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tillyashton · 6 months ago
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Scenes from the Past
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Rain lashed against the warped wood of the cabin, a relentless drumbeat that mirrored Tilly’s hammering heart. Outside, the wind howled like a banshee, tearing at the loose shutters. Inside, the flickering firelight cast grotesque shadows that danced on the log walls.
Tilly clutched a steaming mug of chamomile tea, its herbal bitterness a poor substitute for comfort. The rumors had been swirling in Drustvar for weeks – whispers about the Ashton homestead on the outskirts, about the shrunken hogs and the unnatural silence that clung to the place like a shroud. Some folks even dared to say "witch."
A sudden thump on the roof made Tilly jump. Her gaze darted nervously towards the small window overlooking the pig sty. There was nothing but a tangle of skeletal branches clawing at the night sky. But the memory of her earlier visit to the sty lingered – the vacant eyes of the shrunken pigs, their skin stretched taut over bony frames.
Taking a deep breath, Tilly tried to rationalize it away. Maybe it was just a disease. A particularly nasty one that stunted growth. But the whispers spoke of more. Of strange lights dancing in the night, of unnatural wails echoing across the fields.
A twig snapped outside, sending a fresh jolt of fear through Tilly. She strained to hear, her senses on high alert. Was it an animal? Or something… else?
Suddenly, a rasping came from her window frame. Tilly gasped, her grip tightening on the mug until her knuckles turned white. It creaked open a sliver, revealing the darkness beyond.
A singsong voice cooed from outside. "Miss Tilly? It's Evelyn."
Relief washed over her, so sudden and intense it almost made her dizzy. It was just Evelyn, her Evey, from down the road. She'd offered to check in on her after the rumors started swirling.
Tilly scrambled to the window, throwing it open. Evelyn stood there, her blush smeared from the weather. The lantern she carried swung like a pendulum from the crook in her elbow and cast a golden glow on her worried features. Rain dripped from her oilskin coat, soaking the ground below. 
"Evey! Thank goodness it's you. I thought…" Her voice trailed off. The weight of the night was catching up to her.
"Thought it was a banshee come for a visit, hm?" came another singsong chuckle, the sound surprisingly warm. "Heard all those silly rumors about your place. Nonsense, I say. Just a nasty case of hog flu going around."
She climbed inside, wiping her boots on the windowsill.  Even with her reassurance, the words felt hollow. But Evelyn's presence was a comfort, a shield against the encroaching darkness.
"Let’s light a candle and read by the firelight," she said, her voice warm and kind. "Seems like we both could use a bit of calming down tonight."
As Tilly set the lantern on her desk, she glanced back at the window. The wind still howled, but somehow, it sounded less menacing now. Maybe with Evelyn by her side, maybe with a glowing lantern, she could brave the storm – both the one outside and the one brewing within her own heart.
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eldridgecandell · 1 year ago
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“Don’t listen to it! Keep your mind clear!” Eld roared as he dragged the torch about the pair of them. The many eyes and voices clawing from out in the dark as they prepared to descend upon the hunter and his charge.
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eldridgecandell · 1 year ago
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“Come with me tonight, see the moon is so right, dance with the devil,” came the sultry sing song of a young woman’s soprano. “And fear no slight.”
The hunters shifted uneasily as Nubern kept his face flat, the moonlight shining off his silver lines spectacles. The pistolier checked his weapons and spoke directly as he did softly. “Mind the roots.”
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© Nona Limmen
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damien-ward · 12 days ago
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Power Ranking My Characters
Thought I would do a fun exercise where I rank all my characters from the strongest to the weakest. This is based on my own headcanon for my characters, how they would fight against each other, in-game classes, and official lore for classes.
I will grade aspects of each character with ★ symbol; 1 being the lowest and 6 being the highest. Some characters get additional modifiers for some circumstances.
Power = how much damage they can do, how strong they are, etc Durability = how well they can survive in a fight be it from taking hits, dodging, absorbing hits, etc Speed = how fast they are, and general mobility Skill = how skilled they are in combat through training, experience, or just strategy
1. Jedelan the Seeker
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Race: Undead Class: Warlock (Demonology) Power: ★★★★★★[★★★★ +4 for his demons] (10) Durability: ★★★★(4) Speed: ★★(2) Skill: ★★★(3)
Jedelan is a powerful warlock and master of demons. Spending decades in life studying demons and fel magic, writing them down into grimoires, and in death he has continued his work. With the ultimate destructive power of fel, the ability to survive fatal blows being undead, and near endless demons Jedelan beats most characters on this list with ease, even multiple at the same time... with the exception of number two on the list!
2. William Hendrickson
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Race: Worgen Class: Death Knight (Frost/Blood) Power: ★★★★★(5) Durability: ★★★★★★(6) Speed: ★★★★(4) Skill: ★★★★(4)
Once a servant Arugal and later the Lich King, William is a fearsome death knight who now serves the Ebon Blade. With his powerful runeblade, William can cut down anyone with ease, blast them with icy powers, all while also protecting himself with powerful spells. He is the ultimate warrior which is why he is at the top of the list, only Jedelan beats him out because the swath of demons he would have to go through to get to Jedelan, it would be too much even for him. With that said, William would put the fear of true death into Jedelan as he would not be easy to beat.
3. Aidan Hartwood
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Race: Worgen Class: Warlock (Destruction) Power: ★★★★★★[★ +1 for Vilthea](7) Durability: ★★[★ +1 when in worgen form](3) Speed: ★★[★★ +2 when in worgen form](4) Skill: ★★[★ +1 from Vilthea] (3)
A young farmer boy turned warlock to seek revenge against the Heartsbane Coven. Since then Aidan has studied fel magic and taken a natural affinity for the chaotic nature of felfire, calling it down on his foes while casting fireballs at them. All while having the assistance of his mentor's succubus, Vilthea. She fights by his side using her charms and increased power thanks to her time with her former master, Jedelan!
Aidan doesn't have the raw power to beat either Jedelan or William. The former knowing how to counter Vilthea making her effectively useless, and the latter being way too fast and strong as well as immune to Vilthea's charms. However, anyone else on the list Aidan could beat in a fight with varying degrees of difficulty because he wields powerful spells on top of Vilthea being able to charm them.
4. Marcus Dawnbane
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Race: Human Class: Paladin (Protection) Power: ★★★★(4) Durability: ★★★★★(5) Speed: ★★(2) Skill: ★★★★★(5)
A former Scarlet turned Crusader for the Argent Dawn, Marcus is a skilled paladin using his combined knowledge of combat from his training with both the Scarlets and the Argent Dawn as well as his connection with the Light. He is a fierce fighter and hard to bring down.
He comes in at 4th on the list because despite his high durability, he would not be able to outlast Jedelan's assault of countless demons and magic, or be able to withstand William's raw power after a time. He just isn't strong enough. And with Aidan, the winning factor would be Vilthea. Marcus is a man who gives into temptation and would become an easy target for her charms allowing Aidan to deal massive amounts of damage with his felfire. If Vilthea is not around, however, Marcus would likely win against Aidan. Anyone else on the list Marcus could take in a fight and likely not break a sweat.
5. Lukas Ward
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Race: Human Class: Mage (Arcane) Power: ★★★★★★(6) Durability: ★★(2) Speed:★★(2) Skill: ★★(2)
Living in Dalaran his whole life Lukas grew up around mages, his father even being one, which led him to studying the arcane himself. Eventually joining the Kirin Tor and furthering his studies specifically into arcane magic and its power.
Being a mage Lukas is very powerful. However, his lack of actual combat experience and inability to last too long in a fight really hurts him which is why he gets dropped down the list despite having a strong arsenal under his belt. He's a glass cannon. I have him above his cousin, Damien, because he is a mage but if Damien gets the drop on him Lukas is done for, not that they would fight!
6. Damien Ward
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Race: Worgen Class: Rogue (Outlaw) Power: ★★★(3) Durability: ★★★(3) Speed: ★★★★★(5) Skill: ★★★★ (4)
Damien Ward, Gilnean investigator and vigilante, now rebuilding his life in his home kingdom after 12 years of living in Stormwind, and fighting crime to try to help the innocent people of the city. During his time in Stormwind he met his father after a decade of not seeing him and his father being a member of SI:7 taught Damien much in the ways of stealth and combat which served him well in his fight against the underworld.
While Damien is a talented fighter with experience, endurance, strength, and exceptional speed his lack of magical power makes him relatively weak to those above him in the list. While he might be able to get the drop on any of them, and that may prove fatal for them, that is just one scenario. In a fight where they know he's coming he doesn't stand much of a chance against them.
7. Enzo Allen
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Race: Undead Class: Warrior (Fury) Power: ★★★★(4) Durability: ★★★★(4) Speed: ★★★(3) Skill: ★★★(3)
A long time ago, Enzo once served as a guard for the kingdom of Gilneas. But on the night of the worgen assault on the kingdom he was killed on the outskirts of the city, only to later be reborn into undeath by the hands of the Forsaken. Driven mad by this, he went into a bloodthirsty rampage for months until being found by Forsaken and used to fight against the worgen of Hillsbrad.
Enzo, like his nephew Damien, suffers from the same problem of having no magical powers to help in a fight. This puts him at a disadvantage and thus drops him down in the list. And he's below Damien because I think with Damien's speed and worgen strength he could beat his uncle, it would be close though. But the chances of Enzo wanting to actually fight Damien is low, why would he want to fight his nephew!
8. Alaric Hastings
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Race: Worgen Class: Hunter (Survival) Power: ★★★(3) Durability: ★★★(3) Speed: ★★★★(4) Skill: ★★(2)
After the Fall of Gilneas Alaric spent years training to become a bounty hunter in Duskwood, during that time he killed countless undead and helped catch feral worgen to administer the salve his countrymen had made.
At the end of the day, Alaric comes in near the bottom of this list because he is just a hunter. A mercenary/bounty hunter. While he has the boons of being a worgen, and the skills he learned to be a hunter, he doesn't have the durability or raw power to stand up against the others above him.
9. Ian Sherwood
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Race: Worgen Class: Rogue (Subtlety) Power: ★★(2) Durability: ★★(2) Speed: ★★★★★(5) Skill: ★(1)
Ian grew up destitute in Westfall, made worse by the Cataclysm, and as such grew up hearing tales of the Defias Brotherhood who sought to help the people. His family among the members before leaving after he was born. He learned all the tricks of the trade, how to steal, how to remain hidden, and how to blend in when you need to. Skills he uses to this day as he steals from the rich of Stormwind to help those in need in Westfall.
Despite Ian being a worgen, having been bitten by a feral one when trying to help some citizens of Westfall escape into Duskwood during the Legion invasion, he isn't the greatest fighter. Outside of getting the drop on anyone on this list Ian is not likely lasting very long. And even then, some on this list like Enzo, William, and Marcus would likely be able to shrug off his attacks. Ian never meant to be a fighter growing up, he really only steals to help the people of Westfall. Though he is learning more how to fight as he recently joined the ranks of the SI:7.
10. Silas Drake
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Race: Worgen Class: Warlock (Destruction) Power: ★★★★★(5) Durability: ★★(2) Speed:★★★(3) Skill: ★(1)
Silas Drake the Eternal. He took to the dark arts in Gilneas after being corrupted by another warlock he met, specializing in curses and shadow magic to drain the life from others. Like many of his fellow Gilneans he was afflicted with the curse, and now sees himself as above lowly humans. After the fall of Gilneas he joined up with the Darkmoon Faire and uses his occupation there to commit murders. He lures people into his "show" and eventually kills them by draining their life force and taking their soul so that he can live forever.
Silas comes dead last on this list because he is not a fighter in the slightest, despite being a warlock and using dark magic. He tricks people and then kills them, not fight them. If he were to get into a fight with anyone on this list he would lose.
Stat Explanations
Jedelan
Power - With his mastery of the dark arts and the sheer destructive force of fel magic Jedelan is powerhouse, and then add on his knowledge and expertise when summoning demons. Both his magic and his demon army makes him easily the strongest.
Durability - Jedelan has forged pacts that allow him to share damage with his demons as well as heal him, and add to that as an undead he feels no pain, he can lose an arm or leg and still keep fighting. He will just replace them later. So what would be fatal to a mortal is nothing to him.
Speed - Not his strong suit, he can teleport with his demonic gates but that is something he must plan ahead of a fight, once in a fight his only way he is fast is by using his own fel magic to harm himself to make himself quicker.
Skill - Jedelan doesn't have much actual combat skill or training. He studied as a mage for years before turning to darker magics but he never really put it to practical use. He has fought over the years of course, specifically killing demons, but most of his skill comes from him being smart and strategizing.
William Hendrickson
Power - When it comes to sheer physical power no one is as strong as William. He has the raw strength of being a worgen and an undead death knight making him exceptionally powerful. He can physically overpower anyone on this list with ease. And as a death knight he wields powerful magic that makes him the ultimate killing machine.
Durability - William is very hard to kill. He wears heavy armor, and as a death knight he has many abilities that allow him to avoid taking damage as well as negating magic making him a huge threat to magic users. And as a worgen he has fast reflexes to dodge and avoid attacks.
Speed - Gameplay-wise Death Knights are slow as hell, but they do have some movement abilities that let them move faster, and lore-wise worgen are pretty fast, so William is decently fast compared to others on this list.
Skill - William was a sentry in Pyrewood before becoming a worgen so he had some training in combat, but not much. Then once he became a Death Knight he was trained more so that he could become the ultimate weapon for the Lich King. Since then he has killed countless things over years, needing to inflict pain so that he doesn't feel said pain instead. He has the most combat experience, but doesn't use strategy much as he relies on his raw power to fight enemies.
Aidan Hartwood
Power - Aidan has spent almost a decade studying fel magic, and excels specifically in using the destructive power of felfire. He can call down a rain of fire to burn his foes while placing a curse on them and blasting them with demonfire. All while using his Voidwalker, Hathnos to protect him which allows him to freely cast. Aidan gets a boost to his power because he almost always has Vilthea around to help in a fight. Being a sayaad she is smart, cunning, and dangerous, as well as boosted in power herself thanks to her time she spent as Jedelan's succubus when he was alive.
Durability - Aidan isn't the most durable as he doesn't wear any armor, but over the years has learned some abilities to help magically reduce the damage he takes, and has even made a dark pact that allows him sacrifice some of his life force and in exchange he becomes shielded from damage and even heals while the shield is up. Aidan also gets a slight boost to his durability when he is in worgen form as he becomes much faster and stronger allowing him to dodge easier and generally take hits better, however, this is ONLY at night.
Speed - Much like other warlocks, Aidan isn't the fastest, having to rely on using his ability like Burning Rush to be able to move faster, or think ahead of time and use his demonic portals. However, he does get a slight boost to his speed when he is in worgen form, which again is only at night time.
Skill - Aidan has no official combat training from any kind of military standpoint, all his skill in combat comes from just experience over the years, mainly killing witches and other occult creatures. He gets a slight boost to his skill as Vilthea has been around a long time and is smart enough to know how to strategize, so she compliments Aidan in a fight.
Marcus Dawnbane
Power - Marcus wields the power of the Light to vanquish foes, and does so with conviction! He specializes in taking on multiple enemies at once using his connection with the Light to summon armaments to aid him, as well as using his shield to do devastating damage.
Durability - Outside of William, Marcus is easily the most durable character on the list. He has an array of abilities to protect himself from damage by calling upon the Light, even to heal him if need be, all while using a shield and wearing heavy armor. While not impossible, it is very difficult to bring him down in a fight.
Speed - Marcus is merely human, and wears heavy armor which slows him down.
Skill - Marcus perhaps has the most training of anyone on the list. He served the Scarlet Crusade for years, training to fight the undead before leaving the organization thinking they were becoming too zealous. He ended up joining the Argent Dawn and continued his training to help fight against evil doers. He has fought undead and killed countless foes in his time with both the Scarlets and the Argent Dawn. His skill would be higher except he stays in a constant state of inebriation using various substances.
Lukas Ward
Power - Lukas has a high power because mages in WoW are powerful, both in-game and in lore. Especially Arcane magic, which is what Lukas specializes in! He hits hard and it doesn't take long to take someone out.
Durability - Unfortunately, mages are very squishy. Lukas has some defensive abilities that can help him stay alive longer in a fight, but once someone gets up close he is in danger.
Speed - Not only is he human so he isn't very fast, his only real ability that makes him "fast" is his ability to teleport short distances, which in a pinch can definitely help move him from danger, but is limited.
Skill - He gets a low score here because as much as Lukas is knowledgable on magic and how to use it, he does not have a lot of practice with combat. He is a mage in the Kirin Tor and is fairly young so he hasn't had to fight many things.
Damien Ward
Power - While Damien is a worgen and is physically strong he lacks any kind of magical power of his own. This makes him relatively weak compared to everyone above, however, he is not powerless. He uses stealth, his physical strength, his pistol so he has range, as well as the shadow powers provided by his Shadow Familiar in a fight.
Durability - Being a rogue Damien quite elusive and knows how to fight and dodge blows, and being a worgen helps his durability as he has more endurance and vigor in that form.
Speed - No one is faster than Damien on this list. Being a worgen makes him fast on top of his own training to stay in shape for his vigilante lifestyle, not to mention his ability to shadowstep using the power of his Shadow Familiar.
Skill - Damien's father taught him how to fight from a young age as his father works for SI:7. And as Damien got older and became an adult his father showed him more and taught him how to improve his combat skills. And ever since the Legion invasion Damien has been a vigilante that fights criminals and brings them to justice. He was a lot of combat experience.
Enzo Allen
Power - Enzo is a berserker, his bloodlust and rage make him a very powerful warrior. Little can stop him once he starts seeing red and begins going to town swinging his scythe and sword.
Durability - Like Jedelan, Enzo is incredibly durable being undead, he can shake off pain and injuries that most mortals would find fatal. As a warrior when he goes berserk and sees red it is hard to subdue him via charm, stun, etc. And any damage he does take he can heal by cannibalizing someone's body. This makes Enzo one of the most durable characters on this list.
Speed - While not exactly speed, with his incredible strength Enzo can leap very far to cover ground, and when he kills and his bloodlust is at his most insatiable it is like an adrenaline rush hits him allowing him to run faster than he, or any mortal, normally could.
Skill - Enzo was once a guard in Gilneas City, during that time he recieved training and so he learned how to fight, how to kill, how to subdue, all of it. He was killed by a worgen on the outskirts of the city and then was raised into undeath by the Forsaken. This mentally broke him for awhile sending him into rage where he went on to kill anyone in his way. The Forsaken utilized this and trained him to go kill for their benefit and Enzo did so. He has decades of combat experience and know how when it comes to strategizing.. however, his score is only a three because his bloodlust makes him crazed and all strategy goes out the window once he gets into the heat of battle.
Alaric Hastings
Power - Alaric has the physical strength of being a worgen, which he revels in. He utilizes his strength with his spear that he uses while also employing traps, bombs, and his pet raven, Damon.
Durability - Alaric wears mail armor fit for him to be able to fight in melee combat and move freely while still giving him some protection. His being a worgen, like the others also helps with his durability, being able to dodge and tank hits.
Speed - As mentioned, he revels in being a worgen, and as such spends a lot of time in this form and so he has trained and honed his speed in his worgen form.
Skill - Alaric was just a fishermen in Gilneas when it fell, but upon leaving his kingdom he trained in Duskwood with his fellow Gilneans. Eventually learning how to be a hunter, use a spear, track prey, all the skills needed for him to become a bounty hunter. Alaric spent years fighting feral worgen and undead, even the Legion during their invasion. He has combat experience but not much else. He doesn't strategize too much.
Ian Sherwood
Power - Ian is not much of a fighter, he gets the boons of being a worgen, and knows how to utilize shadow magic somewhat to be able to strike from the shadows.
Durability - Like the other worgen, Ian gains some durability from the curse, as well as just being able to dodge blows because he is quick and agile.
Speed - Growing up as a thief and then becoming afflicted with the worgen curse has made Ian quite the speedster. He is very quick on his feet and arguably as fast as Damien.
Skill - Ian has next to know combat experience. He was trained in the art of thievery from a young age which included some combat, but he has never put it into practice really. And as a recent member added to the SI:7 he is getting more training, but for the time being he has next to no skill in how to fight beyond basics.
Silas Drake
Power - Like all warlocks Silas wields powerful magic, however, rather than focus on fel magic or demons he instead focused on curses and life stealing magic.
Durability - Silas relies on stealing the life from others or his demons to sustain his health in a fight. He is not very durable at all.
Speed - Silas benefits the quickness of being a worgen, but he never likes to stay in that form and so he doesn't fully utilize it's fully potential.
Skill - Zero. Silas has no real combat experience. He lives a life of murder working for the Darkmoon Faire. He does not fight people he finds victims with which to kill and steal their souls or their life force to preserve his own.
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aidan-hartwood · 1 year ago
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About Aidan Hartwood
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The basics ––– –
NAME: Aidan Hartwood
AGE: 26
BIRTHDAY: November 13th
RACE: Human
GENDER: Male
SEXUALITY: Straight
RELATIONSHIP STATUS: Single
Physical appearance ––– –
HAIR: Brown
EYES: Bright Green
HEIGHT: 6′0
BUILD: Lean Muscle
DISTINGUISHING MARKS: None that are visible
COMMON ACCESSORIES: Aidan carries a scythe fashioned with the bones and parts of a Wicker Construct he killed in Drustvar. A belt with a few potions. And an amulet with a wicker fetish tied to the end that he never takes off.
FACE CLAIM: None
Personal ––– –
PROFESSION: None specifically. Aidan travels around doing his master's bidding or searching for the lost tomes of Jedelan. On occasion he will take an odd job here or there to make some money on the side.
HOBBIES: Gambling, Aidan loves dice games. Occasional drinking. Reading as he tries to learn more about fel magic and demons.
LANGUAGES: Common
RESIDENCE: Varies, Aidan travels all over and stays where he can.
BIRTHPLACE: Fallhaven, Drustvar
RELIGION: The Light, he doesn't really worship, but believes in it.
PATRON DEITY:  None
FEARS: Losing himself to fel magic, Undead
Relationships ––– -
Mother - Diana Hartwood (Alive)
Father - Brent Hartwood (Alive)
Uncle - Adrian Hartwood (Deceased - killed by the Heartsbane)
Ex-lover - Kendra Thorncroft (Alive - Aidan is unaware of her whereabouts after the events that took place in Drustvar)
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Backstory and Other Info––– -
The Beginning
Born in the town of Fallhaven Aidan had a simple life growing up, his family owning a farm they would provide for the town, though his father worked the silver mines instead leaving the farm to Aidan and his uncle. He helped as much as he could growing up as a kid, and officially began helping run the farmstead once he was a teenager. Though he longed to be more, wanting to become a Tidesage.
Life was good. That is until Drustvar fell to the Heartsbane coven…
Perhaps one of the lucky ones, though Aidan would disagree, he was spared the fate of Fallhaven when his girlfriend ran away with him to "avoid a fate worse than death" according to her. Aidan would soon find out she had been recruited into the Heartsbane Coven…
Though he escaped Fallhaven he would soon find himself temporarily a prisoner of the Heartsbane coven as his girlfriend put him under the spell of the coven to keep him from being killed or turned into a wicker construct. Aidan does not remember his time under the thrall of the Heartsbane, only that he awoke near a dock where he would soon be found by some ferryman. On his person was a strange wicker fetish amulet and a note telling to never take it off as it would protect him.
Though he survived his brief encounter with the Heartsbane Coven Aidan was not the same, he was not aware of the side effects of the spell that was placed on him and then removed by his girlfriend. Since having the spell lifted Aidan began to have a run of bad luck and random times. Simple things like tripping, or spilling a drink, or a bad roll of dice.
Surviving the Heartsbane
After escaping the fate of his fellow villagers in Fallhaven Aidan found himself within the city of Boralus. He was lost and angry. It was during this time that he was approached by a powerful warlock. Perhaps sensing his hunger for power and desire to seek justice against the coven he offered Aidan a pact, and ice cream. It was an offer Aidan couldn't refuse, nor did he think twice about the ramifications of making a deal with a warlock for part of his power.
The warlock Percy gifted Aidan the power of a warlock and taught him how to harness fel magic, in exchange Aidan had to offer his soul by having it tied to a soul stone in Percy's possession.
With his new powers Aidan initially returned to Drustvar, taking the fight to the witches and doing what he could to help drive them out of Drustvar. And since then Aidan has served and done the bidding of his new master; going out and hunting people, demons, and all manner of creatures to collect souls for his master's schemes.
Vilthea the Watcher
One of Percy's demons, and the one he tasked with specifically watching over Aidan to make sure he does as he's told. She spends most of her time around him, fighting beside him, and watching from the shadows when it calls for such the occasion. Percy uses their connection to have her steer Aidan in the direction he wants to collect souls when asked.
Vilthea, however, has an agenda of her own. Having been summoned to Azeroth before by a warlock named, Jedelan, she seeks his grimoire that was lost after his death, and uses her charms to get Aidan to help her in her quest. Promising him the knowledge and power within the book.
Secrets of Jedelan
Jedelan the Seeker was a powerful warlock, and Vilthea's former master. Though he was powerful, he was more well known amongst his peers for his passion of acquiring more knowledge. All that he learned, all the knowledge he acquired over the years, was stored in several books he kept in his private study, though none held mre promise of power and knowledge of Fel and Demons than his personal Grimoire.
Sometime during the war against the Lich King Jedelan disappeared, his whereabouts? Unknown. His fate? Uncertain. Many speculate he perished in the cold wastelands of Northrend. Some say he disappeared into the Twisting Nether to further his knowledge. No one truly knows, not even Vilthea, much to her dismay. Vilthea seeks her old master's collection of books, particularly his Grimoire, wanting that knowledge and power for herself.
This, however, proved to be a problem. Upon Jedelan's unknown disappearance his personal belongings were all taken; some by fellow warlocks and some by looters just looking to sell anything for gold. This lead to his many books being scattered across the realm. So now Vilthea passionately searches for any clues or whispers that could lead to finding the lost tomes of Jedelan. To help in this quest she has enlisted Aidan, giving him information she gets so that they can follow any leads and try to hunt down Jedelan's tomes.
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bite-of-witchcraft · 1 year ago
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The Hexblade
Fallen leaves crunched beneath the soles of Amelia's boots as she moved through the dense forest of Drustvar, her eyes diligently scanning her surroundings. Miles away from any road or settlement, at the foot of the mountains that divided the providence. Trees loomed tall overhead, casting a dappled shade on the forest floor. She could hear the sound of a babbling brook nearby, and the rustle of leaves as small animals scurried about.
As she approached an old, dilapidated cabin, she couldn't help but feel a sense of foreboding. The roof was caved in, and the windows were boarded up. The wood of the cabin was rotting away, and vines had grown up the sides, wrapping around the structure like a snake.
The old, weather-worn structure looked like it had been abandoned for years. She carefully pushed open the creaky door and stepped inside, her free hand hoving just above the few potions strapped to her satchel. The interior was musty and dark, with cobwebs clinging to the corners. An eerie atmosphere that did little to sway Amelia from exploring what was left of the single-room cabin.
Her boot nudged a broken and charred wicker idol on the ground, one crafted not from Heartsbane but older, one Levana Addington. Amelia had chased rumors and folktales of this ancient woman, a practitioner of Drust witchcraft during the Order of Ember's absence and long before The Mother had formed the Heartsbane Coven. After three years of searching and countless wrong cabins and ruins, she had finally found what remained of the Grand Witches' hideaway.
Uncorking a vial no bigger than her pinky, Amelia drank the bright orange fluid. Her eyes burned for several minutes as she winced in pain, forcing them shut and pressing her palms into the sockets. She doubled over just as the pain subsided, and blinked rapidly as the pink hue of her eyes shifted into a feline-like shape. The cabin appeared blurry but things that were once hidden could now be seen. Despite the decades that passed there was still magic in the wards, weakened over time but still a threat to a trespasser's life if one carelessly walked upon the runes. A faded shimmer of an illusionary spell lingered beneath a window across the room, a spot in the floorboard where something had been hidden.
With utmost caution, Amelia proceeded towards her destination, ensuring that her every step was both calculated and precise. Her ultimate goal was to uncover a cache of ancient knowledge, a tome of spells and hexes believed to have been lost to the ravages of time. As she approached the location, she planted her boots firmly on either side of the illusioned floorboard and drew her wand, her long skirt pulled to one side. With a flick of her wrist and a muttered incantation in a language unknown to most, Amelia cast a simple but effective dispel. The fake board shattered and dispersed into nothingness, revealing a small wooden box that had been hidden away amidst the dirt and cobwebs.
As she confidently sheathed her wand, a smug smirk crept upon her face. She knelt down with an air of authority and claimed her prize. Gently blowing away the thick layer of dust that had collected on the wooden lid, she opened the box with trembling hands. Her heart pounded with anticipation as she peered inside, eager to see the treasure that awaited her. However, instead of a tome or a grimoire, she found a large, silver needle that had been transformed into a dagger. The blade was adorned with an ominous skull at the guard, sending chills down her spine. Disappointment washed over her as she inspected the blade, her lips flattening with frustration. She muttered under her breath as she continued to examine the weapon before finally noticing the folded parchment tucked away inside the box.
With gentle care, she delicately unfolded the note, wary not to damage the brittle and aged parchment. Her initial disappointment was quickly replaced by intrigue as she poured over the sketches of the dagger's intricate design and meticulously detailed notes regarding its forging process. Amelia scolded herself for hastily judging the Hexblade; it was evident that this weapon held more power than met the eye and could even prove to be a more valuable bounty than an old hag's grimoire. Despite the noticeable absence of the three bone-carved charms that typically adorned the pommel, the instructions for creating them appeared relatively straightforward and could be replicated using modern-day methods.
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With a sense of satisfaction, Amelia firmly clasped the lid shut, ensuring that the precious artifact was securely stored within. She held it carefully under her arm, mindful of its age, and made her way methodically out of the crumbling cabin. After years of fruitless searches and chasing rumors and legends, it was a thrill to finally have something tangible to show for her efforts. The excitement within her grew as she pictured herself back in the comfort of her own home, delving into the intricacies of the ancient weapon she had just acquired. With a determination to unlock its secrets and harness its full potential, Amelia couldn't wait to get started.
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(The Hexblade was designed by Magical Kaleidoscope on Twitter)
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eldridgecandell · 11 months ago
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@bite-of-witchcraft
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Thinloth (@thinloth)
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lythelle-bennington · 3 months ago
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The Basics ––– –
Name: Lythelle Bennington
Alias: None
Age: 45
Birthday: October 1st
Race: Kul Tiran
Gender: Female
Marital Status: Single
Physical Appearance ––– –
Hair: Black
Eyes: Jeweled Ivy
Height: 5′7"
Build: Slim
Distinguishing Marks: Her eyes, an enchanting shade of ivy, held depths as mysterious as the Drustvar pines.They seemed to shimmer with an inner light, a verdant glow that contrasted strikingly with the inky blackness of her hair. This raven-hued cascade framed her face, each strand a polished obsidian thread, reflecting the world in a myriad of dark, shimmering reflections.
Tattoos: None.
Piercings: Ears.
Common Accessories: The necklace was a constant, a skeletal framework of ancient silver that clung to her collarbone like a shadow. Its allure lay not in the metal, however, but in the living jewels that adorned it. Each stone was a chameleon, shifting and changing with the whim of its wearer. With each change of dress, the void erupted into a dazzling display, mirroring the hues and textures of her ensemble.
Personal Information––– –
Profession: Investor
Hobbies: Reading, Traveling
Languages: Common
Residence: Stormwind
Birthplace: Drustvar
Religion: None
Patron Deity: None
Fears: Losing control
Relationships ––– -
Spouse: Single / None.
Children: None.
Parents: Lord Malachi Bennington & Lady Leandra Bennington.
Siblings: Morwen Bennington (Older Brother, alive).
Other Relatives: None.
Pets: None.
Romance ––– -
Sexual Orientation: Heterosexual
Preferred Emotional Role: submissive | dominant | switch
Love Language: Acts of Devotion
Relationship Tendencies: Prefers "pets", goveling, doting
Traits ––– -
* Bold your character’s answer.
Extroverted / In Between / Introverted
Disorganized / In Between / Organized
Close Minded / In Between / Open Minded
Calm / In Between / Anxious
Disagreeable / In Between / Agreeable
Cautious / In Between / Reckless
Patient / In Between /  Impatient
Outspoken / In Between / Reserved
Leader / In Between / Follower
Empathetic / In Between / Apathetic
Optimistic / In Between / Pessimistic
Traditional / In Between / Modern
Hard-working / In Between / Lazy
Cultured / In Between / Uncultured
Loyal / In Between / Disloyal
Faithful / In Between / Unfaithful
Additional information ––– –
Smoking Habit: Ocassionally.
Drugs: Never.
Alcohol: Frequently.
RP Hooks ––– –
Heartsbane Coven:
Lythelle was more than just a beautiful face. There was an aura of mystery that clung to her like a shroud. Rumors whispered of her wealth, a fortune amassed with a speed and ease that defied explanation. Some said she was a pirate queen, others a smuggler, and still others a ruthless businesswoman. But none of these theories could fully explain the extent of her riches.
As her wealth grew, so too did the whispers. Darker tales began to circulate, painting Lythelle as something more sinister. It was said that she was a witch, a member of the infamous Heartsbane Coven. Tales of dark rituals and forbidden magic were whispered in hushed tones, and Lythelle’s emerald eyes took on a sinister glow in the minds of the superstitious.
Perhaps there was merit to their claims. Perhaps there wasn't.
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wolf-of-stormwind · 10 months ago
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i had i dream about a drust/kultiran druid, her mother was a witch of the heartsbane coven (I remember she tried to like stab me or something but i dont fully remember) and we like drank tea or something, then she asked me to help her with a ritual or something? but i woke up before we did and now i wanna make her in game
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eldridgecandell · 1 year ago
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@bite-of-witchcraft
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The Heart Collector by Shanna G
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tillyashton · 1 year ago
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What are her thoughts on the heartsbane coven?
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"She was good! She was my friend. My poor, poor, Evy...They tricked her and turned her into a monster. Before she could slit her own throat, my people set her to the gallows. I shall never forgive them!"
(( Thanks, anon! ))
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maxparkhurst · 9 months ago
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BLOOD. -What types of injuries has your muse sustained? What was the worst? 
Injuries are not an uncommon occurrence. Either sibling has sustained superficial hurts incurred by their alchemical hijinx. More often than not, they are peppered with cuts and burns. Alchemy, after all, is quite hazardous to an individual’s health. If a cross-section were to be taken of a Parkhurst's lung, you’d be forgiven in thinking it was charred. Years of inhaling caustic chemicals have turned their insides a tad softer and a pinch blacker than they should appear. All of this is to say that the Parkhursts value their health as a gambler values their life’s savings. And while some injuries are worse than others, such as Max’s missing eye or Augustine’s disfigured hand, none of them are deemed the worst. No. That title is saved for a chilled evening deep in Drustvar’s taiga. There, the eldest sibling danced intimately with death itself.
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Augustine fumbled with the clasps, hands shaking and head buzzing. He couldn’t understand why anyone decided to wear a coat with marble-enameled buttons. Wooden ones were just as serviceable and far easier to undo with blood-slick fingers. After so many failed attempts, he spat out a curse and yanked the dagger from the man’s sheath. Damn all this courtesy to the dead. He sawed away at the fabric with amateur precision and wretched the dismantled coat aside, revealing a bandoleer that housed a variety of vials. Relief warmed his chilled veins as he plucked three unscathed.
“You won’t be needing these,” he murmured, “Will you?”
The corpse once possessed a name- as all dead things do. In life, the man was callused and cold. His steel-sharp gaze haunted every corner and all of Augustine’s waking moments, plucking him from the shadows with predatory ease. Even with the light snuffed from them, that gaze still found him in his most guilty moment. Bulging and wide. Set in an unsettling amalgamation of horror, shock, and amusement. The man once named Abel Eloi died with a smile etched on his lips. Humored by the notion that prey had claimed predator; that this meek kit possessed fangs and claws of his own. Augustine rose to his feet and stumbled under a wave of vertigo. Whether the headiness was from disgust or elation, he had not decided. He wiped the blade clean on the shredded coat, shoved it between his belt and pant loop, and then kicked past the corpse and its revolver empty of the last bullet. Material items held no value to the dead, after all. Streaks of gold and maroon gorged the sky as dusk crept over the horizon. Night would fall soon. Pines and oaks, their leaves ethereally sanguine, scraped at the firmament of the Crimson Forest. Smaller plants like aspens and alders added a lush depth that filled the air with dense pockets of silence. In the distance, Augustine heard the yip and howl of hounds drunk on the hunt. He scanned the wilderness. There was no one besides them, the wind, the quiet brush, and the occasional spindle-limbed shade - remnant wraiths sewn by the hands of the Heartsbane Coven, unliving and forever burning- that shambled through the gloom. If there were men concealed in the boughs, they harbored no interest in showing themselves. His shadow, stretched long and dark, guided him to where his sister laid limp like a doll.
Augustine had read these kinds of scenes in novels. They described blood like it was a painting, idyllic in nature and otherworldly charming. Authors had the penchant for glossing over the fact that blood was messy. It so rarely pooled stagnant. Her blood had mixed with his blood, which had mixed with the dirt and mud and grass and whatever the hell else until he wasn’t even sure who or what was crusting under his finger nails. It all made his stomach churn with unrest. He swallowed hard, stealing a glance at the venous red that stained the undergrowth, and clawed at his sister’s shoulders.
Max gasped, ragged and wet, as she was rolled onto her back. She pressed a hand firm against her stomach. Between her fingers seeped crimson threads. A futile attempt to keep herself from unraveling. She bristled, overtaken by a coughing spasm, before spitting up crimson gruel onto her chest. A dark needle pierced his heart as she grew still and quiet.
“Max…?” Augustine whispered as he gathered her in his arms. Her skin felt as cold as glass. He tried to shake a bit of warmth into her, and to place a bit of strength in his voice. Though to his ears, he only sounded lost and small. “Maxinora?”
There was a long beat of silence that made Augustine question if she’d heard him or not. Then came her gossamer soft reply, “Auggie…”
Max’s eye fluttered open, her gaze slow to find her brother. She peered through him with a vacancy that belied uncertainty. She was unsure. Unsteady.
“I’m here.” Augustine forced a thread-bare smile despite the heat collecting in his throat and the sting threading his eyes.
Clarity warmed her gaze a beat later than he’d have hoped. Max wheezed a tired laugh as she lifted her hand and revealed her wounds. Her blouse bloomed red from where she’d been unseamed at the stomach. She cupped his chin, directing his eyes away from the gray stuffing that fell out of his rag doll sister.
He could barely hear her speak those last words. Such dense words that ushered a silence thick enough to smother the taiga’s timberland.
Her smile turned his insides cold.
“I’m sorry…”
And for a moment, the world shattered beneath Augustine as his sister grew still and quiet in his arms.
Thank you for the ask @nixalegos!
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merelliahallewell · 9 months ago
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A Step Back - Autumnhearth
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Perched between the Shrouded Foothills and the Autumnvale, the Drustvari realm of Autumnhearth is full of sorrow and emptiness.
A hundred fifty years ago, the people there prospered and lived in peace. They proudly supported House Waycrest and guarded against the encroachment of elemental and trogg nuisances from the mountains and depths. Autumnhearth was a jewel of Drustvar until a series of misfortunes befell the ruling family and their realm, culminating in their mysterious deaths and the vanishing of an entire township.
The passage of time has obscured the details of these cataclysms, but the memory of the terror wrought upon Autumnhearth has never left the hearts of its inhabitants. What few brave souls still dwell within the region are as hardy as Drustvari come, scratching out a living on lands they are too stubborn to abandon to the monsters that still haunt the woods and vales.
Great potential lies in the once-prosperous mines and fields here despite the dark shroud that lies over them. Many caretakers have been appointed to oversee the territory by the Waycrests over the years in the hopes that Autumnhearth could be returned to its former glory. While some made valiant efforts, others refused to even dwell there for fear of the curses that surely lie upon it.
The Fourth War and horrific sorcery of the Heartsbane Coven left much of Drustvar ravaged, yet the heroes forged during the war offer a beacon of hope.
As reward for her service to the Order of Embers and Kul Tiras, Inquisitor Merellia Hallewell was granted stewardship over Autumnhearth. This reward, however, came with a mission: to cleanse the long-cursed land, and establish safety and security for the denizens long bereft of it.
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eldridgecandell · 1 year ago
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What would Eldridge do if the Heartsbane and any remnants of their magic was completely eradicated?
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"A nice dream, I suppose," Eld would murmur as he sipped at his tea. "But you seem to believe that the Coven is the only group to haunt these shores."
"There are plenty of things that go bump in the night," the old witch hunter would say as he looked out the window for a few moments. "And no ones getting any younger."
~
OOC:
I don't think Eld is one to end up the retired quiet life, he tried that after the Second War and it only led to the end of his world. The idea to trust in peace after what happened with the Plague and the Scourge is impossible for him to fathom now.
The Coven would disappear or dig deep, but there's the San'lyn still out there in the dark. Or the K'thir in the depths of the sea biding their time by the Old Ones' command. There are so many more things to deal with and prepare for that the Order will never just be needed to be a group of witch hunters. Inquisitor is not exclusive to the Coven in my mind, they are protectors of humanity at it's lowest and highest.
Thanks for the ask @damien-ward
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azerothexpanded · 6 years ago
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Heartsbane Witches - History
While witchcraft has existed on the fringes of Kul Tiran society for a long time, the witches were disparate small groups, or single individuals. They wielded little power on the grand stage. A number were corrupted by Drust patrons who offered them power and knowledge in exchange for occasional servitude, but they were so few and far between that they could not truly weaken the nation enough for the Drust to return and rule over Kul Tiras again.
Gorak Tul recognized this, and eventually, the opportunity to change it came in the form of Meredith Waycrest. Her husband, Arthur, had become terribly sick- and no priest or doctor could seem to cure him, no matter the method used. She was stricken with grief over his impending death that she unintentionally made herself vulnerable to Gorak Tul. Just as he had so many times before, Gorak Tul appeared in her dreams, and he offered her a deal. She would never be parted from Arthur, and he would even be given lordship over Kul Tiras... all  in exchange for simple servitude, and help bringing him into this world. Meredith accepted in an instant... and thus was born the Heartsbane Coven that would devastate much of Drustvar.
It was not uncommon for Meredith to ask some of the noblewomen of Corlain over to her home- and so nobody batted an eye when they would come to Waycrest manor- some of the few people allowed inside. 
The people of Corlain believed they were helping her look after her husband- but in reality, Meredith was instructing her friends in the ways of wielding Gorak Tul’s gift of dark power. They would be the first to give themselves over to the magic after Lady Waycrest herself, forming the Heartsbane Coven. They were careful to keep their powers a secret, though- for the activities of the nobility would always attract curious eyes. 
Gorak Tul was not idle, either- and while Meredith was gathering new recruits in Corlain, the three most powerful witches under his command were instructed to travel by secret means to Waycrest Manor, where they would help train a new generation of witches. They would later be known as the Heartsbane Triad.
When the more experienced witches arrived in Corlain, they were guided into Waycrest Manor- and Gorak Tul promised Meredith their allegiance. It was here the Heartsbane Coven truly began their work- they needed powerful spellcasters to work the spells to bring forth Gorak Tul- and this was on top of the task of raising armies strong enough to take Kul Tiras.
They recruited women of all sorts from Corlain. In the manor and in the dark places of Corlain, the Coven began to flourish, teaching the women of Corlain how to tap into Tul’s magic, while the experienced witches devised complex rituals meant to raise strange and twisted armies. Wicker beasts, abominations of flesh, undead Drust... nothing would go unused.
Meredith went out on the steps of the manor, and made an announcement that her husband was on the mend- but that she would handle Drustvar’s business until he was better. This seemed to placate the anxious townsfolk, who had heard nothing of their lord for weeks and feared greatly for him. She had given herself command over the Waycrest Guard- and with this power, she began to work her spells over them- enslaving the entire guard population of Corlain to her will in a matter of days. 
More and more women joined the “sister circle,” which were thinly-veiled recruitment attempts that drew in more and more of Corlain’s women. They began wearing charms of wicker and preparing for the fall of the city and the conquest of the rest of Drustvar. Dissenters and people who saw too much began disappearing, and many townsfolk began to consider fleeing to other towns.
When the time was right, Meredith and many of her most devoted followers performed a powerful ritual- so powerful that it infused the very walls of the manor with Gorak Tul’s magic and opened up fissures in the ground outside. To complete the ritual, they slit their own throats- ascending to a horrific, more powerful form- they had become the Matrons of the Coven. The rest of the witches took to the streets and killed any who stood in their way- hunting them down with spells and often putting them under the same curse as the guards, binding them to the collective will of the Coven. 
With Corlain under their control, the witches spread rapidly over the western half of the region in the following weeks. Some towns fell quietly- with the witches infiltrating it and spreading their influence just as they had in Corlain. Others found themselves besieged by horrific monsters that the Coven had summoned- armies of twisted wicker creatures and twisted abominations of flesh knit together overwhelmed the local militia- when they weren’t enslaved by the Heartsbane curse already. 
Not all of the denizens of the towns were killed- in fact, the witches allowed a good number to escape, traveling in disguise among them. It was through these methods that they managed to infiltrate settlements even as far-flung as Boralus and Brennadam in preparation for when the Coven would wash over the rest of the kingdom. 
Eastern Drustvar was being prepared to fall just as quickly- Fletcher’s Hollow was nearly overrun by a witch-led army, while their invokers used souls to create more powerful wicker creatures in Barrowknoll. Fallhaven, Carver’s Harbor, and even Glenbrook were infiltrated by witches. Only Arom’s Stand seemed to be safe from the madness. 
On the cusp of their victory in Drustvar, the Coven found its advance halted. The efforts of a reborn Order of Embers and their stalwart allies in the Waycrest Guard, Drustvar Clerics, and Thornspeakers stopped- and then began to reverse the tide of dark magic washing over the region. The arrival of elite Alliance forces aligned with the 7th Legion also helped turn the tide, and eventually, the Order stormed Waycrest Manor itself to cut off the head of the snake. Meredith, an undead Arthur, and much of the Coven’s leadership was slain in one fell swoop. At the same time, attacks against their bases in the Crimson Forest had halted the Coven’s attempts to bring Gorak Tul back into the world- and he was forced back before he could arrive in Waycrest Manor. 
With much of their leadership gone and their patron defeated, the Coven began to break down. The rest of Corlain was still held by the Coven- but a few weeks after Meredith was slain, a group of Order-aligned forces infiltrated the city. They destroyed the magical anchors keeping the curse in place, freeing most of the townsfolk and militia from the curse placed over them.
A number of Heartsbane witches clung to the rest of their territories in Drustvar- digging into regions such as the Crimson Forest and daring the Order to come in after them. These regions would remain Heartsbane-controlled for many months to come despite the best efforts of Drustvar’s defenders. Some witches were wise enough to see the Coven’s end in the near future, and quickly hid themselves among the rest of Kul Tiras. They broke with the Coven,  but still retain every ounce of the power they’d gained in its service. A few witches even tried to escape Kul Tiras altogether, stowing away aboard merchant ships bound for the mainland. With Gorak Tul’s death in Thros, they are all no longer bound to his will, free to use their dark powers.
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azerothian-details · 6 years ago
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