#how often do i get to say octopodes? there i said it again
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Jeez, go easy on her, man! Seong Mi-na and her dad duke it out in the penultimate Soul Edge comic. (It’s the very last one in the Soul Edge Fanbook, but details details.) This was one I was itching to finish for the second half of it alone, which will be explained at the end of this post. As always, click for less blur and my dumb captions.
Title: Seong Mi-na: As the Family Quarrel Goes On...? Volume
Page 1
Vertical panel: Seong Mi-na. Born November 3. Age: 16. Blood type: A.
She’s looking for “Soul Edge, the Sword of Salvation” in order to protect her homeland.
Panel 1
Today she’s going to search for Soul Edge for sure...
Panel 2
Han-myeong: “Hey, Mi-na. Where’re you going?”
Mi-na: (GULP)
Panel 3
Mi-na: “Ah, Father... I thought I’d go look for Soul Edge for the sake of our country.”
Han-myeong: “Oh, right, right!”
Panel 4
Han-myeong: “I’ve told you, you can’t make such a dangerous journey!”
SFX: (Fuming)
Panel 5
Han-myeong (off-panel): “First of all...”
Mi-na: (Sigh)
Page 2
Panel 1
Han-myeong: “Your skills still leave a lot to be desired.”
SFX: (Gami gami: scowling.) (Kudo kudo kudo kudo: rant rant rant rant.)
Arrow: Having her ears talked off.*
Panel 2
Han-myeong: “Seriously, will you listen?!”
SFX: (THWACK)
Mi-na: (Groan)
Panel 3
Mi-na: “That hurt!”
SFX: (BAM)
Panel 4
Han-myeong: “How dare you defy your father!”
SFX: (WHAM)
Panel 5
This family quarrel went on for three days straight...
Mi-na: “What?! You stubborn old man!”
Han-myeong: “That’s enough out of you!”
Panel 6
Han-myeong: “You’ve defeated me. Go on.”
SFX: (Wheeze, wheeze)
Mi-na: “Thank you, Father.”
SFX: (Pant, pant)
Hwang: “Hey! I found Soul Edge!”
*Untranslatable pun. By itself, the line can be literally read as: “Her ears are completely callused”; i.e. she’s been told this so many times that’s she’s sick of it. The octopodes are there because the words for “callus” (胼胝) and “octopus” (蛸) are homophones: tako (タコ). The ears are octopi-ed, if you will.
One reason that I screenshot these comics is that the logo and vertical panels at the start are almost always separate images, which doesn’t work well with the Tumblr picture format. The first half of this one is technically two images (see source) which, if downloaded and posted, would appear split vertically in two. It looks seamless on the webpage, but here you’d see a gutter cutting off the end of Mi-na’s ponytail on the left. (The first part of the Taki comic is also formatted this way.) Also, the title is typically just text on the webpage itself, but that, too, is part of the image proper. Though the way I put these together here makes this distinction moot.
You made it this far! Get ye to the Masterpost for the rest! This is will be wrapped up with the Li Long comic, hopefully by next weekend.
#soul calibur#soul edge#soul blade#seong mi-na#seong han-myeong#hwang seong-gyeong#my translation#fan translation#it's a great start when the title stymies me#how often do i get to say octopodes? there i said it again#there's a massive au right there where hwang finds soul edge i'm just saying#seriously go watch his bad ending in soul blade#can't believe i had more to say about him than i did in the previous comic
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Octonauts - A new Generation
Chapter 8
The father- I mean founder
Inkling’s pov
Missing humuhumunukunukuapua'a part 3
The trio have been gone for hours once again. Inkling hated when missions took this long. He would always get concerned about the effect it would have on the others. He cared about them deeply, they were like his children to him. He had watched how they helped him make his dream come true, his dream of making the oceans a better and safer place, despite knowing the dangers in doing so. He will never be able to express his undying gratitude towards each team member for everything that they have done. And now the captain, the lieutenant and the medic are out searching for a creature in need of help for several hours once again. If this continues, it will most certainly have a negative effect on their sleeping schedules.
“What’s wrong Inky?”, Min's concerned tone can be heard through the Octo-tablet.
Inkling would often call Min whenever he was troubled.
“Ah, nothing much. I’m just worried about the trio”, He says with a sigh.
“Have they been gone for a long time again?”, Min asks in a soft tone.
“I’m afraid so”, Inkling replies.
The two of them share a moment of silence. Inkling can already tell that Min is waiting for him to further unpack his troubles, but sadly he isn’t good at doing that.
“So…how has your week been?”, he awkwardly says in an attempt to change the subject.
“Inkling…”, Min’s calm and patient, yet clearly concerned tone pierces through Inklings heart. Min usually refers to him as ‘Inky’. She doesn’t call him ‘Inkling’ unless it’s a serious matter. Which just makes the sting worse.
“I’m sorry, you know that I’m not good at this sort of thing”, Inkling confesses, “I just…they’re like my children, you know? And what kind of father would let their child go through all of this?”
“So you feel guilty?”, Min asks.
“I…I guess so. I just want what’s best for them”, Inkling slumps into his chair in defeat.
“They all knew the risks they were taking when they applied for the job. They made the choice to go out there and risk their lives”, Min’s voice was gentle, but Inkling could hear how it was shaking.
“I know. You’re right. Despite that, I still feel guilty for some reason”, Inkling says, deciding not to confront Min for now.
“As you already said, it’s natural for a father to be worried about their children. Just trust them with the choices they make. They are old enough to take care of themselves”, Min’s voice was like a gentle breez, bringing comfort to the professor.
“I suppose you do make a good point”, he says. After sighing, he proceeds to show her his gratitude for always being there for him and for comforting him. They talk for about an hour after that before ending the call. With a smile on his face, Inkling turns towards a bookshelf and picks up whichever book is in his reach.
Inkling had just finished going around the Octopod to make sure that everyone was in bed, when the trio finally came back. They came back earlier than they did yesterday, which made the professor happy.
“Welcome back you three. How did it go? Did you find the missing humuhumunukunukuapa'a?”, Inkling asks in a joyful tone. There is a sudden shift in the atmosphere as Inkling realizes the sorrowful expression on all three of the trio’s faces, especially Peso’s. In fact, by the way the cat and the polar bear are handling the penguin, it seems like they’re trying to comfort him.
“Wh-What happened?”, Inkling stutters, the fear of a concerned father rising up.
“We sadly had no success finding the fish, professor”, the captain replies in a calming but firm tone.
“Are you alright Peso?”, Inkling asks.
“Yes professor, I’m just a little worried about the lost fish, that’s all”, Peso answers more quietly and shy than ever.
“Are you sure that’s it? You know that you can tell me anything”, the professor proceeds, desperate to find out what’s bothering the medic.
“It’s nothing, really”, Peso answers, this time in a more persuasive way.
“Alright. Well, the three of you better head to bed now”, Inkling says, despite still not being convinced by Peso’s words.
“You’re right”, Barnacles agrees while yawning, “After all, we have a long day ahead of us tomorrow.”
And with that, the four of them go their separate ways.
Cornin should have been here by now. Every evening, at about this time, Cornin would always come by and give the professor his bed-time-tea. Inkling is starting to get worried for the wellbeing of the Vegimal, and decides to go looking for him.
“Cornin? What happened?”, Inkling asks with concern.
“Oh, I’m sorry about that professor. While I was on my way to deliver your tea to you, I heard some strange noises coming from Peso’s bedroom. I went inside to investigate and found him fumbling around with something. When I had asked him why he’s still awake, he said that he couldn’t sleep. I gave him your tea, since I know that it helps you sleep. I’m preparing another cup right now”, Cornin explains in Vegimalese.
“Alright. I’m glad you gave him the tea. I wonder what’s been bothering him lately”, Inkling says while slowly drifting deep in thought.
“Perhaps you should go talk to him while you wait for your tea to be finished”, Tunip suggestes.
“What a wonderful idea Tunip! Just make sure that you all go to bed on time as well, okay?”, Inkling asks, while eying Barrot.
“Yes sir!”, Barrot says while saluting.
“I’ll come check on you later just in case”, Inkling mentions before he goes to Peso’s room using the electric chair that Tweak had made for him.
“What are you doing awake at this late hour Peso?”, Inkling asks with the patience and concern of a loving father.
“I’m just struggling to sleep, it’s nothing severe”, Peso replies.
“Peso, please be honest with me”, Inkling pleads.
Peso looks him into his eyes for a few seconds before looking down at the floor. Peso was sitting on his bed, with the tea cup in his flippers. The room was dark, with nothing but Peso’s bedside lamp providing some light. Inkling got out of his chair and made his way over to Peso to sit next to him, while the penguin puts his cup aside.
“Please tell me what’s wrong Peso. I want to help you”, Inkling gives one more desperate attempt to finding out the truth.
Peso remains quiet and continues staring at the floor. They stay seated that way for a while, until Peso abruptly turns towards the professor, catching the octopus by surprise.
“My older brother Pedro. He had gone missing for a long time. When he was found… He was badly injured… Months had gone by… It was way too late… I just…I just don’t want the same thing to happen again”, Peso stutters and stumbles over his words, but he finally manages to tell the professor what has been bothering him. They share a moment of silence, until Inkling pulls Peso into a hug. They stay like that for a while. Not a word is needed to be said. The comfort of the hug is more than enough. Peso’s shoulders violently shake as he starts crying, as Inkling tries his best to further comfort the penguin.
Despite everything that Peso has said, Inkling can’t help but feel like Peso’s still hiding something.
Other chapters
#writers on tumblr#octonauts#fanfic#professor inkling#min#Min x Inkling#Peso#Vegimals#Tunip#Cornin#Barrot#silly little guy#comfort#found family#angst#ao3 fanfic#ao3 writer#ao3
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20 old asks that I should’ve gotten around to answering ages ago.. 😬
Daww shucks, I’m glad I could make this year a little brighter for you. :}
Aww! Thank you! I’m so glad! I’ll be sure to keep making it! :D
Oh yeah, this show has got some good angst factors floating around in it behind the scenes.
And really? Huh, I always imagined that he was just holding it with his hand draped over his abdomen. :/
Why thank you! ღゝ◡╹)ノ♡
Hmm.. headcannons? Well... let me see...
I think that chances are? Captain Barnacles would teach some other crew members how to pilot the Octopod in case of an emergency. Like Peso, Tweak and Kwazii for example, maybe even Dashi too. Kwazii already knows, but I feel like he’d get some proper lessons in case of a serious emergency.
Also, I feel like Peso would be effected by this experience quite a bit. I always imagined that growing up with a huge family? He’s used to being surrounded by loved ones and safety at all times. Now that he’s an Octonaut.. he doesn't have much of that anymore. I imagine he’s always a little on edge because of that and doesn’t like to be alone. Imagine how alone and scared he must’ve felt when every single crew member was down and out and he had to pilot the Octopod through the roaring 40s! I still don’t know how he did it.
Peso would probably become really jumpy and nervous for about a week after the incident. Not wanting to be left alone, especially not alone in the HQ. Because if he’s alone in there and something goes wrong? He might have to pilot the Octopod again.
I also feel like.. you know.. after seeing the Captain nearly pass out right in front of him? He’d be on edge and kind of following him around for a while to keep and eye on him.
There’s a lot that can be said about the aftermath and how everybody copes with what they experienced. 90% of the crew was poisoned and then their medic had to pilot their ship out of water so rough, that even the Captain himself would call a challenging task.
Just imagine if you were in the crew’s shoes, how would you feel if that happened?
I don’t blame you for not realizing I was gone, I forgot I was taking a break too XD.
As for the comfort habits? Hmm... I hope its okay that its going to be text and not a drawing. So, things that certain characters do to other characters to show affection? I cant be too sure..
For Captain Barnacles though? Its always a paw on the shoulder, its like his default. You did something very well/correctly? You in need of some comfort? He wants to show you that he cares about you? Captain Barnacles will manifest beside you and pat you on the shoulder. I think for this reason specifically, none of the crew members get startled when some one touches their shoulder suddenly. They instantly think its something positive coming from the Captain.
Maybe Kwazii would reassure them everything is going to be okay, and then go out on a mission to do everything he can to fix the situation? That sounds like something he’d do. Maybe he’s not too great at comforting people so he just seeks out to fix the problem that’s making them upset in the first place instead.
I feel like Peso would... uhm.. well.. hmm.. comfort habits, something he does do to comfort others... Uhm.. I mean, I know how he likes to be comforted, but not really how he’d comfort others..
Well.. uh.. I’m having trouble with this one. I think most of the other crew members would just stick close by to who ever needs comfort. No one really likes to be alone when they’re upset..? Sorry, my brain is mashed potato's right now, I cant think of anything coherent. <:/
If I remember correctly, I grew up with the UK version. I always would watch Octonauts on the family computer on YouTube. And YouTube only had the UK version it seemed so that’s what I’m familiar with.
It still feels so weird to hear Peso and Dashi’s new voices in the Netflix adaption I tell you what.
Daww thank you! I’m glad you like my silly little headcannons! Here, have another!
The Captain sleeps with a weighted blanket because it mimics the feeling of having a thick fur coat, which he grew up with and no longer has.
ᵇᵇʸ
Thank you!! UHG all these compliments! Its too much! XD
THANK YOU!!! :DDDD
I mean, hey, yo do you man! I personally don’t ship anyone so its none of my business. ¯\_(ツ)_/¯
Haha I will do my best, and hey! I’m flattered that you were drawn to my Transformers art! I feel like it was the least liked of my workings..
Thank you! That’s all so sweet!.. Although I wish I could say I don’t feel pressured to post more stuff.. dang near have and elephant sitting on my chest.
I feel like a case where they’d all have a sleepover is either just for funsies.. or if they all went through something really scary. Something that effected them all and they’re all still shaken up.
Perhaps then they’d all gather in one room for a night to sleep soundly, being reassured that every crew member is safe and accounted for.
If Ratchet ever did, he sure wouldn’t like him. XD
Thank you! I often use Peso’s, (and Dashi’s) British voice when thinking about his dialogue.
Hmm.. I’m not sure, I don’t know many shows. But I can probably guess what kind they’d like.
I can see the Captain liking light hearted shows/movies about family, what ever those medias may be.
Kwazii likes anything action packed and/or scary pretty much. Doesn’t even really matter what the shows about, he just likes scary and actiony things.
Peso probably likes lighthearted and comedy themed shows/movies.
Dashi probably likes romance movies, but the lighter ones, not the like.. rated R ones.
Shellington probably just watches documentary's and educational shows because he’s always looking to learn new things.
For some reason I feel like Tweak would like movies/shows that have a superhero type element to them. Like My Hero Academia for example.
I feel like Professor Inkling would probably like old timey comedy shows, like The Three Stooges! I bet he’d love that, and I’d totally watch it with him XD
They all seem like nice characters. Pinto is a pretty cool little brother, he’s always rooting for Peso you know? Aside from that one episode. Everyone’s siblings seem pretty nice.
Koshi is a little baby bean, best little sister ever.
The Captains sister its awesome, 10/10, 100%, she’s fantastic. Giving Captain Barnacles silly nicknames and being supportive of him. Telling her cubs all about how strong and brave her brother is and junk, the best sappy supportive sister ever.
Pearl seems pretty nice too, she gives off motherly/big sister vibes. Over all I think the sibling characters are pretty neat and fun, I wish we got to see them more often. <:{
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Octo Love! (Reader x Azul!)
Original song
My cover
In which [Name] gets a little too tired and goes on a sporadic singing journey.
It always feels like you’ve exhausted yourself to the max limit. Every day, you trudge back to Ramshackle, muscles and back sore from the work Crowley forces upon you, that damned bird. Every day, you collapse into the soft cushions in Ramshackle and fall asleep in 3 seconds, and after an hour-long ‘nap’, you wake up to see Grim sprawled on top of you, snoozing away (you’re always grateful for the ghosts you take their time to spread a blanket on top of both of you).
But today… today was different.
No, you’re still exhausted (come ON now, this is school and when does one catch a break from school?), eyebags visible, but this time, you don’t get the chance to go to Ramshackle.
No-no-no. See, you’re broke. Very, very, broke, and you have to work, and what better place to get models, than working in Monstro Lounge, right?
Well, it depends.
On good days, working there can be its sort of fun, with Floyd’s unstable mood swings, the business of the place, Azul (with his mafia-like nature) running the place to perfection, and Jade’s butler act, but on other days were simply dealing with that is too much.
You lose all sense of logic and fear- throw that shit out of the window, dawg, it doesn’t matter.
Say it with me, loud in clear! LOGIC AND FEAR DOESN’T MATTER! Again! LOGIC AND FEAR-
“Shrimpy~?” Floyd asks, and you gasp in alarm, gripping onto whatever you were doing. What were you doing?
Ah, yes, cleaning Monstro Lounge after dark, right, right…
“Yo, Floyd…” You give him a weak grin, tiredly pushing the mop against the tiles. “I’m so… sleepy.”
“But you’re always sleepy.” Floyd points out, lighting up. “Ah, wait here, Shrimpy. I got something for you~” He quickly leaves, leaving you looking like a deer in spotlights.
“Ehh… ah, whatever…” You mumble, going back to your duties. Oh god, the floor’s beginning to look like something entirely different….
“[Name]? Are you alright?” This time it’s Jade asking, his calm and soothing voice forcing you to rub out the sleepiness from your eyes. You know he’s not that concerned, but the verbalization is appreciated.
“No, not really. Fuck, I just want-” You don’t get the chance to finish your complaint as Floyd bursts in, holding a sheet of music and a mic in hand.
“Shrimpy~! You know when you sang that weird song?” Your eyes snap open for the first time, and your cheeks redden. Ahh…
It’s a song from your middle-school years, how embarrassing. You were talking with Floyd- well, to be precise, he was spinning and squeezing you about- and as he was spinning you, you began to hum a little tune. The eel picked up on it, and insistently asked what you were singing about, so you gave him the entire rundown of the song.
He giggled, saying how weird it sounded, but his grin contradicted his statement and before you could realize it, he dropped you on the ground and ran away, doing who knows what- and it seems that he’s…
“You… wrote the entire note-chorus- thing?! Based on what I said?!” You shout, skimming over the notes he’s written down messily.
“Floyd, this is amazing, holy shit!” You gasp in amazement. “That’s so cool!”
“Hehe, sea otter helped me out! Sea otter’s too nice, it’s kinda annoying.” Floyd pouts, going to sling his arm around Jade. “Whatcha think, Ja-de?”
The twin smoothly takes the paper out of your hands and reads the notes, looking amazed. “Ah.. this truly is spectacular, Floyd. Good job.” He pats Floyd on the head, and Floyd grins at the praise.
“What’s going on here?” Ah, the man of the hour, the head of the fish mafia himself, Azul Ashengrotto.
You might or might not harbor a tiny, insignificant crush on him. No, you don’t have secret doodles of him and you in the corners of your notebook, of course not! That very notion revokes the idea of logic!
But then again, didn’t you say ‘FUCK LOGIC!’ just a while ago? You did, didn’t you?
…
Well, maybe the crush is bigger than that. There might be a chance that it’s 0.1% bigger than that.
…
No, you most definitely harbor an obvious crush on the silver-haired bloke, and EVERYONE KNOWS, except the bloke himself!
“A-Azul, hey!” He waves you aside, used to the way you stutter when you speak to him.
“Floyd, I believe I told you to check on [Name], not needlessly wave around a piece of paper,” Azul says, adjusting his glasses.
“But A~zul~ take a look! I, Sea Otter, and Shrimpy made this, you know! And I don’t wanna work anymore! I wanna play the piano~” Without giving Azul a chance to protest, he grabs you (and throws you over his back like a sack of potatoes) and the paper, and runs to the piano Monstro has, leaving Jade to deal with Azul.
“Jade, set me down at once-” Azul complains as he’s handled similarly to you, looking undignified.
“My apologies, Azul, but it wouldn’t do good to displease Floyd.” Jade chuckles. “Besides, don’t you want [Name] to rest? It seems that you were quite worried about their health, fufu.”
Azul stiffens, a light blush adorning his ears. “I haven’t the slightest idea of what you’re talking about.”
“Ah, I must have misunderstood. My apologies.” Jade snickers, setting Azul down on one of the tables in Monstro Lounge, sitting next to him.
You and Floyd are too far away to hear this conversation, with Floyd getting the piano up excitedly and handing you the mic.
“Wait, are we going to play a concert? In the middle of the night?” You mutter, taking the mic dumbly.
“Duh~ you’re pretty dim, Shrimpy!” Floyd snickers darkly, setting the music sheet in front of him and stretching. “What did Goldfish say…? Oh yeah, this spell!”
After the spell was cast, the piano began to play a tune to what you’re familiar with.
“Holy shit. It’s playing by itself?!” Floyd pays no heed to your words and began dancing.
“Come on, Shrimpy, sing!” He encourages you, clearly having fun.
Well, what’s the harm? You turn the mic on, and begin singing, moving your body for a bit.
“Ooo, we break the laws of attraction
Like you’re sent from above
Got a case of octo love”
Azul glares at the oddly fitting words but begins to slowly bop his head. Jade is smiling, stiffly dancing in his seat.
“Ooo, we’re like a chemical reaction
Or a code you can’t debug
Got a case of octo love”
“She’s always turning to violence-” Floyd laughs particularly hard at this, and swings you around, leading you to giggle halfway through the song.
“…’s so determined she’s timeless
And I’m so nervous I’m silent.”
Floyds leaves you be, and you pause in time with the music.
“What if she finds out I’m lying?
What if she sends me home crying?
Why can’t I just be kawaii?”
“Isn’t that a term Idia-shii often uses…?” Azul mutters. Floyd comes closer to Jade and Azul, picking the latter up.
“Wait wait wait-!”
“Too late, Azul~” He plonks Azul, next to you, and you give him a grin.
“Baby, baby, baby, you’re so fine-” You scream into the mic, clutching it like a madman.
Mew mew kissy cutie, you’ll be mine-
Crushing, crushing, crushing, on AZUL-”
The octopus freezes in shock, as you continue with the very, very fitting lyrics. Floyd’s going absolutely ham, doing some sort of ska dance with his twin as he laughs at your mistake. (RIP all the other members of Octavinelle).
“Oh, did I say that out-”
No, did I say that out loud?!” You, being dramatic, clutches Azul’s hands and shake them, seemingly unaware of what you’ve said.
The octopus face reddens almost immediately when you swing his arms as children do.
“Ooo, we break the laws of attraction
Like you’re sent from up above
Got a case of octo love”
The poor dorm leader would like to hide under his octopod forever now, thank you very much.
“Ooo, we’re like an improper fraction
Hope this ship gets safe to shore
Though I’m quite unsure”
“Come on shrimpy, join us!” Floyd grabs you and Azul, and together, the 4 of you began dancing in a circle as the Dance Break ensues, your and Azul’s hands holding each other. Azul just repeatedly wants to die of shame and embarrassment.
“She’s always turning to violence
I’m always turning to science
She’s so determined she’s timeless
And I’m so nervous I’m silent.”
You lot stop spinning, dizzy, and out of breath as Floyd takes the mic and sings into it, surprisingly melodious (well, maybe it’s not THAT much of a surprise. He IS from the sea, after all.)
“What if she finds out I’m lying?
What if she sends me home crying?
Why can’t I just be kawaii?
And then I’m like…”
Jade takes the microphone, seemingly knowing the lyrics, and sings into it, making you cheer as you press close to him.
“Baby, baby, baby, you’re so fine
Mew mew kissy cutie, you’ll be mine-”
You grab the mic back, spinning in place.
Crushing, crushing, crushing on Azul-”
You point towards the dorm leader, who’s taken to sitting on the floor of Monstro Lounge and hiding most of his face with his hands, excluding his eyes, and come near him, getting your face a little too close to his liking.
“And so I shout it out!”
And so I shout it out loud!”
You grab Azul by the hand and drag him towards you, skillfully keeping him balanced. He can’t help but wonder, Where was this energy when you were working?
You began to do a sort of impromptu couple dance, your exhausted giggles and laughs slipping in and Azul sighs at the silliness of it all, but… he smiles genuinely.
You look so plaintively happy here that he can’t help it, you know?
“Ooo, we’re like a warrior in action
Fit together like a glove-”
You shove the mic into his face, and he, in a low voice, murmurs.
“Got a case of octo love…”
You gasp dramatically, looking like you didn’t notice him.
“OOOOH MY GOD HOW LONG HAVE YOU BEEN STANDING THERE?!”
“I’ve been right here the whole time…” He mutters, a little confused. Is this part of the song, or something?
“Ok, now I want to die.” You say, deadpan. The twins, who were back to their own ska dance thing, grabs the mic from you and pulls you and Azul by the arms (again). The four of you began to sing in harmony (as harmonious as you can get, anyway).
“Ooo, we break the laws of attraction-”
You eagerly grab the mic back. “A duet will maybe do... cuz I invited Floyd and Jade too!”
“Hehe, of course, you did, Shrimpy~”
“Smooshed together like a bug!!”
“Got a case of Octo love~”
You let out a huge laugh, giggling and snickering as Jade sets you down, catching your breath.
“That was… fun…! But now, I...holy shit… I’m tired…” You gasp in exhaustion, falling flat onto one of the couches and quickly began to fall asleep, but-
“Ne, Shrimpy?”
With the last bit of your strength, you open your eyes just a tiny bit. “Wha..?”
“D’ya realize what ya said?” Floyd’s grin is wide like he was about to tease the SHIT out of you or use you in some way. He flops on the floor and leans onto your leg.
“The song, yeah?”
“Hihihi, Shrimpy~,” The twin says. “You’ll see tomorrow~ goodnight.” He says quietly, a quick change of mood.
“Sleep tight.” Jade laughs, sitting down next to you and putting his head back.
“Don’t let the bed bugs bite.” Azul finishes, sitting a bit further away from the 3 of you.
“G’night.” Not a second later, and you are asleep, breathing softly.
*
“Ne, ne, Azul~? Watcha think of Shrimpy’s confession?”
“Th-that wasn’t a confession! It was a slip of the tongue.”
“Eh. You’re still gonna deny that. That’s cowardly, Azul~ Even Shrimpy knows better than that.”
“I must agree. Honestly, to think that you were beaten to confessing. And most oddly, too.”
“I...um…”
*The Leech twins grin widely at Azul’s clamming up.
“Hmm~?”
“J-just leave me be!”
*With a face as red as tomatoes, Azul leaves, assuming to hide in his octo pot.
[Thanks v much for reading! This is a better version of what I put out yesterday because god damn, that was disgraceful.]
#azul ashengrotto#twst azul#azul x reader#azul twst#twst#twst wonderland#twisted wonderland#twisted x reader#floyd leech#jade leech#leech twins#eyyyy tsun2 azul come on now
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Cull to Adventure, Chapter 5, Draft 1
[[As Tumblr increased the size limits for posts, I can finally put this chapter draft all together.]]
Marie was already in a sour mood, having woken up far earlier than preferred. But it got worse as she realized she might as well have slept in; hardly anyone was around today. The heat wave, combined with the fact that all games were postponed until the respawn points have power again, meant that no one was around. Marie knew she couldn’t move too far from where the Outpost was without drawing unwanted attention, but it was a bit demoralizing. She was glad she had the parasol for the scant shade it provided in the midday sun, but she still tugged at her kimono every so often.
Well, if she wanted to find her cousin and the stolen Zapfish, she would have to do it herself. She didn’t want a second celebrity disappearance to cause more chaos, but she didn’t have much choice. Agent 2 would have to complete the rescue mission alone.
As she looked in the Outpost for her Charger, she debated whether Gramps should be alerted at this point. She decided against it, still; he was probably stressed enough about his mission with Agent 3, and she didn’t want him throwing himself in danger trying to find Callie. That was her job, darn it!
She opened a drawer and found her charger waiting, but…where was her uniform? The armored hoodie, the short, the boots, even the headset were all missing. She rustled around; maybe a bit of disorganized Callie rubbed off on her…but no, they were gone! Someone was in here! They took the Splattershot and one of the Ink Tanks, too!
A flash of panic came over Marie; someone had come in, and the outpost was breached! But… wait, why wasn’t her charger taken? Or any other supplies? Just the Agent getup and weapons—Oh.
Oh no.
She ran out of the shack, stumbling over her kimono a few times as she went for the manhole to Inkopolis. She had to get to Ammo Knights, and fast. It was lucky there wasn’t really anyone in the Square; while Marie took care to make sure she wasn’t immediately recognized by the adoring public, she didn’t care as much in the rush she was in.
The doors to the Ammo Knights store burst open the moment she unlocked them. Sheldon barely had time to look up in shock before the idol was in the back, frantically booting the computer up. Several monitors came up, each showing different angles of a new part of Octarian territory. None of the cameras could see anything, but when Marie put the headset on and heard panting and slight whimpering, her suspicions were confirmed.
Cull had gone into Octo Canyon alone.
Marie took a deep breath, turned the mic on, and coughed politely.
“Eh—” started Cull’s yelp, before he remembered where he was and clammed up.
“Oh good, you remembered the headset,” Marie said, keeping her voice level. “Okay, I think we can get you through this, but… I’m not sure where you are…”
“C-came in a-and made it to ch-checkpoint…”
Marie checked. The simulated sunny beach area in Octopolia did have a trail of green, including some inflated sponges. And it led right to a smaller respawner, directly in front of a massive road of pink ink. From where the camera was situated, Marie could see a Balloon Fish, but there were a few things behind it that were too blurry to see.
“They got some- some kinda robot b-bombs!”
“Octopods?” Marie asked. “Shouldn’t be a big deal, right? They just run at you.”
“…B-but that one at the start was so fast…C-can I really take more than one in a f-fight…?”
Marie leaned back in her chair, noting where the blurs were.
“You don’t have to, ex-Agent 4! If you can take that Balloon Fish, the Octopods should all pop with it!”
“B-but if I go up there, w-won’t they pop it and…?”
“Nah, they’ll run up to try to blast you. The Balloon Fish’ll be fine!”
Bad time for a joke, Marie realized, as she saw something shake in the respawner.
“Look, look,” she said, frantically trying to clear Cull’s head of some of the anxiety. “All you gotta do is keep your distance! Pop that balloon before the Octopods get to you.”
Cull finally surfaced, out of the respawner, and swallowed. He looked at the expanse of Octarian pink before him; it was going to take a lot of ink to even get to the Octo-bombs. He started firing, and Marie saw that his attention was divided between his path-making and the upcoming encounter.
“Hey, eyes on the prize, kid, not the road!”
Well, now the kid’s movement was slower, but at least he seemed more alert.
A thought came to Marie.
“…Ignore that when you start driving, ok?”
The Octopods started to rush in, but it was too late. Cull had already hit the Balloon Fish, taking the bombs and their weird red balloons with them. Octarians had the strangest ways of holding Power Eggs.
“Nice.”
That just left a layout of crates in a flattened “u” shape against the wall, a wall which had two Balloon Fish attached to it. As Cull looked up and around, Marie took a moment to swap through the cameras, finding a launchpad at the top, and the next camera showed a checkpoint. Thankfully, nothing between there and their current position Cull would have to worry about.
“All right, so just pop those balloons and swim up there. Nothing to worry about.”
Cull looked, hesitantly, but nodded. The Balloon Fish made short work of those boxes and covered the wall in green. But… he hesitated, rubbing the back of his head. Marie could hear sheepish mutters of “uh” and “oh boy” over her headset. She was about to ask what the holdup was, maybe throw in a joke about enjoying his handiwork, but all that came out was “wh” before she realized the problem – he was a slow swimmer when it wasn’t a vertical slope.
And she had seen the kid climb, too. This looked like a tougher thing to scale, sure, but his grip back then was impressive, and she was sure he could have figured something out. At the very least, it would probably be better than him struggling to swim up like he would have to now.
“Okay kid,” she said, attempting to hide her haste in correcting this, “I don’t usually recommend this, but you might want to try a running jump here.”
“O-okay…”
Marie watched as the ex-Agent stepped back, steeled himself, and sprinted to the wall. He jumped, and Marie thought he was going to slam into the wall, his squidforming was so close. However, it wasn’t close enough to conceal the fact his tentacles were… well, half-gone. He disappeared in the ink in a flash, but Marie could still tell, especially as he splashed and struggled to get the vertical movement.
Marie couldn’t do much more than watch; explaining how to swim to a fellow Inkling would just be dumb, and she wasn’t good at motivational platitudes. Still, she could try to encourage.
“Almost halfway there. Just keep breathing.”
“Just got past the second Balloon Fish; you’re almost there!”
Cull finally slipped over the edge onto wooden floor again. He couldn’t even kidform, and Marie could hear him panting and fully view his squid form.
His fins were much more disk-shaped than most, making his silhouette look less like an arrow and more like a mushroom with a point on top where his mantle ended. His skin had a spotted texture, as if someone had lightly sprayed him with darker green paint. More prominent, however, were his eight arms, all irregular stumps of what was expected, clearly from an injury long ago. His two tentacles, while about as long as most Inklings’, were notably thinner, and showed the same signs of being cut off at the end.
And Marie had sent him headfirst into danger. Worse yet, he refused to leave.
Cull wasn’t panting for too long; he soon kidformed, and was silent on his walk to the launchpad. Marie wasn’t sure what to say; she may like snarking, but humiliating someone was something else entirely.
A few quick key presses, and Marie could watch him land on the next section, where there didn’t seem to be much going on. There was a single sponge floating in the middle of a gap in the road, but not much else to see other than a few pillars. As Cull tentatively clambered down in case there was something, Marie switched to the next available camera. She could see Cull fill the sponge with ink to make a bridge in the distance, but more importantly, there were patrolling Octarians moving in a synchronous circle on some grates that were jutting out of one of the pillars.
“Octotroopers above you,” Marie called out, as Cull walked forward. She could see him step back onto the sponge, looking up and spotting the enemies. He tentatively moved forward, but never so much that he committed to a plan before stepping back. Thankfully, neither Octo seemed to have seen him, their gaze focused squarely on what was in front of them rather than what was below.
“C’mon,” Marie said, after about fifteen seconds of this, “You gotta do something if you wanna get outta here!”
“Uhm…”
“Oh for— just go! Take ‘em out and find a way up!”
Well, at least he was moving forward. The bad news was, the Octarians saw him, and began firing shots through the grate. At least the ex-Agent 4 was aware of this, and trying to zig-zag a little bit. He made it under the grate, with only a few spatters of pink on him for it. When he shot straight up and splatted one of the Octotroopers, however, his reflexive ducking was not enough to stop himself from being coated in green ink.
Despite herself, Marie had to stifle a snicker. Maybe it was just a needed release from stress, but there was something adorable about that pratfall. It reminded her of something that happened when she herself was younger, when she played one-on-one with Callie. The exact same thing happened to her, except she completely missed Callie…
“Y-you there?”
Marie took a breath, composing herself. Cull didn’t need the idea that she was laughing at him, nor did he need to hear her worrying about the other Squid Sister.
“Yeah, um… look for a way up the pillar. Looks like the grating goes to another floor… Just watch for that Octoslob and you’ll be fine…”
But Cull wasn’t looking up now. His attention was caught by something out of range of the cameras. He fired ink offscreen, slowly and carefully. Marie didn’t hear any return fire or Octarian shouts from his microphone, but all the same, this was concerning.
“Uh, I said ‘up’ the pillar…”
“Th-there was a lot of pink ink over here…J-just want to be sure…”
“I understand that,” Marie said, quietly kicking herself for not thinking of the possibility of an ambush, “but they’d have a hard time chasing you up. You might be better off—”
She heard the sound of wood breaking, and hoped to the Crane that Cull was alone; she’d be hard pressed to help him if she couldn’t see.
“Huh…Is that…?” he said, after a pregnant pause.
“Hmm? What was that?”
“N-nevermind, I must be mistaken…”
Marie heard some paper rustling, and then some grunting and splashing before Cull emerged from behind the pillar, now on the second floor. He took a few breaths, leaning against the column, before finally heading to the wall.
After making a break through a few more Octarians and some kind of wall-cleaning robot, he made it to a dead end. Behind a bunch of crates destroyed by a nearby Balloon Fish, there was nothing but a sheer drop to the facilities miles below. To his left, he could just see a large wooden wall, with the launchpad there. He groaned.
All Marie could say was “Sorry, kid, but you gotta make it through this.”
Cull stepped back to look, but he didn’t know if he could make another climb like that so soon. Instead, he looked to the re-inflated Balloon Fish, and then at the wall; not even at the launchpad!
Marie was at a loss for words when she saw the kid start clambering onto the enormous ink bomb, and rather quickly at that. Sure, Cull slipped once or twice, but he never once lost his grip. Within fifteen seconds, he was wobbling on top of it, looking almost like an eight-year-old bouncing on a waterbed. He sat down and started rocking, as if he was trying to get comfortable.
“Okay, look,” Marie finally said, “I get it may be tiring, but that’s no excuse for lazing around and…”
She stopped when he stood up, the Balloon Fish rolling back so far that Marie stood up, shocked at how far over the ledge Cull was. Cull, for his part, had an expression like he swallowed a sunfish whole, but kept his eyes to the wall he had to climb. He took one step forward, waiting for the Fish to roll enough…
And then he jumped. His hands reached out, and he was able to grab onto the ledge. By all accounts, he shouldn’t have been able to keep his grip, but it was dawning on Marie that he was a whip-lash squid.
He hoisted himself up, finding another piece of Sardinium, then looked over the edge to see about that launchpad. It was a simple swing down, and Cull was on his rapid way to the next area.
Marie was there to witness each remaining step. The ambush from above, where Cull leapt screaming into his first Splashdown. The attack immediately after, where he managed to actually take one or two of the Troopers before they even landed. Cull getting splatted again by the remaining Octarians, though he didn’t gasp as frantically when he respawned this time. He was able to finish off the other Octotroopers and make it to some more sponge-scaling situations and an easy battle.
After a bridge made from sponges filled with Balloon Fish ink, Marie’s eyes widened. Up ahead, a bulbous flying thing she knew all too well, and she was about to cry out a warning, but stopped herself. She was already dealing with a bit of a nervous wreck; no sense in giving him a heart attack in all three of his.
Instead, she said, as plainly as she could, “An Octobomber. Gross.”
“What—” Cull started, before yelping. He just saw a Splat Bomb land by him, and it wasn’t his.
Marie sighed as he respawned. Even if she didn’t want to scare the kid, that warning may have been less than helpful.
“Sorry, squid,” she said, apologetically. “Didn’t want to scare you…”
Cull walked back over to where he was, far more slowly this time. Shooting gobs of purple at him was one thing, but now they were hurling bombs at him!
“Ugh… how close is the Zapfish?”
Marie blinked. She hadn’t even been looking for the Zapfish; she was just making sure this kid got out alive.
“Um…”
She could see Cull looking around, mostly up and at the corners of platforms. She assumed he was looking for the camera, but he was nowhere close. At least it kept him safe while she re-calibrated the ZapSeek program that Sheldon wrote.
“Let’s see… the Zapfish is… uh…”
“Ye—?” was all Marie heard in response, before the computer suddenly went black. Her eyes widened, and she frantically mashed the power button, but all she heard was the equally frantic clicking of the button.
Sheldon opened the door behind her, frantically pulling out a set of keys. He dashed to a caged area behind the computer, where he kept the generator.
“Sorry, sorry,” he said, trying each key in turn as fast as he could, “Without Zapfish, we gotta rely on this generator, and as you know, this is an old thing, and the fact is, it’ll take a bit to refuel it and start it up again, not to mention the computer booting time—”
“Sheldon!” Marie said, sharply. “Just tell me what I can do to help get it back! There’s a kid lost in Octopia here!”
“Right, right,” Sheldon’s capped silhouette nodded. “Sorry. So, I need you to take the rip cord here and wait to give it a good yank! There’s a coupla things I gotta keep in place over here while you do that…”
Marie walked over, but saw multiple cords that looked pull-worthy.
“Um…”
“You got the rip cord?”
“No…”
“All right, hold on…”
The sound of Sheldon pouring whatever the generator needed slowed to a halt, and he patiently walked over, instantly finding the correct cord and handing it to her.
“I’ll let you know when to pull. It might take a few tries for it to start, but keep at it.”
Marie nodded, not understanding when she heard a variety of switches being flicked, as well as some clatters.
“All right, you ready?”
She pulled the rip cord. A rumble, but nothing else.
“Okay, try again.”
It took a few more pulls, but the generator eventually roared to life.
“Now, lemme take care of getting you started, and I’ll be out of here…”
Marie didn’t dispute that. She was a lot of things, but she was no computer squid. She waited for the slow booting, the password entry, the appropriate programs written by Sheldon…
It felt like hours, but everything Marie was used to was back up. Sheldon saluted, then went back to working on his weapons.
Right, so she could flip through the cameras again, and find Cull who was… still standing at that checkpoint. Her audio wasn’t working, but she could tell he was just calling out, trying to get a response.
It took a minute for Marie to find the volume and fix it, but she was greeted with a quiet, almost fearful “…hello?...Yes?...Is the Z-Zapfish close…?”
“Yeah, hang on,” Marie said, putting on a practiced smile. “It was just a technical thing, sorry.”
“O-okay…”
“Just keep moving forward, m’kay? That Octoslob might have bombs, but he’s pretty slow, so just keep on your guard, okay?”
Cull gulped, but still started taking steps forward. It was slow and halting, with him looking around as if he was expecting the Octobomber to have flown to where he was.
Marie wasn’t going to spur him too far forward; the camera systems for other areas were still loading, and she didn’t want Cull dying down there, especially if it would be from something super avoidable.
Suddenly, after some tentative advancement, Cull ducked into the ink. Marie switched from the loading screen back to him the moment she heard a splash. He was nearing the Octobomber.
“Remember, kid: those Splat Bombs have timers on ‘em. Keep moving, and don’t let ‘em catch you! That’s a rule of the battlefield!”
Cull wasn’t moving.
“Come on, this is no time for hide and splat! You gotta move forward! Once you get to the Zapfish, you can get out of there!”
“But…” Cull whispered, still not so much as swimming an inch, “I-I don’t know…”
“Look, kid,” Marie sighed. “If you want to find your way home, you need to get past this guy. I already told you; keep moving and you’ll be a harder target for him!”
After a second (presumably waiting for the fat flying octopus to look away, which Marie had to admit would be a decent strategy), Cull emerged and started running, firing wildly as he did so. The Octobomber flinched as ink hit them, and they spun around, quickly lobbing a bomb at the Inkling intruder. Cull kept running forward, barely out of the blast’s range. He kept shooting, somehow missing half his shots as he did so.
It gave the Octobomber enough time to fire another bomb. Marie would have congratulated Cull on his plan of circling to avoid the explosives, but she was too busy gasping as he inattentively moved towards the edge.
“Kid, watch it—”
“Yeah, just keep movin’! Works great!”
He cheered as he splatted the enemy, but the cheer was short lived as he fell off the ledge.
Marie didn’t see his ghost swim up. She waited, desperately scanning every pixel, rotating every camera, but she saw nothing.
She started breathing again when she saw his hands inch onto solid ground, followed by the rest of him.
“Oh, thank Cod,” Marie said, more under her breath than anything. “Right, so….”
The hacks into the next area of security cameras finally loaded. Marie wasn’t sure what the delay was. Something about cache? She’d have to ask Sheldon later, but for now she looked into the next set of cameras, and…
“Hey, good news!” she said. “You’re almost to the Zapfish and outta there!”
“Uh, y-yeah…” Cull said, sounding like Marie did when she first learned how to fake smiles. “Uh, al-almost might be a strong word…”
“What are you talking abou—oh.”
A quick pan of one of the cams showed the problem. A series of dry sponges formed a line from the floor Cull was on to the floating island the Zapfish was on. Even if he used the Balloon Fish lined across the sides to fill them up, this would be a struggle for him to swim up what most Inklings could with just a bit of effort.
“Er… yeah, this might be tough…” Marie trailed off. “I’m sure you can make it up there, though…”
“Nnn…”
She saw him standing there, craning his neck to see the sun-shaped wall far above him. She couldn’t see his expression, but she could tell he wasn’t exactly readying up for the climb. Heck, he was walking back to a ledge (thankfully, a part with a railing this time). He looked around a little, but he didn’t see anywhere else he could try to go.
The blue skies made from blue monitor light surrounded him on all sides, illuminating a sparkling blue sea under him. Looking out on the wooden platform into the distant waters like this was filling him with nostalgia, back when he could only be halfway between squid and kid at most. He remembered having to brush his tentacles off his eyes a lot, to see a cloudless sky like this, with rocky beaches and wooden docks. The false sun was still a good one, adding to the illusion pretty well. Even if the air was still the stale air you’d find in caves, it didn’t matter; the atmosphere was so much like that of a beach, giving a very surreal vibe of familiarity along with the floating platforms, debris, and screens. This was inspiring.
“You okay, kid?”
“Hmm? O-oh, yeah, j-just needed a moment…”
He pulled himself away from the view, having calmed himself a bit. He took a breath, and looked at the challenge before him.
He fired at the first sponge until it was dripping with ink. He took a breath, and climbed up to the top of it. It was easier to just climb up the one, and he still had a dry, shrunken sponge in front of him.
He stepped onto the dry sponge, and was about to fire to inflate it as well, but he realized he’d have to do still more climbing with the other pair up ahead. He wasn’t sure if he’d be up to that; even that one small swim took effort. He still wanted to get the Zapfish in something resembling a timely manner, so he looked either way. It’d be a tricky thing, but he’d done crazier tagging a spot on Moray Towers the one time.
Standing on the tinier platform, he looked at the Balloon Fish on either side, and popped one.
Marie’s jaw dropped. She just saw Cull get flung like a ragdoll as the sponge exploded out to its full size under him. He flailed and hollered, but not as intensely as she thought it warranted. Heck, it almost seemed planned, as he landed flat on his back on top of the next set of filled sponges. He grunted, but he quickly got up and leapt at the final wall between himself and the Zapfish’s platform. A couple of grunts and kicks against the wall, and he could move from dangling by his fingers to actually getting onto the platform.
From there, Marie could view him freeing and petting the Zapfish. He sat down as the platform moved to the exit, the Zapfish on his lap. It was kind of adorable, honestly.
#cull goes to octo canyon#cull to adventure#splatoon#splatoon 2#splatoon 2 fic#chapter 5#draft 1#cull to adventure full chapter
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We Got Too Much (AquaSphere)
Point salad brain burnin’ metaphor mixin’ bad mother$%@#!
A first impression.
AquaSphere (2014) Designed by Stefan Feld Art by Dennis Lohausen Published by Tasty Minstrel Games (in the US)
Asleep in the Desert (Some Background Information)
Stefan Feld, for being one of the preeminent Eurogame designers of the day, still often finds himself the target of attacks from tabletop gamers who prefer more than a skin-deep theme. He may have games about such varied and exciting things like jockeying for the attentions of a moon priestess, currying favor and fulfilling tasks handed down to you from Greek deities by a soothsayer, or leading your people through a brutally bad year in ancient China, but Stefan Feld’s games are generally held up as the pinnacle of The Dry Euro. A more generous opinion would probably be that Feld’s designs emphasize substance over style, but rare is this case made on his behalf.
In this house, at least, we certainly don’t mind how bone dry some of these games are. And yes, make no mistake they are dry. In fact, my first Feld purchase wasn’t solely driven by its bargain basement price–what a deal, but rather in an effort to really see what people meant when they talked about a dry Euro. We’d played lots of dice-rollers and card games, as well as a handful of more modern mashups of mechanics–games that bridged Ameritrash conflict and randomness with crunchier strategy. We had not, however, really played a straight up Euro, which is what lead me to purchase arguably one of Feld’s first bonafide classics, Notre Dame (2007).
Very soon, it was apparent what we’d been missing.
Swimming in Your Ocean (The Feld Design)
Board games are built from mechanics (or mechanisms, if you prefer). A fairly comprehensive list can be found here, but just a few examples are worker placement, rondel, negotiation, dice rolling, area majority/influence, or racing. As I said, these are functionally the building blocks from which games emerge. An effective game is some amalgamation of a small number of these, tied together by a theme and aimed at a common goal or victory condition for the players to pursue.
Feld’s designs are notoriously busy. While he rarely designs games that are considered “heavy,” he’s often criticized for games that appear as though everything but the kitchen sink was included in the design. For example, in Feld’s Trajan (2011), Board Game Geek lists the included mechanics as area movement, card drafting, hand management, mancala, rondel, and set collection. There are a multitude of excellent games that are designed using any one of these mechanics only.
While, on paper, the kitchen sink may be thrown into his games, in actuality the gameplay is a different beast. In general, we take a minute to learn how to play a Feld game, but this is usually due more to the wide variety of options and ways in which you can gain points rather than how complex the overall experience is. More often than not, Stefan Feld’s games offer players a wide variety of methods with which points can be earned, explaining the creation of the very Feldian term “points salad.” There are points to be had everywhere, and the question is no longer how to get points, but how to get points efficiently.
The combination of many mechanics, many methods of gaining points, and skinny theme have combined to make Feld games easy targets for criticism. Ultimately, it depends on where you’re coming from. If you like games that offer options, variable strategies, and myriad choices, Feld games are for you. If you prefer streamlined and thematic games, the odds are strong that you’ll have a hard time connecting with these games. More often than not, while I find the designs fascinating in how the multiple mechanisms interact, it still does feel mechanical. Rare is it that the individual game mechanics will “fade away” into the experience of playing or narrative presented by theme. You’ll always feel the mechanical nature of his games. But that’s okay. The satisfaction here comes from the puzzle of working the machine.
Six Four Days at the Bottom of the Ocean (AquaSphere as Feld)
For a frame of reference, we own five Stefan Feld designs: In the Year of the Dragon (2007), Notre Dame (2007), Bora Bora (2013), AquaSphere (2014), and Castles of Burgundy: The Card Game (2016). Before you ask, we purchased the Castles card game because it is significantly cheaper than the board game and, by all accounts, provides a very similar experience. Of these five designs, they all can be described as both a kitchen sink of mechanisms and point salad. At the same time, they all have a certain polished feel. My above description of Feld seems to read as “his games are Frankensteined abominations of mechanics!” but that’s misleading. Yes, they are hammered together, but that polish is still unmistakable. We’ve played plenty of other games that feel like Feld, but they usually get a little lost in some labyrinth of rules exceptions often missing from Feld’s generally clean designs.
That being said, AquaSphere is the heaviest of our Feld games, complete with its fair share of exceptions, and strategically this may be one of the heaviest games I can think of. I want to reemphasize that word “strategically,” because while teaching this intimidated me, Kathleen was not actually intimidated learning it. For some reason, the circular board (seen up above) feels like a lot to take it, but it’s really just six pods made up of seven rooms repeated in varying arrangements.
Played over four rounds, AquaSphere is about, you guessed it: scientists working in an underwater aqua sphere. On your turn, you’ll do one of two things: program a bot or use a programmed bot. Using a bot is essentially the same thing as “taking an action,” meaning it will take at least two turns to simply do an action. That two-turn process of taking an action is merely one way in which the game’s strategy handcuffs you. Often in points salad games, there is a limiting factor in what you can do (eg dice placement’s reliance on what your dice facings are), but in AquaSphere, there are many handcuffs. Not only are all actions two steps, but the game is based around a programming board, dictating which sequence of actions you’ll be able to do. As you progress forward on this board, your path will cut you off from certain actions. The board looks like this (image courtesy of BGG user lordalatar):
As you program bots and then deploy them across the station, you’ll be using them to fight for control over each of the six pods. At the same time, you’re working to add new lab sections to your own personal lab area, deploy submarines, and fight off the growing hoard of octopods that threaten to take over the whole joint.
I can’t even begin to really teach this game via writing without getting totally derailed, so I absolutely recommend watching Rodney Smith’s Watch It Played for AquaSphere. At the end of each round, one of four total intermediate scorings will take place. Check out the individual player board:
Scoring aids are listed on the right side. The top spiral notepad is intermediate scoring, and the bottom clipboard is end-game scoring. Those lightbulbs are the symbol for POINTS. See? point salad. Plenty of ways to bring those points in.
Again, I’m not going to go in-depth on how to play, nor will I talk about strategy, as this is merely a first impressions post, but I have to say that of Feld’s designs, this was the hardest to get my hands around. At first, I wasn’t even sure what I was doing when we first started. I had to get to an end-of-round intermediate scoring to even see what I should be focusing on. Area control is very important here, but as you grown your influence, those pesky octopods will become a real problem. Should you fight them off or build your lab? Or, perhaps more importantly, get those subs out? But without working on picking up time markers, you won’t be able to get the high cost submarines out.
Many of Feld’s designs revolve around the idea that, on your turn, you need to do 10 things, but you only have the ability to do two or three. AquaSphere presents players with this dilemma in spades. Perhaps because of this game’s baked-in difficulties, AquaSphere seems to have struggled very much to find an audience.
Beyond the Sea (Our Bottom Line on Feld & AquaSphere)
Where Castles of Burgundy is one of the most popular games on Board Game Geek, AquaSphere seems to be known as Feld’s “bargain bin” game. After Tasty Minstrel’s lovely US release and The Dice Tower’s subsequent negative review, it seems many players passed on this, which is rough, but unfortunately understandable. This game manages to be both complicated and complex in play. Additionally, forcing players to plan very far ahead tends to alienate the idea of “casual play,” and AquaSphere absolutely requires long term planning. I waved at so many points as they passed me by during our first play. At one point, Kathleen had written her entire strategy for a round out on a nearby legal pad.
Feld’s popularity in the hobby is unmistakable, but his design philosophy and aesthetic seem to be polarizing. And when you introduce a game that is overly demanding of its players, a design can take another step in the direction of alienating players who don’t live for the puzzle. There’s a reason that Castles of Burgundy is his most popular game. As Feld’s games get heavier, they become much more niche, but that same logic can be applied to any designer, right?
For the record, I think Stefan Feld’s games are remarkable. There is a polish here that you don’t even notice until it’s missing. So many Euro designers build complex, mechanically heavy games, and unfortunately, the smoothed edges of Feld’s designs become so much more evident when you play a game that’s all sharp edges.
That being said, I am of two minds on AquaSphere. In one hand, I think this game is a bit much. too many options, too many handcuffs, and too many variables. At the same time, I love the challenge of this game. For each handcuff or unexpected wrinkle, I remain undaunted, and instead desire only to do better next turn.
AquaSphere is a hell of a puzzle, and if you get a chance to play it, I think it’s worth it. I’m looking forward to my next opportunity to lose handily.
Player One Eric
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