#high score bonus stage
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Joel Dawson from High Score Bonus Stage listens to Streetlight Manifesto!
(requested by @paulstarrunner)
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juney-blues · 11 days ago
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i think gamers dismissed the notion of keeping score in non-arcadey titles too easily i think. some games are a lot funner if you try to play them with score in mind
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connorconfinement · 3 months ago
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@baconcolazz
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shrimpfriedthis · 1 month ago
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Potential bonus stage/high score oc...? If I actually follow thru on her being an oc for it then idk maybe she'll be a love interest for phil (bro needs love man, just look at him /j), her name is Charlotte :>
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sparkleinjection · 1 month ago
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UPDATED REGAN REF I LIKE THIS 1 A LOT MORE \(^_^)/
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pointpilot · 8 months ago
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he’s a little confused but he got the spirit
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lucyfeur1999 · 2 months ago
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Guys give me your bonus stage headcanons I'm really curious to see them /gen /nf
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boombip789 · 4 months ago
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my first post and it's about bonus stage very fitting uhhhhh i made a bonus stage fanfic on ao3 (idk if the fandom is alive rn) but peak bonus stage fans please read lol https://archiveofourown.org/works/57304066/chapters/145767628
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al3x-xxxx · 8 months ago
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WHO EXCITED FOR BS EP 90 !?
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If sending more than 1 character is allowed, then could you do these two? :D
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Phil Argus from High Score Bonus Stage listens to Streetlight Manifesto!
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connorconfinement · 4 months ago
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okay. 4 my fav mutual
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shrimpfriedthis · 8 days ago
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WITH DEDICATION I put Charlotte thru every bonus stage style I know of! I hope i did alright cause replication is hard and who knows maybe I'll do different styles in the future!
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sparkleinjection · 3 months ago
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REGAN POSTING (updated ref) 🔥👊🙏💯
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pointpilot · 4 months ago
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anyone know the reel big fish song used in high score’s OP it sounds so good
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callmearcturus · 5 months ago
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hellsinker: hello! welcome to hellsinker. would you like to learn how to play?
me: sure!
hellsinker: alright, so first things first, this is a bullet hell shoot'em'up with three unique playable characters: DEADLIAR, FOSSIL MAIDEN, and MINOGAME, plus one unlockable character. hellsinker has a unique emphasis on strategy and problem solving with a special scoring system and different routes.
me: cool!
hellsinker: you have a weapon, which can charge, a subweapon, and a special move. there's also a slowdown button. you can combine and time these to do different special attacks. when youre holding down fire you'll also have a SUPPRESSION RADIUS around you where some enemy bullets slow down and you can even delete some! if you get close to an enemy, you can SEAL them, which stops them from firing.
me: got it!
hellsinker: on the left side of the screen, you're gonna see a bunch of HUD info. let's break it down. first, you can see how many lives you have left. you can also earn more lives. pretty self explanatory
me: right. so if i lose them all it's game over?
hellsinker: yeah. well no, you'll get a chance to continue. but it's not like a normal continue, you only get one and it changes the game significantly, and you can lock yourself out of a continue. anyway let's get back to the bars. next from the top is SOL. SOL determines the strength of your main shot but is also your DISCHARGE gauge, so you have to balance that. LUNA just below it determines how fast you fire.
me: alright
hellsinker: okay so next up is STELLA. the more STELLA you have, the more bullets enemies will fire. your score will also scale with STELLA. you can increase and decrease STELLA with item pickups, or by aggressive/defensive play respectively, that kind of stuff. you can acquire APPEASEMENT that will help you decrease your STELLA if you graze the requisite number thus spawning two OLD RELICS
me: hm
hellsinker: finally, TERRA starts at 240. you lose TERRA if you die, but also if you avoid LIFE CHIPS and stuff like that. oh, also, it goes down if you finish a level. if it hits zero, as the next segment, you'll be sent to the Shrine of Farewell
me: what
hellsinker: on the other side of the screen, we have at the top your autobomb status, which can be set to ASPIRANT, SOLIDSTATE, or ADEPT. as a reminder, your DISCHARGE and Subweapon will behave differently based on whether you're holding the fire button down, the state of your gauges, etc. after that, you have the Spirit score, one of the three separate scoring systems in hellsinker. it's represented by three bars which represent the base 10 decimal digit values of your Spirit score. you can get a BREAKTHROUGH at 5200 Spirit, unless youve triggered the other BREAKTHROUGH in Kills, in which case it takes 6200.
me: wait
hellsinker: there's also a Kill score, which can also trigger a BREAKTHROUGH at 2500 or 5000 kills. BREAKTHROUGH will reset the threshold of LIFE CHIPS necessary to earn an IMMORTALITY EXTEND (80+40n pts) and sets said bonus to 200. Below that is Token score, which is like the other two but has no BREAK, and is earned by collecting LUNA DROPLETS (which have inverted gravity mind you), which also slightly increases your LUNA, and DROPLETS increase in value arithmetically.
me: uh
hellsinker: okay, so remember TERRA? so the Shrine of Farewell is a bonus stage boss rush but you get infinite lives. STELLA is constantly rising. there are four bosses, and one extra. your Spirit score drops to zero though. oh, also, BOOTLEG GHOST doesnt work while you're here.
me: bootleg ghost????
hellsinker: because your Spirit score is reset (m=0) you're probably worried about your score, but don't worry, you get the chance to earn your Spirit back in the Shrine of Farewell by collecting Crystals. after this, TERRA is disabled for the rest of the run, so make sure to maximize your spirit-to-crystal ratio if you're chasing a Spirit based high-score route, but its also useful if you're going for survival. hard limit of segment 7
me: wait but
hellsinker: as i’m sure you inferred by now, along with executive fire, the primary engagement of HELLSINKER regardless of which GRAVEYARD EXECUTOR you’ve selected (and agnostic of MISTELTOE configuration) is one of: α) management of SOL (DISCHARGE when necessary), LUNA, and SUBWEAPON gauges by destruction, collection, and timing β) safely managing proximity between mutable projectiles while evading needletype and other immutables γ) proximity protocol beta applied to adversaries to reduce production of danger δ) judiciously balancing STELLA with RELICS and transubstantiation of mutables into STELLA, in order to synthesize needs for evasion and for Spirit/Kills ε) maximizing destruction (Kills), Spirit, and Token ζ) achieving IMMORTALITY EXTENDS through BREAKTHROUGH (5.2k(+1k)m || 2.5k(⋅2)d) and LIFE CHIP acquisition η) again, doing all this while evading and using the proper attack protocols contingent on your EXECUTOR and/or MISTELTOE θ) managing TERRA reducing actions in order to deploy the visit to the Shrine of Farewell strategically, such as to maximize Spirit (m) prior: 1 Crystal (i) = 0.5% m1, upper bound of n = 424i (disambiguation: non-summated) ergo maximal execution miΣ(n424) = 2.12 * pre-Shrine.
me:
hellsinker: alright! that just about covers the basics. ready to start playing?
me: i'm still working on the left side of the screen
user vehemently's review of HellSinker on Backloggd
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al3x-xxxx · 9 months ago
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