#have her back & just make her a 2d villain i would just completely ignore it. itd be SUCH a WASTE of the only other very prominent db char
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mudstoneabyss · 2 years ago
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I could literally write a fucking. essay about her
can't put any thoughts into words but know I'm spinning Lauren at 80mph in my head
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crusherthedoctor · 4 years ago
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Can we have some unpopular Sonic opinions?
I tried to cram in a lot, so I hope this satisfies you. :P I tried to stick to the ones that I haven't brought up quite as often, since by this point, we all know that I think IDW's storytelling is dire, SA2's story is overrated, X Eggman is an embarrassing portrayal (at least from season 2 onwards), Blaze shouldn't be handcuffed to Silver, Shadow's backstory had issues with or without the Black Arms, Neo Metal Sonic looks silly, etc. But anyway, here we go:
- Knuckles may be tricky to incorporate into plots that don't relate to Angel Island, but making him obsessed with his duties is no better than having him forget about Angel Island entirely.
- I like Marine, and never found her annoying. Oh, I understood what they were trying to do with her, but I honestly wasn't put off by her, and found her Aussie lingo more endearing if anything. Since her debut was during the period in my life where where I couldn't stand Sonic himself, I instead thought he was irritating (and hypocritical) for getting annoyed with her for doing shit he would often be guilty of.
- Silver is just as guilty of being shoehorned into games and plots as the Deadly Six are. Having more fans than the latter is irrelevant, since we're still talking about a character who constantly has to time travel in order to be present.
- Speaking of Silver, if he has to stick around, please do something different with him. They've pulled the doomed future routine multiple times now, and it's been boring every single time. I wasn't interested when it involved Iblis. I wasn't interested when it involved Knuckles drinking the edgy Kool Aid. I wasn't interested when it involved a council of dumbasses... give it a rest already.
- The Tails Doll can work as a mildly creepy thing, with maybe more to it than meets the eye when it's time for a boss fight or what have you. But the memes about him stealing your soul are just dumb, and I thought it was dumb even back in my teenage youth.
- “Eggman is supposed to be clownish!” Yeah, well he's also meant to be a genuine villain with a 300 IQ. These qualities don't have to be mutually exclusive.
- “Sonic is supposed to have attitude!” Yeah, well that's not the same thing as being an absolute cunt. Sonic was only ever meant to come off as having an edge compared to Mario. He was never meant to be a GTA-tier protagonist.
- Rouge is not a villain, and never was a villain. Literally the whole point of her role in SA2 was to reveal that she was working against Eggman and Shadow the whole time, albeit using sneakier tactics to do so. You'd think all those people who exult SA2's story would remember this, but apparently not. She barely even qualifies as an anti-hero, since aside from stealing the Master Emerald, she rarely does anything morally questionable otherwise. She's got a lot more good in her than people give her credit for.
- Captain Whisker is a better Eggman Nega than the actual Eggman Nega. And as far as robot characters in this franchise go, Johnny's design is pretty underrated.
- I don't like Iblis or Mephiles, but I DO like Solaris, and it annoys me that it was out of focus for most of the story due to all the time spent on its less interesting halves. Had they kept the backstory with the Duke and his experiments, and worked from there, I think they could have provided an interesting contrast with Chaos (since Solaris can also qualify as a monster with a sympathetic backstory) instead of recycling the surface level schtick.
- Black Doom may technically be just as bad as Mephiles, Nega, Scourge, Mimic, etc, since he's yet another villain with one-note characterization and fucked over Eggman. But because he never gained a disproportionate fandom, he doesn't annoy me to the same extent. It's easier to ignore him by comparison, and his Dr. Claw voice and face shaped like a lady's delicate part make him enjoyable to mock.
- Likewise, while Lyric is also on the same level as these other villains, it's easier to dismiss him because I was never invested in the Boom games anyway, and being an obvious alternate universe (compared to Sonic X or IDW, which retain the Modern designs and plot elements), it never had an effect on the main series. I also unironically like his design, and if nothing else, at least this snake didn't start a hypnotism fetish across the internet.
- Sally - and the rest of the Freedom Fighters for that matter - have had their importance in the franchise severely inflated. They may have been lucky to be the face of popular media (SatAM and Archie), but they're not these magnificent entities that the game characters are but a speck of dust in comparison to. Having a “legacy” doesn't make them more entitled to shit than any other character, old or new.
- Conceptually, the treasure hunting gameplay is one of the better alternate gameplay styles IMO. But it was let down in SA2 by its one track minded radar (the levels may have been big, but I don't think that would have been an issue on its own if the radar was better). If they brought it back and made it more like SA1's treasure hunting, I'd be all for it, although it would probably be better suited for a spinoff title.
- This goes for a lot of games, but when it comes to 2D, I prefer sprites over models. Not that the Rush models are bad (though the ones in Chronicles sure as fuck are), but the sprites in Mania and the Advance trilogy are just so charming and full of character.
- I actually like Marble Zone. Yeah, the level design is a bit blocky, but I love the concept of an underground temple prison, mixed with lava elements in a zone that otherwise isn't a traditional volcano level.
- I also like Sandopolis Zone. Again, completely understand why it's not the most popular zone around, but I've been a sucker for the Ancient Egyptian aesthetic since childhood (you can thank Crash 3 for that), and Act 1 is visually stunning.
- I prefer the JP soundtrack for Sonic CD over the US version overall... but I also prefer Sonic Boom over You Can Do Anything.
- SA2's soundtrack isn't bad by any means - I love Rouge's tracks, and The Last Scene is one of my favourite pieces of music - but as far as variety goes, it's a step down from SA1's soundtrack.
- If Sonic X-Treme had been released, it probably would have been unenjoyable and confusing. Whatever your thoughts on SA1, it was probably the better option between the two as far as Sonic's first legitimate translation into 3D goes.
- I have no qualms with Modern Sonic and the other Modern designs and characters, but I also fully acknowledge that changing gears from Adventure onwards - and doing it with a great amount of fanfare - was always going to create one of the biggest divides in the fandom, and fans shouldn't act surprised that this happened. The fact that they felt the need to hype up a new design and direction in the first place (compared to Mario, who has mostly been the same since the beginning, with only the occasional minor change with little fanfare) also indicates that they weren't confident enough in Sonic and his universe being the way it was, which often gets ignored by all the “SEGA have no confidence!!!” complaints you see with their recent games.
- Unleashed did not deserve the incredibly harsh reviews it received back in the day... but it doesn't deserve its current sacred cow status either. It had more effort put into it than '06 to be sure, and I can respect that, but much of it was misguided effort, and even if you like the Werehog, you have to admit that the idea came at the absolute worst time. The intro cutscene may be awesome, as is the Egg Dragoon fight, but 2% doesn't make up the entire game. Chip was also quite annoying, and I wasn't particularly sad when he pressed F in the chat at the end.
- On the other hand, while Colours definitely has its shortcomings, and people have every right to criticse those shortcomings, a lot of its most vocal detractors tend to have a stick up their arse about the game because people actually enjoyed it, and it had a gimmick that people actually liked. Yes, it may have been the first game to have those writers everyone hates, but then SA1 was the first game to give the characters alternate gameplay styles and have other villains upstage Eggman, so...
- Forces is absolutely not on the level of '06. It's nowhere close. A game being flawed does not make it the next '06, clickbait YouTubers. Or should I say, the game they want to retroactively apply '06's reception to, since they've been trying hard to magically retcon '06's own quality...
- To echo @beevean, ALL of the 3D stories have their issues. SA1 is probably the most well-rounded of them on the whole, but even that one isn't perfect.
- To echo another opinion, although I do love SA1, I'm not crazy over the idea of a remake, and would prefer them to just take Sonic's gameplay from SA1 and work from there. Because with a remake, you're stuck in a hard spot: Do you keep it the way it is bar the expected graphical upgrades, and risk accusations of not doing anything to actually improve the experience? Or do you try to address past criticisms, and risk the wrath of the fans who will inevitably go on a #NotMyAdventure crusade about it? What people fail to consider is that the Crash and Spyro remakes were accepted gracefully because their original iterations were still unanimously beloved for the most part, whereas SA1 - and especially SA2 - have always been divisive, and have only gotten moreso over the years.
- People take their preferences for the character's voice actors too seriously. I have my own favourites like anyone else, but I don't make a big deal out of it.
- And with fandom voice actors, they usually focus too much on doing a basic impression of their preferred official voice actor, and not enough on the acting. So you end up getting a lot of fan voices who sound like decent impressions of Ryan Drummond or Jason Griffith on the surface, but they sound utterly empty beyond that impression, because there's no oomph or depth to the actual emotions. They think about the actor rather than the character, when it should really be the other way around.
- The thing with Ian Flynn is that he is capable of telling a decent story, and he can portray some characters well. But he's proven time and time again that everything will go off the rails if he's given too much freedom (ironic, given how quick he is to point the finger at mandates when something goes wrong).
- Ian Flynn and Shiro Maekawa are not the only people in the world who are allowed to write for Sonic. I understand that one should be cautious when seeking out new writing talent, but for all the fandom's accusations of playing it safe, they sure aren't in a rush to experiment outside of their own comfort zone.
- And of course, the big one: You don't fix the franchise's current problems by crawling back to its previous problems. It's much more helpful and constructive to discuss the good and bad alike with each of the games. Less “THIS GOOD, MODERN BAD”, and more “This could work, but maybe without that part...”
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imagitory · 5 years ago
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D-Views: The Princess and the Frog (with guest input!)
Hi everybody! Welcome to another installment of D-Views, my on-going written review series focused around the works of the Walt Disney Company, as well as occasionally films made by other studios that were influenced by Disney’s works! For reviews for Disney films like Mary Poppins, The Little Mermaid, and Treasure Planet or non-Disney films like Anastasia, The Nutcracker Prince, or The Prince of Egypt, please consult my “Disney reviews” tag!
I’m super excited about today’s subject -- not only is its heroine my favorite Disney princess, but I also won’t be watching the movie alone! My darling mum, who has in the past helped me review Harry Potter and the Cursed Child, has graciously agreed to co-review this with me! We hope that you will join us on this magical adventure through the Louisiana bayou as we review...The Princess and the Frog!
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In the early 2000′s, the Walt Disney Company -- especially its animation department -- was in trouble. Of all of the films done in the so-called “Experimental Era,” the only animated film that had made Disney a real profit was 2002′s Lilo and Stitch. The others, even if they did manage to receive favorable reviews, were all financial disappointments. The Emperor’s New Groove was fourth at the box office opening weekend behind movies like What Women Want and How the Grinch Stole Christmas and only grossed about 169 million dollars in theaters worldwide after costing 100 million to make. Brother Bear even now boasts a rather sad 37% rating at Rotten Tomatoes. And even if Atlantis: The Lost Empire hadn’t received such lukewarm reviews and been accused of plagiarizing several other movies (most notably Nadia: The Secret of the Blue Water, Stargate, and, as I’ve discussed previously, Castle in the Sky), it wouldn’t have changed the fact that it was released the same year as Dreamworks’ green monster hit Shrek. But no Experimental Era film did as badly as the last one -- Home on the Range -- which after its release in 2004 was so badly received both by critics and at the box office that it prompted Disney to write down the production costs and announce the closing of its 2D animation department for good.
But it didn’t close for good. In 2006, the new president and chief creative officer of the company, Ed Cadmill and John Lasseter, reversed the decision. The 2D animation department had one last chance to turn their dark destiny around, and in 2009, as Disney did after World War II with Cinderella and in the late 80′s with The Little Mermaid, it pinned its hopes on a beautiful, goodhearted princess.
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The Princess and the Frog in some ways was Disney’s attempt to return to their Disney Renaissance roots. Its directors -- John Musker and Ron Clements -- had previously directed The Little Mermaid and Aladdin among others. The reinvented fairy tale story features magic, a theatrical villain, a prince, animal sidekicks, romance, and Broadway-musical-style songs. Even the advertising highlighted how much it wanted to remind millennial audiences of the films they grew up with, putting a spotlight on the music and beautiful hand-drawn animation, rather than the “adult,” meta humor that Dreamworks had used to advertise its films and Disney later used to advertise its next Disney princess movie, Tangled. Some production details leaked to the public, such as the title of “The Frog Princess,” the main character’s original name, and her profession as a chambermaid, also were edited upon receiving backlash, and still others (such as the use of voodoo in the plot and our black princess’s prince not being black) were just left as is. Despite all of the negative press that swirled around the project, there was also a lot of promise that Disney fans noted too, such as Dreamgirls supporting actress Anika Noni Rose being cast as Tiana, Pixar composer Randy Newman being chosen to write the film’s score and songs, and Oprah Winfrey being brought on both as a technical consultant and the voice of Tiana’s mother Eudora.
The marketing decision to focus more on nostalgic millennial adults rather than the new Generation Z is what I feel largely contributed to The Princess and the Frog not being the blockbuster Disney was hoping for. As much as I wholeheartedly believe that animation is not and has never been a children’s medium, the attitude that lingered around the public consciousness in the late 2000′s and sadly even today is that animation -- most importantly, 2D animation -- is for kids, and without the kids being just as excited to watch the film as their nostalgic parents, uncles, aunts, and older siblings, The Princess and the Frog was fighting an uphill battle, even if it was produced by a marketing monster like Disney. Even though the movie was handicapped by this bad marketing choice, however, I would still argue that The Princess and the Frog was a success. Even with that bad marketing choice, the racism-themed controversies that had swirled around its production, and the release of James Cameron’s blockbuster Avatar a week later weighing it down, Tiana costumes were selling out everywhere prior to Halloween that year. The movie still was #1 at the box office opening weekend, an honor not held by a Disney animated movie since Lilo and Stitch. It still made $104.4 million and was the fifth highest grossing film that year. It still earned pretty favorable reviews, earning an 85% at Rotten Tomatoes.
Sadly, because The Princess and the Frog wasn’t the big blockbuster that The Little Mermaid had been, Disney turned its focus more toward its 3D projects, and after the release of Winnie the Pooh in 2011 (the same weekend as Harry Potter and the Deathly Hallows part 2 -- COME ON, DISNEY, WERE YOU EVEN TRYING TO GIVE THIS FILM A CHANCE??), the 2D department did close its doors after all, and the studio went in a new direction with the release of Tangled. It’s a choice I lament Disney making, for as much as I’ve enjoyed most of the 3D entries to the Disney Revival, there was something so utterly magical about seeing The Princess and the Frog’s premiere at Walt Disney Studios in Burbank with my mother back in 2009. 2D animation is a beautiful art form, and it’s frustrating that Disney has turned its back on it so thoroughly after it got Disney to where it is now. The Princess and the Frog could’ve been the Great Mouse Detective to another 2D film that could’ve been a Little Mermaid and proved once again that 2D animation is for everyone, not just for kids, just as Little Mermaid did. But instead, the film that was the Revival version of The Little Mermaid was Disney’s first 3D princess film, Tangled -- and not to diss Tangled as a film, but it saddens me that it succeeded largely by playing to the public’s ignorant attitude that 3D animation is more “adult” than 2D animation and that the way to communicate that your animated movie is “for adults too” in your trailers is through using snarky meta humor rather than through artistry and complex themes.
With all this background out of the way...laissez le beau temps rouler! Let’s start the film!
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Anika’s singing voice starting our film out is just a perfect introduction. Its pure, unassuming tone just ripples with sincerity as we are led into our introductory scene for our main character Tiana, her mother Eudora, and her absolutely hysterical best friend, Charlotte “Lottie” La Bouff. As we leave the La Bouff manor, we also see a touch of the “Lady and the Tramp influence” that Musker and Clements added to the production in the background design. Just by transitioning from the well-kept, affluent neighborhood in the dimming sunlight to the more run-down areas of town at night, we get a perfect, complete sense of the environment that our heroine lives in, all without any dialogue. And yet, as Mum pointed out, even the rundown areas are full of warmth and charm. Just like in Lady and the Tramp, they never look scary or shady, simply modest and maybe a little worn. On the note of charm, as well, I absolutely friggin’ adore Tiana’s dad, James. Considering how big of a role he has in the story, it’s really good that we see how big of an impact he had on his daughter through his good, hard-working attitude and love for his family and neighborhood despite not having much screen-time.
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Once the “Walt Disney Pictures” banner floats by, we finally meet Tiana as an adult. As mentioned earlier, Tiana is my favorite Disney princess. Part of the reason why comes back to the fact that Tiana’s movie came out right before I started my first job (ironically enough at a restaurant in Disney World) and she inspired me to give 120% everyday, but the other reason Tiana speaks to me so much is because she reminds me quite a bit of Mum! Like my mother, Tiana is a very warmhearted, logical, and hardworking person who never sits on her laurels and is always ready to fix a problem, and it was really cool to see a Disney princess with the same kind of organized mind and stubborn work ethic that I saw in my mum growing up. That feeling I had watching Tiana’s story is one of the things that inspired me to write my Disney crossover story TrueMagic, where I wrote a character directly inspired by Mum. On top of all that, I realize that Tiana speaks a lot of the millennial and gen Z experience, having to save up a lot of money at two dead-end minimum wage jobs just to try to get ahead in a world where the cards are stacked against her. We even see her sleeping in the room she grew up in, meaning she’s still living at home as an adult to make ends meet!! Isn’t that relatable!!
I have heard others critique Randy Newman’s music, but in my opinion the score and songs developed for this movie perfectly set the mood of 1920′s New Orleans. The opening number “Down in New Orleans” is really well-paced with the medley of scenes introducing Tiana’s usual work day, Dr. Facilier’s vindictiveness and desire for Eli La Bouff’s wealth, Naveen’s playboy attitude, and Charlotte’s instant attraction to the newly arrived Prince. Of the songs, I’d personally cite Tiana’s “Almost There” and Facilier’s “Friends on the Other Side” as the strongest links, with “Gonna Take You There” as the weakest, but even if you don’t end up finding the songs catchy, I don’t think anyone can deny how well it suits the film’s setting.
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Now admittedly, one critique you could give the film is its idealized, whitewashed view of historical race relations. Let’s be honest: in the 1920′s, a rich cotton baron like Eli La Bouff would not have visited a cafe on Tiana’s side of town and he would not let his precious daughter engage with Tiana as an adult either. As much as there were people who didn’t follow the common attitude that black Americans were somehow “inferior” to white Americans, if you didn’t follow that attitude, you couldn’t have expected to be very financially successful or influential in such a racist society, as Mr. La Bouff is. On top of that, Tiana would not only be facing passive prejudice when trying to open her own restaurant, like the kind the Fenner brothers express about her “background” -- she would also be likely facing active discrimination and potentially violence. As much as this film doesn’t truly represent the way things were back then, however, I would argue that the decision in the end benefits the picture, which clearly is supposed to be a fairy tale. This is a story where a girl kisses a frog, becomes one herself, meets an alligator who plays the blues and a firefly in love with a star, and both fights against and alongside people who practice voodoo. It may have a historical backdrop, kind of like Pocahontas and The Great Mouse Detective do, but it is still a fantasy. There are other films that aim to teach us about how things really were back then, so why can’t we have one where a young black American lives her own fairy tale in the iconic Crescent City? Plus, in Mum’s words, an integral part of this story is the pure, unlikely friendship between Charlotte and Tiana, which would have been close to impossible in a completely historical setting. To my memory, it’s actually one of the few times we see a close friendship between two female contemporaries in a Disney princess movie -- the closest we’d had previously were relationships like Aurora with the three fairies (which was more of a familial relationship) and Belle and Mrs. Potts (which...yeah, big generation gap). Even in films that came later, we have Elsa and Anna, but they’re sisters, not just friends. And Tiana having a friend like Charlotte ends up being pivotal in her eventual triumph.
Speaking of Charlotte and her friendship with Tiana, something I love about her is that she doesn’t just give Tiana the money she needs to open her own restaurant. Instead, because she knows Tiana has pride and wouldn’t just accept the money for nothing, Charlotte finds a reason for her to give her the money she needs by assigning her the task of making beignets for the ball she and her father are hosting. It’s something that reminds me a bit of my mum and her best friend, who also comes from a wealthy family -- like Charlotte, my mum’s best friend likes spending money on my mum, but has always known that she can’t buy my mum’s friendship. Both she and Charlotte know that you can only be a friend through expressing sincere caring, which is the mark of a true friend.
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Ever since The Princess and the Frog first came out, “Almost There” has been my work mantra, and every time I hear it, I just am full of drive and excitement. The animation for this sequence -- animated by senior Disney icon Eric Goldberg, who previously worked on the Rhapsody in Blue segment in Fantasia 2000 and was the supervising animator for the Genie in Aladdin -- is also pitch perfect, incorporating both Al Hiershfeld-inspired designs and an Art Deco vibe to envelope us in Tiana’s fantasy. It’s one of the kind of artistic risks that Disney used to do more often, like the Pink Elephants sequence in Dumbo, the fairy’s gift sequences in Sleeping Beauty, and the Zero to Hero sequence in Hercules, and you just don’t see this sort of highly stylized song sequence in most of Disney’s newer films. The only one that comes to mind is the “You’re Welcome” sequence in Moana, which ironically enough also featured Eric Goldberg drawing all of Maui’s “Mini-Maui” tattoos! Those sorts of stylized musical numbers is something I’d love to see more of in the Disney Revival, because it gives the film in question such character and can bring an already great song to new heights.
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Naveen is a character who I could’ve very easily disliked upon first meeting him. Obnoxious, selfish, and/or vain characters -- such as Lightning McQueen from Cars or even Kuzco from The Emperor’s New Groove -- really tend to rub me the wrong way, unless there is something in the character at the very beginning that makes me want to see them improve themselves. Fortunately our main prince is saved for me because we see that along with his vain, shallow, playboy attitude, he also expresses a great love of music and living life to the fullest. He doesn’t ignore his responsibilities as a prince just to be rebellious or lazy, but because he is so in love with New Orleans and its culture. He isn’t an angry or willfully condescending person: he immediately starts dancing with regular New Orleans citizens and is enthralled with the moves of a tiny street entertainer. And just as Tiana represents the millennial experience through working multiple jobs just to make ends meet, Naveen expresses a different kind of millennial experience -- that of being so sheltered by one’s privilege that, once you’re on your own, you’re incapable of sustaining the life style you’ve become accustomed to and are led by society to believe you should be able to achieve. At this point, it’s still easy to feel sorry for Lawrence, Naveen’s resident “Peter Pettigrew-look-alike” manservant, though that impulse quickly disappears after we see his interactions with our villain, Dr. Facilier. Speaking of which...
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Just as Tiana is my favorite Disney princess, Dr. Facilier is my favorite Disney villain. Voiced by Keith David, the man who previously gave life to Goliath in Disney’s Gargoyles, the so-called “Shadowman” is -- in Mum’s words -- just “deliciously evil.” His voice drips with cold charisma, dipping into rich bass tones but never sounding groggy or lacking in energy, and the animation -- done by Bruce W. Smith, supervising animator for Oscar Proud from the Disney Channel show The Proud Family -- just fits David’s line-reads like a glove. Although Lawrence briefly provokes Facilier, effectively foreshadowing his true viciousness, the witch doctor largely puts on a theatrical persona that entices even the most jaded viewers in with his song “Friends on the Other Side.” Mum brought up the wonderful comparison to Oogie Boogie in Tim Burton’s The Nightmare Before Christmas, and just like Oogie Boogie, Facilier’s number feels very unscripted and spontaneous, and yet it’s still conniving. Even though the song is jazzy and oddly conversational, there’s this dangerous, sinister darkness echoing in the background, not just in the echoing voices of the Friends on the Other Side but in the lyrics with multiple meanings (”when I look into your future, it’s the green that I’ve seen”). Along with the theatricality, however, Facilier doesn’t forget to also be very intimidating as a villain -- the scene where he turns Naveen into a frog gets quite scary in its imagery.
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Just as everything seems to have come up roses for her, Tiana is suddenly about to lose the restaurant of her dreams for good. But there is still hope -- or, at least...there’s a frog. Or a prince. A frog pri -- you get the point. Interestingly Naveen, while a frog, reminded Mum and me of two very different characters. Mum immediately thought of Aladdin, thanks to his charming, smiling expressions, while I immediately thought of another frog seeking a kiss from a beautiful girl: Jean-Bob from The Swan Princess. I personally think the second of those is a coincidence, given that Jean-Bob and Naveen really don’t have much in common excluding a flamboyant accent, but Aladdin’s influence on Naveen’s character animation is pretty reasonable. After all, Flynn Rider’s design was also influenced by previous Disney princes.
Not having seen this movie in a while, I’d forgotten about the “frog hunters” sequence in the middle of the movie until it came on screen. I know that Tiana and Naveen had to face multiple dangers before they reached Mama Odie, not just for dramatic storytelling but also to help cement their budding relationship...but I’m sorry, the characters of the frog hunters are just...uncomfortable. The stereotypical portrayal just comes across as very mean-spirited, especially when compared to the great respect for New Orleans culture in the rest of the movie. The scene does give Tiana and Naveen good character development, though, so it’s a flaw I can overlook to enjoy the rest of the movie.
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Usually I don’t enjoy Disney “sidekick” characters as much as I do more developed main or side characters, but I will grant that as sidekicks go, Louis the alligator and especially Ray the firefly are among the better ones. Louis is kind of there for humor more than to advance the plot at all, which is a shame, but Ray becomes both ridiculously charming and central to the film’s theme of love when we see his romantic side in his song “Ma Belle Evangeline.” This song has special significance to Mum and me, all because of Mum’s little Russian Blue/Short-Hair kitty, Evangeline, or Eva for short. When Eva and her sister Ella (full name Cinderella) were being driven home from the pound, the two cats were absolutely beside themselves, crying and yowling the whole way. The only thing that quieted them was me singing songs to them, including songs based on their names -- Cinderella’s opening theme (”Cinderella, you’re as lovely as your name”) for Ella, and “Ma Belle Evangeline” for Eva. Even now, Eva knows that that song is her song, and she always relaxes whenever she hears it. The song sequence in the film also beautifully reflects Tiana and Naveen’s budding relationship, which has already affected them enough that they are starting to take influence from each other. Tiana has started to open up and have some fun, while Naveen is more able to acknowledge his shortcomings and takes more responsibility. They even see eye to eye enough that they stop Louis from telling Ray that Evangeline is a star, not a firefly. Tiana/Naveen is my Disney OTP mainly because of that influence that they have on each other. Both of them are such beautifully flawed characters, but they both also teach and encourage each other to be better people than they would have been on their own.
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Tiana and Naveen learn that if they want to turn human again, they need help from Charlotte, who will be “princess” of the Mardi Gras Parade until midnight that night. Unfortunately, when Tiana finds Charlotte, she finds her about to marry who she thinks is Naveen on a float in the parade. Admittedly I kind of wonder why Tiana didn’t consider that it might not be Naveen, as earlier she saw a human Naveen dancing with Charlotte before meeting frog!Naveen and so should know there’s an imposter, but I suppose it’s just story convention, to have this kind of a pre-climax misunderstanding. It’s the same reason why Naveen is locked in a box on the float where he can interrupt the wedding, rather than being stowed away more securely somewhere else, or why Charlotte didn’t turn into a frog too after not being able to turn Tiana and Naveen back.
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At long last, our climax arrives. After Dr. Facilier “lays Ray low” in a scene that makes both Mum and me cry out in grief, he corners Tiana in the graveyard, enticing her with the dream she’s worked so hard for in the hopes of getting the medallion that would allow Lawrence to impersonate Naveen and Facilier to steal the La Bouff fortune. But because of all of the character development Tiana’s gone through, she remembers what’s really important -- the people she loves -- and she outdoes the Shadowman, condemning him to be yanked down into the underworld by his so-called “Friends” for all time. The growth Tia’s gone through also gives her the strength and courage needed to put her dream aside and tell Naveen about her feelings for him. And because she’s a true friend, Charlotte shows no hint of bitterness about missing out on her “happily ever after” with Naveen -- instead she immediately is supportive of her friend and tries to fight for her happiness, to the extent that she looks over the moon when Tiana and Naveen get married as humans. Even Ray, who Mum wishes desperately had been able to make it, achieves happiness by finally becoming a star beside his beloved Evangeline. As our film comes to an end with a reprise of “Down in New Orleans,” we’re left with a sense of triumph and optimism...two things that embody our newly crowned princess beautifully.
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The Princess and the Frog is a movie that, in Mum’s and my opinion, should receive much more appreciation that it has. Financially speaking, it only did about as well as The Great Mouse Detective and Lilo and Stitch in theaters, but it still has left a lasting impact. I still see plenty of little girls dressing as Tiana in the parks, and I still hear about young black women and girls who have found validation and comfort in the first African American Disney princess. Even I, who share a complexion with white bread, find Tiana an engaging, brilliant role model in today’s world -- in Mum’s words, she embraces the idea of success being half inspiration and half perspiration, but she also learns the virtue in disregarding the chase for success when it comes at the cost of your values. She learns how to love, how to grow, and how to change, while also encouraging the best from those around her. The Princess and the Frog also features what I would argue is the best Disney animated villain since the Disney Renaissance, a soundtrack that embraces its setting to the Nth degree, and a prince who grows just as much as his love interest does while they are together. It’s not a perfect film, but no film is, and Mum and I hope that like other Disney films that didn’t make much money on their initial theatrical releases, we as a Disney fanbase can make this movie a cult classic and give it the love it fought so hard to earn and so rightfully deserves. Look how it lights up the screen -- ma belle Princess and the Frog!
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greatqueenanna · 1 year ago
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This is all incredibly interesting stuff!
You're points about Elsa trying to get closer to a more up-tight Anna in the pre-Let it Go versions of Frozen actually make sense. I keep thinking back to this concept art here by Claire Keane.
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Where pre-Iduna is cradling a baby Anna away from Elsa, as she tries to get closer to her sister. This does show a narrative where the parents were much more cold and distant from Elsa, treating her more as a burden than anything, while showing love to Anna because she is 'normal'. That version of Frozen sounds very gloomy to be honest, it makes sense as to why they were having issues getting this story to work - a lot of the characters, even Anna, just seem very unlikable.
It's true that Hans was the villain from the beginning, but in a blog, Lee said that when he was first added, he wasn't a villain, but dim-witted and dumb. Yet, this was for a very short time before making him a sociopathic villain.
Here's the tweet, for everyone's reference.
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I can see where you're reading it as Hans was a 'dumb' character before becoming a full-fledged villain. However, I read it more as Hans was a much less interesting villain who's motivations weren't really something to brag about. The idea that a guy would cause an avalanche to destroy an entire town to get rid of snowmen seems...a bit ridiculous. Like "Mwahahaha look at how villainous I am! I don't care if I destroy this town and hurt it's citizens as long as I win this fight with the snow queen! - Let's ignore that I'm using snow to get rid of snow but hey, I'm evil so."
Thus, Jennifer Lee wanted to make him more interesting by having him try to manipulate his way to the crown in a more calculated manner. I agree though, it is much more interesting to explore who Hans is now rather than who he was at the beginning.
I don't think Anna was meant to be the Snow Queen's secretary or assistant because they didn't confirm it. Anna had this checklist book to help her rule Arendelle properly. It stayed even after turning the Snow Queen into Anna's sister.
Oh, I didn't really say that this was the absolute truth - it was just an observation I made based on the artwork. This is because what the story was before the prophesy and before they were sisters is very vague. The only thing we can come to the conclusion on is that Anna was a bride, she went looking for the Snow Queen, she wakes her up, something happens. Also, Anna and the Snow Queen was not about two royals - Anna was just a commoner and The Snow Queen gave herself the title. Thus why I was trying to figure out why Anna was holding checklists and notes before she was changed to be a princess.
Also, the Snow Queen was named Elsa after becoming Anna's sister.
I initially thought this as well, but there were a few sources where they refer to The Snow Queen in Anna and the Snow Queen as Elsa, and one of my sources above stated outright that she was given the name Elsa.
In 2008, another attempt was made at an adaptation. Named "Anna and the Snow Queen", this iteration would have taken a more comedic approach. The Snow Queen (who had now been given the name "Elsa") being more of an over-the-top drama queen with a design and personality heavily inspired by people like Bette Midler and Amy Winehouse. - Lost Media Wiki
And there was also this comment made by Josh Gad, which I quoted above as well, where he refers to The Snow Queen as Elsa since Anna and the Snow Queen.
"I was originally involved in the project when it was a 2D effort and it was called Anna and the Snow Queen, and it was completely different. Completely different. Megan Mullally was playing Elsa and it wasn’t really about sisterhood at all. I think it had more to do with the source material of Hans Christian Andersen’s story. When I did that version, Olaf was a different character entirely." - Josh Gad, MSN Entertainment
However, I admit that Josh Gad could just be using the name for clarity purposes, and Lost Media could be mistaken. Do you have a source that says she was given the name only when she became Anna's sister?
Thank you for your contributions here! It was really interesting to read and put a lot of things into perspective about onion!Elsa's story. I will be checking out that fan-fiction as soon as I can - the old Frozen story with onion!Elsa is always an interesting version to explore.
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Previous Versions of Frozen (Rewrite)
The development of Frozen is famously known to be messy and obscure. Messy, because of the many last-minute changes made even months before the film released. Obscure, because the many versions there were before the final film are kept secret, with only slight tidbits being released and shown, leaving the previous stories being up to one's own imagination.
In my previous attempt to uncover the previous versions of Frozen, there was a lot of information left out or unknown to me at the time, and even some things I got wrong. Thus, I wanted to do a more in depth look at the possible previous Frozen stories, and update any misinformation.
Feel free to comment sources if there is something I missed.
Part 1 - Before Frozen
As everyone knows, Frozen was first considered to be an adaptation of Hans Christian Anderson’s The Snow Queen. However, over the development of the film, the creative team had decided that it would no longer be an adaptation, as at this point, they were just inspired by the fairy-tale and some of its themes – a Snow Queen, an Evil Mirror, an Act of True Love, and a Frozen Heart. Everything else was left alone, with only fan interpretations of what else could’ve been used, but never officially stated.
Before Frozen was even considered, there were couple attempts at adapting The Snow Queen. A common mistake made by many fans is incorrectly assigning concept art, songs, and story ideas from earlier adaptions of The Snow Queen. However, these versions are not actually Frozen, but completely different stories and attempts to adapt the fairy-tale.
The Biography Attempt -- 1937 – 1942
The first attempt at adapting the Snow Queen was to include the story in a bio-pic of Hans Christian Anderson. The Snow Queen was one of the stories that were going to be told in this bio-pic, alongside his other famous works. The rocky development for this bio-pic began in 1937, and ended in 1942 when the USA entered World War II, as Disney shifted into time on War Propaganda, officially halting the production of this project.
The first completed concept of the Snow Queen segment specifically was coined by Mary Goodrich in 1938, a researcher, who wanted to explore the theme of regeneration through faith. It was very faithful to the original tale, and was actually fully complete. However, Norwegian-born researcher Karl Berggrav dismissed the story. He said that while it was a technically good film, with the story being well-written and had no loose ends, it was boring and uninspired.
"This story rounds off everything nicely and ties up loose ends, but it is very uninteresting and just fades out into nothing, or worse than nothing, banality. It is hard to make good animation out of it.” - Karl Berggrav, The Art of Frozen, pg. 10
Walt Disney himself attempted to adapt the story in 1940, but as a live action and animated film. Hans Christian Anderson everyday life would be filmed in live action, while his stories were to be animated. This was going to be a co-production with Samuel Goldwyn and his new studio Samuel Goldwyn Productions, where they would film the live-action sequences.  
The Snow Queen -- 1990 – 2006
There were multiple attempts at adapting The Snow Queen during the renaissance era and after. Harvey Fierstein took a chance to pitch an idea for The Snow Queen, but it was shot down. Even Glen Keane attempted to try his hand at an adaption, but just couldn’t find a way to turn the Snow Queen into the sort of fully realized character.
Then, a new team took on the adaptation in 2000. The main idea that the creative team wanted to have was to omit the Trolls and the mirror, trying to explore different ways for Kai to be abducted by the Snow Queen. There was one version of Kai wanting to impress Erica (Gerda's first name change) by joining a whaling ship. The Snow Queen was often shown in artwork riding an orca all over the sea.
There were other versions that followed this initial premise with more comical side characters, ranging from penguins to walruses to, of course, Snowmen. The strangest outline for this version was how Greta (another name change for Gerda) was a devious gold digger, leading Kai to marry the Snow Queen instead.
The Snow Queen was described as a 'Taming of the Shrew" type character, who had a frozen heart that needed to be melted away by the warm and loving Kai.
I love The Taming of the Shrew idea. Take Martha Stewart. She’s tough, smart — a worthy adversary. If she were a doormat of a woman, no one would go after her. -Michael Eisner, Disney War
The artwork for this version was considered to be beautiful and inspiring, but the narrative was simply not compelling enough. Thus, the story was ultimately scrapped and shelved.
The below concepts are often mistaken for early ideas for Frozen, often named early designs for Anna, Kristoff, and Elsa - however, they are actually from the 2000-2003 version of The Snow Queen, while others are from even earlier versions, and are featuring completely different characters.
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The project was later brought back in 2006, but not for animation - but instead as a stage musical for Tokyo DisneySea at thier Broadway Music Theater. It was going to be directed by Amon Miyamoto, written by John Weidman and Glenn Slater and Alan Menken writing the music. However, it was also scrapped.
The reason I bring this version up, is because a song penned by Slater and Menken is often pushed as early love song that Kristoff was supposed to sing. However, it was not a Kristoff song at all. Love Can't be Denied was a song that was written for this stage musical, with no real details about who it was written for or its purpose in the plot.
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There are many reasons claimed why, but it is often contributed to Disney wanting the Snow Queen Adaptation to be a film, not a stage show. Menken was even reported to try his hand at making it an animated musical, but it never went through.
For years, (Disney had been) working on “The Snow Queen,” first as a stage piece, and then as an animated film, but that got shelved. Clearly, animated films are big commitments and it takes a lot for Disney to greenlight one. - Alan Meken, Jim Hill Media
Part 2 - Previous Versions of Frozen
After John Lasseter was given the reigns of Disney Animation Studios after the Disney merger with Pixar, he wanted to try and adapt this story again. Lasseter convinced his old friend Chris Buck to come back to the studio, and try his hands at another Snow Queen Musical film. Thus, the development of Frozen officially began.
"I pitched several ideas to John, and ‘The Snow Queen’ was one that he'd been interested in for a while. I pitched a musical version of it that he seemed excited by. So we started developing that project. This was back in 2008, around September.” - Chris Buck, The Art of Frozen, pg. 11
Starting 2008, Frozen went through a few versions before Jennifer Lee, Robert Lopez, and Kristen Anderson-Lopez entered the production in 2012. While Jennifer Lee was aware of the project while she was working on Wreck-it-Ralph, as the company typically has round-tables for their animated featured where all of their writers can give notes, she was not officially brought on as writer and then later as director, until 2012.
Both of these versions featured the introduction of Anna and Kristoff as replacements for Gerda and Kai, as adults instead of children. However, there were a few different ideas for The Snow Queen character that would prove to be the biggest obstacle.
Anna and the Snow Queen 2008-2010
The first version of Frozen was called Anna and the Snow Queen. There seems to have been a couple attempts at perfecting this story, none of which really made it to the final cut, due to the difficulty of making the Snow Queen character compelling. This version was meant to have hand-drawn animation at first.
Anna and the Snow Queen is very obscure, and not much exists for its early story ideas other than a few ideas sources from interviews and concept art by Claire Keane.
The Snow Queen Character (she was given the name Elsa at this stage) was based off of Bette Midler (some sources say that she was also meant to be her voice actress) She would take on a very Diva persona, and was of course a villain. Anna at this time was depicted as 'up-tight', and often was shown as some sort of secretary or assistant to the Snow Queen.
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Kristen Bell was cast as Anna before anyone else had joined the team, after she had initially auditioned for the role of Rapunzel for Tangled. Josh Gad was cast a little after, however the Olaf he was voicing was a very different character, much like Anna.
"I was originally involved in the project when it was a 2D effort and it was called Anna and the Snow Queen, and it was completely different. Completely different. Megan Mullally was playing Elsa and it wasn’t really about sisterhood at all. I think it had more to do with the source material of Hans Christian Andersen’s story. When I did that version, Olaf was a different character entirely." - Josh Gad, MSN Entertainment
What the story for this version is often conflicting. Anna goes to the Snow Queen to have her heart frozen after she is dumped at the alter, releasing Elsa from an ice prison. The below concept art by Claire Keane shows Anna as a bride looking for the Snow Queen, supporting this interpretation.
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However, other artwork by Keane suggests that Anna is possibly working for the Snow Queen as an assistant of some kind, as shown in the concepts below, and is also supported by the 'up-tight' secretary Anna concepts. It is possible, however, that after going to the Snow Queen to freeze her heart, she ends up working for her. You can also see the Bette Midler inspirations in some of Elsa's character designs.
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After this period, Anna and The Snow Queen was actually shelved for around one year in 2010, before being brought back in 2011 and renamed to Frozen. It was also around this time that the idea for it to be hand drawn was scrapped, with the film shifting to 3D animation.
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It was seemingly brought back with a story about a prophecy that says that Arendelle would be destroyed by a "Ruler with a Frozen Heart." The characters in the story would assume that this was Elsa, the self-proclaimed Snow Queen (Anna and Elsa were not royalty at this time, nor were they sisters) only for it to be revealed that it was Hans (possibly named Admiral Westergaard).
Frozen was to open with a prophecy that "a ruler with a frozen heart will bring destruction to the kingdom of Arendelle." We're then introduced to Anna, our pure-hearted heroine, and Elsa, an unrelated evil Snow Queen. We learn Elsa is a scorned woman; she was stood up at the altar on her wedding day and froze her own heart so she would never love again. Both Elsa and the audience assume she's the villain from the prophecy. Fast-forward to the final act: Elsa creates an army of snow monsters to attack our heroes while Kristoff has "a Han Solo moment" and comes to help Anna. To halt Elsa's attacking army, the two-faced Prince Hans (Admiral Westergaard) triggers a massive avalanche—not caring that the avalanche also puts Anna, Elsa, and all of Arendelle in jeopardy. Anna realizes Elsa is their only hope, so she convinces her to use her powers to save the kingdom. The twist is that the prophecy from the beginning is actually not about Elsa, but about Hans���he's the one with a metaphorical frozen heart because he's an unfeeling sociopath. Elsa's heart is then unfrozen allowing her to love again. - Peter Del Vecho, Entertainment Weekly
This is also supported with what Santino Fontana says in his interview with Paul Wontorek. He claims that he was hired and paid for his lines in 2011, way before Jennifer Lee was officially involved with the project in 2012, and just after Frozen was brought back from its year hold.
This puts into perspective any claims about Jennifer Lee basing Hans' character after her ex-husband, or that Hans was originally meant to be a good guy until they needed a new villain to replace Elsa. Hans was always meant to be the real villain of Frozen and was seemingly created as soon as Anna and the Snow Queen became Frozen.
The Story of Sisters -- 2011-2012
During one of the round-table sessions, in which Jennifer Lee was involved in but was still not working on Frozen, someone within the session suggested that Anna and Elsa should be sisters. This was the first major breakthrough that helped shape the story.
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This famous version of Elsa (onionElsa!) is meant to be based off of Amy Winehouse. It is unclear when Elsa's backstory transitioned from being that of a woman who was dumped at the altar, and being the more tragic villain that was forced to hide her magic.
Regardless, it was explained that this Elsa had ran away from her kingdom, and later on kidnapped Anna away from her wedding with Admiral Westergaard, trying to freeze her heart so that Anna would understand how she felt. It ended in the same way, however, with Hans being revealed as the true villain and Elsa getting a redemption.
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It was also around this time that Anna's character was also getting a much needed re-working. Anna's 'up-tight' personality was removed with the help of Kristen Bell, who always had issues with Anna’s characterization. She pushed for Anna to be more quirky and awkward, with a strong desire for love and companionship. Idina Menzel was also brought on at this time, where the two actresses prepared a song (Wind Beneath my Wings) to see how their voices would match up.
This deleted scene below showcases this version of Elsa, voiced by Idina Menzel.
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"We did a version where the Snow Queen was the villain, but we wanted to end with them reunited, and it was very hard to redeem her at the end. We decided on an adventure about two people who initially misunderstand each other; it allows for the bonding at the end.” - Peter Del Vecho, The Art of Frozen pg. 12
Jennifer Lee started on the project after all of this was already established, and tried to work out quite a few things with the story. Robert Lopez and Kristen Anderson-Lopez also came onto the project, and tried to write a few songs for this version - although, they didn't really like the story all too much.
One of the songs we know from this version was We Know Better. Interestingly, this is actually not the full song. It is supposed to end with Elsa's turn to becoming ‘evil’, and Anna becoming her 'up-tight' persona. This was omitted with a lot of earlier scenes of Elsa's evil nature (with the exception of the above clip) because the creative team wanted to try and distance Elsa away from this persona.
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Another deleted song was called Cool With Me. @stitchkingdom saw a concert where Kristen and Bobby Lopez performed some deleted songs, some of which were never performed anywhere. Cool with Me was a song that came before Life's Too Short, and has details about Elsa kidnapping Anna and wanting her to feel her own pain.
The next breakthrough for the story was when the Lopezes wrote Let it Go. John Lasseter had often made notes about delving deeper with Elsa's character asking why she is a villain. Jennifer Lee also pushed for more depth when she was writing Elsa. However, Let it Go was the trigger that helped se things in motion for a new version of Frozen.
“The minute we heard the song for the first time, I knew that I had to rewrite the whole movie.” - Jennifer Lee
Now, Elsa was being completely re-written as a sympathetic character - no more villainous tendencies, no more intentionally cruel stunts. Elsa was made into a tragic character who was forced to hide who she was, and only wanted to protect Anna and her kingdom from her powers.
Olaf was also re-written at around this time, going from an obnoxious side-kick of Elsa's to a more innocent companion that would represent the love between the sisters.
The newest version of the story was a mash-up of the original prophesy version talked about above, but with new elements. This included a story about Anna feeling less than Elsa, and feeling like nothing more than a spare. Elsa was of course changed to her new sympathetic character, and runs away from Arendelle from fear rather than being angry at anyone.
The Duke of Weselton was also theoretically introduced at this stage, but not as a red herring to Hans, but instead as a care taker to the sisters after their parents passed away. Hans was also supposed to gift Anna a special snow globe that had some kind of thematic importance.
The following songs and scenes are some of the ideas from this version of Frozen.
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At this point, the creative team was pretty confident that they had the story planned it out and it was ready to go. However, the team had decided that they were still having issues with the plot.
The Final Months - 2013
From February to June of 2013, there were extensive rewrites done to the film before having a test screening with both a family audience and adult audience.
One of the elements that were changed was the prophecy. After so many years, this story element was finally dropped. Then, Hans' sociopathy was explored more extensively by Jennifer Lee, and a character twist was pushed by John Lasseter to make his villainy more iconic.
Anna's feelings about being a spare was removed, as the creative team wanted to focus more on Anna wanting to find love rather than trying to prove herself (she was sounding a bit too much like Hans). The Duke was changed to being his current self.
Kristoff was actually changed as well, making him a bit more kind. However, when his character was changed is not clear, but we do know that Johnathan Groff pushed for him to be a bit more kind as well.
Some of the songs were also removed and replaced with the current versions we know and love today.
Conclusion
Frozen’s 10th Anniversary is coming up (here or passed depending on when this is read) making it a perfect time to talk about the journey Frozen went on throughout the years. It’s amazing to look back at all the attempts and stories, and see where Frozen ended up. It’s because of all these attempts, successes, failures, and hard-working people that we were able to get the Frozen that we have today.
Happy Frozen 10!
Sources:
The Art of Frozen by Charles Solomon
Disney War by James B. Stewart
Disney's 'Frozen,' Formerly 'The Snow Queen,' Will Be CG Rather Than Hand-Drawn by Russ Fischer for Slash Film
Countdown to Disney's Frozen by Jill Hill for Jill Hill Media
Lost Media Wiki - Frozen
Frozen Original Ending Revealed - James Hibberd, Entertainment Weekly
Show People With Paul Wontorek Interview: Santino Fontana on "Act One," "Frozen" & More
Interview: Frozen's Josh Gad MSN Entertainment
Scriptnotes, Ep 128: Frozen with Jennifer Lee
Exploring the Songs of "Frozen" with Kristen Anderson-Lopez '94
Kristen Bell Explains How She Became Anna in 'Frozen' | The Watch | The Ringer
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mamthew · 5 years ago
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I finished Persona 5 Royal, after 135 hours. My feelings on the new content are mostly very positive, though do I have a few issues with it. Here's a suuuuuper long write-up first about Persona 5 and then about Royal. This is gonna have full spoilers for both versions of the game, so keep that in mind if spoilers for either game bother you. Persona 5 is my favorite game of all time for several reasons. The first is how masterfully it's written. Not necessarily line-to-line (and certainly not in the English localization, which could've used a few more weeks of edits to make the sentences sound more natural), but in its structure, thematic unity, and use of allusions to achieve that unity. The first two-thirds of the game are presented through a complex and well-orchestrated frame device that's honestly just a treat to experience. It presents the player with a glance at each upcoming story beat without the context to understand it, then lets them piece together the context as they go, giving the whole game a sense of mystery even as the player inhabits the characters at the center of the mystery. It also uses concepts from Jungian psychology to tell its story, most notably character archetypes, which means players can use knowledge of the archetypes to better understand aspects of the characters and their stories. It's beautiful, and it means that I often fall down rabbit-holes researching the allusions made and finding the connections they have to the story. The other reason Persona 5 is my favorite game is much more personal, but it actually played a major role in my radicalization (or if you're uncomfortable with such terminology, political reawakening). The game released in early April of 2017, only a few months after Trump took office, and partway through my first semester back at school after my five year...break. The game is about fighting back against societal injustice. It starts out small, with a high school teacher who abuses his students, but moves up to people with increasingly greater power exploiting increasingly larger swaths of the population: a famous artist using his clout to steal his students' livelihoods, a mafia boss stealing money from the people of his neighborhood, a CEO overworking and underpaying his employees while jockeying for a political position, a government prosecutor who fabricates evidence to maintain her perfect record, and finally a member of the Diet running for Prime Minister who uses populist rhetoric but only cares about gaining personal power. As in previous games, each protagonist gains their powers by awakening to their Persona (essentially publicly performing as their true, unfiltered selves), but in this game, the process is physically painful, bordering on body horror. The act of tearing off the masks so tightly glued to the characters' faces is cast in a similar light to putting on the glasses in "They Live:" doing so is painful and frightening, but allows each character to see the world for what it is, without the filter of the justifying ideological framework. In the last dungeon of the game, the characters invade the physical manifestation of the justifying framework, which takes the form of a prison in which the prisoners beg to be left inside, as the idea of freedom from the prison terrifies them. A vein running from each of their cells sucks out their life force, vampirically, and directs that life force into the manifestation of the concept of hierarchical structures itself, portrayed as the holy grail - a reference to Marx's Capital. This holy grail - which to Marx was wealth - is revealed to be a false god created by the masses because they wanted a god. However, it grew so powerful that now the masses serve it, rather than the other way around. It created its own artificial collective unconscious, barring its subjects from participating in a true collective unconscious free of its influence. At the very beginning of the game, a voice directly tells the player they may only play Persona after agreeing that the events of the game are entirely fictional, and any similarities to the real world are entirely coincidental. The game will not start until the player indicates that they agree to those terms. That voice is revealed to be the holy grail itself, implying that to refuse to compare fictional works to the real world or "get political" about these stories is to submit yourself to the justifying ideology. That's some powerful stuff, and grounding it in real-life examples of exploitation while following characters suffering from that exploitation made it hard to ignore, especially in the wake of the 2015-2016 rise of Fascism and at a time when I was back to studying literary analysis. The game seems specifically crafted to induce a radicalization in its players. It has a scene in which the characters attain class consciousness. For a chunk of the story, the characters try to fight against manufactured consent, as they are framed by the media and authority figures as dangerous villains just for taking a nonviolent stand against rapists, billionaires killing their employees, and corrupt officials. The citizenry believes it almost unquestioningly. The protagonists are often visibly enraged at the exploitation they see - much of which is based on specific real-world events - and the internal logic of the story suggests that this rage is the only moral response. Every aspect of the game bolsters these themes of hierarchy, exploitation, and rebellion, giving the game a thematic unity unlike any I've ever seen before. Even the smallest NPCs have full storylines running in the background that highlight the ways even these nameless characters are exploited, and the ways they've been socialized to accept this exploitation. Every book, every song lyric, every reference to a food item, every damn fictional allusion in a game ABOUT FICTIONAL ALLUSIONS ties back in some way to that larger theming. The thematic unity of this game sings, and playing it was unlike anything I'd experienced before. This game, for me, defined Leftism. I didn't put down the controller a full-blown Communist, but it gave me the tools I needed to ask the necessary questions to discard Liberalism. I probably would have gotten there eventually, and the game probably wouldn't have had quite as powerful an effect if I weren't a literary/media analysis kind of guy living in the time I was in, but even now, three years later, the game reads to me like a damn revolutionary text. So I was honestly terrified of Persona 5: The Royal, which came out at the beginning of this month. It's a rerelease of the game with added story content, including a new dungeon, a new party member, the return of a deceased party member, and a new ending. That's a lot to add onto a really fun game with unprecedented thematic unity that also helped me to redefine myself and my positions on...literally everything. If they messed with this unity for the sake of adding unnecessary content, it would heavily alter the game's effect, and my own personal understanding of the game, forever. That's not to say that the game couldn't be improved. The localization was kinda shoddy, it occasionally drifts into male gaze shit (glaringly so in the 2D animated cutscenes, which makes me wonder if the animation studio had different ideas about the project than the devs did), there are two scenes which are virulently homophobic, and the devs had originally planned for another party member who they had to scrap for time. The two homophobic scenes especially have made it difficult to recommend the game, as I've always had to add the caveat of "...but it completely undermines its own central thesis twice for cheap laughs and it's disgusting." I wasn't sure, however, that a rerelease would fix any of these issues, and I was really worried that adding ~25 hours of gameplay after the dungeon about the justifying ideology and the holy grail would undermine too much of what made the game so revolutionary to me. There is no larger threat to humanity than the ideological framework justifying capitalism, so I worried that moving away from that for the length of a whole-ass Kingdom Hearts game would make the game less effective. From a storytelling perspective, the party member they advertised they would bring back to life is an unambiguous villain, and I worried that bringing him back would both undermine the sacrifice from his death scene and rehabilitate the character, neither of which I wanted. The new party member was not the character they had planned for and cut, and her story as it was advertised did not involve her being exploited by people in power in any way. Rather, she's a star athlete and honors student whose success was attributed to her sense of personal responsibility, which runs pretty counter to the game's themes. I also worried that adding a new dungeon worth of gameplay would mean getting rid of the part at the end of the game where the protagonist willingly turns himself in and spends several months imprisoned, so that he can testify against one of the villains of the game. The thought of losing that bittersweet ending definitely didn't sit right with me. As I said at the beginning, my feelings on the new content are mostly positive. Before getting into pure spoiler territory, I'll say there's no going back to the original now that this version exists. They redesigned every dungeon and boss fight, retooled the battle system, added a LOT more voice acting to scenes where there hadn't been any, added a ton of new scenes further fleshing out characters and the setting, retranslated the worse lines from the localization (it's still not perfect but it's much improved), added new gameplay mechanics and personas, added a bunch of great new music, expanded on Tokyo, and FIXED THE FUCK OUT OF THE HOMOPHOBIC SCENES. I now actually really like the two nameless characters who were in the original just straight up predators, as they've been rewritten into overenthusiastic drag queens who get excited at the thought of introducing nervous kids interested in drag to the scene. They improved on dungeon crawling, too: the newly added grapple hook mechanic introduces a fun verticality to the dungeon designs, stealth is more challenging and rewarding, and each dungeon has new optional collectibles. They reimagined the procedurally generated dungeon you explore over the course of the game, too, giving it more room types, more music, a currency unique to the dungeon, a merchant, and ways to level up money, experience, and item rewards from the enemies in the dungeon. As for the new story content, the extra 25 hours of gameplay is not...counter to the themes of the game. Instead, it's set up as a story about Revolution vs. Reform. The question it poses to the people of its now-too-content Tokyo is "would you join the Phantom Thieves?" which translates more to something on the order of "if these exploitative systems still existed, but didn't really hurt you or anyone you know, would you still care enough to fight against them?" The new villain co-opts the place formerly held by the Holy Grail and uses it to rewrite reality to one in which everything is basically the same, but almost everyone in the city has everything they want (with the notable and noticeable exceptions of homeless people and service workers). The central conflict, especially to the characters who have regained lost loved ones, is whether they should still fight for a better world if most people are fairly happy. Tokyo never ends up agreeing that they would join the Phantom Thieves, but the crew still end up determining that they must restore the real world, because a world in which people are still critical of the justifying ideology has a path to a better world, while one in which people are uncritical will never find that path. It's a complex and interesting take from the beginning, and even moreso when the game uses imagery from the mythologies of the garden of Eden and Prometheus. The other dungeons correspond to deadly sins, but this one instead corresponds to "sorrow." The villain is so afraid of his own grief and the grief of others that he refuses to allow anyone to take risks, even if success would improve the world. The three new confidant arcs are well thought-out and engaging, too, especially the arc with the villainous party member, whose actor absolutely chews the scenery in this game. In the new story, he's so angry about being forced into a reality on someone else's terms that he fights tooth and nail to return to the old reality, where he was at least able to die on his own terms. It's...not as emotional as the game wants it to be, but it's a really fun time. Each party member also gets a mini arc in which they come to terms with what they would lose by returning to the old reality, and acknowledges how much personal growth they would lose by staying. These culminate a new ending in which each party member finds a way to work to regain some of what they had lost by restoring reality, going their separate ways in the process. The new content has a bit of a Persona 4 vibe, in that it's much more personal and contemplative, and the characters find strength by maturing and uncovering avenues to personal growth. As Atlus has pretty consistently existed both in the shadow of Persona 4's popularity and with the pressing need to make up for Persona 4's failings, it's not a bad angle. I do have some minor issues with the new story. It still means that there is no downtime after the original final boss, so newcomers won't really have much opportunity to consider the implications of that dungeon and boss before being thrust into another conflict. Its ending is not quite as clear-cut as the original ending, either. The protagonist still turns himself in, but the story basically...switches back to that reality a week before his release, meaning it's not nearly as much of a sacrifice and it's a decision this version of the protagonist technically didn't make for himself. The situation is probably also clearer to people who've played the original game than to newcomers. The old ending is kind of "required reading" for fans; it's still the canon ending for Scramble where the new one is not, and the new one is more impactful to players who've already experienced the original ending. This creates a major predicament when recommending this game to new players. Do I tell them to purposely not fulfil the requirements to get the new ending, then replay a 130+ hour game a second time? Should they keep a save at around the 85 hour mark, so they can reload their save and retread the 20 or so hours of game they've already experienced to get to the new stuff? There's no good answer, which is irritating. At least the original ending is included in this version, so those are options, but it's frustrating that I can't just recommend one or the other without caveats that are also huge time sinks. I dunno how to end this, and it's much longer than it probably should be, so I'll say that this game is extremely important to me, and I'm impressed that Royal is not less important to me. I sure hope we get a release date for the worldwide release of Scramble soon.
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greywindys · 6 years ago
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It’s that time of year again! I, and possibly a good number of you reading this, just spent the whole of 2018 in the Gorillaz fandom. Congratulations! You made it! Because this year...kinda sucked. Not just for the Gorillaz fandom but, if this Washington Post article is any indication, for the rest of the world too. Maybe on an individual level there were moments of light. Maybe Gorillaz was your moment of light. If it was I’m genuinely happy because that means you probably found a way to avoid or ignore all the chaos that went down this year. But overall? Fandom was rife with disappointments, confusion and conflict with some good parts (for me, at least) sprinkled in here and there. Below is a personal reflection on the top 10 significant events in fandom of 2018.
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1. Murdoc Goes to Prison
2018 started out peacefully for fandom. We were just finishing up sharing our scans of G-Magazine and theorizing over the next album when we’re treated with this - a nineteen second mocap of a frantic Murdoc accepting a Brit Award with an “oh by the way I’m going to prison.” We didn’t know why or for how long, and, though fans were confused and Murdoc going to prison is a tired, overplayed storyline at this point, it was cherished as any new Gorillaz content, especially animation, is cherished. Memes were made, most notably the #FreeMurdoc hashtag complete with a petition which was acknowledged by creators and caused the first big outburst in fandom for its messy tag. I did what I always do with Murdoc videos and went through the entire thing frame by frame to collect screenshots. Little did I know that this would be the only time I would get to indulge in this beloved past time. Little did I know that I would be wearing the same expression as Murdoc is in this screencap this entire phase.
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2. Murdoc hate
Murdoc hate has always existed. It’s also generally accepted. However, when it was confirmed that Murdoc was going to be in prison for an undetermined amount of time and that he may not even speak this phase (thanks a lot, phase 5 plot!) it reached unprecedented levels of viciousness. Some fans took every opportunity to drag him in the main tag, start debates with anyone who might mention one positive thing about him and expressed how they genuinely wanted him to die and/or never come back. It kinda reminded me of this season of MTV’s The Challenge when everyone ganged up on Johnny Bananas. Like, yes he’s an asshole and yes this was probably long overdue but also omg when is there and end point? Is there an end point? It was like some people hated Murdoc more than they liked Gorillaz. For some additional context - this tense environment was born out of an astoundingly severe conflict that happened in spring where three separate fandom storms that had been brewing since late 2017 collided into one huge mess. Discords were raided, friendships were lost, the police were called (I’m not even exaggerating). I won’t go into it more but if you were there, you know what i’m talking about. Murdoc wasn’t the cause of this, but his character was at the center of one of those storms and the canon sending him to prison only reignited the ire towards him. For awhile Murdoc fans weren’t sure were exactly they stood with the greater fandom, and new fans were confused as to why this one green character was the source of so much grief for haters and fans alike. This continued for most of the year (and still continues today), hence why it’s getting a mention now.
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3. Ace
Believe it or not Murdoc and Ace are confirmed #friends. You wouldn’t know that from all the Murdoc vs Ace content that sprung out of this year but Ace was the one who joined Murdoc for hot chocolate after he got out of prison, “they go way back” etc etc. Ace was a big deal because it was probably the only time the fandom guessed something correctly this entire year. Jamie began posting cryptic pictures of Noodle with this unidentified man, then another with only the Ace card visible. “It a Powerpuff Girls crossover!” Some people claimed. But that seemed so random? Really? A B-list cartoon villain from a cartoon targeting an entirely different demographic? More likely than you think! Ace never spoke a word and he wasn’t allowed to smoke or have sex. People obsessed over him anyways. To this day I still have no idea who he is or what kind of personality he has or really anything. But he wasn’t a bad guy (more on that later) and he was Murdoc’s friend so he’s alright with me.
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4. Messaging Denholm
By now the fandom was fraught with distress on so many levels. We were lost. We needed someone to guide us, to show us the way, to show us the #truth. I don’t know exactly who started this trend but it soon spread around Reddit and other social media sites that Jamie’s son Denholm was replying to dm’s on Instagram and soon, he was graced with a deluge of of inquiries from casual fans and Murdoc stans alike. The thing is though - he actually *did* answer them. Many of us had spoilers re: Murdoc and Ace’s friendship, Murdoc getting out of prison, etc. MONTHS before they happened. I believe he even told us that 2D was fine back in like, June or something. Denholm knew! Eventually we pissed him off but it didn’t stop him from answering. He just answered angrier. It also caused fans to argue more because people started accusing others of photoshopping his responses and nothing can ever be done peacefully here. I haven’t followed up on this story singe the end of summer but I think fans have finally scaled back on the messaging. But I hear he’s working on a Gorillaz documentary for 2019 so...I’m sure we’ll be talking again soon.
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5. Noodle
I want to take a moment here to also acknowledge the struggle AMA Gorillaz hosted on, of all places, Youtube. Thankfully, diligent redditors compiled a google doc of all the answers otherwise they would lost thanks to Youtube’s confusing interface. ANYHOW. The answer that stirred up the biggest milieu of debate and confusion came from Noodle. This isn’t exactly my lane - I don’t wade into Noodle issues and I don’t id as part of the LGBT community - so I’m not going to say much here other than, at the very least, this was the second or third time she has officially denied any interest in dating her bandmates.
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6. 2D’s journal/2Doc
Okay first of all: 2DOC...jk, jk...jk? But no, honestly, this actually did become a big story this year, much bigger than expected. The release of 2D’s journal was the catalyst here, revealing a number of drawings and images of Murdoc. “Souk Eye,” a song that came with visuals featuring close ups of Murdoc’s face and vaguely romantic lyrics was depicted in 2D’s journal next to yet another drawing of Murdoc. We were confused! 2D didn’t care that Murdoc was gone, right? 2Doc shippers were intrigued. I was hesitant. We were all called delusional. However, “Souk Eye” was later confirmed to be a love song by Damon Albarn, and Murdoc and 2D have both claimed their relationship is “better” since the end of phase 5 (hhMmMmM). Obvi, take this with a grain of salt because it’s Gorillaz but the journal was instrumental in confirming how closely The Now Now (and the entire plot of phase 5, really) was tied to Murdoc and 2D’s relationship, particularly what 2D thinks of Murdoc. Think of it as platonic if you want but they share a closeness on SOME level and the content of 2018, from interviews to the Murdoc chats to the album itself, supports this. I rest my case.
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7. Lost theories
Pour one out for all the lost theories. If you were a new fan this year you probably came up with a theory, or you got really invested in a theory. Some examples: HIM from PPG orchestrating the destruction of Gorillaz by possessing 2D and getting Murdoc framed with Ace as a double agent, or Murdoc’s imprisonment being tied to his trouble with EMI from phase 4, or phase 5 being about time travel, or Murdoc crashing Demon Dayz fest and fighting El Mierda on stage, or 2D being the one to frame Murdoc or Murdoc’s inmate number (24602) being a Les Mis reference implying that he’d get a character arc similar to Jean Valjean...you get the idea. But there are dreams that cannot beeee, and there are storms we cannot weather. You can argue about the budget or G-Shock or whatever but the truth is Gorillaz is just disorganized. This is their Brand™.
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8. The Murdoc Chatbot
Gorillaz did an interesting thing this year - it let us talk to Murdoc! Sometime around June, he writers decided that the plot of phase 5 would be best spent, not on exploring the band’s dynamic with Murdoc gone or developing Ace’s personality, but on Murdoc! Fandom spent most of the summer following Murdoc’s experience in prison and helping to “free” him via a chatbot you could access through Kik, Instagram or Facebook. Basically, Murdoc was Paddington from Paddington 2, and we the fans were supposed to be the Browns trying to break him out and prove his innocence. Other fans begrudgingly used the chatbot to make fun of him or tell him to die and follow along with the story (it was the only place you could get plot updates). It was a neat idea as well as a funny experience to pretend to be talking to him, and the plot was very engaging at times. It was the chatbot that revealed the very dissatisfying (albeit happy) conclusion that Murdoc is no Paddington and had lied about everything - being framed, El Mierda etc. - but felt really bad about it. His apology was basically this. I’m going to also tag the #FreeMurdoc merchandise debacle, how overpriced it was and how it ended up being pointless anyways because Murdoc wasn’t framed and didn’t need to be “freed” onto this, because it all falls under the same event. Oh, and you got to talk to Noodle sometimes, too. 
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9. G-shock ends phase 5
I put “ends phase 5″ in strikethrough because G-Shock on its own is actually pretty cool, and made up for the lack of videos (2 in total) that were released this year. The now Murdoc inclusive band goes to space and starts an alien war! That’s fun! Completely removed from whatever phase 5 was, but fun! (And I say that genuinely) What was messy about G-shock was that it came out of nowhere. The final Murdoc chat, that was SUPPOSED to reveal the ending to the prison arc, hadn’t even happened but suddenly, Murdoc was back to sell watches to aliens with the rest of the band and Ace was gone. But the final chat was delayed by a month and G-Shock came out anyways. Out of this came memes about how phase 5 ended so Gorillaz could try to sell us watches.
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10. Cass Browne Tells us the True Plastic Beach Ending
We ended 2018 with not one but two major interviews from the fancast, Hallelujah Monkeyz but I’m choosing to cover their latest interview with Cass Browne, writer of Rise of the Ogre. If you were new this year you probably heard older fans mention ad nauseam how much they missed this guy name Cass. Well, Cass came back and dropped actual bombs about the true ending of phase 3, Murdoc’s lost backstory and the Plastic Beach book he found AND that a sequel to ROTO was planned and dropped. Understandably, this sparked a lot of discussion and also revealed just how important Cass was to the continuity of the Gorillaz storyline. Back then, we had ROTO and Plastic Beach. Today, we have “Murdoc drowns in poop and reunites with the band offscreen”
And that’s the year! And look I’m not saying this because I’m a stan but this was a Murdoc year. He was at the center of like, at least 80% of the angst and joy of fandom and I could make separate “top 10 Murdoc moments” or  “top 10 2Doc moments.” I guess for me, on an individual level, it was an alright year. For one, I actually talked to more people this year and met some really great friends (something I don’t typically do in fandom). I also get to check “write a fanfic” off my bucket list (it’s still a WIP but it’s the first WIP I’ve ever had so I’m counting it). And personally, my life has changed and without getting into too many details I’ve overcome a lot, grown professionally and...I think I can be kinda proud of myself for that. I expect 2019 to be a slower year than this one, and, I think the fandom needs that. Hopefully I’ll still see some of you around because I’m going to be here for at least the next few months while I finish up you know what. 
Honorable mentions: 2D “Dies” of Ligma and other 2D memes, 2D writes The Now Now, Benjamin Clementine says he regrets working with Gorillaz, Noodles old VA confirms Jamie ghosted her and recast Noodle without telling her, Gorillaz delay the final Murdoc chat by a month, Demon Dayz doesn’t get streamed, Music video releases - “Humilty” and “Tranz”, Cyborg Noodle returns with boobs and causes debate, the “Let Ace Speak” petition,
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epen409 · 6 years ago
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My Top 18 Favorite Movies, TV Shows and/or Cartoons of 2018 (in no particular order) Part Dos
10. She-Ra and the Princesses of Power
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Ignore the neckbeards who have nothing better to do, so they complain about reboots of cartoons from the quote on quote "golden age of animation, the 80's". She-Ra and the Princesses of Power is a really great show, that yes, is better than the original 80's show. It's able to create a more fun and engaging story, while also having a lot of memorable and likable characters. It also has a theme that I found very interesting, where the villains aren't born evil, they are just misled in the wrong direction and don't truly know wrong from right. It's quite a bold theme for the show. If there is a kind of big flaw, the animation is a little wonky. Some shots and scenes look great, while others are very easy to see where the animation mistakes are. That said, it's still a great show that takes advantage of all of it's fun and interesting characters, and brings them together in a new show that blows its predecessor out of the water. And yes, LGBT fans. It's very, very gay.
11. Spider-Man Into the Spider verse
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What a comeback story. Who would have thought that the studio that made the whole world of animation cry last year would end up making the best animated film of the year? But anyways, Spider-Man into the Spiderverse is not only able to live up to all the hype it's been getting for the past year, but it also blew our expectations away. First of all, it looks GORGEOUS. It's able to make a visual style that's not only very beautiful and interesting, but it also happens to create a loving tribute to the original medium of comic books. Second, they put just as much effort in the story as they did with the visuals, which is not only a very fun superhero film, but also manages to be a very engaging emotional story as well, with lots of fun, interesting and memorable characters as well. If there is something to say isn't perfect, I did notice at least one plot hole that left me a bit confused, and they kind of blew the wad for putting in a few too many characters, where, while fun and memorable, don't have that much screen time and don't leave as big of an impression as the main characters. But still, it's one of the year's best movies, so go watch it NOW!
12. Flcl Progressive and Alternative
The first anime I ever saw was FLCL. It was insane, had gorgeous animation, memorable characters and I loved every minute of it. Do its sequel series' live up to the original's legacy. Well, let me put it this way. I very much enjoyed both shows, equally too. I thought they were very fun shows, and their themes, while sometimes a little hit-and-miss, still got their points across, the new characters were very fun and memorable, and the action scenes were also animated very well. With all that said, they still don't hold a candle to the original show. But that's okay, because I imagine it'd be very hard to. I still think that both of these new shows were very good, and although not as great as the original FLCL, was still lots of fun, and somewhat worthy successors to one of the greatest animas of all time. I still recommend both, since they still were good in my opinion.
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13. Hilda
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Miss Gravity Falls and Over the Garden Wall? Then have I got the show for you. Hilda is a great show from Netflix that manages to capture the spirits of  both those shows, but also having its own identity and voice. One thing I appreciate about the show is that not only can it be calm and laid back in more character and establishing moments, but it also can be equally as exciting and fun for its more adventurous and action scenes. The characters are all very charming. Hilda is a free-spirited and adventurous young girl, but she's not a pushover or overly cheery either. Her friends both regular and supernatural, can sometimes fall into familiar tropes, but also are very fun and enjoyable to watch. (Alfie's my favorite). It's a great show to watch, especially on days you want to cozy up with a cup of hot liquids of some kind, and take it all in. It's a great show, and I highly recommend giving it a watch.
14. Christopher Robin
I missed Winnie the Pooh. Yes, an 18-year old male misses the adventures of a talking teddy bear. Deal with it. But anyways, for a while it seemed that Disney had somewhat given up on the bear with little brains, but they've given him another chance with this new film, but this time, mainly focusing on his human friend, Christopher Robin. One thing this movie gets right is the feeling of Winnie the Pooh. Pooh has never been known for incredibly convoluted stories, just mainly simple tales that it's colorful cast of characters can bounce off of, and this movie nails that feeling down. It's also close to the original cast of characters, since deviating away from their personalities would be considered a form of blasphemy. Also, the performances here are great too. Evan McGregor makes a surprisingly good Christopher Robin, Hayley Atwell is charming as his wife, the girl who played their daughter was pretty good too, and of course, our friends from the 100 Acre Woods are played very well by the new cast, especially the one and only Jim Cummings, the only modern voice for both Pooh and Tigger. Now it does have flaws, like the story is kind of the typical "Dad's too busy for the kids", and although I've grown to like it over time, but sometimes it got a little too dramatic for some scenes, and at time Christopher Robin himself came off a bit as whiny and unlikable in some scenes. With that said, it's very easy to see that the whole film is a big love letter to Winnie the Pooh. No, it's not the best movie of the year, Or anything like that, but if you want a nice, enjoyable and cute movie to watch, then Christopher Robin is the perfect film to watch.
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15. Super Smash Bros. Ultimate
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I'll break my rule just this once to include a video game here. Super Smash Bros Ultimate was the biggest game from Nintendo this holiday season, and boy did it deliver. The last Smash Bros. game, was lots of fun, with it bringing all of our favorite (popular) video game characters together for a huge brawl. This next one, takes it up to 11. One thing I walkways admired from the games is that it's not the world's most complicated fighter game, while also still being oodles of fun. Only one big flaw: no Waluigi. Nah, just kidding. It's a great game, and a great farewell to the world of Smash from it's director, Masahiro Sakurai.
16. The Dragon Prince
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Here's another show that didn't get that much attention on Netflix, The Dragon Prince. Made by the head writer from Avatar: The Last Airbender, and the creator of the Uncharted games, comes a massive fantasy epic focusing on the Battle between humans and fantasy creatures like elves and dragons. One thing I really love about this show is just how complex the characters and their morals are. It's a show that takes a lot of advantage from this theme. It's also filled with lots of fun, yet also very interesting characters. You will probably get attached to them by the end of the show, which may break some hearts too... But yeah, might as well address the elephant in the room, the animation. In fact, I do think that maybe the reason it didn't immediately catch on was because a lot of people were turned off by the animation style. But I still recommend it and ask that you give it a chance, because not only was it lots of fun, and very interesting, but the story and characters help redeem the animation, plus it does improve itself over time. Please, please, please give The Dragon Prince a chance, it's a great show.
17. Ralph Breaks the Internet
Don't worry. It's not another Emoji Movie. Ralph Breaks the Internet is not only a worthy successor to the original film, but it also manages to expand a lot on the heart from the original. This time, instead of arcade games, it plucks our characters into the Internet, and unlike the Emoji Movie, manages to make more clever and creative ideas while being on the Internet. And yeah, maybe the scene when Vanellope visits the Disney website might be Disney patting themselves on the back a little too hard, but it's still a very funny and enjoyable scene that also helps move the plot forward. But one thing the movie was amazing at was expanding on its characters and their development. It even manages to avoid the typical happy ending, which, without spoiling anything, actually makes a change in the characters lives. If there is a flaw, like I said, it's 10 times better than the Emoji Movie, but I will admit, between the cameos from Youtubers and the one scene where Ralph becomes a meme, did kind of make me roll my eyes, but thankfully, unlike the Emoji movie, it doesn't dwell too much on these scenes all that much, and knows when to move the plot forward in the right direction. I still say it's a worthy sequel that's worth your time.
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Also, Yesss is my new waifu.
18. Mary Poppins Returns
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Here's one of the few live-action Disney films in recent years, I feel are very worthy to the legacy of their original film. Mary Poppins Returns is just a complete and utter joy of a film, not unlike the original classic. The performance of Emily Blunt as the titular nanny is a worthy successor the original by Julie Andrews, and character in general. Lin Manuel-Miranda not only does a great job in continuing the spirit of Dick Van Dyke from the first film, but also in writing a plethora of great songs that are amazingly performed and choreographed by the cast, while also giving tribute to the Sherman Brother's original songs. Even the kids, who I kind expected to get on my nerves, are actually pretty likable and fun, and are given, eh passable performances by their actors and actress. The animation sequence brought a tear to my eye, not only because it was lots of fun, but because I'm just happy to beautiful 2D Disney animation on the big screen again. If there is some flaws, yeah, the story is yet another Dad needs to spend more time with kids plot again, and it does bring some more action/suspenseful moments that I don't feel are completely in spirit to the original film's more laid back tone. But regardless, it's an overall great and very charming new film from Disney, and although I would like them to try doing some more original stuff with their live-action movies, I hope can keep the spirit of both this film,and a lot of the classic live-action Disney movies (like the original Mary Poppins, 20,000 Leagues Under the Sea, Treasure Island, Darby O' Gill, Swiss Family Robinson and some others you guys probably never heard of).
So that's about it. Thank you all for sticking around listening to me talk about all these Movies and TV shows are worth remembering from this year, and there's a lot I'm excited for next year, and I hope that this next year can be an improvement, with more kindness and joy from the world and from people. Yeah, it's wishful thinking, but it's not a bad wish to have. Thank you all for supporting this page for the last year,and I'LL see ya in 2019!
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kinetic-elaboration · 6 years ago
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The 100 Ask Game
Tagged by @thelittlefanpire --thank you! This looks like fun.
Soooo okay, first, full disclosure: I haven’t watched S5. I stopped watching toward the end of S4 for Reasons. So there might be a little bit of salt and/or confusion in some of my answers. But only a little; this blog is still a positive space and it is, of course, Show Night: a big fandom night regardless of my personal participation.
1. What Station on the Ark would you be from?
Hmm. Well I have farmers and factory workers in my family but I don't know which end of a wrench is up myself. I guess I'd probably be from one of the stations we know nothing about like Hydro or Tesla. It would be cool to be from Mecha but I'm not a mechanical person in the slightest lol.
2. What would you get arrested for on the Ark?
Probably theft. I'm not a thief in real life but I do like eating and comfort and I'm p. sure the only way to get anything above subsistence-level rations on the Ark is to do some law-breaking.
3. Would you take off your wristband when you landed on the ground?
I'm too much of a rule-follower to do it on my own but I would definitely be a sucker for Bellamy's "take off your wrist band as payment for some delicious puma meat" plan. To heck with this silly piece of metal, I want to eat.
4. What would the necklace Finn would make for you look like? (Clarke: deer/Raven: a raven duh..)
Some sort of large cat. Or small cat, not picky.
5. If you could resurrect any MINOR character who would it be?
If Wells counts as a minor character, then Wells. Otherwise...perhaps M'Benge. He looked like a promising delinquent.
6. Create a squad of 5 characters to go on missions with. Who are they?
Bellamy, Clarke, Raven, Jasper, and Monty. This is partly practical--I do think they're the smartest/most capable members of the group--but also partly about the Narrative. They're my favorites.
7. What Grounder Clan would you belong to you?
I guess Trikru based on where I live? Or again, some clan we know nothing about. I don't know anything about Trikru's non-warriors so perhaps I could be one of them.
8. What would your name be in Trigedasleng? (example: Octavia=Okteivia…just make it up!)
Skipping this one because I don't give my real name or any variants online, sorry.
9. Thoughts on Finn? Some people hate him, and others love him, so I’m curious
Okay. My general thought on Finn is that he had an appropriately sized role in the narrative--which is more than I can say about a lot of other characters, many of whom, imo, were either killed too early, or too late/not at all when they should have been, or who take up way too much screen time, or are given way too little for their worth. But Finn contributed decently well to the first season--sometimes oddly, in that, once he outlived his usefulness as a love interest, he was shoe-horned into a Peacemaker role that probably should have been Wells's. But at least he was contributing a needed and consistent POV. And while I go back and forth a bit on how realistic I find his season 2 breakdown... I think it is more realistic than not, at least narratively. He seems like the sort who would have a breakdown after a battle, and the short timespan of 2A makes it more likely, not less, to me, that he would spiral quickly into something so atrocious: no time to cool down, to get perspective, to heal. Also, he had a completely unique story, which is also pretty rare on a show that likes to reuse its plot points. (Sorry! It does though.) I can also honestly say that Finn's death and funeral still ranks as one of the most resonant and heartbreaking moments of the series, for me. I have a hard time with any sort of capital punishment story line usually but I really felt for this one and I think it was very well done.
So basically what I'm saying is that I think Finn was decently well used as a character--like B+ narrative role, docked for the random interest in peace and the occasionally annoying nature of his personality. Because he could be annoying. He and Clarke didn't have much chemistry and he and Raven had surprisingly little, too, given how important they allegedly were to each other. And one of the good aspects of his death was that, not only was the event itself well-constructed and moving, but he wasn't exactly missed, by me or by the story, after he was gone. He served his purpose. I'm glad he wasn't on the show longer. (Except for that post speculating on a Finn/Murphy redemption arc/love story, which I would have watched and cheered on for sure.)
I don't hate him, though, and it does annoy me a little that he almost always shows up in fic as the 2d villain, the shitty ex/boyfriend, the annoyance. I mean, I get the appeal of having a readily available character like that (ngl I've used him that way at least once myself) but like.... it's not my fave trope, let's put it that way.
10. Be honest. How willing would you have been to take the chip without knowing all the horrible things it does?
I've thought about this some, not so much as it pertains to me, but in comparison to some other Failed Utopia plots in other fiction, and because my sleeping beauty au involves Clarke taking the chip, and it was very hard for me to bring her to a place where I felt like she could realistically, and in an in-character way, make that choice. But it's also been a while since I watched S3 and it's difficult for me to remember at what point different aspects of the CoL became obvious to the characters. Certainly, I can see the appeal. I think anyone can. It's an interesting concept and one I actually wished had gotten more time in the show... I think anything that obviously perfect (live forever in a wonderful city, away from pain and death and hardship!) should immediately cause warning bells: what's the catch here? Taking the chip without knowing the answer to that question is an assumption of the risk sort of situation, except you can't predict what the risk is, and the stakes are enormously high. Not exactly smart, and I like to think I am smart. I also have a great fear of AI and VR, which would make me wary.
On the other hand, I'd do poorly in the impoverished landscape of the post-apocalypse, which might make the chip more tempting. Also, if ALIE and friends tortured me or someone I loved, I would take the chip like that. No question, I am weak.
11. What character do you relate to most?
I relate to the intensity of Jasper's feelings, and to Monty's method of shutting down emotionally as a survival mechanism.
Generally I wouldn't say I have much in common with any of the characters, though, and I don't really watch because I 'relate' to anyone, personally.
12. What character do you like the least?
My first instinct is to say I dislike a lot of the characters, which is true but... I also spend almost no time thinking about the ones I dislike. My fandom experience at this point is very much about retreating into the aspects of the show/canon/fanon I like, and ignoring everything else. That said... probably M/di and J/rdan because the whole concept of a Next Generation down from the delinquents offends me, and also because they're both so universally loved that it's quite hard to avoid them. Also b/c J's name corresponding to that of my fave character makes blacklisting really obnoxious lol.
13. Describe your delinquent outfit. (Would you wear something like Murphy’s jacket with the spikey red shoulder patch or have a trademark like Jasper’s goggles? Be creative, yet practical)
Mmm, something comfortable. A nice jacket, like Clarke or Bellamy's S1 jackets, or Jasper's pilot jacket. Nothing with weird patches like Murphy's S1 or Jasper's S3 jackets. A shirt with something interesting written on it like Jasper's Earth Day shirt. Big boots. A nice heirloom necklace. Multiple layers. Knitted wristlets like Clarke has in early S1. A sweater with thumb holes like Monty has in S4.
14. Favorite type of mutant animal?
All the mutants! I really feel like the show missed some good opportunities in the irradiated-animal department. Take some $$$ from the explosion budget, or the Boring Side Character payroll, and invest in some more two-headed beasts. But if I had to pick one, I'd say Lincoln's two-faced horse, because the image of him saving Clarke and Finn in late S1 is so underrated but so iconic.
15. What would your job be on the Ark?
I don't think I have many useful Ark skills. Archivist, perhaps? Member of their proto-justice system? Probably that, though I don't know what sort of jobs, specifically, make up that unit. Though I have some ideas; see: a fic I haven't yet actually written.
16. Would you have willingly pumped Ontari’s heart if Abby asked?
Gross. But probably if I had to, I'd force myself to.
17. If Lexa wasn’t Heda, but she was still alive then who would have made the best commander?
I gotta tell you, I literally do not care, nor have I have ever cared, about the commander or Grounder leadership in the slightest. They all seem pretty incompetent. They should cede their power to the Sky People, who are marginally less terrible at running things.
18. How would you act if you ate the hallucinogenic nuts like Jasper and Monty?
You'd never know from my obsession with alternate states but I have never been high, nor intoxicated in any way, so I really can't say. Hopefully calm and happy like M'Benge in the broom closet. But probably miserable and confused and afraid of my inability to corral my thoughts.
19. How would you have dealt with Charlotte’s crime? A more John Murphy approach or Bellamy Blake approach?
Interesting question. I actually think the Charlotte story line was one of the best of S1, probably the show as a whole, and I kind of wish it had played out more long term, instead of just being, in retrospect, more of an excuse for some drama. I mean that is one of the central dilemmas of a new society, as the dropship camp was starting to be at that time: what do you do with people who break the rules and/or are dangerous? They had roughly three options: execute the wrongdoer (which eliminates the problem pretty efficiently, if brutally); ignore the issue entirely through immediate forgiveness; or apply some punishment in between, like imprisonment. This situation in particular was more complicated because, first, technically, they had 'no rules' at the time (killing is just, uh, obviously wrong), second, the actual perpetrator was a child, and third, she was so obviously unstable as to seem a likely continued threat. And in addition to all THAT, Bellamy and Clarke were such tenuous leaders (Clarke wasn't really a leader at all, so really I should say Bellamy was a tenuous leader) that any option that didn't go along with the will of the majority could cause a complete break in legitimacy. So it's really a delicate scenario. One I can't say I have an answer to.
I will say I think banishment is literally the worst thing they could have done, for either Murphy or Charlotte, if she had lived, and I think the narrative bears this out. It looks like a good compromise but it's cruel and it's dangerous. Cruel because they have to assume the banished person would die in the wilderness, and if you believe he deserves death, shouldn't you just execute him? Have the courage of your convictions? Take on the full moral weight of your decisions? A hanging death is probably less awful than slow starvation or being eaten by a wild animal. And dangerous because if he doesn't die, he's an obvious target for...who's that? Your enemies in the woods? Which is exactly what happened? They brought that whole bio-weapon story line on themselves, tbh. I think it was an in-character decision for a couple of dumbass kids, but that's not the same thing as saying it was smart.
I like to think I would have sided with Bellamy early on, in being careful about what information goes out to the camp as a whole. I mean, it's not perhaps the most moral decision, but it's practical--and certainly inciting a riot, as Clarke ended up doing, is neither practical nor moral, so there's that. If the actual perpetrator had been found before Murphy was caught up in the mess... I guess some sort of middle-ground punishment is the best you can do. Imprisonment, shitty work shifts. Showing consequences for bad actions and trying to keep the group safe. Hopefully if there was enough tact in the beginning of the process, the crowd could be convinced to go along with it. I don't know, though. It's tough.
20. Who should have been the Chancellor, if anyone?
Bellamy.
Bellamy, Bellamy, Bellamy.
Honestly, watch the first season, or even, arguably, the first three, and tell me that ultimately becoming Chancellor wouldn't be a neat, logical, and emotionally satisfying conclusion for Bellamy's arc.
Obviously, it would take him some time to get there. Before then... I don't know. If I had to pick among one of the former Chancellors, I'd go with Abby I suppose.
21. Would you have been on Pike’s side like Bellamy or on Kane’s side? Or Clarke in Polis?
Oh gosh they're all terrible lol. I guess I'd pick Kane as the least of the three evils. He certainly was in the right once Pike's anti-Grounder agenda went into play, but I don't exactly think he had the ear of the people prior to the election, which is why I'm not enthusiastic. But, still. You gotta get through the Dark Times to get to Chancellor Bellamy, I guess.
22. Mount Weather had a lot of modern commodities. (example: Maya’s Ipod) What is the one thing you would snatch while there?
I'd grab up some interesting books. Possibly a stuffed animal because I like soft things. A nice piece of art.
23. What would your Grounder tattoos look like? Hairstyle? War paint?
Lol I don't care what universe we're in, I'm never getting a tattoo. Hair: probably something simple and loose. War paint: pass, as I wouldn't be a warrior.
24. Favorite quote?
I suppose Jasper's quote about wounds needing to heal before they become scars.
25. If all of the characters were in the Hunger Games, who would have the best shot at winning?
I've never read or watched the Hunger Games but I'm nevertheless going to say Raven. She's just been the deus ex machina too many times.
26. Least favorite ship? Favorite canon ship? Favorite non canon ship? NOT INCLUDING CL OR BC OR BE
Least favorite: M/rper
Favorite canon: ummmmm idk not excited by most canon ships tbh. Probably Jasper/Maya, maybe Mackson or Briller.
Favorite non-canon: Jonty
27. A song that should be included in the next season? If there had to be another guest star like Shawn Mendes on the show, who would you want to make a cameo?
HUNGRY LIKE THE WOLF DURAN DURAN
Lol, Idk. Something poppy and 80s would amuse me, though. In part because the show needs to take itself at least 75% less seriously.
I don't have any opinions on cameos.
28. What would you do if you were stuck in the bunker with Murphy for all that time?
Hopefully make friends with Murphy.
29. You're an extra that gets killed off. How do you die?
Something painless and quick?? I don't know. Poison?? Nice dramatic non-bloody death?
30. A character you’d like to learn more about and get flashbacks of?
JASPER. OBVIOUSLY.
...Lol I think this question is really about plausible character flashbacks and if so.... well first off ANY flashback about the Ark is 100% my thing, and flashbacks about almost any delinquent would be great. We're still not in the realm of the plausible, though, imo.
Raven, perhaps? Always want more Raven.
31. A character you’d bang?
Raven. Even though she'd intimidate me a lot.
Monty (as an adult, ofc).
A lot of the characters are bangable tbh. Might be faster to name those I wouldn't...
32. Would you stay in the Bunker? Go up to Space? Or live on your own in Eden?
Uhhhh none of the above??
I suppose the bunker. (This answer is based on the concepts of bunker/space/alone on Earth, not what actually happened in S5.)
33. In the Bunker, would you follow Octavia? What would you do to pass the time underground?
Read a lot and make friends. Idk if I'd follow Octavia since I just don't have enough data on the season... but from my understanding of her recent arc, probably not.
34. What crime would you commit in the Bunker that lands you in the fighting pits?
???
35. Up in Space, who would you bond with first? Who would be the most difficult for you to get along with?
I wouldn't last a year in space with such a small group of people but hopefully Raven and I would hook up before I spontaneously expired.
36. How long do you think you would last on Earth by yourself?
Definitely less than a year.
37. When the Eligius ship lands what do you do?
Eligius ship? I don't know her.
38. Favorite Eligius character? Least favorite?
???
39. Would you Spacewalk?
No. But actually. Probably yes. I'd totally freak out about the idea, swear a million times I'd never do it, then get cajoled into trying by my beautiful girlfriend Raven, and I'd love it so much I'd immediately want to do it again.
40. Would you prefer to eat Windshield Bugs, Space Algae, or Bunker Meat?
Algae?
41. Would you start a war for the last spot of green on earth? What would your solution be to avoid it?
There's no way I'd make it this far in the narrative in real life. I didn't even get there in fictional life.
42. Would you rather dig out flesh-eating worms or stick thumb drives into bullet holes?
I guess the thumb drive thing sounds less disgusting.
43. Are you willing to poison your sister for the Traitor Who You Love? What would you do to stop Octavia?
I don't have any siblings (well, no siblings with whom I have a real sibling relationship) so, yeah, sure, why not lol?
44. Would you go to sleep in cryo or stay awake like M/rper?
Leave my body behind on Earth, please, where it belongs.
45. Who are you waking up first to explore the new planet?
New planet? I dunno what that means lol.
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slapegg · 6 years ago
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Quick Critique: Guacamelee 2
I highly recommend playing Guacamelee 1 first, which is a-okay because it's one of my favorite PS3 games. The intro to G2 is a bit on the slow side but by the time you hit the first dungeon, things are popping off and the challenge rooms are right up there with the ones from the end of Guac 1. When Guacamlee decides to get difficult, it has an amazing ability to be teeth-grindingly frustrating while making you laugh and have fun at the same time. G1 had hard bonus rooms, but it was a fair hard because you can see what they're going for and what they want you to do, you just need to up your skills and be able to do it. For a game about tight platforming and really impactful upgrade abilities, the first new ability in G2 is pretty bad. It's not fun, it's finicky, and you don't have complete control over it at all times. The best sequences the game has are you expertly stringing together your moves to weave through intricate hazards but the new power is a fling move that's based on your angle away from the grapple point so it feels... physics-y when all your other moves are super tight. How far away you can be from a grapple point to activate the move feels random or unresponsive at the worst of times and it leaves you repeating puzzles because it wouldn't activate at the proper angle and you dropped to your doom or flung yourself too high and into spikes. G2's hardest challenge is a heavily timed segment using the fling move over and over but I died over and over because the character would grapple the air instead of grabbing the grapple point or the grapple point behind me would activate instead of the one I wanted to grab. The entire segment lacked the tension of the original Tule Tree because I felt like I was fighting the game and controls rather than the objective. You can't customize your controls and the default isn't great. Part of the problem is that there are just too many controls and combinations of buttons. You have multiple special moves mapped to the same button, which is fine and works well, but then you have a different state to morph into and that has its own set of special moves, and then there's a second special move button related to wall moves, and changing dimensions on top of that. The controls are a mess. If all they did was cut out the chicken state, I think I'd be cool with it. It was a funny joke in the first game but now that they've tried to turn it into a major gameplay element, it's just more clutter than fun.
The art is a mixed blessing. Drinkbox is up to some sorcery with how amazing they are at applying lighting effects to 2D objects. The game just looks fantastic and awash in colors and sparkles everywhere you look. But that also means a lot of scenes are overloaded with lights and objects fighting for your focus. You'll frequently run into hazards that are hard to pick out or get hit by a projectile that passed behind some effect or decoration and you couldn't see it until it was too late. there will be fights where multiple enemies with different kinds of shields, fire, and explosions or other VFX will all overlap and you lose track of it all and can't see your character. You just kind of button mash and hope you make your way out for a breather.
The new story and characters are good, but they don't have the impact of the original villains. Every member of Calaca's crew was memorable and Calaca himself was a fun really evil villain. In G2, only one member of the bad guy's crew is any fun and Salvador himself barely feels like an entity. You never see him do anything other than posture. For the vast vast majority of the game, your task is to hunt down a dying man. Yeah, he's evil and all but if you just stalled, he'd probably drop dead on his own. Not much a menacing figure. The overall story leans heavy on multiverse shenanigans but they don't have much fun with it. It just leads to lots of Family Guy quality references and doubles down on the goat guy, who continues to be just the worst. They do let you switch costumes practically from the start and you get to play as X'tabay! But her hair is tied up in a bun! BOOO! She has amazing video game hair, let it flow like the majestic waterfall that it is.
As mentioned, Guacamelee 2 is still loaded down with references again, but they're more heavily video gamey than just memes this time so that's... better. In the first ten minutes, they hit you with Limbo to Bad Dudes to Double Dragon to River City Ransom to Bad Dudes AGAIN. It's a really bad first impression ,but it thankfully cools down a little bit after that but there's still a steady stream of it everywhere you go. When you're free of the references, the game is actually very funny so I don't know why they're leaning on these lazy references. Guacamelee has one of the most likable  representations of Satan and there are characters whose whole bit is that they tell terrible skeleton-based puns but those bad puns are funnier than any of the TV and game references crammed in. There's a whole area devoted to mocking the players that complained about the use of memes in the first game but... most of the complaints are legitimate. There were too many memes, they weren't funny, they were outdated by the time most people played the game, and the rest of the writing was better than relying on a Robot Chicken level reference to an Internet picture. None of those complaints are invalid but the game expects you to take the developer's side and think the people telling the company to not use memes are the ones that are wrong and jerks.
The writing feels less like a celebration of Mexican culture than the first game. G1 felt like it was honoring Mexican lore but having some loving fun with it but G2 falls back on stereotypes and tacos a bit too quickly.
I got every Trophy save for two. One requires you to juggle an enemy six times in a row with a specific move, but if you've maxed out all your skills all the enemies die before you get to six hits. The other trophy is for beating the game on hard, but... I don't know if I really want to play through it a second time. Maybe I'll get bored on the weekend and get the Platinum, but Guac 1 left me wanting more and Guac 2 wore out its welcome. I was able to beat it 100% in just under 9 and a half hours. That puts me at number 22 on the Speed Run leaderboards but the game wouldn't let me upload my time. Even though I'm connected to the Internet, it keeps telling me I'm not and prompting me to connect. If the game won't let me upload a score because I don't have PS Plus, that is some serious BS. Every dungeon seemed like you could cut out a third of it and it would be a lot better.
G2 is a good game, but it's not as good as the first one. That's still good praise. Guacamelee 1 is one of the best PS3 games, so for the sequel to be good but not one of the best, they still made a fine game that's worth your time. But where I'd recommend Guacamelee 1 to anybody to show why this is my favorite genre, I'd only recommend Guac 2 to somebody that's already a fan. They succumbed to the pressures of a sequel. Instead of just taking what was great about the first game and just making more of it (which is all I wanted), they added extra features that weren't as refined and the game feels a bit cluttered for it, but then the maps are so much bigger that I was discouraged from doing multiple mid-game clean-ups for chests and upgrades. You can't just make your map bigger without having more fast travel and a better way to track progress. The music is good, but all the best tracks are just remixes of the first game. I regularly listen to G1's soundtrack, but with G2 it's hard to pick out what's new and different. Guac 1 just needed to get rid of the memes, have the final boss fights not be total trash, and improve the late game combat so it wasn't just slapping shields on existing enemies and pumping up their health. For all the areas that G2 could have improved upon the original, they ignored those things and didn't fix the original's main problems.
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