#hw Impa is getting added back in too
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smilesrobotlover · 1 year ago
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So like… what if Alfonzo and Sir Raven were added to the dads….
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tortilla-of-courage · 3 years ago
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Zelda Posts Masterpost
a masterpost of most of my original TLoZ content for easy access. 
if there are any issues with any of the links feel free to send in an ask/DM me/reply to this post!
(For both reblogged and original, browse through #legend of zelda. (WIP) Asks related to Zelda will be tagged with #tortilla’s zelda tag)
beware of spoilers for most games! i tag stuff like “#skyward sword spoilers” for all games so. yeah
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Art (#zelda art)
I overslept (SkSw Link & Zelda) (Zelink)
Winged Mess (SkSw Link)
Makeup buddies (SkSw Link & HW Link) (not ship art)
They,,, hug  (SkSw Link & Zelda) (Zelink)
Dear Diary... (SkSw Link)
Pipit meets a tiny bird (SkSw Link & Pipit)
Get Rekt Cawlin (SkSw Link & Cawlin)
Peter Pan-cho III (SkSw ... technically?)
Fish want me Women fear me (BoTW Link)
BoTW 2: Skyward Sword (SkSw Link & BoTW Link & TP Link & OoT Link)
Challenge Challenge (SkSw Link)
Makeup tension (SkSw Link & Zelda) (Zelink)
What’s 2+2??? (SkSw Link & Zelda)
“My job here is done” (SkSw Link & Zelda) (SkSw Spoilers)
“Jump on 3!” (SkSw Link)
Failing Knight School (SkSw Link)
Merman Groose 1 (SkSw Link & Groose)
Fi’s Fun Facts (SkSw Link & Fi)
Merman Groose 2 (SkSw)
Falling nap (SkSw Link)
Merman Groose 3 (SkSw)
Merman Groose 4 (SkSw Link & SkSw Impa & Groose)
I can’t read (OoT Link & Navi)
Nursing Loftwing (SkSw)
Any Angsty Art? (SkSw Link) (cw blood)
Loftwing nests? (SkSw Link)
Tired college student vibes (SkSw Link)
The Sky Trio (SkSw Link & SkSw Zelda & Groose)
IKEA Loftwing (SkSw)
Ugly humans (SkSw Link & Groose & Ghirahim)
Taming Loftwings (BoTW / BoTW2 Link)
No Thoughts Head Empty (SkSw Link)
Raised by Loftwings (SkSw Link & Gaepora & ...Owlan? I think)
Ghirahim’s Imprisoned Toes (SkSw)
Fi Blep (SkSw Link & Fi)
Armless Ghirahim? (SkSw Link & Ghirahim)
Boomerang Discovery (SkSw Link)
Groose Cake (SkSw Link & Groose)
Sleep is for the Week (SkSw Link)
I’ll Kill You. (SkSw Link & Scrapper)
Fi getting Link back to checkpoints (SkSw Link & Fi)
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Theories/Analysis/Observations/Headcanons
Ambidextrous Sky Link (SkSw) [Theory]
SkSw Link being the Ancient Hero mentioned in TP (SkSw & TP) [Theory]
+ Addition to above post: Lanayru Mining Facility’s Boss Room looking like the main room in the Tower of the Gods in ST (SkSw & ST)
BoTW Link’s mutism (LATAM Spanish Addition/Comparison) (BoTW) [Analysis]
Link’s reaction to Fun Fun Island (SkSw) [Observation]
Fi’s Dialogue Box’s BG Hylian (+ Additions by myself & @/mochibun23) (SkSw) [Observation]
+ Ghirahim’s Final Form’s Dialogue Box [Observation]
Link’s dominant hand (SkSw & other media) (dont take it too serious i was just poking fun lol) [Observation]
Hylian Written Languages Analysis
Link’s arm strenght (SkSw) [Observation]
Skyloftians losing their Loftwings early & viceversa (SkSw) [Headcanon]
+ Tiny addition: that happening to Link’s parents? [Headcanon]
What would Link had been like if he hadn’t been a Hero? (SkSw) [Headcanon]
Birthdays in Skyloft (SkSw) [Headcanon]
Link’s vertical spin attacks (SkSw - Wii version, might get Switch screenshots later on) [Observation]
Link and Zelda, royalty or just founders? (SkSw + other games) [Headcanon / Analysis]
Loftwings at night (where do they sleep + why not give them night vision?) (SkSw) [Headcanon / Analysis]
Link likes bugs? (SkSw) [Headcanon]
Visions and prophecies (SkSw) [Analysis]
Bird Book on Link’s (and Zelda’s) desk? (SkSw) [Observation]
Link’s closet (SkSw) [Observation]
NPC dialogues in Skyloft (SkSw) [Observation]
Eggs in Skyloft (SkSw) [Observation]
Spanish Ghirahim likes to talk (SkSw) [Observation]
Lanayru’s Mining Facility’s Hylian Text (SkSw) [Observation]
Sounds in the Hylian Alphabet (SkSw) [Observation / Analysis]
Would Link’s name change pronunciation across time? (SkSw & BoTW) [Analysis]
English vs Spanish translations in Skyward Sword (pt. 1) (SkSw) [Observation / Analysis]
Pollinators in Skyloft? (SkSw) [Observation / Analysis]
Visions in Zelda (mostly SkSw?) [Observation / Little Analysis]
Following Fi section dialogue (SkSw) [Observation, will try to add screenshots at one point]
+ Clarification on Spanish Link calling Fi a “monster”
SkSw Zelink future / kids thoughts [Headcanon]
Link’s parents’ death (SkSw) [Headcanon]
Loftwing Classification [Observation / Analysis]
They have hallway passes!!!!!!! (SkSw) [Observation]
The love umbrella in the blackboard (SkSw) [Observation]
Link’s allegrophobia 1 (+RSD) (SkSw) [Analysis...?]
Link’s allegrophobia 2 (SkSw) [Analysis...?]
Repeating letters in Hylian [Observation]
+ Addition comparing it to real languages
Hylian Army Thoughts [Analysis?]
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Varied Text posts
Any Art Tips? (+ assorted Zelda doodles)
Skyward Sword Fancams (are they Fancams if they’re by Nintendo???)
Hyrule Historia’s Loftwing Notes
“The old me is dead�� textpost meme
Zelda Ads
“Clifford” The Big Red Bird  [Meme]
“BOTW 2′s name could clue in players” IGN Twitter screenshot
BOTW2 trailer and SkSw Parallels
“SS” vs “SkSw”
Skyward Sword my beloved [GIF]
Groose and Link have like 2/3 of a braincell together [Meme]
Me gushing over SkSw Link (pt. 1)
Me gushing over SkSw Link (pt. 2)
Link and Zelda being the weird kids in Skyloft (SkSw Link & Zelda)
Link coming integrated with ADHD + SkSw Headcanon
Link Plagued by Visions and ADHD (SkSw)
More ADHD Link
What if Zelda hadn’t caught Link? (SkSw)
Talkative Link (SkSw)
Fi @ any Link besides Sky: you’re not my real dad
Other gods and deities and why they didn’t help Hylia [Thoughts]
+ Amazing addition about this
Link’s lack of reaction to the tiny birds (SkSw) [Has two gifs]
Skyward Sword Manga Panel i think about all the time
Link being bad with names (SkSw)
THIS POOR ANON LOOKING AT THE AMBER... (SkSw Major spoilers)
Zelda Games I’ve played
Link’s neutral face of displeasure (SkSw)
Link throwing a bush (SkSw)
GHIRAHIM WAS A TUMLBR SEXYMAN ALREADY BACK IN THE DAY DON’T BRING IT BACK (SkSw)
Where is my WIFE Saga (Ending 1 - Impa) (SkSw? I? Guess?)
Where is my WIFE Saga (Ending 2) (SkSw???)
Don’t talk to me or my four copies of SkSw and my two Zelda Amiibos ever again.
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Age of Calamity Review
Hey! I wasted three hours of my life writing this in Arlo's comment section and part of it had to be cut out because of Youtube's word limit, so y'all get to suffer with me.
Here's the video that I wrote this on, give him some love, his opinion is a great juxtaposition to my own!
There are a few weird formatting errors because tumblr wants me to make new paragraphs, but there's no missing words as far as I can tell.
_
I like it, but I like the first one better, mainly for the appearance. I don't know why, but the pop ups are hard for me to see (by pop-ups I mean the challenges and weak point meters, the out of battle menu is actually pretty good, though I admit the text is a little small on the opening screen), and the lack of saturation makes it hard for me to see. Actually, that might be it, I just don't like the paler color palette in this context, since for a fast paced game I kind of need to be able to see, which I can't because I'm partially blind, and glasses have a glare that's an annoying trade off. Compare that to the original Hyrule Warriors, the weak point meters are brightly colored and change color the more you damage it, which is good for those with visual impairment who need some extra feedback to judge their next actions. The menu was also this aged tan color which provided a great contrast that wasn't the blinding white on top of dark blue, which wasn't bad at all, but the buttons and text were always big enough for those with visual impairment to see, though I will admit that the little pop ups with all the people crying out for help have a bit of the same issue as AoC. I think I just like the more vibrant colors of Hyrule Warriors in the context of a faster game, rather than the pale beauty of BotW, since my eyes can't really see what's going on if the colors aren't at least comparable to what you'd find in Minish Cap or Triforce Heroes. I can see fine in BotW during the day time, but at night, well, I just run and hope for the best, trying not to get killed by an electric keese, which is also a problem in AoC, mainly Zora's Domain; I could barely see a thing and it negatively impacted my experience.
I've got hundreds of hours in HW, and maybe five or ten in AoC. It's mainly because I just don't like how it looks. I've heard a lot of people say that it looks pretty much exactly like botw and...I have to disagree. A lot of areas are pretty perfect, but some, like the tower, are just a little off in a way I can't describe. That's a personal irrelevant nitpick though, but it negatively impacted my experience, so I thought it was worth a mention, the tower on the opening screen always annoyed the crap out of me, every time I see it I just want to exit the game because ew.
The gameplay is fine, and thank goodness for the addition of the meditation room, there's not a feature like that in the original, so I had to play the first stage over and over again to figure out new combos, I think Mipha is my favorite hero that I actually unlocked (though I've been wanting to play more just to see if I can control Revali and Teba like I can Fi (which makes her insanely good since her wide area of movement is the only thing you need to account for)), and I think Zelda is my least favorite, since she's a little clunky for my taste (Daruk is too, but his rolling makes that more bearable). I was a little disappointed with Impa, but her seal thing is kinda like Zelda's and Fi's thing in Hyrule Warriors (there are probably stronger connections, but I'm not experienced with every single hero), and I think it was just the hype that she got. She's not the type of character I like to play, since Zelda and Fi are my favorites, speedy and nimble area clearers (Sheik and Marin are cool too, I just have less experience using Marin, and Sheik is always a B pick since I find them a little harder to control with less area of impact), which meant that Mipha, a character I admittedly was never attached to, became one of my favorites in the game. Impa wasn't an area clearer for the most part, she had a few moves that could do that, but she was mainly a boss-killer to me, Mipha though? She's great, set up a few waterspouts and everything dies.
I do like that they've lessened the kind of ridiculous amount of items that were in HW, and that they didn't try to strong arm fairies in, because that system was the most annoying thing in the world and so poorly explained that I had to watch the same tutorial three times over about once a month because it was so convoluted.
I do hate the runes though, I just, couldn't seem to use them right. It might just be me, but I found trying to use them weird. It's a little hard to explain, but it's probably just a me thing. Not only that, but I found the inclusion of the rods on top of the runes annoying. The rods were entirely unnecessary if you were going to use runes. They just added another layer that was thin at best, not to mention that I found them hard to use as well. I hated the weird controls of the targeting system. I don't think there's anything wrong with a basic hack and slash, and if you're not going to have the excessive amount of items, runes were a good idea i think it might've been a me issue, but rods? It seems a bit excessive. It's probably just a "you'll get better with practice" kind of thing, which, fair, most people can't use Fi like I can, so that makes sense. I figured it was worth a mention anyway since the runes were a constant source of annoyance and I used the rods twice before never bothering again because I hated them so much.
I do like the addition of healing from food drops whenever you want though. In the original if there was a dropped heart but you were at full health, sucked to be you, going back for it when you need it would waste time. The plot is still as weird as ever though (from what I've heard from other videos and such), which is fine, since I tend to play my favorite levels over and over rather than actually do anything plot relevant (can you believe that it took me over a year to finish the story of HW because I kept getting distracted by letting Fi and Zelda mow down everything in the Adventure maps and challenges? I literally got the boomerang like six months after
getting the game. It's perfect for people with ADHD I swear) though I am extremely disappointed with the fact that they took the cheap way out, it's a kid's game and a nintendo game, what did I expect? For them to let everyone actually die? Nope...though honestly, I can't comment on the overall amazingness of the plot they went with because...er....I only did Mipha's and Daruk's stages before just losing interest, so I'm not the person you want to ask about any story criticism, because that would be pure conjecture and utterly pointless.
The customization of heroes, now that's great. It's a weird system that I needed to google a lot for, but it's absolutely brilliant and I love it. Sure, getting the specific seals I want is a little annoying, but it's a great mechanic and I love it.
I probably should've said this earlier, but I'm comparing it mainly to Hyrule Warriors rather than BotW because AoC's a Warriors game and thus plays more like Hyrule Warriors than BotW, and BotW has a different set of standards due to being an open-world game. I'm still salty about the plot though, so I guess there's your comparison.
Also, I absolutely ADORE the fact that you can track materials. Not having to google which stage gives me which material is just the best. And the fact that the side quests have little blurbs, absolutely fantastic. We didn't get that in HW, but then again, once you finished the main story, the rest was just, Have Fun and Kill Everything, which is great, and I love it, but adding in a weird ingredient fetching quest with a nugget of lore is kinda cool. I don't wish we got it in HW though, since, as aforementioned, there was no way to track which material came from which stage, so that would've made it a nightmare.
The Divine Beasts....I hated them, they were literally just time wasters, and, granted I only did Rudania and Ruta before dropping the game, I just hated them. The UI was horrendous and even Ganon's Fury was better, and I absolutely DESPISE Ganon's Fury. Once I finished them, I was just happy for them to be over and never bother with them again. I hated their controls, I hated the cramped paths, I hated how I couldn't really turn and see anything, and honestly, I commend the champions for being able to control these bulky slow and absolutely horrible machines.
On the music, I think it's good. I loved BotW's soundtrack, I loved Zelda 2's soundtrack, I loved Wind Waker's soundtrack, I loved Cadence of Hyrule's soundtrack, I loved Hyrule Warriors's soundtrack, I loved Minish Cap's soundtrack, Triforce Heroes, Spirit Tracks (you're lying if you say otherwise, this soundtrack is a bop and I will actually fight you), etc etc, and this one is no different, though I will admit it did a pretty good job of having me ignore it, though that may have been more due to my frustration at the rods and runes and Zelda and Daruk more than actually having an unimpressive soundtrack.
Personally, it didn't do much for me, I can't get over the color palette, the mechanics, the divine beasts. I had pretty average, maybe a bit high, expectations, but they weren't quite met. I played it for a few hours one day, dropped it, picked it up again a few months later, then remembered exactly why I dropped it. I think the original Hyrule Warriors is just better visually for me, even if the plot isn't great or it's a bit fanfictiony, it had depth in combat that didn't absolutely annoy me, and the annoying battles were usually optional, and the bosses had variety, which is a fault mainly of BotW and was just an inherited problem for AoC, and I'm not a completionist, I don't want to have to complete anything with Darunia or Cia, so I don't unless I have to to progress something, which means that I don't stress about the gargantuan amount of content in HW.
IN SUMMARY: I've never had problems with frame rate (though I play docked due to visual impairment), and if you're visually impaired, wear anti-glare glasses because the pale colors aren't going to help much. I haven't found an option to make text bigger. The soundtrack is good,
there isn't much boss variety (not AoC's fault, but it's still there), the meditation room is great, the runes take a bit of getting used to, as do the rods(i never got used to them), Divine Beasts tank performance in all aspects and are just disappointing, you actually know which stage drops which item, and there's no My Fairy (which is definitely a positive).
To slap on an arbitrary rating that only means something to me: 4.5/10
It's a good game if you can get passed the issues that bug ME to no end.
And there we have it. There goes....holy crap I spent three hours on
I wanted to like this, I really did, and I'm glad others enjoy it, but as it stands, I'll let y'all move on to Age of Calamity, and I'll stick to my handy dandy Hyrule Warriors ice cream with a dash of Breath of the Wild, a sprinkle of Cadence of Hyrule, and a Zelda 2 cherry on top. It's not like I have to wait long for Subnautica; hopefully that doesn't disappoint me too much, I preordered this one. Actually, I get Pokemon Snap today too, hopefully it isn't a SwSh level disappointment, AoC is magnitudes better than SwSh at a 4.5
this????? Three hours of my life. Gone.
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