#he still has some development left to do for me to love him a ton lmao
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felassan · 5 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude�� is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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clementineofmine · 3 months ago
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I'm sitting here rewatching Tua S3 for reasons, and one interesting thing I picked up is that the entire season is really just each of the Umbrellas struggling to define and searching for family in their own way. Here's me laying down some thoughts for y'all:
Luther - For him, family has always been about the team. That's part of the reason he's so drawn to the Sparrows, bc at first they seem to have the cohesiveness that the Umbrellas lacked. Remember, Luther was the last one left at the Academy, then Reginald sent him to the moon alone. So of course seeing a "functional" team is going to be compelling for him, and he desperately wants to be part of it. And then he and Sloane quickly fall in love and for the first time in his entire life, someone wants him for him. It's intoxicating and utterly consuming NRE that is more powerful than anything he's ever felt.
Diego and Lila - For these two, it's about figuring out how to be a family. Both together, but also a little bit with the other Umbrellas. Diego looking out for Allison and Klaus and Lila and Five coming to a truce are part of this - more about Lila and Five in a sec.
Allison - In her mind, her family is Claire and Ray. This one is obvious, but I also think that the writers did us a disservice by not letting us into Allison's perspective. If you think about it, it's completely normal for a parent to put their child above all. While I don't defend her actions, her motivation could have been more compelling and it would have strengthened her character. But sadly she's the character on the show that is most "othered" (which is bad for many reasons)
Klaus - he really dug deep into individual relationships w family, starting with Five (e2 and 5 Five and Klaus bonding are still some of the best bits of the season imo), Diego, Reginald, Sparrow Ben, and then Luther in the afterlife.
Five - Five remains a pragmatist. His bar for family is very low - success for him means the Umbrellas being alive, no matter what the personal cost or sacrifice to him or to some extent others. It is somewhat depressingly delightful to see how he makes his peace with the end of the world as the season progresses. Before that, however, I'd like to meander back to e3 and 4 where Lila convinces him to electrocute himself and then they go on the Commission mission. Both of the actors do a fine job here bouncing back and forth between witty banter and genuine emotion and I love it. It's a quick and subtle piece of dialogue when Five explains how he saved Lila from the Handler. The undertone is that they were both abused by that woman in a similar way - ultimately, she developed and kept them both as pawns in her own game. And I think Five, starting in S2E10 and fleshed out through S3, develops genuine empathy for and eventually acceptance of Lila as family, as one of them, because of this shared experience.
Viktor - Like Viktor in all seasons, he continues to feel out of place with the Umbrellas and compensates by over-prioritizing his relationships with others. Don't get me wrong, I do empathize with him that he lost real love with Sissy and Halan, but I also think Allison was 100% valid to call him out on his lying in E6, and it was on point to verbalize how the constant focus on Viktors pain minimizes her (and everyone else's) experience. (Edit to add: Viktor finally seems to get the message on this, after being called out by Allison, then subsequently both Sparrow Ben and Five, and spends the last few episodes trying to make amends. Real character development here and I like to see it)
Reginald - Well, his overarching motivation since S1 has always been bringing back his dead wife, so I won't belabor that, but also it's interesting to see how he interacted with Klaus particularly - esp in E7 when he sobers up it seems he is experimenting with remembering his role as a father. Now we don't get a ton about his internal motivation here, but you can tell there is some mild curiosity, if not affection, for Klaus, despite the fact that he ultimately is cool with sacrificing him.
Some of these are more obvious than others, but when you tie them all together, the idea that they are all desperately looking for family and the blind spots that that creates for them, some of the messiness of S3 starts to make a bit more sense.
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zuzuelectricbugaloo · 27 days ago
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Epic Sans Character Interpretation Masterlist
Some of this is canon, but for the most part this is my interpretation of the character. I might expand on or add on to this later if I forget anything or want to add on. I hope this helps!
Since Yugo is Filipino, I like to Hc that Epic is too and speaks Tagalog
And has other cultural mannerisms like not wear shoes in indoor living spaces and the only footwear would be house slippers
Epic and his Papyrus were created from test tubes
To make them, EpicGaster cut out holes in his palms.
Epic was created first years before Papyrus—it was never said when, but I believe Epic is at least 16 years or so older than EpicPapyrus and raised him given that Epic was old enough to work in a lab with EpicGaster but was clearly still younger than the other adult assistants
EpicGaster caused both the holes in Epic’s hands
And it’s why Epic hates them
Just like his Eye. It’s why he wears fingerless gloves and keeps his left eye closed most of the time
Epic’s magic, unlike all other monsters (I guess the exception could be snow types like Snowdrake but even then I think he’d be colder) is cold because of the Eye
An explanation for this
If Epic is killed/dies, the Eye will regenerate him to his previously unaffected state
However, if Epic is nonlethally injured, the injury will remain and heal at a faster rate than normal monsters, but the damage is not immediately undone like it would be if he died. Epic hates dying, so he’d take getting injured over dying even if it means he’ll scar/need to rely on his regenerative healing factor.
Epic is a genius given he was one of the Royal Scientists and worked with EpicGaster in his studies at a very young age
He has multiple PhDs (in what I assume are physics and such) and I believe has knowledge of and can vaguely see/understand a universe’s Code.
Epic loves manga and anime and makes it his job to enlighten his friends
It is his sacred duty to “make them men of culture” as well
Epic is a weeb and has tons of silly merch and collectibles
it also makes me think he’d do a lot of casual cosplay, like maybe wear Vash Stampede’s trenchcoat, but purple, and stuff like that
Epic’s style is primarily masculine, but he does enjoy gender nonconforming and feminine fashion as well
Some go to outfit HCs
Ofc, he also enjoys clothes that reference or allude to memes and pop culture. Some examples of his favorites are Cookie Monster, Shrek, Dragonball Z, and Trigun Stampede
Epic studied his Code in the past to stop dying in his dreams from the Eye.
When EpicGaster fell into the Void, he was no longer able to see through the Eye in Epic’s body. It’s a little comfort to Epic, though, and he hates and fears his Eye more than anything else
Epic is extremely depressed and often exhausted due to dying in his sleep and developing a high LV because of it. He hides behind an overly cheerful façade not as a lie but basically to “fake it ‘til he makes it”
And he is a goofy guy! I think most of it is genuine if not exaggerated
It’s easy for Epic to get emotionally blunted or numb bc of the sleep deprivation and LV, and he tries to hide this by keeping up his goofy memelord personality.
He’s used to running on little to no sleep after forcing himself to get used to it to avoid the nightmares. He’s constantly snacking on sweets and caffeinated drinks as a result
A bunch of silly headcanons that @vantriloquist came up with along with a few additions of my own that I think scream Epic
Cw: suggestive for this HC and the art but it’s all SFW:
Epic’s always carrying around condoms to use for a bit/joke that he accidentally develops the habit of nibbling on a condom wrapper whenever he’s stressed
He makes sure no one sees him do it but he kicks himself for making a bit become an addiction xD Now he’s got an oral fixation and a biting k*nk and it’s no one else’s fault but his.
Or he’s joked about them for sexy times so much that now he’s Pavloved himself to get horny whenever he or someone else holds a packet
Epic loves kids: the best “Bruhncle” ever
He loves playing with them and every child he was shown interacting with had a good time with him, like TK, Goth, baby Epic!Asriel and Palette Roller
I think Epic wants kids of his own with a loving partner but has accepted it as more of an out of reach fantasy. If he does have kids of his own he strikes me as a total wonderful girl dad who’d love the tea parties and Barbie dressups they’d do together
I think bc of this he’d be very protective of kids in general
Epic’s friends mean the world to him. Look at how much he adores Cross and would do anything for his best friend
Epic got body pillows, like his condoms and rubber chickens, as a bit
However, there is only one he’s serious about: his Hatsune Miku body pillow of grandma Miku from the AMV by Deco27 in the song called Blue Planet and is very proud of his GILF
He got a Cross body pillow as a joke and would send screenshots to Cross about taking his new best friend out to hang. Cross got jealous and stole the pillow and burned it later
Epic has goofy rizz
Earnest and sweet, he’s an absolute goofball. Think corny and so wholesome you don’t even feel the cringe anymore. I’m talking he takes you out on a date for a beautiful picnic with goodies he made and bought and when the sun sets he’d pose with a rose in his mouth and lay on his side with an arm at his waist and wiggle his boney brows when he asks “ya like jazz?”
He’d tell Cross “yo, I didn’t know my place was an art gallery since you’re drawin’ straight up masterpieces here bruh!”
Epic would tell Killer that he loved the outfit the fashionista made for him and that he loved it so much he wanted to “lovingly bite his fingers off/pos”
His flirts and compliments are memes and an unholy amalgamation of modern day and outdated lingo; nothing to make anyone uncomfortable however, consent and boundaries are important to Epic, especially after most of his were violated for the better part of his formative years by EpicGaster (shit parenting and because EG could see through the Eye, so Epic had little to no privacy or autonomy)
Like the rest of the Chromatic Crew, Epic has some meta abilities and occasionally breaks the fourth wall
For example, he can see Color’s flavor text and jokes that Color is the doge meme, much to Color’s befuddlement (my links aren’t working here so try checking out @toffeebrew they did such cute art about this)
Epic flirts but give him a genuine flirt or compliment? Bashful and shy he’s a blushy mess
Call him the cutest and sweetest man you’ve ever met and he forgets his own name in the melted puddle he becomes
Over twenty years of nonstop fighting in his sleep and gaining LV from killing the creatures of the Eye has made Epic a magic powerhouse
His mana is off the charts and it’s why he can keep up with Cross, a monster whose Soul was half of a Determined humans and now possessed DT even after his split from XChara
He doesn’t work out extensively like Cross but they do spar, as do him and Delta and occasionally Killer to socialize and not because he wants to keep his body in shape/muscled like Cross or Delta or even toned like Killer but bc he wants to stay agile and sharp against the Eye
He and Cross play fight and rough house a lot too. It may look scary to an outside observer, them snarling and growling and biting at each other like feral animals, but they’re having a blast and laugh right after and gently headbonk when it’s all done and cuddle after cooling down and play video games or smth
Epic is an astrophile
Some of his favorite dates are the stargazing ones or ones in Outertale
He has space themed clothes and outfits
When he and Papyrus were younger, Epic got stencils and threw buckets of ultraviolet paint on their bedroom walls to make glow in the dark galaxies and constellations
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makeste · 4 months ago
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BnHA Chapter 428: Night of the Kouhai
Previously on BnHA: Well at least Spinner is sort of kind of doing okay??
Today on BnHA: I see the check that I sent to Horikoshi finally cleared.
okay first things first, you all know how it is right. I’ve never made a secret of my Kacchan bias on this blog. I promise you I did actually write a recap to 426 and 427 as well, but both of those chapters went HEAVY on the themes and drama and philosophical shit, and my reactions were kind of all over the place, and the Todoroki one in particular was like a million words wrong and it needs a shit ton of editing which I don’t know when I’ll have the spoons for
on the other hand however, a chapter like this which features class 2A cuteness and an absolutely unreasonable amount of Kacchan character development fanservice to hyperfixate on, takes absolutely no spoons at all and in fact actively recharges some of my spoons, so yeah. here we are
anyway so when we last left off Kacchan and Shouto were in terrible danger from a threat more terrifying than any they’ve ever encountered before. so I already knew this chapter was going to be great
“IIDA IS BIG AND STRONG AND AUTHORITATIVE, LET’S HIDE BEHIND HIM, HE WILL PROTECT US” everyone, I’m delighted to announce that the BnHA manga ending arc, despite having its ups and downs until this point, has officially been saved thanks to this panel right here. pack it up folks. this was officially a sweeping success. this panel brought Tomura back to life and teleported Touya’s mind back into his childhood self from roughly ten years ago time travel fix-it style. Horikoshi you beautiful bastard
Shouto trying to explain that he can handle them one on one but just not ALL TOGETHER IN THIS TERRIFYING SWARM LIKE THIS... buddy you don’t have to explain yourself sob. or is he trying to negotiate with them??
meanwhile Kacchan skips the negotiations entirely because he’s already assessed the situation and knows that the best way to handle this is to appeal to Iida Tenya’s boundless love of regulation and social order
y’all it’s killing me that this boy can handle being LITERALLY MURDERED by the greatest evil the world has ever known. but a group of admiring fifteen year old kouhais? no sir. that’s where he taps out
“but I thought Bakugou liked attention” yes well, you see, Shinsou, it’s kinda a “monkey’s paw curls” sort of thing
Kaminari with the BLACK SPEECH BUBBLE lmfao. FRIENDSHIP WITH KACCHAN HAS BEEN CANCELLED. NOW MIDORIYA IS MY BEST FRIEND
“well you see up until recently the ladies all thought Kacchan was a feral troll so they avoided him at all costs” wow Deku this man literally died for you and you just throw him under the bus with zero hesitation just like that
“SOURCE: ME, HIS CHILDHOOD FRIEND” just adding in his credentials in that little footnote there lest anyone question his authority on the subject
wait so is Shinsou surprised that girls used to not like Kacchan? or is he surprised that Kacchan and Deku were childhood friends? I can see how the latter might be surprising (oh Shinsou, sometimes I forget that you effectively just got here. we have so much to catch you up on. you will not BELIEVE how badly the two of these kids just want to hold hands all the time), but ngl, I’m rooting for the former just for the implications. “you’re seriously telling me a certified ten like him never had any girls interested in him?”
Horikoshi, hear me out, I know there are only two chapters left after this, and they’ve both already been written. but if you wanted to rewrite one of them at the last minute in order to add about a dozen more pages solely dedicated to Shinsou interrogating the rest of class 2A about Kacchan’s love life, out of what he insists is just innocent curiosity with no ulterior motives. well, I would not complain about that
anyway so yes Shinsou he is still single, for now. though I don’t really think it’s the girls you need to be worried about
meanwhile Mineta is all, “I just wanted to let all of you know MY opinion, which is that Bakugou isn’t morally upstanding enough for my delicate sensibilities.” yes you heard that right. Mineta of all people is weighing in on which personalities are deserving of being popular. that’s some audacity right there
A WILD DEKU FANBOY APPEARS???!
“IT GAVE ME COURAGE” omg yesssssss. jotting this down for essay material at some future point in time!! because THIS. this right here is the true “what it means to be a hero” in my opinion. a hero is someone who brings reassurance, yes. someone who makes people feel safe. but I think a hero should also be someone who makes people feel brave. someone who inspires other people to be heroic in turn. so yes, this, all of this, inject it into my veins. wtg Deku
having an official fanboy apparently broke Deku’s brain. hang in there bud. I know you’ve still got villain angst to work through, but try to enjoy this. you’re allowed to have nice things
IS MINETA STRANGLING KACCHAN BY HIS FUCKING TIE OMFG. THAT’S WHY HE NEVER USED TO WEAR THEM. also you’ve worn my patience down all the way now Mineta. get the fuck out of my blog
also Kacchan successfully beat the shit out of him with his ONE GOOD ARM so take that Mineta
also shoutout to this KiriBaku moment right here which feels like the first time we’ve had the two of them together in ages. good stuff
I’m LOVING this panel of Ochako staring at Deku all indecipherably, but ngl it’s also giving me just the slightest bit of anxiety, because does this mean we’re finally gonna get answers on what ultimately happened to Toga. it better not be sad. please don’t ruin my happy chapter with depressing things Horikoshi
“tell them no” OH MY GOD AIZAWA’S TURNING DOWN ALL THE INTERVIEW REQUESTS FOR HIS KIDS SO THEY CAN JUST BE KIDS AGAIN FOR A LITTLE WHILE nooooo what is this. “yeah but I’m prioritizing the kids who aren’t up for dishing to the media about all of their horrific trauma.” omfg. it’s been too long since my last Dadzawa feels. I wasn’t ready after all this time
you guys Izuku finally got a new hero costume that’s not in tatters after all this time. all it took was his old costume getting literally torn to shreds. and now he’s back to looking twelve years old again lol
JEANIST AND FATGUM REUNION?!?! RETURN OF KACCHAN’S THIRD DAD, AND A SECOND WACKY UNCLE TO BACK UP GOOD OLD MIC? GOD BLESS
FAT HIRED TAMAKI AS A SIDEKICK D’AWWWW
now they’re putting the kids to work. glorified janitorial duty. Deku you better not be using up any more of your embers on this sob
this motherfucker did not just liken my baby boy Kacchan to “distressed denim” omg. we have less than three chapters left and we’re spending our hard-earned time on this and I TRULY WOULD NOT CHANGE A SINGLE THING
“Kacchan on light duty” PROTECT HIM!!! don’t think I don’t see you over there too in the background, Aizawa. he’s surrounded by dads. they’re not letting him out of their sight again until he’s thirty
meanwhile he’s out here quietly sorting through trash with his one good hand without complaint and without even the barest hint of a gremlin face. with his half-and-half costume so we can’t see how fucked up his arm is. AND NO MORE MASK. we burned the mask. my thank you letters are in the mail, Horikoshi. and you too TomurAFO, this was your actual greatest contribution to society
ANOTHER DAD?!?!?!
dfjsdlfksldkfjl
“don’t worry, I’m gradually recovering” fsdfkslfkj r.i.p. my ability to take this man seriously ever again. do you think his voice is like the normal sexy Edgeshot ASMR voice except all high-pitched like a squirrel in a Disney princess movie. it is, isn’t it
he can make hands now. buddy you’re amazing. mvp of the entire fucking manga. my son literally owes you his life. please let me see you sitting Jeanist’s shoulder like a parrot before this wonderful glorious chapter ends
Kacchan’s little cheek scar is somehow both badass and adorable at the same time. I can’t stress how fucking much this chapter is just surrounding me with “protect him at all costs” feelings.
MORE SOFT KACCHAN FEELS ON THE NEXT PAGE BECAUSE HORIKOSHI WROTE THIS CHAPTER SPECIFICALLY FOR ME, THANK YOU SO MUCH
“are you... [ever] gonna go back to normal?” because if not he’s gonna cry himself to sleep every night for the rest of his life!! no big!! YOU WOULDN’T DO THAT TO HIM WOULD YOU EDGESHOT?
NO HE WOULD NOT. THANK YOU EDGESHOT. ONCE AGAIN YOU ARE A REAL ONE
...or wait. so does he mean he is indeed going to go back to normal eventually? or is it that he’s embracing this new form as an exciting new evolution, hence the “even further”? it kind of feels like the latter, ngl. especially with this weird sad little smile Kacchan gives in response... fuck me. what the hell am I gonna do when this series ends in two weeks. nobody can rip my soul to pieces as utterly and effortlessly as Horikoshi does, man
THEY MADE THE KIDS LUNCH AWWWW. though in fairness there’s something seriously messed up with Japan if any of these kids ever has to pay for another meal again for the REST OF THEIR LIVES. like come on
noooooo goddammit I’m tired of seeing Izuku quietly despairing over things that AREN’T HIS FAULT
I am glad to see this side of the civilian population, though. sure have come a long way since the low point that was the U.A. clown mob. I like this a whole lot better ngl
what’s up with this mysterious bus all of a sudden
OH MY GOD THEY’RE BACK LMAO. QUICKLY BAKUDADS. form a perimeter
they’re apologizing again dsfkjlskdfjlsfd THEY DIDN’T EVEN CONSIDER EVERYONE’S CIRCUMSTANCES!!! holy shit these first years are all collectively my new favorite character
Cementoss couldn’t take the pressure omfg. is this your first year as a homeroom teacher?? YOU CAN MAKE ANYTHING OUT OF CEMENT BUT CAN YOU MAKE YOURSELF A FREAKING SPINE, CEMENTOSS. I love him
Cementoss is telling them to go work in the corner so they don’t bother everyone else lmao. stuck them as far away from Kacchan as possible. good looking out, Cementoss. how many dads are we up to now?? five? six if we count Iida????
“hey so anyway what actually is up with these fucking kouhai though” I don’t know but my greatest regret is that this only became a thing three chapters before the series finale. where has this nonsense been all my life
“I don’t really understand” me neither fella but here in BnHA land we just roll with it
now we’re cutting back to Ochako who’s making yet another mysterious face that makes me think she knows perfectly well how much we all want to know whether Toga is alive or not, and she’s deliberately dragging it out just to fuck with us
okay I honestly can’t tell if Ochako is being fake cheerful or genuinely cheerful. but it’s definitely fake cheerful right??
aaaaand there’s a close up of Deku with FULL LIGHT back in his eyes like the clouds just parted for the first time in an age. accompanied by a THROB sound effect. ohhhh buddy. did my boy just have a hormone. is it finally that time
THEY’RE LETTING THE KIDS GO BACK HOME OMG. if they want. awwww. r.i.p. fanfic dorms. poor Shinsou missing out ONCE AGAIN
THEY DIDN’T CATCH THE CONCLUSION OF THE TOGACHAKO FIGHT ON FILM??! oh hell no. that settles it, she’s definitely still alive
tell me this cheeky motherfucker (Horikoshi, not Ochako lol) isn’t going to try and actually END THE SERIES with Toga’s fate still all ~mysterious~ and ~up in the air~ like I’m starting to get the sneaking suspicion that he’s doing
HORIKOSHI I SAID I DIDN’T WANT A DEPRESSING CHAPTER WHY ARE YOU HITTING ME WITH THESE FEELS AFTER I LET MY GUARD DOWN
YOU REALLY GAVE MY GIRL A SYMBOLIC FRODO STYLE ANGSTY STAB WOUND SO SHE CAN NEVER FORGET THE PAIN OF THAT DAY ARE YOU KIDDING ME RIGHT NOW WITH THIS
DEKU AHHHHHH
oh my god lol. I’m so curious what’s going to happen next week. my money for the record is on them bonding in a STRICTLY PLATONIC WAY over their respective dead(!??!?!) villains rather than a Romance Thing happening. but I wouldn’t be bothered if they do go there though just so long as we don’t get any timeskip epilogues where they’ve all got fucking kids and such now. don’t you do that to me Horikoshi Kouhei. I swear to god two chapters left omfg. this is really happening. the inexorable march of time etc. etc. ahhhhhhhhh
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lucy90712 · 6 months ago
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babysitting- Gavi
"I know it's last minute but would you mind babysitting today your dad and I have to head out of town tonight we'll be back tomorrow morning I'll give you money for dinner and everything" my mum said on the phone 
"Of course I need to ask Pablo but I'm sure he'd be fine with it I'll let you know as soon as I've got a reply" I said 
It's not often that my parents ask me to babysit. My little brother Milo was a surprise to say the least but despite me being old enough to help out once he was born they very rarely ask and any time they do they always pay me like they would any other babysitter. I would love to just say yes to help them out but now that I live with Pablo in his house I don't think it's right for me to just have my brother with us without him knowing. All it took was a quick text and Pablo answered straight away saying that it was more than ok so I let my mum know she can come over whenever. 
It was then that I realised I wasn't at all ready I'd organised all of this while still in bed so I hopped out of bed and got ready at lightening speed and started on child proofing the house as best as I could. Seeing as Pablo and I are still in our teens and definitely not ready to have kids of our own his house isn't exactly child proof every piece of furniture seems to have sharp corners and there are plenty of uncovered plug sockets. Past me had thought that one day I may need to babysit so I did pre buy some things so all I had to do was find them and put them out. It took me quite a while but just as I finished doing as much as I could the doorbell rang and as soon as it was open I was nearly taken out by Milo who for someone so little has a lot of strength. My parents were in a rush but they gave me everything they have at home that I'd need before heading straight off to where they needed to be. 
In the way little kids do he had a ton of energy so I suggested we play with some of his toys that my mum had given me. It's been so long since I let my inner child take over that I think I had more fun playing with the cars and trucks pretending they were building all sorts of things than my brother did. Mostly it was just nice to see him as I've been so busy that I haven't spent as much time with my family as I should it's crazy how fast kids grow and develop new skills I feel like I'm with a whole new human not the kid I saw just a few months ago. As we were playing with some toy aeroplanes the front door opened and Pablo came in, usually I'm Milo's favourite person but as soon as you get Pablo in the mix I'm always long forgotten. Today was no different either as soon as Pablo had stepped into the living room he got the same greeting I did this morning but he saw it coming and picked up the charging child with ease. 
Despite just getting back from training Pablo suggested we go to the local park so I packed up a bag with some snacks while Pablo put Milo's shoes on which is a battle for anyone other than Pablo. We headed out and I was quickly left behind they went running off towards the park while I walked behind admiring their little bond. Pablo was definitely only running to not let Milo get too far away but as soon as they got to the road across from the park Milo stopped and waited for Pablo as he's been taught not to cross the road without holding someone's hand. They both waited for me so I jogged a bit to catch up but after that they were gone again heading towards the field to play football. As much as Pablo has spent his morning training and playing football he was still so excited to play with Milo who has just started going to practices on a weekend so was looking forward to having his new skills tested by a professional player. 
I let them play football together as my football skills leave a lot to be desired I think I may be worse than Milo who's only just started learning. Eventually I suggested that we go play in the play park which Milo seemed happy about and so did Pablo who needed a bit of a break from trying to match a toddlers energy levels. Milo wanted to go on the slides so I followed him and went up and down so many times I was starting to get dizzy. He then wanted to try the monkey bars but he's too small so I had to hold him as he went across which would be fine if I ever kept up with going to the gym but I don't so my arms got tired quite quickly. A point came where I couldn't hold him anymore so Pablo came to my rescue and suggested the swings. We took turns pushing Milo who was having the time of his life with his high we let him go, the sound of him giggling just melted my heart. 
Eventually we'd tired Milo out and he wanted to go home for dinner and then bed. He tried walking but he was just too tired so Pablo picked him up and carried him the whole way home. If the events of the day so far hadn't already melted my heart enough it definitely exploded with cuteness seeing Milo snuggle his face into Pablo's neck. Whenever the time comes Pablo is going to be the best father he's already so good with Milo and any other child he meets. The image of Pablo holding our baby the way he's holding Milo filled my brain and only made the smile on my face bigger. Of course we aren't ready to have our own children yet but days like these make me so excited for when that time comes being able to share all the amazing moments that having a child brings with the person who means the most to me is something I can't wait for. 
Once we made it home Milo just wanted to cuddle with me so Pablo took charge of cooking dinner but I did my best to help where I could. When the food was ready we all ate dinner together before I did Milo's bed time routine with him as I knew what my parents do with him every night. Pablo came back to join us when it was time for a bedtime story we both sat on the edge of the bed as I read Milo's favourite book while Pablo stroked his head until he was fast asleep. We both exited the room as quietly as possible avoiding all of the squeaky floorboards and pieces of furniture which are hard to see when the lights are off. 
We headed downstairs and both flopped back onto the sofa starting to feel the tiredness of keeping so active all day. This is half the reason we aren't ready to have kids of our own as I know we'd both be so tired at the end of the day and we like our sleep but we wouldn't get nearly enough of it. After gathering our thoughts for a second Pablo moved closer to me and got me to rest my head on his chest while he played with my hair that's falling out of the ponytail I put it in this morning. He pressed a kiss on the top of my head so I looked into his eyes which had that look in them the look they have when he's at his happiest.
"I'm exhausted but todays been amazing I can't wait to have kids of our own one day" Pablo said 
"I'm glad you say that as that's all I've been thinking about all day you are going to make the best dad when the time comes" I said 
"And you will be the best mum I just know it" he said 
"Right now though I think we wait a few years for kids I don't think I could do this every day kids are really draining" I said 
"Agreed how many kids would you actually want?" Pablo asked 
"I think at least 2 but not too many I know it's takes a toll on your body and I don't think I could handle having lots of kids" I said
"2 sounds perfect but we will have as many as you want it's your body so if 1 is enough then we will be a happy family of 3" he said 
"Until then I'm more than ok with just sticking to baby sitting" I said yawning 
"And practicing making babies" Pablo said which earned him a slap on the arm but he wasn't wrong practicing is fun 
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Buried Secrets Masterlist || Main Masterlist
Hello my lovelies!
As I’ve recently mentioned, I’ve started planning and researching for my next fic adventure, Buried Secrets. Not to worry, I do still plan to finish up with our dear dancing Dieter before I officially begin to post this one. However, I am currently working on the characterization for Frankie and Mya in addition to developing the plot outline so that I have some time to stew on it.
Something fun that I did for Closed Position was a ‘Meet the Characters’ post. It really helped me get to know the characters a little better while also introducing them to you all before we dug into the story. So, without further ado, let’s get to know Frankie and Mya a little bit!
About Frankie Morales in Buried Secrets
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Frankie wasn’t in the best place after he and the guys came back from South America. He felt a lot of guilt over what happened to that fucking asshole Tom and the men who were killed in the small village where he crash-landed the chopper. He still has it in his head that he took the first shot that was the beginning of Tom’s demise. Because of that, he had a little slip up and relapsed. It only happened once, but it was enough for his lady to leave him. Especially since she was already angry about him going to South America.
After losing his family, he realized he needed to get his shit together and figure his life out before he spiraled any further. He worked to get his pilot’s license back and also had the brilliant idea to start a private security business. He managed to convince Santi, Will, and Benny to join him in the new business venture.
Thus far, the business has been lucrative, allowing them to expand and take on able veterans who needed employment. They have created a pretty sizable team as a result. Benny and Will typically handle the day-to-day people part of the job while Santi is in charge of logistics. Frankie is the boss and gets final say on everything. If his gut tells him it’s a bad idea, he no longer hesitates to shut things down. He’s not willing to take unnecessary risks.
In order to keep himself busy (and away from drugs) Frankie helps Benny with his MMA fight training. He spends lots of time in the ring sparing and working out with Benny to keep his friend focused and in shape.
When Frankie isn’t training with Benny, he’s working on an old muscle car that he recently purchased. It needs a ton of work, but he’s got the time and needs the distraction. When he’s not working on his car, he’s with the guys at the local bar. He often plays darts to unwind and usually tries to keep his drinking to a minimum, if he even drinks anything at all. It’s on these nights when the guys reminisce and talk about Tom. He was an asshole, but he was still their captain and brother in arms after all.
Frankie has also begun to spend a lot of his time at the local gun range. He’s found that something about it helps calm and center him. It allows him to clear his mind and focus on hitting the target rather than his painful memories. In a strange way, it gives him a small piece of military life that he’s missing as a civilian.
Frankie often thinks about the money that they left in the mountains of Chile. He knows that the money could change all their lives in ways he can’t even fathom. He lays in bed at night going through every possible scenario for getting it back, but everything he comes up with feels too risky. He’s too afraid of losing another one of his teammates. So, he lets it fester. It’s a splinter which is slowly infecting his soul. It makes him angry that they lost so much for nothing. It dictates every decision, often forcing him to take the safest route on all things out of fear and makes him second guess his choices. It's a touchy topic for him that he immediately shuts down each time Santi brings it up.
Even though Frankie is now free to be with others, he actively avoids it. He is lonely but doesn't feel he is in a place to pursue anything serious...or casual for that matter. He is completely taken off guard the day Mya Carnahan waltzes into his place of business asking to speak directly to him regarding the specialized security services he offers. She makes him question everything about himself and what he knows about women.
About Mya Carnahan in Buried Secrets
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Mya is going to be a little different than all my other OFCs. While they are all badasses in their own way, Mya will definitely take the cake. However, she does have somewhat of a shady past.
Mya's first choice of profession was in law enforcement. During this time, she joined the forces' SWAT team, allowing her to learn many special skills. She eventually gets caught up in a whirlwind romance with one of her arrestees, Damien, who turns out to be a rather charismatic individual that is involved in selling black market antiquities.
As Damien lures Mya deeper into his world, her love for history grows. She takes advantage of the large sums of money she begins to rake in as a black market dealer and puts herself through college in pursuit of a more reputable profession in archeology. She wants to be the person to find the artifacts, and maybe collect some things to sell on the side too.
As Mya delves into the myths and legends of ancient civilizations, she learns about the lost city of Paititi. She becomes almost obsessive over it, convinced she knows where to find it. It becomes her ultimate end goal, she only needs someone to fund a proper expedition to test her theories.
It's because of her relationship with Damien that she gets tangled in a mess that she can't find her way out of. In a transaction gone wrong with a prominent crime lord named Miguel Collazo, Damien runs off with the money and the artifact that Collazo wanted to purchase, leaving Mya to deal with the fallout. She makes a deal with Collazo, agreeing to lead an expedition to find the lost city with promises of finding a treasure like no other. Collazo agrees to be her benefactor for the expedition, with the guarantee of consequences if she doesn't deliver.
Through all of her past experiences, Mya learns how to become somewhat of a chameleon. She can present as a proper and sophisticated antiquities dealer, or she can suit up and handle business. She has a knack for blending in and manipulating situations in her favor to either get what she wants or save herself. In some cases, it’s both.
Mya has been trained to handle a wide variety of weapons and in mixed martial arts. Her favorite hobbies include knife throwing, rock climbing, and riding her motorcycle. She also loves research and solving puzzles. She is intelligent and very good at all aspects of her job, however, she can be extremely stubborn and fiercely independent to a fault.
As you can imagine, Frankie is not prepared when this woman walks into his life. Mya has his head spinning from the beginning and frustrates the hell out of him. Especially when she defies him, insisting he is there to protect her team and not her (because she can take care of herself). These two are so much alike, which creates an interesting dynamic and causes them to bump heads, A LOT. However, they can't help but to be attracted to each other. As we progress through this little adventure their relationship evolves, and they do eventually fall for each other. They will do whatever necessary to keep the other safe as both of their pasts collide, causing all hell to break loose.
I'm really excited to dig into this one and do something a little different. Are you excited yet? How are you feeling about these characters and the plot so far? Do you have any predictions or conspiracy theories (you know I love it when you all come at me with those).
In case you missed any of the teasers/asks that had other little tidbits of info, feel free to check those out HERE. I’ve also started my typical nonsense with collecting vibe posts for this fic (I know how much some of you love those). You can find them HERE.
Until next time, 💜Mysty
🔎P.S. There is a fun easter egg from one of my favorite adventure movies in this post. If anyone can guess it...I will give you another little teaser. 😏
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👉 Tagging anyone who interacted with the masterlist and/or teaser post(s). Feel free to shoot me a DM if you would prefer to not be tagged for this fic going forward.
@2birdsofafeather @72scsuze @76bookworm76 @a-beautiful-but-sassy-world @almostfoxglove
@angelofsmalldeath-codeine @annalovesflorida @anniet852 @ashleyfilm @ashlovesdrpepper
@auteurdelabre @avastrasposts @biggetywitch @bitchwitch1981 @bluestar22x
@bunniboo0015 @burntheedges @captainredspade @chaoticfestninja @cheekychaos28
@christinamadsen @copperhalfcent @darkheartgatita @diabaroxa @din-cognito
@elisabethloves @fifitheragertot @for-a-longlongtime @girlofchaos @guelyury
@harriedandharassed @hisandsnakes @imdrinkingpedro @jackie923 @janeie87
@jeewrites @jensensational71 @jessthebaker @jessthebaker @joels-darlin
@kate-skates @katw474 @kels976 @lady-bess @gwendibleywrites
@ladyofmidlo72 @lizzie-cakes @madnessofadaydreamer @maggiemoo1892 @mandeepandee1997
@maried01 @maryfanson @missladym1981 @misstokyo7love
@notyouraveragemochii @nova-starlite @olafsmiles2020 @oliveksmoked @harrysrosetatto
@owlhypnosis @pasc4lfuzz @pearlthegurl @plancommence @purplewis44
@rav3n-pascal22 @readingiskeepingmegoing @runningmom94 @ryuzakemo128 @sandaltoesocks
@sherala007 @sjc7542 @southernbe @stevie75 @stileslvr
@sub-aro @sundaze29 @survivingandenduring @suziesc @the-strawberrythief
@thethirstwivesclub @timpletance @tiredandtwitchy @titlee78 @trulybetty
@tupelomiss @weho2kcmo @willcw-tree @xchar1 @yep531
@yesjazzywazzylove-blog @yopossum @yopossum-loves @yorksgirl @beefrobeefcal
@papipascaaaal @shadowpandas @tangled-tumbler-blog-blog @you-give-aspirin-headaches @jollybhie 
@sunshinehaze1 @diamondclit0ris @midnightbabylon @nerdieforpedro @cheyennerenee10
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childofthewolvess · 6 months ago
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A unique perspective on godspousing and the afterlife (you're valid for not godspousing, I promise)
Spoiler alert: godspousing is a valid and ancient relationship that has been practiced for thousands of years with deities, but just not for me! I am an individual very focused on philosophy and morality and have spent many, many years developing my beliefs. Here's my personal thoughts.
On the Lokean Community and Godspousing:
As a Lokean, I feel like I see a ton of things about godspousal. It seems to be pretty popular amongst Lokean devotees—because of Loki's polyamorous side, or how loud he is with communication, or his shape-shifter charisma, I'm not entirely sure. But I wanted to give a quick note on it for my followers because I am a Lokean who will never participate in godspousal, and I believe that opinion also matters in our community for others like me who feel maybe left out of the larger Lokean community because of the frequent mentions of godspousal. It's something I've felt quite a few times, and with a lot of Big Authors in the Lokean community that are godspoused to him, it's easy to feel left out and as if you're not doing something right.
Personally, I feel no need in my practice for godspousal. I'm a devotee of Loki and Aphrodite currently, and on the way to become an Ares devotee as well, but I've had quite the close bond with Loki for some time. I pray to him every day, I will never leave the house without my anchor necklace for him (same with Aphrodite), I write his lessons into my books and constantly involve his energy within my practice and life. And for me, I've never been approached by him to be a godspouse as that is a boundary I set as soon as I started. If I am to feel romantic feelings or a deep connection, it will be with another human–that is what my soul craves, to understand another like I understand myself, and I find my devotion to my deities perfectly good enough without godspousing.
Godspousal, on one hand, is a valid ancient that allows an individual to dedicate themselves and their life to a deity in one of the most intimate ways possible. It's close to a devotee's heart, connecting all parts of themselves to the deity and demonstrating a life-long commitment. It doesn't have to be romantic, either, I'm aware of that, rather it representing an individual's dedication to a particular deity throughout the course of their life.
This is so important: On the other hand, I personally feel like you can still do that... without the formal title of godspousal or a romantic relationship. You can still have that super personal, close relationship without oathing yourself to a deity. That will not make your worth less for the deity. Those who are godspoused do not have more worth to a deity than those who are not godspoused. To claim a godspouse has more worth to a deity than one who is not godspoused would be stepping into dangerous territory of believing one is "chosen" or they are above other humans, and that simply does not vibe right with me. Deities are unconditional love, and they do not "give more love" or "more attention" to those who are godspoused—it's quite the opposite, the godspouse gives the deity more attention and more dedication than the typical devotee in their total devotion to a deity (from what I've seen and heard).
So, then, what is the motivation to godspouse besides an individual completely dedicating themselves to a deity, if the deity will give equal love and care to their devotees regardless of godspouse status?
On the afterlife and how godspousing comes into play:
Disclaimer: this is not a "catch all", this is my belief system that I've spent many years coming to understand. All things in paganism and spirituality are perspective to the practitioner!
I'm an omnist and polytheist. My belief system goes something like this: The Universe (all and everything and its energy) > Mother Nature/The Earth (all things alive are connected through the energy of life itself) > deities (extensions of the Universe's energy in specific forms meant to act as guidance to humanity) > spirit guides/familiars (energetic forces that are more personable and unique to the practitioner) > ghosts (remaining human souls lingering after death and their energy being strong enough to manifest itself, like how when we leave a room our energy still exists there). So, therefore, I believe that deities are manifestations of specific forms of energy of the Universe who specific souls are drawn to for various reasons, and who can help us navigate this life while still considering the spirituality and metaphysical aspects of living. These energies may be attached to a certain part of the world where they were first worshipped, or cultures, or anyone who gave them a name—so, therefore, Aphrodite as a love goddess can exist at the same time as Frejya as a love goddess because their energies are centered in different parts of the world; they are two separate entities and energies originating each from different environments and cultures.
I choose not to think of the afterlife—why should I focus on it, when I am here in the present, alive, and no one truly knows what happens after death? The holy and divine exists all around me in every force of life that I encounter, as we all are connected through the life force itself, the greatest form of energy of creation and manifestation. Life is about living, and while I am here, I am going to appreciate every moment I live; focusing too much on the afterlife or what I believe in would be to ignore the importance of my life now, to neglect the gift of life itself. My chances of coming into this world are 1 in 10^2,685,000 (and that's a statistic from 2015 before our population increased)—I am so lucky to be here. If I do good things, be the best person I can be, dedicate myself to living authentically and truly as well as worshipping the natural world, either I will enter an afterlife suitable for me and my practice, my spirit will continue onto the next life, or it will simply be null, and that is not my call to make nor attempt to predict. In a perfect world, I'd really love to meet my deities and spend some time with them in the metaphysical after my physical body tires of existence, and perhaps I will. But that is not my call to make, as I will only fixate on the notion of the afterlife and it will impact how I live my life now, so I choose to simply continue with the knowledge that my human mind cannot simply comprehend what happens my body ceases to function.
In heathernry and Norse beliefs, knowing your fate will inevitably seal it. This is evident in Ragnarok, especially—by Odin chaining Fenrir out of fear that he would cause Ragnarok, he inevitably enraged Fenrir by containing him out of fear, which did cause Ragnarok. By knowing our fate and attempting to manipulate it, we simply set the wheels into place. So, why try to know our fate? Why try to predict what will cause our end? I find it much more valuable to be thankful of my life now and what has been given to me as well as exploring this physical world while I am here, because as far as I know, there may not be a second chance. And in knowing that there may not be a second chance, I am motivated to live my life at its true fullest being my most authentic self I can be.
How does this come into godspousing, you ask? I feel as if godspousing a lot of times has connection to individuals wishing that they would like to spend the afterlife with the deity they are godspoused to, which is perfectly valid and awesome (and not always the case).
Personally, I can devote myself to my deities and their energies, but in my personal opinion, my deities encourage me to worship my own life and experiences even more than theirs. They are energies of life and the divine that I may choose to devote to, but to godspouse specifically would be violating my belief of focusing too much on the divine itself. A core facet of my practice is understanding my authentic self, what I want, and how I am meant to navigate this life in one way or another. To godspouse and complete dedicate my own soul to a god who I will never know for sure I can actually spend an afterlife with is a little too close to focusing my life on the afterlife itself, for me personally, as well as neglecting what my deities want for me, and that is to me to live as my most authentic self.
I don't feel the need to godspouse, as worshipping the energies of deities and devoting myself to them while still considering my own wants and needs and purpose in this life is good enough. I don't need to godspouse to show my dedication to a deity! To do so would be to neglect my own experiences of emotion I feel as if I am meant to explore with other humans. Part of living is all the blessing of emotion and how it interacts with the souls of others.
Final notes:
Always want to make it clear that even with all of this, I do believe in godspousing, it's a beautiful connection, just doesn't simply align with my belief system and practices. Hopefully that all made sense!
TL;DR—though I am devoted to my deities, and worship their beauty and lessons and energies, to devote myself through godspousal would be to focus too much on the divine and neglect learning about my own authentic self as I feel as if I was meant to do.
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hansluvs · 22 days ago
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close to you — itoshi s.
i burn for you, and you don't even know my name - in which you make your debut into the ton expecting to find true love, and instead catch the attention of piercing teal eyes belonging to the man you swore to never acquaint yourself with.
wc: 3.1k+ (ongoing)
tags: regency au, itoshi sae x f!reader, strangers to lovers, (eventual) mutual pining, slow burn, sae is a little shit in every universe i will die on this hill
notes: took me a few months to get back to this but here it finally is! very excited for this idea it's been fermenting in my brain for a while
masterlist | next part
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You were the youngest of five daughters and one son of the Nagi family, right after your older and only brother, Seishiro. Though born a year and three months apart, you were each other’s favorite plaything. Most of your childhood was spent pulling devious little tricks on one another, like you soaking his freshly-washed socks in your leftover afternoon tea, or him replacing the bristles of your hairbrush with hay.
Once the Mikages had moved in across the street, their only son had become the new victim of you and your brother's unspoken play-war against each other. Reo, now caught in the middle, had become a pawn in your games, often switching allegiances to suit your brother's whims or your own strategic interests.
Some days he would side with you and be your second-in-command, working together to devise clever pranks and schemes to outsmart your brother. However, most days found him being Seishiro's commanding chief, often being the mastermind to whatever ploy they had planned against you. Your brother, who couldn't even be bothered to protest, would simply play along, revelling in the chaos and mayhem that Reo's plans would bring. Your warm, humid afternoons would be filled with shrieks and squeals of laughter, running around the vast expanse of green behind the Mikage's summer estate. 
Throughout the years, your little trio's dynamic has not been subject to much change, which is why you found yourself once again in the middle of another one of Reo's plans.
"Once the music stops, we'll bow to one another and you will walk in his direction," Reo whispers, delicately swaying the pair of you back and forth, the sound of the string quartet gradually softening and signalling the end of the dance.
"I will accompany you, of course." He adds, noticing the slight purse of your lips.
As you cross one leg behind the other in a bow to Reo, you risk a glance towards the prominent figure in the far left corner, unsurprised that his teal eyes are still watchfully trained on you.
You move to leave as the dance floor is once again vacated, but Reo holds a firm grip on your hand, looping it around his forearm as he smoothly pulls you to walk beside him. Trying to wriggle out of his grip is useless; with his constant travel and even taking up fencing all in the past year, Reo's physique has noticeably enhanced since the last time you'd needed to escape his iron-hold. His arm tenses beneath your hand as he strides, a subtle reminder of the strength and agility he's developed through his various pursuits.
"Reo, please, I need a drink."
"Do you, now?" he looks from you to the corner where Itoshi Sae is currently settled in, a mischievous glint in his eyes. "Well, I believe I spot a drink or two right over there."
Indeed right next to a table of refreshments, Sae is still currently looking at you, a slight tilt to his head as your strange pair approach him, his eyes narrowing slightly as he takes in the sight of you and Reo together.
As you begin to feel the inky tendrils of dread creeping behind your heart, you attempt to make up more and more ridiculous excuses that Reo masterfully shuts down, until you are all but a few paces away from the object of your (questionable) demise.
Five paces, four... those opal eyes follow your every movement like a hawk.
Three, then two paces left, until he is right next to you, his tall figure towering over you like some menacing giant, with a haunting teal gaze that seems to bore into your very soul. The man's imposing presence making you feel small and vulnerable as he remains in his corner, eyes burning with an otherworldly intensity that sends shivers down your spine.
You shift your gaze over to Reo, who now oddly seemed to have lost the bounce in his step from before. He hands you a glass of lemonade, gives you an encouraging smile and then, with all the subtlety of a headless fowl, hurries to sneak off, leaving you alone with the elder Itoshi sibling. You watch as he makes his way towards your brother, who's sudden shift in interest is apparent on his face once he sees Reo approaching.
You, on the other hand, do your best to ignore the burning gaze on your temple as you sip from your glass and mindlessly poke around the plated pastries. Briefly, you brave a peek at the man and consequently match once more with his intense gaze. You flash a quick, awkward smile at him before looking away and feeling a sudden heat rise to your cheeks, flustered.
Behind you, seemingly oblivious to your distress, the other guests present continue to flit around, the room again filling with music and an assortment of people in colorful attire scurrying to occupy the empty ballroom floor once more.
"Are you uncomfortable?"
A monotonous voice speaks up from beside you, startling you effectively, but you are quick to recover. "No, not at all!"
Maybe it was the slight squeak in your voice, but Itoshi Sae did not seem to like your answer.
"Oh. How unfortunate," he muttered, almost to himself. However, you had heard him quite well, the two of you secluded in your little corner of the room. His tone was laced with a hint of disdain, and in return you felt a slimy chill slide down your spine, the room feeling slightly colder despite the large turnout.
Right before you could respond to his odd comment, the sound of someone calling out your name echoed from across the room.
You turn around in time to watch Reo and more surprisingly, your brother, approaching fast. Donned each with a suspiciously glum look on their faces, Reo speaks up first as they walk up to you.
"It is time to leave. I'm afraid your mother is not feeling quite well, she is already resting in the carriage,"
Your brows shoot up and immediately you set down your cup, reaching out to grab onto Reo's arm, when Sae — whom you had completely forgotten about — clears his throat. The three of you looked up at him, startled that he had anything to say at all about the situation. What was possibly even more startling, however, was when he addressed you.
"I suppose you owe me a dance and a proper conversation at the next ball. I do hope your mother does not fall ill."
Reo takes your hand and whisks you away alongside Seishiro before you had a chance to process his statement and respond, leaving you wringing your hands in worry as you tend to your mother in your family carriage, Sae’s lingering gaze on you long forgotten. 
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sehodreams · 29 days ago
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Hey guys, hope you're all okay with the current situation.
After a couple days, I'm finally more level-headed to talk about this without crying, so I wanted to make a little announcement.
I'll close this blog until new notice, I'm supporting the boycott, and yes, I still love the boys.
I know for some people the boycott seems useless since Seunghan already left, and I'll be fr with you all. Now, I don't know if I (emphasis on I) want him back. What happened was traumatizing in so many ways, I just want him to breathe and get better. I'd love it if he came back, but after everything that happened, I only hope he can be happy, regardless of what his decision is.
Still, I find the boycott extremely important because this has become a precedent I don't want to see again.
Over the years being an SM stan I've seen uncountable times how the company has done nothing to support their artists, and I don't want to support such a useless place anymore.
Being an older fan I'm thankful that my boys have careers stable enough to not depend entirely on the company, but even like that, my older boys (Suho, Chanyeol, Xiumin) have talked about how the company has mistreated them despite the time they have there, which makes me think that SM might be genius at finding talents, but they have no idea how to treat them.
What I'm talking about is not my imagination at all. In the past, cases like Henry, JYJ, F(x) and others have been handled like shit, and I simply don't want the rest of Riize to go through that. As I said, there are precedents, and Seunghan's case is merely one more on the list for them.
Yes, they're a big entertainment company, they'll never be affected by one member leaving since they can simply not care and they'll continue making a ton of money. They could easily find a replacement, or even worse, create another group and forget about all of them (No one will ever make me forget f(x) so don't pretend it hasn't happened). And we've seen that it doesn't matter what we think, they'll continue with their own thing if we're not loud enough (Yes, I understand the concept of obligations, but to have contractual obligations doesn't mean they can continue moving in silence). The boycott, in no way, it's the only way fans have tried to make their feelings clear. It's the last resort to be loud enough.
Honestly, I never expected things to get so out of control. I thought it would be like Chen's case. Maybe a little noise and then things would continue with presentations of Riize as 7 like nothing, as if this was just one of the things we'd remember as a fandom but finally move on from.
Of course, we've seen that this idea was extremely wrong.
I considered common sense like reason enough for Seunghan to come back, and that blinded me into not considering that: 1) Seunghan was still a rookie without stable years of trajectory with a fandom way younger and immature, and 2) Common sense is not an objective or strong enough fundament on which a conclusion could be developed from.
I might sound dumb or pretentious as fuck in that last sentence, but the translation of it is just: I didn't consider those crazy assholes would send a hundred funeral wreaths and bully Seunghan until he left (Only because he dated a girl before debut. Let's be honest, the cigarette was never the cause of this hate.)
This whole post might sound like an order to boycott, but I have no control over anyone's actions as much as no one can't control mine. We, in the end, are free to do whatever we want. I won't judge people who will continue consuming SM's content (let's not forget, Riize's content IS SM's content) as much as no one should judge me for deciding to support the boycott. We all have our own reasons, morals, and values, and that's something I appreciate a lot from the fact that we as people (I deeply hope we all) have the freedom to decide how to act for our own wishes. And, as much as I appreciate my freedom to do what I want, with this last resort I hope Riize gets a fraction of said freedom.
I based my decision to support this boycott on the fact that there are too many cases of SM having terrible management with their idols for years and that I don't want Riize to ever be wrongly treated by them again. First was Seunghan, bullied until he was kicked out/forced to leave, but let's not forget what happened when Anton's picture with his friend (holding hands) got leaked from her private account, and when the picture of Sohee and his friend (kissing his cheek) did too. Like this, we don't know with accuracy what other privacy could be violated tomorrow, who the affected one in the group will be, or the SK fans' reaction.
Will they be forgiven? Will they be forced to apologize? We don't know, and there's no way to conclude what the reaction will be.
I understand that all the boys are going through something delicate right now and that some people might not want to affect them more, I respect their choice to not support the boycott, but in my opinion, the situation already got out of control, and this damage might never be fixed, but the next one could be prevented.
I could continue with a whole post about SM mistakes and how useless they are, but I feel my disappointment should be directed to real action now.
I hope we all (the people who wish to support the boycott) do it better this time, and this means, no kind of interaction with Riize's new official content.
That should be the bare minimum for the case, but I'm not really someone who gets satisfied by the bare minimum.
I (again, emphasis on I) consider that there's no official content that doesn't go with this little standard. With this, I mean fanfiction, fanmade videos, and anything based on Riize's new content (even old one, but I'm a little tired of continuing this idea, you can think on your own). Therefore, I won't be writing for Riize to also support this boycott. (I know some might laugh saying You didn't even post that much anymore, well yeah that was a block but now it's a decision.)
I'm not sure when I will feel comfortable enough to write about Riize again, but I hope not much time goes by. In my case, I don't expect Seunghan back because I don't know what he's really thinking, and I deeply wish he did, but I don't want to force him to do anything he doesn't want after these traumatic events.
I could say he has to come back, but deciding to be more empathetic, I don't wish any kind of hate (and definitely not this kind of hate) over anyone, not writers, not fans, not idols, so I don't expect him to be on the public eye immediately after officially leaving the group, but I do not want to support a company that puts all their idols to this kind of risk, and I expect them to at least show they're doing something to prevent this on the future.
There's a concept I remember a lot, and it's that by doing nothing you're still risking a result. SM, being silent and non-acting, is putting all the boys at risk, and I only expect SM to prevent this invasion of privacy and damage from repeating and the situation from getting out of control again.
We, as fans, have no obligation to protect them, but SM is their employer, and as such, they have it. Yet, until now, these roles have been reversed.
I believe SM has the resources to do something, and until that happens, I hope we continue giving the message through the only way they'll listen: The boycott.
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physalian · 1 month ago
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Character Types: Femme Fatales & Comic Relief
These two have nothing in common except the one thing I hate about them: By design, they exist to fulfil one shallow purpose, so I’m lumping them together.
Comic Relief
Characters that only serve one purpose in the cast stick out like a sore thumb. “Comic Relief” characters exist solely to be funny, as if the rest of the main cast is incapable of humor, and that this character is incapable of any serious moments. Instead of distributing different flavors of humor—sass, dry wit, jokers, pranksters, dark humor, dad jokes and puns—the writer comes up with their grumpy group of heroes, then I guess thinks “oh I need somebody funny to cut some of this seriousness”?
But on top of that, as this character exists just to be funny, there’s usually comparatively less development and rich character nuance for the comic relief over the other heroes. They get whatever crumbs are left over after every other more important character has eaten.
If they do have some tragic backstory or any serious moments, they are still the one desperately trying to cut the tension and either annoying other characters and the audience in the process, or being quite tone deaf in their endeavors.
The one everybody hates: Jar Jar Binks
The one some people hate: Olaf
The one that subverted himself right quick: Sokka
Prequel apologists, step aside. The writing is still terrible and Jar Jar even in Clone Wars features in episodes (“Bombad Jedi”) I routinely skip on rewatches. Maybe he’s funnier for little kids? I haven’t seen every piece of SW media out there but I can’t recall a single moment where Jar Jar has any moment of depth or seriousness and he’s frequently the most inconvenient element of any mission he winds up on.
Honorable mention for C-3PO, far less irritating but still largely a bumbling idiot (I love him, to be clear, he’s just always in the wrong place at the wrong time). The droid factory shenanigans on Geonosis comes to mind, as well as when he was so useless, he was riding around in a sack on Chewie’s back because he got disassembled in ESB.
Jar Jar is funny, but he’s only funny, and most often incompetently funny.
Olaf’s dark humor is what saves him for me personally. “I’ve been impaled” still makes me chuckle no matter how many times I see Frozen. Not only that, but he does have the big heart moment of the movie with Anna. He has zero tragic backstory, he was basically born yesterday, but he’s not a one-dimensional cardboard cutout.
Another honorable mention to, like, 8 out of 13 Dwarves, specifically Bombur, in the Hobbit trilogy. A combined 9 hours of movie and they chose to fill it with Mirkwood River Rapids™ instead of making up development for the heroes.
Sokka, on the other hand, looks like he’s going to be the sarcastic comedic relief, but he becomes so much more and wastes no time doing it. Compare him to the version of him written by the Ember Island Players. He’s been essayed about to death and there’s nothing more I can say about him that hasn’t been said before so I’ll leave it here: Sokka (and Toph) is comedic relief done right.
The whole cast is funny when they want to be, serious when they have to be. No one character gets designated “the funny one” or “the hopeful crying one” or “the buff one” no matter what Fire Nation propaganda wants you to think.
Final honorable mention to Leo Valdez. He has a ton of depth and nuance to him, but is very much "the funny one" of the Seven. Comparing Percy's trip to Ogygia with Leo's and one was a rather sullen "you could have this peaceful escape if you left your destiny behind, but you won't, noble hero" and the other was a bizzare romcom that, to me, wasn't funny, and just created a whole new set of issues surrounding Calypso's character.
Femme Fatales
Femme Fatales exist to look pretty, kick ass, pretend to be strong female characters, and be something for the male characters and male viewers to guiltlessly lust after because she’s asking for it. This is not a badass woman protagonist. The classic depiction of this trope is the shallow accessory to a male character, a seductress meant to either manipulate the hero into straying off his moral high ground, or to pit him against another man.
So.
Black Widow.
In Iron Man 2, you can argue that she’s supposed to be shallow. She plays it very close to the chest as a spy and has no reason to let any other characters, especially Tony, behind her mask. It’s not her movie.
In this movie specifically, though, she is this trope exactly. The bodysuit, the perfect hair, the whole changing in the back of the car, her provocative fighting style. She is eye candy that can kick ass, the only thing missing is an attempt at seducing Tony but you'll still catch him looking. That’s the femme fatale.
Extremely popular in 80s and 90s action movies as an accessory to the male protagonist but they've existed as long as film has. If he doesn’t have a damsel in distress to save, he has a sexy leg lamp to woo.
But Black Widow shows up in another decade’s worth of movies and dies to motivate the boys (and because her life matters less than Clint’s because he’s got a family while she can’t have kids), only getting a solo film after they killed her off, but in that time, they gave her plenty to do.
Natasha has many moments with depth, most of them in Age of Ultron and Winter Soldier, but she does have them. She laughs, she cries, she jokes, she’s smart and resourceful in moments where she doesn’t have a male character to impress, she has strengths beyond her physical attributes, and she has flaws. And, she and Steve Rogers miraculously weren’t written a romantic subplot in Winter Soldier.
On the one hand, Natasha knows exactly what she is and her fighting style fully leans into using the weapons she has as a woman… but on the other hand, in creating her character, the writers chose to lean into sexing her up.
I love her character, I just don’t love what they did with her.
Both of these character tropes tend to feature in scripts that aren’t the best to begin with. A strong, nuanced cast of heroes doesn’t usually have that one outlier that completely drops the ball.
All I’m asking for is to not designate any one character as the bearer of whatever you forget to give the rest of the cast. “Oops I forgot the funny, let me add in a comic relief, here’s Bob,” is a disservice to Bob. “Oops I forgot the women, let me add in this femme fatale, here’s Nyxandra,” is a disservice to Nyxandra.
Let every character have some funny moments.
You want a femme fatale? Go right ahead, honestly, but maybe don’t make her the only lady in the cast? If she’s a femme fatale because she wants to be, that’s great, but maybe have a woman who proves that you do, in fact, know how to write women?
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utilitycaster · 15 days ago
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Voting sticker was sent via DMs because it's shaped like the state I live in lmao. Also, if someone reading this is in Fly Free or Die by some minuscule chance, please look away now; there be spoilers ahead.
The character I'll tell you about is RH-1/Istra Gryffis/Cassiopeia Wulfren/Stellasa Drith, a Human Replica Droid in an SW5e campaign. Originally an Imperial Agent, she was sniffed out by the scientist she was monitoring on her very first assignment, subdued by him, had her programming jailbroken and a teleportation device installed in her chest, and was then just turned loose on the galaxy to make her own way.
She still believed herself a tool of the Empire, but a broken one, who failed in her mission, and couldn't bring herself to go back to her handler/creator/mentor so spent a few years just roaming the galaxy aimlessly doing small time security work.
Eventually, a smuggler she was contracting with (one of her party members) got into a Situation with a crime syndicate, and the pair had to run off into corporate bureaucratic hell to escape their eyes--or rather, the smuggler did; she suggested that specific approach because the last she knew the scientist who jailbroke her had been planning to go work for that corporation. With danger pushing her toward decisive action for the first time in years, she took that as a sign to go and hunt him down to bring him back to the Empire and get back in its good graces. And, perhaps, demand to know why he shoved a unique piece of tech into her chassis then just left her to do what she wanted with no guidance whatsoever.
Regardless, working for this corporation put her and her smuggler buddy into the party, working shipping as contractors for a major corporation. The details of our current, first arc are, while interesting, also mostly unimportant to what I want to talk about regarding party dynamics/info.
Essentially, the party (who don't know she's a droid) includes her, the smuggler (always getting himself into situations), a clone (hates droids), two droid-specialist engineers (one who just unreservedly loves droids and the other who isn't exactly pro droid rights but wants to rehabilitate their image), and a (secret) Jedi. Various dynamics:
The smuggler is someone Cassioepia's decided she's responsible for the well-being of, because she develops strong loyalties very quickly (great trait for a spy).
Thus far, there have been multiple arguments over droids and how much they matter (she comes down on the side of "just tools, and unreliable ones" like the clone does, if less adamantly).
The clone appears to be coordinating at least a few small rebel groups, and is very anti-Empire, as well as looking to her as essentially his second-in-command.
The clone and one of the engineers are on opposite sides of idealism-cynicism, and she's had to mediate a couple times now.
Finally, in the most recent session, the Jedi used Sense Force (equivalent to Detect Magic) on her. Said Jedi sensed nothing from her since she's a droid, EXCEPT the teleportation device in her chest, which sucked the Jedi's perception in, knocked her out, gave Cassiopeia a heart attack essentially, and knocked her out (also granting her, a droid, Sense Force as well) and that's where Cassiopeia left off.
Word count (after the 1st paragraph since that's unrelated): 518
(Quick note: if you're reading this, yes, DM-ing me the sticker/proof is an option if the sticker reveals more about your location than you wish to share (whether it's that you don't want to share your state, or whether you have a county or city-specific sticker, or what); I will not tell people where you live.
so I do NOT know a ton about SW5e (I saw Starstruck Odyssey and I have seen. the original trilogy and like. 4 other Star Wars movies, none comprising a full other trilogy?) but I love when a character has complicated and conflicting loyalties and a strong sense of duty, which she clearly has, and that is a GREAT cliffhanger that seems primed to absolutely blow your party's collective mind and reveal a whole lot of messy truths, and that's really the best possible thing you can hope for in a TTRPG!
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s-che · 4 months ago
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The Dream Library: Apocalypse World 2
The Dream Library had our second Apocalypse World one-shot earlier this week, ending out the end of a month of talking about D. Vincent and Meguey Baker’s game of high octane apocalyptica. Next month, we'll be continuing our semester of PBTA one-shots and book-club discussions with two excellent historical games: Night Witches and Sagas of the Icelanders.
If you'd like to get in on the discussion and maybe even sign up for a one-shot, shoot me a message -- we'd love to have you.
As with the last play report, I want to open by making two things absolutely clear:
Apocalypse World is a sicknasty game that deserves to get played way more often than it does, especially by people who are working and playing in a design lineage which has been forever altered by Meg and Vincent’s work.
Apocalypse World is a game done absolutely dirty by short-term play, a fact which came out way harder in this session than it did the first time round. We had a ton of fun, of course — but the fact that our play was capped at the 3-hour mark meant we barely scratched the surface of what this game can do. 
This time, I ran the game following Vincent Baker’s advice on running Apocalypse World in a con slot, which helped a lot — and still didn’t scratch the itch I have to play this game and only this game for the next hundred or so years. Most notably, we ended up dividing play into two micro-sessions — meaning we got to turn our bio-break into a narrative breather as well and flex some of the game’s “long-term” rules. I’ve broken my thoughts up here by session, which felt appropriate.
Session 1: A Desert Landscape
I had no idea where the session was going to start when we settled down to play — beyond the fact that I was going to open in media res with someone (the answer ended up being my first volunteer, @tormentedbyvisions) in a very bad spot. Details came quickly when we looked for them — a collapsing office tower and glimpses of a desert landscape out the broken windows, dotted with more towers in the distance. Goldman (The Savvyhead, any pronouns), an elderly survivor who, as it turned out, loved nothing more than telling people lies about the world as it was, is cornered on the second floor as a gang headed by a warlord named Dremmer picked their way through the rubble below. Cut forward a few seconds and we have Goldman leaping from a hole in the wall to land on the dune below as Dremmer’s gang fire wildly at a phantom drawn from the psychic maelstrom.
Meanwhile James (The Driver, he/him) and October (The Skinner, they/them) raced along the desert highway looking for their friend. A bad role lead to an ambush, a flipped car, and a surprisingly civil conversation with a would-be raider named Jackabacka — who James enlisted to get the car unstuck and then left unconscious in a ditch. Meeting back up with Goldman — a little battered from his fall from the building, but mostly fine — the game headed back to their home: the outskirts of an oil-refining city which sprang into existence at the moment we needed it, and never before. We wrapped on our first microsession by developing character Hx and nailing down who all these people were to each other.
What did we learn? For one, Apocalypse World is a great game to make shit up in. I talked at length in my last session write-up about the instruction to “barf forth apocalyptica” and how good getting really in the juice of a genre feels, but there’s more than just that happening here. Apocalypse World has a deeper philosophy of storytelling and play (one related, I think, to what I called “fluid mapmaking” in a recent article) which really relishes in moments of hesitation and consideration. There’s an approach to play which some games and players take where “good improv” is ultimately about maximal flexibility — where the ultimate end is to hide the fact that you’re “making things up” at all, and make the game world seem as fully realized as possible. Improv is just a way to get there — since we cannot possibly have prepped for every occasion, improv fills in the gaps. The hyper-performative role of the GM is never permitted to ask for a second to think or talk through some ideas out loud (in the way a non-GM player might) — their role is a kind of computer-referee (a “stable,” as opposed to fluid, mapmaker) who presents only the truth.
Apocalypse World bucks this trend in several ways: in the way moves prompt big narrative swings, in the suggestion you spend session one just following the characters around and seeing what happens, in the MC philosophy (to “always say what your prep demands,” yes, but also to “barf forth apocalyptica,” to “ask provocative questions and build on the answers,” and to “sometimes, disclaim decision-making), and also (and perhaps most importantly) in the “umms” and “hmms” which permeate the play examples. Apocalypse World is a game which is invested in modeling collaborative — really collaborative — play and which, as a result, never felt like a burden or a trap. It felt like my players and I were all together mapping and remapping a world with the tools and toys the Bakers had given us (and what lovely tools and toys they are) but never restricted by the thing we were trying to make. It felt like we were playing. 
On another note about the first session — and this isn’t textual to Apocalypse Worlds, but to Vincent’s con-running method, but — the practice of giving players something to do (in this case, filling out the details of their character sheets) while the narrative spotlight is on others is one of those design ideas that, once you’re exposed to it, you’ll never forget. This is something I’ve seen others to — most recently (and extensively) @jdragsky's Seven Part Pact is a game that does this over and over and over again — but it really hit me in this session what a lifesaver it is. Especially in online games, where losing focus and energy is so easy, giving people something to do which keeps them invested in the game (in the way, in person, just being in a space together might) is the kind of thing I’m going to start putting in all my games. 
Session 2: Lord Terry’s Gasland Refinery
Back from a brief break, I introduced the players to the threat map I’d designed while they were away. It was populated, mostly, by people we’d already talked a little bit about — the refinery where they lived, Dremmer’s Gang in the north, the landscape of the desert highway all around them — plus a couple of strange details thrown in for good measure (at the last minute, I decided to add the Red Priory, the setting of the last oneshot I ran, on the map in the far east — a fact which I could talk about for hours. People need to play Apocalypse World with me west marches style PLEASE). 
Jumping back into the swing of play wasn’t as easy as I’d hoped — the result, I think, of breaking up the session like we did meant we needed to do the usual beginning of session dipping our toes in the water again, but this time with a much sharper awareness of the ticking clock. Still, we got somewhere — thanks in no small part to the fun of just bopping around with these characters. It’s rare that you get to say “okay, now it’s a week later. What has that week looked like?” especially in the context of a oneshot. The cost of starting a session to the players — okay, what has your life looked like? how much barter are you losing to afford that? — quickly transformed what had been a pretty generic setting into a place that had some teeth. Barfing forth apocalyptica — and some yes-anding with the players — gave us Lord Terry, a feudal tyrant whose authority rests (shakily) on the loyalty of his retained soldiers and the terror of the serfs (including our players). 
Truthfully, we didn’t get particularly far in this session: some tinkering in Goldman’s workshop, an argument with Terry, a scouting mission which ended in a tense standoff with Jackabacka, and then a race back home as October washed Jackabacka’s blood off their knife and James bled out in the backseat. I don’t think the “plottiness” of the session got anywhere — but that has also maybe never felt like less of the point. The joy of our second session was absolutely frontloaded — in the moments of thinking about the community to which we (tangentially) belonged and the powers that be, there. 
Apocalypse World tells you it is best played in a long campaign — and I think this was the moment it was most clearly right. I would love to tell you what happens next to James, or whether Lord Terry is going to be dethroned, or if Dremmer’s really the threat he seems to be. None of those are questions I thought I’d be asking, going into this session — they’re questions the game gave me over the course of play. We had some hiccups, of course (combat is brutal when you don’t have a medic, and I wish, in retrospect, that I’d pushed players to read people more often), but on the whole Apocalypse World is a marvelous engine for generating a really collaborative story.
Which makes me ask, like I did last time — what the fuck happened? People talk a lot about PBTA as a philosophy and not just a mechanic — but I think at some point in history that philosophy seems to have fallen out and gotten slimmed down to "PBTA is when 2d6+"
This isn't to say there aren't good PBTA games being written now — we'll be playing some of them in this unit — but, GOD. There is shit in this game that, hearing it from downstream, you would never know about. People should know about it! You, right now, should know about it! Go and play Apocalypse World right now! and also forever!!
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justapersonherelol · 5 months ago
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my thoughts on what I believe is the three top Lucifer ships
Adamsapple/Guitarduck:
Starting off on an unrelated note, MY GOD, ADAMSAPPLE??? THATS SO CREATIVE OML
I like it! The ship is simple, it has great chemistry and sets up great angst potential for the ship, especially with the heavy theory that Adam will turn up as a sinner for season two. Also, it’s heavily implied that Lucifer has done the horizontal tango with two of the og humans, so why not make it all three and finish up his collection? Adding onto that, they could have a great relationship as awkward exes from their time in Eden Garden, and man Lucifer has a crap ton of autistic rizz.
however, that’s the problem. I can only see them as exes. I mean, Lucifer didn’t seem to have any leftover attachment to Adam when he died, and ultimately did choose Lilith over Adam. Also, Adam has Lute now, and objectively has a healthier potential romance than him and Lucifer.
So, I like the ship and honestly go ahead (I say that with all three ships lol, ship what you want as long as you don’t force it onto others) but it’s not really one for me.
Radioapple:
Okay… I ship this.
it’s just a really silly ship and I really like their dynamic already!
HOWEVER, I don’t want this to become canon. I ship this only fanonly, and I like aroace Alastor NOT ending up with anyone, because currently Alastor thinks he hasn’t found the right person yet, and him falling in love with Alastor would actually kinda undermine the whole self discovery of asexualism/aromanticism in the first place! Yes, making him fall in love with Lucifer AFTER his whole sexuality discovery thing could really be impactful to the audience as a way to show what a aromatic or asexual person could experience, but I don’t want the show to be centered around Alastor, and if they added all of that while still balancing every single character development, the show would just be too long.
Lucilith:
oh boy do I have a crap ton of stuff to say about THIS ONE.
It’s the canon ship. The main characters parents. LUCIFER LITERALLY WENT TO HELL FOR LILITH, Lucifer is DEFINITELY the bottom and we have an IMPECCABLE height difference, we LOVE TO SEE THE SHORT KING WITH HIS 190-something CM WIFE. Who’s ALSO THE MOST BADASS WOMAN IVE SEEN. LIKE, GURL, STEP ON ME 🔥🔥🔥
But… Liliths been gone for seven years. She left her husband and her daughter. Lilith also is shown to be taking Charlie away from Lucifer in that one scene, causing him to fall into his depression… do you really love your husband if you leave him? Taking your daughter with you? And she doesn’t look good right now, because apparently she’s in Heaven? Perhaps she made a deal with them? It’s just.. really sad.. and sadly, i see the similarities to some parents.
Some parents fell out of love but refuse to divorce because of their children or tradition. It’s common and depressing, and often ends up worse than if they had just divorced. They fight and give each other snarky as comments, put each other down and take the other away from their child because they treat them to be a bad influence or something? And I think that’s what we see with Lucifer and Lilith right now. They were together for who knows how long, and Lilith was young. Who knows how old Lucifer is. Maybe… they were young, they did rash things, and swore they were going to love each other forever, but puppy love just doesn’t last forever. Lucifer might still love her and abandoned everything FOR her, but Lilith might have used him as a first love, an ex. Since most of Hazbin hotels audience are young adults… it could be a good idea to display the fact that not all love lasts forever. They could fall of out of love. Eternal love, while sweet, is foolish. All couples also have their ups and downs, and Lucifer and Lilith not having those just sounds wrong, yknow?
Lucifer deserves better than a relationship where they share mutual hatred but stay together for the sake of a child. Sometimes, divorce is the best option, whether you like it or not.
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umseb · 1 year ago
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(extremely long interview that i fed through google translate under the cut)
Life at the limit was yesterday, after retiring Sebastian Vettel got to know each other again. But Seb is back in competitive mode. It's just not about the World Cup now. But around the world.
When he retired at the end of last season, everyone was suddenly good friends again with Sebastian Vettel, the racer that so many colleagues had lost their teeth over for years; who had become world champion four times with Red Bull Racing, then moved on to Ferrari and finally Aston Martin and after 299 F1 starts, 53 wins and 122 podiums, it was good. "Love you, man," said Lewis Hamilton at the end, Mick Schumacher and Lando Norris described him as an "inspiration", Checo Pérez, Daniel Ricciardo and Nico Rosberg in unison as a "legend".
Other things had become important in his life, and in some cases he let us take part in them as an active participant: when he rode his bike to the paddock or drove a historic 1992 Williams with synthetically produced, climate-neutral fuel, it was clear what one of the most intelligent pilots of the present.
Yes, Sebastian Vettel is committed to the environment. And yes, he enjoys driving fast – still. We'll soon be able to see him in action again: at Red Bull Formula Nürburgring on the legendary Nordschleife. He will tackle the 73 corners at the wheel of his no less legendary RB7 - dubbed "Kinky Kylie" - and will do so in a climate-neutral manner thanks to e-fuels. "It's important to me to show that racing cars can drive just as well and quickly with CO²-neutral fuel." Seb sets an example of how to do without a little, be happier and do your part to not burden the world more than necessary.
SEBASTIAN VETTEL: The first few months passed quickly and it was nice to be able to enjoy the freedom to organize my time. Many factors went into my decision to resign. I didn't stop because I didn't like the sport anymore, was too slow or really wanted to do something else. Resignations are very individual. For me, time was one of the determining factors: the many races; knowing how much effort it takes to do the job properly, in my opinion. At the same time I have small children at home. That time will not come again. To answer the question: I enjoyed the driving, the competition, right up to the end. When you only have one shot left in qualifying and it has to hit the mark. racing duels. These are the moments I miss the most.
But? I no longer wanted to make certain compromises. Plus: My children have a right to me being there for them more. I must have outgrown a bit of a world that I used to think was great. Things that I once saw as pure white had been given a certain tint.
In what way? In the context of our time. This is related to interests outside of motorsport that I have developed. Anyone who does not close their eyes perceives social developments. Although F1 has taken up a large part of my life, it is not central to the people of the world. If you think outside the box, you can see the signs.
How are the environment and climate changing? Environment is the issue of our generation. We are in the decisive decade for the climate, and everyone is needed. We have to pull together. I'll take a look at my own nose first. This attitude comes from sports.
What did you do specifically? A few years ago I started measuring my carbon footprint. Car kilometers written down, every flight, every overnight stay. Seeing that number compared to that of the average Joe blew my mind! After that I took action to get the value down.
Do you want to name these numbers? I started with 400 tons - only in connection with the F1. In the end I was down to 60 tons. (Note: The average in Germany in 2021 was about 8 tons.)
How did you do that? Most of the reduction was the elimination of flights. With the exception of Silverstone and Budapest, I drove to all of the European races last season. I don't want to dictate to anyone or portray myself as an angel, but that's how I started with myself. This step didn't feel like giving up anything, but completely logical - like all the other smaller ones that I had taken in parallel. I felt very satisfied.
Because you experienced travel again as being on the road and not as a purposeful movement from A to B? Absolutely! As a teenager, your driver's license was your ticket to freedom. In motorsport, I used to drive a lot at first and soon got tired of driving long distances on the road. That's how the plane came into play, and later the private plane, because the time savings were extreme. But the step back felt good. Plan things better, take things into your own hands. Sure, I couldn't have sailed to Australia, otherwise I would have missed the race, or at least the one that followed. But whenever I could, I enjoyed being back on land and seeing things I would have missed on a plane. I noticed that the supposed loss of time is not actually a loss. Okay, cars are more environmentally friendly than planes, but there's a wide range when it comes to four wheels. What cars do you drive? Porsche Taycan, i.e. electric, and a VW bus with a combustion engine. The bus has the advantage that everything fits in, from bicycles to children. But I think that a decisive factor in the – very exciting – current mobility discussion is missing. Many ask themselves: What am I not allowed to do anymore? The more important question is: How could things look better in the future? When I look ahead, I see more livable cities than today. When I imagine that public transport will be denser and more fluid if the alternative rail is better than it is today, the question of car or plane may no longer arise. As soon as the offer is right, the majority will go along with it. Many lack the vision of improvement. That it will be good. Change scares them at first. It takes imagination how things will be better in the future than they are today.
As an example of improvement that was unthinkable for years: Working from home means fewer commuters, means less CO² and cleaner cities… Like that? Exactly. Change should be perceived as something positive. The change started a long time ago. It's not a question of if, just a question of when. There is no longer any doubt. The majority understands that too. Now it's time to design and make. It might be a bit more difficult, but it takes courage to try something. Like work at home.
How do you determine this change? In my generation, significantly more young people got their driver's license than today because the car is no longer such a central topic. In the fathers' generation, it was still completely clear that you get a driver's license and own your own car. change happens. There were already skeptics when switching from horse-drawn carriages to cars.
What new technologies will help us shape the future the most? In the big picture: artificial intelligence. In mobility, the change to e-mobility is the first step - due to the currently unbeatable efficiency. Hydrogen is super exciting. In general, I don't believe in a single solution, but in a combination of many building blocks. As far as I know, the transition to electric in the aviation industry is not as imminent as in the case of cars. Therefore, a different way of thinking is needed here. Without wanting to restrict freedom: Do you have to fly to New York for three days? Yes, there are actually people for whom this is necessary. But just for fun? I'm the last person who wants to ban anyone from anything. But if you are aware of the bigger picture and know how many people are already suffering from climate change, you probably no longer have to ask yourself this question.
Do you sometimes drive around the area just for fun? Yes, sometimes with my old bikes. That still gives me a lot of pleasure. On the other hand, I understand people who see the climate catastrophe as an existential threat to themselves. I personally work very hard on this balancing act of not letting myself be guided by fear and being able to enjoy the moment. Again: I think it's important not to talk about bans and waivers, but to emphasize the alternatives, and they often already exist. Motorcycles can be operated with synthetic fuels. They still produce pollutants, but only as many as were previously bound. I'm not a fan of biofuels. Land is used here to grow fodder to produce fuel - not so great. We can do better. Cars and motorcycles are cultural assets. A lot of good has come of it. We should not abolish them, but keep them alive. In any case, there is no need to explain to motorsport fans how great it feels when a V8 is fired up. You can feel something there. We just have to make it better.
Okay: The 20 F1 cars will be CO²-neutral from 2026. However, the large production of pollutants happens through the arrival of the spectators. In this respect, motorsport is no different from other major events such as football games or concerts. Aren't 20 CO²-neutral racing cars just greenwashing? F1 has always been at the forefront of technology. The current question is how relevant the highly complex and exciting current drive technology is for series production. More could be done here. But electric drive will not be suitable for F1 in the foreseeable future. The races are too long for that and the required power output is too high. Weight always plays a major role in F1, which is another reason why electric drive is not practical. Synthetic e-fuels are therefore indispensable in the short term. It’s good that this will happen from 2026 – now would be better. But yes, it is even more important to get the emissions under control: How do the teams get to the track? Of course it would be great if everyone came by bike. But it would take far more to put the calendar in order. Flying all over the world and flying to Europe for a few days in between makes no sense and is no fun either. How do the fans get to the track? What is consumed there, which ideals are lived? Water, in my opinion, should be something that is available to everyone at all times. Are these plastic cups needed everywhere? I think organizers of major events have an obligation to ask themselves these questions. You start with the big things and end up with the small ones.
What do you think of the theory that you F1 drivers are like kids who got too much chocolate and ate your fill? Cue Nico Rosberg, who was at Fridays for Future, or Lewis Hamilton, who cleared beaches of plastic. I don't know. Maybe it has something to do with the fact that we are very privileged as representatives of a global sport. We experience a lot, see a lot, earn a lot. For a long time, the belief in our society was: the more, the better. Our role model culture also aims to do this. Perhaps the chocolate comparison is correct insofar as the equation itself is often incorrect. More of everything doesn't mean more happiness. Even role models often have major challenges in everyday life, even the seemingly ultra-successful ones. Many of them are not happy, on the contrary. Nevertheless, a large part of society is chasing a goal that does not result in satisfaction: more, faster, nicer, further, richer. My experience in F1 certainly helps me to put things in perspective. Still, I think you can understand them even if you don't have a full bank account.
You mean because you've seen a lot... … I realized that things are going well for us in Central Europe. I have experienced parts of the world where it was completely different. Families who live in cardboard huts and also run a hairdressing business there. Uniform palm plantations where last year there was still a jungle. Seeing all of this not just on TV but with your own eyes triggers something, at least for me. I see it as a responsibility to share these impressions and question our role model culture. I find constant optimization dangerous. Much and many remain on the track. Nobody looks like they do on social media. There are photos of me where I look really good. But I know exactly what I really look like when I get up in the morning.
How do you measure happiness? I can walk up the stairs and don't have to take the elevator. For people after accidents, such trifles are a long way off. There will always be people who are better off - and many more who are worse off. An important thought: to classify how you are doing.
Would today's Sebastian still advise his 16-year-old alter ego to become a Formula 1 driver? I don't want to miss anything in my time. What would I do differently, better? I would have liked to have become more aware earlier. The themes that are dominant today were already there back then, but not as present. Second: I would use my voice more for the positive. I wasn't too aware of the power involved at first, and I felt a little uncomfortable raising my voice. In terms of sport, it was a mega time. The up shaped me as much as the down. Both were important.
Where do you find your fun after your F1 career is over? This question has occupied me for a long time. I was very well prepared when I made this decision. But one unpredictable factor remains. I like doing sports outside. As of today, there is nothing that pushes me to the limit like F1. That's what I miss the most. I have to put the brakes on myself here, because that's exactly what I wanted to get to know about myself: What happens when I'm not in competition mode? At some point, this adrenaline rush of a career at the top of the world will come to an end, whether freely chosen or forced - for example due to injuries. Then it's all about moving on, taking the thrill and tension into the next section. I'm not saying it's easy or saying I've done it. I'm searching, and this process itself is exciting.
Do you want to make the world better? The primary goal is to be there for my family. The dynamic at home is different because I'm present. This is new for me and also for the rest of the family. In general, I look ahead. This comes from my time in sport: How can we improve? I'm way too small to go and save the world, and the world is way too big for that. But I find tasks that excite me. Hopefully I can take other people a little bit with me.
Are you still interested in F1? Very! The first race was a bit weird, but now I really enjoy watching it. I know the sport inside out, I still love it. Maybe I see things differently, but I don't feel sad when I look at ex-colleagues, not at all.
Not even when the green car is performing so well? The first reaction of many people was: The fact that the Aston Martin is so fast this season must frustrate you? Okay, maybe it would be easier if the car was total garbage, in the sense of: I'm not missing anything anyway. No, I'm primarily happy for the team. And I'm happy for Fernando Alonso. For many years he had no car in which he could show his driving skills. Now he can and is up there. Red Bull Racing dominates, and I still have a lot of friends and acquaintances there. I'm really happy when they win.
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friendsiguess · 2 months ago
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Long Fics (20k + words)
I decided to start out my recommendations with what is probably the smallest selection in this fandom-- long fics. Here we go.
Chandler Bing's Guide to Romance (The Best Friend Edition) (E) By Anonymous
Wordcount: 81,926
The one where Chandler is awkward and hopeless and desperately in love with Joey. But it’s not like he’ll actually admit it...even when they start dating.
Set after 1x10 and runs through the middle of season 2. Canon events and dialogue are weaved in throughout.
This was one of the first fics I ever read in this fandom and I feel like it's a pretty good starting point for anybody (assuming you want to start with long fics I guess.) Since it keeps a lot of continuity with the show (just with Chandler and Joey having a friends-with-benefits-to-lovers plotline during it all), it's easy to follow along with and the characterization is on point. If you love angst, pining, secret relationships, and a shit-ton of smut, then  this is the fic for you.
The One With the Wiseguys (M) By Anonymous
Wordcount: 40,484
Chandler's an FBI agent in need of a case; Joey's the simple-minded, good-natured caporegime working under his father, the head of the Tribbiani crime family. But Joey's more interested in Chandler than taking over the family business, and Chandler's growing pretty fond of him too. When the line between friend and target begins to blur, Chandler has a decision to make. S1. AU.
This might just be my favorite fic in this entire fandom (although that could change if some of you are willing to start writing, I believe in you.) It also happens to be one of the only true au’s I’ve come across in this fandom. Maybe the only—off the top of my head. Casting Joey, with his big family and Italian roots, as part of the mafia seems like such an obvious move, so I’m glad there’s a fic that has taken. I will say though, before you get too excited about mafia shenanigans, the whole mafia thing is more of a plot device than an actual part of the plot barring a few crucial scenes. The story sticks surprisingly close to certain elements of the show, and the romance between Chandler and Joey is mostly sweet and fun. This is not an insult to the story though, there's a reason it's my favorite. Every time I read this, the pining drives me wild, and I’m always left wanting to start the story again.
Melody of Love and Loss (M) By l0w3l
Wordcount: 63,425
Chandler is twenty-five and decidedly too old to be pining for his straight roommate. He makes up his mind to move on, but at the same time, they become closer than ever.
He develops the omnipresent feeling that he is being stalked, but when his dormant illness returns, it seems that he was only being paranoid. That is until he meets his stalker face-to-face.
He can be alone forever, or he can indulge in his stalker's affections. After all, he seems pretty harmless, but Chandler doesn't realize how fast everything can spiral out of control.
Before you read this fic, read the tags CAREFULLY. This story handles some pretty heavy topics, but it is absolutely worth the read. I was on the edge of my seat reading every chapter of this, especially since it was still being updated at the time. This story and the angst had full control of my mind for weeks. This story has a happy ending, but be aware that the journey there is a difficult one so if you’re looking for a simple feel-good story, this isn’t it. What it is though is a deeply emotional, fantastically written story that will stick with you for a long time. 
When the Rain Begins to Fall (M) By GuessIWillWriteItMyself
Wordcount: 42,948
When Rachel runs away from her wedding, she finds comfort in her childhood friend, Monica.
What begins as a simple friendship between two roommates turns into an incomparable bond of love, trust, and devotion, and soon, both Rachel and Monica separately have to ask themselves: What the hell do you do when you fall in love with your best friend?
I am so happy to have a Monica/Rachel long fic to put on this rec list, even if it is the only one. As the description suggests, this story is essentially an alternate take on what could have happened after the events of the first episode. However, this story doesn’t take that much from the rest of the first seasons and instead delivers a very creative and original story. I honestly love the depth that is given to Rachel and Monica’s inner dialogues and the way their situations (especially their relationships with their parents) are emotionally fleshed out. This story has some chapters from Monica’s perspective and some from Rachel’s, so you really get the most of that mutual pining goodness. 
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UNFINISHED WORKS
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The One Where Everyone is Gay (T) By someonica
Wordcount: 69,637
"Friends but it’s about a lesbian couple, Rachel and Monica, the lovely gay couple that lives across the hall from them, Chandler and Joey, their quirky pansexual best friend Phoebe and their friend, a heterosexual douchebag named Ross”
This work is in screenplay and sitcom format.
None of the couples are really together at the beginning, be prepared for the slow burn!
Yeah, pretty much what is says on the tin. This fic is written in a script format, which may take a little getting used to, but I promise it's worth it. There are many things that I thoroughly enjoy about this fic, but I should first draw attention to the fact that, yes, it is unfinished. It’s technically meant to be a dual slow-burn between Rachel/Monica and Chandler/Joey, but at the point the fics ends at, these couples haven’t quite gotten together yet (one more than the other.) HOWEVER! Do not let this discourage you from reading, because the journey is thoroughly enjoyable despite its lack of destination. Also, the fic features a relationship between Chandler and Brian (you know the one) that is so good I lowkey wanted them to get together at the end despite the fact that I am a gung-ho Chanoey shipper. And of course, it's hard to find Monchel stories at all and this is a good one, so give it a read.
Dead on Arrival (T) By superangsty
Wordcount: 35,624
You can't get a date, your friends all hate each other, and oh right - you've just been stuck with a roommate who's an even bigger mess than you. But hey, at least your outfits are cute.
I think this story has a wonderful balance of sticking to the original but also elevating it in terms of character depth. At least, in the sense that it sort of actually DEALS with all the stuff that's sort of glossed over in the show, like all the issues Monica and Chandler and Rachel have with their parents, plus it throws in the added issues that are involved with trying to be openly queer in the 90’s. This fic includes established Chandler/Joey which is pretty delightful, and there's a slow-burn Rachel/Monica which makes me incredibly happy. Also, if you love Janice, then this is the fic for you because she's Joey’s cousin in this one and is therefore featured positively in the story. Susan and Carol are also important characters. Honestly, the whole gang is here. Again, remember that this one isn’t finished, so read with that in mind. With this author though, its always possible that the story could be updated, considering their first chapter notes specifically says that they usually have long periods of time between updates.
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Honorable Mentions
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So I didn't feel right putting these in my main list, but I felt like I should add them in case anybody wants more reading. Here are two fics that I've written as well:
What a Little Kiss Between Friends Does (Not Rated)
Wordcount: 26,240
Joey really wanted the part, but it meant he had to kiss a man. He was happy when Chandler obliged to help him practice, but he had no idea it would mean the beginning of some unwanted feelings for his roommate.
Basically, what if episode 2.24 had gone a little differently...(and then I shove some events from season four into season three for ~drama~)
Read Between the Lines (T)
Wordcount: 43,237
Chandler Bing is a journalist for one of the many New York City newspapers, and it’s not as exciting as he’d thought it would be. When he’s told to interview up-and-coming actor, Joey Tribbiani, he figured he’d be in for a conversation with some self-obsessed asshole (he was a soap star after all), but instead Joey turns out to be friendly and easily charismatic. Not to mention he’s gorgeous.
Not that Chandler is paying any attention to that, of course. And, even if he was, what would a famous actor see in him?
^ This one is still being updated!
Happy Reading!
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almea · 2 months ago
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I finished the 2.5 story and I enjoyed it overall, although it didn’t hit me quite as hard as Penacony did. I think maybe that’s something to be expected with a Trailblaze Continuance vs a Trailblaze Mission. I don’t know, I just cried so hard at the end of Penacony, both 2.2 and 2.3, lmao.
Truly my favourite thing is that they seem to be giving Stelle more voice lines during the story that aren't just internal dialogue. It is my dream for them to continue giving her more and more voices lines so she can really be an actual character.
It was a little surprising for me when I realized how little Stelle did in the story though. I think she just went to investigate Stargazer Navalia with Yanqing and Feixiao, found Moze in Exalting Sanctum with them, and then was fighting the borisin in Aurum Alley with Moze. I did like how she mentioned her not being at the Skysplitter to help fight Hoolay when she’s talking with March at the end. It doesn’t bother me a ton when Stelle doesn’t have a lot to do in a specific story, I love how often they used the perspective swapping in the story so we could see what was going on with everyone, because she’s always around so it doesn’t feel too bad if she’s a little out of focus once in a while, but it kind of sucks for Moze that I don't think he got any really big moments since he has less chances to be relevant. I wish they had made him and Stelle finding a nearly dead Jiaoqiu an actual scene instead of just text so we could get a little more out of Moze, but it is what it is.
Jiaoqiu’s little trick with poisoning Hoolay by poisoning himself being foreshadowed with his comment about the green peppers was pretty cool, but I’m curious about whether it was intentional that it could have also been a little foreshadowed in March’s training event last patch since in his route there was some talk of Lingsha’s blood having special properties because of her having consumed so many medicines over the years. idk it was the first think I thought of when I realized what he did.
I've grown pretty fond of Yanqing over the course of the story. He’s just so earnest and I think his childish, competitive side coming out with Yunli is very cute. And I really love the relationship that has developed between him, March, and Yunli. It’s so sweet that Yanqing and Yunli are both so proud of March and she’s also so fond of her two little masters. I really hope we get to continue seeing more of their interactions in the future.
This does not stop me from being like, stay the fuck away from my pulls. He's already at fucking E4 and I still don't have Gepard.
March, Yanqing, and Yunli fighting a berserk Feixiao was soooo good. I really loved Yunli attempting to just fucking grapple her when she's so much smaller than Feixiao. It really adds to her feral cat energy. It’s very sweet, in a weird way, that Feixiao put her faith in these kids and fully believed they would be able to hold her back and keep her from causing too much destruction while she was rampaging. Especially because we later find out that Fu Xuan left Jing Yuan a prediction that they should trust the younger generation.
I thought it was funny that during the story March was like "If I had known we could use other weapons, I would have brought my bow with me" and then she just fucking summons it in the cutscene when they’re fighting Feixiao. Sometimes I think about the logistics behind the way they summon their weapons in cutscenes and I should probably stop trying to make sense of it because it really does seem to be governed by Rule of Cool. Seeing her preservation ult in a cutscene was so fun though. A while ago I was thinking about how cool it would be if was ever a cutscene where Stelle switches between her paths in the middle of a fight by switching her weapon and March ended up getting to do it before her and it was just as cool as I thought it would be.
I loved March just clinging to Feixiao's leg in the cutscene when she regains control of herself. She's just trying her best to help. And I’m just very proud of the three of them for managing to not get fucking obliterated by a general. It was also very cute seeing them support Feixiao and helping her stand. I don’t know, they’re just all good kids and I love them.
I don’t have a really concrete reason for it, but I just really like Feixiao. It may just be my weakness for hot, strong women, but she’s just so cool. I love how strong her resolve is, strong enough that this is the first time in the story that we’ve seen someone other than Stelle draw an Aeon’s gaze, and that she seems as devoted to Jiaoqiu and Moze as they are to her. She also has SUCH cool cutscenes. The one of her using Yukong’s bow to fire a a giant arrow all the way to Aurum Alley because it would have taken to long to get there to help????? Hello???? Who let her be so cool???
I really am looking forward to seeing more of her in the future and this plotline she has of trying to restore Jiaoqiu’s eyesight. And also seeing the repercussions/benefits of her swallowing the crimson moon.
It’s like a little funny to me that Jiaoqiu is blind now just because it doesn’t matter anymore that his eyes are always closed, he wouldn’t be able to see with them open anyways.
When Lingsha was announced and I saw she was a Vidyadhara, I was like. My opinion on her is 100% going to be based on how she treats Bailu because I love Bailu very dearly and every Vidyadhara that’s introduced is going to be judged by whether or not they’re nice to her. So I'm really happy to see that she appears to be very kind to her and Bailu likes her enough to call her sister.
I think it's so sweet that Dan Heng is always asking for Bailu’s opinion. He’s so protective of the rest of the Astral Express crew and it seems like that protectiveness has extended to Bailu and it makes me so happy every time it comes up. I hope they get more into Bailu being sick of being used as a puppet and wanting to leave soon because I too am sick of the way she's disrespected in universe. Let Dan Heng bring her on the Express with him. I would also accept Lingsha protecting Bailu and helping her have more freedom since she’s the new Cauldron Master. I don’t know how much pull she actually has, but I can dream.
I'm so sad that they sent Fu Xuan away to a different ship for this story arc because I miss her!!! Let me see her!!! I still think she had the coolest intro cutscene in the game and I couldn't not love her after that. And because she's been carrying my ass through everything since she's the only limited sustain I have lmao.
God, I am so excited for Ruan Mei potentially being a menace on the Luofu. Like, girl, what have you been up to? Did you do anything fucked up to Tingyun? Aren’t Himeko and Welt supposed to be delivering fossils to you? Why are you on the Luofu? Oh but maybe they’re the ones who brought her to the Luofu. I need answers!
When Tingyun started talking, I was just like, oh no, this is going to be the end of the story for this patch, isn't it? And then it was!!! And next patch is just Rappa, and from her character intro thing I assume we’re going back to Penacony, so who knows when this Tingyun plotline is going to pick up again.
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