#horus lancer
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A Balor but all the nanites are these little guys
#lancer#lancer ttrpg#lancer rpg#lancer meme#lancer horus#horus lancer#balor lancer#balor#lancer balor#mecha
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#lancer rpg#lancerrpg#lancer ttrpg#lancer shitpost#lancer memes#horus lancer#lancer horus#lancer manticore#manticore lancer
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// NEW CALLSIGN GONNA BE PERSEUS
// THE WAY I WANT GORGON HEAD
#gorgonlove#lancer#lancer meme#lancer rpg#lancer ttrpg#lancerrpg#lancer shitpost#lancer horus#horus gorgon#horus lancer#lancer gorgon#lancer memes#gorgon lancer
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New animations for this awesome commission for @littleouroboros inspired in they awesome artworks! A low poly custom Lancer Horus Lich!
Hope you like it! i got 2 new spots for commissions open so DM me for more info! and all the shares are welcome! :D Thank you!
You can also follow me on my other sites right HERE
#artists on tumblr#mecha#3d#3d art#3d model#lancer#lancer rpg#lancer ttrpg#lancerposting#lancer art#horus lancer#lich#giant robot#horror#lowpoly#low poly art#ps1 aesthetic#low poly#blender#blender3d#psx aesthetic#psx#psx style#retro gaming#ps1 graphics#psx games#mecha art#mecha anime#robot#mechposting
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To Hold an Unholy Vesel
Custom pegasus design that I was commissioned to do, really fun piece to work on!
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List of Invade Options
SMITH-SHIMANO CORPRO
DUSK WING I: Neurospike
Shrike Code: Take 2 heat when attacking (until the end of their next turn) Mirage: Treats character you choose as invisible (until the end of their next turn)
MOURNING CLOAK II: Hunter Logic Suite
Stalk Prey: Treats you as invisible (until you take damage from them, one target at a time) Terrify: Impaired and can't voluntary move closer to you (until the end of their next turn)
HORUS
GOBLIN I: H0R_OS System Upgrade I
Puppet System: Moves maximum speed in a direction of your choice (provokes reactions and engagement as normal, involuntary but doesn’t count as knockback, pushing, or pulling) Eject Power Cores: Jammed (until the end of their next turn, 1/scene per character) adjacent characters take 2 energy damage
GOBLIN III: H0R_OS System Upgrade III
Dimensional Emblems: Create three constructs surrounding the target, passing through a construct deals 2 heat (They last until they are passed through, the scene's end, you take this action again, are deleted as a free action, or an adjacent character destroys them with a quick action systems check) Celestial Shackles: Mark a space the target currently occupies. As a free action during your turn, if they no longer occupy the space, you can teleport them back, or as close as possible (lasts until used, the scene's end, or fixed with quick action systems check)
MANTICORE I: Beckoner
Beckon: You take 1d6+2 AP energy damage and swap places with your target (target must be a mech of the same size or larger, or this action fails. Characters can only be swapped to spaces they could normally stand or move on) Summon: All characters within range 3 of your target are pulled adjacent to them, or as close as possible.
MANTICORE II: Smite
Smite: You take 1d6 AP energy damage, target must pass a systems save or become stunned (until the end of their next turn, 1/scene per character) Sear: You take 1d6 AP energy damage, deals 2 heat (6 max) for each other character of at least size 1 that is adjacent to them
MINOTAUR I: Viral Logic Suite
Logic Bomb: Characters of your choice within burst 2 of the target must pass a systems save or become slowed (until they end a turn not adjacent to any character) Banish: Take 2 heat (6 max) for every space they voluntarily move (until the end of their next turn)
MINOTAUR II: Metafold Carver
Ophidian Trek: Teleported 1d6+1 spaces directly toward you, or as close as possible (If this effect would move them to a space otherwise occupied the teleport fails) Fold Space: Disappears from the battlefield (until the start of their next turn) They return to the same space, or a space as close as possible of their choice
GERYON III: Ashes to Ashes
Sunrise: Automatically fails all checks to clear Burn and cannot have Resistance or Immunity to Burn (fixed with quick action systems check) Sunset: Clears all Burn, and takes Heat equal to the amount of Burn cleared
KOBOLD III: Purifying Code (A character can only be affected by one Purifying Code option at a time and are aware of their effects)
Flaw_Plus: At the end of their next turn, if they "are not" adjacent to another character or piece of terrain of Size 1+, the virus catalyzes and they take 1d6+2 AP explosive damage. (Once catalyzed, the effect ends) Flaw_Minus: At the end of their next turn, if they "are" adjacent to another character or piece of terrain of Size 1+, the virus catalyzes and they take 1d6+2 AP explosive damage. (Once catalyzed, the effect ends)
KOBOLD III: Immolate
Eject Slag: Burst 2 area around them, not affecting the space they occupy, becomes difficult terrain. Anyone starting a turn in the affected area or entering it for the first time, take 2 Heat and 1 Burn, unless they pass an engineering save (lasts until the end of your next turn) Molten Puncture: Take 2 Burn (6 max) for every space they voluntarily move (until the end of their next turn)
HARRISON ARMORY
TUKHACHEVSKY III: Maskirovka Suite
Iron Curtain: For line of sight, treat all terrains and objects as being height 10 (until the end of their next turn) Perestroika: Cannot benefit from soft or hard cover, and cannot become hidden or invisible (until the end of the round)
GENERAL MASSIVE SYSTEMS
CHOMOLUNGMA: Advanced Intrusion Package
Balance Control Lockout: Push target 2 spaces in any direction, knocked Prone, if already Prone, become Immobilized (until the end of their next turn, this immobilize works 1/scene per character) System Crusher: Take 2 heat, if this Invade exceeds their Heat Cap, take 4 burn as well (1/scene per character)
Others
Fragment Signal: Impaired and slowed (until the end of their next turn)
Hacker II:
Jam Cockpit: Jams the target's cockpit (fixed with full action engineering check) Disable Life Support: +1 difficulty on all saves (fixed with quick action systems check) Hack./Slash: Target can't benefit from or take tech actions (fixed with quick action systems check, or a Shut Down)
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Confiscated from a HORUS Cell base raid, although no personell were located this flask was found, it seems to be a crude form of homemade subjectivity suite data package, strangely enough sounds when shaken, indicates that it is filled with liquid. Probably best to leave this in storage.
#my art#my artwork#artists on tumblr#digital art#digital artwork#art#digital illustration#lancer art#lancer#lancer rpg#lancerrpg#lancer ttrpg#HORUS#HORUS Lancer
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Hey does anyone wanna hear about the HORUS mech frame @v-for-vibes and I have been making
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Hello, hello, one and all! Welcome to the repair shop! There's way too much damage in the world, don't you think? Of course you do! That's why we at Hinagawa's Mech Repair are here to specialize in YOUR mechs! We especially specialize in HORUS patterns, for reasons I legally can't disclose.
My name is Misa Hinagawa, and I'm the owner and chief mechanic of this ship-based shop! If you heard anything about a "Tokugawa Incident", no you didn't, stop asking. It wasn't even one of our customer's mechs.
{OOC, this was heavily inspired by @meriadoc-doc-hamilton and @reactor-tech-ermine!}
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Found the Lich pilot...
RIP to everyone else but if it were me I would simply not take 4d6+4 damage
#lancer#lancer rpg#lancer memes#horus lancer#lich#damage is irrelevant when you can just do the Time Warp and say “Nuh-uh!”
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youtube
please give this guy all the views
#lancer rpg#lancerrpg#lancer ttrpg#lancer shitpost#lancer memes#lancer meme#horus lancer#lancer horus#balor my beloved#lancer balor#balor lancer#lancer art#Youtube
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Hello people! a new Lancer commission for @littleouroboros a PS1 style custom Horus Lich! this was a challenge but was a blast an honour to bring they art to the 3d life! hope you enjoy this one!
I got new slots Open for commissions so send me a DM for more info if you want your custom mech too!
And you can follow me too on X right HERE so i can use more that cursed site lol
All shares are welcome and thank you for the support!
#lancer#lancer rpg#lancer art#lancer ttrpg#horus lancer#art#artists on tumblr#3d#3d art#mecha#3d model#3d artist#artist on tumblr#digital artist#blender3d#blender 3d#blender#3d artwork#b3d#blender render#ps1#ps1 aesthetic#ps1 graphics#ps1 games#horror#robots#robot art#commission work#psx#psx aesthetic
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Doctor Zoantharia Gerhard Tully (known informally as Zoe) one of the many Lancers of Circetalia freelance, and one of the few members to make extensive use of HORUS licenses (much to the frustration of the Chief Engineer). With her custom Minotaur "Don't Mind the Smoke" the formerly respectable botanist spends most of her off duty time within the metafold of her minotaur, hotboxing and concoting new and unusual strains of plant based narcotics.
#my art#my artwork#artists on tumblr#art#digital art#digital artwork#digital illustration#character design#lancer art#lancer character#lancer#lancer rpg#horus lancer#lancer horus#Horus#weed
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i was never convicted u can't prove anything
I love that the four corps in Lancer are like ... Amazon, Pfizer, Lockheed-Martin, and then like a Discord server filled with trans women with fursonas and felony hacking convictions
#lancer rpg#lancerrpg#lancer ttrpg#lancer-rpg#lancer horus#horus lancer#lancer memes#lancer meme#lancer shitpost
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Finished a major Lancer commission batch a couple months ago
#my art#illustration#inking#scifiart#robot#lancer#ttrpg#lancer ttrpg#harrison armory#lancer rpg#smith shimano corpro#horus
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