#have i gotten past the attempted genocide in the first part of the game? no
Explore tagged Tumblr posts
Text
sorry everyone, i once again have access to my bg3 playthrough and now i'm going to be annoying and rb wayyyyy too much baldur's gate 3 content
#raccoon's thoughts#sorry not sorry#i love the stupid game ok#have i gotten past the attempted genocide in the first part of the game? no#but fuck it bc i love the game already
3 notes
·
View notes
Text
thoughts on Sonic Frontiers so far
I was clowning a lot on Sonic Frontiers before release and it took me until now to play it because it really looked like a cynical half-baked attempt at trend-chasing open world stuff, a genre that I already feel is very much not good. But, playing it, I feel better about it than how I thought I would feel playing.
Now, I still think it's a problematic game and definitely not one of my favorites, but when it comes to "open world games", again, a genre I really don't like, I find this as definitely one of the better/more tolerable ones I've played, simply because of the garish floating structures strewn all over these environments.
These look like shit and they're all over the place, but, it does mean that exploration requires you to do actual Sonic action-platforming to explore and to collect stuff, which is a lot more Game than the dull meandering of many open world games. All the problems of open world games are here - million collectibles for a million different things, a lot of things are just thrown out there and don't feel designed, but controlling Sonic is fun, and he's fast, meaning these environments don't feel as tiringly huge as they may appear at first.
The story so far is weirdly mature and it has this strange melancholy feel that I think is very interesting, even if I wouldn't write Sonic like this, it's fun to have a game that takes such a different swing. Sonic's friends are forced to confront themselves and their failings and sadness as they've been reduced to, uh, spirits hanging on cyber-purgatory hell. Sonic's friends are fucking dead and he needs to rescue their souls and hang out with them to comfort their loneliness as they interact with the ghosts of the last living memories of people of a genocided ancient civilization. That's, uh, something!
I do think the constant name-dropping other past games and events and characters feels a bit too much. It does feel like Ian Flynn trying to overcorrect or overdeliver on "fandom complaints" about past Sonic games, about how their stories don't feel meaningful, about how they seem to pretend no other game exists, etc. Sometimes he'll slip in some meta commentary based on fandom complaints about past Sonic games too, there's a line where like, Amy asks Sonic if it feels nice to roam around freely "with no guardrails", as if addressing complaints that people have with games like Sonic Unleashed, Colors, Generations and Forces relying on "hallway"-style level design a la Crash Bandicoot, or, and I haven't gotten to Tails yet, but I do know there's a line where Tails complains about his own character writing in Sonic Forces, and it's like, this is a bit too much. I don't need to be informed of what Sonic reddit discusses about in their spare time, this kinda stuff is lame and insular.
The combat isn't superb but it's interesting that they had to rethink so much in order to give Sonic combat at all. Every big enemy is like a completely different beast that takes specific parts of Sonic's moveset to use against them, and they're decent attempts at doing that! I would just rather not fight them again after fighting them once, though. Also, Sonic has fun and flashy moves that feel fitting to him.
Those are my impressions so far, might reblog this later with more of my thoughts as I progress through the game.
15 notes
·
View notes
Note
Inhale-
Do you play Undertale, Cuphead, or Hollow Knight? If so, I'd love to talk to you about those games and quiz you on all the best parts and tell you how silly goofy they make me feel-
What's your favorite instrument to play? To hear? What gives you the best overall vibes? Can you sing? What part? What's your favorite instrument to just feel? Tactile-wise, that is-
Do you have an opinion on the meaning of life? Why does it exist? What are we doing here? Is there any real answer, or are we doomed to wander the cosmos in search of something that doesn't exist?
Can you draw? Do you like to draw? Paint? Write? Do you do sports? Do you prefer land, air, or sea? Do you have stuffed animals/plushies? Who's your favorite?
Do the demons you know act like cats? All the demons I know act like cats.
What's your favorite flavor of post-it note? Mine's purple.
..
Excuse me.
Ahem.
I've fully played through the pacifist and neutral routes of undertale, currently working my way through genocide. (I've gotten stuck on Undyne.)
Cuphead, I've tried, but I've not yet been able to make it past the first level. I'm still quite enthusiastic about it though.
And I've never touched hollow night, but I've heard good things.
Banjo, violin, oddly enough I prefer listening to things a cappella. There's something beautifully haunting about it.
I can sing, I do sing, my voice ranges about 2.5 octaves, and I have wonderful projection. Bass is my favorite to feel, and I've gotten hooked on modern music due to the thrum that can shake the earth when you're at a concert.
Life exists because energy cannot be destroyed nor created and therefore we are all doomed to cycle into something new no matter what form we take on.
What are we doing here? Learning. But learning what is up to you.
There are many real answers but the idea that we could attempt to qualify what's going on around us is somewhat blasphemous. The experience of "i was stuck in a meat sack piloted by a wad of soggy bacon so twacked it started to perceive itself", "i was placed here by something far larger than I am and I will not ever be able to do anything but my best", and "I am in control of the way my life flows" are all contradicting but not at all mutually exclusive ideas. No one can comprehend all of life. All of us can comprehend some of it. We are all doing our best to express it. It exists because we have brought it into creation. Our environment is a part of us just as we are a part of it and therefore what we bring to it is what it is.
I can draw. I like to draw. I drew this the other day.
I also drew this.
And this.
And this.
I don't paint. Unless it's cosplay, in which case I definitely do paint.
Typically, I learn any skills I need to complete a project and only to the amount that I need to complete said project. However, my projects vary wildly. So I've come across as a very mediocre person at everything. /pos
I have few skills that I can do superbly but I have many that I can at least do.
I do not do sports, unless you consider dancing a sport. Sea, definitely.
.. I do have a small collection of stuffed animals. (it's not small)
While I honestly love all of them, I adore my ink demon plushies (I have three). My favorite is the one I've owned the longest.
Actually, the demons I know act like dogs. Angels tend to act more like cats. With angels, it's "you ask one wrong question and they simply do not respond to you", whereas with demons it tends to be "I love you but stop chewing on the couch". At least in my experience.
Yellow. With the red and blue lined ink.
3 notes
·
View notes
Note
What are your views on UT!Chara? Are they good, neutral, evil (in your opinion) (No need to answer this ask if you do not want to)
hoo boy let me just. you’ve activated a Secret Essay(tm) of mine anon fbdshabl sorry i’ll try to keep it short LMAO
(under a read more just for a) length b) ut spoilers.. even tho im p sure most of you have beaten the game but who knows lol c) uhh Chara’s story is pretty dark so this has mentions of abuse and whatnot so please be aware of that ^^;;)
Morality alignment wise is like. Idk. I’m bad with assigning that half the time because it’s all subjective in a way right oh no my true neutralness surfaces like for example I wouldn’t do something I think is bad right? But someone else might think it’s bad. (Like my 16 yr old self might consider me today a terrible person just bc I like Undertale lol 16 yr old me is rude don’t listen to them) If I were to put them on a kind of DnD like alignment scale though, I think I would probably put them in a lawful neutral kind of alignment, maybe leaning a bit towards lawful evil.
But here’s the thing. Without Chara having any sort of backstory as to why they hate humans? It’s very hard for me to gauge where their motivation lies for the things that they did. Based off of what Asriel tells you when you talk to him in the Ruins, the genocide route, and the bits of narration we have, we can pretty much assume:
- Chara was pretty abusive, this is undeniably a fact even from just watching the videos in the True Lab; and while Asriel recognizes this, he didn’t want to lose them because they were the only one he felt close to. Which is likely part of the abuse they dealt by making him feel alone without them. - Chara hated humanity for reasons they would not disclose to Asriel, but it’s pretty implied that they attempted to commit suicide by jumping into Mt. Ebott. This could mean that they were abused in their past, which could in turn provide reason for their abusive nature (because, with Chara being a child, it’s very likely that they took in the personalities of those around them to make their own person up. Even though they were hurting, they didn’t exactly know why, and even still, many people with an abusive history that end up abusive themselves might not even recognize that they’re being abusive, which might be the case for Chara as well.) - Chara probably cared for Asriel. There’s a lot of things to indicate that they may have faked it or maybe it seems like they didn’t by their abusive nature towards Asriel, but it’s unlikely that Chara would fake caring about someone. If they jumped off the side of a mountain because they hated the people they were around so much, there’s very little reason for them to pretend they liked someone at the potential expense of their own happiness. More likely than not, Chara desperately wanted to keep Asriel close, but ended up being really controlling in an attempt to keep him close. Additionally, when you hug Asriel at the end of the True Pacifist route, the line “Hah... I don’t want to let go...” is said by the narrator, indicating it may have been Chara who said it. But considering how Sans also has lines that are spoken silently and in the default font, this may not be entirely accurate. - Imma go off for a second about genocide because i have a pet peeve about when people suddenly decide that Chara is the one that caused it. This doesn’t make any sense -- but at the same time, with little to no games considering the Player and Player-Insert character to be two seperate characters, it’s no surprise to me that people i guess “projected” onto Chara. However, if you seperate the player from Frisk (in the same manner that Kris and the Player are seperate in Deltarune), it becomes easier to understand. Chara had nothing against the monsters. They liked monsterkind. It’s extremely unlikely that they would have the motivation to kill all of the monsters on their own. This wasn’t created until far into the genocide route, where the player has done most of the work for them. Chara is now living on pure Determination, which as we know is void of care and purely puts a person on a path of achieving their last desire, and once they wake up like this, with most of monsterkind already dead... well, what else is there to live for? They already attempted to kill humanity, failed, and now the only people they treasured have fallen like flies. Nothing matters in this world. Might as well delete the whole thing to finish the job. (also Frisk doesn’t have any motivations of their own either... unlike Kris they are shown to have no specific motivations (that i’m aware of?) one way or another and don’t reject the player ever so the idea that a canon frisk would reject the genocide route doesn’t make sense to me either. obvs au’s are exempt because they’re free real estate lmao anyway this is unrelated) - Chara’s a very calculated and observent person as well -- just look at how they died? They weren’t even afraid of death. They poisoned themselves with full faith that Asriel would take their Soul and bring them back to life (which also goes back to my point about how much Chara cared for Asriel, since, if they didn’t trust him, they would not have left him with that huge responsibility) by absorbing their Soul into his own body so they could exist as one. Chara saw their death as a stepping stone in their plan. All this from just seeing Asgore accidentally eat buttercups once and getting sick. A whole plan to get revenge on the people who hurt them from that. They even made a statement about wanting to be placed back on the Surface just to cover Asriel’s ass when he eventually took Chara on his own to the Surface. - okay this is probably just more of a me thing, but I’ve never gotten the whole “Chara hates Sans” concept. But considering I also don’t really think of Chara as the one who attempted the genocide route, I guess it makes sense. Chara probably doesn’t care about Sans one way or another, really, and Sans probably has very little idea who Chara is. I’ve always seen Sans’s statements during his battle said directly towards the Player, more or less using Frisk as the messenger -- like, for example (yes I have this on hand don’t judge me):
“sounds strange, but before this i was secretly hoping we could be friends. i always thought the anomaly was doing this because they were unhappy. and when they got what they wanted, they would stop all this. and maybe all they needed was. i dunno. some good foods, some bad laughs, some nice friends. but that’s ridiculous, right? yeah. you’re the type of person who won’t EVER be happy.”
- (cont) At this point it sort of taps into something I was gonna write for that Sans essay but here we go. I bolded “the anomaly” because this is the point where he directly refers to the player as their own individual in the game. What’s the only thing that’s different between Undertale and any moments of his life previous? The player. Hence, anomaly. Even Chara would have existed before the player showed up, right? Chara fell sometime within the 2010′s according to the opening of the game, and in between that time and when Frisk showed up, 6 other humans fell into the Underground. Clearly none of them had the same powers Frisk did, because otherwise, they would have not died and left their Soul behind for Asgore to use. That leaves one thing different -- player interference. Chara even directly states that the player is the one who woke them up with Determination, meaning they were asleep (or dead) for every year previous to their arrival. Sans probably only knows them as “the first human” like every other monster in the Underground (aside from the Dreemurs, of course).
i could probably go on for a while. but i will save you the time you probably didn’t want to spend reading this already by shutting up fdbshafb
#zircon answers#abuse mention tw//#suicide mention tw//#i used to hate chara as a character bc i thought there was no information on them#but the more i got into the game and started reading things the more i got invested in them#now frisk has that role of my least favorite character for being boring LMAO#anonymous
21 notes
·
View notes
Text
There is a Me Who Can Become Strong (Chapter 18)
Chapter 18: The Truth Exposed
Something kept secret spills out.
AO3: https://archiveofourown.org/works/32857183/chapters/83985739
Saki stares at Taiga, sitting on the patient bed in his office. He hadn’t wanted to talk to her, but she wasn’t leaving until he did. Taking a page out of Nico’s book, as it were. She wasn’t sure why she thought it might work, but with Yuko cured and her finally having some time, she truly wanted to know what had happened. There was no reason to put it off any longer.
Finally, after a while of waiting, Taiga finally just grunts, “What do you want?”
“The truth,” Saki answered, “I want to know what really happened, not what Masamune told Haima. We both know that ‘fatal medical malpractice’ is a bullshit answer.”
It was clear that Taiga didn’t want to answer, but he also seemed to accept that she wasn’t leaving until he did. He sighed, “After Hiro's death, there was an investigation. I don’t know who or why anyone decided that it was necessary.” He crossed his arms and closed his eyes, “They deemed Hiro’s death as a failure on my part, that I didn’t defeat Graphite on purpose.”
“That’s stupid,” She shook her head, “You did more than most could have.”
“It’s what they decided,” He looked at her, “I didn’t tell you, because you would have stayed and tried to fight it. You had a goal, and I wasn’t going to interfere with that.”
Standing, Saki narrowed her eyes with a serious expression, “Taiga, I would have stayed because you didn’t deserve this,” She sighed, “My goal… I could have gotten it here, too. I didn’t have to leave for America.”
Taiga just looks away, then spins his chair around and turns his attention back to his computer, “Well it’s a waste of time, now. Don’t worry about me.”
She frowns, “Why shouldn’t I?” She asked, walking towards him. Gently, she places a hand on his shoulder, “Aren’t we friends, Taiga?”
“Why would anyone be friends with me? It’s not exactly like there’s much I can do to help you.” Taiga’s turns his head to look at her, over his shoulder, “Why waste your time when there are better options?”
“Because we are friends,” Saki insisted, more firmly. “Nothing, not Hiro’s death, not the loss of your license, not a Bugster, not anything of the kind will change that.”
With a scoff, Taiga attempts to push his chair out from the desk, only for Saki to stop him. She continues, “You shouldn’t have had to do that alone, six years ago,” There’s a hesitation in her voice, like she fears the results of going to this part of the conversation. ���But you were dealing with that on your own and you did the best that you could. Maybe your best wasn’t enough, but that doesn’t matter. I wondered why you never talked about work, but I also hadn’t wanted to push you. When I returned here and learned what had happened, I was… I was upset you didn’t tell me. To some degree, I still am.”
“You would have come back here the first chance you got once you knew,” He noted, “I’d planned to tell you once I’d gotten ahold of the Gamer Driver and Bang Bang Shooting Gashat, but then Nico took off with them and I turned my attention to finding her.”
“I’d been hopeful,” Saki admitted, “That you might become Snipe again. I hadn’t learned what had happened to you until that day, when Haima explained to Emu why I was so confused by Nico.”
Removing her hand from his shoulder, Saki takes a few steps away and Taiga turns to face her. She sighs, “Regardless, I suppose, there isn’t much we can do about it.” As much as it truly pained her to admit it, “No longer having the ability to help isn’t terribly pleasant, is it?”
They both knew what she was talking about. Taiga both lost his license and his ability to be a Kamen Rider, thanks to Nico become Snipe. Saki had lost both Taddle Quest and DoReMiFa Beat the week before, when her and Nico tried to fight Gemn, when Yuko had been infected.
In response, Taiga nods, “It’s not,”
---
When Asuna tells Emu that they have a new case of Game Disease, he figured it would be like any other case. Yet once they arrive and see the patient, he immediately knows that’s not the case. Mostly because, they’ve never had someone get infected two separate times. The next part was because Kuroto and Mu stood there, Kuroto’s hand notably grasping Mu’s sleeve as he stood between Mu and Tsukuru. Mu was clearly uncomfortable, not unlike when they’d last saw him with Burgermon.
Moments after Asuna and Emu arrive, Nico arrives, joined by Saki and Taiga. Well, that explained where Saki had been for the past hour. At the sight of Tsukuru with Kuroto and Mu so close by, Nico huffs. Saki frowns slightly, while Taiga’s expression is in his usual scowl.
Kuroto, though, seemed delighted at the appearance of all the Riders, “Now that everyone’s here, it means my bait has worked,”
Glancing at Kuroto, Mu scowled, “Did you seriously infect Mr. Tsukuru just to use as bait?”
He’s ignored, Kuroto instead choosing to continue his train of thought, “Which means I can put the next step of my plan into motion.” He let go of Mu’s sleeve, prompting Mu to immediately take several large steps back and to the side, putting significant distance between himself and Kuroto. Using his now free hand, Kuroto takes out the Buggle Driver and the Dangerous Zombie Gashat.
Dangerous Zombie!
Buggle Up! Danger! Danger! (Genocide!) Death the crisis! Dangerous Zombie!
Preparing for the worst, Emu pulls out his Perfect Puzzle/Knockout Fighter Gashat, Nico pulling out Bang Bang Shooting and Drago Knight Hunter Z. Emu turns the knob to the Knockout Fighter side.
Knockout Fighter!
Bang Bang Shooting!
Drago Knight Hunter Z!
Dual Up! Explosion hit! Knockout Fighter!
Do-Do-Drago Kni-Kni-Kni-Knight! Dra! Dra! Drago Knight Hunter! Z!
The two were prepared to team up against Gemn, but after dodging out of the way of a few of their attacks, he turns his attention to Tsukuru. Mu’s eyes widened, seemingly realizing what Kuroto was about to do next.
“You,” Gemn began, “You’ll never make a good game, so don’t even bother!”
Mu ran up to Kuroto and grabbed his arm, “Kuroto! What the hell are you doing!?”
Kuroto just threw him off his arm, sending Mu to the ground. At Kuroto’s words, Tsukuru glitched and Motors emerged, quickly driving off. Emu grabs a speed power up and attempts to race after Motors, leaving Nico to deal with Gemn on her own.
Despite the speed power up, Emu’s unable to keep up. Clearly raising his level has made Motors too fast to catch on his own. And without Kiriya… It was going to be a lot harder.
Nico slots the Drago Knight Hunter Z Gashat into her Gashacon Magnum, taking aim at Gemn.
Drago Knight Critical Strike!
Though the attack hit Gemn and seemed to do significant damage, Gemn just convulsed for a moment, then shrugged it off. Right, the whole, die and come back, thing.
He wasted no time in taking the Giri Giri Chambara Gashat and placing it into the Gashacon Sparrow.
Giri Giri Critical Finish!
Nico didn’t have a chance to try to dodge, being hit with the attack. She’s knocked to the ground and Gemn stalks over, picking up the three Gashats that had clattered down. He glances at Emu, before removing his Gashat from his Driver. Kuroto gives Emu a sick smile, “Oh Para-DX,” He said, “I’ll soon be able to make a new Gashat to defeat you.”
Saki and Taiga rush to Nico’s side while Kuroto begins to walk away. He approaches Mu, who was still on the ground, having watched the fight in a daze. Kuroto holds his hand out, to help Mu up, “Come on, Ex-Aid, we have places to be.”
His words snap Mu out of his daze, though he stares at Kuroto’s hand for a moment. Mu shakes his head and ignores the hand, instead pushing himself up off the ground. As Kuroto shrugged and began to walk away, Mu hesitated, glancing back at the Riders and Tsukuru, then shook his head and jogged to catch up with Kuroto.
---
With trepidation, Mu watches as Kuroto continues work on his latest Gashat, repeating the process he’d used on Taddle Quest and doing it with Bang Bang Shooting. Mu would ask to be sure, but really hadn’t cared enough, more distracted by Kuroto’s odd behavior. Ever since the day they’d fought Burgermon, Kuroto had been acting weird. Colder and more distant.
It hurt, but it also scared Mu. The only time he’d ever seen Kuroto act anything like this had been six years ago… and even then, it was more withdrawn than cold and uncaring, like right now.
He’d mentioned it to Graphite, who also seemed concerned. But Graphite also told him that he should just be careful and keep an eye out. It wasn’t exactly like Mu could get away from Kuroto very easily. Not that Mu ever really wanted to leave Kuroto anyway, he’d never want to leave his big bro. But with Kuroto acting the way he is, Mu will admit he’s a bit worried.
Triumphantly, Kuroto holds up the newly finished Gashat, “With this,” He said, “We’ll certainly be able to complete Chronicle.”
“That’s good,” Mu says, choosing to keep his attention on his game. On screen, Mighty jumps onto a platform and whacks a grunt with his hammer. “The sooner we complete the game, the sooner it can be played, and it can change everything.”
“Of course,” Kuroto agreed, “I think I’ll have to show them my new Gashat, soon.”
Biting his lip, Mu asks, “What about Mighty Brothers XX?”
Pursing his lips, Kuroto fished the Gashat out of his desk, “Due to your… Bugster, I wasn’t able to change the strange behavior of player two.” Mu nods, “But I was able to stop the effects it has on you. A side effect of where I initially got the data from. Nothing someone as great as me can’t fix.”
Taking the Gashat, Mu eyes it warily before nodding, “Okay.”
---
Emu rushes to Gemn Corp, quickly transforming into Level 3 with Shakariki Sports and blocks Motors’ attack, protecting two employees. The CR knows that Motors is attacking here because it would stress Tsukuru. Although, Motors quickly became the least of his worries.
Kuroto appears from around a wall, Mu trailing behind him. He’s holding a Gashat, like the one that Emu had been given by Graphite, a smug expression on his face. Mu presses the Stage Select on his Gamer Driver, bringing them to a quarry.
“This Gashat,” Kuroto began, “has a game where you play as a demon knight, trying to defeat the hero.” He twists the knob on the Gashat.
Taddle Fantasy!
A dark red and purple chest pieces with a cape appears, flying at Emu.
In response, Emu takes out his double Gashat.
Knockout Fighter!
Dual Up! Explosion hit! Knockout Fighter!
The best Emu can do is brace himself and take the attack. He’s knocked out of his transformation, but quickly grabs his Gashats and begins to stand again, glitches appearing on his body.
Kuroto looked at Mu, “Ex-Aid, why don’t you finish dealing with him?” He pulls out the Dangerous Zombie Gashat, transforming. Looking at Motors, he summons the Gashacon Sparrow.
Mu frowned, but quietly answered, “Okay,” He pulls out his Gashat.
Mighty Brother XX!
Level Up! Mighty! Brothers! Futari de hitori! Mighty! Brothers! Futari de victory! X!
The cyan and orange Rider stared at Emu, hesitating. Emu took this as an opportunity to transform again.
Perfect Puzzle!
Dual Up! Get the glory in the chain, Perfect Puzzle!
Gashacon Keyslasher in hand, Ex-Aid slashes at Emu, who dodges out of the way. “What? Not even going to use your full power?” Emu asks, “Kuroto’s out here with an entirely new Gashat and you’re using half your power?”
“Shut up,” Ex-Aid growled, slashing at Emu again, “Don’t tell me how much of my power I should use!”
Emu knew he was at a disadvantage, both already beaten up and being out powered by Ex-Aid. He hoped to use whatever was going on with Ex-Aid and Gemn to rile Ex-Aid up and hopefully get him sloppy.
It wasn’t like Emu hadn’t noticed that Kuroto and Mu were acting odd, some strange tension having arose between them. Kuroto acted more distant than he’d had before, colder and more uncaring towards Mu. And Mu seemed more hesitant, perhaps more worried or scared.
Using that to his advantage wasn’t something Emu particularly relished in, but he needed every advantage he could get. Even if that meant using some low blows.
“Kuroto hasn’t been listening to you much, has he?”
Kicking at Emu, Ex-Aid growls, “What would you know about that?’
“I mean,” Emu dodges Ex-Aid’s next attack – a slash from the Gashacon Keyslasher, “I have eyes and ears.”
“Shut. Up.” Ex-Aid grabs his Gashat and inserts it into his weapon.
Emu follows in kind.
Double Mighty Critical Finish!
Perfect Critical Combo!
The two attacks collide, knocking the two to the ground, their Gashat’s clattering beside them. A quick glance over to Gemn reveals he’s defeated Motors, having absorbed his data. As Gemn turns his attention to the two, Saki, Nico, and Asuna come running, seeing the scene.
Emu’s appearance has returned to his original as he struggled to stand, while Mu’s hair clip has been knocked out, resulting in his bangs covering all of his face. He tries to move it out of his face, only for Kuroto to walk over and grab his hood, yanking him up.
“Kuroto!” Mu cries, “What are you doing?”
Kuroto let’s go and just stares at him for a moment. He looks between Emu and Mu, before finally addressing Mu, “You can’t even defeat your own Bugster, Emu?”
Emu’s brows furrow for a moment at Kuroto’s words while Mu just pushes his bangs to the sides of his face and scowls, “Why do you care?” He narrows his eyes at Kuroto, “We’ve got Motors data and you got to try out your new Gashat, what more could you want?”
“Because we need to take away the Rider’s ability to transform. They’re no longer needed.” Kuroto returns his attention to Emu, who’s barely managed to stand. “Maybe I should deal with your Bugster myself.”
If… If Kuroto was calling him Mu’s Bugster… and Mu responded to the name Emu… “No…” Emu whispered quietly, “He’s supposed to be… I… he’s dead.”
Though it wasn’t visible, Kuroto was certainly smirking, “Oh, but I’m afraid he’s not, Para-DX. Your host, the real Emu Hojo, is right here, standing beside me.”
Mu, Emu’s, silent. Emu, Para-DX, doesn’t know what to say. Saki and Asuna gasp, while Nico just watches with interest.
But Emu knows what he’s feeling, and its confusion, “Kuroto,” He says, “What’s going on here? You didn’t tell me we were doing this.”
Kuroto returned his attention to Emu, “Oh, why would I tell you that? You’re a disappointment, Emu.”
At his words, Emu startled, taking a step back. “What… what are you… what are you saying?”
“Disappointments,” Kuroto continued, separating the Gashacon Sparrow in two, “Must be eliminated.”
Emu’s silent as Kuroto raises half of the Gashacon Sparrow to his neck. It’s not until Kuroto inserts the Giri Giri Chambara Gashat that Emu says anything.
Quietly, with pleading eyes filled with fear, he asks, “Why?”
Though Kuroto doesn’t answer, that only seems to upset him more, “I’ve done everything you’ve asked of me,” Emu’s voice wavers and raises, his body begins to glitch, soon spreading to the ground. “All I’ve done is try to complete the game, just like you…” The glitching on the ground began to form Bugster grunts.
“You’ve been like a brother to me, some of the only people I’ve ever had!” Glaring at Kuroto, Emu quickly grabs the wrist of the hand holding the Gashacon Sparrow and throws it away from him, throwing Kuroto off balance. His red eye seems to glow, more than usual. “So why?! Why would you try to do something like this!?”
Kuroto stumbles, his armor disappearing, despite the fact that Emu hadn’t actually hurt him. Then, he began to glitch. Emu takes a step back, a terrified look on his face. The Bugster grunts around him disappear in clouds of data.
Wide-eyed, Emu looks at Kuroto, unable to pry his eyes away, “Oh no…” He says quietly. He rushes towards Kuroto, only to stop himself. “Oh no, Kuroto I’m so sorry I-”
He cuts himself off, he then looks down and pulls something out of his pockets. Several somethings. He throws four of the Gashats Kuroto had taken from them, hesitating with the Drago Knight Hunter Z Gashat, then throws that too. Though the Gashats clatter to the ground, Saki ignores them in favor of marching towards Emu.
“Emu,” She called, though Emu just flinched away, “Come back with us. You don’t have to do this.”
“No,” Emu shook his head, “I have to… I have to complete the game.”
“What game?”
Saki reaches out to him, but he just moves away quickly, “No!” He looks at her, terror in his mismatched eyes. One red, one a dark pink, both filled with the same fear. “I don’t want to infect you too! It’s bad enough I infected Kuroto and your fiancé!”
She doesn’t stew on his words long, instead calling out to him once more, “Emu!”
Emu just runs away. Saki sadly walks back, picking up her Gashats, noting that Nico had already picked up hers. Para-DX just stared.
“M,” Nico began, “Real quick, give us something we can call you and then we’ll deal with Kuroto’s Bugster.”
“Parad,” He answers slowly, “My name… is Parad.”
2 notes
·
View notes
Note
Oh my GOD Please infodump abt hatoful.... ive repeatedly tried to get into it but have no idea how/how to connect any of the lore. Thanos !
I SAW THE TYPO TOO LATE IT WAS SUPPOSED TO END WITH “THANKS”,
SKDFSKJSLKDFJ no worries anon, it happens to the best of us. Anyways, how should I start this…
So, if you’re totally new here, Hatoful Boyfriend is a visual novel dating sim whose basic premise is “what if cliched boyfriend archetypes… but birds?” And it takes this premise completely wholeheartedly, while still maintaining a comedic tone. You pick classes and club activities each in-game day to increase your skill points, and depending on your levels (and a few dialogue options) you’ll either successfully romance your birdie of choice or get a Bad End. Most of the birds make their interests/level requirements obvious from the start, and you have a bunch of save slots to work with if you wanna go the scum route. Pretty simple and straightforward.
(Actually, that’s a lie, it gets much more complicated later. Don’t worry about that right now.)
Most of HBF is framed through the perspective of the protagonist (I’m gonna use her canon name for convenience) Hiyoko, and she is… not the brightest bulb in the box. Especially in the first game, when events in one character’s route will be foreshadowed in other routes, she will rarely call them out or make note of them. Naturally, this also means some reveals will be spoiled depending on which order you do the routes in. You also unlock documents in the Archive section after completing each route, which adds another level of puzzle piecing to the mix.
(No, this is not the complicated part I was talking about earlier. Sorry.)
In this next bit, I’m going to briefly run through the routes of the first game from least to most complex in terms of lore, as well as what things are foreshadowed when. I’ll also toss in the archive documents when I feel they’re most relevant to the information you have. We ready?
Okosan’s routes: Mostly joke endings, unless there is some greater plot significance to pudding that I’ve missed for all these years.
Ryouta’s route: Mostly about character building, the only real hint you get is that his mother is sickly and it’s implied he inherited this from her.
Azami’s routes: You could get here with the same stats as Ryouta’s route, but then you fuck it up by taking this job opportunity away from him. How rude, Hiyoko.
Sakuya’s first route: He opens up to you about his abusive and bigoted dad, and with some encouragement you encourage him to run away and become a musician like he always wanted. Mr. Le Bel is very important to multiple other characters in this game.
Sakuya’s second route (needs perfect stats/dialogue choices): Same conversation about his dad, but he chooses to live with you instead. Your big hint is at the end, when Yuuya sends you a letter saying there’s “something he’s wanted to tell [Sakuya] for a long time. Something important.”
Yuuya’s route: You don’t actually get to find out what the "important thing" is, whoops. You do find out that Yuuya’s a spy for the Dove Party, Shuu is one for the Hawk Party, and the school has been increasingly influenced by the Hawk Party as of late.
BAD END: You may have gotten it earlier, but now you have context as to who’s killing you when you fail a route- it’s the Hawk Party. The reason why is still unclear.
[CW for gore, child death, medical abuse, suicide, and attempted genocide from here on! This game is a trip!]
Shuu’s first route: Absolutely not a romance route and if you ship Shuu/Hiyoko please block me and tab out immediately thank you very much. You learn that Shuu has been killing students for medical experimentation, confirming Yuuya’s suspicions about the quills in the student store and the food in the cafeteria.
Shuu’s second route (needs perfect stats/dialogue choices): Same ending where Hiyoko dies, but he’s attached enough to her that he takes her head in a jar when he goes on the run. You do learn that Shuu doesn’t care about the Hawk Party’s politics, just that they can enable his personal experiments.
Archive Note 11: Someone (Shuu) knew that Yuuya was a Dove Party agent from the start. He also notes that some of the students are “fascinating”, which you know from his route means they’re good experiment fodder. You learn that he has reason to believe his victims won’t oppose the experimentation, but not the details.
Archive Note 10: Shuu makes notes about human “adaptability measures.” Given that Hiyoko is the only human at the school, you can guess that this will involve her in some way.
Archive Note 06: Notes about the Spanish Flu, how deadly it was to humans, and the connection to an “Avian Influenza.”
Archive Note 04: Notes about a “Goodwill Ambassador” for humanity, who needs a strong natural immunity to Avian Influenza. Hiyoko’s stats show that she has a base level of 800 Vitality, so you can guess that she’s the ambassador. This is why she dies when you fail a route- the Hawk Party saw she didn’t build a good enough connection to the birds, so they take her as a lost cause.
Archive Note 07: Shuu makes notes about “carrier capacity” in the student body, inducing it in some way in a “normal” individual. You can guess this is the details of his medical experimentation, but not who the victim is. You can also guess that the disease to be carried is Avian Influenza.
Anghel’s route: It’s not actually that complicated, but I think you need to complete Shuu’s route before the “mad love of a fallen angel” option is available. (EDIT: you actually just need to complete one playthrough to unlock this option. Even the Azami solo ending will unlock it.) This ending seemingly undermines all the things we learned about Shuu right before, but this is just Hiyoko’s perspective.
Archive Note 01: A certain student (Anghel) has hallucinogenic properties that can affect bystanders, putting them in a trance-like state. This explains why everything went totally off the rails in his route.
Kazuaki’s route: Again not a romance route (no matter what he says about “waiting”, ew) because the whole point is that Kazuaki is afraid to open himself up to love of any kind. You learn he had someone he cared deeply about in the past but lost, and now he’s been soured from the experience. You also learn that he smells like bleach.
Nageki’s route: You learn that he’s a ghost, that he killed himself in the school some years ago, and that he doesn’t have all his memories. He disappears before you learn anything more, but he’s happy so it’s okay and why am I crying agai-
Archive Note 02: Someone (Nageki) writes about how they are trapped, and can’t remember what happened to them.
Archive Note 05: Nageki remembers he made a promise to someone very important, but he can’t remember who or what it was.
Archive Note 03: Nageki once woke up in a place that wasn’t the library- somewhere with bright lights and a white ceiling. He’s not as trapped as he first thought.
Archive Note 14: Nageki notes that he can move between floors, going from the library to the chemistry lab below. You can guess that the place with the bright lights is somewhere below these two rooms. This also reveals that Nageki knew the layout of the school when he was alive.
Archive Note 12: Nageki notes that after meeting Hiyoko, he feels fulfilled “just as he did back then.” He still can’t remember everything, though.
Archive Note 08: Notes about an underground facility, a fire, and a Subject 00 whose remains are in storage. You can guess that the facility is the place with the bright lights, and Nageki is Subject 00. You can also guess that Nageki set the fire, since he said that he killed himself.
Archive Note 09: Notes about Subject 00′s relative, whose remains are also in storage. You can guess that this is the “important person” that Nageki made a promise to a long time ago.
At this point, the only documents left are Note 13, which is about a terrorist incident at the Heartful House orphanage in which only two birds survived, and Note 15, which is about another terrorist incident some years ago in which the Ave’s High City building was bombed. Nothing in the main routes hints at these notes, so it’s a good time to move to…
Bad Boys Love route: This route is literally the length of the rest of the routes combined, so we’re doin’ more sections, baby!
Kazuaki’s lost loved one and Nageki’s important person turn out to be each other. They were the survivors of the Heartful House incident, and Kazuaki (real name Hitori) took care of his little brother by himself. Nageki was sickly, so he volunteered himself for a medical experiment at the school that could potentially cure him to take the burden off of Hitori.
Unbeknownst to them, the Hawk Party was already in control of the school and their real motive was to investigate the disease Nageki was carrying- Avian Influenza. Shuu was specifically the lead for this project, and he also witnessed the Heartful House incident when it happened. At the time, he went by the name Isa Souma and was a medical researcher. He worked with Ryuuji Kawara, Ryouta’s dad, until Ryuuji’s death from disease.
Ryouta and Hiyoko were also there, because her parents were former human ambassadors too. Unfortunately, they became some of the casualties, which left the two kids heartbroken. Shuu, seeing them and recognizing Ryouta, offered to grant them a wish. They both wished for a world where humans and birds would never fight anymore, which Shuu took to mean “kill all the remaining humans so they can’t fight the birds” because… he’s like that.
Shuu decided that the easiest way to kill all the humans would be to spread the Avian Influenza, and this is why he sought out Nageki. Nageki was forced to kill humans as part of the experiments, and this traumatized him so much that he set the lab on fire to stop it, trapping himself inside. Hitori witnessed this too, and swore to get revenge despite Nageki asking him to destroy his remains and live a happy life. He bleached his feathers and swapped identities with another bird to fake his death, and applied to the school as a teacher under his new name.
Nageki’s plan didn’t entirely work, and the Hawk Party was able to store some of his remains for future experiments with Avian Influenza. This brings us to the timeline of the main routes, where Shuu took advantage of Ryouta’s sickly constitution to make him a new carrier for Avian Influenza. Yuuya tried to interfere on behalf of the Dove Party, but Shuu blackmailed him with the knowledge that he killed his real half-brother because he hated Mr. Le Bel and wanted Sakuya to live instead.
The new strain of Avian Influenza that Ryouta carried was enough to make Hiyoko sick and kill her. The death of the Human Ambassador kickstarts the beginning of this route, and Shuu planned for the humans who would retaliate to also be infected. It doesn’t go as he planned, of course, but that’s laid out pretty well in the rest of the route so I won’t re-summarize it here.
Aaaand that’s about everything for the first Hatoful Boyfriend game! I’ll gladly do infodumps/lore summaries for Holiday Star or the other side materials if anyone wants, but this took almost three hours to write as is so I’m going to give myself a break.
#anonymous#ask me#mari.txt#hatoful boyfriend#EDIT: THIS IS VERY SPOILERY. I HOPED IT WAS OBVIOUS FROM THE LORE REQUEST BUT YEAH.#i don't think it'll spoil your enjoyment of the game bc i didn't go into that many details (also experiencing =/= reading) but yeah.
10 notes
·
View notes
Text
121. Knuckles the Echidna #22
Dark Alliance (Part One of Three): You Say You Want a Revolution…
Writer: Ken Penders Pencils: Jim Valentino Colors: Barry Grossman
So fair warning - this arc is very politics-heavy. I've already criticized the inclusion of politidrama plotlines in the comic before, despite my own personal interest in them, so I won't go over it again. What I will go over is that this arc also includes quite a few tasteless references to the Nazi regime of World War II, starting with the intro page. See, every issue in this arc begins with, rather than the traditional intro page that recaps past events and introduces plot points to come, instead a speech or quote relevant to the current story. This one is a parody, if you will (though played completely straight) of the "First They Came" poem by the German pastor Martin Niemöller, referring to how many people stayed silent while the Nazis oppressed and enacted genocide upon groups that those in silence didn't belong to. In this altered version, "Anonymous" claims that Robotnik came for hedgehogs, squirrels, rabbits, and foxes first, during which the speaker stayed silent as they were an echidna and didn't want to get involved, and so by the time he came for the echidnas there was no one left to speak up for them. Of course, quite aside from the fact that this is completely disrespectful to the real-world situation that the actual poem describes, that's not even how the Robotnik coup went down. Robotnik, upon dethroning King Acorn, pretty clearly just started roboticizing all Mobians indiscriminately without regard to their individual species. Not only that, but he didn't even get a chance to start on the echidnas, as all of them were either contained in their pocket universe on the Floating Island, or hanging out in Albion, which it appears Robotnik never even knew existed. I don't know, the whole thing is clearly an attempt to seem really intellectual and deep on Penders' part, but it just comes off as insensitive instead.
Anyway, onto the actual story. We open in the house of High Councilor Pravda, who appears to be the main political leader of the city. In the dead of night, Pravda is awakened by a window smashing downstairs, and angrily stomps down to confront the intruder, believing it to be "dingo trash up to no good." Instead, he is dragged out of his house roughly by several Dark Legionnaires, while the leader, called Kommissar (her title, not her name), admonishes him for his apparent hypocrisy regarding his anti-technology stance.
Well, she seems lovely! As she has her people drag him away, we pan to Haven, where Knuckles is demanding answers from his grandfathers on his father's whereabouts. To his credit, Sabre is genuinely apologetic to Knuckles, believing that they should have been a lot more forthcoming with him a lot sooner, but Knuckles really isn't having it, and can you blame him?
As a side note, this is about the point in the comic where the eyes of characters such as Knuckles and Tails, formerly depicted as black pupils as in the classic games, start to gain some color. We already saw it with Tails a little while back during the Sand-Blasters two-parter, and it's very inconsistent between issues (for example, you'll notice his eyes are blue instead of purple up there), but you'll start to notice it in screenshots from here out before their designs finally stabilize to their modern forms, similar to their designs from the games.
While Knuckles continues to demand to see his father, we ourselves see Locke, who is dropping off Remington, Julie-Su, Lara-Le and Wynmacher back in Echidnaopolis. Remington asks him how things went with Lara-Le again, and Locke acts like he's all regretful that he couldn't woo Lara-Le back to him or something, which like, really man? You're divorced and haven't spoken properly in years, and she has a new fiancé now, did you really expect to just manage to sweep her off her feet again and get remarried? Julie-Su tries to approach Locke to thank him for saving the whole group, and finds herself recognizing his appearance somewhat. Upon asking, she's shocked to find out that he's Knuckles' father, and asks him about Knuckles' whereabouts. Remington ushers her away before they get a chance to speak further, probably to protect Locke's privacy, and as he jokes with her that it seems like she actually cares about Knuckles, Locke muses to himself that his son is likely furious with him, which, yeah, not far off there buddy. He has an idea of where his son might have gone, and as he speeds off in his air vehicle, we jump over to the Kommissar, who has by now dragged her captive all the way back to the Dark Legion's current hideout… and oh boy, inside we get to see a familiar f- …uhh… okay, well, I won't call him a familiar face, because we've never seen him looking quite this messed up before, but it's Dimitri, okay? It's Dimitri back on his BS.
Guess he had to have some, uh, extensive reconstructive surgery after his rather literal fall from grace. And unfortunately for everybody who doesn't want to be ruled over by a cyborg'd up monstrosity of a dictator, he's got a new takeover plan in mind for the city!
Back in the more civilized areas of Echidnaopolis, Remington is having his driver take Wynmacher and Lara-Le back to their apartment when they find the streets blocked by a protest from dingoes, agitating about their lack of housing and accommodations within the city. Remington tries to resolve the situation peacefully by requesting that if they must protest, to at least let traffic pass while they do, but at that moment a giant flaming fireball comes out of nowhere and starts wrecking the place, and the whole thing devolves into a big brawl between the protesting dingoes and the watching echidnas.
Remington calls Haven for backup, and while I'm not sure who exactly in that nest of grandpas he expected to go rushing out of there for something as simple as a protest gone wrong, luckily for him he mentions Lara-Le over the comm, and Knuckles immediately enlists Archimedes' help to poof him out there to help his mom. Meanwhile, we get to see that Locke has completely, thoroughly misjudged where Knuckles would be hanging out at this moment, having thought for whatever reason that he would be brooding inside the Chaos Chamber next to Mammoth Mogul's ugly frozen mug.
Now this is some well-appreciated character development from Locke. I've been heavily criticizing him this entire time for how he's handled his interaction, or lack thereof, with his son, and I'm glad to see that Lara-Le's admonishments seem to have gotten through to him. While he won't get a chance to catch up with his son right at the moment, at least we know the big talk isn't that far off in the future.
Knuckles and Archimedes poof into the fray on the streets, and Knuckles begins throwing punches at whoever gets close enough, which as everyone knows is the single best way to end a violent brawl - by participating! Despite being an echidna himself, he doesn't hesitate to throw punches at other echidnas in the bunch, with Archy adding some of his own fire breath into the mix. If anything, I'd say he accurately judged the situation, which is that the dingoes were peacefully demonstrating and it appears to have been an angry, racist echidna who threw the first molotov. General Von Stryker makes his entrance, and despite him predictably acting aggressive and blaming echidnakind in general for the dingoes' treatment, Knuckles actually agrees with him that the echidnas are being really crappy, and offers a truce so they can discuss what went wrong and how to resolve it. Meanwhile, back in hell - I mean, the Legion's hideout…
This is probably the single most disturbing page in the comic so far, if you ask me. This guy is begging, screaming, for mercy and they put him under like nothing's wrong and start doing surgery without his consent (obviously) on his brain. Dimitri, watching the proceedings, starts mwahaha'ing to himself about the whole affair, as apparently Pravda is the direct descendant of Menthor, the councilman who denied his and Edmund's proposal to use the Chaos Syphon all those centuries ago. He's determined not to get careless with his power again in the future, and now that he's defeated death by old age through the sheer power of adding more and more cybernetics to his failing frame every time something goes wrong, he's ready to get his long-due revenge.
In another part of the city, Knuckles and Archimedes poof right into the middle of the Chaotix, who are pleased to finally see him and hopefully get a chance to catch up. As he explains what was going on with the protest, Julie-Su arrives and gives him the "why" he was looking for, which is that, naturally, Pravda was kind of a racist ass and wasn't working very hard to ensure the dingoes would have housing built for them in a timely manner. However, elections for the position of High Councilor are coming up in a few days, and Pravda has ever-so-mysteriously been missing since the previous night, with his traumatized wife too messed up to be able to talk about what she saw. She slyly mentions when questioned that "a little birdie" gave her all this information, leading Vector to rather rudely blame her for "having friends in low places" and generally acting as distrustful of her as ever. Seriously, Vector's been kind of a jerk to her ever since she left the Legion, and you just know that situation is gonna come to a head sooner or later. But enough of them - let's head back to the Kommissar, who's having her people reenact Kristallnacht in the streets of Echidnaopolis! (Told you this arc is full of tasteless references to WWII…)
She reports in to Dimitri, who is pleased to hear about her progress on the senseless property damage and random citizens she's beating up for no reason. Like, the regime seems cacklingly evil enough to want to do this kind of stuff, sure, until you hear Dimitri's actual plan for takeover this time - he's implanted control chips into Pravda's brain, and is going to use him as a mouthpiece for the Legion's ideals in the upcoming election!
So, wait. You want to get your new mind-slave to cast your organization in a positive light, and at the same time you're having one of your main commanders go around smashing windows and beating people up in alleys? How is this master plan of yours supposed to work, exactly? That entire Kristallnacht page could be removed from the comic and not only would it not impact the story, it would make it make more sense than it currently does. I seriously think that it was only included to draw more parallels to the Nazi regime, because there's just no way it makes any real sense otherwise. Sigh, Penders. Why do you have to be like this?
#nala reads archie sonic preboot#archie sonic#archie sonic preboot#sonic the hedgehog#kte 22#writer: ken penders#pencils: jim valentino#colors: barry grossman
4 notes
·
View notes
Photo
FOR CONFUSED BYSTANDERS
I know that I have a lot of followers who have been (very patiently) witnessing a stream of pictures, commentary, and general posts related to Final Fantasy XIV. This is going to be my attempt to present the game and its story with context for you guys who have no idea what’s going on.
I’m doing this for two reasons, the first being I LOVE THIS GAME. If I can share the positive experience I’ve had with other people, I’d like to do that. The second reason is, for people who still follow but aren’t necessarily going to play themselves--it might offer enough background info to make posts that go up more entertaining at least. I know I don’t personally mind seeing bloggers, writers, artists, etc. share something I’m unfamiliar with, but it gets more fun when I have some clue what it’s about.
Parts of this post will be just about my own subjective experience, some will be recapping the story, some will be going over different ways I’ve seen people play in case that appeals. So on and so forth. I’m aiming to offer an honest reflection on whatever seems important.
Putting this under a cut because really, this is fucking long. Not as long as it looks because pictures are included but even still. For anyone who reads, I hope you enjoy and if you have questions don’t hesitate to hit me up! :)
BACKGROUND - NON-MMO PLAYER LOVES THIS MMO
I have never played an MMO before this. I’m pretty apathetic about them for the most part. When I play games I like to design things, get good pictures, and kill baddies for stress relief. I'm here to immerse in an exciting world and story, meet characters I can invest in. Stuff in that vein. So far as gaming goes I’m pretty simple.
There are people who put heavy emphasis on the social elements of FFXIV. They’ll play with their friends specifically, either because they’re focused on fighting together or because they want to roleplay or just to hang out. I’m not really in that category.
I entered knowing no one, and while I’ve made some friends through FFXIV I mostly interact with them outside the game itself. This can happen on tumblr, on forums, on the official blog platform, etc. In-game, I encounter other players all the time but it is generally something like “I was running around the city doing stuff and other people were also running around the city doing stuff”. You can approach people. You can message them and do little emotes like waving or hugging or slapping or whatever. You can do these emotes directed at nobody and just see your character go through the animations, which can be fun for taking pictures.
More detailed encounters with other players happen in dungeons, trials, and raids. These are called registered duties. Guildhests and PVP (player versus player) exist too, but I haven’t done them. I’ll elaborate later, but the gist you need to know here is that you are grouped in with a fixed number of additional players and then placed in a setting with a pre-set encounter or encounters to overcome. Some of these are straightforward, some require strategy.
In FFXIV, people usually chat to varying degrees during duties. Most are polite, pleasant, and focused on gameplay. At least where I am, which I’ll also go into later. Occasionally there are people who are jerks in the sense that they are inconsiderate or rude to other players. Also occasionally, people are incompetent. More often though I’ll encounter someone with a great sense of humor or people who have helpful tips to improve.
This is a game where, if you see a player marked as new struggling with low level monsters, a more experienced player might pause to oneshot that monster so the newbie can escape. People are casually nice most of the time.
Since I’d normally be doing single-player anyway, for me this is very refreshing. I get to do all the things I’d be doing in a single-player video game, but I also get light exchanges with other fans in ways that aren’t disruptive. There’s enough meat to the Main Quest Scenario (MSQ) and side quests that I don’t feel bored or lonely at all.
FFXIV does cost money to play and has a subscription. This can be paid in varying increments. I personally think it’s worth it because 1) the developers are adding new content on a pretty regular basis 2) the developers actually care about quality and having happy fans 3) the game keeps getting better over time 4) there is SO MUCH you can do in the game. It is truly expansive beyond anything else I’ve seen. I might not be ready to do a subscription with every game, but for this one absolutely.
This essentially plays like a normal final fantasy game in most respects. You might run around solo by-and-large, but there is an NPC supporting cast. They and the villains get fleshed out very well. Same goes for civilians and other background characters. The biggest difference off the top of my head is the story’s beginning...
OBSTACLES
I’m going to get this out of the way early, but in essence I think there are two main obstacles as a beginner. The first and most notable of these is that the game’s entry point, called “A Realm Reborn”, is less well-written and EXTREMELY LONG.
Seriously. I’ve only gotten one character past this point and it took me a stupid amount of time. Some of the quests at this stage are things like “my dad doesn’t like the stinky chocobo please spray it with perfume so it is less stinky”. Or “jump through all these stupid hoops so you can fight the exciting boss you’ve been waiting for”.
However, the length at least is slotted to be fixed in the future. I’ll probably announce that when it happens in case that’s the deal changer for anyone.
On writing quality, it starts off mediocre. However, later writing is so strong that it actually manages to make past scenes WAY more interesting. The initial setup also kind of lures you into a false sense of security, at which point shit gets real very fast.
The second obstacle for beginners involves a degree of not knowing what you don’t know. For example, there is an extremely powerful attack that can be used in registered duties called “Limit Break”. Initially I didn’t even know where to find it to put in my move hotbar. Then I didn’t know that using it would take limit break away from other players in the group. Then I didn’t know that the limit breaks of different jobs needed to be used under different circumstances. An example of this would be that spellcaster SHOULD use a limit break attack on freakishly large groups of enemies, but SHOULD NOT use limit break on a lone boss unless there is literally no other damage class (DPS) available to do it. This is because the overall impact of caster limit break is comparatively low, but effects more enemies at the same time. Using limit break inappropriately can frustrate people.
There are other things similar to this, such as when you use Duty Finder (a roulette that sets you up with completely random people interested in the same registered duty) and when you use Party Finder (where you announce what registered duty you want to do with what circumstances, then people volunteer to join), or being aware of which moves are supposed to be used in which order for top efficiency. That said, if you tell people you’re completely new they’ll usually be willing to explain.
If it’s something like “how do I use the glamour plates to switch into designs I made easily” or “how does crafting even work”, youtube is very helpful too! Overall just take initiative and communicate to people your experience level while in groups and things tend to work out.
THE STORY
Disclaimer: Recaps get less detailed over time to avoid spoiling too hard.
SHORT VERSION
You are a god-slayer, or more precisely the slayer of false-gods. False-gods drain the land to make it lifeless and are prone to brainwashing people. You also regularly fight the rough equivalent of angels who believe the world as you know it has gone horribly wrong and are trying to force things back into their natural forms. Excessive death ensues anytime they are successful, so high stakes. Meanwhile, an authoritarian and technologically advanced nation is causing issues on the regular and has to be stopped.
PRELUDE/LEGACY
Final Fantasy XIV had a rocky start with patch section 1.0/the true beginning, which I did not play. While there are videos online of what it was like for those curious, the gist is that five years before the current opening the world was stricken by a terrible calamity. The nation of Eorzea (an allied collection of city states) was at war with the Garlean Empire--otherwise known as Garlemald. During this war, one of Garlemald’s scientists implemented a genocidal strategy against the Eorzeans by dragging the lesser of two moons down upon their heads. This moon was called Dalamud. However, what took this situation from bad to worse was that Dalamud wasn’t actually a moon but a prison.
Thousands of years prior, the technologically advanced nation of Allag had been performing experiments using dragons and entities known as primals. Primals are summoned into being using a combination of aether (life energy, the source of magic), ritual, and the belief of their summoners. One of Allag’s experiments involved murdering a powerful dragon then using the tortured prayers of his lover and his kin to summon a warped, primal imitation of him. This primal was then trapped as a power source and left to fester in rage and insanity.
The dragon’s primal is Bahamut. Dalamud was his cage.
When Dalamud burst open above Eorzea, Bahamut was released in all his apocalyptic glory. A collection of heroes, allied to an organization called the Scions of the Seventh Dawn (dedicated to eliminating primals for the toll they take on the land and its people) stood against Bahamut. A man named Louisoix Levellieur, leader of the Scions, cast a powerful spell by summoning the Twelve Eorzean gods to stop Bahamut. This spell cast the primal, Louisoix, and the heroes five years into the future. It also wiped the heroes, known thereafter as the Warriors of Light, from memory.
Part of what makes 1.0 really cool looking back--when the developers saw how many problems existed in the MMO, they knew they would need to reboot it. There was a date set for that to happen, which would involve taking Final Fantasy XIV offline until an improved version could be released. Players knew the real world reasons behind all this. What they didn’t know was how the hiatus and reboot would be presented within the narrative.
People who were up-to-date in the storyline knew that war had erupted and that the moon was falling. They also knew that a particular time, the game would be taken offline.
This is what they saw.
A REALM REBORN
The average player, and likely anyone reading this, will not have played patch 1.0. For us, Final Fantasy XIV begins five years after Bahamut’s calamity. The world is still recovering and has been irrevocably scarred in the dragon’s wake. Refugees from both that event and Garlemald’s conquered territories pour in even as the empire bides its time for another invasion.
The player is a fledgling adventurer endowed with a gift called The Echo. The Echo is an ability that first, prevents them from being brainwashed (or “Tempered”) by primals. This is important because like I said before, one of the things that gives primals their power is belief. This extends to prayer. If a person is tempered, they will worship and empower the primal responsible until they die. This means most people can’t even approach primals safely, much less fight them. More than one character (including NPCs) possess The Echo, but it remains a rare ability.
Another aspect of this gift is that it allows someone (without any deliberate control) to see into the memories of others, superimposing emotions and perspectives of the event over the witnessing Echo-user. It also translates all direct speech into an understandable form to the Echo-user. There are additional abilities that become unveiled over the course of the story, but these are most important and consistent going in.
The player initially is just one of many such adventurers, a guild of independent mercenaries willing to undertake odd jobs using their skill in combat. After coming into conflict with a mysterious, masked organization, however, it becomes clear that the player has been chosen as champion to Hydaelyn herself.
Because you see, Hydaelyn isn’t just the name of the planet. This is also a sentient mothercrystal claiming the role of protector to all life on Her surface.
The masked organization consists of spirits with varying degrees of immortality. They also have the ability to body snatch. These are called Ascians. Ascians argue that the world was split into fourteen pieces thousands of years ago by Hydaelyn, and that their dark crystal god--Zodiark--is the true will of the star and represents a natural state of being that must be reclaimed. Their way of pursuing this objective requires causing a series of apocalypses or near-apocalypses, always coming with innumerable casualties.
As Hydaelyn’s champion the player joins the Scions of the Seventh Dawn in combating primals, fights against lingering threats from Garlemald, and thwarts Ascian plans to continue rejoining the world through calamities.
A trailer for this arc can be viewed here.
HEAVENSWARD
Shit goes pear shaped in a big way and you have to flee territories held by the Eorzean Alliance--city states including Ul’dah, Limsa Lominsa, and Gridania. Ishgard, now a frozen, mountainous landscape ruled by a religion dedicated to the goddess Halone, takes your character in.
Ishgard has been at war with the draconic nation of Dravania for thousands of years. Dragons are immortal by natural means, but can be slain. Ishgard no longer remembers, by and large, why the war even started except that they have been losing loved ones in horrifying ways for as long as they can remember. They refused to send aid during the struggle against Garlemald specifically because they couldn’t spare forces from their war with Dravania. They have a reputation for being hostile to outsiders, having extreme class divides, and inquisition-style zealotry. Nonetheless, there are good people here and over the course of A Realm Reborn the player manages to befriend some of them.
This arc delves into Ishgard’s war, and involves the player taking part while clearing their name in the Alliance. Toward the end, it is also extremely important to note that the player encounters a group calling themselves “Warriors of Darkness”, who are in-league with the Ascians. It comes to light that they hail from one of the divided worlds, that their world is in terrible danger, and they believe the path to survival comes from confronting you.
A trailer for this arc can be viewed here.
STORMBLOOD
One of the antagonists we encounter forces the Alliance to involve itself in freeing Garlemald’s conquered territories, namely the nations of Ala Mhigo (largely Middle Eastern) and Doma (East Asian). In undertaking this task, the hero comes into repeated conflict with Garlemald’s crown prince, Zenos yae Galvus. Zenos is basically a serial killer with the resources of a prince but no actual investment in being a prince. It’s pretty wild.
A lot of this plot focuses on the consequences of Garlean rule. Over time though, it comes to light that the founder of Garlemald was a high-ranked Ascian and is still very much alive.
A trailer for this arc can be viewed here.
SHADOWBRINGERS
The plot set into motion with the Warriors of Darkness resumes as the player is forced to travel to their home world. Dealing with a setting on the brink of Armageddon, this current arc has a ton to do with examining different perspectives while getting much clearer insight on lore metaphysics. Most notably, we finally learn why the Ascians act the way they do and discover more about the nature of the player character and Hydaelyn.
I’m aware this is vague, but honestly this is my favorite of all the expansions/arcs so far. Seriously it is fucking killer.
A trailer for this arc can be viewed here.
YOUR PROTAGONIST/THE CHARACTER CREATOR
The main character of Final Fantasy XIV is known as the Warrior of Light, regardless of whether you play from the Legacy version of the game or A Realm Reborn. Similar to the Dragon Age games, in Final Fantasy XIV you get to design your own main character and shape their identity to varying degrees through the story. Some people like to imagine their protagonist as existing within a completely different role in the world of Hydaelyn for roleplay purposes (so not a Warrior of Light), but that involves essentially disregarding the main quest scenario narrative provided. It’s fine to do that of course, but I’m going to be explaining things that essentially fit within the canon approach.
There are currently eight playable races for the Warrior of Light. These include hyur (human stand-ins), elezen (elf stand-ins), roegadyns (orc or giant stand-ins), miqo’te (cat people), lalafells (dwarf or gnome stand-ins), au ra (tiefling or draeni stand-ins), viera (female-only bunny people at the moment), and hrothgar (male-only lion people, the beast race).
Each race option has two subraces attached. The most dramatic differences between subraces come up for hyur, where there are Midlanders (shorter and slighter frames) and Highlanders (taller and beefier/curvier). Otherwise it’s more minor differences.
It is common for players to develop their own personal interpretations of who their Warrior of Light character was before the story begins and how that impacts progression. This can be shaped by what race they belong to and what lore is attached to that race according to region. It is also possible to shape things according to which of the Twelve (Eorzea’s pantheon) the Warrior of Light worships. These deities are loosely described and made available for selection at the beginning of the game.
It isn’t unusual for people to pick names in-keeping with lore. A good site to turn to for this is over here, although there are also spots that go into what different names actually translate to. Other people just go with whatever they feel like. I think I saw someone named Cheese Whiz once.
Stat variation is pretty negligible between races, and it’s mainly an aesthetic/tonal choice. Currently there is some pressure on game developers to make Viera and Hrothgar playable for male and female gender options both, and it seems likely that at some point this will happen. Currently there are indications that the release for Viera and Hrothgar was somewhat rushed due to some behind-the-scenes circumstances, so while they are less versatile than other options this is likely to change at some point.
As someone who is a sucker for character customization, I want to mention that while it might be easier to get some of the fantasy races to fit a particular ethnicity--Final Fantasy actually does a great job in terms of visual versatility and has made it possible to hit a wide range of options well. For example, it might be easier to make an East Asian au ra or a French elezen, but you can easily break with that in totally believable ways. You might not have the precision adjustments of Dragon Age: Inquisition or Bloodborne, but the options presented are pretty flexible.
In terms of how the Warrior of Light works through the game, again while there is some wiggle room there are certain aspects to their identity that stay pretty consistent. They get jaded and worn out by the narrative as time goes on, they experience loss, they become increasingly chatty and sarcastic. They have powerful neck muscles from years of communication by nodding. Commonly, the personality of the Warrior of Light is also influenced by the job they choose.
THE JOBS
Something I wish got explained to me early--you only get certain jobs as options starting out, and any others you hear about getting added are only accessible at higher levels. In Final Fantasy XIV, basically when it comes to combat you start with a very basic class, which graduates to a job (better versions of the class) when you fulfill certain requirements.
There are notably three main roles a combat class or job can fall into. These include tanks, healers, and DPS. Tanks are responsible for leading the charge, provoking aggression, directing mobs, and enduring attacks in groups. They don’t deal the most damage but have the highest defense and are generally right in the thick of the action. Healers can deal damage but their main purpose is to keep themselves and everyone around them from dying, especially in groups. At the moment all of the healer jobs use magic. DPS (Damage Per Second) are the jobs that are mainly responsible for taking chunks out of the enemy’s health. Within DPS there are additionally three subcategories, these being Melee DPS (non-magical and close-range), Physical Ranged DPS (non-magical and fighting from a distance), and Magic Ranged DPS (magical and fighting from a distance). There is also a limited job and Crafter/Gatherer classes, but I’ll get to those later.
Some DPS jobs, additionally, focus more on playing support to other party members while others are geared toward boosting their own damage output.
The classes you can choose from in the character creator include:
Gladiator (Tank, Sword and Shield)
Marauder (Tank, Axe)
Lancer (Melee DPS, Lance)
Pugilist (Melee DPS, Fists)
Archer (Physical Ranged DPS, Bow)
Conjurer (Healer, Wand)
Thaumaturge (Magical Ranged DPS, Staff)
Arcanist (Magical Ranged DPS, Tome)
At level 10, if your armory system is unlocked (you need to complete a quest for your starting class NPC mentor to do this) you can approach an NPC in Limsa Lominsa to unlock the Rogue class as well. This is a Melee DPS class and uses twin daggers. If your character starts with Marauder or Arcanist this takes less time.
To graduate each of these early classes into a job, the following requirements need to be met:
Paladin (Sword and Shield): Requires Gladiator level 30, Conjurer level 15.
Warrior (Axe): Requires Marauder level 30, Gladiator level 15.
Dragoon (Lance): Requires Lancer level 30, Marauder level 15.
Monk (Fists): Requires Pugilist level 30, Lancer level 15.
Bard (Bow): Requires Archer level 30, Pugilist level 15.
White Mage (Wand): Requires Conjurer level 30, Arcanist level 15.
Scholar (Tome): Requires Arcanist level 30, Conjurer level 15.
Black Mage (Staff): Requires Thaumaturge level 30, Archer level 15.
Summoner (Tome): Requires Arcanist level 30, Thaumaturge level 15.
Ninja (Daggers): Requires Rogue level 30 and completion of quests Sylph-Management and Cloying Victory.
I’ll describe these in more detail in a bit, but there are waaaay more combat jobs than this. Currently the others are:
Dark Knight (Tank, Greatsword): Requires having purchased the Heavensward expansion and having completed all of the Seventh Astral Era Quests up to Before the Dawn, which is needed to unlock the city of Ishgard. This job starts at level 30.
Gunbreaker (Tank, Gunblade): Requires having purchased the Shadowbringers expansion and having a Disciple of War or Magic job at level 60. This job starts at level 60.
Astrologian (Healer, Star Globe): Requires having purchased the Heavensward expansion and having completed all of the Seventh Astral Era Quests up to Before the Dawn, which is needed to unlock the city of Ishgard. This job starts at level 30.
Samurai (Melee DPS, Katana): Requires having purchased the Stormblood expansion and having a Disciple of War or Magic job at level 50. This job starts at level 50.
Machinist (Physical Ranged DPS, Firearm) Requires having purchased the Heavensward expansion and having completed all of the Seventh Astral Era Quests up to Before the Dawn, which is needed to unlock the city of Ishgard. This job starts at level 30.
Dancer (Physical Ranged DPS, Chakrams): Requires having purchased the Shadowbringers expansion and having a Disciple of War or Magic job at level 60. This job starts at level 60.
Red Mage (Magical Ranged DPS, Rapier): Requires having purchased the Stormblood expansion and having a Disciple of War or Magic job at level 50. This job starts at level 50.
So total, right now the jobs include 4 Tanks (Paladin, Warrior, Dark Knight, Gunbreaker), 3 Healers (White Mage, Scholar, Astrologian), 4 Melee DPS (Dragoon, Monk, Ninja, Samurai), 3 Physical Ranged DPS (Bard, Machinist, Dancer), and 3 Magical Ranged DPS (Black Mage, Summoner, Red Mage). Total is 17 jobs. When I describe these combat based jobs, I’m not going to focus on the actual gameplay aspect because frankly I don’t know how to play all of the jobs. This is gonna be a quick and dirty explanation based on the scientific approach of “idk that’s just my impression”.
Paladin: You are a holy knight and you can heal a little sometimes maybe (???) and you are very good and noble with great defense.
Warrior: You are a beserker who loves to release your inner beast and kill shit in really violent ways and are kind of a badass and do the most damage of the tanks.
Dark Knight: Super super edgy and kind of magical but also straight up crazy, you hate corrupt authority figures and are willing to get your hands dirty and darken your name in order to protect others. One of the most beloved job questlines.
Gunbreaker: You have a sword that is also a gun and you can shoot people with it, soldier style. Basically if you have ever fantasized about having a knifegun this is like that but better.
White Mage: Very pure, focused on nature and communing with elemental beings, all about that land/sea/sky thing with ties to the elements earth, water, and air. One of three magic traditions that got involved in a next level magic fight, this one stemming from the city of Amdapor. Amdapor is full of fungus and poison spores now.
Scholar: Takes a highly intellectual spin on magic with ties to weird geometries and so forth, figured out how to summon fairy familiars from aether. Does a lot with shields and preventing people from taking as much damage in the first place. One of three magic traditions that got involved in a next level magic fight, this one stemming from the city of Nym. Nym is a floating city and is basically hovering in ruins now, with any surviving residents having been transformed into tonberries. Tonberries are little green creatures that like to stab people.
Astrologian: A fortuneteller take on magic that combines tarot cards, astrology, and crystal balls. The idea here is that Astrologians are messing with fate and time in order to heal you, sort of undoing damage. Snazzy dressers, intimidating moveset.
Dragoon: Jumpy people with spears who struggle to live down their legacy of animation lag-related deaths, my understanding is that today’s Dragoons do solid damage and are decent at survival. Their reputation, however, is that if someone is going to die in a fight it’s probably them. They are very broody and like to hang out in high places with capes billowing in the wind. They also wear spiky armor and fight dragons and have the soul of a dragon. People make jokes at their expense a lot but with affection.
Monk: You punch people to death and get gauntlets of varying levels of sharp. You also get to master chakras and go through forms associated with different animals. In a series like Final Fantasy where people carry swords bigger than they are, you’re the job that said lol who needs that and made your body the weapon.
Ninja: Very very sneaky, used to be sort of a state-sanctioned criminal. If anybody is a spy it’s you. You are very fast and can basically turn invisible and sometimes smoke bombs go off. Mudras are used and I don’t understand.
Samurai: Deal a solid amount of damage and are very flashy and cool, probably one of the highest damage outputs for Melee DPS. Very neat and fancy katanas.
Bard: Draws a connection between the strings of a harp and the strings of a bow, is able to both shoot the crap out of enemies, make enemies more vulnerable with some songs, and make allies more powerful with other songs. I think Bards are very pretty and fancy.
Machinist: These are tech nerds who realized that guns are an option. So are flamethrowers. So are robots. This job has a reputation for being ungodly complicated to play but this has apparently been rectified recently.
Dancer: Similar to Bard in that they do a lot to boost allies in a fight, do lower damage as a result but damn do they boost their allies. Also have ridiculously swanky outfits and are super flashy in fights.
Black Mage: The edgy magic users, they are disciples of Eorzea’s death god and all of their magic ties into destruction. If you wanna make the biggest explosions Black Mage is where you go. Magic ties to fire, ice, and electricity but primarily puts focus on the shift between fire and ice. Black Mages also have a reputation for being involved in demon summoning because they were kind of the assholes in that magic war against White Mages and Scholars. Black Magic as a discipline has ancestry in Mhach, which is of course now crawling with demons. Black Mage is the DPS king in the sense that if you want the biggest numbers of damage dealt, this is where you go. They are however tragically slow and squishy so expect the Black Mage to be somewhere between standing right where an attack will land or dodging frantically between spells.
Summoner: Has the ability to summon small familiars in the form of defeated primals, these being namely Ifrit (fire-based), Titan (earth-based), Garuda (air-based), Bahamut, and Phoenix. Apparently their questline is covered in Ascians too. One of two DPS capable of raising fallen allies.
Red Mage: Very fancy, fast-moving swordsmen covered in ruffles. The founders of Red Magic were Black and White Mages who came together in the wake of that magic war mentioned above. They essentially work to balance Black Magic and White Magic alongside physical attacks. They don’t get the numbers of some DPS but are again extremely fast and are also capable of raising allies. Versatile.
The limited job is called Blue Mage, currently being lamented because it’s unable to fight in dungeons or main quest situations to the extent of other jobs. Blue Mage gets abilities by fighting monsters and learning magical abilities from them. They use a cane and are massive dandies who will hopefully get the opportunity to do more in the future.
If you want to actually make in-game money without blood sacrifice, you want to get involved in a Crafter or Gatherer job. These don’t deal with combat but instead let you acquire, develop, and sell in-demand resources to other players.
Gatherer jobs include Fishers, Botanists, and Miners. Crafter jobs include Carpenters, Blacksmiths, Armorers, Goldsmiths, Leatherworkers, Weavers, Alchemists, and Culinarians. I am not good at these and so can’t explain them properly, but some people do play the game exclusively so they can level these jobs. I think that besides getting mad cash, this is probably because Crafters and Gatherers also get to make really fancy houses and get very pretty clothes with their vast amounts of wealth, skill, and resources.
THE SETTING
There are three city states that, at the start of A Realm Reborn, comprise the Eorzean Alliance. Your character becomes a hero to the Eorzean Alliance before any other nation. The three nations are Ul’dah, Gridania, and Limsa Lominsa. Ul’dah is a desert city (someone mentioned it being Byzantine), ruled by a Sultana, and watched over by the dual-aspected god of death and commerce. Gridania is a forest city (to me it looks Western European but unsure?), ruled by a spiritual Elder Seedseer, and is watched over by the nature goddess Nophica--her will embodied in the form of spirits called Elementals. Limsa Lominsa is an ocean city (Greek influenced, although some territories read Caribbean), ruled over by an Admiral, and is watched over by a sea-goddess.
Ul’dah is a major trade center and known for having a solid amount of crime and corruption, harsh wealth divides, huge reverence for the dead, and general canniness. Gridania is super spiritual and has massive reverence for the forest and maintaining both it and the boundaries necessary to co-exist peacefully with Elementals. Limsa Lominsa is literally pirate town and have the most kickass military/naval fleet ever.
Depending on what job you choose in the character creator will effect which of these three cities you start out in. It’s ambiguous where the Warrior of Light comes from so conceivably you could be a native to that city state or a foreigner from somewhere else. It mainly matters in terms of if you’re making a story up for your character or not.
Another city state is Ishgard (technically Eorzean but isolationist), which has parallels to Norse mythology, France, and the Catholic church. It is covered in snow and full of mountains. Ala Mhigo is also a city state, and while like Ul’dah it is also a desert environment this one seems to place higher emphasis on different regions within the Middle East and India. One part looks strongly reminiscent of the Dead Sea, for example. Idyllshire was formerly a territory of the nation Sharlayan, which dedicates itself to the scholar-god. However, Sharlayan up and bailed when Garlemald showed up so that whole city got evacuated.
Those city states are all based on the continent Aldenard. Garlemald comes from a continent called Ilsabard that we haven’t gotten to see yet. It’s supposed to be cold and shitty there. Also worth mentioning, Garleans are on the one hand atheists and on the other hand borderline worship their emperor.
Othard is the Far Eastern continent and represents Asia. The two main city states we’ve seen there are Kugane (Japan) and Doma (China). There are other nations in the surrounding areas that we know about as well but haven’t explored. Both Kugane and Doma worship entities known as kami, omnipresent spirits who appreciate treasure and sometimes play a role in manipulating the fates of mortals. There are also animal spirits who through wisdom and longevity gain power and the ability to change form. These are called auspices. Special shout out to the Azim Steppe of Othard as well for representing Mongolian tribes and a plains environment.
There at least two other continents around but we don’t know a lot about them yet. One is The New World and draws from pre-Columbian North America. The other once housed a nation called Meracydia that opposed the ancient Allagan empire.
Shadowbringers takes place on a world called The First, which is one of the fragmented realities split by Hydaelyn. This world is called Norvrandt. It parallels Hydaelyn in some ways but not others. The desert environment of Ahm Areng geographically resembles the red deserts of the Southwestern US, but the architecture doesn’t match. The Rak’tika Greatwood is an A+ perfect jungle setting and heavily modeled after Mayan civilization. Eulmore kind of reminds me of the idea of pre-French Revolution excesses surrounded by poverty but with almost neon circus aesthetics married in. Il Mheg is rainbow fields and glassy lakes and fae creatures fucking with you 24/7. Very pretty and art nouveau.
The Tempest is full of secrets.
THE COMMUNITY
People focus on different things in this game. It’s huge enough to make that extremely doable.
One group involves the combat-focused players. These are people who just want to take on content labeled Extreme or Savage and beat it as smoothly as possible. Very talented bunch but tend to be short tempered sometimes, also often can’t wrap their heads around people playing any other way.
Glamour hounds are people who are in this for the A E S T H E T I C S. They want their characters to look a very specific way with certain gear in certain colors and god damn it if they have to run savage to achieve their goals they are going to do it. Often also are very into exciting mounts and housing, will frequently do artsy screencaps and share them online.
Lore hounds are people who focus mainly on the main quest scenario, overall storytelling, NPCs, setting, metaphysics, etc. Some of these people just want to analyze and make predictions. Some are independent fan creators. Some are roleplayers.
Worth noting--the most active roleplay communities are on the Crystal server, on the worlds Balmung and Mateus. My understanding is that these worlds are pretty packed and come with their own collection of pluses and minuses. More drama and a high likelihood of being ambushed for erotic RP, but fun community storytelling too. You can absolutely join servers outside your geographic location, by the way.
I’m on Primal server. It’s pretty chill.
Crafters, gatherers, and gamblers as far as I can tell are out to get top tier gil and fabulous prizes. I think some just honestly like the process too tbh and it happens to pay swimmingly. By the by, yes there is an in-game casino.
Last major group off the top of my head is the people who are mainly, specifically there to hang with friends and otherwise socialize with the game as a medium for that.
OKAY BUT I FOLLOW YOU SPECIFICALLY, WHO THE HELL ARE THOSE CHARACTERS YOU KEEP REBLOGGING?
EMET-SELCH
He is an Ascian who showed up fashionably late, would rather be napping than villaining around. Massive troll and also responsible for single-handedly making the fandom care about Ascians after four arcs of apathy. Secret sad boi. I am omitting a bunch because he’s basically a walking spoiler, but someone once described him as having absolutely relentless theater kid energy and I have yet to see it put better than that.
ELIDIBUS
Another Ascian known as the Emissary. Talks more about balance than ZODIARK!!!??!!!?11111!! and sometimes tries to have conversations instead of fistfights. Is not as good at having conversations instead of fistfights as Emet-Selch but is significantly better at it than Lahabrea, who will be described next. Elidibus is notable for spontaneously adopting a child and then passing that child off to the heroes as discreetly as he could.
LAHABREA
The third major Ascian and the first recurring one players meet in A Realm Reborn. Lahabrea seems like he is probably a few screws loose, fucking loves to blow shit up, embarrasses all of the interns who get stuck with him, and spent years in charge of PR before his colleagues realized that was a mistake. Makes very poor life choices. Apparently he used to be a fantastic orator and was praised for his imagination but these talents have since been replaced by ZODIARK!!!??!!!?11111!! and explosions. Has been described as an idiot by Emet-Selch and “unique” by Elidibus, who needed to take a very long pause before saying so.
G’RAHA TIA/THE CRYSTAL EXARCH
Honestly this is only pseudo spoilers, basically everyone figured out who he was well before Shadowbringers got released. Catman is currently doing battle with another character called Haurchefant for the position of #1 fan to the Warrior of Light. Has some wild misadventures with you that involve exploring ancient ruins, excessively long fetch quests, clones, and getting sucked into a demon world. Later runs across time and space to save your life but kind of almost gets you killed in the attempt. Says he is very sorry for this later. Just doing his best.
NERO TOL SCAEVA
A scientist who fights with a massive hammer, formerly worked for Garlemald but finds himself unemployed later. Is better than the engineer Cid, who gives you all your tech. He is also a troll, an egomaniac, and fucking hilarious. It takes a while for the extent of this to be revealed because A Realm Reborn still had some issues.
AYMERIC DE BOREL
Basically in charge of Ishgard, for a while literally but now only mostly. A very reasonable authority figure, runs the the Warrior of Light across several countries when you get injured in battle then chills at your bedside. Thinks you should relax sometimes. Encourages this by taking you to dinner once.
ESTINIEN WYRMBLOOD
Broody Dragoon McAngst of Ishgard, fucking hated dragons for the longest time because they murdered his whole family. Goes on an extended journey with you and in the process reveals he also hates moogles with a burning passion. Chills out a lot later, has demonstrated he is in fact a real bro.
YSAYLE DANGOULAIN/ICEHEART/LADY SHIVA
Delusions of grandeur and good intentions, also chosen by Hydaelyn and possessing The Echo. Figured out she could use her possession of The Echo to literally become a primal without losing her mind or body. Wants peace at any cost and will kill shitloads of people in the name of peace. Morally questionable but an interesting lady. Disagrees strongly with Estinien about moogles.
HAURCHEFANT GREYSTONE
Name sounds like a sneeze, is currently fighting G’raha Tia for the title of #1 fan to the Warrior of Light. Apparently there was an event where he said he wants the Warrior of Light to be his pony, as in he wants to ride you. Has shirtless men doing squats in his office. Saves your ass when shit gets real for Heavensward and then saves your ass again when the Pope’s bodyguard tries to murder you. It does not go well.
ZENOS YAE GALVUS
Absolute serial killer who feels like you complete him and give his life meaning and are his BFF. Probably wants you to fuck him. Also the crown prince of Garlemald and has spent years trying to engineer situations that will produce someone who can actually fight him as an equal. Doesn’t give a fuck about most things but jesus does he go yandere.
FRAY
If you become a Dark Knight, Fray becomes your NPC mentor and basically takes the Warrior of Light on a journey in becoming batshit insane. 10/10 Best teacher hands down.
SOPHIA THE GODDESS
A primal who I love to pieces, basically shows that the only way you can have perfect balance forever is if you are literally dead. We know this because the song that plays during her fight is about her murdering an entire family because they were unstable.
SRI LAKSHMI
Another primal who I love to pieces, just full throttle lotus eater in action where she encourages you to go fuck everything and be happy. Super pretty.
SEPHIROT THE FIEND
One of my top fav primals, pure id and distorted Kabbalah. I have a lot of feelings about him and have analyzed his fight to pieces.
CENRIC ASHER
Lol he just my Warrior of Light. I have a story for him but it is not official or anything.
THE FIVE BILLION OTHERS
Probably other people’s characters! I just really love seeing what people come up with, whether it’s their version of the Warrior of Light or going full-throttle into OC territory. It’s really refreshing to me, seeing how passionate and inventive people get. ^^ There are plenty of other important NPC characters, some I would even consider favorites of mine, but I just don’t post them as much.
IF YOU MADE IT THIS FAR JESUS CHRIST GET YOURSELF A COOKIE OR SOMETHING. GOD DAMN.
24 notes
·
View notes
Text
Thoughts on Powers of X #4
Into the home stretch:
Good Times At Bar Sinister:
In retrospect, this may be the weakest issue of HoX/PoX and the closest that the miniseries come to a filler issue. Partly that’s to do with its role in the overall story: this is a denoument issue after the fireworks of the last two issues, and it’s also there to make sure that House of #5′s big reveal/undoing of the climax wasn’t literally the next week’s issue. On the other hand, it’s also probably the funniest issue in the miniseries, so I’d still call it a pretty good comic.
In this first segment, Magneto and Charles track down Mister Sinister on his ominous red crystal island, which continues the motif of ominous towers. When this is happening isn’t clear. We’re still in X^0, but Charles’ flying chair makes its first (only?) appearance suggests that it’s been a while. I really hope Powers of X #6 gives us a better Life 10 timeline, because some of these ordering questions are confusing.
The Guard Sinister sets the tone right off the bat - as we might expect from someone whose morality was shaped by Victorian England, Sinister is perfectly comfortable with being the “yes we have much” and telling the have nots to go away; but at the same time, being very into Aesthetics (note the first of many punctation for emphasis) and style, so that we’re not so much dealing with a guard as a club bouncer grading their outfits.
The clash with Xavier’s grey businessman’s suit and politesse and the vibe at Bar Sinister is immediately apparent, although Magneto’s similarly aggressive Aesthetic is clearly close enough to get them into the club even if Magneto wasn’t up for hurling Sinisters into rocks for being rude to his boyfriend who he kind of crippled although not in the 616 Charles.
Inside the club, the vibe is a weird blend of Edwardian-by-way-of-Lewis-Carroll and the fantasy medievalism of Melniboné. As we are introduced to Sinister the Capeless, I have to say that I find the version of Mister Sinister we get here really interesting, because what’s happening is a shift from glam to camp that’s been there from Kieron Gillen’s run and which has cropped up in Hickman’s earlier work. None of the Aesthetics have changed at all, it’s just that we’ve subtracted the self-seriousness that was sometimes there with the OG Sinister and added a sense of knowing humor to the whole affair. Doesn’t make it any less terrifying when Sinister the Capeless turns on a dime from “I. Love. That. Cape” to Red Queen murderousness - clearly we’re dealing with someone who is both highly powerful, highly intelligent, but also totally nonsensical.
Incidentally, as lines that would work great as t-shirt slogans go, “I can’t be shamed into changing who I am” has got to be up there. Also, very thematically appropriate for HoX/PoX as a whole.
At long last, Xavier and Magneto finally get to the reason why they’ve come to the Bar Sinister: they want Mister Sinister to build “a comprehensive database of mutant DNA” that is “safe. secure.redundant.” More than anything else, this feels like the (necessary?) evil of the founding of Krakoa. Other villainous mutants can be dealt with on the basis of ideology or self-interest or just dealt with, as we saw in House of X #6, but Mister Sinister is really the only one who has made himself indispensable to the broader mission.
However, this is all being done with the foreknowledge that Mister Sinister betrayed the mutant cause in Moira’s most recent life, so I don’t think this is being done out of typical Xavierian hubris.
The reaction is rather surprising: Capeless Sinister refuses out of aesthetic objections to the inclusion of “that aberrant gene” in his collection, which is not consistent with his previous characterization (although given the “they’re all crazy clones” thing, there’s an explanation right there), but is in keeping with Victorian eugenics. (I like Magneto’s very carefully worded lie about the future.)
And then finally we get the Mister Sinister we all know and love, complete with ribbon cape and everything, but him showing up blowing off another Sinister’s head with a handgun is weirdly jarring, like a sudden intrusion from some violent cartoon universe. On the other hand, “my mutant power is overthrowing tyrants and being absolutely fabulous” feels way more like the Sinister we know, and suggests that the hatchet is not buried with Apocalypse)
I like that Magneto is kind of into all of this, because for all that he can be Serious Business sometimes, he’s also someone who’s deeply into his own Aesthetic of overthrowing governments while being fashion-forward.
So here’s the thing about Xavier mind-controlling Sinister into forgetting why he’s doing all of this: I don’t think this is the whole of the plan to deal with Sinister’s sudden but inevitable betrayal. I think part of the point is to maintain quality control over the database, given the whole business with the deliberately-engineered quality control failures in LIfe 9. But I feel like Moira would insist on more redundancy than just relying on one psychic whammy sticking.
Red Diamond Blind Items Infographic:
Speaking of comedy...this definitely is the funniest infographic we’ve gotten throughout the series. A bunch of these went way over my head, lots of them ended up as dropped plot threads which we’ll have to wait for Dawn of X to see if they get followed up on, but they were all entertaining.
Sinister Secret #1: this one is kind of vague, and I’m 99% certain it’s just a gossip columnist being catty about shoes. Incidentally, Louis XIV loved red heels so much that he decreed no one other than him could wear them.
Sinister Secret #2: in addition to being a clue about the Resurrection Machine bringing back all kinds of dead mutants, I like how this one continues one of the best elements of Grant Morrison’s run - the idea that mutants start developing a distinct culture - but now with a twist that it’s going to be happening even more that Krakoa is giving that culture a safe space to flourish.
Sinister Secret #3: Especially what with all the hints about Inferno throughout HoX/PoX, this is definitely about Madelyn Pryor. Dunno what she left behind, but it could well be some sort of resurrection failsafe.
Sinister Secret #4: no idea what this refers to.
Revealed! Of all the X-genes out there for Sinister to use, why John Proudstar? It doesn’t fit with the powers he’s displayed in previous runs, and the only thing I could think of is that Proudstar is the first of the All-New X-Men to die (making it easier to get samples).
Sinister Secret #5: especially in the wake of House of X #6, this suggests that Scott and Jean are in a poly relationship/open marriage of some sort with Logan and/or Emma, and that the new mutant culture is developing its own values on sexuality and family structure, what with the First Law.
Sinister Secret #6: the HoXPoxToX on this issue gives the relevant citation, but I didn’t read the book so I don’t know which of the samples Ernst stole were supposedly destroyed.
Sinister Secret #7: this is a pretty clear reference to the whole messy continuity business about there being a third Summers brother, but also a nice hint that Sinister is completely full of shit and so these blind items have to be taken with a whole salt lick. (Incidentally, we’ve seen Vulkan showing up in promotional materials for Dawn of X, so that’s probably the Summers in question, which means we can finally stop talking about dumb theories about it being random male X-Men).
Sinister Secret #8: again with the pretender talk, but the real clue here is that Apocalypse’s major motivation is getting his original Horsemen back, which is significant for the next section.
Sinister Secret #9: especially with the reveal that Synch has been resurrected, this is pretty clearly referring to him and Jubilee, who are now at very different places in their lives post-resurrection.
Revealed! As I’ve talked about before, Inferno is a running theme in HoX/PoX, and to be honest, if the new status quo of X-Men is going to involve any nostalgia riffs, it’s a good choice because it hasn’t been over-done as much as Days of Future Past, and ties in well with issues of clones, demons, and Sinister.
Sinister Secret #10: as I suggested above, the fact that Xavier saw all kinds of Sinisters running around suggests that he wasn’t relying on that tactic alone to safeguard his mutant future.
Linguistic Anthropology with Doug Ramsey:
So let’s talk about pith helmets - on the one hand, this is a callback to Cassandra Nova, but it’s an inversion: where Nova donned the helmet to show a Trask the instrument of mutant genocide, Xavier is wearing it to show a mutant a crucial part of the plan to reverse the Genoshan genocide. On the other, it’s a deliberately colonialist fashion statement: namely, that as with earlier attempts at establishing a mutant nation - San Marco, Genosha, Utopia, etc. - the mutant homeland is not unoccupied land and mutants are thus not entirely innocent of this particular sin of nation-states, whatever Magneto might say. Not the first and last time that nationalist projects have made this mistake.
Charles talks a good game about moving from adversary to ally with the land, but as we’ll see in just a bit he doesn’t understand Krakoa as much as he thinks he does, which undercuts his good intentions.
Doug introduces the techno-organic virus to Krakoa,which is significant both for the whole issue of biological vs. mechanical transhumanism and singularity, the potential threat from the Phalanx in X^3, but also is a sign that introducing new species to a habitat (something that’s happened quite often in the history of settler colonialism) is an easy overlooked problem.
I love the idea that the difference between telepathy and hyperlingualism is the difference between pidgin and anthropological thick description. Xavier might be able to hear anyone’s thoughts, but that doesn’t necessarily means that he understands said thoughts.
By contrast, Doug’s greater understanding means that he learns Krakoa’s origin myth, and is thematically appropriate for this series it’s a story of unity and division. The linkage between demonic incursions and Arakko/No-Place suggests Inferno, even as the Twilight Sword points to Surtur and Walt Simonson’s run on Thor. The key thing here, however, is that Apocalypse is portrayed as a tragic hero, sacrificing his original horsemen to seal away the demonic invasion and dividing the land - as Apocalypse wants to bring the OG Horsemen back more than anything, this would suggest that seal will be rebroken, causing a lot of chaos, but ultimately leading to the reunion of a sundered land.
As a reward for his insight, Doug is one of the few people who learn the whole plan, which places his “hopey-changey” comments from the very first issue in a different light.
Current Krakoan Systems Infographic:
I’m going to be brief here, because we already saw these systems in action last issue.
Here, the first thing I want to emphasize is how crucial Doug is to the founding of Krakoa - every single other system relies on his interface system. At the same time, we also learn that Forge is running the Krakoan skunkworks system which creates the biomachinery that all of Krakoa will run on as well. In other words, one founder creates the software and one founder creates the hardware. It’s yet another example of the Krakoan emphasis on accomplishing greater things through cooperation and creativity (and how very much this is a story about nationalism and not cults of personality).
We Hope for Ascension:
I gotta say, I’m with a lot of other people who don’t get why this particular X^3 plot was chosen. It’s harder to grasp and the characters don’t have anywhere as near as much to connect with as X^2. That being said, I have some guesses, which will probably all be proven wrong tomorrow!
As I discussed the last time we saw the post-humans, the difference between conversion and ascension are much less clear than they first appeared...unless (unless...) we’re talking about the whole issue of the philosophy of identity. As the Elder points out, if your culture already has the idea of a self and a seer-self who’s already uploaded into a machine, are you really dying if your body dies? As I’ll get into way more in House of X #5, the argument that the post-resurrection mutants are clones and not the “real McCoys” rests on a particularly strong case of continuity of consciousness that I don’t think holds up to scrutiny.
At the same time, I do think we see here some signs of cultural weakness among the post-humans: they can’t tolerate the idea of being just short of the next step of consciousness/intelligence and are willing to do anything to achieve the goal of achieving the next schematic stage in machine consciousness development, because “isn’t that what’s next.” Except the problem is that it’s a rigged game - there’s always another level, always another Phalanx using you as a Technarch patsy, and it’s not clear from the outset whether these higher stages are all they’re cracked up to be.
Incidentally, I totally misinterpreted what happened here. Initially, I thought that the “seer-self”/recognition sequence thing suggested a way around losing “ sovereignty “ by introducing a memetic virus, given the way that the Phalanx undergo a sudden physical transformation. This doesn’t seem to be the case based on Powers of X #5.
How are the Phalanx not an empire? All they do is expand, consume resources, and either wipe out or “elevate” other cultures on the basis of their own ideas of cultural worthiness. That is the very definition of imperialism!
And here we see the bedrock incompatibility of biological and mechanical transhumanism/singularity.
10 notes
·
View notes
Note
6, 1, 7, 5 and 10 for the fic writer meme!
OKAY. Finally got free from the distractions. Let’s see how well I can answer these.
6. Share one of your weaknesses
Oh, I have a good amount of those. I would say my tl;dr curse (I don’t think I’ve EVER written a fic below four-figures, and very rarely does it end up 5k or lower), but I know there’s many out there who’d tell me that’s definitely a strength and that they’d love to be able to churn out six-figure epics in their sleep like I do. So let’s go with a more objective weakness.
I have the redundancy curse. I have this really, really really really really really really really bad habit of somehow reiterating a statement twice within the same sentence. Or at the very least, my verbiage will get repeated more times than it should within the same sentence (enough to the point where the sentence sounds very awkward when you read it out loud). This almost always happens because I’ll establish something at the beginning of my sentence, somehow forget about it midway through, and think I need to add it to the end.
I can’t tell you how many times I fall into that trap. Only through rereading my progress to get back into the groove to continue a chapter is when I’ll really have an opportunity to catch these slip-ups. Since I’ve never used betas and I’m pretty much fine finishing everything in one draft and all that. It’s astounding how many of these errors I’ll catch, really. And despite that, a few will always end up slipping through in the final product anyway!
It’s a very annoying quirk that I’d love to fix, but again, it almost always happens right under my nose. No matter how conscious I try to be about this sort of thing, it’ll pop up when I least expect it. So really, all I can do is just try and catch as many as I can after I’ve written my stuff down, but before I finalize my piece.
1. Describe your comfort zone—a typical you-fic.
I think the name of the game here is Adaptation Expansion. I focus on a character (or a small group of characters) that I feel
A) Didn’t get as much canon development as they deserved
or
B) Might have gotten a decently good amount of focus, but I’m seeing many unsolved mysteries/curiosities around said character(s) and many possible routes to explore any headcanons that are raging inside of me.
Or the headcanon itself is just really nagging at me, so I make a whole story dedicated to it.
In your typical Shin fic, the more Shin likes you, the more you should be afraid. Outside of having a wildly creative sadistic streak, my best ideas are usually best suited to my favorite characters, and I happen to be very big on the Earn Your Happy Ending trope. Certain series I feel kind of gave their characters a good conclusion a little too easily, and so I’ve made it my life’s mission to erase any doubt in my readers’ minds about whether or not the characters truly paid their dues to get their reward at the end.
So of course, you add that with the sadism, and that means you’re very likely to get a fic that at least somewhat leans on the dramatic end. I think the vast majority of my Fanfiction.net stories are listed under “Drama”, now that I think about it. But really, drama’s what you go with when you wanna raise the stakes to crazy-high levels. It won’t be melodramatic 100% of the time, nor will it be grimdark or consummately edgy; I do make a point to add some witty humor and even fluff if it’s appropriate. But Shin fics are all about letting you see the kind of hell certain characters could be going through in canon and thankfully aren’t - yet you’re also seeing those same characters achieve a level of greatness canon would have never permitted because they put their all into reaching their goal.
That’s about the gist of it: trying to outdo canon at its own game, giving justice I feel my favorites are due, but only after I put them through the seven circles of hell.
7. Share a snippet from one of your favorite pieces of prose you’ve written and explain why you’re proud of it.
Hm, okay. When it comes to pride, I’m typically very reserved in that regard. However, I was very proud of how This is Who I Am Chapter 5 turned out. I had an idea well before writing it about how I wanted to do a twist on the Mirror Match trope with Steven and Peridot - basically, forcing their light sides to fight off the dark sides of each other, rather than themselves. The more accurate terminology for what I actually pulled off was an inversion of Opponent Switch.
I was very happy how I managed to execute this plot, since so much of it was rigged in the dark sides’ favor and almost insured that only Steven or Peridot would come out of this alive; not both. When it came to Light Steven meeting Dark Peridot, I finally had the opportunity to properly write for Pre-Series Peridot, who I established earlier was a bit of an opportunistic sociopath. I was eager for the chance to make my version of Socio-Peri a legit unsettling psychopath and boy did I revel in it. So, without further ado:
Steven desperately tried to find any trace of hope remaining in this situation. "E-Even if you and him are just the worst things about us made into people, like you said, you are still part of Peridot, 5XG! You're linked, me and the other Steven are linked… and you two shouldn't want to shatter your loved ones, either!"
5XG found herself legitimately enjoying this; savoring Steven's agony and dwindling optimism. It had been far too long since she was able to relish in the pain of another; especially when it resulted in her getting rewarded for it.
"If you're attempting to argue that we don't have a single iota of contempt for one another, I suggest you spare us any more of your unacceptable stupidity by jumping off this platform and descend into the abyss where you belong," she said in a sharp tone. "You'll recall I absolutely despised you for quite some time before my weaker self got the better of me. Past-tense or not, it is a fact you cannot deny. Therefore, it is part of me. Consider it as valid as the fact that, regardless of tense and however I changed over time, I am and always will be a murderer."
"NO!"
Steven was completely shaken up, now driven to tears and cowering away from the Peridot who was his adversary long before becoming his soulmate.
"Please, don't!" he urged. "I've forgiven her already! I-I never hated her for–"
"You hate murderers," 5XG stated in a calm, neutral, but very firm tone that was sharp enough to cut Steven off. "Anyone who takes the life of another, you hate on principle. The cause or circumstance is of no concern to you and never has been."
Steven swore his blood ran freezing cold for a moment after taking in those words. He was stunned to the point of being unable to rebuke any of this.
"The Bismuth told me how events played out when you first met her," 5XG added, readily rubbing salt into the wound. "After knowing by this point how the Diamond Authority were responsible for committing multiple acts of global genocide, how this very planet was on that list, and were prone to shattering members of their own court on a misdemeanor or even on a whim. You were aware of all of this."
Steven squinted his eyes, trying his best to shut away any more tears. He tried to turn away from 5XG; his entire body was shivering while his hands balled up into fists. "P-Please, stop…"
"Yet you admonished the Bismuth for daring to create weapons made for wiping out an enemy with lethal force; legitimate ways to justifiably defend yourself against an enemy you know would not hesitate to take your life if they had an opening. You stood there, and you actually labeled her as one who is completely indistinguishable from White, Blue, or Yellow Diamond," 5XG continued; of course she wouldn't honor his request. "A loyal ally of your maternal unit whose focus was always on doing her best to defend her friends and loved ones, who only fought when forced to by the Homeworld gems… to her face, you belittled her convictions and you said there was no difference between her and the maniacal, genocidal dictators that you yourself were defending against along with your loved ones – just as the Bismuth herself. I honestly don't blame her for trying to kill you that day. You should have died."
5. Share one of your strengths.
Phew... this one’s a little awkward for me. I know one thing I’m objectively good at is writing insanely long shit that is at least good enough to compel people to lose sleep or pull all-nighters as they strive to finish it. I can at least safely say that because nearly every goddamn reviewer I’ve ever had has gone out of their way to mention this. Even if they don’t review, if I ever have a chance to talk to them personally, they’re normally gonna let me know they sacrificed many hours of sleep because of me :P
But really, I’m consistently praised for expanding on characters or concepts that canon either could have touched on more or barely touched at all. Some people have gained newfound appreciation for characters they didn’t care about or even hated because of my portrayals, and that’s pretty damn empowering to hear. I’ll often get remarks along the lines of me taking a character and “really making them my own” - in a positive way. Sometimes I have plot twists that are complete and utter batshit on paper, but then I’ll get commended for making it completely believable to the point where readers tell me they wish it was actually canon.
So, that’s enough of a strength, I would say. I can reach really far and still make an AU story sound like it could have easily fit in canon even if my ideas are ones the staff won’t touch with a 10-mile pole.
10. Which fic has been the easiest to write?
rsilgjdgkljdgsjgahhahhhh, that’s not as easy a question as you might think! Every story has given me a hurdle or two.
I think by default, I’m gonna say it’s Peri-dise: The Capitalist Anarchy. Because while I put my own spin on it and added a lot of things to make a proper story out of it, Peridot’s little Citystate session was almost exactly to the letter like a certain one by GrayStillPlays. So a lot of the heavy lifting was already done for me in that regard. Still made sure to add plenty to it just to ensure it wasn’t SOLELY just a retelling of that video with some name changes.
And that takes care of my first big ask! Hopefully those were satisfactory answers. I’ll... TRY and get to another before I pass out. Really wasn’t fair of CN to drop this leak on the same day I’d have to contend with 3 hours of Monday Night RAW...
1 note
·
View note
Photo
Art by the awesome @tommieglenn!
Of Gods and Men Summary:
When the gods returned to Gielinor, their minds were only on one thing: the Stone of Jas, a powerful elder artefact in the hands of Sliske, a devious Mahjarrat who stole it for his own ends and entertainment. He claims to want to incite another god wars, but are his ulterior motives more sinister than that? And can the World Guardian, Jahaan, escape from under Sliske’s shadow?
Read the full work here:
ARCHIVE OF OUR OWN
FANFICTION.NET
TUMBLR CHAPTER INDEX
QUEST 09: OUR SPIRITS, KINDRED
QUEST SUMMARY:
When Ariane is kidnapped and the signs point to Sliske, Jahaan is forced to confront the Mahjarrat once again. But this time, things take a turn for the twisted, and Jahaan uncovers the truth behind Sliske’s obsession with him. Can Jahaan survive Sliske’s games? After all, broken bones heal faster than a broken mind...
CHAPTER 1: GRIP OF THE GODS
High above the clouds, Armadyl and his avianse were housed in a temporary cloud fortress that they had erected upon their return to Gielinor. The Empyrean Citadel was unsuitable for housing their numbers, after all. That, and it had been tainted by Sliske’s presence. So, they had to build themselves temporary lodgings, for you can’t exactly spread the avianse across the bed and breakfasts of Misthalin. It helped that the avianse were known for being skilled carpenters. One wouldn’t think that upon looking at them, but never judge a book by its cover.
Looking out towards the horizon of a new dawn, Armadyl stood in quiet contemplation. He’d been trying to work through the turmoils of the last few years in solitude, taking to meditating at the break of day. While doing this, he’d organise his current stresses and plan ways to deal with them by prioritising the most pressing issues and working backwards. He didn’t want to worry his generals by showing just how much it was eating at him to be back on Gielinor. When they’d first arrived on Gielinor in the Second Age, they were escaping their homeworld of Abbinah, looking for peace and community in a pure world that was rich in resources, a world that would allow them to prosper without the threat of constant storms and hurricanes raging above, a world that didn’t require ritual sacrifice of the elderly to relieve the burden on the young.
Gielinor was that perfect world.
Now, it was being ravaged by war, just as it was many centuries ago. Those who forget the past were doomed to repeat it, and Armadyl was not going to let what happened to his avianse on that fateful day ever happen again.
Now, new issues had arisen, namely his ‘prize’ of inheriting the vast majority of Bandosians after he’d slain their god. Honestly, he didn’t expect that to happen. Not that he didn’t welcome the challenge of teaching a new group that there was a way of life beyond war, a way of life instead driven by peace and justice. But undoing eons of Bandosian indoctrination had left him with his hands full. Understaffed and unprepared, Armadylean forces had been stretched thin.
And then, Armadyl had heard about the fate of the Dorgesh-Kaan.
The guilt of being unable to prevent this genocide, one execuated in his name, was clawing at his heart.
Kree'arra entered onto the balcony, tentatively calling out, “My lord?”
Shuddering, Armadyl tried to briefly take the Dorgesh-Kaan out of his mind. Turning to the general, he attempted a warm smile. “Come, Kree'arra. What news do you bring?”
“Nothing positive, my lord,” Kree'arra regretfully admitted. “The situation in Ardougne is growing worse by the day, and our scouts are no closer to finding Sliske and your Staff.”
Armadyl wasn’t disappointed. Not really, anyway. In both matters, he’d expected as much. The reports had plateaued, and he didn’t expect much of an improvement anytime soon.
“Kree'arra,” Armadyl’s tone was resigned, yet resolved. “If the situation here on Gielinor continues to deteriorate, I am not putting my people in harm's way by remaining. We shall depart this world and find somewhere else to nest, with or without my Staff. Power is nothing if my people are lost, like I thought they were all those years ago.”
“But where would we go, my lord?” Kree'arra asked, softly. “We cannot return to Abbinah.”
“Of course not, but I have an idea… it may be a long shot, yes, but we might be able to save those left behind on Abbinah, and create a new home for all of the avianse. Say, Kree'arra… what do you know of Tarddiad.”
Furrowing his brow, Kree'arra replied, “The homeland of the elves? Little, my lord. It is known as a land covered in trees.”
“And mountaintops, waterfalls, lush vegetation…” Armadyl added, growing in excitement. “I have a plan. Seren cares a lot for her elves - she’s a compassionate being, kinder than all the other gods I have encountered. Our people are skilled craftsmen and healers, so we could help her people in numerous ways. If I can persuade Seren to share the skies of Tarddiad with us, we needn’t ever want for resources or stability ever again. We would be safe, Kree'arra!”
His frown deepening, Kree'arra averted his gaze from the diety’s. Armadyl had always been a dreamer, but Kree'arra found himself to be a pessimist by nature, always hating to ground the idealistic musings of his god. “That would be wonderful, my lord… but do you really think Seren would give up part of sovereignty over Tarddiad to us?”
“It would take some convincing, yes,” Armadyl accepted. “But I shall discuss the idea with her upon our next encounter. Hopefully she will see the merits in my proposal.”
Turning back towards the horizon, Armadyl’s tone was wistful, yet determined, as he said, “I will find a home for us, Kree'arra. I will save the avianse…”
***
It was a dreary Essianday in Lumbridge, but as Essianday was the Saradominist holy day of the week, church was in service. Father Urhney, an irritable priest, was leading the congregation. Never in a good mood, the wild-haired priest detested being back in the town of Lumbridge, having moved into the swamps to the south not so long ago in an attempt to spend two years in silent meditation and prayer. However, every time someone bothered him with conversation, he forced himself to start over. Hence, he was a rather grumpy fellow.
Since the end of the Battle of Lumbridge, the town’s residents - usually devout Saradominists - had been attending services less and less, meaning that the coffers at the front were a lot lighter than usual. Considering this was how the priests gained an income in the town, it was a worry for them all, even those who had isolated themselves in a swampy shack.
The reason for the drop in attendance was due to a rise in Godless and Armadylean supporters who had turned from Saradomin after the Battle of Lumbridge was concluded. Turns out, not many people care to have their town demolished and the deity they pray to walk away without so much as an apology.
The priest that usually ran the quaint little service was Father Aereck, a frail and subdued man, who was not well equipped to deal with the challenge of regaining Saradominist support in Lumbridge.
Because of this, Father Urhney forced himself from his little shack and ventured back into the town to take over regular services. Today was his first one, and word had gotten around about his return, so the church was a lot fuller than normal. It turned out that a lot of people had questions they wanted answered, and Father Aereck was not doing the job for them, so they made the most of utilising Father Urhney’s time.
But upon hearing the white noise of chattering, questions, demands and a few stray insults, Father Urhney regretted his life choices. Irritably shaking his head, he raised his hands in an attempt to calm the congregation.
This achieved nothing.
Gritting his teeth, he squinted his eyes tightly and exclaimed, “Please, one at a time! Saradomin only has two ears, and so do I.”
Fortunately, that was enough to subdue them, but it wouldn’t last long. So, capitalising on the silence, he motioned to a man in the front row, one of the rowdier members who was chomping at the bit to speak.
“Why should we follow Saradomin anymore?” the man asked, a loaded question if there ever was one. “He left our town in ruins. I heard about this Armadyl guy - he seems to be a stand up fella, preachin’ justice and peace and all that.”
“He went to war with Bandos in open conflict,” Father Urhney countered, rolling his eyes. “Not very peaceful if you ask me. But yes, before you say it, Bandos was a threat that needed to be neutralised. He’s dead now. Zamorak is still out there, causing chaos. He’s invaded Ardougne! Where’s Armadyl now? He’s left those people there to fend for themselves, whereas Saradomin has sent his forces to battle the dark Zamorak head on. Peace can only be achieved once Saradomin takes his rightful place as the only god in Gielinor. There is a pattern to the ascendance and collapse of civilisation - a cycle of tragedy. Saradomin has the knowledge to break this cycle, and most importantly, the will to lead everyone forwards. Gielinor, and other worlds, would be brought into a new age. A utopia. Other gods can claim this, but only Saradomin has the experience necessary to make it happen. Alas, utopia must sometimes be built on bones, so let the lesser gods be the foundation. Then, Saradomin can lead everyone to a glorious future!”
“Lead? You mean, he wants to control everyone?” a disgruntled man in the second row called out, earning a few concurring nods and mumbles from the rest of the attendees.
Father Urhney tried his best to keep his tone measured as he replied, “You say that as though it were a bad thing. People need governments, leaders and structures. Just as freedom doesn't mean anarchy, control doesn't have to mean slavery. Saradomin offers guidance and leadership, law and order. Under his 'control', people could thrive. Everyone would have the reassurance that they know where they belong and how they should behave. Deep down, everyone wants to know where they sit in the world. What you call control, I would argue is true freedom. Freedom to know how life should be lived and how to fulfil one’s potential.”
“I heard from my niece in Ardougne that there’s a Mahjarrat-y fellow running around with one of them there elder weapons! He’s gonna use it to destroy everyone!”
This statement came out of nowhere, interrupting the contemplative quiet that had arose following Father Urhney’s response. For all his personal foibles, Father Urhney was incredibly devout and the conviction from which he spoke could turn even the most stubborn of heads.
But now, that peace had been ruined, and naturally, the congregation went into panicked uproar. Some of the Lumbridge folk were rural and quite traditional in their beliefs, but they knew enough to decide that the Mahjarrat were bad, and one having an Elder Weapon was worse. Of course, this was a gross oversimplification, one that a lot of Mahjarrat would take umbrage to, but the public perception was hard to change, and Sliske running around with the Stone of Jas was doing little to help matters.
The lack of Saradominist Mahjarrat didn’t help either.
Having heard Brother Samwell’s tale of Sliske, Icthlarin and the Empyrean Citadel, Father Urhney was a lot more knowledgeable on what was really going on in the world in comparison to his congregation. Deciding that giving at least a little bit of context could assist in both settling the nerves of the churchgoers and prove that he and his fellow priests were in-the-know, Father Urhney once again silenced the crowd and said, “Calm down, everyone. If you let me talk, I can quell some of these exaggerated rumours. Now, firstly, yes, there’s a Mahjarrat who has the Stone of Jas, and-QUIET! For Saradomin’s sake, can you let me finish?! Yes, the rumours are true, but Saradomin is fighting to get the Stone back into his safekeeping, and he WILL succeed. He will take the fight to all the other gods, and this Mahjarrat, and the Stone will be his once again. That’s why he needs your support!”
“Why Saradomin?” one of the men at the back piped up, pushing off from the wall he was leaning against. “Why not another god, or heck, how about NO god?”
“The Stone will fall into someone’s hands, it cannot simply go no-where and belong to no-one,” Father Urhney grumbled, shaking his head with an irritated sigh. “Saradomin has wielded the Stone before, wisely and with care, and he shall do so again. Can you say such of the others? The dark Zamorak would use it to destroy the world; Zaros would enslave it to his will, and grow more dangerous than ever; Armadyl has no idea what to do with such power, and would destroy himself with his naivety; and Seren would use its power only in support of her precious elves. Saradomin, on the other hand, will use its power with wisdom and compassion, for the betterment of ALL life on Gielinor. Now, are there any more questions?”
Once he saw almost every hand in the room shoot up, it took everything in Father Urhney’s power to not storm out and end the service early.
***
The dragonkin were a race of powerful and intelligent dragon-like creatures that originated from the previous cycle of the universe, a handful of them having survived the revision of the universe by hiding in the Abyss. The surviving dragonkin sought out Jas for mercy or retribution, only to end up being bound to her Catalyst - the Stone of Jas - and were tasked with protecting it at all costs. When the Stone was used by a being other than Jas, they were cursed to feel great pain and suffering that could only be eased by violence and rampage. Thus, tales of the dragonkin speak of a malevolent and dangerous species.
There were two factions of the dragonkin on Gielinor. The first, the Dactyl dragonkin, who repress the urge to cause destruction and kill 'False Users'. Instead, they undertake research and perform experiments in an attempt to sever their connection to the Stone of Jas. The other faction were the Necrosyrtes, a war-like faction comprised of those who have given into their urge to cause destruction. Kerapac belonged to the former, and had dedicated his life to ridding the dragonkin of Jas’ curse.
On this night, Kerapac was found huddled over one of the journals he was writing, locked inside his cramped and dimly lit study. He and his fellow draginkin had been forced from their home at the heart of Daemonheim when Bilrach tunnelled deep into its depths. Realistically, they could have fought off any intruder, but were against revealing themselves to the world at such a time. In fact, if Kerapac had his way, they would still be an unknown presence in Gielinor. Unfortunately, Sithaph and Strisath had taken matters into their own hands, succeeding at retrieving the Staff of Armadyl (momentarily) but falling short of safeguarding the Stone. After all, they didn’t have the power to teleport the Stone to safety by themselves. They were brutes, weaklings - kath, as they were known in the dragonkin language. And thanks to them, the world knew about the existence of the dragonkin.
Kerapac had self-proclaimed himself as the ‘Observer’, watching over the affairs of Gielinor with patience and detachment. Until now, that is. With Sliske’s slaying of Guthix and bringing back the gods to Gielinor, the world was in upheaval, and Kerapac could sense the disturbance beneath him. The Elder Gods would awaken soon, they would hatch their spawn, and so the universe would restart once again, just like it did eons ago. Kerapac sensed it then, and managed to hide some of his people away… but he knew he would not be so lucky this time.
But while they were still bound to the Stone, there was very little the dragonkin could do.
Kerapac knew that the time for observation was over, and he formulated a plan. Many plans, in fact - Kerapac was not a being to leave much to chance. If successful, this latest idea would leave the Elder Mirror in his possession. The Elder Mirror was used by the Elder Gods for large-scale creation, being able to create copies of things. Currently, the dragonkin had tracked down its location to a being known simply as ‘V’, the god of the Fremennik people.
As of now, V had kept to himself, choosing to isolate himself and his people from the current affairs of the other deities, along with the chase for the Stone of Jas.
Kerapac had no qualms about killing him. He’d slaughter civilisations if it meant his fellow dragonkin could finally be free.
Other such plans had yet to return positive results; no dragonkin had managed to locate Sliske, as of yet, and the search for the other Elder Artifacts wasn’t going so well. Twelve were known, but only a handful were even obtainable. The Siphon and the Catalyst - colloquially known as the Staff of Armadyl and the Stone of Jas, respectively - were in Sliske’s possession. The Locator, also known as the Crown Archival, was able to find other Elder Artifacts, though only ones of considerably less power. It would prove incredibly useful to any deity, and indeed to the dragonkin, but it was currently held by Saradomin, who Kerapac knew had too much power and support to take on directly. Others, such as The Kiln, were useless to the dragonkin, only used for creating TokHaar workers to shape the world. And then there were the artefacts that were lost to time and space, those that may not even be on Gielinor, such as The Codex and The Template. Kerapac only knew of their existence due to his past proximity to the Stone of Jas, something that granted him knowledge most mortals could only dream of.
So many artefacts, so many gods, so little time.
But for now, Kerapac kept writing in his journal, documenting his work to save his people from the curse brought upon them by a being as old as the universe. If it meant killing a god, or numerous gods, he would do so. If it meant challenging Sliske directly, he would do so. If it meant laying down his own life so that his descendents could live without suffering, he would do so.
***
The small study Sliske had carved out for himself was dimly lit in the glow of only two candles. It made the knife-work he was undertaking much more of a challenge, having to refrain from slicing off his own fingers with the sharp blade, but this helped him focus more, to concentrate on the task at hand instead of letting his mind drift to unwanted realms. Unfortunately, that suffocating feeling always managed to creep inside, rattling with voices that were always his own, always familiar, yet simultaneously alien.
The voices had been there since he was young, and he’d managed to keep them a secret from the rest of his tribe. Except from his brother, that is, who was the only one he could confide in at such a young age. These voices didn’t worry him, and from what he’d gathered from his time amongst humans, many of them were subject to the same conditions.
Perhaps Mahjarrat are susceptible too? Perhaps I’m not the only one?
He didn’t know, and venturing such a notion would have led him down a rabbit hole, perhaps even to the Marker.
So, they were kept a secret.
Well, for the most part; Relomia - Sliske’s emissary, someone who often lurked in Sliske’s lair whenever the Mahjarrat would permit company - had often heard her master mutter to himself when in the depths of deep thought, conversing with himself like he wasn’t the only one in the room. It troubled her, to hear some of the things her master would say, but she didn’t dare confront him, for he might not take too kindly to the notion she had been eavesdropping all this time.
Whittling wooden masks was Sliske’s favourite way to de-stress; whenever he felt overwhelmed by anything and needed to clear his mind, or simply narrow it enough to fix a troubling part of a plan, he would take a knife and carve theatrical masks. Some of them he would enchant, for the humour in it, but the vast majority he would burn.
There was never much subtlety or nuance in Sliske’s masks. For a being that prided himself on being unreadable, his wooden creations undercut that entirely. Sliske had already carved eight masks this evening alone and was working on his ninth. This mask, however, was blank. Not that he had yet to carve an emotion into it, but the mask itself portrayed emotionless.
“You’ve been waiting for this your entire lifetime,” Sliske growled lowly to himself. “If you don’t act now, it may be too late. Gods know you have a target on your back…”
“You shouldn’t have told him. You should have known he would betray you.”
“Why did you tell him? Why did you think honesty would get you anywhere? It never has and it never will.”
“He went behind your back. He was never going to fulfil the agreement.”
“Why did you think he would be any different?”
“You thought you could reason with him? Bargain for something so precious? You fool.”
“What is wrong with you?” he hissed with disgust, causing his knife hand to slip and accidentally slice his into his thumb. The wound wasn’t deep, but claret still trickled across the mask’s face, dripping through the eyehole and into a small puddle beneath him. “He wouldn’t be persuaded so easily. Be reasonable. Plan A was a longshot - you knew that. So, you’ll just have to do things the hard way...”
After a few more minutes of bloodstained whittling, Sliske held the mask up to admire his handiwork, though instead regarded it with nothing more than a heavy glare of disinterest. He tossed it into the corner.
Rising to his feet, he walked over to the pile of masks he’d accumulated over the last few months. It took up a fair bit of space; Sliske was holding off on burning them until he could justify a bonfire. “Everything is ready. Soon, he’ll be ready too. A few hours and it’ll all be over. You’ll be safe, forever. It’s what you’ve always wanted. Immortality is within reach, so don’t let those ridiculous notions of yours get in the way. After all, you’ll forget him in time.”
He reached among the pile and found a mask with a wicked sneer carved into it. Holding it up to his face, he mimicked the expression inside the mask. “Yes, it won’t be long now…”
DISCLAIMER:
As Of Gods and Men is a reimagining, retelling and reworking of the Sixth Age, a LOT of dialogue/characters/plotlines/etc. are pulled right from the game itself, and this belongs to Jagex.
Previous chapter / Next chapter
1 note
·
View note
Link
Earlier this week, YouTube streamer PewDiePie lost a contract with Disney because of some Nazi references in his videos and one absurdly ill-considered attempt to make a joke out of genocide. But as a variety of people have pointed out, this controversy is only the latest example of a pushback against “political correctness,” often centered around the “manosphere,” the “alt-right,” and the uglier parts of video game culture.
In a well-argued BuzzFeed essay, writer and Screener editor Jacob Clifton described PewDiePie’s actions as representative of a larger masculine identity crisis, and urged readers to engage with rather than demonize the people caught up in it. “The whiny self-importance and self-indulgence of white male rage,” writes Clifton, “is so repugnant that it’s nearly impossible to see through. But we won’t heal, and they won’t heal, if we don’t try.” There’s merit in all this. But after a point, it's tiresome to constantly hear the same revelation about how we need to understand white male rage — when it feels as though that’s all we talk about.
Weird, edgy monsters
Clifton is talking largely about confronting people you know in real life, not getting into the heads of random internet users. But over the past few years, we’ve gotten a great deal of the latter. Anthropological dives into reactionary horror are a subgenre of internet writing: no meme goes un-analyzed, no men’s rights activist un-interviewed, no racist logic unexplained.
There are meaningful points to make about these things. For example, it’s useful to know that someone like PewDiePie is almost certainly not a Nazi, but his jokes end up giving cover to actual bigots, while creating an environment in which bigotry feels increasingly normal. We know that the internet’s ability to create self-contained, self-reinforcing spaces makes that whole process easier.
What we think of as internet counterculture is just culture
But after a certain point, raising awareness risks presenting reactionary internet spaces as an endlessly fascinating linchpin of online culture, a hip countercultural rebellion against present-day norms. Even if people in them are presented as misguided, they’re also implicitly depicted as weird and edgy and pushing boundaries, and definitely not just posting variations of “Hitler did nothing wrong” and other warmed-over slogans from some particularly bad Cards Against Humanity deck.
This is why people end up calling Donald Trump — a real estate tycoon — and Milo Yiannopoulos — a younger Rush Limbaugh with better hair — punk rock, because they’re crudely transgressing social boundaries and creating chaos in the process. But Nazi symbolism, semi-ironic misogyny, and nihilistic misanthropy are no longer meaningfully transgressive; in fact, they’ve been in perennial rotation for decades. We don’t look back on the birth of punk rock fondly just because it made people angry, but because it produced something the world had never seen.
Meanwhile, the people who seem to be most genuinely alien to older generations (including me, sometimes) aren't the “edgelords” picking up the dusty banner of the '70s punk swastika. They're the much-derided "special snowflakes" that have college professors and pundits doomsaying about the rising threat of trigger warnings and safe spaces. They're the aggressively cute proponents of "cybertwee," the soft and socially aware reaction to three decades of increasingly tired '80s chrome-and-circuits loners. We've had several decades of young men trying to replicate a 20th century ideal of rebellion, but the strangest and most extreme thing that a group can be right now is radically, intensely dedicated to emotional intelligence and the notion of inclusivity.
Every meme, under a microscope
There’s interesting coverage of these spaces, including both their beneficial sides and their toxic ones: The Daily Dot takes things like Tumblr and fan fiction culture seriously, and The New Republic dived into “relatable” teen blogs last year. But lefty Tumblr blogs don’t get as many serious deep-dive profiles as men’s rights advocates or reactionary subreddits, and their minor memes don’t get the same wide-ranging publicity — like the massive news cycle dedicated to the alt-right triple parenthesis, a nasty in-joke that got presented to the world as a diabolically clever harassment scheme.
When people in non-stereotypically masculine spaces come under criticism, warranted or not, the reaction is often as chiding and dismissive as it is horrified. Take, for example, the many articles about left-wing campus activism. The people involved are often presumed to be privileged pseudo-intellectuals looking for something to complain about, not people who deal with things like racism or misogyny on top of feeling like they're being ignored or left behind by modern capitalism. (Never mind that plenty of right-wing reactionaries are financially comfortable.)
“Coastal elites,” one argument goes, need to understand white male rage in order to put liberalism and media coverage back in touch with ordinary people. Kindness and awareness can certainly be helpful. But there’s no shortage of people explaining this phenomenon, and talking about people isn’t the same as talking to them. They’re not the only ones who feel disenfranchised, either — just the ones whose voices we’re most inclined to hear.
Radical inclusivity is more alien than hate
Media outlets and groups like the Southern Poverty Law Center monitor online forums for hate group activity that could appear online before breaking into real-world violence. But this doesn’t necessitate producing blanket coverage of alt-right cultural quirks. It's useful to know about these spaces, but I'm not convinced that constantly putting them on display is much of a disinfectant. If anything, it makes it easy to romanticize them or paint their inhabitants as brilliant masterminds, fueling their sense of self-importance and persecution complex.
To be clear, I'm as responsible for doing this as anyone else. I've spent a lot of time consuming stereotypically white male rage-y culture, and I'm more primed to treat it as more worthy of exposure and analysis. (I’m also quite fond of cyberpunk and ‘70s punk bands.) But increasingly, all of this feels redundant — the sort of cultural bubble I should do more to break out of. It’s like hearing a cover band play a Sex Pistols song; the lyrics might still offend, but I’ve heard them all before. While it might be easy to forget right now, it wasn't even deliberate edginess that first made PewDiePie’s name as a game streamer. It was an enthusiastic willingness to do things like scream himself silly at horror games — to make a joke out of his own vulnerabilities, not lash out at the world.
via The Verge
1 note
·
View note
Link
October 31, 2019 at 06:33AM
In the storied career of America’s most famous mayor, the last five weeks have been quite a chapter. During a shouting match on CNN on Sept. 19, Rudy Giuliani denied and then, 30 seconds later, admitted to playing a central role in President Donald Trump’s efforts to get a foreign country to investigate his top 2020 rival, Joe Biden. Five days later, Giuliani went nuclear on a radio host during a joint TV appearance, shouting, “Shut up, moron, shut up!” as he tried to drown out accusations that he was making things up. Trump’s personal lawyer capped it off on Oct. 16 by pocket–dialing a reporter for NBC News and inadvertently leaving a lengthy message as he talked to an unidentified partner about potentially lucrative business in Turkey and Bahrain.
Some people were worried. Giuliani’s longtime associate Bernard Kerik says he keeps getting asked, “Is he O.K.?” Walter Mack, who ran an organized–crime unit for Giuliani back when they were prosecutors in Manhattan in the 1980s, says he wonders the same. Mack says if he saw him now, “I would talk to him as a friend and a fellow prosecutor, and just be certain he was getting good advice and that he was not losing sight of his own standards and morals.” Kerik, who was Giuliani’s top cop in New York and later served three years in federal prison for tax fraud and other crimes, talks regularly with his old friend. Giuliani, he says, is just “vocal” now that he doesn’t have to worry about “running for office.”
Photograph by Spencer Heyfron—Redux
But it’s a bewildering turn of events for a person who at one point in his career had been among the most admired public figures in the country. Giuliani was always colorful. As mayor, he was a New York archetype come to life: the fast-talking, Bronx-accented wheeler-dealer, complete with mistresses, sharp suits and primo seats at Yankee Stadium. And many loved him for being an iconoclast. He was the law-and-order mayor who cleaned up Times Square, a Republican who believed in gun control and gay rights, a self–described pro-choice Republican as at home at the city’s glimmering galas as at the televised perp walk of a criminal. With exuberant F-you energy, he seemed to embody the city itself. And for the brief post-9/11 moment when Americans were all New Yorkers, the whole country became Giuliani’s constituents too.
His latest brush with history is revealing a darker side, something that suggests not just Giuliani unbound, but untethered from the values he once espoused. And as the House impeachment inquiry accelerates, and witness after witness describes Giuliani as the prime enabler behind what Democrats say are impeachable offenses committed by Trump, Giuliani’s behavior may end up having historic consequences.
So what is going on with him? Interviews with those close to the former mayor, and those who have crossed paths with him in his work for Trump, say Giuliani’s transformation has a simple source: over the past 18 months, he has violated that unwritten rule of American public life that you can pursue money or political power, but not both at once.
There’s nothing particularly exceptional about riding the revolving door from having power to making money and back again, and for years Giuliani has pursued both with relish. After leaving the mayoralty, Giuliani cashed in with book deals; high-priced speaking engagements; and a lucrative, if murky, consulting business that counted Qatar, Purdue Pharma and a range of controversial foreign personalities as top clients. After a brief and failed attempt to get back into power as a candidate for President in 2008, he returned to the money game. By 2018, he was making between $5 million and $10 million a year.
Drew Angerer—Getty ImagesTrump and Giuliani walk out of Trump’s golf club in Bedminster, N.J. on Nov. 20, 2016
What’s different now is that Giuliani is doing both at the same time. In the 18 months since Trump hired him as his personal lawyer in April 2018, Giuliani has become a kind of shadow Secretary of State even as he has maintained his foreign consulting business. He has often been treated as a de facto envoy of the U.S. government while abroad, at the same time receiving lucrative consulting and speaking fees from foreign officials and businessmen.
His quest has been enabled by Trump, who entrusted Giuliani with Cabinet-level influence. When Energy Secretary Rick Perry pushed Trump in May to meet with Ukraine’s new President, for example, Trump told him to “visit with Rudy,” according to an interview Perry gave the Wall Street Journal. And an aide to former National Security Adviser John Bolton told congressional impeachment investigators that Giuliani was running a parallel foreign policy, outside the normal channels of U.S. diplomacy. Meanwhile, as Trump’s cable-news defender and then his personal lawyer, Giuliani remained technically a private citizen, unencumbered by long-standing ethics rules designed to prevent officials from using public service for personal gain.
And gain he did: where the salary of the actual Secretary of State, Mike Pompeo, was $210,700 last year, until the past few years Giuliani seemed to enjoy a lavish, approximately $230,000-a-month lifestyle that includes six homes, access to private jets and 11 country-club memberships, according to his recent divorce–court filings published by the New York Times.
Giuliani says there’s nothing wrong with continuing his consulting for foreign clients while at the same time representing the President. “Of course I don’t mix the two things,” he told TIME in a phone interview. He said people pay him as a lawyer and security expert, and because he has “done some remarkable things that nobody else has ever done.” “Everything I’m doing now is similar to what I did in the past,” Giuliani says.
Pat Carroll—New York Daily News Archive/Getty ImagesAs the top federal prosecutor in Manhattan, Giuliani oversaw big cases, and took credit for them
His critics say that is exactly the problem. As he jetted around mixing his access to Trump with his personal business, they began asking, Whose interests was he serving? America’s? Trump’s? His own? Much of the work that Giuliani has done remains undisclosed—few know which foreign interests are paying him, how much they’re paying or what exactly they’re getting in return.
But amid the many self-dealing scandals besetting the Trump Administration, Giuliani’s adventures went largely ignored, at first. And he might have happily continued his money power play but for one thing: Ukraine.
Things began going wrong around April, when special counsel Robert Mueller’s probe was drawing to a close. Fighting Mueller had been job one for Giuliani and had brought him closer than ever to the President. Serendipitously, Giuliani now says, he had uncovered another scandal. This one involved a series of conspiracy theories in Ukraine, including a search for dirt on Joe Biden’s son Hunter, who had been paid to sit on the board of a Ukrainian energy company when Biden was Vice President. This new scandal would come to obsess the President as he prepared to run for re-election.
It was while working to substantiate these conspiracy theories that Giuliani appears to have gotten himself into trouble. In August 2018, he had gone into business with two Soviet-born émigrés who have since been arrested on charges that they illegally funneled foreign money to political campaigns in the U.S. Their lawyer resisted a request for documents from the House impeachment inquiry in part on the grounds they have assisted Giuliani in other work for Trump.
Now Giuliani’s successors in the U.S. Attorney’s office in Manhattan are looking into his own business dealings in Ukraine, including meetings he held with government officials there, according to reports in the New York Times and Wall Street Journal.
Aram Roston—ReutersGiuliani and his client Lev Parnas on Sept. 20 at the Trump hotel in D.C.
How much damage will come from Giuliani’s 18-month romp through the swamps of money and power is now the question of the Trump presidency. Current and former senior Administration officials worry that he has been putting unsubstantiated Ukrainian conspiracy theories into Trump’s head and that Trump doesn’t know or understand that Giuliani has business interests that may be served by some of the advice he is giving the President. Most of all, they blame Giuliani for Trump’s push during a July 25 phone call to get the Ukrainian President to investigate Biden, a 2020 political rival.
But Giuliani is confident Trump won’t turn on him: “He’s 100% in my corner and loyal to me as I am to him.” And for now, Trump doesn’t seem to be aware of, or at least worried about, what Giuliani’s murky mix of business and diplomacy may have gotten him into. “Rudy Giuliani’s a great crime fighter,” Trump said on Oct. 28 in response to a question from TIME. “He’s always looking for corruption, which is what more people should be doing. He’s a good man.”
At some point soon, Trump may face the reality of a trial in the Senate over charges he abused his office. Some of those allegations will be linked to Giuliani’s efforts in Ukraine. Giuliani’s increasingly erratic behavior suggests that his gravy train of easy deals tied to political power may come to an ugly end. The question is what else will come to an end with it.
No one believed him. It was October 2018, and Giuliani had just stepped out of a three-car motorcade into a light drizzle in the Armenian capital of Yerevan. An eager gaggle of government officials in dark suits deferentially escorted him as he walked toward a memorial to the Armenian genocide, while reporters live-streaming his visit asked questions about U.S. foreign policy. “I am not here in my capacity as a private lawyer to President Trump,” Giuliani said, “I am here as a private citizen.”
It was clear that no one intended to treat him like one, and that was just fine with Giuliani. Although he was there to speak about cyber–security at a Russian-led trade conference, his trip had all the trappings of an official visit. Armenia’s Defense Minister briefed him in private, and the government released a formal readout of the meeting. News reports identifying Giuliani as a White House envoy scrutinized his answers on whether the U.S. would formally recognize the Armenian genocide. Sharing the stage with Sergey Glazyev, a longtime adviser of President Vladimir Putin who has been under U.S. sanctions since Russia’s 2014 invasion of Ukraine, Giuliani dangled potential U.S. cooperation on cybersecurity with a Russian–led trade bloc. One Armenian who met with the former mayor said, “He may be the contact person between Yerevan and Washington.”
Giuliani told TIME his paid speech was “perfectly appropriate” and one of “over 1,000 speeches” he has given for a fee, but refused to discuss details. Giuliani has been known to charge as much as $200,000 for a public speech and up to $175,000 a month to be retained for security consulting.
Giuliani’s foray in Armenia is just one of his many gigs. Around the same time that he traveled to Yerevan, he was paid by a global consulting firm to send a letter calling for changes to Romania’s anti-corruption program, a position that contradicted the U.S. State Department’s stance. He attended an event by Congolese lobbyists that left them with the impression he would work with them on the Trump Administration’s position on sanctions on the country. His firm secured a $1.6 million deal to do security work in a Brazilian province in the Amazon.
After joining Trump’s inner circle, his dealings became more freewheeling. He regularly conducted business on his cell phone while holding court at upscale cigar clubs in New York and Washington, and after nearly two decades of work abroad, foreign officials, businessmen and journalists knew where to reach him.
But even as he has become an increasingly ubiquitous public figure, much of his work remains undisclosed. Even top government officials are often grasping for signs. White House officials were surprised, for example, when Trump seemed receptive to the possible extradition of Fethullah Gulen, a Turkish cleric who lives in the U.S. and is a political opponent of the current Turkish leadership, according to the Washington Post and New York Times. Giuliani told TIME he spoke to Administration officials about Gulen, but in relation to a client in a separate matter.
Giuliani says that the questions about his business dealings are “insulting.” He maintains that he is paid only for his expertise—not for representing foreigners or lobbying the Trump Administration, which would force him to register as a foreign agent. He left his law firm Greenberg Traurig in May 2018, and touted that he was working for the President for free out of patriotic duty.
Friends defend his business endeavors. “He’s always wanted to make money since he left as mayor, so what?” says Jon Sale, a former Watergate prosecutor who knew Giuliani when they both worked as federal prosecutors in Manhattan. “In a lot of circles, Rudy’s stature is not what it was. But I’ve been with him in some places and some parts of the country where people still continue to revere him. People come up to take a picture with him and for autographs and say, ‘Thank you Mr. Mayor for what you’ve done.’”
After winning election as mayor in 1993, Giuliani cracked down on crime, using often controversial tactics to “clean up” the largest city in America. But it was his response to the Sept. 11 terrorist attacks that made him an international celebrity. The destruction of the World Trade Centers terrified America, and his reassuring presence on the streets of the city made him an icon of resilience. In 2001, TIME named the “mayor of the world” the Person of the Year.
But if a successful political career had led him to the peak of power in his hometown, a lifetime of government salaries hadn’t made him rich. In June 2001, his divorce lawyer famously declared from the steps of a Manhattan courthouse that the then mayor had only $7,000 to his name.
After he left office, he cashed in on his fame. First he wrote a best-selling book, Leadership, and lined up hundreds of high-priced speaking engagements. In one period from 2006 to 2007, Giuliani made more than $16 million, $10 million of which came from delivering 108 paid speeches around the globe about leadership and security.
Giuliani also went to work for a variety of high-paying but controversial clients both as a lawyer and as a security consultant. His consulting firm signed a contract with Qatar around 2005 at a time when the Gulf state’s security forces were under scrutiny for letting the Sept. 11 mastermind Khalid Sheikh Mohammed slip away from the FBI in 1996.
Buoyed by the wave of goodwill and his celebrity, he launched a bid for the 2008 Republican presidential nomination. He quickly cemented himself as the early front runner, with 34% of likely Republican voters saying they would vote for him in a March 2007 poll. But his run imploded in the wake of questions about his foreign lobbying and liberal positions on social issues. His abrasive style and fixation on terrorism didn’t help, leading Biden to deliver the now famous line that there were only three things Giuliani ever mentioned in a sentence: “A noun, a verb and 9/11.”
After his run for the ultimate position of power failed, he seemed to fade from the headlines and turned back to making money. In his business as an international security consultant, he again took on controversial clients, including a Turkish gold trader accused of laundering Iranian money. He took several trips to Russia and former Soviet countries through TriGlobal Strategic Ventures, a secretive international consulting company that has provided image consulting to Russian oligarchs and others close to the Kremlin.
Having failed to win the White House himself, Giuliani may have been as surprised as anyone when his old friend Donald Trump’s unexpected election offered him proximity to Oval Office. Giuliani and Trump knew each other for decades. Both were raised in the outer boroughs of New York City, made their names in Manhattan, sought the limelight early in their careers and became regulars in New York’s gossip pages.
In 2000, at the Inner Circle dinner, a rollicking convention of big names and comedians, Giuliani wore a lavender dress and blond wig for a spoof video in which Trump leers at Giuliani and says, “You know, you’re really beautiful.” When Giuliani sprays perfume on his chest, Trump rubs his face in it. “Oh you dirty boy,” Giuliani says in a high-pitched voice, and slaps him.
Giuliani did not publicly endorse Trump until two weeks before the New York State Republican primary. But when he did, he was all in. It was Giuliani who went on all five Sunday-morning shows to defend Trump after the Oct. 7, 2016, release of a recording of Trump talking about grabbing women by their genitals.
Ironically his current position as unofficial envoy of the President came about only when he didn’t get the Administration job he had hoped for. After Trump’s election, Giuliani turned down top spots at the Justice Department and the Department of Homeland Security, hoping instead to be named Trump’s Secretary of State. Giuliani lobbied hard for the position, touting as credentials his 150 foreign trips to more than 80 countries as a globe-trotting consultant. But Trump and his son-in-law, Jared Kushner, were concerned that Giuliani’s celebrity would make him unmanageable at State. When it became clear Giuliani wasn’t going to get the job, he withdrew from consideration, saying he “could play a better role being on the outside and continuing to be his close friend and adviser.”
That role was a boon for Giuliani financially, but he still had the itch for real power. He saw an opportunity in Trump’s frustration with his legal team’s failure to protect him in the Russia investigation. For more than a year, Trump had been fuming, “I don’t have a lawyer,” invoking the memory of Roy Cohn, the notoriously ruthless New York attorney and power broker, according to the Mueller report. Trump said he wanted “someone who got things done.” In Giuliani, who had taken to television news shows to repeatedly attack Mueller, he found his Roy Cohn.
For months, Giuliani had a good run under Trump. Even while many close to the President warned that relying on Giuliani could be his downfall, the former mayor was able to carry out both his freewheeling deals and Trump’s wishes without restraints. As White House advisers came and went in a steady stream of firings and resignations, Giuliani endured. But it was ultimately his full-throttle pursuit of the thinly sourced Ukraine scandal that may have historic consequences for him, the President and the country.
In August 2018, Lev Parnas and Igor Fruman, a pair of Soviet émigrés based in Florida, entered Giuliani’s life. Parnas paid Giuliani a $500,000 retainer for what he said was legal and business advice for his fraud–prevention firm. Up until then, Parnas and Fruman had been unknown and unconnected. But soon enough, they were able to get access to prominent Republican circles, in part by flaunting their association with Giuliani.
They posted photos of themselves enjoying dinner at the White House, including photos with Trump. They shared photos of their breakfast with Trump’s son Don Jr. and drinks “celebrating” after the conclusion of the Mueller probe with the White House legal team. As they jetted around the world, they boasted of political connections that could open doors. “They told us they would bring Mayor Giuliani to the dinner with them if we honored them,” Farley Weiss, the president of the National Council of Young Israel, an umbrella group for a network of Orthodox synagogues, told TIME in an email. The group honored the two with an award in March.
Their lucky streak didn’t last for long. In early October, Parnas and Fruman were arrested at Dulles airport outside Washington after they bought one-way tickets to Vienna. They were charged with the federal crime of scheming to buy U.S. political influence by funneling foreign donations to politicians. Court filings alleged they distributed $675,500 in campaign contributions to at least 14 Republican candidates.
Unfortunately for Giuliani, the pair’s arrest shone a spotlight on their other dealings with him as well. Parnas and Fruman had been serving as middlemen between Giuliani and Ukrainian officials in Giuliani’s quest to dig up politically damaging information on Democrats for Trump. Prosecutors said they had lobbied then Texas Representative Pete Sessions to push for the ouster of the U.S. ambassador to Ukraine, whom Giuliani considered an obstacle to investigating the Bidens. When the former mayor had to cancel his trip to Ukraine in May amid accusations of political meddling, Parnas reportedly went to Kiev presenting himself as a representative of Giuliani to seek out information about the Bidens.
And then there’s the question of the half million dollars Giuliani received from Parnas’ fraud-prevention firm. He has claimed he knows “exactly” where it came from. “I’ve seen the wires,” he told the Washington Post. (The money was reportedly briefly in Fruman’s account.) But it’s unclear how Parnas and Fruman had access to those kinds of funds. A TIME review of Florida court filings show that since the mid-2000s, they left a trail of bankruptcies, failed businesses, evictions and lawsuits for failing to pay back loans.
All this has put Giuliani in the sights of the same prosecutor’s office he once led. An investigation by the U.S. Attorney’s office in the Southern District of New York has been scrutinizing his connection to Parnas and Fruman, as well as his bank records and meetings with Ukrainian officials, according to the Wall Street Journal. Giuliani has denied any wrongdoing and said that prosecutors “can look at my Ukraine business all they want.” Giuliani insisted to TIME he is not in any legal jeopardy.
“I have to presume they’re innocent,” he told the New York Times about Parnas and Fruman. “None of those facts that I see there make any sense to me, so I don’t know what they mean.”
How consequential this particular aspect of the multifaceted Ukraine scandal will prove remains unclear. Testimony by multiple nonpartisan Trump Administration officials has shown that Giuliani was the main driver behind Trump’s efforts to force Ukraine to investigate the Bidens. To strengthen the case for doing so, Giuliani has touted an affidavit from a former Ukrainian prosecutor alleging he was fired in March 2016 for investigating the gas firm that employed Biden’s son. That document, TIME reported in October, was produced by the legal team for a Ukrainian billionaire currently living in Vienna who is fighting extradition to the U.S. This summer, his American lawyers hired Parnas as their translator.
One thing that’s clear is that Giuliani is already feeling the financial consequences of the Ukraine scandal. And he’s not happy about it. In his accidental voicemail to NBC News, Giuliani can be heard saying, “The problem is we need some money.” After a pause, he says, “We need a few hundred thousand.” The intense scrutiny of the House investigation has forced Giuliani to pull out of lucrative opportunities. He had been planning to return to Armenia this year for the same Kremlin-backed trade conference he had attended with great fanfare in October 2018.
But when word leaked out about his travel plans just days after the whistleblower complaint implicated him in pressuring Ukraine, it caused a public backlash. Just hours after confirming the paid speech, he reversed himself and announced he wouldn’t be going back to Yerevan after all. —With reporting by Tara Law and Sanya Mansoor/New York; Simon Shuster/Kiev; and Molly Ball, Tessa Berenson and Abby Vesoulis/-Washington □
0 notes