#hellbreak
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heelycular-manslaughter · 5 months ago
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new hellbreak this ones about some freaks again
Hellbreak is the working title for my Hades-inspired ttrpg, in which the PCs are residents (likely prisoners) of hell attempting to break out, and finding support from various gods in the setting's pantheon. While most of the gods that give you boons do so on their own, there's a pair that don't really have that option.
Remis, God of Rats + Salvo, Goddess of Plagues
Remis goes by it/they, Salvo goes by he/him
Remis & Salvo have two conflicting stories to how they became gods; Remis says that it became the god of rats just before the mortals blamed the species for starting a disease among their kind, and Salvo thus formed from one of its veins. Salvo says that he found Remis while he was between hosts, and infected them, thus becoming a god and causing the mortal plague. 
Remis is frenetic, almost constantly stressed about something, exuding a nervous energy that is unseen in every other member of the pantheon. Salvo does not help with their anxiety, constantly whispering things that could go wrong, presenting himself as getting a twisted joy from it, hiding the deep fear of everything he has as well.
Remis usually takes the form of a small, thin, vaguely humanoid creature with pale gray skin covered in thin patches of hair and beady eyes on their palms. They have a light, jittery tone of voice. Salvo often likes to change how he appears on the body, if at all, but his favorites include bright red spots, a writhing ring under the skin, blackened veins, or a golden halo. 
Remis and Salvo help runners because they were tasked with establishing a trade route with the 4th layer of hell, but both have been too scared to meet with the Lord Mistress, and instead ask the runners to relay information when they see her. 
Core Mechanics: Rats & Infection
Rats will help you do various actions better, like adding harm to attacks or dice to attribute rolls. 
Infected enemies take harm at the end of each round.
Boons of Remis & Salvo
Rabid: +2d6 to Wrath.
Scurry: +2d6 to Greed.
Protective: +2d6 to Pride.
Quick Reaction: You can use a cast to instead dodge the first attack on the GM turn.
Scurry: Gain +1 movement if at least 5 enemies are infected.
Rat's Weight: (requires weapon slot) Using your weapon action pushes you back 1 range
Rat-Toss: (requires cast slot) Your cast turns into a rat that will scurry towards any other enemies after being thrown, moving 1 range toward the nearest enemy and dealing 1 harm on each turn until the next round
Bloodborne: (requires weapon slot) Weapon attack infects target for 1 harm
Contagious: (requires move slot) When you move into Close range of an enemy, that enemy is infected for 1 harm
Bug: Your cast deals -2 harm, but inflicts infection for 2 harm
Spread: Infected enemies can infect other enemies if in Close range for 2 turns
Superspreader: For each rat boon you have, infection deals +1 harm
The rat boons do involve literal rats you just have to use your imagination ok
previous god
hey thanks. thank you for reading all that. would you like to read any more? i have plenty. no pressure though. okay. thank you. love you
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2bodyproject · 7 months ago
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chumblr
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creator-indy · 1 year ago
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Attack on @sciowave of his character Silas
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punkitt-is-here · 2 years ago
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new character appeared in my head during class I think y'all will enjoy her
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vesselvindicate · 2 years ago
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compilation
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biyuribk · 1 year ago
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Somewhere in the 3D realm.
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unpleazant · 4 months ago
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I luv drawing poniez
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cherri-stuffzz · 1 year ago
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—★°. Hellbreaker !!
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★ app used: Ibis paint
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maykrisms · 5 months ago
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Also reminder that Samuel has an energy force-field that protects him from being shot at.
Like.. The Slayer can literally shoot at him and, so long as that force-field is functional, Samuel can't be harmed.
He'll just mockingly tell you to "Save your ammunition."
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zhoumao0-2 · 1 year ago
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some doodles
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h3lgertime · 8 months ago
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Hellbreaker featuring The Crimson Sky
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heelycular-manslaughter · 4 months ago
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icantkeepwritingtheseintrosMy Hades-inspired TTRPG, Hellbreak, has a small collection of the setting's pantheon helping player characters escape hell by providing boons to them throughout their escape attempts. This was the first character in the pantheon that I made, although I was violently forced to give them a personality beyond being the uwu shy goddess.
Okdis, Goddess of Rust
They/them
Always reserved with new people, but will open up to those that clearly show comfort around them. When this happens, they show themself to be very ambitious, and very protective of their relationships, replacing their shyness with ferocity. They have an affinity for objects, particularly tools and weapons, and find it much easier to socialize with a carriage than with the person that drives it.
Okdis is not often thought about by mortals, despite their near-constant presence on the mortals' plane. The former goddess of industry was neglected, abandoned by those that survived the steel decades.
Okdis presents themself with deep tan skin, short red hair, and is bundled up to the lower half of their face with scarves. Under the layers of scarves, patchy golden-brown armor sits, waiting to be used. They lovingly carry a large mallet by their side at all times, regardless of how the mallet may or may not feel about that.
Okdis knows little about the inner workings of hell, and is willing to help runners out of curiosity, asking questions whenever they get the chance about various, often macabre, topics.
Core Mechanic: Degradation
Enemy attacks’ harm is reduced by the amount of degradation they have. Each attack an enemy makes while inflicted with this status also causes +1 degradation.
Boons of Okdis:
Aged Aura: Close enemies are inflicted with 2 degradation, which is removed when they leave Close range
Jagged Cuts: your weapon attacks deal +1 harm
Spread Rust: (requires weapon slot) Your weapon attacks inflict 1 degradation
Degrading Destruction: Any weapon attacks that require 2 actions inflict 2 degradation
Chemical Cast: (requires cast slot) Your Cast inflicts 2 degradation to all enemies in Close range of the target
Rusty Shield: you avoid the first attack of every encounter
Wishing Well: whenever you roll a 6, you gain +10 Coins 
Rainy Vibe: (requires move slot) When you move away from a Close enemy, they take 2 degradation
Tarnish: attacking while inflicted with degradation causes +1 degradation, stacking with the original +1
Broken Weapon: if an enemy has 10 degradation, their next action will become unusable for the rest of the fight
tragic shy yandere objectum this is nothing. doesnt even really describe them. why'd i say that
prev update (Remis, God of Rats & Salvo, Goddess of Plagues)
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2bodyproject · 2 months ago
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used this prompt because jspaint is cool and i never watch anything so i don't want to do screenshot redraw
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gekooi · 1 year ago
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Yeah, you know the drill.
Goretober.
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punkitt-is-here · 2 years ago
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blehhh :P :3
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vesselvindicate · 1 year ago
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STRIKE DOWN THE SINNER
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