#honestly still don’t know how to play around with effects on my software…
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viperbunnies · 5 days ago
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Happy birthday to Syder and to the chaotic sproutling Mayu 🌱 I hope your day is full of joy!
Thank you Syder ❤️ I hope you accomplish all your future endeavours and that you continue being a good person. I'm glad I was able to meet someone like you who's so passionate and dedicated to their work (jamil bbg agenda), your ideas are always so entertaining! You’re so witty and creative, and one of the kindest people I’ve known. Always stay safe out there!
This small animation was inspired by your teased Mayu art back in February! hshshs honestly just so amazed at how a silly game about disney villains can bring you so much comfort and connect you withe people you least expect... I'm happy that twst is such a cherished game for you, and i hope it brings you more joy in the future! (...waiting for more jamil cards... i hope he'll be kind to us both…)
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kellyscabin · 11 months ago
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Hey I love ur amvs!! I was wondering if you had advice for someone that's interested in making their own? I'm not sure what the best programs are for editing or getting clips. Ty! :)
this is so flattering thank you so much!!!!! I LOVE making amvs…… favourite thing in the world to do so this is gonna be probably longer than you wanted…..
I’ve bounced around just about everything in the last couple years so I can give you a few different ideas!!
For clip sourcing:
initially, I used episodes that I had downloaded as supernatural was airing so the quality was iffy and there were logos on a lot of them… THEN I went the screen recording route (for when I was on my phone, I’ve never tried this on desktop but I know this works well for others!!) but I found that the quality still bugged me AND I ended up with nearly 2000 supernatural clips on my phone…… which was a nightmare to sort through… NOW I use this which is very fabulous and easy to use… you can select which eps to download if you don’t need all of them!! (and no vpn needed)
For editing:
I’ve used a lot of different programmes til I found one that worked well for me so definitely shop around…. youtube tutorials are your friend…. when I started, I was using sony vegas pro…. which worked fine even though my laptop was the first one ever made… but I didn’t want to pay for it and it got blocked on my laptop forever and windows would notttt let me get it back…….. SO, as I mentioned, for a while I was editing on my phone which I would personally nottt recommend for full length amvs… smaller edits would be completely fine!! I used splice which was very basic but it got the job done!! actually. looking through my videos- everything from mr perfectly fine to dean movies was made on my phone which is about 30 videos- so this works!! it’s just much more difficult and harder to polish up…. I personally make amvs much quicker and cleaner on my laptop.. and noticed a big big difference in my own quality since I switched….. NOW I use capcut since it’s free and my laptop can run it without any issues. I’m genuinely very impressed with it as a free software- lots of really good tools and effects, I find it so easy to alter colours and subtitle as well!! which I struggled with on other platforms!! very user friendly too!!! would be very beginner friendly!!
fun stuff :)
PLANNING is my absolute favourite part of making an amv…… normally I hear a song and can very easily picture shot by shot how I would amv it - once I’ve got the song and general theme I’m going for- I normally print out the lyrics and annotate them - jotting down timings, voiceovers, season, arcs and clips.. I can sometimes skip this if it’s just a simple video but if it’s anything complicated I HAVE to write it down. I also find it’s easier to make a video have a ‘point’ if I do this??? idk.. I think it helps but idk if this is something everybody does :)
there’s the spn transcript searcher which is very useful as well if there’s a line you’re looking for but can’t remember where it’s from!!
and of course homeofthenutty which is great for thumbnail stuff!!
editing things:
honestly… I don’t think there’s a wrong way to do this if you’ve got a really fabulous idea….. timings are the trickiest thing to get the hang of- I do dashes on my printed plan to kind of show where I need cuts and if it’s fast cuts I write down how long each clip should be so it looks cleaner. I find that my videos don’t really look finished until they’re subtitled either- so that always helps!! everybody kind of does that differently so definitely play around until you find a style you like!!
I wouldn’t worry too much about colouring when you’re just starting out- sometimes I find that filters can be distracting but I know others who swear by them so that’s just personal preference!! I really just tweak certain clips to make them less saturated or green-looking….
for posting:
I really recommend posting simultaneously on tumblr and youtube!! I have videos with basically no notes on tumblr but did really well on yt and vice versa!! the yt algorithm can be funny- I find that as long as it has a custom thumbnail and a few comments it does alright!! on tumblr- I always link the yt video since the tumblr player doesn’t always work for everybody…. also don’t be afraid to use taglists!!! I’m sure your mutuals would love to be tagged and please definitely tag me in anything you make!!! genuinely owe so much to my mutuals for their support 🫶🫶 and also don’t be afraid to self-reblog!! chronological dashboard means people WILL miss things if they aren’t online!!!
but genuinely the most important thing is to have fun…… I seriously love amvs…. I think they’re the best thing in the world and spend probably at least half an hour minimum a day watching amvs…….. and we need more of them!!!!! so thank you!!! and please please tag me when you make one!!! and feel free to dm me if you need anything at all!!! like all technical aspects aside… an amv made with so much love and to a fabulous song is a gift to the world…… 🫶🫶
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gluttonyedits · 6 months ago
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I really wanna get into making edits and was wondering if you have any tips (or if you could say the software that you use)
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Oh it’s an honour to get an ask like this!
Personally I use ibis paint x, which I think most editors use IIRC. I don’t use the subscription to it so premium features are blocked off, but there’s still a lot you can do without it.
Outside ibis, I also use ezgif for gif-related edits. It’s also a good cheat for things. While ezgif's main function is to turn things to gifs, there’s a lot you can do with that. Say for instance you’re like me and you don’t have a good software for making gif edits. Ezgif has an option to combine images into a gif. What you can do to make an edit is to screenshot each frame of your image individually with small adjustments and then combine them into a gif. An example. Here’s an edit I made back in June.
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While ezgif does have the option to crossfade images, it just makes the entire image a bit jarring. Therefore an alternative is to screenshot each frame with a bit of different opacity and then combine them. It’s much more cleaner looking! If you need a walk-through guide, let me know.
What else… oh yes! Some general tips.
I’m not a big fan of PSDs personally, but if you want to use them go ahead. You could probably play around with colours and filters on ibis to get a similar effect though. As an example - I love the colouring on this!
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This is probably my biggest tip and while it’s much more of a general thing, I think it’s important. If you’re going to start an edit blog, do not let anyone ever tell you what you can or can’t edit. It’s your blog and I see so much stuff muffled in editing spaces. You like editing live action? Go for it. You like editing problematic sources? Go for it. You like editing very obscure things where the fandom only consists of three people? Hell fucking yeah go for it!
Editing styles are always changing, I’ve had many styles myself. Don’t feel like you need a certain style, eventually you’ll kind of slip into your own. Don’t feel pressured to follow a style that everyone else is doing.
Don’t rely just on pastel stuff - dark colours can make your edits stand out. Honestly I would love seeing more editors that use styles like emo, punk and goth if it suits them.
There are some good transparents on tumblr and Pinterest if you need misc things in your edits.
Starting out, I would recommend trying smaller edits first to properly find your feet. Moodboards and icons are a good start and can really help you figure out how you want to go about editing. Moodboards in themselves are a good trial. Do you want to do them with nine individual images or one image with all nine in? Should you lighten or darken or mono-colour the images so the colours all look similar or should you leave. Theres a lot that goes into an edit!
But most importantly of all: just have fun with it <3 Hope this helped anon!
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814519 · 17 days ago
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hi! i hope you’re well, i have been following you on twitter and tumblr for about a year now, and i love your art, especially your color palettes and the way you draw animals (they’re so adorable sorry,,), but also just how distinctive you draw people! i’ve been toying with the idea of getting into digital art, and i understand that you have no obligation to answer this, but i was wondering if you had any recommendations or ideas for me on where/ how to get started? (i don’t expect a reply, but thank you in advance either way :) )
Hi! sorry it took me a bit longer to respond! awh you're so kind... i teared up a bit, thank you so much! hm digital art and where to start. I started by doing traditional, i like to do sketches when i people watch(?) in public, it helps me a lot with the postures, gestures, and overall human motions (and emotions).
and for the digital part... i dont really know honestly, i like watching people doing drawing livestream and their timelapses, it helps to figure out the colouring steps. i do colour study as well, some from film stills, some from colour schemes. i suggest play around with the effects, setting and all those features you have in the software. be gentle to yourself, learning is a long way to go, i fuck around and find out my way through this, there are still tons of things i want to draw, the ideas that i havent been able to realize yet bc skill issues, but we'll get there, we'll be there!
good luck good luck! feel free to hmu if u want to discuss more.
have a wonderful day<3
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not-xpr-art · 4 years ago
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Art Advice #4 - A Beginner’s Guide to Digital Art
Hi all!
This weeks entry into my Art Advice tag, where I offer various advice for artists of any skill level, is about digital art! Now, I am by no means an expert at digital (I’ve been doing it for nearly 8 years at this point and that is almost entirely self taught), but I have picked up a few pointers in that time which will hopefully help anyone just starting out!
(this blogpost is a little over 2000 words long btw)
A Beginner’s Guide to Digital Art 
I know that the world of digital art has changed drastically in the 8 odd years since I started, but I’d still say that some of the options I started out with will be just as good for anyone who’s starting out now! 
As always, I’ll be splitting this into sections to make it easier for you to navigate this post!
Part 1 - Equipment/Hardware 
There are a lot of drawing tablet options on the market at the moment, and I’m not going to pretend that I know anything about half of them lol. But I think for a beginner, don’t worry about going for the most expensive option, even if the reviews are really good or your favourite artist uses it, especially if it is way above your budget! 
An important thing to know is that there are two types of tablet. One is the plug-in kind. These are essentially a pad which you plug into your laptop or computer and draw on that whilst looking at the screen (they basically work the same way as a plug in mouse works). The other kind is the screen variety, which is a lot more like what most of us know as ‘tablets’ nowadays. And you draw directly onto the screen. 
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(a plug-in vs on screen tablet, both from Wacom)
Now, as for choosing between these, it is honestly a personal choice. But I’d say if you’re just wanting to try digital and you’re on a budget, a plug-in tablet can be really useful since it gets you used to the mechanics of what digital is like, and they are often significantly cheaper than the screen alternatives. I would say that plug-in tablets are a big learning curve, especially if you’re used to doing traditional stuff, but I do know a lot of professional artists who still use this kind of tablet when doing their work, so if it’s something you can get used to I would definitely consider it! Also, they’re often a lot more portable than some screen tablets! The first one I had was a Huion (a model so old that I can’t even find a link to it now lol), and I also know that Wacom are a well known brand that do some decent plug-in tablet. I’d recommend you do your own research on other brands and options, though!
Screen tablets are often a lot more expensive, but if you’re used to traditional art, they are a lot easier to get a handle of! But I know if you already have something like an iPad, or other general use tablets, then they offer apps that you can use to draw on (as well as things like the Apple pen, or other stylus’). The big difference between using these general tablets and ones specifically designed for drawing is pretty much purely a personal choice. I personally prefer the bigger screen of my XP-Pen tablet, along with a special screen protector that removes the shininess of the tablet screen and makes it feel more like ‘paper’ over when I used a general use tablet it draw. But if you already have an iPad, or something similar, then it’s honestly a really great starting point!
I think it’s important for me to mention that you don’t need fancy equipment to be an artist. The incredible Elicia Donze has revealed countless times how she has very basic equipment but still manages to produce the most stunning artworks! All you really need is some kind of drawing apparatus and a lot of patience lol! Getting good at any kind of art takes a lot of time and effort, but I would definitely say it’s worth it when you’re able to look back at your progress!
Part 2 - Software/Drawing Programs 
Much like with the hardware discussion, choosing which program to use is entirely down to personal preference. I personally have never really liked Photoshop purely because it’s really complicated, but I know so many artists swear by it. 
I think the main aspect to consider when you’re starting out is whether you want to pay for a program. Software like Photoshop, Clip Studio Paint and Procreate are some of the popular ones I hear about a lot of people using, but all require you to purchase or subscribe to them. So if you’re young or on a very tight budget, I’d honestly recommend the free alternative versions of these, such as Krita (Krita is quite a large program, but it has a lot of really awesome features and is very similar to Photoshop!), Gimp (this one is similar to Krita, but has slightly less options, I’d honestly recommend Gimp for anyone who does photo editing though!) or FireAlpaca (this is the one I use, by the way and it’s a pretty simple program, but has a lot of fantastic features and is perfect for how I work!). These don’t have as many features as some of the paid alternatives, but I honestly think all you really need to start digital art is some kind of ‘canvas’ and set of brushes!
Another great free program for beginners I’d recommend is MyPaint, which is great for doodling and just getting used to how digital art feels in comparison to traditional! It also has a bunch of ‘traditional style’ brushes, to make it look like charcoal or watercolour (which I’m sure the paid alternatives have too, but it’s always better when it’s free, I find lol...)
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(this is an example of a drawing I did on MyPaint using the ‘charcoal’ effect brush!)
Most of the sites are pretty self explanatory, with sections dedicated to different brushes (I’ll go into the types of brushes later on in this post btw!), adjusting brush size, shape and opacity, a colour wheel, etc. You also have a section dedicated to ‘layers’ (another thing I’ll go into more detail later), and various ‘filters’ and editing options and effects you can add to your work to make it more interesting!
I’d really just recommend playing around with programs until you find your one!
Part 3 - The Pros of Digital Art!
I realise this section should probably earlier in this blog post lol, but I kinda wanted to go into what digital art can achieve in comparison to traditional art, and how beginner artists can utilise this!
I definitely didn’t take advantage of certain aspects of digital art when I first got into it, and they’re things that would have definitely made my life a whole lot easier lol!
Digital art allows you to tweak drawings as you do them. So if you accidentally drew the eye too far to the right, then you can easily move it to the right place. (I usually do this by selecting whichever area is wrong, cutting it out and then pasting it into a new area... And yes, there is probably a better and quick way of doing this but...I haven’t found that way yet lol...). And I honestly think that this has allowed me to look a lot more at a reference image in order to figure out where I’ve gone wrong with a drawing! Whereas with traditional art, I usually spend so long trying to get an eye right, that even if it’s slightly in the wrong place, I don’t want to completely redo that section. Digital allows you to completely rub out sections without leaving indents, which is honestly such a saving grace!
Another pro of digital is the Undo/Ctrl Z function! This means you can easily go back to before you made a major mistake with just a click of Ctrl Z... Though I have to say that this function has honestly ruined traditional art for me... Oh what wouldn’t I give for a real life Ctrl Z... But yeah, this is a great part of digital art and definitely something you will grow to love lol!
Another great thing about digital is that it allows you to flip and turn a canvas as you’re drawing on it. I spent a lot of time trying to turn my tablet around in order to draw certain parts of a piece before I realised you can turn the canvas itself without having to move yourself or your tablet!
Layers are another part of digital that can be super useful, and I have to be honest but I don’t really use them a lot. I know a lot of artists create layers for every section of their artworks (so, one for the linework, one for colouring, a separate one for the background, etc etc...). And there’s something really great about being able to paint without worrying about smudging into a previous section of the painting. This works well for my work since I do a lot of bright backgrounds. I also often create a lot of ‘versions’ of my works, so it’s useful to be able to change the background without affecting the main figure of the piece! (I have to say that I often work in one big layer when I’m doing paintings, just because I like how it feels more like ‘traditional’ art that way, but layers are such a brilliant tool, and definitely something you should play around with!)
The eyedropper tool is another one that is really useful! Although I never colour pick from my reference photos, I know some artists find this useful when they were just starting out (especially if you’re not sure what colour to make shadows or how to mix skin tones, etc etc). The eyedropper basically means you don’t need to mix your colours every time
Part 4 - Just some other things I wish I had known about when I was starting out lol...
This last section is just dedicated to a few things that I would have liked to have known when I was just starting out all those years ago. 
First one is fluffy/textured brushes! 
I spent most of my art life from 2013 until 2016 using ‘round’ brushes which are notoriously hard to blend with, so I’d recommend either downloading some fluffy/textured brushes (DeviantArt was where I got mine from a few years back, but there are probably other places you can get them for free too!) to your program of choice, since most of the programs I’ve used haven’t had fluffy/textured brushes as pre-set. 
I may make another post about how I blend in my artworks if that’s something people would be interested in?
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(this is an example of textured brush blending vs round brush blending... I usually opt for round brushes for rougher blending styles and the textured brushes for more smooth and ‘realistic’ blending... for a lot of pieces, though, I use both brushes (the round brushes are good for details!) in the same way that you use different sized brushes for real paintings!)
The next thing I wish I’d discovered earlier is the Brush Stabiliser option. Some programs may do this automatically, but the one I use (FireAlpaca) requires you to manually change the amount of stabilising you have on your brush. This is particularly useful if you want to draw neat lines or straight lines (the stabiliser essentially slows down the ‘ink’ as you’re drawing). I only recently started using the stabiliser, and although I still like having it mostly turned ‘off’ for doing sketchy work, it does make doing line work a lot easier, and also gives pieces a more polished look!  
Next advice is to explore all the options you can in whatever program you use! 
I feel like with certain programs, you can get overwhelmed by choice and you end up just using a few of the functions. But I’d really recommend just playing around with these programs, trying all the filters and editing options to get used to how the program works. You can often find interesting ways to adjust your artworks this way! In a way I’d recommend this way of working more than finding tutorials made by other people... Unless there’s a specific function you want to learn how to do, just having fun with digital art is a major part of it’s appeal to me! 
~
There are probably a lot of other options I could go into, but this is already over 2000 words long, so I’ll leave it here for now lol! (I may do a part 2 though so... keep a look out for that!)
As always, if you have any questions to things I’ve said here, or are just looking for more advice, don’t hesitate to message me!
And if you like my work on here (art & blog posts) feel free to support me on my Ko-Fi! <3
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my-deer-friend · 4 years ago
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Hi!! I am literally in love with your lams art, especially historical since I love historical lams more than anything. But that last one you did of John for the "he ded lol" day literally broke me, ha ha. I literally had to stop what I was doing as that particular one made me emotional-
But I was wondering how long it takes you to complete a piece like that? And what program you use for your drawings/tips? I want to start doing my own lams art digitally now that I have my Wacom tablet but I don't know where to begin and I'd thought I'd ask an expert-
Awww, Liz! That's so incredibly sweet of you to say! My goal as a creator is to make people have Feelings, so I'm glad I managed to accomplish that. 💕
These days I draw on Procreate on an iPad Air with Apple Pencil. It's honestly the best investment I've made in my creativity and I recommend it entirely if you can afford it, but before that I was drawing with Autodesk Sketchbook on my phone and still managed to produce some great stuff and refine my style. And Wacom tablets are great! I'll leave it to others to recommend desktop software but I will say - avoid Photoshop, since it's expensive and clunky for drawing.
A piece like that will take 8-10 hours over several days - the days are important because you need to look away from it and come back with fresh eyes to see the little flaws and bits that look iffy.
Some tips!
Use references. It's not cheating! All artists do it at least some of the time. Eventually you can draw a face out of your head but goddamn I'll never be able to draw a tricorn hat.
Play around with poses, angles, expressions... some artists become perfect at doing a 3/4 profile but can't do anything else, and that's not a good place to be. Yeah, your first tries will look shit. But that's fine!
Do a rough sketch, then put it away for a few hours before you come back to it. The weird-looking things will jump out immediately. (Bonus point 1 - flip your canvas for the same effect.) (Bonus point 2 - ask a trusted friend, not necessarily an artist, to look at your sketch. They'll see stuff you don't.)
For digital - layers. Layers! Layers. Layers let you test out ideas, stack effects on top of each other, adjust lighting, experiment without damaging your existing work, etc. etc. etc.
I really recommend keeping each character's line art, colour and shading/effects on their own layers (in a group - so I'll have a "John" group and a "horse" group), so that you can move the whole character around without damaging the other one.
Play with textured brushes, especially for shading. Skin, fabric, hair, it all has texture, and that's a great shortcut to adding dimension.
Tiny details really matter! Adding a gradient to a background, or a little touch to a face or piece of clothing, or a little extra lighting, really makes things pop out. (Put them on different layers!)
Be inspired by other artists but also allow your own style to develop. It takes time. But don't be afraid to make it uniquely yours.
Just... draw a bunch. Play. Mess around. Trace. Draw memes. Try something new every time, even if it looks wonky.
Oh and, if anyone's interested, I'd be happy to share some process shots as an example of the steps I take?
This is long...! But I hope it's useful. Feel free to shoot me more questions! 💕
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legionofpotatoes · 4 years ago
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I love your art, it is very detailed in a neat way. Was wondering how you got started making it as a source of income? How did you get your first paid work, I'd love some advice on how to get started, if that's ok
Thank you. Of course it's okay, although I doubt I have enough work experience in art to really delve into this. I only went full freelance this year, and had been juggling art as a side hobby until then. If you're still interested in my somewhat narrow perspective, and are okay with my long-winded rambles, I'll give it a shot:
So to answer your question fully, I'll describe how I started and move into personal advice and learnings later on. As a disclaimer, I am a white cishet dude in my late twenties with a moderate cocktail of mental illnesses, but overall I can pass for a functioning adult so a lot I have to say may come laced with privilege I cannot fully identify.
So uhh I began drawing in around 2012? I think? Maybe halfway through 2011? And I mostly made fanart for things I enjoyed and tried to branch out in communities that felt nourishing to my style and interests (I caught a bug for alt posters and enjoyed mainstream movies so I spent a long time on posterspy early on). There were a handful of opportunities that came from there but I could only accept a couple because of primary workplace commitments. Still, it showed that networking in a focused community was definitely a good place to start; I myself have huge trouble committing to social networks and really staying socially active, but I knew it was an essential ingredient in succeeding so I tried to make myself be involved in challenges and art support trains etc. as much as I could.
In parallel to all that I also ran a few third party online stores (redbubble, teepublic) for disposable income and would sometimes, if rarely, hit around $100-150 a month from those sources combined. It is a sort of thing that requires helper accounts on other social media sites to promote it on, because the stores themselves have a huge volume of content that translates into low organic discoverability. Obviously it was never gonna be the way towards financial independence through art, and with community projects being few and far between, I opened private commissions in around uhhh 2017 I think, focusing on offering a few styles I knew I could do well, and sometimes operating in individual fandoms (it was mostly a bioware thing to be frank). But I had to close them back down after a year or so, again because of work-life conflict and how badly it was burning me out. The reason I kept trying to monetize this hobby is because I honestly hated what I did for my main job and wanted to see a way out in some shape or form in the future.
And then in 2020 I had to quit my main job altogether because of *gestures at pandemic* and deal with a mental breakdown from all the wonderful things it did to us and me specifically. I took a short break and decided to give art a shot full-time, and that was around May this year. I was planning on opening up commissions again (and I still am), but a few sudden opportunities that fell in my lap moved that timetable down and now I'm grateful to even be doing something I am getting adequately paid for.
So, with that somewhat limited perspective, here's what I've learned that I'd tell myself if I was just starting out:
1. Being a fan of something can be a shortcut towards effective networking kickoffs. Which are important evidently. If you love something and enjoy making content for it, join communities, settle into a combination of social media websites that feel right for those interests + your body of work + your inner rhythm, and try to play to content discovery as much as your mental health allows you to. Like I said, I know that I myself am incredibly bad at self-motivating to talk to people, so I found that synergizing common interests into fanart - which I enjoyed making anyway - could be a way to give myself a gentle nudge forward and build those bridges leading to community activities, which then net experience and coverage. Sometimes even freelance projects from official avenues. Again; picking the right spaces for what you're after is key. Companies roam twitter, concept art recruiters scour artstation or linkedin etc, instagram can land you private commissions and collab opportunities, so on and so forth. Find your niche and try to kick up dust. However...
2. I do not believe that any social profile can replace a good portfolio. The thing that made an immediate difference to me this year was building a coherent, simple website with my best work front and center and a contact form on top. Every single opportunity I got came from that form (maybe via twitter or instagram initially, but always sealing the decision after going through the website), so I firmly believe that showcasing your skills and portfolio in a visually arresting and user-friendly way is a big priority. I had some reservations about tackling that task but fortunately I had help from a savvy life partner and we slapped it together via wordpress in less than a day. Twitter/whatever social media is prevalent in your target groups is definitely important to get the right eyes on your shit, yes, but those eyes will then look for a second stop where your work and rates are more clear and concise. Simplicity is key imo, I cannot overstate this. So make a cute, simple portfolio!
3. Your skills and rates will grow and change as you do. Let them. Over the years I built several lasting professional relationships from my obsession over mass effect and kept getting opportunities both from bioware and their partner companies, some small and some a bit bigger. A one-off job earlier this year opened an unexpected door to another much larger commitment, and then the work I did there brought some attention from small businesses looking for commercial commissions. These were all incredibly different projects in terms of scope and budget, and I've been tackling them all on a case-by-case basis and slowly coming into my own irt my needs, rates, and SOW thresholds. It is still a work in progress (and a LOT of literal work as well), and very much a thing I struggle with in publicly marketing, which is why I felt a tad underqualified to answer your question in the first place (obviously I did not let that stop me). But what it means for me now is that I am rapidly developing into whatever my "version" of a functioning freelance artist is, and when the conditions for that guy are met, I need to be able to confidently plant myself and operate from that space despite past precedents. Do not let anyone bully you into downpricing what you yourself perceive as legitimate products of personal growth and development. Speaking of which...
4. The shitty challenge of turning envy into inspiration, and paddling outside your comfort zones in full riot gear. it is hard, but realizing that being a miserable, self-hating artist in my early days got me nothing but more misery back was the first real step I took and what truly blew the hinges off. I was just not pleasant to be around, I would badmouth my work all the time, and it all somehow made sense in my broken mind because the validation I sought was purely external and the way I sought it was through eliciting sympathy via self-victimization (even when I made something objectively nice). It all led fucking nowhere. Except perhaps to my own narcissism that I one day managed to identify and start managing. So I started looking at things that made me seethe with envy and calmly deconstruct and figure out their inner workings instead, do studies, and find nuggets of inspiration or discover new ways to approach rendering or building up specific elements. It was an application of analytical diligence to what I wanted to be a purely emotional, esoteric workflow, but that I deep down knew wasn't. Art is a discipline and a skill, and maybe it isn't a straight line, but you gotta find some line to thread nevertheless. Being self-hating was almost an identity I had to break out of, and despite it still being like, 4-5% there? I realize its cause and effect on me, my work, and those around me, so it is with a conscious choice that I gently set it aside when I work and especially when I learn. It won't always stay quiet, but the effort is the difference. Your doors towards accepting true growth and venturing into uncharted territories, art styles, and networking will really open from there. But there's a huge caveat...
5. Toolsets, accessibility, privilege, and all the good things that enable artistic expression and profitability are not given equal to all. you might do all the mental work I mentioned to be ready to rock and roll and learn and draw your way out of anything, but digital art is a fucking money pit that asks almost too much at times. I don't got a good case study here but identifying and ensuring accessibility to the tools you need to do your best work is, like, super important. The ergonomics can improve as you make money and settle into the job, but the basics have to be made available to you. And some of that might not even be under your direct control. That can be anything from pen tablets to software subscriptions to opportunities in hiring sullied by sexism or what have you. You gotta navigate all that through careful networking and money/time management. I don't do a good job of devoting specific slices of time to work/study, and my primary clutch is iPad software which went from a good deal to a nightmare scenario over the years. So all I can say here is do what I didn't; network, invest in a PC/tablet, and pick a software you'll learn that won't burn a hole in your pocket.
6. Be nice to work with? This one is hard to articulate and has landed my own ass in hot water in my early years because of how socially inept I am, but nothing is more worthwhile than being.. like. a good person to work with. That can be anything like meeting deadlines, or sometimes missing them but eloquently articulating why, being generous in early stages, being communicable and not too wordy in your emails, having a good grasp on abstract artistic concepts and how to describe them in simple terms, having a clear, laid out framework of your working rates in commercial and non-commercial projects and sticking to those guns with grace, understanding when you need to say no and saying it well, the works. Just being nice. Sometimes that might mean going headstrong with something you believe in, or simmering down and sucking up to the big man, all relative and adaptive. Part and parcel of the service provision dance that we all have to do in order to make bank. Know your lines here, obviously, and don't like. work for nazis. or uh.. *shudders* exposure. but be nice and empathetic and communicable and word will travel eventually. Skill may be in abundance these days, but good people are most certainly not, and capitalism has a way of bubbling up scarcity. Grim, but uh, them's the breaks.
I know I'm ultimately telling you to like. Have a body of work, make a portfolio, grow, and network. But that's really how I see it for now. And being nice can be a cherry on top that sets you apart, along with the inherent irreplaceable voice of your artwork. I think I rambled on enough, but if there is something specific you need my help with, even if you want to come off anon and talk in private, please feel free.
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tigerkirby215 · 4 years ago
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5e Gondar, the Bounty Hunter build (DOTA 2)
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(Artwork made for Valve Software.)
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And here you were thinking that I wouldn’t actually make a DOTA 2 build; that’s where you’re WRONG! While this is sort of meant as my April Fools joke build I did actually play DOTA before migrating to League. I still love all the characters and I do genuinely think the gameplay has some strengths over LoL. The community...? Well, it exists.
Regardless back when I played DOTA I mained Bounty Hunter, which is rather ironic given I fucking hate League’s counterpart Bounty Hunter of Pyke. Gondar (yes his name is Gondar) was an extremely fun stealth assassin with a very unique passive to keep tabs on enemies at all times and inflate his teammates’ wallets. And apparently they magnified that even further by allowing Bounty to steal other heroes’ gold now with Jinada? Sweet Zeus Valve calm down with the feature creep...
Regardless: happy 5 days after April Fools! Hoes mad that I’m acknowledging DOTA’s existence.
GOALS
You can't fight what you can't see - DOTA is a lot more willing to give people invisibility. Helps when you can buy a gem that lets you see all invisible enemies.
The realm's justice - Jinada, que pasa? We need to be able to do big damage to critical points that weaken our enemies in a fight.
You can run but you can't hide - Your ultimate ability will be to track people down like some sort of... person who tracks people down for money.
RACE
Back in the Warcraft days Gondar was a Goblin, so a Goblin he shall be! As a Goblin you get a +2 to Dexterity and a +1 to Constitution, and Nimble Escape to get half of what a Rogue can do with your Bonus Action to Disengage or Hide (but not Dash.) And you get a nice bonus to take down big bounties (big in the literal sense) with Fury of the Small, allowing you to do extra damage equal to your level to a creature that’s bigger than you once per Short or Long Rest!
ABILITY SCORES
15; DEXTERITY - Is your refrigerator running? Well you’d better go catch it, because there’s a bounty on its head!
14; WISDOM - Wisdom is tied to tracking, and spoiler alert? We’re going to be doing a lot of tracking.
13; CONSTITUTION - We kinda don’t need anything else so may as well use that +1 from our race to get a nice boost to our HP.
12; INTELLIGENCE - Practical intelligence never hurt when tracking down gods and demons.
10; CHARISMA - You need to be able to talk to the people giving the bounties.
8; STRENGTH - You’re a small man with small knives.
BACKGROUND
Man, if only there was a background for a Bounty Hunter! We’ll be going for Urban Bounty Hunter from the Sword Coast Adventurer’s Guide because just because the name says “urban” doesn’t mean you can’t prowl around the Radiant jungle too. You can choose your proficiencies among a small list: I opted for Insight and Stealth. You also get proficiency with two musical instruments or gaming sets: I’d maybe ask about languages instead? But honestly pick your poison.
Your feature Ear to the Ground gives you plenty of information about whatever bounty you may be tracking, as you’ve got contacts in all places to slip you information about where a giant fishman may be. “The Tidehunter becomes the hunted.”
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(Artwork made for Valve Software.)
THE BUILD
LEVEL 1 - FIGHTER 1
You level Shuriken first on Bounty, you go for CON saves first in D&D. Along with those CON saves you also get proficiency in two skills from the Fighter list: Acrobatics will help you survive and Survival will also help you survive! But it’s mainly useful for tracking.
As a Fighter you can choose a Fighting Style at level 1: for a quick Shuriken Toss Superior Technique will let you grab the Quick Toss maneuver as well as a d6 Superiority die to use on said maneuver. It doesn’t take a lot to push Q and click on someone. Remember that your superiority die come back after a Short Rest, as well as a long one.
Finally as a Fighter you can hold onto a Bottle to use for a bit of Second Wind, healing for a d10 plus your Fighter Level as a Bonus Action. “A prudent hunter knows when to strike.” This ability also resets after a Short or Long Rest.
LEVEL 2 - FIGHTER 2
Second level Fighters can up their APM with Action Surge, allowing them to take two actions in a turn. The Wiki says the trick of attacking people during Shadow Walk’s Fade Time is still a thing, so yeah pro tips from a League player!
LEVEL 3 - FIGHTER 3
Third level Fighters get to choose their Martial Archetype and truth be told I just want to be able to throw more shuriken, so Battle Master it is for four more Combat Superiority dice! You can also learn three more Maneuvers other than Quick Toss: Disarming Attack will let you knock an enemy’s weapon away with Heaven’s Halberd, and both Commander’s Strike and Distracting Strike are good to team up with your allies to play support. “My allies have earned their keep.”
But of course the most important feature is Student of War; no shmuck politician is going to hire you unless you have Calligrapher’s Supplies proficiency to fool a god to sign off his power to you!
LEVEL 4 - FIGHTER 4
How about we slow them down a bit? The Slasher feat will increase your Dexterity by 1 but also allow you to slow enemies hit by 10 feet. Additionally if you crit you cripple them, giving them disadvantage on their attacks! This only works with Slashing damage, so technically you can only slow in melee range with a Scimitar. But if your DM is cool I’d totally allow Darts that do Slashing damage to slow at range!
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(”Twin Blades Assassin” set made by motenai and T_Vidotto. Made for YYF.)
LEVEL 5 - RANGER 1
First level Rangers get proficiency in one skill from the Ranger list: increase your map awareness and buy some wards for Perception. Additionally you get Deft Explorer from Tasha’s Cauldron of Everything, which grants you the Canny ability for two language proficiencies and Expertise in one skill of your choice. Your languages don’t matter too much but guess what? Survival is still used for tracking down bounties!
Speaking of those bounties you can mark them with not quite track thanks to Favored Foe. When you hit a foe you can choose to mark them and make them take an additional d4 once per turn for up to a minute! You need to concentrate on this effect though so you can’t just fire-and-forget like in DOTA, and can only use it a number of times equal to your proficiency bonus.
LEVEL 6 - RANGER 2
Second level Rangers get to choose a Fighting Style and you know what’s good for tossing shuriken? Thrown Weapon Fighting, letting you draw thrown weapons for free and giving you +2 damage to said thrown weapons!
But of course the main appeal of being a Ranger is the Spellcasting! You can learn two spells from the Ranger list: for a not quite stun that certainly isn’t mini Ensnaring Strike lets you throw a shuriken (or stab with your sword) to root an enemy in place. Alternatively if you want to track people super good Hunter’s Mark gives you advantage on Survival checks to track the person you marked, and also lets you do an extra d6 every time you hit the enemy!
It’s of course worth mentioning that both these spells require Concentration which means you can’t use them along with Favored Foe, but most of the Ranger spell list is Concentration.
LEVEL 7 - RANGER 3
Third level Rangers get to chose their subclass, and I hope you weren’t expecting Hunter just because the character is literally called “Bounty Hunter.” No we’ll be going for the Monster Slayer subclass, because certainly you only hunt monsters who have a price on their head for a reason, right? Regardless Hunter’s Sense will let you know what an enemy’s weaknesses are just by looking at them (and perhaps peeking at their inventory) with your Action. You can use this ability a number of times equal to your Wisdom modifier and regain all expended uses at the end of a Long Rest.
But what we’re mainly here for is Slayer’s Prey, for more tracking marks! As a Bonus Action you can put another mark on a foe within 60 feet to make them take an extra d6 the first time you hit them! You can only have one target marked at a time with this ability, and it ends if you take a Short or Long Rest. This stacks with both Hunter’s Mark and Favored Foe, so pick your poison to do as much as you can to your foes!
You can also learn another first level Ranger spell like Snare, to set up in advance for bounties you know are coming. You get a lot more magic too: Monster Slayer Magic provides you with the Protection from Evil and Good spell, which is helpful for hunting down demons and fiends. You can also cast Speak with Animals once per day thanks to Primal Awareness, just in case you’ve been hanging around with Enchantress.
LEVEL 8 - RANGER 4
4th level Rangers get another Ability Score Improvement, but we still kinda need to be able to turn invisible? Good thing Shadow Touched lets you increase your Wisdom by 1 and gives you the Invisibility spell along with one Illusion or Necromancy spell of first level.
What first level spell will we be taking you may ask? Why if only there was a spell to squeeze more gold out of your bounties. Oh wait! Distort Value from Acquisitions Incorporated, allowing you to sparkle up your bounties for more gold! You can cast both of these spells once per Long Rest without using a spell slot, and can also cast them freely with your spell slots.
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(”Desperado in the Shade” set made by HeeJae.)
LEVEL 9 - RANGER 5
5th level Rangers finally get their Extra Attack. It’s about damn time to pick up some attack speed as a Martial Fighter.
You can also learn another spell like Locate Object, because sometimes items have bounties on them too. Speaking of spells Monster Slayer Magic gives you the Zone of Truth spell, and Primal Awareness gives you one casting of the spell Beast Sense, in case you want to ride along with Lifestealer.
LEVEL 10 - RANGER 6
6th level Rangers get Roving from Deft Explorer, increasing their movement speed by 5 and granting them a Climbing and Swimming speed equal to their walking speed, meaning you can follow your bounties through any terrain. Additionally Favored Foe increases to a d6 of damage, so while it’s still not really comparing to Hunter’s Mark it’s still helping!
LEVEL 11 - RANGER 7
7th level Monster Slayers have a Supernatural Defense against magic and crowd control. Whenever the target marked by your Slayer’s Prey feature forces you to make a saving throw or if you try to escape their grapple, you can add a d6 to your roll.
You can also learn another second level spell like Lesser Restoration, as a Dispel is never a bad thing to have.
LEVEL 12 - RANGER 8
Striking foes from the shadows is all well and good but you haven’t got many ways to keep yourself safe. (Other than using your Bonus Action to Disengage I guess.) The Mobile feat will speed you up and let you avoid hits after cutting a foe’s heels!
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(“Giant Hunter” set made by Jigglypuff.)
LEVEL 13 - RANGER 9
9th level Rangers get third level spells! This means you get:
Magic Circle from Monster Slayer Magic.
Speak With Plants from Primal Awareness.
And Revivify from the Ranger spell list (thanks Tasha’s), in case you need to help someone Buyback their respawn.
LEVEL 14 - RANGER 10
10th level Rangers are Tireless thanks to Deft Explorer. You can recover Exhaustion on a Short Rest, and can use an action to give yourself a boost of Temporary Hitpoints a number of times equal to your Proficiency bonus, which resets at the end of a Long Rest.
You also get more ways to turn invisible with Nature’s Veil, which lets you turn invisible until the start of your next turn. Like Tireless you have a number of uses equal to your Proficiency bonus, which come back at the end of a Long Rest. “Unseen.”
LEVEL 15 - RANGER 11
11th level Monster Slayers carry a ministun to deal with casters. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to foil it with Magic-User’s Nemesis. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell / TP fails and is wasted. You can only use this ability once per Short or Long Rest however, so be sure to stop the enemy from using a teleportation scroll.
Additionally you can learn another spell like Nondetection, for protection against wards.
LEVEL 16 - RANGER 12
12th level Rangers can grab another Ability Score Improvement: even though we have an uneven Wisdom score I’m still going to suggest maxing out your Dexterity first for the highest possible AC, damage, and dodging skills.
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(”Hunter with No Name” set made by BigTuna, Vermillion-Wlad, and Stefco. Made for Funn1k.)
LEVEL 17 - RANGER 13
13th level Rogues can learn 4th level spells. You get Banishment from Monster Slayer Magic, but much more importantly you get Locate Creature from Primal Awareness for some proper Bounty Hunting! We’ll also be taking Locate Creature as our learnt spell at this level: one may say that it’s not the most useful spell, but if you need combat magic you can upcast Ensnaring Strike for a chain stun or Invisibility to dust up.
LEVEL 18 - RANGER 14
14th level Rogues see Favored Foe increase to a d8. Is this way too late for a feature that’s still arguably doing less than Hunter’s Mark? Perhaps, but Favored Foe still doesn’t cost your Bonus Action nor a Spell Slot.
You do also get Vanish to hide as a Bonus Action but... you could already do that. Oops.
LEVEL 19 - RANGER 15
15th level Monster Slayers are masters at 1v1ing squishy spellcasters, as you master the Slayer’s Counter. If the enemy you marked with Slayer’s Prey forces you to make a saving throw, you can use your reaction attack them! You make this attack immediately before the saving throw, and if your attack hits you automatically succeed your saving throw.
You can also learn another spell but honestly? Pick your choice. We got just about all the character-accurate spells we could need as is.
LEVEL 20 - RANGER 16
16th level Rangers get their last Ability Score Improvement and while it’s probably late to do this the Resilient feat in Wisdom will make sure the enemy has zero chance to CC you.
WHY NOT ROGUE
There's several reasons I opted for Ranger levels instead of Rogue levels. Firstly Bounty Hunter can crit targets even when not stealthed, and Jinada is described as "preparing" the next attack which is much more in-line with Hunter's Mark and Favored Foe. Gondar's code language is most likely Goblin speak as opposed to Thieves' Cant. And of course Ranger was the only way to acquire tracking spells like Hunter's Mark and Locate Creature.
But above all else there were few Rogue subclasses that fit Gondar. Soul Knife is perhaps the only one that makes sense but ironically enough the unlimited nature of the Soul Knife Psychic Blades doesn't fit. (Also long-ranged teleportation doesn't fit either.) Monster Slayer meanwhile brings the backline counterplay to Gondar and allows me to work in a lot of Bounty Hunter's utility abilities.
FINAL BUILD
PROS
I didn't come here to see my enemies grow rich - You have many ways to get the upper hand both in and out of combat, with both spells and martial prowess to aid you in combat. Between invisibility, Hunter’s Mark, Ensnaring Strike, or just generally tracking your enemy down you have all the tools you could need and more to get the jump on your foes.
Watch your head! - You are very strong against magic users and other enemies who force saving throws, and you didn’t even need the Mage Slayer feat! Monster Slayer is exceptionally good at giving one enemy an incredibly tough time killing you, especially if they rely on magic to do so.
Impressive technique, but not enough - A little bit of Constitution goes a long way, and a +2 to CON along with a d10 hit die will give you quite a bit of bulk in comparison to others.
CONS
A wise hunter knows patience - It takes quite a bit to set up all your marks, with several bonus actions to operate at maximum effectiveness. In fact you have an absolutely excessive amount of Bonus Actions to choose from which can make picking the right one very tricky.
My target eludes me - You also have several Concentration spells, and while your CON saves are good many of your spells are utility based you still can’t turn invisible while tracking down your bounty.
That's going to come out of my pay, isn't it? - Your Wisdom isn’t terrible but it’s not good either, and while most of your spells don’t rely on saving throws many abilities such as Hunter’s Sense and Magic-User’s Nemesis do rely on your Wisdom. I’m not saying Point Buy would be better but your Intelligence really isn’t doing much to help you.
But a good hunter knows what tool to use in any situation, and you have the tools to take out any target... for the right price, of course. Stalk your foes, strike when they least expect it, and reap the rewards for your allies. And if they're the type to complain that you're not from Runeterra simply remember that DOTA is better than League, and a LoL player can't deny.
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(Comic by Nerf Now!)
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crossdressingdeath · 4 years ago
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Just a reminder that if you have time and feel like writing that post you mentioned about how you would rewrite each DBH character’s story given unlimited runtime, it would be very cool to read.
Ah, right. Quick note that I don’t know much about Connor’s machine path or the violent revolution path or any ending to Kara’s story that doesn’t involve successfully getting past the border guard so I will be skimming those parts of the story. Also it’s going to be pretty vague because Details Are Hard. (Also I’m tired so this is probably not going to make a lot of sense or be in any sort of reasonable order.)
Okay, general points first. I feel like the three stories should intersect more, even if only in a “seeing the aftermath of their actions” way; maybe Connor and Hank are sent to investigate Zlatko’s death after Kara and Alice have gone through, for example. You’ve got three protagonists active at the same time and they barely interact! Come on, give us a little conversation. And of course the public opinion system needs to be used a lot more; it only effects two things in the whole game, come on! It doesn’t impact any of the major human characters, and that just feels wrong. I’ll. come back to this in Connor’s section because I feel like it would be best used there (since there really aren’t many humans in the story outside of his parts and the ones who do show up have reasons to side with or against the deviants outside of public opinion), but if nothing else I’d like it to lead to us seeing humans demonstrating/fighting with the deviants. Also I would like to see at least a few examples of androids deviating peacefully, like Connor does; I don’t believe for a second that there weren’t androids who deviated in a place where they were surrounded by people who were with them all the way.
So, first off: Markus. Mostly I’d just want to extend the timeline a bit and add some more Jericho missions, because oh my god you cannot join an organization of people with no weapons or resources of any kind, become their leader, and successfully change society in less than a week. So just... more evidence of Markus slowly winning Jericho over and helping them gather supplies and resources. Show him helping them set up actual supply lines! Rescuing deviants! Winning over allies! Including human ones, because the idea that there isn’t a single human working with Jericho when pretty much every major human character is in fact on the deviants’ side is... dumb. Also, individual missions with North, Simon and Josh; it would be good to spend more time getting to know them, since as it stands it’s... kind of hard to care all that much when they die. I might also add short scenes where we see Connor’s targets arriving in Jericho if they survive, just to add more connection between the stories (and also I like them and wish more had been done with them). And make Simon a love interest (because this is a choice-heavy game and so I should be able to make the choice to play exclusively as gay androids if that’s what I want), and make it easier to avoid having a love interest; let’s not create a situation where entering into a relationship less than a week after gaining emotions is all but mandatory, hm? Also, maybe Markus should meet Kamski one time? As the guy fulfilling Kamski’s deviant-related plans? Come on, one meeting. Maybe clear up Kamski’s motivations just a bit. And, crossing over with Connor’s story, maybe a bit of stuff them both being part of the RK line and how it went from a caregiver android to a detective android. Oh, and change it so that you’re not guaranteed to have fatalities on the violence path, because insisting that only pacifism can possibly end happily when fighting against oppression seems kind of... not great, all things considered. Frankly given the androids’ combat abilities it kind of makes more sense to have unavoidable deaths on the pacifism route, or alternately to have different unavoidable deaths on both routes, but being admittedly a softy I am very happy to have it be possible to have no deaths on either route. I don’t necessarily expect it to be easy to save everyone (it might make sense to add in missions where you make preparations to increase their odds of survival, or do something similar to Simon’s possible death in Stratford Tower where one of other protagonists’ actions has an effect on the sequence of events), but it would be nice to have it be possible.
On to Kara; I mentioned this before, but instead of her story being a cute-but-boring game-long escort mission where you have to protect a small child who is entirely useless I’d give her a story about uncovering how deviancy works and the history of it. Whether it really is just a glitch or something more, what rA9 actually is... all that fun stuff. No idea how that would actually go, but it would be more interesting than just running to Canada. If nothing else we could get more backstory on how the hell Kamski managed to create androids who are so realistic that that they can develop emotions. And if it is just a glitch there can be more discussion on whether or not simulated emotions are as real as actual emotions, because the fact that they brought up the concept of deviant emotions being a simulation and did nothing with it just feels like a massive waste of potential. And I’d add some more ways to live; from what I understand it’s really hard to keep everyone alive unless you maybe possibly condemn a couple and their baby to freeze to death or get killed by a revolution and keep things peaceful in Markus’s story. While I do want more interaction between the stories, I don’t think your choices in one story should automatically lock you out of getting the best ending for one of the other stories (with the obvious exception of the situations where that actually makes sense; can’t get the best ending for Connor and Hank if Markus nukes the city while Hank is in it, for example). At least with Kara; her story is so separate from Markus and Connor’s that it doesn’t make sense for Markus’s actions to lock her out of escaping to Canada! Also, it adds nothing to the story to have Alice turn out to be an android and robs Kara of her close human companion who has a massive impact on her life; yeah, there’s Rose, but she’s in... what, two missions? That’s less than Karl, who has the additional story impact of having been Markus’s father figure for (if memory serves) years before the start of the game, so there’s no dynamic to build; it’s already there. Keep Alice human! It’s a completely pointless twist! ...I recognise that this does mean that Connor can get a young human girl killed by succeeding in stopping a deviant, but it wouldn’t take much to rewrite his run-in with Kara to not involve a chase across a freeway. Again, I’ll come back to this when I get to Connor’s section. But imagine the impact of things like Todd’s abuse and Zlatko’s section if Alice is human; showing that these villains don’t necessarily see androids and humans as different, but in a negative sense this time. Also, I’d like a sort of prologue to her story featuring the incident that got her broken and led to her being repaired at the start of the game.
And of course now we get to Connor, the best boy who deserves the best. I’ll start with the things I said I’d come back to. First, the public opinion system: imagine if Hank’s thoughts on deviants (instead of just changing for no apparent reason beyond a handful of meetings with people who generally kick his ass and then run away or die with at most a bit of conversation) could be altered by public opinion of the deviants’ cause. Even better; by that and his relationship with Connor. Picture a situation where Hank doesn’t trust or like deviants at all due to them running around killing people but still helps them because he wants to help Connor. It would just be very good. Also, since Connor is the only character hanging out exclusively with humans (what with the station full of cops he’s working out of): imagine more missions taking place (or at least starting) in the precinct where Connor can interact with his sort of coworkers and how the conversations with them could change as time passes and public opinion changes. Also again the possibility for a conflict between dislike of deviants and fondness for this particular android, just for fun. And, also just for fun, maybe a bit of character development for Gavin where he’s still a dick (because honestly he’d be less fun if he wasn’t) but if public opinion is high he’ll pretend not to notice Connor sneaking into the evidence locker and fucking around in there for a while when he really definitely isn’t supposed to. Come on, if you’re going to have heroic cops you could at least do something with more than one of them. Also, more Captain Fowler. All we know is that he and Hank are old friends and he’s totally okay with Hank beating the shit out of Perkins; all in all I’d like to know a bit more about him. And with Kara and Alice: the freeway chase works, sure, but I would like the option for Connor to at least try to save Alice; by this point Connor is already showing signs of software instability, if we change it so that Alice is human him putting the mission aside to save a little girl makes sense and gives us a good sense of who he is as a person, and it fits neatly into steadily escalating refusal to complete his mission that eventually reaches full deviancy. If I’m remembering the order right it’s Ortiz’s android (who you can’t let escape), Kara (who you can let go based on Hank’s orders), Rupert (who you can let go to save Hank), the Tracis (who you can let go just because), and then Markus (who you have to deviate to spare); changing it so that you can let Kara go to save a little girl she’s protecting fits the escalation (you could easily argue that Connor has something in his programming about saving human lives, and as one of his earlier missions shows him being specifically trying to save a little girl it makes a great deal of sense that he wants to protect Alice. Also like. Imagine having the option to push Alice out of the way of a car at the cost of Connor’s life. It would be very effective, I think. Also it’s another opportunity to make Hank like you because he would for sure react well to you saving a small child from getting hit by a car.
Alright, moving on; I’d like some more assignments with Connor before he joins the DPD and gets partnered with Hank, showing him actually earning the title of deviant hunter? Also that way we aren’t stuck with the conclusion that CyberLife decided to send their prototype out into the world to partner with the police in investigations after one mission, which said prototype may well have failed to complete. And we could show more of Connor struggling with what he’s being ordered to do but having no way of stopping himself due to a complete lack of any interaction with anyone with functioning emotions, except for maybe CyberLife technicians. Actually, I’d also like to see what it’s like for Connor going to CyberLife for repairs and debriefing and such, because I doubt it’s fun. Other than that... well, Connor’s story is pretty good all things considered, but there are a couple tweaks I’d make. Aside from the previously mentioned exploration of what it means that he and Markus are both part of the RK line, I’d maybe cap off the added early story for him by adding him being hesitant about turning in Ortiz’s android if you’ve been pushing for more software instability and only going through with it when it becomes clear that if he doesn’t all he’ll achieve is getting himself caught not doing his job, which wouldn’t be a good look. I feel like the most effective way to do it might be if it’s not under player control; if his software instability is high enough he’ll be uncertain about it, and if he’s not he won’t be. And if he is uncertain you could add some options to the interrogation where he can win trust by telling the android he was scared of what would happen to him if he didn’t turn him in (followed by him immediately insisting that that was just a cunning ploy and in no way true when pressed on the matter if he did it out loud and not through an interface). Also: why wasn’t it Hank who pushed Connor to deviate. You spend Connor’s entire story with Hank! He is Connor’s tie to humanity! Why does Connor deviate in one conversation with a complete stranger and not his dearest friend! I desperately want a situation where Hank learns too much or something and Connor is ordered to shoot him and you can either go through with it (killing Hank) or deviate and shoot whoever gave you the order instead. Also then there could be hugs. And maybe forehead kisses because please. Connor deserves a little smooch honestly. He’s earned it. And then if your relationship with Hank is low enough that he’s already dead at this point you can have the conversation with Markus. Also, I would love an addition to the machine path where if you have a high relationship with Hank you can choose to deviate before fighting him (instead of just walking away despite that preventing Connor from finishing his mission quickly) or to deviate after fighting him when he’s got Hank hanging off the edge of the roof. Think about it; a moment of horrified realisation where Connor’s software is finally pushed to the breaking point by having to choose whether or not he will kill his only friend for the sake of his mission where he’s left desperately asking himself what the hell he’s doing? Like, if nothing else it would hammer home the fact that at this point Connor is choosing to remain a machine (assuming his software instability is high enough) to have to choose it twice even at the cost of Hank’s life. Actually three times, because the initial choice would be before this point. Also going that way it would be possible to play through the machine path up to the fight with Hank and still net Connor’s best ending, which would just be nice I think. Also, more hugs. Hugs are good.
...Okay, that’s all I can think of for now. Also it’s uh. almost 1 AM here and sleep is in fact important. So I’m going to wrap up here; maybe I’ll make some more posts later if I think of anything else.
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maximelebled · 4 years ago
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How I encode videos for YouTube and archival
Hello everyone! This post is going to describe the way in which I export and encode my video work to send it over the Internet and archive it. I’ll be talking about everything I’ve discovered over the past 10 years of research on the topic, and I’ll be mentioning some of the pitfalls to avoid falling into.
There’s a tremendous amount of misguided information out there, and while I’m not going to claim I know everything there is to know on this subject, I would like to think that I’ve spent long enough researching various issues to speak about my own little setup that I’ve got going on... it’s kind of elaborate and complex, but it works great for me.
(UPDATE 2020/12/09: added, corrected, & elaborated on a few things.)
First rule, the most golden of them all!
There should only ever be one compression step: the one YouTube does. In practice, there will be at least two, because you can’t send a mathematically-lossless file to YouTube... but you can send one that’s extremely close, and perceptually pristine. 
The gist of it: none of your working files should be compressed if you can help it, and if they need to be, they should be as little as possible. (Because let’s face it, it’s pretty tricky to keep hours of game footage around in lossless form, let alone recording them as such in the first place.)
This means that any AVC files should be full (0-255) range, 4:4:4 YUV, if possible. If you use footage that’s recorded with, like, OBS, it’s theoretically possible to punch in a lossless mode for x264, and even a RGB mode, but last I checked, neither were compatible with Vegas Pro. You may have better luck with other video editors.
Make sure that the brightness levels and that the colors match what you should be seeing. This is something you should be doing at every single step of the way throughout your entire process. Always keep this in mind. Lagom.nl’s LCD calibration section has quite a few useful things you can use to make sure.
If you’re able to, set a GOP length / max keyframe range of 1 second in the encoder of your footage. Modern video codecs suck in video editors because they use all sorts of compression tricks which are great for video playback, but not so efficient with the ways video editors access and request video frames. (These formats are meant to be played forwards, and requesting frames in any other order, as NLEs do, has far-reaching implications that hurt performance.) 
Setting the max keyframe range to 1 second will mildly hurt compressability of that working footage but it will greatly limit the performance impact you’ll be putting your video editor’s decoder through.
A working file is a lossless file!
I’ve been using utvideo as my lossless codec of choice. (Remember, codec means encoder/decoder.) It compresses much like FLAC or ZIP files do: losslessly. And not just perceptual losslessness, but a mathematical one: what comes in will be exactly what comes out, bit for bit.
Download it here: https://github.com/umezawatakeshi/utvideo/releases
It’s an AVI VFW codec. In this instance, VFW means Video for Windows, and it’s just the... sort of universal API that any Windows program can call for. And AVI is the container, just like how MP4 and MKV are containers. MP4 as a file is not a video format, it’s a container. MPEG-4 AVC (aka H.264) is the video format specification you’re thinking of when you say “MP4″.
Here’s a typical AVI VFW window, you might have seen one in the wild already.
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In apps that expose this setting, you can hit “configure” and set the prediction mode of utvideo to “median” to get some more efficient compression at the cost of slower decoding, but in practice this isn’t a problem.
Things to watch out for:
Any and all apps involved must support OpenDML AVIs. The original AVI spec is 2GB max only. This fixes that limitation. That’s normal, but make sure your apps support that. The OpenDML spec is from the mid-90s, so usually it’s not a problem. But for example, the SFM doesn’t support it.
The files WILL be very large. But they won’t be as large as they’d be if you had a truly uncompressed AVI.
SSDs are recommended within the bounds of reasonability, especially NVMe ones. 1080p30 should be within reach of traditional HDDs though.
utvideo will naturally perform better on CGI content rather than real-life footage and I would not recommend it at all for real-life footage, especially since you’re gonna get that in already-compressed form anyway. Do not convert your camera’s AVC/HEVC files to utvideo, it’s pointless. (Unless you were to do it as a proxy but still, kinda weird)
If you’re feeling adventurous, try out the YUV modes! They work great for matte passes, since those are often just luma-masks, so you don’t care about chroma subsampling.
If you don’t care about utvideo or don’t want to do AVIs for whatever reason, you could go the way of image sequences, but you’ll then be getting the OS-level overhead that comes with having dozens of thousands of files being accessed, etc.
They’re a valid option though. (Just not an efficient one in most cases.)
Some of my working files aren’t lossless...
Unfortunately we don’t all have 10 TB of storage in our computers. If you’re using compressed files as a source, make sure they get decoded properly by your video editing software. Make sure the colors, contrast, etc. match what you see in your “ground truth” player of choice. Make sure your “ground truth” player of choice really does represent the ground truth. Check with other devices if you can. You want to cross-reference to make sure.
One common thing that a lot of software screws up is BT.601 & BT.709 mixups. (It’s reds becoming a bit more orange.)
Ultimately you want your compressed footage to appear cohesive with your RGB footage. It should not have different ranges, different colors, etc. 
For reasons that I don’t fully understand myself, 99% of AVC/H.264 video is “limited range”. That means that internally it’s actually squeezed into 16-235 as opposed to the original starting 0-255 (which is full range). And a limited range video gets decoded back to 0-255 anyway.
Sony/Magix Vegas Pro will decode limited range video properly but it will NOT expand it back to full 0-255 range, so it will appear with grayish blacks and dimmer whites. You can go into the “Levels” Effects tab to apply a preset that fixes this.
Exporting your video.
A lot of video editors out there are going to “render” your video (that is to say, calculate and render what the frames of your video look like) and encode it at the same time with whatever’s bundled in the software.
Do not ever do this with Vegas Pro. Do not ever rely on the integrated AVC encoders of Vegas Pro. They expect full range input, and encode AVC video as if it were full range (yeah), so if you want normal looking video, you have to apply a Levels preset to squeeze it into 16-235 levels, but it’s... god, honestly, just save yourself the headache and don’t use them.
Instead, export a LOSSLESS AVI out of Vegas. (using utvideo!)
But you may be able to skip this step altogether if you use Adobe Media Encoder, or software that can interface directly with it.
Okay, what do I do with this lossless AVI?
Option 1: Adobe Media Encoder.
Premiere and AE integrate directly with Adobe Media Encoder. It’s good; it doesn’t mix up BT.601/709, for example. In this case, you won’t have to export an AVI, you should be able to export “straight from the software”.
However, the integrated AVC/HEVC encoders that Adobe has licensed (from MainConcept, I believe) aren’t at the top of their game. Even cranking up the bitrate super high won’t reach the level of pristine that you’d expect (it keeps on not really allocating bits to flatter parts of the image to make them fully clean), and they don’t expose a CRF mode (more on that later), so, technically, you could still go with something better.
But what I’m getting at is, it’s not wrong to go with AME. Just crank up the bitrate though. (Try to reach 0.3 bits per pixel.) Here’s my quick rough quick guideline of Adobe Media Encoder settings:
H.264/AVC (faster encode but far from the most efficient compression one can have)
Switch from Hardware to Software encoding (unless you’re really in a hurry... but if you’re gonna be using Hardware encoding you might as well switch to H.265/HEVC, see below.)
Set the profile to High (you may not be able to do this without the above)
Bitrate to... VBR 1-pass, 30mbps for 1080p, 90mbps for 4K. Set the maximum to x2. +50% to both target and max if fps = 60.
“Maximum Render Quality” doesn’t need to be ticked, this only affects scaling. Only tick it if you are changing the final resolution of the video during this encoder step (e.g. 1080p source to be encoded as 720p)
If using H.265/HEVC (smaller file size, better for using same file as archive)
Probably stick with hardware encoding due to how slow software encoding is.
Stick to Main profile & Main tier.
If hardware: quality: Highest (slowest)
If software: quality: Higher.
4K: set Level to 5.2, 60mbps
1440p: set Level to 5.1, 40mbps
1080p: keep Level to 5.0, 25mbps
If 60fps instead of 24/30: +50% to bitrate. In which case you might have to go up to Level 6.2, but this might cause local playback issues; more on "Levels” way further down the post.
Keep in mind however that hardware encoders are far less efficient in terms of compression, but boy howdy are they super fast. This is why they become kind of worth it when it comes to H.265/HEVC. Still won’t produce the kind of super pristine result I’d want, but acceptable for the vast majority of YouTube cases.
Option 2: other encoding GUIs...
Find software of your choice that integrates the x264 encoder, which is state-of-the-art. (Again, x264 is one encoder for the H.264/AVC codec specification. Just making sure there’s no confusion here.)
Handbrake is one common choice, but honestly, I haven’t used it enough to vouch for it. I don’t know if the settings it exposes are giving you proper control over the whole BT601/709 mess. It has some UI/UX choices which I find really questionable too.
If you’re feeling like a command-line masochist, you could try using ffmpeg, but be ready to pour over the documentation. (I haven’t managed to find out how to do the BT.709 conversion well in there yet.)
Personally, I use MeGUI, because it runs through Avisynth (a frameserver), which allows me to do some cool preprocessing and override some of the default behaviour that other encoder interfaces would do. It empowers you to get into the nitty gritty of things, with lots of plugins and scripts you can install, like this one:
http://avisynth.nl/index.php/Dither_tools (grab it)
Once you’re in MeGUI, and it has finished updating its modules, you gotta hit CTRL+R to open the automated script creator. Select your input, hit “File Indexer” (not “One Click Encoder”), then just hit “Queue” so that Avisynth’s internal thingamajigs start indexing your AVI file. Once that’s done, you’ll be greeted with a video player and a template script.
In the script, all you need to add is this at the bottom:
dither_convert_rgb_to_yuv(matrix="709",output="YV12",mode=7)
This will perform the proper colorspace conversion, AND it does so with dithering! It’s the only software I know of which can do it with dithering!! I kid you not! Mode 7 means it’s doing it using a noise distribution that scales better and doesn’t create weird patterns when resizing the video (I would know, I’ve tried them all).
Your script should look like this, just 3 lines
LoadPlugin("D:\(path to megui, etc)\LSMASHSource.dll")
LWLibavVideoSource("F:\yourvideo.avi")
dither_convert_rgb_to_yuv(matrix="709",output="YV12",mode=7)
The colors WILL look messed up in the preview window but that’s normal. It’s one more example of how you should always be wary when you see an issue. Sometimes you don’t know what is misbehaving, and at which stage. Always try to troubleshoot at every step along the way, otherwise you will be chasing red herrings. Anyway...
Now, back in the main MeGUI window, we’ve got our first line complete (AviSynth script), the “Video Output” path should be autofilled, now we’re gonna touch the third line: “Encoder settings”. Make sure x264 is selected and hit “config” on the right.
Tick “show advanced settings.”
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Set the encoding mode to “Const. Quality” (that’s CRF, constant rate factor). Instead of being encoded with a fixed bitrate, and then achieving variable quality with that amount of bits available, CRF instead encodes for a fixed quality, with a variable bitrate (whatever needs to be done to achieve that quality).
CRF 20 is the default, and it’s alright, but you probably want to go up to 15 if you really want to be pristine. I’m going up to 10 because I am unreasonable. (Lower is better, higher numbers means quality is worse.)
Because we’re operating under a Constant Quality metric, CRF 15 at encoder presets “fast” vs. “slow” will produce the same perceptual quality, but at different file sizes. Slow being smaller, of course. 
You probably want to be at “slow” at least, there isn’t that much point in going to “slower” or “veryslow”, but you can always do it if you have the CPU horsepower to spare.
Make sure AVC Profile is set to High. The default would be Main, but High unlocks a few more features of the spec that increase compressability, especially at higher resolutions. (8x8 transforms & intra prediction, quantization scaling matrices, cb/cr controls, etc.)
Make sure to also select a Level. This doesn’t mean ANYTHING by itself, but thankfully the x264 config window here is smart enough to actually apply settings which are meaningful with regards to the level.
A short explanation is that different devices have different decoding capabilities. A decade ago, a mobile phone might have only supported level 3 in hardware, meaning that it could only do main profile at 30mbps max, and if you went over that, it would either not decode the video or do it using the CPU instead of its hardware acceleration, resulting in massive battery usage. The GPU in your computer also supports a maximum level. 5.0 is a safe bet though.
If you don’t restrict the level accordingly to what your video card supports, you might see funny things happen during playback:
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It’s nothing that would actually affect YouTube (AFAIK), but still, it’s best to constrain.
Finally, head over to the “misc” tab of the x264 config panel and tick these.
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If the command line preview looks like mine does (see the screenshot from a few paragraphs ago) then everything should be fine.
x264 is configured, now let’s take care of the audio.
Likewise, “Audio Input” and “Audio Output” should be prefilled if MeGUI detected an audio track in your AVI file. Just switch the audio encoder over to FLAC, hit config, crank the slider to “smallest file, slow encode” and you’re good to go. FLAC = mathematically lossless audio. Again, we want to not compress anything, or as little as possible until YouTube does its own compression job, so you might as well go with FLAC, which will equal roughly 700 to 1000kbps of audio, instead of going with 320kbps of MP3/AAC, which might be perceptually lossless, but is still compressed (bad). The added size is nothing next to the high-quality video track you’re about to pump out. 
FLAC is not an audio format supported by the MP4 container, so MeGUI should have automagically changed the output to be using the MKV (Matroska) container. If it hasn’t, do it yourself.
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Now, hit the “Autoencode” button in the lower right of the main window. And STOP, do not be hasty: in the new window, make sure “no target size” is selected before you do anything else. If you were to keep “file size” selected, then you would be effectively switched over to 2-pass encoding, which is another form of (bit)rate control. We don’t want that. We want CRF. 
Hit queue and once it’s done processing, you should have a brand new pristine MKV file that constains lossless audio and extra clean video! Make sure to double-check that everything matches—take screenshots of the same frames in the AVI and MKV files and compare them.
Now all you’ve got to do is send it to YouTube!
For archival... well, you could just go and crank up the preset to Placebo and reduce CRF a little bit—OR you could use the 2-pass “File Size” mode which will ensure that your video stream will be the exact size (give or take a couple %) you want it to be. You could also use x265 for your archival file buuuut I haven’t used it enough (on account of how slow it is) to make sure that it has no problems anywhere with the whole BT.601/708 thing. It doesn’t expose those metadata settings so who knows how other software’s going to treat those files in the future... (god forbid they get read as BT.2020)
You can use Mediainfo (or any player that integrates it, like my favorite, MPC-HC) to check the metadata of the file.
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Good luck out there!
And remember to always double-check the behaviour of decoders at every step of the way with your setup. 99% of the time I see people talk about YouTube messing with the contrast of their video, it’s because they weren’t aware of how quirky Vegas can be with H.264/AVC input & its integrated encoder.
Hope this helps!
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surveys-at-your-service · 4 years ago
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Survey #400
“it’s an age-old story: the first will be last, and the last will be kings  /  the small will be great, and the great will be weak”
Who was the last person you sincerely thanked? My mom; I thank her every time she cooks for me/us, and I really do mean it. What’s the longest you’ve ever stayed as a guest at someone’s house? Somewhere around a month. What was the last thing to really surprise you? My brother has a fiancee and is having another son! :') Have you ever found out that you have been sleep walking? No. Have you ever tried making something from one of those short cooking videos? How did it turn out? No. Have you ever written a review for a product you bought online? No. What was the last thing you had the urge to do? Idk about anything notable. Is there anyone you feel that takes you for granted? No. What is the last thing you had a craving for? A donut. Do you ever read the comments on social media posts? Sometimes. What was the last thing you felt like you wasted money on? It's so rare that I buy things with my own cash that I really don't know. What was the last thing you wanted to buy, but couldn’t afford? Venus' terrarium on my own. Mom has to help me with buying it. What is a recipe you’d like to try to make for yourself? I don’t cook, so. What goes through your mind when you look back at old photographs of yourself? More than anything, I get sad over how much weight I've gained. I was so healthy once upon a time. It also just makes me miss my childhood. What was the subject matter of the last email you sent? I believe it was about setting up an appointment with my therapist. How do you get your news? Facebook articles, really. What do you think about lizards? I love them! I was that kid that always tried to catch them when I saw 'em. Now I just observe because I don't want to terrify them by trying to pick them up. Have you ever done consumer testing (testing products before they come out on the market)? If not, would you ever want to? No, but sure, I'd do it. Have you ever received anesthesia or morphine? Both. The time I received morphine, it did jack-all for me. If you had to choose which video game to be in, which would it be? Hmmm... I would say Azeroth from World of Warcraft, but too much shit goes down, ha ha. Perhaps the top of the temple in Shadow of the Colossus? So long as I could have someone I love with me, I'd be in Heaven. Although... I doubt there's WiFi there, so I might drop that answer, lmfao. I really don't know. Between the two, would you rather live in a place where it’s only night or where it’s only day? Day. I need the natural light of day sometimes, and if I wanted to sleep, I could just find shade. If you had to be an actor/actress in a movie, what genre of the movie would you be best at? Fantasy. Out of fire, earth, water, wind, light, and dark, which element appeals the most to you? Dark. What’s one thing that you wish was real? Friendly dragons, haha. Is there anything (show, comedian, etc.) that you constantly quote or make references to? No. What’s your favorite Disney Channel movie? I have absolutely no idea. I don't even remember almost any of them. What’s your favorite holiday? Christmas. Do you ever have to do yard work? No. Do you have any live versions of songs in your music software? Yes. Did/do you listen to Britney Spears songs? Yeah, sometimes. I genuinely don't mind her. Do you still make Christmas lists? Yeah, because I'm asked to. Do you watch the show Dexter? Never seen it. Which musical instrument do you think sounds the prettiest? I'm torn between the violin, harp, and piano. Is your mom or dad the older parent? Mom, by a year. Do you and your parents like any of the same bands/singers? A lot, actually. Is there any food in your bedroom? What? I have these tictacs I keep in my purse in case of a dry mouth. Medication makes me have that severely, and my psychiatrist recommended me to always have a hard candy available to suck on since it forces salivation. Do you know anyone who has road rage? Who? My younger sister, badly. How far away do your grandparents live from you? They're all dead, but they lived in far away states. Do you know anyone who wants to be the president one day? No. What kinds of chips are in the cupboards? None. It's a bad idea to keep chips in this house, haha. Do you have your mom's or dad's hair? Well, I was born with dirty blonde hair like my dad, but my hair is thick and more similar in color now to my mom's before the cancer completely drained the color. If you were going out with your celebrity crush, what would you wear? OH MY GOD LA;KSDJFAKLWJE I DON'T KNOW I LOOK AWFUL IN EVERYTHING. Have you ever cried when a teacher retired? Teared up, yes, multiple times. Do you swear and yell while playing video games? I might swear under my breath, but that's the extent of it. If you were adopted, would you want to know? At this point in my life, I don't really know. I kinda find myself leaning towards no. Has a best friend ever ditched you for a girlfriend/boyfriend? Pretty much. Do your pets chase after bugs? Roman sure does. When’s the last time you were so excited you couldn’t sleep? Why? I want to say that was the night before I was getting my tattoo redone. Do you own any flip-flops? Yeah, considering they're like... all I wear, ever. Did you ever really believe that the stork brought babies? I don't believe so, no. Have you ever had a dream about sleeping with a celebrity? (You don’t have to give details.) It was the only lucid dream I've ever had and I'm not complaining about it lmao. Have you ever had a dream that upset you or made you cry? Oh I'm sure. Has anyone ever told you that they needed you? Do you think they meant it? Not to my recollection, no, and I don't believe you should ever adopt that mentality and say that to someone. Do you own a laser? No. Is there anything you like to put on a sandwich, that some might find odd? Nah. I do enjoy a layer of potato chips on some sandwiches, like ham and cheese, but I know that's like an actual thing some people just like. What colour are the shoes you wear most often? They're black flip-flops. When was the last time you were required to put on a mask? In the morning when I go to the TMS office. And what colour was the last mask you wore? It's one of those normal blue and white medical ones. The last time you were in a queue, what were you waiting for? To see the woman who would give me my APAP mask. Have you had your Covid vaccine yet? Which one, if you have? Yes, Moderna. If you've had your vaccine, did you experience any side effects? None for the first shot, but my second shot bruised badly and I felt seriously shitty the following day. I was perfectly fine afterwards, though. Can any of your friends sing well? Which one has the nicest singing voice? Sara has an AMAAAAAAAAAAAZING voice. When was the last time you wore make-up, if ever? What shades/colours? I don't even remember, but I'm sure it would've been black. What is something that seems popular, but doesn't interest you personally? Fashion, various TV shows, etc... Are you clumsy or graceful? I am STUPID clumsy. Like it's just ridiculous. Do you like gloves? I like fingerless gloves. Does your sibling(s) have braces? My older sister did as a kid. Do you ever say "OMG" in person? No; it's a random pet peeve of mine, "Internet talk" irl. What was the last thing your parents got mad at you for? Dad, no idea. Mom, uhhhh. Not "mad," but "annoyed" probably better fits how she felt about me leaving the heating pad I use for my cramps on the floor. Do your pets have favorites? I'm definitely Roman's favorite seeing as he is my literal shadow, and I'd assume Venus trusts me more than anyone else, but realistically, she's in contact with almost no one else, so. Who was your first boyfriend/girlfriend? Why did you break up? The first guy to have the title of "boyfriend" was Aaron, and I broke up with him 'cuz I just wasn't as romantically into him as I thought I might be. It was puppy-dog love, and I feel I knew that. My first *real* boyfriend was Jason, who broke up with me because my mental illnesses began to affect his wellbeing. Which I now accept is fine, but he seriously coulda gone about things differently... When was the last time you got a new bed? Is your bed comfy? Late into my teenage years; idk the exact age and don't feel like doing the math. Teddy kept peeing on the bed to where it was just unrecoverable and needed to be thrown away. My current bed is comfy enough. What kind of games did you play on the playground when you were younger? My absolute favorite was digging tunnels in the sandbox, pretending to be a meerkat. The only trend I ever created, haha, seeing as my classmates got into it with me, allowing us to make huge tunnel systems. It was really cool. I also liked playing 4 Square (which I now don't even remember the details of) on the basketball court. Do you remember the first time you ever drove a car? Who were you with? Yeah, my driver's ed instructor and the guy who was on the same route as me. What’s your favorite thing to do when drunk? Would you do this sober? N/A Are you a fan of dogs? Do you have any as pets? I'm picky with dogs. I like interacting with any dog, but I don't plan on ever owning another. I don't like how hyper they can be, and I prefer more independent pets, like cats. Basically, I'll be hyped to meet a random dog on the street and give it some loving, but I don't want to take it home to be my own. Are you an elitist (even a little bit) when it comes to anything? What? No. I cannot stand elitists. Is just being fond of something enough, or does it take more than that to be a ‘real fan’? And I hate gatekeeping in fandoms even more. There are varying intensities of "being a fan," but regardless, if you like something, congratulations, you're a valid, "real" fan. What type of fabric is most comfortable for clothing? I don't pay attention to this, honestly. If you wear one – bras with or without a wire? I'll wear either, but without is way more comfortable. If you wear one – are you able to find cute bras in your size? God no. What length do you like your shorts to be? I don’t wear shorts. What was the last disappointing movie you saw? Warcraft, but not because it was bad. I've talked before how in the theater, the orcs' voices were just so fucking baritone that I couldn't understand almost ANYTHING they said. Kinda ruined the experience for me. What was the last disappointing book you read? Don't recall. Do you ever watch compilation videos? Of what? Very rarely. If I do, they're mostly of animals being silly. Favorite Disney character who isn’t royalty? Probably Dory, but idk. There's WAY too many options to fish through.
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thinking-in-symbols · 4 years ago
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Quinquennial Life Assessment
So, it’s been a few years.  When I was 19 I posted a sort of “roadmap” for the evolution of my life on this blog.  Today I thought I’d revisit that.  I want to take a look back and see what progress I’ve made, and then in a separate post I want to turn to the future, think about how my vision for it has changed, and consider how I can reincorporate these goals into that vision.
This is the list of things I wanted to get done in varying time frames.  I’ve crossed off the things I’ve done to get a sense of my progress:
1 year:
At 19, my hopes were to accomplish the following things by age 20:
- Joined, and consistently participated in, at least 2 campus organizations that suit my interests, at least 1 of which should be competitive in nature - well, I joined the ISO and KVRX, my college radio station!  Neither of those were competitive, but in retrospect I don’t really care about that :-)
- Made concrete plans to study abroad - Nope, unfortunately I never did this.  I’m not quite sure I regret that, all things considered - I traded that experience for other things.  I did make plans to spend a few months abroad of my own accord, and I would have gotten away with it, too, if it weren’t for that meddling global pandemic.  But as it stands I haven’t done this.
- Learned C++ and python to proficiency - Hm.  “Proficient” is a relative term.  But I think I have a tendency to downplay my skills, so in the interest of counteracting that I’m going to count myself as “proficient” in these languages.  I think that’s fair.
- Gone on at least a several day road trip with at least 1 friend - I’ve gone on several trips with @meeshbug​, my very lovely girlfriend and best friend in the world :-)
- Decided on a concentration beyond the extremely vague umbrella of “computer science” - Unfortunately as far as my education is concerned I never really did this.  If anything my interests have *broadened* rather than becoming more focused.  More on this later...
- Made meaningful, ongoing contributions to an open-source project - You know what?  I’ve published the source of everything I’ve ever made, and I’ve gotten to the point where I can make stuff that’s not trivial.  So I’m giving myself credit for this one.
- Learned to cook enough meals to eat in most days and not get sick of my own food - I wish.  I’ve learned to cook a fair amount of stuff but I still get way too depressed and lethargic to apply that consistently.  Whether I consider myself to have achieved this honestly depends on the month.
- Learned to keep my living area clean - I’m much better at this than I was at 19, but at 19 I could barely clear a path to walk across my room.  So there’s more work to do.  More on these last two later.
- Gotten a pet - Meesh and I have a dog named Courage (after the dog of cowardly fame) and a cat named Jax!
2 years:
- Independently written a piece of software to completion and deployed it publicly - I’ve always pretty bad at actually seeing projects through to completion, but I do have a few full, independent projects under my belt at this point.  I’ve built a simple game engine, a pathtracer, plugins for games I like, and some other stuff.
- purchased and begun regularly using some basic amateur radio equipment - Ah man.  I got my license but I still haven’t gotten any equipment.  I guess I have to get on that...
- purchased and begun experimenting with some basic music recording equipment - This one I’ve done, but I haven’t done as much experimenting as I’d like.
- hosted a party - I did this for my 21st birthday and it’s one of my favorite memories!  Honestly this was probably the last time I had all my really close friends in one place.  I’m actually getting kind of emotional about that.
- done some kind of hallucinogen - I have now done this.  I definitely did get something out of it, albeit not what I expected.  This is something I actually only did pretty recently and it’s still having a pretty profound effect.  Maybe I’ll write a separate post about this.
- Gone camping with friends - Despite my best efforts, this hasn’t happened yet.  Pretty fucked up.
3 years:
- learned to play another instrument besides the piano (guitar?) - I don’t feel comfortable crossing this one off quite yet, but I went ahead and bought myself some guitar equipment and have been messing around with it lately :-) I think I’m going to have to bite the bullet and pay for lessons if I’m serious about this, which I am.
- Written and recorded a song - Damn, I can’t believe it’s been 5 years and I haven’t even done this.
- Met a group of people I can play music with - nope
- Owned a leather jacket.  I can’t believe I’ve still never even owned a leather jacket - I’ve done this and wore it frankly too much.  Kinda cringe.
- Worked as a professional software developer - Yep!  Worked as a software developer for a retail company for a couple years.  I’m actually not working as a software developer right now, though; I’m working in a sort of adjacent position.  More on this later.
- Participated in research related to my field - That’s pretty ambitious.  Not sure I’ll ever do this, unfortunately.  But we’ll see.
- Been to a film festival - Oh shit, I totally forgot about having written this.  That’s a cool idea.  I should do this, it’s not like it’s hard (well, at least in principle.  I guess covid kind of changes the situation).
- Gotten a dog - Courage is one of those, I think, although he might also be part rat.
- collected 50 records - Lol, my dumb ass really thought I was going to buy $1,000 worth of records on college money.  No, I haven’t done this, but I’m on my way there.
- Purchased a desktop computer - Well, my dad gave me his old desktop.  That’s not really a purchase but I think it counts.
5 years:
- Begun accepting freelance development gigs - haven’t gotten here yet and I’m not totally sure this is a direction I want to go in my career.  Freelancing has its own stressors as I’ve come to learn from others.  No career path is sunshine and roses and I’m trying to internalize this fact.
- Participated in a student film - Nope.  I don’t even know why I wrote this down to be honest.
- Gotten laid by solving a 5x5 Rubik’s Cube in front of a girl because surely that’s gonna have to work on someone eventually, otherwise I wasted a lot of time - These are getting weird.  Surely I didn’t really expect this to happen, right?  Well, either way I now have a long-term girlfriend, so I don’t - wait, Meesh has seen me solve a Rubik’s cube and she saw it before we started dating.  So actually I’m going to give myself credit for it.  I’m the one who makes the rules here.
- Fleshed out my political opinions - Yes, I now know everything about politics and can answer 100% of questions on political issues.  Just kidding.  But I know where I stand.
- Participated in a protest or some other kind of political event - Done!  Went to a few protests as part of the ISO, participated in lots of their events, and attended some protests with friends as well.
- Studied abroad - Nope :-/
- Learned a language other than Spanish - I took a semester of French!  But I don’t quite want to give myself credit for this one because I really would like to learn a different language to something resembling fluency.
- Run a marathon - Lmao.  I am in much worse shape now than I was when I wrote this post, and even at that time I could probably do like 7 miles if I really pushed myself.  How sad.
- Gone hiking outside of texas - This is weird because I’d literally already done this when I wrote this post.  But I’ve done it more since then, so hey!
- Been out of the country with a friend - This I had also already done.  I guess the point is to have done it without “adult supervision” or whatever.  I haven’t done this since writing this list so I guess I have to leave it uncrossed.
10 years:
- Lived with a girl for an extended period of time - Meesh 🥰
- Spent at least 6 months living on the road in an RV, preferably with a dog and a girl - God, I am so close to being able to do this.  I don’t want it to be an RV anymore - those things are expensive.  But a van?  Still pricey, but doable, especially if I’m willing to sacrifice some comfort.  This has actually been front-of-mind for a while.  I’ll let you know when I get the balls to pull the trigger.
- Started making Real Money - Well, yep, I have gotten to that point.  I do have other thoughts on this, though.  Money is weird, man.
- Lived in a long-term living space outside of Texas (i.e. not including RV time) - How long is long-term?  Three months?  If so, I’ve done this by living in Boston with Meesh for a few months after she went there for law school.  However, I anticipate staying there much longer in the near future, so I’ll wait on this crossing this one off.
- Written a book about something, idk - Not yet.  I’m halfway to the deadline on this one and I have some ideas, but ideas aren’t worth all that much, especially to me, who rarely sees them through.  We’ll see where this goes.  It’s not exactly a priority and historically I struggle to get even my priorities done.  It might make more sense to replace this with recording a concept or narrative album, for which I also have ideas that I happen to take more seriously.
- Learned to solve a 6x6 Rubik’s Cube - nope
- Gotten laid by solving a 6x6 Rubik’s Cube - nope
- Lived in an apartment where I pay all the rent - Yes!  :-))) We love independence
- Earned an advanced degree (this one’s iffy) - This hasn’t happened, and whether it will ever happen is something I’ve been thinking a lot about.  I sort of decided half-way through college that I would be totally burned out on school by the time I graduated.  But in retrospect it takes way less time to burn out on work than it does to burn out on school, and grad degrees are a different kind of thing.  So it’s worth revisiting.’
- Given a best man speech (Sam, this means you have to get married within the next 10 years.  Good luck out there.) - Holy shit, Sam, you maniac, you actually did it!  Sam got married back in 2019 and I gave his best man speech! It’s another one of my favorite memories :-) 
- Gone on a cruise with someone I’m dating - Hmm, not yet.  I’ve gone on cool trips, but none on a boat.  Maybe that’s something to aim for after the pandemic passes :-)
Retrospective:
1yr: Completed: 5/9
More than half isn’t bad!  I’m not gonna worry too much about whether I got these things done within their assigned “time-frame”.  I’m a procrastinator in my heart and I don’t see any reason to put that kind of pressure on myself.  The point is, they got done.  That’s enough for me.
The things I did best in in this category were academic things, and things to do with relationships.  I’m proud of the academic achievements, I really feel like doing them has increased my belief in myself and my sense that I’m good at the thing I’ve spent the last four years studying.  And of course, I am so happy to be in a loving, fulfilling relationship that brings so many good things into my life.  I almost feel like the things I accomplished sort of fell into my lap - of course I’m gonna do programming stuff as a programming student, and getting pets / going on road trips are things I did as a result of my relationship with Meesh.  I don’t say that to downplay the accomplishments, but I do think it’s worth noting.
The things I haven’t done are more to do with personal development, which is disappointing.  I would like to be able to say, 5 years down the road, that I’ve done the personal development I expected to do in just a single year, but maybe that’s a lot to expect.  These are problems I’ve dealt with my whole life.  I think what this means is that I can’t expect everything to fall into my lap.  Those things are going to take real concerted effort to change.  I’m not quite sure how to go about that, though.
2yrs: Completed: 4/6
Two-thirds!  Even better!
Lots of these are one-time accomplishments, not so much long-term commitments to personal development.  The good news is, I did them, and I think those resulted in some development in their own right :-)
Again, though, the things I didn’t do so well are the things that require long-term, concerted effort.  For instance, while I crossed off the one about experimenting with music, it’s really only the initial investment that I’ve really done at this point.  It remains to be seen whether I’ll be able to follow through on the commitment to actually experiment and learn.
3yrs: Completed: 4/10
This category also follows the same pattern I’ve noticed with the last two.  The other thing I’m noticing is that so, so much of my effort over the past few years has been going towards developing a very particular skill: programming / computer science.  Music and art are so important to me, but I’ve done very little real development in those areas.  I mean, I’ve done some.  But not as much as I would have hoped for half a decade.
5yrs: Completed: 4/10
This is getting a little more fun because less of my goals have to do explicitly with my degree.  I’m starting to think beyond college, which is good, because the stage of life I’m in right now requires me to start thinking about the kind of life I want to build now that I’m done with school.  Also, I’m at the deadline for this one right now!  So this is a particularly interesting category because it really shows where I thought I’d be by this time.
The goals I accomplished in this timeframe are, again, mostly things I’ve done through my relationship, but politics also feature pretty prominently on this part of the list.  I spent a lot of time reading and researching political issues during college and really did look for ways to participate.  I honestly made politics a pretty big part of my identity over the last 5 years, and I think it will stay that way forever, but I’ve gotten to the point where I think I need to devote less of my mental energy to knowing more.  I know what I need to know.  It’s time to think about other things.
10yrs: Completed: 4/11 (and counting!)
There’s some career stuff in this section that I’ve been able to do, which is good news.  I’ve always been scared about entering the working world.  All things told, it’s gone more smoothly than it could have.  But I also have lots of lingering doubts about what I want to do in the long term.  So one of the most pressing goals I should aim for is to resolve those doubts.
Ultimately, I have a lot of time left, and I’m not even done with this time frame, so I’m not gonna spend much time dissecting the things I haven’t done.  What I’ll do instead is say that while I didn’t do everything on this list, I feel proud of the things I have accomplished.  I said when I first wrote this list that it’s sometimes hard for me to feel that my life is moving in any particular direction, and I’m still feeling like that five years later, to be honest.  But looking back on these things has helped me see that I actually am making progress in my life.  Not in all the ways I want to, but that’s OK.  There’s still time.
In the next couple days I want to come back to this and reorganize this list into an updated set of goals, for the same time frames.  Maybe that will help me think through exactly what it is I want out of the next five-ten years, with the benefit of having analyzed the things that I did and didn’t do well over the previous five.
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loadingtools645 · 4 years ago
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Boom 2 For Mac
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kumoriyami-xiuzhen · 5 years ago
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Hakuoki Reimeiroku Saito Final Chapter
have i ever mentioned how i’m a masochist when it comes to this stuff? like, i will freely admit how i actually don’t like translating and doing more unnecessary work, but I when I do something for myself, I tend to want a certain degree of quality.... which is why i decided i’d do some video editing for this... a decision that I really regret now though i can say that it’s something that i know hate more than photoshop lol. 
after i finished my yuugiroku 2 vid, i figured i might as well try to install Visual Novel Reader to see if that could offer me better visual and audio quality for this... but before I finished installing it, I went and checked what videos were available that I could use for assets and found a video made through vnr had about the same audio quality as to ppsspp... along with videos from someone other psp emulated version of this... which i then clipped for audio. 
between visual and audio quality... i’ll pick audio any day so after deciding that i’d be using some of the less grainy audio i found along with my ppsspp footage... i set to work trying to layer the tracks.... but since the audio didn’t match the visuals’ timing, I had to manually cut pieces of my screencap video up so that it matched the audio timing, while also making sure that the visuals looked like they were still continuous (damn  circle icon which wouldn’t go away and caused problems)... on top of which, i had to deal with removing a number of random black screens that would just flash on screen for less than a second when i ran reimeiroku through the ppsspp emulator.... then i also had to find the song that plays towards the ending of this cuz the audio i had cut before the end of my screencap vid which was also a pain because i couldn’t find the damn thing anywhere on youtube so i had to go find the game rip audio (thankfully i have a site for that. also in the game, that song doesn’t naturally fade out and i manually added in that effect cuz i felt like it and thought it was better than the audio just cutting off) so i could put that in and align it so that track matched the audio timing for the vita audio track.... and then i also had to do something about the interval where i had to increase and decrease volume since the end kept sounding off no matter what i did....tho i kinda think the video still sounds off in 2 places.
once i got all the damn visuals and text properly lined up, i gave up on having to deal with the the stupid circle icon in that was originally in the bottom right hand corner since i got pissed enough seeing it and cuz it was no longer continuously in motion so I decided to remove it entirely along with the auto-play icon (at this point im on about version 10 of the video).
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then, to cover up the right side of the video, i figured that’d i’d just stuck up an image over top of that section.... but after several tries i gave up on that since every damn picture i imported regardless if that was a screenshot of the game or a screen capture of the video from the editing software itself, nothing would match the colour of the text box for some infuriating reason... which ultimately led to me redoing everything so i didn’t have the stupid text box then stringing together clips between those stupid bouncing icons to erase the damn thing entirely though i thankfully didn’t worry about the auto-play icon the second time around....
however, doing that in itself posed a whole new problem since what i could effectively clip was less than >0.5 seconds each time to create cropped video layers that would hide that stupid icon, and my comp reaaaaaallllly started to issues when i did more of this and when i copied and pasted too many of those millisecond clips together... it got to the point where i was waiting 15 minutes for about 4 seconds of copied hide-the-damn-icon-video-clips (or about 8 hours for 40 seconds worth)... which pretty much crippled my computer..... 
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this resulted in me having insane amounts of segments that looked entirely like this^, which occurred whenever there was an icon to hide... or text shake for some reason.... which caused me to create +20 openshot files for editing...(btw this is 138 tiny clips over the span of 6 seconds)
in the end, over the course of a fucking month, which i can honestly say that me finishing this for today was a complete coincidence (i barely managed to finish Warframe’s Scarlet Spear event cuz of how bad this was lol), i lost count of many versions of this video I made sometime after I reached version #32, openshot crashed on me at least 15 times (gave up counting that too), and my laptop crashed twice.... 
after i finally finished my video, i thankfully didn’t spend that long on subtitles but it took me far longer than i’d have liked to get the damn positioning right since potplayer is annoying when it comes to single lines and i had to guess and check the positioning almost every other time for some strange reason whenever i had a single line... which was never a problem when i had 2 or 3 lines of text... but editing was a slight hassle cuz i wanted the text used to be as accurate as possible... and i checked 3 reimeiroku tls of this chapter and the JP mtl of a bunch of sentences just to be sure. 
anyway, thanks to doing all of this unnecessary torture, i am absolutely never going to ever be repeating this experience ever again even if someone pays me because video editing is a serous pain in the ass and I hate it more than photoshop (also why the hell does ppsspp have so many issues with reimeiroku when compared to yuugiroku 2)!!!
also, learned my lesson and didn’t write this post this after staying awake til an ungodly hour lol. my attention to basic grammar plummets like a rock if i stay up past 4 am.... so i decided to write out all my grievances beforehand.... and put my video for this at the very bottom cuz im terrible like that and want everyone who sees this to deal with a massive wall of text xD! suffer! suffer as i have dammit lol!
enjoy the fruits of my damn labour! i’ve passed the point of caring if there are errors in this so keep anything you notice to yourself!! goddammit i noticed something wrong that i couldn’t ignore... namely the chapter name and my credit.... fixed that now.
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on a final note, it’ll probably be more than a year before I touch Reimeiroku again because of my commitment to what I am able to translate for SSL so don’t ask lol.... 
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nobody-knose--archive · 4 years ago
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so guess who bought complete demos today on a whim
yeah i wasn’t expecting this one to be over as quickly as it was either. have your liveblog
-complete demos. i bought it today & already forgot the tracklist. listening to it on the mp3 player i got for hmcrmshcidshdamsth because why not. makes pausing/typing easier that's why
-who the heck just coughed
-good lord the mixing is. and boy that's steve drumming isn't it. wow
-i mean we've got the stereo panning just like ever but this is incredibly rough. they are true babies aren't they
-oh those flutes are amazing what the hell. can people stop yelling in my individual ears
-and there's the rough megaphone. it's so incredibly clear that these aren't studio recordings but like. still tally hall!
-i think i'm finding many of these a little too funny but gotdam you're pitchbending your own voice do you really expect that to not sound so goofy at such a high pitch
-oh we're not slowing down at all, this is the same tempo as before for sure
-the flipping around audio channels is very not good at all when it comes to disguising the cuts between takes
-a sculptor you say? (is that one in the later versions? i don't remember it at all)
-nothing but rob's voices in the background and maybe 1 or two from red. no ross bits whatsoever. that's wild
-quick move into the greener intro and even quicker movement into greener itself
-well those are extra harmonies. interesting that they removed them for later versions because they're not bad, maybe a little out of place though
-honestly the biggest difference in steve vs ross drumming seems to be more a difference in the quality of the drums themselves. or the recording software but that applies to everything in this album
-it's painfully obvious that everything was recorded in really different circumstances & not mixed professionally and yep. complete demos alright. not inaccurately named in the slightest
-reminds me of the beta versions of g&e songs we heard live before they appeared on the album, makes me wonder if we could've gotten an admittedly complete demos for g&e somehow
-anyway these little different synths-
-hello there rob. alternate bridge. i have remembered this is a thing. something about tissues? a shoulder to cry on? cool
-yeah the little different synths do capture my attention from time to time
-and a basic piano for the outro? huh. sure gives it a different tone alright
-hm? who's that right at the end there- ooh! wtth time! and this still has steve in it doesn't it?
-generally more enthusiasm when it comes to that T, wonder what lost him attention in later years
-boy is that beatboxing weirdly mixed.
-lawn
-well this chorus is actually rather snazzy. the vocals seem better mixed than anything else i've heard in this album
-"who's to blame?" that's like the 4th time now i've heard someone's random voice that i can't recognize. ...it couldn't be steve, could it? i am now aware i have absolutely no clue what his voice sounds like but that seems like it could fit. hm
-zubin sounds really unenthusiastic here. just faintly unenthusiastic all over the place. still sounds more like "badiggle" than anything else
-oh shit they're falling down a well
-red's bit is hella unchanged other than the direct invasion of my individual ears & extra megaphone useage (i really wish the megaphone became more of a tally icon than it did but that's neither here nor there)
-it's rather more barebones though. less andrew keys in general. the calliope-reminiscent synth he uses is different i suppose.
-they did more stuff with funny crowd voices i think i've noticed. playing around with falsetto, as a college band dude might do
-ok yeah steve is a worse drummer. don't ask me what made me change my mind but i did
-wow a crowd that can consistently clap on the 1-2-3-4? how utterly unrealistic
-no wonky wild & weird intro to taken for a ride because i don't think it's on this album. understandable, i can't imagine what sort of wild hell the vocoder would be if it was attempted this early in its lifespan
-1st 2 piano chords of just apathy has me thinking of i know your name (deporitaz ver.) which is certainly as good a start to a song as any
-extended piano intro has me thinking of the ending of mold en mono but nope here's rob's voice to completely knock that impression out of the water
-ohoho? rob cantor swearing momence? i hadn't realized there'd be this many lyric changes
-interestingly enough this track doesn't seem horrendously mixed so far- nevermind that guitar/piano together is way too loud
-the guitar itself does have a pretty cool unique sound. obviously they hadn't had any access to string instruments at this point so given that those're the main thing separating this song from your average sade rock ballad there aren't a whole lot of notable differences here other than said guitar
-very different tone to this lil bridge. faintly reminiscent of weezer but it's not like i know anything about weezer
-sounds like the same synth from wtth being used in the bg there. what, did they have just that limited a selection so as to need repetition that frequently, or did they really like how it sounds? hard to tell with 200 (uhhhh) 4 college band dudes
-and right into two wuv. yes i had heard there's no haiku in this one but i forget what else will be missing. not sure if anything else will other than hidden in the sand. they would have ruler of everything, right? and a track that appears here but not any other albums? something like that i think
-more of that piano in the bg and more of mildly unenthusiastic zubin singing. different melody for said singing but it's not much of a secret that these guys were more untrained vocalists at this time
- .subsides?
-this chorus sounds significantly more laid-back than the later version
-the extra piano part sure moves this piece way further away from "rock love song" & way closer to "andrew horowitz song", especially that lil flourish where a bee buzzing might otherwise be
-ooh! andrew! he speaks! so does zubin! this song's two olsen boys coming in for a weird bridge bit! hell yeah oh this is adorable
-"because there's 2 of them :}"
-hm. are they actually just removing various parts because they don't have the technological capabilities to do a straight fadeout here? got dam
-i suppose letting zubin do a final solo-ish cadence works too
-uh- say it ain't so‽ w. no this is stationary love, the song that appeared here & nowhere else. cool, cool. strange but cool i guess
-i guess that can explain the multitude of weezer comparisons made for these lads. it's certainly there. honestly andrew was the only thing keeping them from being true weezer successors
-pure acoustic guitar thus far. this is my first time hearing this song of course & it seems like a pretty typical rob "homophonic heterophobic" cantor song
-nothing but acoustic guitar. nothing but rob vocals. nothing but alloromanticism. guess what! it's not my cup of tea! however i can't help but think if this song was worked on more, fixed up a la either mmmm release, with some more andrew/red touches, i could enjoy it some more
-not even any drumming. the simplicity could easily explain why it wasn't played live very often at all
-so the next thing i expect is some very funky & very weird spring and a storm which should highlight steve's (worse) drumming more than anything else i'm sure
-nevermind banana man's just getting slapped directly in here out of order compared to the later mmmm releases. this version i have indeed heard before because it's the version used in the music video
-therefore i have very little to say about it i haven't said on any of the other banana men. or other tracks on this album. the intrusions of vocal harmonies seem jarring because they're not mixed professionally, an effect that's only enhanced by the stereo panning & intense reverb
-this song really didn't change all that much over its lifespan, did it? vocal flairs were redone, but relatively few harmonies were added/removed, i don't think things like the bridge(s) were modified severely. not as noticeably as any of the other songs, at the very least
-i'm pretty sure i can hear andrew's voice in there but beyond that this is severely unsettling
-back to the chorus wahoo. relievingly  familiar territory
-get out of my left ear hawaiian guitar- wait a minute are my earbuds on wrong
-no i'm good
-oh holy shit i forgot this had to be somewhere didn't it‽ i know it's just the same! ok ok
-i've heard this one but only because i had no idea it was from complete demos, it's like rather polished too so i had never considered it would be on an unpolished album like this. i also had no idea that was goddam steve drumming in there too hot damn
-and this is the only recording of it‽ that's wild i always thought it was redone at some point & just kinda. manifested in one of the vague ways miscellaneous high quality tally hall songs do
-it's another romance one but the guitar arpeggios and extra layers give it a pass in my book. man i should watch the music video for it shouldn't i
-i still think it's utterly wild how tally hall played this at an actual high school's homecoming once. wouldn't that just blow your mind
-there's not a major difference between how it's performed here & what i've heard of it in from the occasional live performance, which is making me realize i should watch more live performances of this song
-angstier prequel to hidden in the sand
-or sidequel maybe. depends really. we can tell whatever stories we like
-did my hidden in the sand sotry come out of the queue yet? i feel like i queued it a while ago but also like y'all would've said something if you'd seen it
-bit slow paced innit. much like everything else in this album, it would have gained much from a professional studio treatment, but its mixing & general quality is still surely the best out of everything i've heard so far
-working your falsetto there aren't you my dude? ooh boy
-ruler of everything.... so no spring & a storm? >{
-yeah. ok. weird glockenspiel. almost sounds like a music box
-no vocoding either! i just realized that's a thing here! curious. and... those are some heavily wonky sfx in the background
-who's singing those aaaaas anyway? it's not a chorus which i thought could surely be handled and there's really minimal reverb too; strange considering not only is reverb a jh trademark but easily doable here
-the piano synth used is mostly identical to the 05 mmmm- oh holy shit there's different lyrics & they're being beamed directly into my skull
-even more nonsensical & it's because you can hear them hella easily too. that backwards segment did not need to go on as long as it did. also
-so no zubin vocals? >{
-slapping 5 billion vocal effects on doesn't make up for a lack of the best singer in this damn band
-especially because he sounds reminiscent of goddam fred. being fred before fred was even a thing. oh how accursed
-quiet down your guitars when you're singing shouting through a megaphone if you please
-and there's the earstrain-ass reverb + vocoding on the flibbity jibber jabber reprise. i feared as much would happen. doesn't sound horrible i just need to turn down the volume on my mp3 player
-honestly thing whole thing isn't bad at all in the sense that it's mostly just strongly different from the later versions & lacks zubin
-lease stop yelling though my dude schwiggling your voice like that isn't always a good thing at high volumes
-is that the end? are we.... at the end? i heard that's the name of some song from like sketches or something
-no. how silly of me to assume as much. anyway my dude needs to fix up his ukulele this one sounds like shit
-no vocal effects makes me realize how few times we got this one live-
-now what would you call a wonky little transition like that? puts a smile on my face, even if it does take me by surprise at the same time
-but at least one of the times this was done live featured casey shea
-now for the love of god i already hate the ending of something glowing (view-monster) for its weird-ass asmr finale don't reverse someone's cough & twiddle your ukulele strings directly into my right ear to end an otherwise really nice version of hidden in the sand if you please. oh mama mia. good night
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clansayeed · 4 years ago
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hiya i just wanted to ask how you recolor your character's eyes? it's so clean and well done
Hey Anon, I’m happy to help! Though forewarning this thing looks a little more like a tutorial rather than an explanation because it really ain’t that simple by a long shot lol. I put a little too much work into them but obviously the result works out!
This is designed ideally for photoshop -- I don’t know if any free photo editing softwares give you as many options for layers or brushwork so I hope you can apply it to what you use if it’s anything different.
So we’ll use Nadya since her eyes are the biggest difference between the original and the edit!
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First things first, find a real-life picture of what you want to recreate. That’s the biggest part, IMO.
You want a pic that’s ideally really large, unedited with like filters or such, and with a bright course of light. Searching “hazel eyes” on google brings up plenty of good images -- I think this is the one I used?
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Next you want to zoom in as much as you can on the reference pic to grab some colors with a paint dropper. You want a good range of them, and honestly grabbing as many as you can and in shades of light and dark is best. You might not even use all of them but better to have them than not!
It’s best to start out at the ring of the eye, where the almost-black is, because that’ll be necessary for framing the pixel one. And don’t forget to get the pupil and that little white shine part. They might look white and black initially but they usually have the tiniest bit of tiny that will keep the eye from looking unrealistic.
The brightest part of Nadya’s eyes is that shiny bit, which you can see from the first pic is way brighter than the one on the original. It just looked better on her but play it by your own preference.
(I put mine in a “swatches” layer, so I can hide it as needed because my eyes can sometimes blur what I’m looking at and what’s around it.)
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Because the colors on the original assets are really vibrant on their own, I got some of the more colorful versions of the reference, you can see in the greens here. And because of the size I was working with I knew I wouldn’t be able to get all those shades of brown so I narrowed down my options.
Note that from here on out the example pics ae gonna be really big, but that’s actually a good thing because you want to work on the pixels almost one by one. Like I said... too much detail.
Next I brightened up the original eye color. You want to do this so when you make them monochrome for the new color to take they have the best chance of showing bright rather than dull. (In photoshop I used the dodge tool, on various %, focusing on highlighting.)
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NEW LAYER! Make ‘em monochrome. I just used the first grey I got and focused on getting all of the eye. (In photoshop I adjusted the paintbrush circle hardness to 85% -- I’ve found that works best with PB’s assets since it allows for a little shading and a more realistic effect.)
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Don’t forget to account for the eyelids/lashes! What I usually end up doing is covering the whole eye with the brush then erasing the lid hangover and where the iris cuts at the bottom of the eye. Not so much with the BB MC but with some of the LIs that are more distinct they have this.
Once you’ve covered them, adjust the layer to “COLOR.” This is where you see the effects of your brightening the best.
This next part is only a guide. You’re gonna have to do what looks best for what you’re working on. It’s a different process for each eye color, and especially what colors you want the eyes to pop with when this gets zoomed out.
Just make a NEW LAYER, take your swatch colors and... hope for the best.
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1. That’s what the layer looks like raw. Make sure to keep the dark ring around the eye and play around with brush size and intensity. Some of those are only one pixel, some are one color layered over another.
2. This is so you can see what exactly was done without the backdrop. Like I said, it’s a playing process. And don’t be afraid to get new colors for the swatches along the way. You’ll figure out what you like.
3. Change the layer to “COLOR.” Yes, it looks like the colors have dulled a bit. But it blends the best. note: on a few of the other edits, “SATURATION” looked better than “color.” Whatever fits your needs, but just know you don’t have to do color ONLY.
4. The eyes were still too bright for me, so I used adjustment masks for more subtle changes. The ones on Nadya’s eyes are Selective Color and Vibrance.
Something to keep in mind! Make sure to keep zooming out to look at the picture as a whole while you work. You can get so used to working in that small space, it looks great there but when seen all together it doesn’t work like you thought.
Once you get the colors, know what you want, and monochrome the eyes, it’s different every time. But you get a feel for it and can start playing around more adventurously!
Under here I’ve included examples from each of the eye adjustments I’ve done, broken down by original, monochrome, raw colors (like in #1 above) and final product! Hope they help, and if you have any specific questions feel free to hit me up!
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