#holga lens
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edenhollow · 4 months ago
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viciousnoodles · 26 days ago
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Playing with #Holga fixed aperture lens. No Photoshop, I actually made it levitate.
Mummified head available from my Etsy shop, link in bio, international shipping.
#skull #halloween #HalloweenDecor #MummifiedHead #crâne #horror #HumanSkull #HolgaLens #FujiX #FujiXH1 #gothic
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masavola · 1 year ago
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Monte Cristo Trail, WA
Nikon D40x + Holga Lens
ISO HL1
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sophienorthupdotjpeg · 1 year ago
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Pictures - Uffington Monongahela River River Access Ramp Area - Morgantown, WV
Canon Rebel T7 + Holga Lens
See more of my West Virginia & Environment/Place Photography.
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hereforfunphotos · 2 years ago
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long walk down by the river on a warm winter day!
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sagehaubitze · 1 year ago
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Ferns, I believe I was taking these with some old holga lens I have, with an adapter, just messing around. Idk, don't ask. (2015)
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photoncatcher · 10 months ago
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Holga Silhouette
Panasonic G2; 1/400; ISO 100; Holga Lens
17/12/2012
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liverpoollomo · 2 months ago
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Street photography attempt, Aberystwyth. Holga 120. Expired Fujichrome 100D.
This roll of Fujichrome has been waiting in my fridge for a number of years and was expired when I bought it from eBay. That probably accounts for the degradation that is visible on these shots.
As I was using slide film I was conscious of the lighting available on the narrow streets of Aberystwyth. The pride flag in the pub window caught my eye. As did a "double slot" postbox. Again. i waited for people to walk across the frame before snapping the shot.
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kenobihater · 1 year ago
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off, off with your head!
yeah yeah yeahs - heads will roll edit
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suryatchandra · 1 year ago
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Sans titre par Monica Forss
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g00melo5-art-blog · 11 months ago
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edenhollow · 4 months ago
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viciousnoodles · 4 months ago
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What a month that was... Thanks for the reminder Apple Photos.
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masavola · 1 year ago
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Monte Cristo Trail, WA
Nikon D40x + Holga Lens
ISO HL1
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imagecoffee · 2 years ago
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暗角:Vignettes
有無暗角的畫面差異,您覺得暗角明顯有增加美感嗎? 或多或少大家都看過,某些攝影作品或是照片上,呈現邊緣較暗,中央較亮的視覺感,在照片上呈現出有種隧道般窺視的視覺效果,這就是俗稱的暗角。 (more…)
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sagesariadnd · 3 months ago
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Revisiting Doric's Chase From a Dungeon Mastering Lens
So, we've established by now that Dungeons & Dragons: Honor Among Thieves is a great movie. Fun, funny, heartfelt, everything genuinely feels like a D&D game from the goofy to the grand. But I wanna talk a little about my pick for the best scene in the movie: the wild shape chase.
A quick recap, if you haven't seen the movie or it's been a while; the party is trying to break into Castle Never in Neverwinter, to try to contact the party leader's daughter, who had been entrusted to the BBEG when he got arrested in a heist gone bad. The BBEG campaigned to become Lord Neverwinter when Lord Neverember mysteriously fell ill (gee, what a coincidence) and rules under the advisement of a bigger BBEG, Sofina, a Red Wizard of Thay. The party is using the goods stored in Castle Never's vault, where nobles from around Faerun are contributing wager money for the controversial High Sun Games, as the payment for helping in this endeavor, but they need to know how to get into the vault. So they hire the druid Doric to spy on them and gather intel on the vault. Sofina senses her presence, and the result is the chase we'll be talking about today.
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Now, I could go on forever about how much I love this scene. The tension, the quick thinking of all her different forms, the hilarity of a whole platoon of guards desperately failing to dogpile on a single rat, the music that isn't on the soundtrack cd for some reason (I'm not bitter!), the 'one shot' cinematography, the payoff on Holga's running gag of suggesting she become a deer...but there is a non-wildshaped elephant in the room.
I don't particularly like rules-lawyering, especially for a movie. Especially considering how Doric was in hot water with D&D Nerds (tm) from the moment the trailer was released, because she was white (forgetting that tieflings, by the book, CAN in fact have normal human skin tones), and because she can wildshape into an owlbear, which is a monstrosity, not a beast. (Come on guys, let her have her fun, there's plenty of ways a DM can make that happen.)
But regardless, there is a continuity error, if not a game error. According to Doric's official stat sheet, she can only wild shape five times a day. She wild shapes seven times in this scene - fly, rat, rat again, hawk, cat, axe beak, deer. And that's assuming this was on a different day than their first meeting with Doric, when she had already shaped into a horse and the aforementioned owlbear.
But stow your blades, friends. This isn't a rant about how they got a rule wrong in the D&D movie. In fact, I offer a far more charitable take on this error, by offering a meta perspective. I posit that this error is the Hand of the DM.
It could be as simple as being in the moment. Think about your past battles and encounters in your games; how many times have you forgotten basic things under pressure? Don't lie. My DM and I have both gotten so caught up in a fight scene that we both forget that I already used my bonus action when I try to Flurry of Blows. Hell, I think all of us have been guilty of forgetting entire skills on our sheet that could have been useful at that exact moment. The chase is pretty intense, and I imagine playing it in an actual D&D game would be even moreso; you don't have the privilege of hindsight or time to think. You have to just GO, and it could be very easy to belief that Doric's player and the DM just completely lost track of the number of wild shapes she used. Probably didn't even think of it as they're both biting their nails to see if Doric makes it out. Just imagine the delight and release of tension at the table as Sofina is hot on Doric's heels and the player, in a moment of panic, blurts out "I turn into a deer!!!" Holga's player must have been losing her shit. Even if she wasn't already over budget, if I was the DM in that moment I'd let the extra wild shape slide JUST for that moment of bringing the running gag full circle.
And then, as I was watching the movie last night, an even deeper meta headcanon occurred to me.
I don't mean what I'm about to say as a putdown of Sophia Lillis; I think she did great and she definitely resonated with people as a favorite character in the movie. But Doric as a character is a little strange. She's a bit stiff and seems nervous, her lines have a slightly uncanny tinge, she generally seems kind of awkward...
Call me crazy, but doesn't that sound like a new D&D player to you?
I don't know if this was a deliberate choice on Lillis or the director's part, but Doric's awkwardness feels like a great representation of what it's like first getting into the hobby. Even if you've been interested in roleplaying before, it can feel weird when you first start out, getting used to talking out loud as your character, on top of the ongoing D&D struggles of getting to know your character as it is, and of course figuring out and memorizing all of your character's abilities. As a new player, I can imagine Doric's player latching onto "I can turn into animals" and considering that in every problem, because not only is it cool and useful, it's a simple concept to remember.
The spy mission was Doric's big moment. Her first non-combat scenario at the table. On top of that, it's a solo mission, and one that the entire plan relies on. This is Doric's player's time to really cut her teeth on D&D. Not only is the pressure on her to succeed, but the pressure is on the DM to give her a good experience to boost her confidence and have her wanting to keep playing.
So, the DM encourages her. He praises her quick thinking when she tries to sneak away in the armor, even when the guard passes his insight check. He reminds her as she's about to hit the ground that she can fly. He puts obstacles in her way as she flies off, watching her excitement and anxiety rise as every bow shot misses her. She gets tangled in the flag and could have tanked the fall damage because she'd just revert back to herself, but she wildshapes into a cat. She's getting into the groove!
And that leaves her spent on wild shape slots, slipping out the door thinking that if she stays hidden, she'll be safe to escape. But it's not over. She still needs to make it to the gate, and there's Sofina - she followed her out. Doric's player asks if there are animals around - the axe beak flock. The DM could have checked if she could still wild shape, but Doric's player is coming out of her shell. He could make her find another way out, but she's so deeply on a roll that stopping it now could not only get Doric killed, but possibly snuff out that light that's hit the player's eyes at every triumph. So, the DM calls for Rule of Cool - just one wave of the wild shape count, because hiding among the axe beaks is a cool idea, even if Sofina can ultimately see through it. The one axe beak lifts its head at exactly the wrong moment to take the hit meant for Doric - warning shot; the DM wouldn't just kill her like that. She just needs to book it to the gate - if she can make it that far, then the DM will call it a win.
And then there's the last wild shape - a deer. It would give her the speed she needs to outpace Sofina's horse. And Holga had clearly planted the idea in her head. It's too perfect to not use. And probably worth a point of inspiration, at that! The DM has to let it happen now. And besides, she's so close. A few more nail-biting rounds of chase, and Deer-ic power slides under the portcullis and gallops away. Cheering, screaming, claps on the shoulders. Doric's player collapses into her chair, a frazzled mess but the biggest smile on her face. She just had pure, concentrated D&D and now she's hooked. And after the game they can have a talk about how this was an exception for the sake of a good story and rewarding good roleplay.
Of course, nobody can know for sure how the game really happened, or how the writers imagined the D&D game to go. But Honor Among Thieves has such a special balance on the line of the in-universe story and the real world that I think it's good to look at these kinds of gaffs. No DM is perfect, no player is perfect, not everything goes according to plan or in perfect adherence to the rules. But I've said it before and I'll say it again; sometimes that just makes a better story. It's always important to be clear with your players that you won't always have kid gloves with them, but it's also important to make your players feel appreciated and rewarded for their choices, which is ESPECIALLY vital with new players. Their experience in moments like this could make or break the hobby for them; make the experience a good one.
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