#hookblade
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Going along with my Mist heritage HC's for Iruka and the fact Mist ninja canonically known for their swordsmanship... Iruka could fucking body Kakashi in a sword fight. He goes from "you would beat my arse in 5 mins" to "Try Me Bitch" the moment he gets a sword in his hand. Spars with Kakashi this way and ends up pinning him to the floor with the blade pressed to his neck and Kakashi is just laying there like "Sure hope this hasn't awoken anything in me" and then spends the rest of the day and night thinking about how fucking hot it was
"Do you think I have a competancy kink" he asks Kurenai to which she gives the most telling side-eye of their lives
#naruto#kakairu#iruka being good with swords is simply so personal to me#I like giving him hook swords and yes this is bc I thought jet's fights were cool as fuck in atla and still do#and also the hookblade in asscreed revelations is still my FAVOURITE weapon of the series I need it to make a comeback
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Hookblade Veteran
"The standard Ottoman hookblade has two parts, you see—the hook, and the blade." —Yusuf Tazim
Artist: Borja Pindado TCG Player Link Scryfall Link EDHREC Link
#mtg#magic the gathering#tcg#$0.10#borja pindado#hookblade veteran#assassin's creed#creature#human#assassin
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On the 15th of November, thirteen years ago, Assassin's Creed Revelations was released for the XBOX 360 and PS3.
Assassin's Creed Revelations concludes the story of Ezio Auditore, the master assassin, as he travels to Constantinople in search of secrets left behind by Altair, the protagonist of the first game. Revelations features refined combat, parkour, and stealth mechanics, along with new gameplay elements like the hookblade and a tower-defense mini-game. Known for its rich historical setting, intricate storyline, and improved visuals, the game was praised for delivering a satisfying end to Ezio's saga.
#Assassin's Creed#Assassin's Creed Revelations#Ezio#Altaïr#Ezio Auditore#Altaïr Ibn La'Ahad#Ezio Auditore da Firenze#UBISOFT#Video Games#Gaming
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Do I give lucanis a hookblade yes/no
#[ 🗡️ ] ── * mun { behind the scenes } .#// man must have one if he’s clambering up to the rafters & stalking from the tops of buildings#// I bet he even scales up the walls when there’s a brick protruding out by an inch
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Magic the Gathering x Assassin's Creed | Hookblade veteran
Art by Borja Pindado
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Universes Within theorycrafting: Assassin's Creed (part 1)
Kept sliding off making posts for the bigger sets (LTR, PIP...WHO is mostly pending more data on the space opera plane) just because I was struggling to organize my thoughts on them; ACR has about half the total new cards as the commander products, and a lot of those are on the simpler end, so it's a lot easier to just go through on a case-by-case basis. Hopefully that'll help get the word-gears churning for the other sets.
Part 1's gonna be the cards that don't need name changes for UniWit adaptation; 49 out of 105 (not counting Raven Clan War-Axe, which would be close to the line in a vacuum but is mechanically tied to a card that does need a rename regardless), a little under half.
Battlefield Improvisation
Works more or less anywhere, but one particular interpretation that tickles me is a bit of flashy showmanship in Valor's Reach when a fighter is reduced to a 1v2 and starts going to town using their fallen partner's weapon. Given the colors, maybe Regna dual-wielding her scythe and whatever massive polearm Krav is rocking?
Detained by Legionnaires
Even on Ravnica I figure actual Pacifism is more likely to see a reprint, but the Boros are legionnaire-cops, so this would translate there fine.
Distract the Guards
Assassins and Rogues? Those are both outlaws, so Thunder Junction's the obvious fit. I'm gonna say it's a Freestrider operation, one group drawing the Sterling Company wardens away while another group stages a jailbreak.
Escarpment Fortress
Apparently an escarpment is a kind of cliff face, so this is a fortress built on or into a cliff. No shortage of fits there; could be an Akroan outpost, could be a Zendikari refuge, could be a highland monastery of the Jeskai/Ojutai...et cetera, et cetera. Take your pick.
Fall of the First Civilization
Could be Fall of the Thran but slightly to the left, but I like this as an Oltec tale of the First People of Ixalan; just because they're unknowable due to being four apocalypses deep doesn't mean the Oltec wouldn't have stories about them in some capacity, and "how their world ended" would be right at the top of the list.
Haystack
The same bit as the original could work in most of the multiverse's cities, but I actually like the idea of setting this on Innistrad: the terrified eyes of a pair of peasants barely visible peaking out from within a pile of hay as a shadow shaped distinctly like a werewolf passes across it. A perfect hiding spot...so long as your breathing doesn't give you away.
Hookblade
Zendikari kor lineslinger equipment. One of those "you could put it in a set and most people wouldn't even realize it's a reprint, it fits so cleanly" cards: White "hook" equipment that grants temporary flying? Yeah, that's a kor card alright.
Keen-Eyed Raven
Mostly notable in that, as far as I can see, Magic's ravens have been entirely restricted to Blue and Black up to now. Certainly doesn't mean they can't fit there, though: maybe the Beskir have taken to keeping and training ravens in emulation of the Omenseekers, or maybe Will has gotten what exists of the Eldraine courts to start using them as couriers and scouts.
Settlement Blacksmith
The two natural fits for planes referring to "settlements" are Zendikar and Thunder Junction, and this works fine with either. Zendikar's the one with a history of Equipment themes, though, and there's more than enough space for flavor text talking about times of necessity spread stoneforging traditions beyond the kor that developed and long kept them. (Could even make it a Nahiri quote, have her complaining about what she sees as wrong about Zendikar these days.)
Tax Collector
Magic doesn't exactly spend a lot of time talking about tax policy, but anywhere that has actual money is gonna have taxes. The Orzhov are definitely the most obvious fit, though, even if detain is an Azorius mechanic.
Templar Knight
There are two other extant Magic cards with "templar" in their name: Capashen Templar, a Benalish Knight, and Noble Templar, an Otarian Cleric Soldier. The latter has a more obvious legendary artifact to amass an army to quest for - the Mirari - while the former is actually a Knight (the gap between Knight and Cleric Soldier is not a large one, but creature types mattered in Otarian sets). Either could reasonably be expanded out into a cohort of knights going on a "holy" quest; just a matter of preference.
What Must Be Done
I feel like there's an even cleaner fit I'm failing to think of, but the main place my mind goes is to Liliana's ultimatum to Thalia in original Innistrad block: sunder the Helvault and release Griselbrand, or Liliana kills all of the Thraben cathars guarding it. Reanimation or boardwipe, a choice faced by a White-aligned character - it works.
Assassin Den
In the MKM story, Etrata had a well-hidden personal base/crash pad that was also extensively trapped against anyone trying to break in. Feels like a natural fit for a Wall with >0 power that can buff a creature and enhance their stealth - the interior would naturally be equipped with every tool a master assassin could need. Presumably other Dimir assassins have their own hideouts, justifying it being nonlegendary, but that'd be the specific one I'd depict; there's more than a bit of space for an Etrata quote in the flavor text.
Assassin Gauntlet
Would be perfect as a piece of hacking tech in modern Kamigawa if Ninja wasn't a separate type. As is, we do know that the Dimir sometimes use the Izzet as a magitech development program (sometimes outright hiring them, more often through espionage and subterfuge), so an Izzet-sourced gauntlet with some sort of built-in smoke bomb or flashbang being used by a Dimir assassin would fit well enough.
Ballad of the Black Flag
I...don't know that we actually have any art of specifically the flags of Brazen Coalition ships? So it's not a given that they actually have black flags to line up with the name, but that also means that I can just decide they do and that can just be something that first becomes clear with the UniWit art for this.
Otherwise it fits fine, though: the tale (told by shanty, perhaps, if that's something that can be conveyed/implied through Saga-style art) of the humans and orcs of Torrezon fleeing across the ocean in search of better fortunes, and the often-violent steps they would take to claim and secure those fortunes.
Become Anonymous
Lazav, fading back into the obscurity of the crowd in the wake of the invasion. Could easily have very similar composition to the ACR art, though obviously that's far from a requirement. Just naturally leans into the same vibe.
Brotherhood Spy
Let me pull up the flavor text from the original Time Spiral printing of Assassinate:
The rulers of old Dominaria kept assassins on retainer. However, the true loyalty of these master killers was always to their peers. This elite brotherhood survived the fall of the old royal order.
That's right, Dominaria has a canonical brotherhood of assassins! That plane is the kitchen sink that keeps on giving. Given the context, that brotherhood presumably survived up until the Rift Crisis, so it may well still be around in the present day. The lack of specific information gives me plenty of freedom in interpreting the various "Brotherhood" cards in the set to fit that context.
In this case, there's plenty of space for flavor text to talk about the network of informants that support and assist the members of the brotherhood actually assigned the task of assassination.
Desynchronization
On an entirely different note (heh) from the rest of this post, I'd set this one at Strixhaven: with mundane music, the worst that happens when an orchestra falls out of sync is that the performance grinds to a halt after just sounding really bad for a bit. With music magic, discordance can have a much more tangible blowback, tightly woven harmonics pulling apart into a chaotic, concussive blast.
("Let's just...try it again from the top." -Zaffai, thunder conductor)
Eagle Vision
An Obscura-aligned eagle aven scoping out the location of an impending job - sometimes there's something to be said for taking a name literally.
Escape Detection
A suitably generic "Dimir sneakiness" effect.
Hookblade Veteran
Unlike the actual Hookblade, I don't think a mono-Blue Human Assassin lines up nearly as well with established Zendikar flavor. The best fit I can come up with is actually on Kaladesh; none of the night market-associated creature cards had the Assassin subtype, but it wouldn't be a stretch for Gonti to employ assassins, and a gauntlet with an integrated, extendable grappling hook would be real handy for Spiderman-ing around the spires of Ghirapur.
Loyal Inventor
Somehow the first Fioran card in this post: once she took the throne, the High Paliano Academy was subject to Marchesa's demands, and some of its finest minds now vie for her favor, presenting their newest, most cutting-edge inventions before the royal court.
Tranquilize
Sleeper Dart was an Ikorian card, so this is just a slightly different framing of the use of that same bit of poacher tech. Not exactly hard to make work elsewhere, but that's the most clean fit.
Assassin Initiate
I like to imagine Marchesa's used the resources of the crown to open an official (if not particularly publicized) royal school for assassins - the Renaissance equivalent to the CIA academy, basically. She didn't exactly cut ties with her old connections, but as the new seat of power in the high city, her eyes (and blades) need to extend far further, which means she needs more manpower. Conveniently, this card's got space for a solid four lines of flavor text to exposit about those developments.
Brotherhood Ambushers
As the most generic of the "Brotherhood" cards, this would probably be the card that exposits more broadly about the Dominarian assassin brotherhood as a whole, building on that Assassinate FT to talk about the position they fill in the modern day.
Brotherhood Patriarch
The death trigger points me toward the trope of "you become the master assassin by being the one to take out the current master assassin."
Hemlock Vial
The art and flavor text are both generic enough that they could probably just reprint the whole card exactly as-is aside from the frame and it'd work fine as a "UniWit" treatment. Otherwise, the obvious home for this is to ground it in Theros - probably Meletis in particular. They already did the same bit with Sip of Hemlock, but Theros isn't exactly averse to reusing tropes when necessary.
Merciless Harlequin
Appropriately for a design that's Blade Juggler but slightly to the left, this is a pitch-perfect fit for a Rakdos assassin.
Petty Larceny
Card name is a crime? Check. Card is mechanically a crime? Check. This definitely belongs on Thunder Junction - have Tinybones picking someone's pocket in the middle of a bar brawl. (Maybe show Vraska fighting in the background to help justify the Assassin-typal element.)
Phantom Blade
I'd go more classic-fantasy with this one, I think: a cursed sword that captured the soul of the first being it killed, becoming wreathed in ominous spectral energy. Feels right at home with the sword-and-sorcery vibes of Corondor on Dominaria, but off the top of my head I could also see it fitting pretty cleanly on Innistrad or Ixalan.
Poison-Blade Mentor
Another part of that Paliano assassin school - can't have students without people to teach them.
Restart Sequence
The grand prize of her daring heist was also her escape plan.
(Art: a ninja stands at a control panel in a dimly-lit Futurist laboratory, her hands flying across the screen as lines of light begin to glow across a prototype mech in the background as it starts up.)
I mostly try to keep Freerunning cards flavorfully tied to Assassins in particular, but there's some where it makes more sense to bend a little further, and this is pretty close to top of the list. It helps that Ninja and Assassin have pretty heavy overlap.
Headsplitter
Not all poachers favor range or stealth.
The two Ikorian cards with the Assassin type are both specifically archers, but poachers being able to be Assassins is the best way I've found to square "Headsplitter" implying an immensely un-assassin-y weapon while also specifically making an Assassin token. Thus, a poacher with a gnarly, Monster Hunter-esque bone blade. Probably not too big since it only gives +1/+0, but not exactly subtle.
Hidden Footblade
Stiletto heels, where the heel (or possibly the toe, depending on what would work best for the art) conceals a stiletto blade - I'm far from the first person to make that pun, but, well, if the shoe fits...
(Most natural fit in the multiverse for that concept is probably New Capenna, specifically the Cabaretti - elaborate fashion that's more practical/deadly than it appears is right up their alley.)
Labyrinth Adversary
That sure is a Minotaur card, all right. The specific callout to a labyrinth in the name means that probably the most natural fit for this is Theros. (Technically Ulgrotha also had minotaurs connected to labyrinths, but Theros actually has a modern visual identity to build off of, whereas Ulgrotha would be pretty close to starting from scratch, which is a hell of a tiebreaker.)
Monastery Raid
Another pretty literal one: Khans!Zurgo leading the sacking of a Jeskai monastery by a Mardu raiding party. (Leaning more into the "or commander" side of Freerunning here.)
Overpowering Attack
This one's more in line with the printed Assassin poachers than Headsplitter: Kelsien leading a veritable army of poachers armed with bows, raining hellfire down from atop a cliff onto a big monster below.
Hunter's Bow
This one works damn near anywhere, but putting it on Kaldheim (tying it to either the Kannah or the elves of Skemfar) tickles me because it means it could even keep the flavor text as-is if it wanted.
Palazzo Archers
The high throne of Paliano has been extensively guarded against the subtlest possible angles of attack, but that doesn't mean it leaves the more obvious approaches unguarded: the archers that watch the skies around it are sharp and well-armed.
Viewpoint Synchronization
The best idea I've got for this one is set on modern Kamigawa: a ninja watching a security feed displaying the views of several different cameras at once. Kind of mundane, but everything else I've come up with runs headlong into "how would an artist even convey this concept in a single piece of card art," so simple and literal carries the day.
Rooftop Bypass
Just a fairly straightforward bit of Dimir stealth/infiltration. Ravnica's not exactly short on options for rooftop travel.
Bleeding Effect
It's not quite a perfect color match, but the best fit I've come up with for this name and effect is the Order of Saint Traft, who willingly allowed themselves to be possessed by the geists of former cathars in cooperative union. In such a situation, it would make sense for the lines between the living and the dead to blur - becoming hard to tell where the skills and memories of one end and the other begin.
Bureau Headmaster
Another Fioran, in one respect or another. Could be another teacher at assassin school, could be positioned at the Paliano embassy (/assassin cell) on Thunder Junction (not really featuring in this half of the post, but one of the better throughlines I've been able to come up with the various mostly-legendary RW Assassins in the set). Probably a slightly better fit for the former, as a leading weapons teacher.
Brotherhood Regalia
The Dominarian brotherhood probably wants something approximating a unified visual identity anyway, so this is just the clearest portrayal of their garb.
Hidden Blade
The Dimir did more or less exactly this bit with Silent Dart in GRN, so this is just that again. One of those cases where someone who wanted to proxy could just directly lift another bit of Magic art and it would still work fine.
Smoke Bomb
Kamigawa feels like the best fit for a smoke bomb - either classic or modern. Solidly a ninja tool either way.
Towering Viewpoint
Another one that works basically anywhere, but I like the full-circle take of tying this to the Amonkhet version of Mighty Leap - making it a particularly tall obelisk in Naktamun that initiates would jump from, either as part of a trial, just on a dare, or as a statement of proof of their faith.
Brotherhood Headquarters
Could more or less swipe the flavor text from ACR Assassin's Den for this one, since it translates as basically the same beat: a covert base of operations hidden in plain sight in a major city. (In the context of modern Dominaria, that's New Benalia, New Argive, or possibly whatever the biggest city of Suq'ata or Femeref is these days.)
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'The sounds Yusuf makes while teaching Ezio the hookblade are soooo sexy!!! I can easily picture him making those same sounds in bed 😍'
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Some Thoughts About Assassin's Creed: Unity
Since I finally upgraded to an actual PC from my work laptop, I'm playing AC Unity for the first time after rerunning Brotherhood, Revelations, and Rogue for hours. It feels fundamentally different from the older AC games, so this is my word dump to get my thoughts down.
Arno, as a character, doesn't feel much different from ACII Ezio or Connor - he's headstrong, brash, and rarely forward-thinking. He gets himself into situations and has to pull himself out of them, or be pulled out by his allies. Physically, though, he represents a HUGE change for me.
Arno moves like a capital-A Assassin. He's catlike, glides between balconies, leaps across rooftops and in and out of windows. Even AC Brotherhood, which I believe has some of the best parkour of any AC game, cannot hold a candle to Unity.* And Arno's movement is what really sets it apart from the older eras.
Altaïr is fairly clunky - a product of being the first game, I think. His climbing, fighting, and assassination technique is textbook, if repetitive. Ezio is crafty, making use of new technology like the hidden gun and hookblade. He's fast and dextrous. Connor is incredibly strong and agile. Edward and Shay are brutish assassins, more suited to open combat than stealth. Edward, Shay, and Connor are all capable fighters, able to take down any number of soldiers in a fight.
Arno does none of this. Despite having only one hidden blade (the first since Altaïr, iirc), he carries out double assassinations - both on level ground and from the air - with grace and deadly accuracy. Previous settings - Rome, New York, etc - create paths for our assassins to follow, rewarding our keen eyes with exciting parkour sequences. Revolutionary Paris is built to provide freedom of movement ANYWHERE, allowing Arno the ninja to move anywhere and take any opportunity provided.
This leads to the customization section. Previous games offered very linear upgrade trees - from unlocking them by progressing through Altaïr's story missions to crafting your own in AC III, Black Flag, and Rogue. Arno is the first assassin who feels fully customizeable, able to switch from a stealth focus to a range focus to a bruiser in seconds.
I love the newfound freedom of Unity - not just in terms of movement but also style. And that's why it is my favourite AC game - so far!
Shoot me a DM if you ever want to play Co-op! My gaming friends are mostly FPS and RPG people but i do really want to play these missions :)
--
*admittedly I have not been using any mods, though i have seen some remarkable AC Brotherhood parkour mods that really level up the system
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I finished Assassin's Creed: Revelations on PS3 a couple of days ago. I played Assassin's Creed: Brotherhood last year and got a pre-owned copy of Revelations to see the story further. Revelations is continuation to the story of Brotherhood and the final chapter to the Ezio trilogy. You step in the boots of matured Ezio Auditore Da Firenze and this time you head to Constantinople (known as Turkey's Istanbul today) in 1511 AD. As usual you meet plenty of historical figures like Prince Suleiman, Niccolo Polo (Marco Polo's father) and Manuel Palaiologos. There are also sections where you play as the legendary assassin Altaïr Ibn-LaʼAhad, the protagonist of the very first game in the series.
I liked the landmarks skillfully recreated for the game and the work on the characters' outfits is outstanding again. The characters are written rather well and I found them interesting. My favorite character may have been the charismatic Yusuf Tazim who heads the assassin operations in Constantinople. His interaction with Ezio was quite funny and enjoyable. The first time they meet, Yusuf introduces himself and he confirms "and you were Ezio Auditore Da… lalalala?".
I liked the ambience of the environments and the dialogue made me laugh at times. When a conflict between the Templars and the Assassins broke out, there was this civillian crying out "Why me?! Always in the wrong place at the wrong time." Some main story quests were hilarious too, like when Ezio and his pals needed to disguise as minstrels for a party in the Topkapi Palace. A guard commenting "you sound like a dying cat" about Ezio's singing talent cracked me up.
Traversing the environments was pretty handy with the new hookblade that allows for faster climbing and sliding on ropes suspended over the city. Ezio's behaviour when parkouring was a bit erratic at times though and occasionally instead of going up a tower he suddenly jumped down to a haystack for example. Stealth was a bit difficult to maintain at times (maybe I was just impatient) but performing silent kills was satisfying.
The story was pretty cool, a good combination of history, fiction and mystique. I liked the story of Altaïr and the game ends in a cliffhanger that made me want to see how it continues.
There's plenty of side content aside from the main story in form of collectibles, a tower defence minigame, rebuilding the city by renovating shops and landmarks, side missions, online multiplayer, etc. I collected all the memoir pages which unlocked the Ishak Pasha armor and I fully rebuilt Constantinople, other than that I didn't care much for the side content. There's a separate first-person platformer / walking sim game mode where you learn more about Desmond but that was so clunky and had such terrible level design that I didn't finish even the first section of those.
Overall my feelings towards the game are clearly more positive than negative regardless of some frustrations I had with it. The game was concise and felt like just the right length. According to HowLongToBeat it takes 12 hours on average to complete the main story.
"Nothing is true, everything is permitted". I'm looking forward to playing Assassin's Creed Mirage once it launches this autumn.
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Learning On The Job
AC Revelations Ezio Auditore da Firenze/Piri Reis Piri Reis teaches Ezio about bombs, and a little bit about himself. Rated T
“I’m a simple man, Ezio,” Piri Reis says. “I enjoy arson.”
Ezio fixes him with a wry look. “You must be a hit with the ladies. Why are you not married yet?” Though he asks in jest, Piri Reis seems to take it to heart. But before he can apologize for whatever social transgression he has made (being a master assassin helps with certain people skills, not all), Piri Reis smiles.
“The ladies enjoy what I cannot give them, unfortunately.”
That makes Ezio sit up straighter, curious. “What do you mean? Surely you’re not a eunuch.”
Piri Reis laughs that deep, rough laugh, the sound of it warming Ezio’s chest. Then he gets up, and walks around his desk. He stops in front of the wall decorated with his miniature paintings of specialty bombs facing away from Ezio, hands clasped together at the small of his back. “You are familiar with Leonardo Da Vinci, yes?”
Ezio blinks at the change in topic and nods. “Yes,” he says slowly. “He is a close friend.” Piri Reis does not elaborate, but the silence and defensiveness in his stance makes something in Ezio’s mind click. “Ah, I see.”
“Indeed.” Piri Reis reaches out and tilts one of the paintings back into its proper position. “I hope word of this won’t spread, Ezio. I am still a navigator in the Sultan’s navy. I have good standing. And, I am a curious man. As much as I would like to find out what would happen if I filled your hookblade sheath with datura powder, I do not wish to kill you.”
Ezio stands and claps Piri Reis on the shoulder, the extent of physical interaction the older man will ever allow. “That is a rather unsubtle threat, Piri Reis,” Ezio says cheerfully. Then, more seriously, “Do not worry. Though my secrets seem to be everybody’s business, I am quite good at keeping the secrets of others.”
Piri Reis gives him a dry look. “I am not a subtle man, Ezio, that was on purpose.” He nudges Ezio’s hand off his shoulder and settles back in his seat behind his desk. “Go now, try the new bomb. There are some janissaries in the Bayezid District, hoping to make some money from the Byzantines. See if you can’t cut a new deal.”
Back to business so quickly. Ezio finds it admirable. He tucks every bit of information he has learned in this interaction into the back of his mind. He has no intention of using it against Piri Reis—when the time is right, Ezio will come back, eager to learn more.
———
Also posted to Ao3!
#assassin's creed revelations#ezio auditore#piri reis#ana writes stuff#the ezio collection#assassin’s creed
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🎁 hey uhm...Evie? M-Merry Winterfest..
*He hands you a box, inside is a hookblade straight from Helios, the handles in red and blue prints and Evie's name written them.*
I know you prefer dualies, but i-i think this kind of weapon would suit you...and..uh...yeah...hope you like it..
-Venge❌️ ( @vengeance-jones-fn )
Venge!!! OMG, you shouldn't have!!
*Evie tests the weight of the blade and grappler, giving it a few test swings before flicking it over her head and sending the blade flying, easily cutting deep into a training dummy.*
OH. Oh, I'm gonna have way too much fun with this.
*Pulling the blade back with a tug of the chain and catching it midair, Evie bounces excitedly in place before tightly hugging Vengeance, giggling madly.*
I freaking LOVE this thing!! You know me so well!!Thank you so much!!!
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If you were wielded a blade or two what kind of plade would you wield
For Me
Two Hookblades/Dual Hookblades aka Tiger HookSwords
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Hookblade
Artefato de voar
Custo de mana: 1 branca + 1 de qualquer cor = 2 no total
Por que ela é interessante? Quando esse artefato entra em campo você já vai anexá-lo direto a criatura alvo que você controla de uma vez. A criatura equipada terá +1/+0 e enquanto for seu turno e ainda ganhará voar junto.
Preço da carta: em torno de 1,20 até 3,00
Indisponível em Português
Link: https://www.ligamagic.com.br/?view=cards/card&card=Hookblade
Até a próxima postagem, Ulli e Thiago
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Dynasty Warriors Weapon Moveset Power Rankings Tier List
With all the weapon movesets analysed and ranked, here is a summary tier list I've made of all the rankings. You can make your own weapon tier list on Tiermaker out of all movesets from 3 to 9.
Weapons with orange background show the characters who maintained their EX weapon from 7 to 8 while weapons with a golden background show the characters who had their weapons changed in or before 8 along with new characters in that game. Yueying's bladebow uses the image from 6 because the creator forgot to add the one for 8.
The ranking summary is after the break.
S
Lu Bu (呂布): Halberd (方天戟)
Xu Shu (徐庶): Sword & Hook (撃剣)
Sun Quan (孫権): Flame Blade (焔刃剣)
A
Xiahou Dun (夏侯惇): Podao (朴刀)
Dian Wei (典韋): Axe (手斧)
Zhou Yu (周瑜): Staff (棍)
Sun Shangxiang (孫尚香): Wheels (圏)
Zhao Yun (趙雲): Dragon Spear (龍槍)
Zhang Fei (張飛): Double Pike (双矛)
Zhuge Liang (諸葛亮): War Fan (羽扇)
Zhang Liao (張遼): Twin Axes (双鉞)
Sun Quan (孫権): Sword (刀)
Ma Chao (馬超): Spear (槍)
Zhang He (張郃): Claws (鉤爪)
Zhurong (祝融): Boomerang (飛刀)
Zhou Tai (周泰): Curved Sword (弧刀)
Cao Pi (曹丕): Dual Blade (双刃剣)
Ding Feng (丁奉): Circle Blade (断月刃)
Ma Dai (馬岱): Brush (妖筆)
Bao Sanniang (鮑三娘): Spinner (旋刃盤)
Sima Shi (司馬師): Lightning Sword (迅雷剣)
Sima Zhao (司馬昭): Striking Sword (烈撃刀)
Wang Yi (王異): Trishula (筆架叉)
Yue Jin (楽進): Dual Hookblades (双鉤)
Lu Su (魯粛): Rake (九歯鈀)
Jia Chong (賈充): Throwing Axes (舞投刃)
Yu Jin (于禁): War Trident (三尖刀)
Lu Lingqi (呂玲綺): Crossed Pike (十字戟)
B
Xu Zhu (許褚): Club (砕棒)
Taishi Ci (太史慈): Twin Rods (双鞭)
Guan Yu (関羽): Cresent Blade (偃月刀)
Diaochan (貂蝉): Chain Whip (多節鞭)
Xiahou Yuan (夏侯淵): Bow & Rod (鞭箭弓)
Sun Jian (孫堅): Nine Rings Blade (九環刀)
Lu Meng (呂蒙): Pike (戟)
Gan Ning (甘寧): Flail (鎖分銅)
Liu Bei (劉備): Twin Swords (双剣)
Huang Zhong (黄忠): Bow (弓)
Zhang Jiao (張角): Shaman Rod (錫杖)
Xu Huang (徐晃): Great Axe (大斧)
Zhenji (甄姫): Flute (笛)
Wei Yan (魏延): Double Voulge (長柄双刀)
Cao Ren (曹仁): Spike Shield (牙壁)
Yueying (月英): Dagger-axe (戦戈)
Pang De (龐徳): Mace (狼牙棒)
Ling Tong (凌統): Three Sectional Staff (三節棍)
Xingcai (星彩): Sword & Shield (盾牌剣)
Cai Wenji (蔡文姫): Harp (箜篌)
Jia Xu (賈詡): Chain & Sickle (鎖鎌)
Liu Shan (劉禅): Rapier (細剣)
Deng Ai (鄧艾): Revolving Crossbow (螺旋弩)
Wang Yuanji (王元姫): Throwing Knives (鏢)
Zhong Hui (鍾会): Flying Swords (飛翔剣)
Guo Huai (郭淮): Arm Cannon (連弩砲)
Guo Jia (郭嘉): Orb & Scepter (打球棍)
Li Dian (李典): Wheeled Halberd (車旋戟)
Han Dang (韓当): Short Pike (短戟)
Guan Yinping (関銀屏): Dual-headed Mace (双頭錘)
Zhang Chunhua (張春華): Wired Gloves (蟷螂鉄糸)
Chen Gong (陳宮): Art of War Scroll (兵法簡)
Xiaoqiao (小喬): Paired Fans (双扇)
Xun Yu (荀彧): Formation Wand (陣杖)
C
Cao Cao (曹操): General’s Sword (将剣)
Sima Yi (司馬懿): Horsehair Whip (拂塵)
Jiang Wei (姜維): Double-edge Trident (両刃槍)
Sun Ce (孫策): Tonfa (旋棍)
Daqiao (大喬): Pugil Stick (双杖)
Xiaoqiao (小喬): Iron Fan (鉄扇)
Meng Huo (孟獲): Gloves (鬼神手甲)
Guan Ping (関平): Great Sword (大剣)
Zuo Ci (左慈): Talisman Cards (呪符)
Lianshi (練師): Crossbow (弩)
Guan Suo (関索): Nunchaku (両節棍)
Wen Yang (文鴦): Javelin (擲槍)
Fa Zheng (法正): Woven Cloth (連結布)
Meng Huo (孟獲): Stele (石柱)
Wang Yi (王異): Emei Piercers (峨嵋刺)
Lianshi (練師): Mandarin Duck Hooks (鴛鴦鉞)
Liu Shan (劉禅): Dragon Column (龍床几)
Guan Suo (関索): Sabaton (飛蹴甲)
D
Lu Xun (陸遜): Swallow Swords (飛燕剣)
Huang Gai (黄蓋): Arm Blade (鉄舟)
Pang Tong (龐統): Shadow Fan (翳扇)
Zhuge Dan (諸葛誕): Short Rod (短鉄鞭)
Xiahou Ba (夏侯覇): Siege Spear (破城槍)
Guan Xing (関興): Wingblades (双翼刀)
Deng Ai (鄧艾): Revolving Crossbow (螺旋弩)
E
Yuan Shao (袁紹): Extension Blade (伸細剣)
Zhang Bao (張苞): Flail Sword (連刃刺)
Zhu Ran (朱然): Flame Bow (火焔弓)
Yueying (月英): Bladebow (刃弩)
#dynasty warriors#koei tecmo#koei warriors#dynasty warriors 7#dynasty warriors 8#dynasty warriors weapon moveset power rankings
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Assassin’s Creed Revelations | Revisited [26/?]
#acedit#ezio auditore#yusuf tazim#assassin's creed#assassin's creed revelations#gamingedit#gamingnetwork#dailygaming#acrevisit#Yusuf <3 my beloved#the hookblade is unironically the best version of the hidden blade#userezio
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“GoD EziO YoU’rE So StUpiD! FoR tHe LaSt Time!! THE HOOKBLADE HAS TWO (2) PARTS: the HOOK and the BLADE!”
Sorry but I am practicing expressions and angry Yusuf made me think of this scene
Also bonus video from sketch to finished drawing:
Ko-Fi: where you can offer me a coffee and get a sketch!
#yusuf tazim#assassins creed syndicate#assassins creed odyssey#assassins creed unity#assassin’s creed revelations#assassin's creed: revelations#ac revelations#ezio auditore da firenze#Ezio auditore delalala#yes#HOOKBLADE for beginners#HOOKBLADE 101#ac fanart#fanart#Yusuf tazim fanart#ubisoft
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