#how theyre nearly every single possible thing to one another and yet none of those and something larger and deeper and messier
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favvnsongs · 1 year ago
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nearly two am and I'm thinking bout lina & epsilon again and feeling so profoundly sad lmfao
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skittymon · 4 years ago
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Finally finished Tales of Eternia!! 
And that makes 11th tales games finished and 15th overall played in some degree (Phantasia, Legendia, Innocence, and DotNW being the ones I havent finished yet).
Once I started again in December I decided that instead of liveblogging I’d make a review at the end instead.
So here we go! I will keep this spoiler free as possible!
I’m pretty scatterbrained but I’ll try to divide this into: combat, story, characters, and other game mechanics.
Combat: So obviously, the combat is above Phantasia and Destiny’s, being made after them. I honestly have grown fond of the 2d linear style format. There’s so many different boss fights in this game that can only work in a 2d field rather than 3d. 
On the flip side, that’s not always a good thing. I count bosses like the wild dog thing in Vesperia, and Fodra Queen of Graces to be among the hardest mandatory boss fights in tales. Welp, Eternia added one to the ranks. Rem (aka Aska the light spirit) is one of the most frustrating boss fights I’ve done. Apart from constantly slowing healing itself, on the field it brings a shiny ball with it. You cannot destoy the orb, it’s there all fight, and if you touch it it hurts you. And of course it blocks the way to Rem. There is a way past it, it moves up and down so you just have to wait until its up to move past. BUT GUESS WHAT THE AI DOESNT DO. So your party will probably either be dying or constantly in pain. AND REM CAN MOVE THE ORD ANYWHERE. Also you cant physically hit Rem while its casting a spell only far away skills. So if you ever play this game just cheese it and spam variations of Sonic Blade.
Of course, on the flip side it’s every easy for you to cheese boss fights and just back them up into a corner unable to move or do anything until they die, so it evens out.
The sprite animations for the artes are gorgeous. Reid moves so fluidly in his artes, he’s honestly my third favorite protag to play as behind Yuri and Ludger because of this. The caster animations are great as well, granted it can become cluttered and hard to see in when artes like blizzard and earth shaker are used. BUT GOD DAMN I CAN WATCH MEREDY USE METEOR ALL DAY IT LOOKS SO COOL.
Nitpicks about the combat system are, Life, the reviving spell Farah has, takes to long to charge, and for Meredy and Keele to use healing artes you have to mix and match who has what craymel (spirit). There might be a guide but I didnt look beyond reddit so Life was the only resurrection spell I had. 
Last nitpick comes from the Aurora Artes. Aurora Artes are skills only Reid can use, but in order to use them you have to have health below 15% and press circle, square, and x at the same time, so it’s very easy to mess up and die. Then to use more Aurora Artes you press the same buttons repeatedly, and after you use them Reid is left with 1 hp. AND the final boss has an automatic kill skill, you have to press the buttons at the right time to activate it and keep everyone alive, or you can cheese it like I did and have Farah hold a reverse doll to revive her after she dies. Did I also mention this skill happens in phase 2 of the fight when the bosses health is less than 20,000 after starting from 300,000? If you fuck up thats like 10mins of redoing.
But to end on a better note for this section, I love the way artes are learned. You have to use certain artes a number of times before you can unlock it (I THINK abyss and vesperia and many others are like this but this is the first time I found it rewarding). I grinded like hell to get the best artes for Reid AND YOU BET IT WAS WORTH IT. Omega Demon Chaos I love you,,,,
Story: Like countless other Tales titles, the conflict comes from two worlds being at odds with each other. However this game does something that none of the other games have done with this story beat. Language barriers! It’s super cool in the first couple of hours theyre just trying to figure out how to talk with Meredy. Of course by the end this point is nearly dropped entirely, everyone else just getting the special ear ring I spent 3 hours to get so the plot can move on.
Like most tales, theres a moment you thought the story would end but BOOM the twist. I wasn’t shocked by it, but that’s because I knew who the final antagonist of the game was prior to playing it, but still it was executed well. 
Something that makes this Tales stand out is how they deal with backstory. So the main fours backstory is vital to the story and their characters but they don’t show it till like 20 hours in. It’s like if Graces you start off in main arc and learn about the childhood arc 2/3 of the way through and went “ohhhh that’s why they were distant with each other.” And other stuff about it but I won’t spoil it.
Overall a good story, though I do feel like I’m missing things either from missing some side quests, or because of no skits.
Characters: The main ones to shine are the four main characters (Reid, Farah, Keele, and Meredy), everyone else literally is either one dungeon and/or optionable. Chat does still feel like a character being the owner of the Van Elita aka means of transportation for half the game. Max and Ras tho rip. ESPECIALLY MAX. Ya know how every tales there’s the mandatory Talk Before The Final Battle? Yea well they all get one except Max. You see him, but he doesnt talk, YET THEY CRAYMELS DO.
Another odd, yet charming, thing is that there’s no big moment of character development for anyone like Luke cutting his hair, Magilou keeping the portal open, or punch in the face like Alvin. They just. Slowly change. And its really weird cause for all of disc 1 Keele is basically an unbearable asshole and he just? Learns to be a better person from everything he sees? There’s no callout or moment of realization, he just slowly learns and it’s super refreshing. 
Reid is probably one of the most relatable protagonists up there with Jude. I’m sure most of you know the “he doesn’t want to do shit lol” persona he has BUT GOD WHY HE’S LIKE THAT BABY I LOVE YOU. Farah’s personality is also explained in the backstory, so for any of you crestoria players that Farah’s backstory is really different like how Emil’s is, but the sentiment of why she’s like that is the same and stem for a similar event.
Meredy’s also great. I thought I’d get annoyed of her and her “You bet!” but god when she says it the last time at the end of the game, I was pretty moved. I wish I knew more about her backstory but I’m pretty sure a certain section of her life info was left to skits and ya know we didn’t get those till Symphonia :)))
As antagonists go, besides the Craymels who are there to test you before you get their power, there’s just two. Main boss and their lackey. The lackey is eh. You see him once at the beginning of the game, then see him destroy a  city, then one last time where you kill him. You do get his backstory and stuff but eh I’m usually not fond of tales mini villains minus Chimerad, God Generals, and Artorius’s lackeys
The main antagonist tho, I really don’t wanna spoil it but it’s hard to talk about why I’m conflicted on it without spoiling. So it’s like Destiny’s final boss but written better in some part and worse in others. So at one point it’s super emotional and pretty powerful with the message eternia wants to send but at the same points its a jrpg where you gotta kill god cause he doesn’t think humans are worth it. 
Oh one more thing thats honestly hilarious, there’s literally SINGLE animated cutscene by Production I.G in this entire game minus the op. 
Other things: the amount of mini games in this game is insane, but the amount you have to do IN JUST THE SECOND DISC to continue the plot is more than any other tales game I can recall. Some of them are fun like the card game, others like the bomb one I want to throw in a fire. 
There’s also so much Destiny pandering in this game. There’s portraits of the characters, you can collect lens, I’m 95% sure the way a certain character is done is because they wanted another Leon, you can SUMMON THE SWORDIAN USERS ARE AS AN ACTUAL SUMMON. While all Phantasia gets is the cameo battle and the Eternal Sword. I mean I didn’t mind cause I’ve finished Destiny and it’s one of my fav tales games but damn it was pretty obvious. 
EXPLORATION IS SO FUN IN THIS GAME. Mainly near the end when you have free reigns. YOU CAN DIVE UNDERWAY AND EXPLORE THE BOTTOM OF THE SEA WHAT OTHER TALES GAME LETS YOU DO THAT??? 
In conclusion: A fun game! I don’t think it was worth 133 dollars tho consider my play file was 35 hours and thats with a good chuck of side quests and ex bosses. Probably in my top 5 combat systems of tales and final villains, but not in terms of story or characters. A really hope it gets remastered soon I’d love for more people to play it.
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