#higashiyodogawa
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ofhouses · 6 months ago
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1148. Masaki Nitta /// White House /// Higashiyodogawa Ward, Osaka, Japan /// 1986-87
OfHouses presents: Japanese Fields OfHouses, part VII. (Photos: © Hitoshi Kawamoto. Source: ‘Jutakutokushu’ 06/1988.) — This project will be published in our upcoming book: ’Japanese Fields | OfHouses.’
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popomocco · 8 months ago
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deSPIRIA's staff interview
Interview given by the creators of deSPIRIA, published by the Dreamcast magazine in 2000-06-09. The interview is located at pages 44 and 45 in this pdf.
Many thanks for the person who archived this issue! You can see other deSPIRIA articles in here, but this is the only entry that has an interview, the other JPN ones are game guides.
Translation done by rio 🧬🦠🧬
Title in page 42: STAFF INTERVIEW The up-and-coming
Text on the first photo: How was 「deSPIRIA」 unique system and setting made? We will now chat with the staff of Dennou Eizou Seisakusho and a producer from Atlus to better understand the development of this piece of work.
Text under the second photo: Dennou Eizou Seisakusho, a company based in Osaka, situated right next to Higashiyodogawa. It has approximately 20 staff members, the game 「deSPIRIA」 has been developed in a garage modded into a production room. The scenery in this room is very different when compared to most game companies.
Profiles:
行澤星人 ・ Seito YUKUZAWA
Dennou Eizou Seisakusho (limited). Managing director
President and CEO of Dennou Eizou Seisakusho and deSpiria's art director. His most prevalent work is the PS game 「Dark messiah」  [Hellnight] (published by Atlus).
[Please get lost in the peculiar setting os this game]
藤本裕 ・ Yutaka FUJIMOTO
Dennou Eizou Seisakusho (limited). Planner
DeSPIRIA's director. He was responsible for the script, setting and such. His body of work includes RPG computer games and 「Dark messiah」 [Hellnight].
[Please have fun in this peculiar cybernetic world]
上田清隆 ・ Kiyotaka UEDA
Dennou Eizou Seisakusho (limited). Planner
DeSPIRIA's director.  He has been involved in works such as 「Last bible」and 「ぐるぐるガラクターズ」(published by Atlus).
[Please pay attention to this dark script]
田中裕之 ・ Hiroyuki TANAKA
Atlus (incorporated). Producer
DeSPIRIA's producer. His body of works include 「Princess crown」 and 「Growlanser」.
[Please get absolutely hooked on this game's world]
- I want to know how did Dennou Eizou Seisakusho and Atlus get involved with each other.
Tanaka We have been associated with them since the release of the PS title 「Dark messiah」. Yukuzawa went to study CG in america, we started talking to each other about how I knew that there are people like this out there but how I had never met any one them. We talked a lot and as a result I got interested in this company Dennou Eizou Seisakusho that Yukuzawa and company created  and asked them to proceed with the development of 「Dark messiah」.
- What is the reason for the company to be established in Osaka?
Yukuzawa Three years ago when we made 「Dark messiah」 and whatever location was fine for us really, but I was born and raised in Osaka and by pure coincidence the garage of a company building happened to be vacant. We didn't have any money we could borrow for the company, "so let's set it here" and that was it.
-What occasion caused the creation of deSPIRIA?
Yuzuzawa  When we finished working on 「Dark messiah」 and we started talking about what we should make next, and made 「Dark messiah」 is also like this but, our scenario planner Fujimoto said he wanted to create a setting with an even stronger appeal and that is what kickstarted this project.
Ueda And then while thinking about the components in this dark world, we were shaping to this idea of making it a traditional RPG but then we thought "what if we make a system where we are able to read the opponent's true feeling without speaking to them" and then we fleshed it out.
Fujimoto 「Dark messiah」 is a horror adventure game set in Tokyo, but this time we wanted to produce a chaotic city based in Osaka, Hong Kong and such other places. But at that time we didn't plan for it to be a dark work. But then we incorporated the idea that Ueda mentioned and it resulted in a darkly cool Osakan setting that you can see in its visuals, script and such.
-Is there any building that was used as reference?
Ueda While talking with Fujimoto about creating a fictitious city based in Osaka, we talked about things like Naniwa and joked around about a tsūtenkaku robot, takoyaki missiles and making a game with an image like that, but we wanted to try creating a more serious game. We wanted to make a motif with a significance similar to the image of 「Black rain」 but not overly so. This is Fujimoto's own unique setting.
-What does this reinstated Osaka look like?
Yukuzawa Setting wise rather than a parallel world, it is like a possible future. It has the feel of a place that has the remains of the once destroyed city, but also has things that are completely different. It has areas that feel incredibly realistic with a setting that is completely different. It has many things that will make a resident of Osaka go "Ah, it is that thing".
-What is the theme of this piece of work?
Fujimoto The theme is "dread".�� This expression also means fear, but it is a type of fear that originates from internalized feelings, like desolation. Many other horror games have things like monsters and other things that are scary to look at, but we wanted to express through the dialogue a type of internalized fear that stems from the ambience and such.
-To express such a theme, the team also had to represent things that are taboo in the game industry though
Tanaka We worked on the game while being conscious of those restrictions, but once the game was finished, we looked back and saw that at some point it became a half-assed effort. It was something we wanted to avoid the most, but while trying to create this new setting while imposing those restrictions, that world ended up disintegrating mid-air. So we decided to adopt a creation style where we create whatever we wanted to create and fix any portions that were troublesome later.
Title in page 43: The staff's goal is...?
-How did the MIND system come to be?
Fujimoto As we mentioned before, the general idea stemmed from being able to read people's minds. To create a game in the RPG genre means you can't leave battles out, right. The MIND system was created by applying our concept into the battle format. That system has 3 functions: listening, absorbing and peeping into people's minds. The materialized shape of these beings is similar to that of a monster. Since they aren't proper living beings nor monsters, they were shaped in such a way that their function can be easily understood. Since there is no way for them to actually have a body we actually didn't want them to be shown.
-So MIND battles became a sort of combat that happens in the mind, is that right?
Fujimoto Yes. But, it is not a fight that happens completely inside the mind, or the subspace so to speak. It is simply the protagonist's point of view which changes. There are enemies who aren't MIND users after all.
-Was there anything referenced for the creation of MINDs?
Yukuzawa We didn't reference anything in particular. The designers came with a bunch of ideas and then we decided amongst those ideas. Rather than looking like a monster, an animal or anything of the sorts, we wanted something with the impression of something that lives inside a human, so we set on this depiction of a parasitic insectoid.
-How many MINDs are in the game?
Ueda We have planned more than 60 of them.
-Are the battles planned encounters or random encounters?
Ueda There are both event battles and encounter battles.
-Is there a set amount for the number of MINDs the protagonist is able to release?
Ueda In the battle field it is 2, 3 if you include her. But there is an outer layer of consciousness where she can hold the 2 MIND previously mentioned plus 4 others, making it 6 in total. There is also a deeper level of consciousness, if you go to a special facility you can access those MINDs in the deeper recesses of the mind and interchange their places.
-How did the explorational spheric system come to be?
Yukuzawa There was a feature in QuickTime movie where you could see a static image with a 360 degree view, right. I think it came around 7 or 8 years ago, but it gives the images such an incredibly realistic feel to them and since it is basically a flat image it can look incredibly pretty even without any rendering. Thanks to it we were able to display the environments seamlessly.
-The idea for the messages in the mind diving sequences to be displayed in movement is really innovative.
Ueda From the start we wanted it to be a type of expression method that was done through a message rather than something graphic. We reached the feel of it by wanting to show a message in a representational manner, so the emotions can be felt around through how they are displayed. Actually, it would have been fine to present the information all at once using something graphic, but we set out from the place of wanting to show that by seeing how the words are displayed in the other party's consciousness the feeling they are experiencing can be understood. By the way they move I believe it is possible to form an image of how they are feeling.
-How many patterns are of this display?
Ueda It changes according to the other party's condition, circumstances and such. If it is a peaceful moment, if it is a violent moment. Since there are also cases in which the main point is hidden in between the text, in such times the sentence stops and forms in a way in which it can be readen. There is no standardization at all. The movement of the messages are manually created.
-What are the circumstances surrounding the conception of Allure, the protagonist?
Fujimoto It started with this image of her being raised by the sisters in the church. In the process of incorporation of the MIND user setting, she became this character who was born without a heart, who was raised in the sterile environment of the church, she kills those who interfere with the church, heretic leaders and such. She doesn't speak to other people and is solely focused on her duty. She herself does so without questioning the morality of it and behaves only according to the success or failure of her mission.
Since she is this emotionless human being who gradually acquires these emotions through the choices she makes, one of the reasons why we chose a girl protagonist was so this change could be easily understood.
-What is the origin of this work's title?
Fujimoto It is a made up word, but in this game's world 「SPIRIA」 while mainly referred to as a memory solution, it is also the name of the process of the materialization of a human's memory, so we wanted to name the game by expanding upon this word. We thought that 「SPIRIA」 by itself felt weak, so we added 「デス」 [read as desu, but it also reads as death] so it would have more of an impact.
-Lastly, please pitch this work to us.
Ueda I want the players to see this profound setting, with a world that is a little off. It is a bit text heavy, so please take your time and play it without haste.
Yukuzawa I want the players who play this game to get lost in this peculiar world that cannot be found in any other game. I want them to have a first hand experience of wandering in this world through the eyes of the protagonist.
Ueda I want people to play through the dark scenario in the game while deliberately reflecting upon its contents. I also think that the cyberpunk setting is another point of interest.
Fujimoto I think that an unprecedented setting has been made. I want people to enjoy this peculiar cybernetic world.
-Thank you very much
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dokaben · 5 years ago
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daneshd · 6 years ago
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Hanging at our 'hood #japan #osaka #me #Higashiyodogawa #steps #stairs #overheadbridge #bridge #東淀川区 #新大阪 #ブリッジ #階段 (at 東淀川駅) https://www.instagram.com/p/BqFiyL4BNRp/?utm_source=ig_tumblr_share&igshid=vm7pk3jmbe6j
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paper-mario-wiki · 6 years ago
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hey yo my interview with that university i was talking about is coming up in 9 hours. im kinda stressing but also kinda confident, which i think is a good combination of things to feel.
idk why but i feel the urge to post the statement of purpose i gave to them in my admission so here it is. i think i did a good job makin myself sound like a smarty who should be given a cool visa
it’s a little late, but lemme know if i sound too up-my-own-ass while also bearing in mind that i had to make myself look like a Good Student To Accept, ya kno
A pursual of higher education has always been something I’ve wanted to steer towards in my life. Although there are plenty of jobs and opportunities that would more likely benefit from experience rather than a degree, I’ve come to find that through plenty of meditation and intrapersonal thinking that spending time at a college would be beneficial for me. When I say this, I mean that I’ve spent the past several years asking myself the question “what would make me happy?” and almost always coming to two things: Learning a new language as well as tightening my grip on my native language. This, combined with a longstanding interest in Japan and its culture, has led me to ILA.
I, personally, am very interested in writing, mainly focusing in the aspects of comedy, as well as short, digestible ideas and thoughts (if given the choice, I’d much sooner pick up a book of trivia than an encyclopedia). For these reasons, my interest in Liberal Arts is mainly invested in that of Literature and English. Allowing someone’s ideas to come to life in the mind of a reader, whether they be short or long, is an incredible and versatile tool. Discovering rules, techniques, and cliches of the language I speak is what I want to give my time up to. The prospect of travelling to a place where people from a variety of unique backgrounds come to study things like this is incredibly exciting to think about. This, of course, leads me to my next point: what about Japan, specifically, is so enticing to me?
For a very long time, likely a decade (if not longer), I’ve been interested in Japan and the aspects of its culture and history. The idea of a society which, at face value, seems to be similar to that of the western society that I have grown up in, yet subverts all expectations with a new set of unspoken rules, is so interesting to me. I hesitate to say “mysterious” when describing it because there is little-to-no mystery about it. I’d like to make it clear that I’m not interested in Japan in the same way that a child would be interested in a carnival sideshow. My interest lies, rather, in the idea of exchanging one culture, with all of its flaws and imperfections, for another culture that comes with its own brew of guidelines and problems, while also gaining or losing each of their respective benefits. I’ve spent time in Japan before, in Higashiyodogawa,Osaka, as well as Nakamura, Nagoya. During my time there I found myself feeling more at ease with a place than I have in a long time, even more so than in my own home. I feel that if I am to truly see if Japan is the kind of place I’d like to spend a lot of my life, I’d need a more full, residential experience, rather than being limited by a 2-week vacation in a space that I couldn’t truly call “my own”.
Additionally, while I am already able to use resources available to me in the US (dictionaries, textbooks, online grammar guides, and everything in-between), I won’t ever truly have a holistic Japanese learning experience unless I’m in an environment that wouldn’t allow me to slip back into the comfort of my native tongue whenever I’m not actively pushing myself. Learning a language is an important part of understanding a society and, more importantly in my case, incorporating yourself into that society. If I am to, as I said, have a full residential experience, I will absolutely have to learn the language in a natural setting. I have the building blocks, as I’ve been studying casually for a little over a year. Now all I need are the blueprints.
Throughout this entire statement I’ve been focusing on why I’d like to study at ILA. Now, however, I would like to take a moment to cover why ILA might be interested in having me in its alumni. For starters, I’m a very motivated person and when I attach myself to something I keep at it until it’s done. If I can do something in fewer sittings, I will. That said, I’m not a sloppy person when it comes to my work. I’ve been told that I’m very articulate and that I have the ability to put across complex concepts in a comprehensive way. Several of my teachers from all across my schooling career have told me that I’m very well suited to discussions, and I have a very solid, and sometimes even elegant way with words.
I also have a knack for coming up with unique ideas and interesting perspectives on things, which I feel could really show well in writing, and it has before. Through a popular blogging website, I’ve accumulated a large quantity of people - a number in the tens of thousands - who follow my blog and enjoy my ideas. This blog, as a matter of fact, actually helped fund my original trip to Japan. Through two months of campaigning, as well as doing voice-over work (a hobby of mine) for commissions, I was able to raise $3,500, which I used to take the aforementioned two-week vacation to Osaka and Nagoya. The platform also creates larger discussions and furthers the fleshing-out of any single kernel of thought that I might plant within it. This is, more than anything else, because I want to make people happy.
While I’m not the kind of person who would likely be seen on the cover of a medical magazine being celebrated as the founder of some super-medicine that could prevent a major disease, nor would I likely be seen as the head of a major rocket science corporation, I’ve found that I can still help bring people joy through my words. On countless occasions people have told me that I help them get through the day with my positive messages and jokes. The messages I’m most proud of, however, come from those who contact me telling me that I’ve convinced them that life is worth living, and that they should keep on trying. In those moments I know that what I’m doing is truly beneficial to the rest of the world, and it makes me incredibly happy.
I have high hopes for a future that might be waiting for me at ILA. Understandably, I already think about what it would be like, and what interactions I might have there. I’ve never felt as excited as I am typing this for what kind of experiences would come to me in this kind of academic setting. I find myself periodically watching the videos on ILA’s YouTube channel and thinking about how wonderful that would be for me. This kind of leap for me is something I’m very passionate about and, through my words, I hope that I’ve been able to convince you that my mind and heart are in the right place. Even more than that, I hope that I’ve been able to competently and understandably explain how and why ILA should consider me for admission this coming fall.
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zeynepbal · 6 years ago
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#sundaymood after cleaning tidying etc... and still #sick😷 マ〜 #平気 アマゾンからパックを待つと共に、勉強する予定だ!!だ!!ただし、疲れた!😓 #cat #katze #猫 (at Higashiyodogawa-ku, Osaka) https://www.instagram.com/p/BuQRhQ6gqab/?utm_source=ig_tumblr_share&igshid=17wy2bcj5q7z0
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keihinstation · 7 years ago
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Higashiyodogawa ひがしよどがわ 東淀川/大阪市
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patricklevar · 8 years ago
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My dream setup... I miss spinning records... 😔 Been busy with some more 3D work... #Cinema4D #isometric #3D --------------------------------------- #1minvlogger #filming #ブロガー #vlogger #Osaka #japan #cinemamount #大阪 #日本 #funknbassrecords #blogger #ytaudiolibrary #nocopyrightsounds #xperia #rodemic #cellphone #1minwithme #cinematography #cellphonefilming #minivlog #Instagramjapan #royaltyfreemusic (at Higashiyodogawa-ku, Osaka)
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okusuri-onigiri · 7 years ago
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[脳波 3月24日] 初めての脳波検査へ。 初めていく検査病院は男性ばかり、そしてチェック柄、そして検査技師が股間をこすりつけてくるというお化け屋敷くらい心拍はね上がる所だった... 終了後、脳波の線つけるためのクリームで頭が禿げ散らかしたまま、生首を撮影したり、ヨーグルトドリンクを知らないホテルのフロントで飲むという暴挙に。 後日の結果は、なんともありませんでした🤗 #マネキン #生首 #廃墟 #恐怖 #不安 #脳波 #脳波検査 #検査 #Osaka #Mannequin #street (Higashiyodogawa-ku, Osaka)
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van77jp · 7 years ago
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小松 小松商店街 行って来た 14日前ですが (Higashiyodogawa-ku, Osaka)
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emilyjtayloril · 7 years ago
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Man Busted For Disguising His Pot Plants As Bonsai Trees
Satoshi Ohashi, a 35-year old janitor living in the Higashiyodogawa Ward of Osaka, Japan, was arrested at his home last month for cultivating and selling “taima”—the Japanese word for marijuana (pronounced “tie-mah”)—which resembled bonsai trees due to his unique cultivation methods. Ohashi treated his pot plants as if they were bonsai trees, rather than employ […]
The post Man Busted For Disguising His Pot Plants As Bonsai Trees appeared first on Latest Marijuana News - Your Up To Date Cannabis News Provider.
from Latest Marijuana News – Your Up To Date Cannabis News Provider https://www.latestmarijuananews.com/man-busted-for-disguising-his-pot-plants-as-bonsai-trees/ from Latest Marijuana News https://latestmarijuananews.tumblr.com/post/166780503135
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latestmarijuananews · 7 years ago
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Man Busted For Disguising His Pot Plants As Bonsai Trees
Satoshi Ohashi, a 35-year old janitor living in the Higashiyodogawa Ward of Osaka, Japan, was arrested at his home last month for cultivating and selling “taima”—the Japanese word for marijuana (pronounced “tie-mah”)—which resembled bonsai trees due to his unique cultivation methods. Ohashi treated his pot plants as if they were bonsai trees, rather than employ […]
The post Man Busted For Disguising His Pot Plants As Bonsai Trees appeared first on Latest Marijuana News - Your Up To Date Cannabis News Provider.
from Latest Marijuana News – Your Up To Date Cannabis News Provider https://www.latestmarijuananews.com/man-busted-for-disguising-his-pot-plants-as-bonsai-trees/
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tetsuyachrisyoshida · 7 years ago
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はい。(在 Higashiyodogawa-ku, Osaka)
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reincarnationofafool · 7 years ago
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1 Chome-17-5 Higashinakajima, Higashiyodogawa-ku, Ōsaka-shi, Ōsaka-fu 533-0033, Japan
Arriving in Osaka was stressful. I was awaiting a call for a job interview which I eventually held under a bridge. Glad to say I got that job in the end.
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zeynepbal · 8 years ago
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Cycling
I am planning to cycle to Kyoto in Golden Week one night.. But the problem is I aldready promised my friends to attend the jazz street in takatsuki. Actually as a jazz lover, I threw the idea to attend it 2 months ago, but suddenly I found the love of my life : cycling.
So all I can think is, cycling like a crazy woman. I listen my music, I think, I dream, I get tired, I become happy, I becıme healthy, I become confident, I think about my mistakes my dreams my goals... It is a really special time for me .. It is the only true time that I can spare for myself. Instead of sleeping I started to cycle...
It was around 2 or 3 months ago, that I promised myself to cycle every saturday and sunday. And I was doing it, I was cycling to ishibashi from toyokawa. It is around 20 kms in total..
Then one day, I got curious - actually my knee was aching and the road to ishibashi is all slope up in the beginning / 45 degree /- but I didnt want to give up on cycling since my knee was aching. So I took the opposite way to ishibashi and I found myself in umeda
It was a perfect road - when compared to ups and downs on the ishibashi road.. It was almost 2 weeks ago I think.
Then I started to cycle to umeda properly.If it is in weekdays, I go to higashiyodogawa, and on weekends, on saturday night I totally do not make plans in order to cycle to umeda and come back - takes all night since I also spend time in umeda.
then I bought a new bicycle - an active city bike and the trip is more joyous now.
I wanna cycle to kyoto in golden week but I dont know if I will be able to spare some tie for it. :/
https://www.youtube.com/watch?v=cBOE1aUNZVo
yesterday I had an accident thus I am not able to control the muscle of my right hand at all I think. sincemy pointing finger is moving without asking me lol. baaddd giiirrrll...and I really am so tired and sleepless after 60 kms...
but all I think about is to cycle again O_o , which I shouldnt do.
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bemanistyle · 8 years ago
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Event: Japan Round1 DDR A Tournaments【Dance Dance Revolution 店舗間交流会】
  《日本語は下》
Round1 corporate just put up a dedicated page announcing a DDR A tournament that is being held at all Round1 locations in Japan only. Registration forms are available at each Round1 location where sign ups occur allowing players to compete with others in the nation.
The tournaments are scheduled to be streamed from two locations, Ikebukuro and Umeda.
Check the details below!
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The tournament begins on February 25 while some locations are having theirs on Sunday the 26th. Please check your store location for the exact date. Deadline for entering is 30 minutes before planned start time.
Rules
■ Participation fee: 100 yen per person
■ Max number of participants: 16
■ Schedule
Time Time required Comment 13: 30 Entry deadline Explanation of the format and rules 14:00 VS Battle ~40 minutes Competition of one song in VERSUS play. 14: 40 Team (Pair) matches ~80 minutes Play 2 songs as a team of 2 – competing for top total score. 16:00 Competition ends
  ■ VS Battles (VERSUS mode, score attack) · Songs will be randomly selected from all entrants’ choices (lottery box)
■ Teams (2 people, 2 songs, total score) · Matching is done in-store · The songs will be chosen by the staff from participants’ suggestions · You can make your own team, or the staff will decide for you
■ The game will be set to Event Mode.
■ Only one entry per person
■ New e-AMUSEMENT passes can not be used
Saturday, February 25 (Sat) 14: 00
Amagasaki / Nara / Omiya / Takatsu / Minamisuna / Higashiyodogawa / Sannomiya station / Yokohama Tsunashima / Hiroshima / Fukuoka Tenjin / Kyoto Fushimi / Takatsuki / Kawasaki Daishi / Sakai Chuo / Joto / Utsunomiya / Nagoya Nishiharu / Itabashi / Kanazawa / Saitama Kurihashi / Koriyama /Miyazaki / Iruma / solder / Wakayama / Sapporo Kita 21 / Toyohashi / Mie Kawagoe IC / Maebashi /Aomori / Sapporo Shiraishi Hondori / Himeji Shikama / Soka / Onojo / Shimonoseki / Kishiwada / Tsu-Takajaya / Okinawa Haebaru / Tokushima Bandai / Narashino / Saitama Kounosu / Matsuyama / Fuchu Honmachi Station / Sennichimae / Hamaotsu ARCUS / Ario Kashiwa / LaLaport Shonan Hiratsuka
Sunday, February 26 (Sun) 14: 00
Toyonaka / Kakogawa / Moriguchi / Fuji / Hachioji / Yachiyo Murakami / Warabi / Kyoto Kawaramachi / Hyogo Kakogawa / Yokohama station West / North Shinsaibashi / Machida / Nakagawa 1 / Sakai Station front / Kumamoto / Niigata / Ogura / Kagoshima Usuki / Fukushima / Hirakata / Asaka / Ageo / Nagano / Akita / Oita / Takamatsu / Hakodate / Asahikawa / Hakata-Hanmichibashi / Morioka / Hamamatsu / Okayama sister / Fukuyama / Okinawa · Gino / Tochigi · Funoguchi / Ichihara / Sendai Ashibe / Saitama · Kamisato / Yamanashi · Ishiwa / LaLaport Shinmisato / Kochi / Shizuoka · Suruga / Ichikawa / Umeda / Morella Gifu / Ikebukuro / Sapporo Susukino
  Good luck to all participants!
  ルール
■ 参加費:お一人様 100円
■ 参加定員:16名
■スケジュール
時間 項目 所要時間 備考 13:30 エントリー締め切り 参加者集合時間 交流会レギュレーションの説明を行います。 14:00 VSバトル 約40分 VERSUSプレイにて1曲のスコアにて���います。 14:40 ペアマッチ 約80分 ペアで2曲プレイ 合計スコアで競います。 16:00 交流会 終了
  ■VSバトル方式 ・VERSUSモードを使用して2名同時にスコアアタックを行います。 ・曲の選択に関しては、受付時に参加者1名1曲を選んでいただき、その曲から抽選して決定します。
■ ペアマッチ方式 ・店内マッチングモードを使用して2名1組の2曲合計スコアにて競います。 ・課題曲に関しては、参加者全員から意見をもらい曲を決定します。 ・ペアに関してはお好きな方と組んで頂いてOKです。(ペアが組めない方はスタッフがペアを決めます)
■ 大会・交流会共にイベントモードで実施致します。※スコアの保存・レートの変動はございません。
■ エントリーはお一人様1回 重複エントリー・本人以外のエントリーは出来ません。
■ 新規のe-AMUSEMENT PASSは使用できません
店内対戦店舗スケジュール
2月25日(土)14:00〜スタート エントリー受付の締め切りは、交流会開始時間の30分前です。
尼崎店 / 奈良店 / 大宮店 / 高津店 / 南砂店 / 東淀川店 / 三宮駅前店 / 横浜綱島店 / 広島店 / 福岡天神店 / 京都伏見店 / 高槻店 / 川崎大師店 / 堺中央環状店 / 城東放出店 / 宇都宮店 / 名古屋西春店 / 板橋店 / 金沢店 / さいたま・栗橋店 / 郡山店 / 宮崎店 / 入間店 / 半田店 / 和歌山店 / 札幌北21条店 / 豊橋店 / みえ・川越IC店 / 前橋店 / 青森店 / 札幌白石本通店 / 姫路飾磨店 / 草加店 / 大野城店 / 下関店 / 岸和田店 / 津・高茶屋店 / 沖縄・南風原店 / 徳島・万代店 / 習志野店 / さいたま・鴻巣店 / 松山店 / 府中本町駅前店 / 千日前店 / 浜大津アーカス店 / アリオ柏店 / ららぽーと湘南平塚店
2月26日(日)14:00〜スタート エントリー受付の締め切りは、交流会開始時間の30分前です。
豊中店 / 加古川店 / 守口店 / 富士店 / 八王子店 / 八千代村上店 / わらび店 / 京都河原町 / 新開地店 / 横浜駅西口店 / 北心斎橋店 / 町田店 / 中川1号線店 / 堺駅前店 / 熊本店 / 新潟店 / 小倉店 / 鹿児島宇宿店 / 福島店 / 枚方店 / 朝霞店 / 上尾店 / 長野店 / 秋田店 / 大分店 / 高松店 / 函館店 / 旭川店 / 博多・半道橋店 / 盛岡店 /浜松店 / 岡山妹尾店 / 福山店 / 沖縄・宜野湾店 / 栃木・樋ノ口店 / 市原店 / 仙台苦竹店 /さいたま・上里店 / 山梨・石和店 / ららぽーと新三郷店 / 高知店 / 静岡・駿河店 / 市川鬼高店 / 梅田店 / モレラ岐阜店 / 池袋店 / 札幌すすきの店
Event: Japan Round1 DDR A Tournaments【Dance Dance Revolution 店舗間交流会】 was originally published on bemanistyle ♪
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