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#hexproof
magicjudge · 2 years
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Does Tameshi, Reality Architect's X⚪️ allow you to circumvent (sirsumvrent?) targeting restrictions with an aura, such as hexproof/shroud, protection, etc? On a larger scale, could this allow an aura to attach to the "wrong kind" of permanent?
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When an aura enters the battlefield and it wasn't cast, and if there's nothing saying where it attaches in the effect that's bringing it onto the battlefield, then its controller chooses what it enters the battlefield attached to. It has to be able to legally enchant that permanent as per its enchant ability, and it has to be able to become attached to that permanent, so it can't get around protection. It doesn't care about shroud or hexproof, though, since an aura only targets when it's on the stack.
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For example, if you bring back Arrest with Tameshi's ability, you couldn't attach it to Tibalt or Black Knight, but you could attach it to Nimble Mongoose.
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byfeldonscane · 1 year
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eldritchamy · 1 year
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what level of trans am I for saying this
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dravidious · 1 month
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You're more amazing than removal
The cards I made that inspired that post: Kitty commits extreme violence!
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#asks#custom cards#these are ultrakill references in case that wasn't obvious#almost broke from the traditional bloodrush template with Bloodstained because it was awkward#there's the +0/+2 from the base stats and the +2/+0 for each blood#but i figured it out!#i don't think bloodrush and bestow should be restricted to granting the exact stats and abilities of the creature#but it works just fine for these and i do like following templates and precedents#Bloodstained has been reworked twice while writing this#it was originally a 1-drop 0/1 that got +2/+0 for each blood but that lets you easily swing for 4 damage on turn 2#then it was a 1/1 with +1/+0 per blood but that made it basically a 2/1 Voldaren Epicure and Epicure is already really good#now it's a 2-drop. finally settled i hope#Perfect Killer needed no reworks because it's perfect#tho it turns out that 3-drop 3-power first strike is pretty rare without some additional cost or condition#barely even any “first strike during your turn”#only 3 common/uncommon that were ever standard. two were from Oath of the Gatewatch and i don't know if they're precedent#the other was Porcelain Legionnair which is basically a 2-drop 3/1 first strike because phyrexian mana. obviously broken#one of the ones from Gatewatch was an uncommon with straight-up first strike and an extra minor upside#but i don't know if it was reasonable because they haven't done it again#the other was a common with first strike on your turn and nothing else#i'm gonna say that mine is fine because multicolor and fairly minor upsides in addition to the “on your turn” limit#anyway glad to make more bloodrush cards! i love creatures i love combat tricks i love creature combat :D#also i originally just made Perfect Killer because i liked the Hexproof on your turn#but hexproof required blue and i wanted a monored card and i had blood tokens floating around my head so i made Bloodstained#and i decided that Bloodstained represents my casual runs while Perfect Killer represents my P-ranks
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we have achieved minimum viable shelf
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markrosewater · 2 months
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It feels like the spells that give poison mostly don't target, and neither does proliferate, so they get around a major weakness of burn strategies, player hexproof. Was this intentional?
We weren’t trying to specifically hose it.
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sexhaver · 1 year
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rule 702.9b says: "A creature with flying can’t be blocked except by creatures with flying and/or reach."
rule 702.11b says: "“Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”"
the first ability is not Flying. the second ability is not Hexproof. if you changed the text to say "Enchanted creature has flying and hexproof", you would have a functionally different (and mostly worse) card.
consider this and learn.
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whatsthatmagiccard · 4 months
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In the mood for another Spot the Fake. This one might be easier, but damned if I know.
These may or may not be the full text of a card, but these strings appear somewhere on a card, except for one. Don't look it up or whatever.
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txttletale · 10 months
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why don't you like the spellbook mechanic on arena? for my money it's a pretty good way to provide "half" of a tutor that allows control as to what exactly the player has access to and doesn't whiff like an impulse would, like an in-between that's more flexible and allows more cards to have bells and whistles in the same way that ward allows more creatures to have protection because it isn't the same kind of totalizing "off button" that hexproof is. i'm asking this bc i remember you making an off-hand post about it a while ago and i'm really interested in your thoughts on game design especially mtg
i'm a die hard believer in 'reading the card explains the card'. the fundamental problem with the spellbook mechanic is that i as a player can't have a reasonable understanding of what a card with a spellbook can do without either checking it or memorising an often quite long list of cards. it adds a huge amount of informational burden and imo anything it gives back doesn't make that worth it
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lesbianralzarek · 10 months
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danco110 · 6 months
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“…Then I’m your man, Miss Imogen. I’ll be your guide through the Ulvenwald.”
“What a relief. Thank you, Paulin.”
The noblewoman kneeling in the grass gave the grizzled hunter a placid smile, while gently petting the baby wolf sitting in her lap. Paulin nodded back in turn before turning his attention to the tree line.
“Not to worry, ma’am,” Paulin assured Imogen. “With me guiding you, you’ll be all right.”
Imogen gave a gracious laugh. “Again, thank you. It’s always nice when someone has your back.”
“Well, sure. But, I should be able to handle things without any help. I’m your escort, after all.”
“Oh, I wouldn’t dare endanger you like that, even if I am paying you! I was planning on taking the lead. I just need someone to help watch after my traveling companion, here!”
While Imogen smiled down at her wolf, Paulin frowned at the noble’s delicate movements and immaculately clean dress. “Take the lead, you say?” the hunter asked incredulously. “I think you might want to reconsider.”
“Oh no, sir…”
Again Imogen smiled up at Paulin. This time, however, the hunter saw a wild energy in her eyes.
“…I insist!”
“A-Are you sure you don’t need any help, Miss Imogen?”
The hulking silver-furred werewolf gave Paulin an affirmative howl, before driving her claws through yet another skaab. As the lycan bounded forward to engage the rest of the undead, Paulin held position, with Imogen’s dress slung over his shoulder and her pet wolf cradled awkwardly in his arms. The wolf gave an anxious bark, prompting Paulin to scratch the top of its head to comfort it.
“It’s…okay…Miss Imogen!” Paulin shouted across the clearing. “Where does it like to be scratched!”
Again Imogen paused her rampage, this time to cheerfully point behind her own ears. Then, she was rage and fury again, tearing through the zombies with ease. Paulin then scratched his charge behind the ears, and was rewarded with a pleased bark.
“This isn’t exactly what I was expecting,” Paulin grumbled.
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[Scene: Timberland Guide etbs, and puts his counter on a 2/2 wolf token instead of Avabruck Caretaker. After all, Caretaker has hexproof, and can buff Guide so then both he and the wolf can block those 2/2 zombies with decay while Caretaker/Huntmaster swings in.]
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magicjudge · 1 year
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My opponent casts Banefire, targeting me for lethal damage. In response, I cast Aegis of the Gods (with flash due to some other effect). I am now hexproof. After it resolves, my opponent kills Aegis with a Lightning Bolt. Am I still being targeted by Banefire? Is the legality of targets checked continually, or just when the spell goes to resolve?
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You're still a legal target for Banefire and will be roasted to a crisp soon enough.
The legality of a spell or ability's targets are only checked twice: The first time is during the casting process, where they must all be legal for the spell to be able to be cast / the ability to be activated. The second time is when the spell or ability is about to resolve.
They aren't checked at any point in the interim, so even though you wouldn't have been a legal target for Banefire had it resolved while Aegis was still on the battlefield, that doesn't matter because neither of its legality checks happened in that window of time.
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inventors-fair · 14 days
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Targets Beyond the First: Priority Targets Runners Up!
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Our runners up this week are @bowtochris, @dravidious, and @yourrightfulking!
@bowtochris — Call to the Front
It's simple, it's elegant, it's clever, it's just great! We've seen a card with support X before actually, but this goes in a fairly different direction. First of all, having it blanket include anything modified rather than specifically looking for creature with +1/+1 counters on them is a good idea. Similar to the aforementioned The Crowd Goes Wild, there's a fair degree of versatility to this. You can use the support to get otherwise unmodified creatures in on the action, but if you've got mana to spare and creatures in need in boosting, why not? Conversely, if everything you want to untap is already modified, nothing's stopping you from just casting it for W. Neat!
@dravidious — Hinata's Gifts
You cheeky little...
I've got to admit, making this card a call back to the creature that would care the most about this contest is very funny. And I have no idea if this is intentional, but Hinata itself does actually shave off all of the generic mana from the spree costs if you point each at a different creature. When the novelty wears off, though, what we're left with is a very solid and versatile buff. While the fact that you can spread the buffs out qualifies it for this contest—and make no mistake, it's still very interesting—I would be remiss not to mention how strong this is in a situation where you can stack all the buffs on a single creature. Hexproof for the blue mode is an interesting choice, too. Obviously it's fine on its own, but it opens up some interesting avenues where you protect one creature from removal and buff up one or two others to swing with.
@yourrightfulking — Kindred Might
Hm, actually kind of surprised the original Kindred cycle didn't use this name. Eh, but that's neither here nor there. Much more interesting than a straightforward board buff—although you can still choose to use it as such—the ability to sculpt the buff completely to your liking is what really intrigues me with this card. Amassing huge boards of a type of your choice is easier than ever, and this functions as a really excellent payoff for doing precisely that. It's also a great use of hybrid design, capitalizing both on what each color is capable of in gameplay terms and on what each color is flavorfully associated with it. Nothing else particularly to say, it's a very solid card.
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And that brings our runners up to a close. As with last time, I'll be in our Discord (that's HERE for anyone not already on it) all day taking questions and requests for additional commentary in the #fair-talk channel. I hope to see you there! —@spooky-bard
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pineconelizard · 8 months
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kobold: if I were a magic card i think I'd have hexproof dragon: oh? you don't seem very magic resistant to me kobold: well u see, I am not very bright, so I'd simply not realize I'm being targeted
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dravidious · 2 months
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You're more amazing than three drafts
Rebalanced my auto-battle cards, because it turns out my decks are way too weak to compete with them, and they don't really need to be strong anyway. Also made a MAJOR nerf to how lands work for the deck. Also reposting the other conspiracies (rules) because it's been a while and they're helpful as context
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#asks#custom cards#turns out that being able to draw a spell every turn while still having lands is really really good#so now the bot has to deal with lands clogging its deck just like in a real game#having half its draws be land is a little too much but it's close enough to a realistic ratio especially in the early game#and having guaranteed access to both lands and spells is strong enough anyway even if the ratio isn't ideal#any magic player would sell their soul to be immune to mana screw AND mana flood AND color screw#anyway i rebalanced the cards to be slightly strong#like just a little bit above the average uncommon#notable changes include the 3-drop defender becoming a vigilance creature instead#and both the 4-drop creatures got changed from trample and vigilance to menace and card draw#and the enchantment was changed from an aura to an anthem that sometimes draws cards#i actually JUST changed the 4-drop trample to menace because i took menace off of the 2-drop lifelink earlier#and i just made a few last-minute name changes: 4-drop draw was Watchful Automaton and is now Walking Archive#and 5-drop was Colossal Masterpiece and is now Chrome Crusher#watchful automaton was a quick replacement name for its old name warrior automaton and i wanted something more fitting for card draw#and the 5-drop used to be a huge 7/7 and by far the biggest thing in the deck by far so i gave it an epic name#now it's a reasonable 5/5 so i wanted a name that reflects its hexproof and trample#chrome just kinda felt like. protective? resistant? idk#but i just looked it up and it IS resistant to corrosion so it's perfect#weird that i thought that because none of the mtg cards with chrome in the name have any protective effects#must've gotten the association from somewhere else. or it was just a lucky guess#anyway yeah the idea was for a nice well-rounded deck that throws a little bit of everything at you#attackers to apply pressure. blockers to test your offense. removal to test your resilience#an artifact and an enchantment to make your removal for those useful. a pump spell to push through a clogged board state#and almost every evergreen creature keyword! just missing deathtouch and double strike#also made sure that every creature has different stats#overall pretty satisfied. a nice little tool that's a step above just goldfishing#now i just need to physically make the rest of the cards and edit the ones i already made
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markrosewater · 3 months
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Hi Mark, would you consider designing a hexproof land to add the ‘Snow Supertype’ to all lands you control so utility lands can then be used in ‘Snow’ decks without detracting from the Snow mechanics please?
The whole point of the snow mechanic is you have to limit yourself to snow cards.
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