
Wind Waker: For her rebellious spirit and rejection of both tradition and throne, Tetra the Free
Spirit Tracks: For her proactivity to save her own kingdom and the bravery to face her greatest fears, Princess Zelda the Spirited
Hyrule Warriors: For her bravery to fight amongst the vanguard and power to vanquish her enemies single-handedly, Princess Zelda the Mighty
Breath of the Wild: For her stoic dedication to her research, Princess Zelda the Studious
There might be better titles I could have chosen, and some iterations of Zelda really didn't give me much to work with in the first place, but this is definitely something I'd like to see explored in canon if for no better reason than to help differentiate them aside from saying "the Zelda from such and such game"
I'm particularly proud of the Zeldas of 1 and 2 being the Blessed and the Accursed, if they got their own game I think that would be a very fun angle to approach their comparisons, contrasts and dynamics from
48 notes · View notes
bokettochild · 3 months
Note
how about the transition from sky's era to four's
how did it go?
It was rather slow, I think.
Sky, after spending so much time seeing everyone else's eras, took back the knowledge and used it to help the people of Skyloft build homes in a place that fit the criteria he'd learned were necessary for a thriving community. This would one day become Castle Town, but during his era was just Hylia's Town, or some such thing.
Overtime, if we assume that the Zonai joined Hyrule at it's actual beginnings fresh from the sky (and not in the thousands of years between Wild's era and that of the others), then I think they would have met with the Zonai and the events of the Dragon's Tears would have played out, as well as what we can guess from those glimpses and the carvings left behind; that Hyrule was still building itself, that society changed from Skyloftian- at least in the main town/city.
After the Zonai died out, however, I think there would have been a period where everyone had to adjust to no longer having their aid and magic, and using knowledge that Sonia's strange relative left them (if you know, you know), they slowly started adjusting and adapting until we see the Hyrule that Four lives in. It's not a place much at risk from monsters or outside attack, and is relatively peaceful. There are defensive walls and the like, but soldiers are friendly and the land is secure, although mostly sparse as far as civilization goes (not many great cities or towns).
I think Rauru's influence might have been what brought about the presence of a king in Hyrule, since I doubt Sky or Sun would have established such a thing. The Zonai brought the class system back into play where it had previously died with the First hero when Skyloft was raised. Whereas, before Rauru and his sister came around, I feel like the only leader the Hylian people really looked to would be a holy woman descended from the Spirit Maiden, which is what Sonia is implied to be. Other than that, maybe sages or elders helped lead the community, but there wasn't any real monarchy.
Additionally, I think that with the Zonai introducing their technology and everything, a lot of what was known about Hylia actually got lost, hence why only the golden goddesses are actually recognized going forwards, until BotW of course. The tales of Skyloft and a lot of myths from Old Hyrule were lost with the new lifestyle and the changes their new king made, although some things from Skyloft, like the fashions and the art of fortune telling and even some books, remained. This would include the creation story, which is the one myth that persists through most games, and would maybe be the one shared one between Zonai and Hylians, or so their art and imagery would imply.
After Rauru's death, and the inevitable alterations in society without the person responsible for all the changes, I feel maybe Hylians attempted to seek out who they'd been before he came around, and maybe some of them sought to entirely wipe from history the changes that he had made, hence why so little remains of that time. They used the old art and books to try and bring back what made Hylians their own culture, but again, a lot was lost in the changes, including Hylia herself. Hylia only remained in the concept of a sacred lineage from the heavens that must persist in a position of leadership; naturally as the rulers of the kingdom, since Rauru did establish the monarchy beside such a woman.
There would have been something like a dark age as they adjusted and found their feet again. Whereas Skyloft had Sun and Sky to help them adjust to new changes, the Hylians of old would have been left without anyone still alive to guide them (since their king and queen both suddenly died).
This is when the minish would have been discovered and become a symbol of hope. They do small things and offer aid, but they act as a pretty story as well, a little magical figure to entertain children. They may or may not have been made real by a pitying goddess who heard a story told to explain away something, or maybe they had existed already and simply enchanted Hyrule's people, who knows! The idea of being kind and helping others even through dark times though, as the minish do, became the foundation of Hylian society, and the reason they have a festival in the honor of the minish is because it was this principal that helped them to pull through the darkest era they'd known in a long time.
So.....yeah, that's my take on it :)
25 notes · View notes
alphagirl404 · 1 year
Text
The King’s Sudden Turn Against the Sheikah
I often think about how The King of the First Great Calamity treated the Sheikah.
Why would the King suddenly believe that the Sheikah, a tribe that had served the royal family for THOUSANDS of years, would turn on them? What reason did he have to believe that? Why treat the people who helped save his kingdom so harshly suddenly?
Then it hit me:
According to 'The Sheikah Divided' section, page 368 of 'Creating a Champion' mentions how the King of Hyrule, after the first Great Calamity, began to fear & doubt the Sheikah and was plagued with an imagined betrayal by them. Anyone who has played Breath of the Wild knows that the King ordered the Sheikah to stop their technological advances and banished them from the kingdom. Half of the Sheikah were upset by this and became the Yiga Clan.  
Then I remembered this
Visions of the future and fortune-telling are everyday things seen in the Zelda series (Breath of the Wild included). What if after the Great Calamity, the King saw a vision of the future of the Second Great Calamity destroying Hyrule, the Guardians & Divine Beasts that helped fight the First Calamity were fighting with it included? There was no context as to why but all it matter is what he saw
That would explain why The King was so harsh on the Sheikah and adamant about burying their technology after the Calamity. ‘Creating a Champion’ even stated that any resistance was met with severe punishments such as imprisonment. The formation of the Yiga Clan more likely solidified The King’s fears of Sheikah betrayal. Forcing the Sheikah to give up that aspect of their culture was wrong, but from his point of view, The King believed he was helping Hyrule out in the long run.
When in reality, it's yet another classic case of...
Tumblr media
Burying the technology underground gave Ganon a chance to study them closely. Ganon let the people of Hyrule have a false sense of security for a decade. When the time came he took control The Guardians and Divine Beasts. A move no one had even fathom. Setting Hyrule for a course of chaos & uncertainty for the next 100 years. 
Instead of preventing the Second Calamity, the King set the path for it. That would make what happen 100 years before Breath of the Wild tragically ironic.
But hey, its only a theory...
131 notes · View notes
The Convergence & Magic w/ Princess Zelda
Zelda: "You haven't heard of the Convergence? Ah, well, documenting Hyrule's past has been...difficult to say the least. We're fortune to live in a time where we have access to a good deal of our history, no small part to due to the events of the Convergence and the allies of Hyrule from that period.
"To put it simply, the Convergence was a cosmological event roughly a thousand years ago that occurred in response to the Divergence in eras past. This event remerged the split in time that the Divergence created, reinforced by a Wish made by the Hero and the Princess of that era to heal time. In the process, three timelines worth of magic were pushed into our singular one. Which has created a good deal of influx for magic.
"In the past, only a handful of people had regular access to magic: the Royal Family, Sages, and the like. However, since the Convergence, the appearance of Sages have almost vanished in the traditional sense. Instead, we've seen influx of mages, or more common magic users. There are still individuals suspected to be Sages, of course, but arcanely inclined lineages have also seen an increase in ability. It's why where previously individuals from my family tree who would only have access to divine magics now have had the opportunity to study the elemental schools of magic as well.
"It also means that there is more access to magic than ever before. Previously, most people could only use magic through divinely crafted relics, like those left behind for the Heroes. Now, research has allowed for mages to create their own enchanted items. Nothing on caliber of the creations of the Goddesses, but still a considerable step forward to the understanding of arcanum."
Marela: "I like the enchanted bags we invented the most, those are incredibly useful."
Zelda: "There are certainly a few creations I'm partial to myself. And our beginning research into teleportation has been incredibly fruitful. (L: "Beginning?") Much like with the Goddesses though, most people share a magical affinity that will determine the school of magic they're most easily able to work with. But that's of course a topic for another time."
Marela: "But it means there are all kinds of magic users now! Witches, priestesses, mages, not to mention the cultural practices that have developed. I hear the Gerudo have a practice for igniting their blades with the elements, that sounds awfully exciting. And of course, the Zora had been able to expand the tradition of armor crafting to include real magical enchantments, not just symbolic gestures."
Zelda: "It's allowed for several international advancements as well. Access to magic as allowed for the postal system and for banks to operate on scales never before possible, between nations. Not to mention the more local achievements made possible by using magic as an energy source, like the invention of the most recent model of pictobox."
Marela: "I've seen those, they can make the picture right there, you don't have to take them to the shops anymore to develop."
Zelda: "But on the matter of the Convergence and so much of modern advancement, we owe significant thanks to the documentation by the Dreeka. Their libraries have cataloged so much of our history, across the timelines, allowing all of this to be possible."
Marela: "I've heard they even have a full account of the Convergence, written by the Princess of the era. And that the translation took over a decade to complete."
Zelda: "I've read a part of it, it recently was returned for revision to the Dreeka enclave here in Hyrule. Perhaps that could be more elucidating for you on the particulars of the past."
------------------------------------------------------------------------------
Tumblr media
Mark of a Hero (Updates on Tuesdays & Fridays, 1 of 9)
Hyrule is at peace, or so the Royal Family would have its people believe. Something is afoot in the kingdom, and someone needs to do something about it. Least likely would be Marksmen Link Sayre- a mercenary and monster hunter doing his best to get by. Until a job goes wrong, and he gets roped into the secret plans of Hyrule's princess. Now Link must play the part of the Hero to dive deeper into the mystery, and maybe stumble into a legend of his own.
AO3 - Wattpad
10 notes · View notes
avionvadion · 1 year
Text
Gods, I’m sleepy and my head hurts too much for me to be thinking about this, but I’ve been reading peoples’ thoughts on Ganondorf and Rauru, and I’ve rewatched the Show of Fealty memory like five times now.
And it’s- like, it’s super interesting, but also just scratches my brain because,
Tumblr media Tumblr media
Here, we see Ganondorf surrounded by a guard of his fellow Gerudo- warriors, citizens, subjects who are still following him.
At this point in time, he is still respected and revered as their king.
Whether or not they are aware of it, Ganondorf bending the knee is merely a show, a facade for the Hyrulean royal family. Granted the Gerudo themselves don’t look necessarily happy to be bending the knee themselves to Hyrule, which is what brings me to the interesting bit.
Ganondorf says here that Rauru has sent him “repeated” invitations.
Meaning that Rauru has tried multiple times to get the land of Gerudo to swear fealty, rather than simply allying with Hyrule.
Tumblr media
The Gerudo have been shown through several games to be very independent. Bowing their heads to another nation is not something they are particularly willing to do.
They have plentiful amounts of food to hunt in the Gerudo Highlands as well as to forage (hydromelons are everywhere, so much so that merchants are selling them) in the desert.
Granted, water may or may not be scarce- as I have a firm belief this predates OoT, and the Gerudo town in OoT was much drier in comparison to the Gerudo town in BotW, which has fountains of water running throughout their town- that would potentially make the hot days in the desert highly dangerous.
This coincides pretty well with Ganondorf wanting to obtain the lands of Hyrule, as it would get him and his people out of such a dangerous position. However, Ganondorf is proud- terribly so. To surrender is to admit defeat, and for someone to hold power over him. He was born and raised a king. This does not sit well with him.
Ganondorf would rather wage war than to earnestly pledge fealty to another kingdom.
Which makes this whole conversation/back-and-forth between Ganondorf and Rauru more interesting. They’re both speaking politely, but with venom laced beneath, neither truly trusting one another, viewing the other as a threat that must be dealt with as swiftly as carefully as possible.
Rauru brings up the fact that Ganondorf is a rare being- a male Gerudo, that of which is only lucky enough to be born once every century- and was crowned king because it is Gerudo law.
Tumblr media
Rauru says it is reassuring.
This is a very thinly veiled threat. It would be a shame to deprive the Gerudo of something so fortunate. Ganondorf is the first male Gerudo to be born in nearly, if not over, a century, and as such is their first king in years. His birth was seen as a cause to celebrate, as a sign of salvation, and he became a hero to his people as a result.
Rauru is warning Ganondorf here, telling him behind pretty words that though he would not like to do so, he will get rid of Ganondorf if he acts on his greed.
So Ganondorf responds in kind with something even more interesting-
Tumblr media Tumblr media Tumblr media
The Zonai came to the earth a very long time ago. So long ago, in fact, that their people have all but died out. Why? What happened? Was there a war? Did they descend to the earth because of a war, and only Mineru and Rauru’s ancestors survived, before dying off too, leaving them on their own?
Furthermore, we know that Rauru is the first king of Hyrule. Before marrying him, Sonia was a priestess of the goddess.
Why did Rauru create the kingdom, when it was most likely functioning fairly well without a monarchy? It’s implied through Sonia that the descendants of the goddess have been acting as priestesses ever since Skyward Sword, and they had no such need of a monarch.
Was it because there was a war that killed the Zonai? Was he attempting to bring the nations under his rule so as to prevent another tragedy? He, too, was clearly seeking power, and decided the way to obtain it was to become king and convince other nations to bend the knee. Sonia seemed to think his thoughts, whatever they might have been, were just, because she agreed to become his queen.
But how does that make him different from Ganondorf?
Tumblr media Tumblr media
Ganondorf wanted to protect his people, too, at least at first.
The desert days are scorching hot and the nights are blistering cold. They may have had plentiful sources of food, but without a strong supply of water it wouldn’t be hard for them to suddenly start dying out. Although hydromelons might be able to solve that…? I don’t know.
As I said, I’m sleepy and my head hurts. This Ganondorf is definitely different from OoT and WW Ganondorf, but I’m fully convinced their motivations started out the same. Especially since if that was OoT/WW Ganondorf’s motivation before he became corrupt, then TotK Ganondorf probably grew up in even worse conditions considering the time period being even farther back. So maybe hydromelons weren’t even a thing yet.
Anyways!
I forgot where I was going with this…
Long story short, Rauru and Ganondorf are two sides of the same coin. Both were greedy for power, for rather similar reasons. One was just coded as good and the other as evil.
Rauru is a very flawed ruler, despite his kindness towards the constructs and our Zelda/Link duo, and despite his love for his people. He did all the wrong things for the right reason, whereas Ganondorf also did all the wrong things for the right reason. They wanted to protect their people.
But they got arrogant (which Rauru admits to) and disaster befell the land anyway.
Rauru was just coded as inherently “good” and Ganondorf as inherently “evil” even though the latter wasn’t even villain coded with his design compared to previous iterations of him. This cutscene spoke volumes, I think, for Ganondorf’s motivations and character, and he made a very obvious foil for Rauru.
The writers just did him dirty by deciding to make him evil for the sake of being evil afterwards, as if forgetting this cutscene even existed 🥲
Tumblr media
127 notes · View notes
smallestapplin · 1 year
Note
Hear me out
Botw submas au
You as the hero often pick up different things from different regions. Its second nature at this point, because you never know who might need something from across the kingdom.
Meanwhile, you find yourself slowly crushing on the twins who like to take apart guardians near Hyrule castle.
You want to confess, but also don’t want to ruin what you have with them. It’s difficult. You even wonder if it’s a good idea.
You are the hero, after all. They may not want to be with someone who died 100 years ago and has to fight the scary angry cloud guy holding Zelda hostage in the castle.
So, when talking to someone in Kakariko, you get an idea.
One of the many love languages happens to be flowers. You already give them stuff from different regions, but you could try flowers.
Flowers you’ve picked from every region.
A bouquet, with different meanings. If they figure out the meanings, they’ll know you are confessing. If not, then you at least get to see the silly twins happily accept your gift.
Whether they know from the get go, or find out from someone else what the flowers mean, is up to you.
-Zed
In honor of tears of the kingdom coming out today, I answer this
Word count : 1,267
-
-
Oh, you hate how you love them, but they won you over so easily! You are the hero of Hyrule, you don’t have time for romance or time to do something other than helping others, how could you be so selfish? Dragging them into this dangerous life when they aren’t even capable of fighting what you do on a daily basis. Yet they insisted they wanted to help you and to make sure their favorite customer was taking care of themself!
Even after finding out, you were the hero in the legends they grew up hearing, they didn’t treat you any differently, they still treated you like their dear friend. It had you smitten, but you didn’t even know where to begin in courting them, and showing you loved them, you had no idea what to do.
Until one of the shopkeepers was gushing to you about the flowers her husband got her, did the thought strike you.
Flowers! Of course! If her husband got her those flowers to show his love, then you could do the same. You just need them to not know it’s you, like a secret admirer you’ve heard about. You bought what you needed, and left with a clear idea in mind, you can only hope it doesn’t backfire on you.
To each province you went to you made sure to get enough flowers to make a bouquet, stopping by Hyrule castle to read about flower languages of course.
You smile at the memory of returning to the twins home, covered in dirt, and a few bits of your clothing burnt, and their frantic actions.
You chuckle to yourself remembering how Ingo had to sit down after you told them where you went.
You hold the bouquet close to your chest, eyes flickering between the warm safflina, and swift violets.
‘Virtue and love…’
Your face grows warm at just the thought of what you’re doing, but you will admit the bouquet is pretty, how the colors beautifully contrast and match.
And you made sure to make two! But Ingo’s has the violet on the outside, and the warm safflina on the inside, while Emmet’s has the swift violets and mighty thistle.
‘Good fortune and love.’
You can’t believe you’re doing this.
Hopefully they will catch on and say words themselves! You can’t even begin to think about saying such words to them. The Hero of Hyrule, and you can’t even say those few little words to them. You shake your head, clearing it of those thoughts, knowing if those two knew, they would be on your case.
You smile to yourself, picturing Emmet’s adorable angry pout, and Ingo’s stern gaze.
They care about you, that much is clear to you, but you can only hope they feel the same.
You left the bouquets in front of their home. You check to make sure the name tags on each were secure, before quickly taking your leave. Though you’re a little sad you won’t get to see their reactions, but you know they will tell you about it.
-
For the twins however, they awoke the same as always, Ingo woke up, made some breakfast, and when Emmet wasn’t getting up, he dragged his younger brother from his bed ignoring the pathetic cries of Emmet’s people.
Emmet finally got to stand and went to check the mail, only stopping mid-step at the sight of such pretty flowers so neatly wrapped on his doorstep. Emmet looks around, before bending to pick them up when he sees the tags. He takes notice of the handwriting, it looks a bit shaky, like someone was trying hard to make it look pretty, and now like how they usually write.
“Ingo, we have some verrry pretty gifts!”
That gets the older twin’s attention, and he’s quick to approach, gasping at the flowers.
“My those are lovely, who gave us them?” Ingo carefully takes the bouquet from his brother, gazing at the flowers in pure awe.
“I’m not sure.”Emmet flips the tag on his, only for his face to burn bright red at the sight of the words.
‘For my beloved good luck charm.’
Emmet can’t stop the squeal that leaves him, nor does his pointed ears twitch as he jumps around at the cute word. Ingo can’t get a word out of his brother, so he flips his tag as well.
‘For my honorable love.’
Ingo can feel his lips quiver, and his face heating up. He glances at the flowers once more, realizing their meaning corresponds with what the flowers mean.
“We have an admirer! Oh sooo cute!” Are the first words Emmet can say, as his smile is making it hard to speak.
But who would have given it to them? Did the flowers match the notes, or was it just luck? Ingo has so many questions, but the main one he’s hoping is true, is that their hero friend dropped these off for them. His heart flutters at the thought of you giving them these flowers.
-
After you learned of how excited they were, you made sure that at least four times a week you gave them flowers, but two things stayed the same.
Each bouquet had swift violets in them, and a note matching.
Each morning now was Emmet waking up first, excited to see if they got flowers again or not. Though one thing was becoming clear, the days they didn’t get flowers, were the days you were off somewhere much further away, or calming a divine beast.
You’d always tell them where you were heading off to next, so it was slowly becoming clearer and clearer that it had to be you. Even then, some of the flowers were something most couldn’t get to easily, or even find!
“Do we confront them?” Emmet asked, stroking one of the petals of the newest bunch of flowers.
He’s never seen Silent Princess’s before, and he had to admit they were quickly becoming his favorite.
“But what if they stop giving us flowers?” Ingo counters, placing his bouquet in a vase, and fluffing them up a bit, making sure the blue nightshade is even.
He loves the flowers you give them, always making sure they have some before you leave somewhere.
“Hmm…maybe they are waiting?”
Emmet looks to his twin, silently asking him to continue.
“It’s just maybe they are shy, after all, feelings, especially these ones, are either completely new to them, or they weren’t allowed to express them out of fear. We have to remember that the royal family was not kind to them.”
Emmet attempts to scowl, but Ingo is right, this is likely all so new and overwhelming for you.
“Perhaps they are trying to work up the courage?”
Now Ingo looks at his brother, almost glaring.
“Sorry sorry! Verrry bad joke.”
“Indeed. I just…” he sighs “I wish to speed this up a little, and ask to court them.”
“If you don’t I will! We meet with them today, right? I am Emmet. I will ask them out.”
Ingo doesn’t understand why Hylia cursed him with Emmet as his twin, but he will be damned if Emmet asks you without him present.
They both love you, and the flowers confirm you love them too! And they are happy to share you, as long as you let them.
And you did just calm a divine beast, the last one to be exact, as they could see Rudania on top of Death Mountain, aiming a laser towards the castle, so you will likely be back today.
They can only hope something doesn’t stop you from coming back to them soon.
111 notes · View notes
bigsoftmarshmallow · 2 months
Text
How would the Ganondorfs (Wind Waker, Ocarina of Time, Twilight Princess, Hyrule Warriors, and Tears of the Kingdom) and Demise (From Legend of Zelda Skyward Sword) react to their lover meeting their prized war horse?
Like this horse is built like a war machine, hates everyone but tolerates/barely likes the Demon King, it could take on a Lynel and WIN. Their lover comes into the barn, and a servant/soldier warns the Demon King that hey, your lover is heading for your horse's area and we couldnt stop her. He's assuming she's about to get demolished by his horse and makes his way over quickly, only to see his horse, his evil hateful horse, nuzzling her and being the sweetest thing in the world, like this horse hadn't committed war crimes with him.
Wind Waker Ganondorf
Reaction: Wind Waker Ganondorf would be surprised and intrigued by the sight of his war horse, usually a beast of fury and power, acting so tenderly towards his lover.
Thoughts: He would ponder the significance of this connection, seeing it as a sign of her unique and extraordinary nature.
Feelings: A mix of relief, pride, and deeper affection towards his lover.
Comments:
"It seems even the fiercest of beasts can recognize the gentleness and strength within you. Perhaps it is a sign of your true worth."
Ocarina of Time Ganondorf
Reaction: Ocarina of Time Ganondorf would be stunned and perhaps a bit skeptical at first. He has never seen his horse behave this way towards anyone else.
Thoughts: He would contemplate what this means for their bond and the loyalty of his horse.
Feelings: A deep sense of admiration and love for his lover, recognizing her special connection with his war horse.
Comments:
"You have managed to tame a beast that has known only war and fury. Truly, you are extraordinary."
Twilight Princess Ganondorf
Reaction: Twilight Princess Ganondorf would be taken aback but would quickly appreciate the significance of this moment.
Thoughts: He would think of this as a testament to his lover’s unique spirit and connection to the world.
Feelings: A growing sense of respect and love for his lover, seeing her in an even more impressive light.
Comments:
"My war horse has chosen to show you a side that no one else has seen. You continue to amaze me, my dear."
Hyrule Warriors Ganondorf
Reaction: Hyrule Warriors Ganondorf would initially be alarmed but would quickly shift to astonishment and curiosity.
Thoughts: He would think of his lover’s presence as powerful enough to reach even the darkest hearts.
Feelings: A mix of awe, pride, and deeper affection, feeling fortunate to have her by his side.
Comments:
"It seems my war horse has found a kindred spirit in you. You are truly remarkable, my love."
Tears of the Kingdom Ganondorf
Reaction: Tears of the Kingdom Ganondorf would be surprised but quickly see it as a sign of her exceptional nature.
Thoughts: He would see this as further proof of her worth and the strength of their bond.
Feelings: Deep affection and pride, feeling a renewed sense of connection with her.
Comments:
"Even my war horse recognizes the extraordinary nature of your spirit. You are truly one of a kind."
Demise (Skyward Sword)
Reaction: Demise would be utterly shocked, struggling to comprehend how his war horse could act so gently towards anyone else.
Thoughts: He would ponder the implications, seeing it as a sign of his lover’s unique and formidable nature.
Feelings: A mixture of awe, respect, and deeper affection, recognizing her as a truly special individual.
Comments:
"It seems you have a power over even the fiercest of beasts. Perhaps there is more to you than I ever realized."
Summary:
Wind Waker Ganondorf: Surprised and intrigued, sees it as a sign of her unique worth.
Ocarina of Time Ganondorf: Stunned and skeptical, admires her special connection.
Twilight Princess Ganondorf: Taken aback but appreciative, sees it as a testament to her spirit.
Hyrule Warriors Ganondorf: Alarmed but curious, feels awe and pride.
Tears of the Kingdom Ganondorf: Surprised but affirming, recognizes her exceptional nature.
Demise: Utterly shocked, sees it as a sign of her formidable presence.
8 notes · View notes
welcome-to-hyrulepark · 2 months
Text
Tumblr media
[HYRULE PARK: 5TH ANNIVERSARY SPECIAL]
July 30th marked 5 years since I published the first drawing of Link meeting the boys from South Park. You have no idea what has happened over the years. First of all, Hyrule Park has outlived most of the other South Park AU comics such as Mirai Park, Hell Park, Revenge Park, SP Fleur Blue, SP Left 4 Dead, my pals South Park High and others. While they were actively developing and then abruptly canceled, Hyrule Park was just drawing its second chapter😆. During this time, my AU acquired a couple of fans but the comic took so long to develop that most of those fans lost interest in it (and some even lost interest in Zelda and/or South Park in general). But despite all this, I do not lose hope of acquiring my own fan base who would draw me fanarts, made memes, or just asking me, "When is the next part?"
Guys, I hope that your interest in Hyrule Park will be renewed, because I actually waited all these years for the release of Tears of the Kingdom so that I could immediately build the entire chronology of events, and at the same time honed my writing skills. Someone will say: “Hey, why do you need to hone something? Your pursuit of ideals will only destroy you! Do whatever you want.” And I really did. And here is the result: the comic version is being reworked, because I started making it back when I knew very little about the lore of both the Breath of the Wild saga and the Zelda universe in general.
Fun fact: I did not plan this story as a multimedia saga. It was supposed to be a short banter comic about Stan, Craig, and their homies ending up the world of Breath of the Wild, meeting Link, going on an adventure, saving Zelda and going home. But then I found out that the BotW sequel is in development, then I found out how fan comics work and what is interesting to fandoms. Then Age of Calamity was released, and I came up with a prequel fanfic called Hyrule Warriors: Backstories, after which I learned about new needs in the fandom. By the time I adapted this story for Ficbook.me, its canon had changed to such an extent that I had to rewrite everything from the beginning. Fortunately, I only wrote the first two chapters. Then I got other projects (FNAF MA, The EDM Gang and even the lore of my cybersona grew into a plot worthy of a manga), I had a need for promotion, so I started doing all these marathons of my favorite animated series and AU, taking part in Linktober and Art Fight... In the end, I have ADHD, a mental disorder that makes it hard to concentrate on anything, so my brain needed a change of activity all the time, which distracted me from Hyrule Park.
So, yeah. There are a crap ton of reasons for delays. But there is good news: I am already prepared enough to continue this story. I changed its format, and now I don’t have to draw every scene of the comic. Instead, I can describe some of them with text. I also formulated a more or less clear picture of further events. All I need are those for whom I will try, and I need to know about such people through feedback.
Hyrule Park - 5 years later, everything is just beginning!
[OG DRAWING] [BETTER QUALITY]
10 notes · View notes
emo-eyemakeup-evildude · 11 months
Text
Hi friends! Here's a thought that's been rattling around in my head for a minute
Tumblr media
I was planning on using November to work on Astor-related projects I've been neglecting, and I thought I'd expand it into something everyone could join. More info below
I'm envisioning this working like a combination of Linktober and Astor Week, since Astor Week hasn't been announced for 2023. Make and share whatever you'd like! Art, crafts, photography, writing, memes, cosplays, etc. Each week has a theme and each day has a prompt, so feel free to create something for every day, once a week, one thing for the whole month, come and go as you please.
Week 1: Prophet of Doom, generic character/aesthetic prompts 1. Prophet 2. Celestial 3. Divination 4. Jewelry 5. Braids 6. Robes 7. Makeup
Week 2: Backstory, give us the info we should have gotten in the dlc 8. Malice 9. Astrolabe 10. Circlet 11. Hometown 12. Fortune Teller 13. Cult 14. Chosen
Week 3: Age of Calamity, fandom week for the game that gave us our cardboard man 15. Harbinger 16. Calamity 17. Demon King 18. Monster 19. Thread 20. Blood Moon 21. Doom
Week 4: The Future of Hyrule, headcanons and theories about Astor in the larger Legend of Zelda universe, plus less specific bonus prompts 22. Post-Calamity [Peace] 23. Time Travel [Crossover] 24. Breath of the Wild Universe [Wild] 25. Tears of the Kingdom Universe [Ruins/Zonai] 26. Victorious AU [Victory] 27. Redemption AU [Redeemed] 28. Barbie Astor [Headcanons]
Week 5: Wednesday 29 & Thursday 30, the final days. Show us your favorite companion. Canon, non-canon, and original characters all welcome! And a free day, do whatever you'd like or share your visions for what Playable Astor could have been 29. Companion 30. Free Day [Playable Astor]
All creative works are welcome, as are all subjects. Just make sure everything is posted on a platform that will host it, and make sure everything is appropriately tagged so other fans can avoid things they do not want to see.
33 notes · View notes
thatbrokenpromise · 7 months
Note
explaining things in circles and then i tripped:
if minish bites a person, the other person will die
if somebody bites far, they will die
if minish bites far, far will die
if minish bites far, will minish die?
Context first, since I haven't detailed this before LOL.
Far, because of the Blood Curse, has blood that makes people sick if they bite him (Ask How He Knows) I'm not sure that the blood itself would kill someone unless they drank a lot, it just makes them ill (because curse, also do you have any idea how many diseases Far might have??) and a target of Ganon's Minions because they're not the brightest and just notice someone has cursed blood in them and aren't picky about how it got there.
Minish got changed the second time he picked up the Four Sword. Among those changes was the Sword trying to make him more like it's maker, who -- in this AU -- was originally one of the Picori themselves. Through a series of logical jumps ("This game is too sweet, how can I make it more fun") and some Tears of the Kingdom spoilers, this turned into "What if there was venomous picori" and "What if the maker was one?"
So far the only place I've mentioned Minish being venomous is a brief joke about how I get rid of Tingle from my AU (He got bit, sorry Tingle fans. He's dead. Causally dead everywhere. All because of Minish.) I'm tossing around a few reveals but I'm not cagey about spoilers.
Anyways, because I don't think Far's blood is *fatally* poisonous but just very very cursed Minish will probably be fine. He will probably get sick though, because while he has some resistance to poisons and other natural effects he does NOT have resistance to curses and that's the problem.
He also would become a target for Ganon's Minions for a while, so let's hope if this happens Far has a fairy or a doll and they're NOT in Far's Hyrule.
Fortunately the person who'll probably find out Minish is venomous first is NOT Far.
It's actually likely to be Ordon.
9 notes · View notes
Text
Legend of Zelda roleplay discord server, open to everyone!
The setting takes place many years after the events of tears of the kingdom. The people of hyrule have already adjusted to the new residents of their lands, and the sky islands - the result of the upheaval - have been reached and explored by those with paragliders and access the skyview towers. Ritos have even have camps on the sky islands, using the height to easily traverse the land. The gloom has been cleaned from the land - even the depths - which has acted as a new frontier for explorers seeking fortune. The Zonai have mysteriously immerged from the sky islands, but remain a rare peoples. The Mirror of Twilight, by some unseen force, was re-constructed and opened in the depths. The small minish people have been spotted north of the great forest, and Mogmas were spotted by a Goron depths expedition in the eldin region depths. Castle town and hyrule castle is being rebuilt, and now that monster numbers are decreased and the gloom is gone, hyrule is safe to explore again!
This server is an LGBTQ+ safe space!
4 notes · View notes
sky-squido · 2 years
Text
Where in the World is the Kindgom of Hyrule?  PART ONE
Alright buckle up, friends—this one’s gonna get absolutely, utterly, wildly out of hand very quickly.
 Section One: The Dream
So recently, someone made the mistake of teaching me how to navigate celestially and we were talking about all the differences between how the sky behaves in the northern and southern hemispheres and I, proudly having absolutely nothing inside of my brain except for LinkedUniverse for almost two and a half years now, thought to myself: hey! Wouldn’t it be funny if one of the LU boys was from the southern hemisphere and all the others had never left the northern hemisphere? The first boy to pop into my head for this was Wind because he, being a sailor, would almost definitely have the best grasp on celestial out of the whole gang and that way he could use a bunch of nautical navigation terms when he freaks out and nobody would have any idea what he’s saying.
I mean, imagine, right, he gets to another Hyrule and he’s got this navigation stuff down pat and while you could do celestial navigation without knowing the earth is round (as far as I can tell, we have no indication the Mayans or Polynesians knew the earth was round, but they were epic celestial navigators), knowing the earth is round is really very handy and we’ve known the darned thing’s circumference for literal millennia. So, since Wind clearly has latitude and longitude lines on his map and those are defined by angles around the earth’s curvature (none of those lines are curved though, so smh my head Wind uses the Mercator projection (to be fair, most navigators do, too, because it makes drawing rhumb lines really easy, but I digress)), homeboy knows the earth is round. And also, I mean, have you seen the Wii U box art?
Tumblr media
Anyway, my point is that a southern hemisphere Wind would know that a northern hemisphere exists he and could totally logically deduce how stuff would behave there, but that doesn’t mean it wouldn’t freak him the FRICK out, especially before he fully figured out what was going on, because supposedly, he’s still in Hyrule, just an earlier one, and he was right above Hyrule, so how the heck could this be in a different hemisphere?
It was at this point that I realized why my fun little idea wouldn’t work—they’re all from Hyrule. It’s the same place, just at different times, and so, if the Kingdom of Hyrule has any internal logic or consistency, it’s all just gonna be the same place so my silly joke wouldn’t make sense.
But then, I realized, the Kingdom of Hyrule doesn’t have any internal logic or consistency! Not only does the map’s basic geography change quite dramatically between games, but it’s full of locations that are quite explicitly meant to be the same ones from prior games, yet their relative positions to each other vary wildly (believe me, we are going to get to this).
Fortunately, we know a truly, insanely, staggeringly massive amount of time has passed between games. I mean, Wild’s Hyrule has lore that, ten thousand years ago, Calamity Ganon got yeeted by tech we don’t even remotely recognize from any of the earlier games, meaning all the other eras are far older than that. For context, 10,000 years from today humans were just starting to figure out how farming worked. If Nintendo is going to casually throw a ten thousand year long timeskip into their silly little timeline, then maybe we can account for all this wacky location shifting with some clever geographical wrangling. I mean, the kingdom of Hyrule is and always has been a big hot mess and if magic exists, ten thousand years is an acceptable amount of time to toss around between games, and *stares pointedly at Tears of the Kingdom trailers* then maybe we can reconcile all of this.
 Section Two: The Little Adventure
I really like that phrase, “little adventure.” I’ve started using it whenever something mundane goes wrong or unexpectedly somehow, like “I’m going to have to walk a whole mile to get back home and it’s raining and I forgot my umbrella? Welp, guess it’s time for a little adventure!”
Yeah, that’s an apt phrase to use here, I think.
Because, like, okay, I know 10k years is like no time at all, geologically, so mountain ranges aren’t popping up and scooting away willy nilly, but we’ve gotta account for canon-typical shenaniganery. So generally, we have Hyrule castle in the middle, a volcanoes somewhere up, a sand somewhere left, and a woods somewhere right (I refrain from using such terms as north, east, south, and west because while the maps all have little compass roses on them and there are compasses in the games, magnetic-true variation is a very big deal, the magnetic poles wiggle around and even fully reverse sometimes, and I have my reservations about trusting Hyrule’s royal cartographers too much. Very soon, you will too). Because even that basic outline of Hyrule is subject to change. Take Twilight Princess, for example. Even if you use the GameCube version, where Gerudo Desert is to the left of the castle, like it should be, Death Mountain is to the right of the castle, not up. Since the forest is straight down, though, we could just be like “oh lol whoops guess the magnetic pole took a hike, let’s just rotate the map an entire forty-five degrees because the Kingdom of Hyrule decides to make all of its maps using magnetic north for some unholy reason.” And I mean, that’s fair game, right? Sure.
This strategy doesn’t hold up for very long.
I mean, I’m looking at broad trends here, right. I’m already assuming nothing is drawn to scale (and they clearly aren’t to scale even when the maps are literally rips of the world like for Legend’s games because I refuse to believe that Hyrule Castle and Kakariko village account for one-quarter of Hyrule’s land area). We’ve all seen those ridiculously inaccurate old maps from ages ago in our own history—there’s a lot of room for error here. I’m already assuming every distance and position and landform is an artistic abstraction and I’m also generously overcompensating for hardware limitations and the fact that Nintendo did not know they were going to try and connect all of these games decades later and was just focused on making fun, interesting, stand-alone adventures. You can keep building your one town in different locations with completely different architectural styles but give it the same name every time just to be cute. You can rebuild your castle regularly in all sorts of different spots without leaving any trace of the original. The Lost Woods can just grow legs and run around wherever they want to because the whole point of the Lost Woods is that the rules of space and object permanence don’t apply to them. We can throw around ten thousand years like it’s nothing. I’m trying to be as charitable as humanly possible. I literally do not care about the minutiae I literally just want the barest, vaguest outline of what the heck this landmass is doing on only the broadest of scales. I want this to work. I’m ignoring virtually everything about the terrain at this point, only using the locations that are canonically the same ones as from other games and allowing for incredible amounts of drift in where these things physically are.
But like—Breath of the Wild insisted on being cute and having that statue of Hylia that ended up in the Sealed Grounds in Skyward Sword be buried in the Forgotten Temple. Nice! Why is it in the top-left corner of the map?! What’s that, Hyrule just expanded out in a different direction and most of Skyward Sword takes place farther to the left than this map shows? Cute, but the Sacred Springs, clearly designed specifically to be the same ones from Skyward Sword, are all along the right side of the map! Like, sure, maybe the Skyview Spring being the Spring of Courage in Faron Woods all checks out and the second spring is in Eldin and Akkala is pretty close to Eldin, so fine, Spring of Power gets a free pass. And, again, we can fudge stuff—Skyward Sword’s map is for artistic purposes, not navigation, so maybe it’s only vaguely accurate. There’s some nebulous unmapped space between Faron and Eldin and we can just… assume there’s mountains there and that whatever pre-Skyward Sword civilization was kicking around building these things tossed a spring up there and Zelda just ~didn’t have to go there~ to get her Goddess powers back because we never saw the Spring of Wisdom in Skyward Sword. Fine.
Maybe the massive Goddess Statue and Sealed-Grounds-looking temple up in Tabantha are just a different temple in a similar style. Fine, okay, and Breath of the Wild and Skyward Sword are the most incomprehensively far apart of any of these games—clearly the only reason the springs survived this long was the fact that they’re sacred.
[Digression time! It’s time for a little adventure where I ramble about the Sacred Springs! It’s not really relevant, but it sure is neat!]
Because if the same springs are in both Skyward Sword and Breath of the Wild, that then implies that they were lurking around in every other era but, acknowledging real life chronology issues, obviously these springs weren’t in the previous games. If we’re willing to ignore cold hard canon to pretend this is a world that really exists, though, which is way more fun, then those springs should still exist and that would be a really fun thing to have the boys stumble upon! Just in case any enterprising fic authors were looking for neat ideas I can tell you where they are, but where they all fall depends on how you decide to line up the maps. As previously established, there’s buckets of drift and inaccuracy, and I’ll get into my own mega-compilation-map after this digression is over, but if you want to just vibe and just stick to the general area and biome (like Nintendo themselves) here’s how you do it:
Courage goes in any forest in the bottom or right, power goes in any hot mountain at the top or the right, and the center of the rightmost part of a Zelda map—the part between the volcano and the forest—is always either unmapped somehow or contains at least one significant area of higher elevation, so just slap the Spring of Wisdom there. It even works for Minish Cap! If you wanna play really fast and loose with exact locations of things and the border of the kingdom and also completely ignore the castle, as I’ve been doing, Minish Cap’s map is just the righthand side of Hyrule rotated like forty-five degrees. Hot mountain up, water to the right, green in the middle and the bottom right. Works out nicely with Skyward Sword to have Lake Hylia there in the forest on the right instead of at the center bottom, and Veil Falls and the Cloud Tops could fall right in that unmapped space between Eldin and Faron, so that’s totally a valid spot to put the Spring of Widsom. (there’s actually a lot of unmapped space in Zelda games once you start looking for it and having fics take place in those areas where the boys can then stumble upon relics of older eras would actually be so badass I’d actually love to see that happen in fics).
For Ocarina of Time, the Spring of Courage would be in the Kokiri Forest or Lost Woods, up to you, Power goes up on Death Mountain, and Wisdom’s in Zora’s River/Domain. For Wind Waker, you can put Courage in the Forest Haven, Power in either Dragon Roost or Fire Mountain, and Wisdom can go on any island between the two or just end up underwater for a hot minute (it’s not like that’s gonna ruin it—it’s supposed to be wet). For aLttP/ALBW, Courage goes down by Lake Hylia, Power’s up on Death Mountain again, and if you don’t want to use Zora’s Domain, we can retcon that the Spring of Wisdom wasn’t in Zora’s Domain in Time’s era, it was in that little unmapped sliver between Zora’s Domain and the foresty area, so now we can slap the spring of Wisdom somewhere around or just past the right side of the Eastern Palace/Eastern Ruins. Isn’t this fun? For Twilight Princess, we already have sacred springs, but these are different ones—by now it’s probably been a few geological epochs since Skyward Sword, so they’re allowed to make some new springs. The old ones still have to be kicking around, though, and Twilight Princess’ map has a delightful amount of uncharted territory so we can toss them in Faron, Eldin, and that mysterious space directly between the two of them.
[Okay, digression over!]
I mean, this is fun, and if the vague suggestion of similar biomes is all we needed to line up all these maps into one cohesive Hyrule, that would be great. But it’s not. There are a few locations that absolutely must line up across games, and they ruin everything. Like, okay, I’m going to start sounding completely feral with rage, but I’m not actually mad at Nintendo. They’re making good games and I’m trying to do something very silly to their games and I knew it wouldn’t work out before I even started. I’m just so incredibly theatrically frustrated by how close it is to actually working until some random detail gets thrown in and it’s always exactly the one thing that would break everything.
Tumblr media
Let’s start with some neat ones that do kind of work, though. Positivity! We know that, in Wind Waker, Hyrule Castle and the Deku Tree are the same ones as in Ocarina of Time. If we overlay the maps so these two points line up, we see that Wind Waker is so much bigger than Ocarina of Time and I love that. The ocean should be huge, way bigger than the kingdom, and that means we can end up playing with some navigational stuff, it’s just that Wind won’t be the one freaking out, everyone else will be, because if they go to the right spot in his era, they’ll be dealing with weird latitudes they’re not used to (yeah, remember when this essay was about celestial navigation? Me neither). The only problem here is that to get them to line up, you have to rotate them. So yeah, magnetic north can just trek forty-five degrees to the right and everyone will ignore this fact and continue to make maps in magnetic north for some reason. This is fine.
Honestly, the most consistent feature of Hyrule is the volcanic hotspot. There’s always one there, it’s almost always in a comparable spot, and unlike deserts, which can totally change over pretty short periods of time, hotspots are very reliable and locationally stable irl. I mean, even as the continental plates shift, the hotspot doesn’t. That’s why Hawai’i is shaped the way it is—the hotspot sprouts a volcano, the plates move, it sprouts another, rinse and repeat until you’ve drawn a little line of lava across the ocean. So if we line up all the volcanic areas over the Hylian Hot Spot and do only the minimal amount of rotation necessary to get everything else to roughly align, we can draw some cool connections.
Tumblr media
For example, we established how Wind Waker and Ocarina of Time’s Hyrules align. But then in Wind Waker there’s a side quest where you plant a bunch of new Deku sprouts to help spread the forest. If we line up the volcanic hotspots between Breath of the Wild’s map and Wind Waker’s, we can scoot and pivot around and match up all the seedlings to see which one most likely started the line that Breath of the Wild’s Deku Tree comes from (because again, ten thousand years). It’s the Deku Sprout on Eastern Fairy Island! That… actually works out shockingly well. North is the same between Wind Waker and Breath of the Wild and even Hyrule castle is in the right spot! I also love how Breath of the Wild’s world is only a little bigger than Ocarina of Time’s and Wind Waker dwarfs the both of them—that’s absolutely correct; you cover so much more ground sailing than on foot. Why the magnetic pole shifted more in the few centuries between Ocarina of Time and Wind Waker (so much of Old Hyrule is still alive so I refuse to believe it’s been more than a thousand years between the two of them) than it did in the canonical OVER TEN THOUSAND YEARS between Wind Waker and Breath of the Wild baffles me, but hey, maybe the magnetic pole yeeting across the earth’s surface is a side-effect of Ganon taking power, however briefly. But wait, then shouldn’t it have shifted again in Breath of the Wild, since he won for a minute there? Augh whatever.
Okay, you may be wondering why I’m making such a fuss about where north is on these maps. After all, directions are relative and constructs and it was convention to put south at the tops of maps for a lot of people at different times and places. Yes, that’s all correct and I really wouldn’t have the slightest problem with any which orientation if they didn’t say north ON THE MAP!! And locations have names like “east” and “west” and they’ll say “go south of—” and these are not abstractions! North means closer to one of the axes around which the earth turns, around which the stars and sun and planets revolve. Moving up and down along a given line between these two poles means you’re on a given line of longitude so the sun always reaches its highest point at the same time, east and west mean along lines of constant latitude, where the sun’s highest point on any given day is the same—these directions are not arbitrarily defined!! You can’t just decide to put north somewhere else! You can have true north (the direction to the geographic north pole, the place where all lines of longitude converge and the sun goes around the horizon in a circle on the equinoxes, making a 24 hour sunset, and the pole star stands still overhead) and magnetic north (the place where magnetic compasses point, which is different than true north and moves kind of a surprising amount, but is only really relevant because compasses point there and also the auroras are centered on them too, which is cool), and that’s it! Those are the norths!! Don’t make up new norths!!!
And I said magnetic north moves, and it does, like 25 miles a year, and if we’re dealing with the timescale of thousands of years, that’s gonna add up.
SO WHY ARE YOU MAKING YOUR MAPS USING MAGNETIC NORTH?! NOBODY USES MAGNETIC NORTH TO DRAW MAPS—magnetic north, as previously established, moves a lot and you don’t want to have to redraw all your maps every year! Why would you do that instead of using the permanent geographical constant that’s easier to calculate because you can use the definite motion of the stars that can be measured to a fraction of a minute (up to a half mile of accuracy anywhere in the globe!) and not a wibbly, imprecise compass needle that’s only ever accurate to about half a degree—which translates to thirty nautical miles when you start trying to figure out where you are with it (nautical miles are bigger than normal miles).
But anyway. Hylian royal cartographers clearly have no idea what they’re doing.
And this is when things start making even less sense.
Because why, why on earth do the two eras who are the most insistent on being canonical neighbors have the least compatible maps?! Ocarina of Time and Twilight Princess want me dead in a ditch. The Temple of Time in Twilight Princess goes to great lengths to Be The One From Ocarina of Time. Great! Why the frick is it at the bottom of the map?! The Temple of Time couldn’t be any farther up on Ocarina of Time’s map. We could try just rotating the map because maybe it was that time of the geological epoch and the magnetic poles reversed, but now the desert’s on the right side and it’s always on the left side! If anything, the right side is either mountains or ocean! Definitely not a desert. Not allowed. But what if we used the other version of Twilight Princess’ map—the mirror image flippy one from the Wii version!!! Because this makes sense!!!—and pretend the magnetic pole just happened to invert between these two games and that Hyrule’s cartography division is smoking crack and convinced that orienting all your maps towards magnetic north with no indication that true north even exists is the best way of doing things. Fine. Now Kokiri forest ends up in either Zora’s Domain or Snowpeak and the Hidden Village, which is supposedly the Kakariko from Ocarina of Time, turns out to have once been Zora’s Domain.
And that’s not even the worst offender! I’m already ignoring the frick out of the Four Swords games, but the first two Zelda games?
Like, look, I know I said I was giving a pass for hardware limitations and the irl game chronology but come on—it’s the same guy, it’s the same kingdom, and you didn’t even try to make them match up! Like maybe Zelda 1 can be given a pass because it has that same basic scaffold of mountain up, desert left, forest right, but then Zelda 2’s map is just the biggest pile of mayhem and I wouldn’t be bothered if it wasn’t explicitly the same kingdom just a little while later! Like what?! And there’s no way to reconcile any of this even remotely with that volcanic hotspot location, which has been our one and only constant in this labyrinthine hellscape!
Look, guys, I tried. I tried to come up with a way to make any of this remotely make sense.
This was about how far I’d gotten before realizing I might not be using the right approach, here.
Tumblr media
Because the whole point of this silly project is to make celestial navigation jokes! Maybe the Kingdom of Hyrule is on the back of a big massive turtle that crawls all around the world and bumps into other turtles sometimes! It doesn’t actually matter! What matters is how the sky behaves.
So why don’t we just do celestial navigation and see if we can’t figure out what latitudes these absolutely zooted turtles are at.
 But this post is long enough and also I haven’t finished collecting all my data from the various 3D zelda games so i’ll see you all in part two! (don’t hold your breath)
edit: part two is out, baby!!
41 notes · View notes