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#header and theme are also revamped
bougonia · 1 year
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rip to the icon I've had since 2017
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pneuma-themes · 2 years
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Theme #06: Afflatus by @pneuma-themes​
I promise to plant kisses like seeds on your body, so in time you can grow to love yourself as I love you.
Live Preview (Temporary) / Static Preview: [Index with header] [Index without header] [Permalink] / Get the code: [pastebin] [github]
This is a revamp of an older design I had over at @kuzuriha​, namely this design. This theme is suitable for all kinds of blog, but can also be customized to be writing-heavy friendly.
Features:
Customizable post width and font size. The live preview uses 650px posts and 13px font size. Enter the size of the post you want on the post size field and the font size on the font size field.
Four custom links.
A full width header which can be disabled or enabled. The image of your header should be the full width of your screen x 400px (w x h). For example, if your screen width is 1900 then your header image should be 1900 x 400px.
A built-in update box which comes in with 4 default rows, though provided you know how to add more rows, it can have unlimited rows. This box can also be used as whatever you want instead. Customization guide is provided below the read more.
Customizable photoset gutter. Enter the size for your photoset gutter on the photoset gutter field.
Built-in lightbox for photoset posts.
Mostly NPF friendly.
An extra quote which will be displayed on the top bar. If you do not wish to enter any quote, you can leave it empty instead.
Notes:
Usual disclaimer and discretion on NPF posts apply.
Credits:
Header: @xathrid​
Icon fonts: boxicons
NPF v3.0 fix, minify spotify player: @glenthemes​
Minified soundcloud player: @shythemes​
Font: Nunito @ Google Fonts
Responsive video script: @nouvae
customAudio.js: @annasthms​
photoset.css with lightbox: @annasthms and @eggdesign​
Please like and reblog if you like this and or are using it!
Customization for the update box is divided into two parts, customizing the icons on the rows and the actual content of the row:
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The update row # icon receives the input of your preferred icon names. To find your desired icon, go to https://boxicons.com/ and find whatever icon you want. Once you find them, simply copy the name (circled red on the image below) and add them to the icon field.
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The update row # content receives the input of your update content. It can be anything you want.
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kotaka-kun · 5 months
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i spent way too much time putting together this maximalist kidcore (?) poto banner for my blog.
for no reason other than i was revamping my blog.
only to realize it doesnt show the full thing when my blog is viewed on mobile... also the theme i chose doesnt show my header anyway lmao
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throwaway-yandere · 8 months
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By “theme”: I mean profile pic, header, etc. And the chosen yandere man would also answer asks as long as he's the theme and yes he can kick me out and just run it by himself. I just think it's more fun this way (≡^∇^≡).
Edit: I'll start at February 14, since it's my blog's 2nd anniversary <3
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poicelain · 2 months
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hey !! i'll be revamping + possibly changing the username of this blog since the theme and stuff wasn't made by me!! i will also try to be more active since i've been really busy with some stuff since i got it.
i'll still upload as i revamp, but the colors, header, pfp + some others will be different, including my tagging system in the process.
please be patient with me as this change occurs, if there are any questions, comments, concerns feel free to reach out in my inbox !!
during this time my requests are closed, i'll only be doing the ones i've already received.
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stanfordprepped · 8 months
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[[Tonight I have hit a bit of a bad spiral but TOMORROW IS GONNA BE AMAZING GUYS. I think the aesthetics will be done: new theme, header, dash icon, dash banners etc and I will finally be typing up Sam's big revamped lore. I hope you are as excited for it as we are. Also...I hate asking but if anyone has any kind words to offer it would be appreciated during this rough patch going on. Sending each and every one of you so much love. Also...I'll be going back to my old pen name/alias. I will not let my past abuser take that from me. So "Sammy" is making a come back. No more hiding behind "Jared". ]]
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dameronalone · 7 months
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I'm wondering, is your header from Dune?
YES yes it is it's a still of that moment when they arrive on arrakis and jessica reaches over and takes leto's hand. it's less obvious what it is when it's not in motion 😂
anyway I rewatched the first half of dune pt1 last night and if u couldn't tell I'm back on my bullshit and I wanted to revamp my tumblr theme anyway since as much as I liked my old theme it was v wintery and it is not v wintery for me anymore lmao
(also my blog title "the bull is a metaphor" is dune related too 😂)
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sassy-stupid · 1 year
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Meaning I change the theme, icon, header and prob the url. I start writing again and I start writing for more fandoms.
Which may include but won't be limited to: bnha, jjk, final fantasy (only 7-15 to protect my sanity), haikyuu and blue lock.
It would also mean I'd start taking requests again.
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man,,,,, I know I keep saying it, but this blog feels, like. stale. I don’t really have a community or anything,, I’m lucky if my posts get 5 notes. I feel like I kinda wanna refresh and revamp, but I have no idea what to do really.
is it because I write for so many fandoms? people only want one or two, so my being too multi-fandom is uninteresting? or is it bc I write for mostly older things like yugioh and bakugan, instead of what’s new and popular?
I dunno. it frustrates me bc like,,, my last writing blog didn’t even last a full year, and I ended up with an amazing community. I’ve been at this one for over two years now,, two and a half?? I’m grateful to have anyone here reading my works, and I love writing for your favorite forgotten characters, and I love getting pictures or random asks. I don’t want to be famous or anything, but I do want to provide for people, and it’s hard to do that when you’re completely unseen.
I’d appreciate it if you’d take this as a reminder that I would love to talk to you guys? About literally anything? even if you don’t have a request, you can absolutely jump into the inbox and yell about something that happened at work, or a problem you’re having at school or literally anything. I don’t want to be just talking to a wall and hoping someone overhears me, I wanna hang out with you guys. like friends.
I’m also pretty sure I’ll do what I did last year and empty the inbox after Christmas, of everything except the remaining obscurity requests. I’m also leaning towards,,,,,,, redecorating the blog maybe? choosing another new theme, and possibly even updating the header and icon? but I’ve also used this Ramuda for two years lmao, it’d feel strange to get rid of it.
idk, I’m just talking lmao
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eossa · 2 years
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I posted 111 times in 2022
35 posts created (32%)
76 posts reblogged (68%)
Blogs I reblogged the most:
@altindie
@wordbite
@supportcontentcreators
@acuite
@southcodes
I tagged 109 of my posts in 2022
Only 2% of my posts had no tags
#blog - 97 posts
#theme rec - 44 posts
#1c - 40 posts
#sidebar - 38 posts
#responsive - 37 posts
#fave - 33 posts
#minimal - 31 posts
#header - 25 posts
#page rec - 18 posts
#dark mode - 17 posts
Longest Tag: 30 characters
#pantone color of the year 2023
My Top Posts in 2022:
#5
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Farbenfroh Page 1 Revamp
A responsive page for displaying colors (or other elements) with standard Isotope filtering and a smart dark mode.
Preview | Code: here or here
Key Features: Isotope filtering. Masonry layout. Responsive. Sidebar layout. Smart dark mode.
For information in regards to resources and customization, please read the page guide here.
19 notes - Posted June 28, 2022
#4
While it’s not yet clear what Adobe will do with Figma, and while the Figma CEO has claimed that Figma will operate autonomously, here’s a free alternative just in case.
22 notes - Posted September 15, 2022
#3
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See the full post
41 notes - Posted January 8, 2022
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hi! sorry to bother but i was wondering if you know some resources at how can i learn to make themes? im already learning html/css but im finding hard to find good resources to learn how to make themes :( btw: love your work!
Hello! Thank you for the compliment and your interest in making themes.
Since you’re already learning HTML and CSS, I don’t think I need to tell you about w3schools or stackoverflow – you probably came across them yourself already. :)
The best way to understand tumblr themes is to look at the official guide for creating custom themes. There, all of the (necessary) variables are listed and their purpose is described as well.
Base codes can be very helpful to see how these elements look when they are put together, plus the HTML works already so you can focus on manipulating elements with CSS.
@buildthemes is an entire blog dedicated to teaching people how to code themes. You have to view the blog in its own tab to access the different chapters.
@theme-hunter also has a neat list of tutorials you can use for creating amazing themes.
I hope these resources are helpful!
110 notes - Posted January 8, 2022
My #1 post of 2022
Adobe Alternatives
This post on instagram lists free and paid alternatives to adobe’s creative cloud … well, I’m going to provide you with the links to the free versions. Please refrain from commenting your personal opinions on the CC or any of these free alternatives.
Ae – After Effects
Blender | DaVinci Resolve
Ai – Illustrator
Boxy SVG | Inkscape | Krita | Vectr (new, old)
An – Animate
Blender | Pencil2D | Spline (3D tool)
Au – Audition
Audacity | Garageband (iOS, Mac, Windows) | LMMS | Tracktion Waveform Free
Dw – Dreamweaver
Atom | Brackets | Sublime | VS Code
Id – InDesign
Canva | Krita | Scribus
Ps – Photoshop
Darktable | GIMP | Krita | Paint.NET | Photopea
Xd – Experience Design
Figma | Framer | Invision
From Julia to You
Three personal faves which I use regularly:
Projector (Canva alternative).
Lunapic (similar to GIMP but online).
FireAlpaca (painting tool).
Crello (Canva alternative).
200 notes - Posted January 1, 2022
Get your Tumblr 2022 Year in Review →
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sheathemes · 2 years
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Sheathemes - 2022 review
Sheathemes has managed to survive yet another year and I am more than excited for what’s to come in the new year. Not much has happened this year in terms of new releases but I am happy about all the revamps I was able to release this year, including my theme blog. I am proud of how much I have improved this year and I can’t wait to apply it to my future projects.
My 2023 plans
Just like last year, I have decided that I will not be doing any new releases and instead continuing my current project of updating all my current themes, whether it’s a full redesign or some tweaks here and there to reflect my current style. I have decided to break it down into categories so that you can get an idea as to what I have planned
[Group 1] The header themes
Themes affected
Spectrum
Shimmering
Alferious
Revamps of my header themes. Updates base code, added features, and most importantly bug fixes
[Group 2] Demolition and complete redesign
Themes affected
Mattefying
Contour
Monumental
These themes will be completely redesigned and will look nothing like their original design. Contour will still be a contained theme but will be a totally new design.
[Group 3] Sidebar themes
Themes affected
Duality
Breach
Reverberate
Similar to the header themes. A revamp with a new base code, new features, and big fixes
If everything goes well I hope to have all this done by the end of 2023. The reason I want to go this route instead of new releases is that I wouldn’t feel right releasing a new theme using everything I have learned so far while I still have a portfolio of themes riddled with bugs, design flaws, and a generally unappealing aesthetic that may become an accessibility nightmare over time, if not already. So if I ignore those themes and continue with new releases then to me it feels like I’m ignoring the elephant in the room, especially when my inbox is filled with questions regarding my old releases.
What this tells me is that people are still very much interested in my current themes but do have genuine concerns about bugs, design flaws, and other issues that can be addressed if I just take the time to revamp said themes to hopefully eliminate those issues. Also, revamping my old themes will ensure that I don’t make the same mistakes when I do decide to resume releasing new themes.
Once again thank you so much for sticking by me. I’m also 110 followers away from my next milestone so I’m very much excited to get started in this project. The 1 group is almost done, with spectrum being 90% done so definitely stay tuned for that.
Happy new years everyone!!
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magicshvps · 2 years
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new icon, new header, next up is a new revamped theme and organizing my muses so i can rebrand bc i just need a refresh and reset after a weird month and a half of inactivity and just LIFE and THINGS. i just wanna say thanks to those who have been patient with me, and also to all the new people i’m trying to write with...i promise i’m working on starters and stuff <3 i finally have a laid back weekend so i’m excited!
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nytehavyn-circle · 2 months
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Also, even though I have a great RP partner that's going to be helping me out...
I need help finding a theme that will fit my blog, that will fit the 'theme' of this multimuse blog right here. lol
I'm tired of the plain-ass theme with nothing more than just the castle header.
I wanna revamp this blog and make it awesome.
Help? :D
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infernal-lightning · 5 months
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// Thinking of revamping my current post dividers a bit. 🤔 Ideally I'd love to find something with lightning themes but would also be good with photo themes like the post header...
Although even that one is a bit too frilly for who Ilaera really is. Hm.
If anyone knows anyone who does Tumblr RP asset commissions lmk LOL
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pandiongames · 2 years
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Banda's Grove Devlog 03 - Badges & Rethinking Mechanics
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As a great show of how fluid game design is at this stage, in our last Devlog I said we simplified the word “Fragment” and “Plane” to just Plane. Upon further reading through the game, I chose the wrong word to keep. I ran into an issue of describing what Plane was succinctly, but it is pretty clear what Fragment of a campground is. So I went back and updated the terms and everything fits a lot cleaner now.
Badges
The last few days have seen a lot of work on a single mechanic: Badges. In Banda’s Grove, Badgers are the primary way that players can gain access to new moves and special bonuses for their Camper.
Before, Earning a Badge was a Weekday Action. You spent a pebble and an Action and described a scene of studying for a Badge. It felt pretty lack luster and not tied to character advancement at all.
To fix this, I first created two new concepts: Knowledge and Expertise.
Every time you use a Move, you mark the Knowledge Track on your character sheet. When it fills, you can choose to take a point of Expertise in one of four categories: Crafting, Community, Nature, or Quantum. And then reset the Knowledge Track.
Badges are categorized into those four categories now and cost a certain amount of Expertise to claim. In addition to the badges already in the game, I’ll be adding more, specifically around adding unique Moves that you can gain as many of the current badges are passive bonuses.
Updates Across the Game
The New Convergence Checklist
The introductory portion of the book did not do a good job of explaining how to start a new game. We’ve combined a few sections and created a clear, concise checklist of steps to setup your first game.
Converging the Grove
The Map Drawing and New Grove sections were combined, simplified, and updated for the new mapping rules and we reduce the word count by 20%.
Rules and Regulations
Core Rules was renamed to “Rules and Regulations”, to be more on theme with National Park Service terms. Inside the following Changes:
Pebble rules have been condensed and simplified
Failing mechanic has been removed
“Meet an NPC” Move explained during the NPC section, Move can be used during Weekday or Weekend phases.
Spirits questions simplified, and Moves explained in their section.
Blips rewritten and condensed, updated for new mapping rules
Knowledge and Expertise section added.
Grove Badges moved to their own section and updated with new rules
The Weekend Section completely rewritten, to support Events + Adventures.
Weekend Adventure explanation rewritten. New, short example given.
Sunday Night section rewritten and updated
The Weekday section completely revamped, Moves consolidated to a single, non-nested list. Pebble costs removed from Header, and standard formatting applied.
Special Moves denoted (Meet an NPC), giving players the ability to create new NPCs during any phase.
Heal a Blip Move added for 1 pebble + Quantum Shard cost
Crafting and Gathering sections condensed and updated
Nature Watching section updated and clarified, including denoting creature callouts in the book (name + index number, ie Bonder(25))
Special Event section renamed to Event. Rewritten, simplified, and updated for new Weekend and Mapping rules
Convergence Event section updated for new mapping rules and blip/quantum woods rolls simplified.
Build a Facility section simplified, Facilities moved to their own list under “The Library” section
Make a Camper Section
Next up, we have the Make a Camper section, our character building portion. This also got a complete overhaul, and while it’s still very much a work in progress, these are the changes we’ve made so far:
Rewrote the introduction, including reiterating the Grove Ranger’s role in the game.
Created a “Steps To Make Your Camper” summary list.
Created a General Steps that apply to all playbooks:
Name
Pronouns
Fragment you belong to
Discover a Hobby
Hold a Secret
That all frees up room in the Playbooks. There are Player guidelines included in each playbook, rather than at a “game level”, we are adding an additional Move to each playbook, and rewriting the existing Moves to be more useful. There will now be 0, 1, 2, and 3 pebble spend Moves for each playbook.
The Library
All Lore/Worldbuilding content has been moved to the Library:
The descriptions of each Fragment
Badges List
Organized into categories, and updated with new Badges rules
Crafting Recipes
We’ll be expanding this to offer more options out of the box
Facilities List
Festivals/Events
Section header renamed Event Calendar
Rumors and Happenings
Time and Seasons
Removed optional time tracking for Weekend Adventures, that was tied to Moves and Hex travel.
Tips for Creating
Updated and simplified advice, rewritten for the table, rather than just the Grove Ranger.
The Weekend Adventure Board
Updated wording for new terms and rules.
We’ll be adding in the two supplemental adventures we’ve created to round out the built-in adventures to 10.
Nature Watching Creatures
Finally, the New Camper Orientation, and Quick Start will be getting updated and rewritten, but we haven’t started on those yet.
Until next time! -Andy
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fatalemuse · 2 years
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hi, my angels !! over the course of the weekend i’m going to be doing a small revamp of this page. this will consist of a lil facelift ( new theme, header, etc. ), a reorganization of my navigation and a change in tag formats. while i find pretty tags to be aesthetically pleasing, they make navigating and searching my page difficult. therefore, i’ll be replacing my current tagging system with a simple and straightforward format. all of my currently tagged resources will still be available now and after the change. feel free to come say hello. also, please pardon the appearance of my blog while i’m implementing these adjustments. 
xoxo
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