#hack rom gba version
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Fuck Nintendo here how to emulate every FE game pre-Switch :
FE1-2 : https://www.mesen.ca/ for the NES emulator, https://www.romhacking.net/translations/6087/ FE1 EN fantranslation, https://forums.serenesforest.net/topic/97653-fe-gaiden-updated-namesfont-patch/ FE2 fantranslation It the NES, your computer can emulate it trust me
FE3-4-5 https://www.snes9x.com/ for the SNES emulator https://www.romhacking.net/games/303/, for the FE3 fantranslation (note that it use the European names) https://forums.serenesforest.net/topic/63676-fe4-translation-patch-open-beta-v7/ for the FE4 fantranslation, https://feuniverse.us/t/fe4-complete-fire-emblem-genealogy-of-the-holy-war-spanish-translation/27551 for the spanish fan translation https://forums.serenesforest.net/topic/90189-fe5-lil-manster-%E2%80%93-translation-and-quality-of-life-patch-for-thracia-776/, for the FE5 fantranslation. There is also a completed spanish version SNES9x was first released in 20th century, your computer can run it
FE6-7-8 https://mgba.io/ for the GBA emulator https://forums.serenesforest.net/topic/41095-fe6-localization-patch-v121-full-localization-with-new-features-including-support-conversation-reader/ for the FE6 fantranslation You can run mgba trust me again
FE9-10 https://dolphin-emu.org/ for the Gamecube/Wii emulator Dolphin is more demanding (but still very resonable), especially if you want to run the games on higher resolution. I recommend checking out the recommend specs and trying it out on your machine
FE11-12 Either DeSmuME or MelonDS for the DS emulator. MelonDS run better but require firmware files https://github.com/R-YaTian/DSiEnhanced_Translation_Revision/tree/main/FE12 for the FE12 fantranslation
3DS games Citra was an accidental victim of Yuzu going down so your best bet is to grab it from one of it fork, like here https://github.com/PabloMK7/citra. It require a strong computer to run it, and my experience is that it doesn't run the FE games very well. Another option is to simply hack your 3DS if you have one
For obvious reason I can't link the roms themself but they are easy to find, like on a certain subreddit that start with R
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How to emulate every pre-Switch FE
Since the take is clearly useful for some people I'm going to make it a bit nicer (and ping it for future reference) :
FE1-2 : Mesen for the NES emulator FE1 EN fantranslation FE2 EN fantranslation It's the NES, your computer can emulate it trust me
FE3-4-5 SNEX9X for the SNES emulator FE3 EN fantranslation (note that it use the European names) Fire Emblem: Archanea Saga EN fantranslation (also know as BS Fire Emblem, and yes this game exist). You will also need a BS-X Bios that can be found here FE4 EN fantranslation, also knows as project Naga FE4 SP fantranslation FE5 fantranslation, also knows as Lil' Manster. There is also a spanish version SNES9x was first released in 20th century, your computer can run it
FE6-7-8 Mgba for the GBA emulator. This is also how you play the majority of FE romhack, with them being based on FE8 FE6 fantranslation Your computer can run mgba trust me again
FE9-10 Dolphin for the Gamecube/Wii emulator Dolphin is more demanding than the previous one who will run on just about anything (but still very reasonable), especially if you want to run the games on higher resolution. I recommend checking out the recommended specs and trying it out on your machine
FE11-12 Either DeSmuME or MelonDS for the DS emulator. MelonDS run better but require firmware files FE12 fantranslation
3DS games Citra was an accidental victim of Yuzu going down so your best bet is to grab it from one of it fork, like here. This is the most ressource intensive emulator listed here, but it does allow you to use mods very easily Another option is to simply hack your 3DS if you have one
For obvious reason I can't link the roms themself but they are easy to find, like on a certain subreddit that start with R.
I also insist that you don't need a "gaming" PC to emulate, most of the emulator of this post will run on toaster from the early 2010s. They are also very simple to use as if ! I see too many people that stop themself from using emulator for reason that does not really exist. And frankly Nintendo can get fucked if they think you should be forking 250€ for a used copy of RD where you can't even speedup the enemy phase.
Finally, I know they are emulators that run on android, but I'm not qualified at all to speak for them. Keep in mind that the option exists if it's more convenient for you.
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Happy April Fools! Back at January I had a fun idea for a ROM hack with Simone as the main character, unfortunately I got too busy with a bunch of other projects as usual, so I'm not sure if I'll ever get back to this, but I sure don't want these sprites to go to waste! They were a lot of fun.
Her portrait is heavily copied from her appearance in the main menu but it did need some tweaks, everything else is my work but I did reference Mayfair's promotion sprites for the skirt. SFCD sprite rips are not easy to find but it turns out they exist on Github of all places, now you know.
More rambling on the hack idea below the cut:
Simone was meant to be a Card Master, like Mawlock in the GBA version. I think it's extremely fitting and cute for her to call upon the powers of the characters in the actual story.
There were a lot of challenges to pull this off with only the SF Editor, which did put me off the project right away. I would have preferred if I could hack the GBA version instead, but I don't think there's any documentation on that one and I'm already investigating other games' hacking (Soul 2 and Final Conflict) for now.
For one, SF's item management sucks as you do not have a storage. It would make collecting cards a pain. The game also does not have a system for magic/item that can only be used once per battle, like Mawlock does. My compromise was to make the cards immediately get destroyed after used in battle. This kinda ruins the whole flavor of card collecting, but the idea instead was to keep unlocking new, better cards at each new map, so that you didn't have to hoard them. I also wasn't against putting out repeated copies of certain basic cards. Who knows how fun that would have been though. I only got to the point of implementing a single card for testing. I also wasn't sure if things like hitting all enemies on screen (Mishaela card) or having infinite range (knight cards in general) would have been possible to replicate, although the editor does have options for custom ranges at least.
The cards would also be equipable, as a stand in for Mawlock's Copy skill, but they'd only be able to affect stats I believe (and possibly only one, I think equipment in this game works different from SF2 where it can effect two stats at once, like Guardian Staves raising defense for example). I had no clue how to mimic the Move and Imitate skills though. Overall this was veeery early in production, but I got some good fun out of it so it's fine.
As a bonus, here's the Max card icon. The vibes ended up far better than I expected for a 16x24 icon.
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I'm thinking of trying my hand at some GBA Fire Emblem ROM hacking, and I was wondering, what software/program/whatever was used to make Sacred Echoes?
My workflow for Sacred Echoes ended up being pretty similar to how the original devs built FE8 - meaning I was mostly working with source code and the compiler with various command-line utilities to convert my asset files into a data format the GBA could handle. When I started the project in mid-2018, I already had some formal education and work experience in programming, so I was past the steepest part of the learning curve for these specific tools.
Please note that my methods are NOT the methods I would recommend for a first project unless you're already familiar with the software development process and using command-line tools. I went into Sacred Echoes knowing I would need to write a bunch of custom code to modify the game mechanics beyond what the beginner tools at the time allowed me to do, so I chose the more complex path. If you're looking for an all-in-one graphical editor that's more friendly to beginners, FEBuilder is amazing and constantly updated with new functions. Whichever method you decide on using, the FE Universe forum and discord are full of resources, tutorials, and helpful people, and I wouldn't have been able to succeed without them. Best of luck on your project!
That said, here's all the technical details and links to all the tools I used:
Sacred Echoes was built using a combination of GNU make (a build system used to automatically detect and compile changes to source code in large projects) and Event Assembler, a utility primarily built for editing the GBA Fire Emblem games. Event Assembler is used with a method called the buildfile, which is essentially a fancy text file with instructions for Event Assembler to insert source files into a ROM and linking different parts together. This meant I used different tools for creating each type of data. Unlike with a ROM editor (such as FEBuilder), I wasn't constantly saving my changes to the same ROM file, but instead freshly building it each time I made a change and wanted to test. This meant that if I messed up (very common when writing custom code), I could just comment out the relevant code or instructions in the buildfile and rebuild from source, rather than try to pick through the ROM by hand to fix issues.
There were cases where I would need to view and edit raw binary data with a hex editor (usually to find a pointer to compressed graphics or a data table); I prefer HxD for that.
For graphics, use any program that can edit and save .PNG files (I used MS Paint and GIMP), and then a tool for game graphics called Usenti to put them into a format the GBA can read. If you need to find and rip graphics from a ROM to edit them, GBAGE is the gold standard (and comes built-in to FEBuilder).
Maps are built from the tileset graphics using a program called Tiled.
For music, the GBA uses MIDI sequences, so any audio program with MIDI support works fine for that. (I used Anvil Studio). The MIDI file is then converted to GBA with a utility called midi2agb.
For unit data and other large data structures, I used a spreadsheet in CSV format, which can be edited with a program like Excel or LibreOffice Calc.
For map events and loading units, the GBA FE games use a scripting language called Event Assembler Language, which just gets written in a raw .txt file. A good plaintext editor like Notepad++ or SublimeText can help keep track of language syntax and keywords.
For assembly code, it is also written in a text editor, and then compiled to bytecode with devkitARM. Most of it I wrote in raw ARM assembly language (which is specific to the GBA's CPU), but in more complex cases towards the end of the project I wrote the code in the C programming language and compiled it with devkitARM.
To keep track of my source files and changes, and to make backups and version control easier, I just used GitHub because I already had an account, but you could also use GitLab or Bitbucket instead.
Finally, I used some tools made by the FE hacking community specifically for automating some tasks and formatting data - most of these are Python scripts, but some can be downloaded as compiled executables. I used "lyn", "TMX2EA", "C2EA", TextProcess and ParseFile, and AnimationAssembler. Ask on the FEU discord or check the forum's toolbox tag.
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Regius Development Update #1
As you may know, I've been working on a pokemon fangame for a while. I want to try posting progress about it more often, because I'm nearing the later stages of the project where the bulk of the hard work is already finished, and I have plenty of neat things I can share. Now is the time when I really need motivation to finish up the home stretch, so I hope you'll all enjoy what I've done so far!
I've already posted some of my progress on the game's maps here and here, and if you want to see every post I've made about the project, you can check out the regius tag. But I've never given a proper overview of what the game is all about, so that's what I'll do in this post.
Title
The game is called REGIUS. I'm still deciding how to format the title, and if it should have a descriptive tagline like "Regius: A Pokemon Adventure" or something like that. But one thing I have come up with is a banger logo and title screen to go with it:
I had more ambitious plans for the title screen graphics and created this version as a placeholder, but I'm pretty satisfied with it so I think it will stick around for a while.
So what's it about?
From the title screen, you can see that Regigigas will play some kind of important role, and in fact this is a game that primarily features the whole Regi family (except for the two newest gen 8 members, RIP regieleki and regidrago).
Furthermore, this is a game that takes place almost entirely on the ocean! You'll be exploring the Regius Archipelago, a series of islands connected by open sea. Here are some examples of the types of locales you might expect to see:


Hidden deep in each island, you'll find ruins from an ancient civilization, and a member of the Regi family sealed away. To unlock the secrets of the islands, you'll have to journey to each one and capture Regirock, Regice, and Registeel, and then the path will open to your final goal, Regigigas.
Unlike most other games, the map of this region is very well-connected, with every island joined by a large central stretch of ocean. Your exploration will be self-guided, and you'll be rewarded for checking out every corner of the archipelago, so decide for yourself how you would like to progress through the game!
New Pokemon
Of course, one of the most important features of this game is the set of brand new pokemon! The Regius Archipelago is home to a number of unique species not found anywhere else. In total there are roughly 50 new pokemon I've developed that can be obtained in this game, so look forward to befriending some new creatures when the game finally becomes available to play!
Development Details
This game is being developed using the pokeemerald decompilation project, meaning all my work is based on modifying the source code of Pokemon Emerald. It's a rom hack that will be playable on any GBA emulator (or hardware, if you can get it to run!). It's a lot of work to make a whole new region like this, but it's my preferred way of making a pokemon fangame! I like using the same game engine and graphics as official titles, it makes my game feel authentic.
Development Goals
Now that you have an idea of what the game is going to be like, let me talk about the project's current status. My goal is to get an alpha version of the game ready to release as soon as possible. This will have a full region ready to explore, every obtainable new pokemon, and the Regis all waiting to be discovered. At the moment, I am still working on filling out every map area with objects and scripts, the stuff that the player actually interacts with.
This alpha version, of course, will not be the final version of the game. It will provide you with a fun world to explore and lots of pokemon to train, but I have much more planned! Eventually, the game will have a bigger story, where the player will race against a nefarious band of pirates intending to capture the Regis and upset the balance of the islands. I would also like to remake the whole project in pokeemerald expansion, a large community mod of pokeemerald that includes lots of updated features, like a modern battle system and all official pokemon through gen 8. But that's a long way off, and I'm trying to stay focused on my current goals for now. Just remember there's a bright future to look forward to!
I think that's about all I need to share for now. Let me know what you think, and look forward to more development updates in the future! I'll keep on working hard to make this years-long project a reality.
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Story
Dust off your Poké Balls and prepare for a nostalgic thrill ride! Relive the magic of Kanto in a brand new adventure infused with the vibrant style of Gen 3! We’ve packed this journey with tons of quality-of-life improvements, exciting built-in modes, and even those pesky Team Rocket rogues, Jessie and James, to keep you on your toes. Get ready for a Kanto like you’ve never seen it before!
Also, be sure to check out Pokemon Ephemerald.
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The worst part about grad school is that it sucks up so much of my time, energy, and executive function that I can’t try to learn anything on my own time, or meaningfully work on some long-term vision.
Like. I just found out about a rom hacking suite for GBA Fire Emblem, and a few weeks back I downloaded a version of RPG Maker while it was on sale for 100% off. I’d love to learn how to make video games, but I am also agonizingly aware that my priority has to be this godforsaken degree that devours all my motivation to do anything but consume media.
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I've bought a couple of Miyoo devices before, and from all of them the conclusion I've solidly drawn is that the best handheld retro experience you can have* is from a hacked Nintendo 3DS with custom firmware.
(*at this price point)
Miyoo do make nice toys, but at the end of the day all they're doing is reinventing the wheel, and they DON'T have the same level of quality behind their hardware that Nintendo products do.
So keep that solidly in mind if you're considering picking up this Miyoo Flip.
Granted, the GBA-SP form-factor fucking slaps, and I'm very sorely tempted to get this based on that alone, but I just don't need one when I already have a 3DS.
I can see this being a really fun gift to give someone. You buy it, update the firmware, load it up with ROMs of all the best games (don't put Nintendo DS games on it though. There's no possible way that that won't be an abysmal gaming experience, imo), then wrap it up nice and gift it over.
But if you want a dedicated handheld gaming system for yourself? Idk... Do your homework and think it over. The market is crowded and your options are numerous.
Here's a thorough review from some guy who seems to know his stuff better than I do.



Introducing the Miyoo Flip – we are proud to show you the Miyoo Flip, the compact and stylish clamshell console designed for gamers who crave the classics. With its sleek, portable design and vibrant display, the Miyoo Flip lets you relive your favorite gaming moments anytime, anywhere.
But the Miyoo Flip isn’t just about looks—it’s about performance. This powerhouse handheld flawlessly emulates a wide range of systems, including: NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Sega Genesis/Mega Drive, Sega Master System, PlayStation 1, Neo Geo, MAME (arcade classics), TurboGrafx-16/PC Engine,Wonderswan, Wonderswan Color, PSP, Dreamcast and Nintendo DS.
With a simple setup, lightning-fast performance, and an impressive 5-6 hours of battery life, the Miyoo Flip is built for hours of uninterrupted gaming bliss.
Get yours at MiyooFlip.com

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Pokemon Thirst Trap - GBA Hacks
Download Pre-Patched Pokemon Thirst Trap GBA ROM Hack
Creator: Unfolding
Version: 2.0
Hack of: FireRed
Released: November 24, 2024
Language: English
Status: Progressing
Pokemon Thirst Trap is a GBA ROM Hack by Unfolding based on Pokemon Fire Red in English. It was released on November 24, 2024, and is now available to download.
Sorry to disappoint, but it’s not that kind of thirst! (And not that kind of trap, either…)
Description
Hi, I’m Unfolding, and this is my second little romhaiku—a term I’ve coined to describe a short yet polished hack focusing on a single concept.
This hack is a silly, completely SFW story about refusing to pay for overpriced water in a terrible tourist trap! It was created for MAGM 7, with the theme of Tourist Trap, and tied for first place with Haven’s Escher Forest—which is an actual masterpiece.
Go play that one, then come back and enjoy this quirky adventure! 😊
Features
A borderline dystopian capitalist world laced with silly, sharp humor.
An obsession with originality – ensuring the hack feels fresh and unique.
A bizarre yet self-consistent premise that keeps you hooked.
Art galore: Paintings and sculptures that evoke deep emotions—and then question you about them.
A mystery that’s as fascinating as it is ridiculous.
The creeping anxiety of not having enough money to survive in a ruthless town.
A bonus boss who outright cheats (and revels in it).
Puzzles galore: obscure game mechanics alongside one incredible puzzle designed by a legendary puzzle maker.
A short but sweet experience: beatable in under 30 seconds for speedrunners, just like Accept Defeat, or about 2 hours for those savoring the absurdity and exploration.
Creator Note
It’s hard but not impossible to throw away money to the point where the game becomes unwinnable, so don’t do that, hahaha. There shouldn’t be much level grinding or anything that’s really tedious, but the bonus boss is pretty tough even with a great team. Feel free to play with save states!
Screenshots
Downloads
Click here: ----> Mediafire
Click here: -----> Mega
Credits
Lu-Ho, for AdvanceMap Haven, for HexManiacAdvance and the FastNewGame script <— This is the guy who made Escher Forest, the hack that this tied with! Pret, for flags.h and misc decomp references Anthroyd, for his Gen III Romhacking tutorial series Shiny, for their Hex Maniac Advance tutorial series Sierraffinity, for their MEGA-HUGE XSE Scripting tutorial Gamefreak and Nintendo, for graphics and everything Pokemon The one and only Andrea Gilbert, for her design of a No-Right-Turn maze and Shiny, Phoenixbound, Yogia16, Archie, Asith, Jordank, Anthroyd, AGSMG, and Haven again, for answering my many dumb questions!
and I always like highlighting some other amazing fanworks in my credits, so: Jdaster64, for TTYD Infinite Pit (and now the Tower of Trials holy crap go play it) CraftyBoss, for SMO Multiplayer Bradley Lovell, for the Looker
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This is NOT the greatest Fire Emblem hack in the world, no. No, this is a tribute. I was the head project manager of a demoscene group by the name of Team Nesquik, and I contributed many stuff towards this ROM hack: the DEMO version of "Fire Emblem: TGoG". This demo version has all the planned content up until Chapter 8, where the demo ends after the completion of that chapter. It is primarily a parody of reactionary politics and the #GooberGrapes debacle, set in a parody of America, Russia, TERF Island and Straya' named "Chud Land" in an alternate universe where Biden won the 2024 US Election. I'm not sure what I wanted to achieve with it beyond to make a slightly less edgy, more progressive version of that god awful Fire Emblem hack "GhebFE" and other edgy Fire Emblem hacks while retaining a dirtbag leftist angle. Despite the fact me and my group aimed to achieve nothing with this project beyond comedy and laughing at idiots, Poe's Law is in full effect with this hack, and a lot of what you'll see in this ROM is legitimately what some clowns believe, or pretend to believe to suck in the masses.
As a good friend of mine said: "I've almost wanted to make a satirical twitter account, and pretend to be a made up right-wing chud, with the most outrageous takes, taking the piss out of people like that. However, they've already had those same takes for real. It's impossible to do a satirical parody of them."
BUT if anyone needs a bit of entertainment and comedy through a crappy GBA ROM hack in these trying times, check my shit out I guess! And let me know who your favorite character in the hack is! (Doomer Communist Jesus best boi, make sure to kill him to make Mark Twain happy)
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Pokemon Jupiter - 6.04 (Ruby Hack) ROM GBA(Gameboy Advance ROMs) download is available to play for Delta Emulator. This Pokemon ROMs game is the US English. ROM and use it with an emulator. Play online game on Android / IOS Game Info Pokémon Jupiter Version is a project that has been in the works since July of 2008. It is a hack of Pokémon Ruby and it is my first hacking project, however, I've made substantial progress in the months working on this hack. Exclusive Features: Telepathy with Pokémon (still under progress) Pokemon Animations Over 65 new songs and a music box to play them in Face Portraits New Insturments Over 95 Cries Rearranged Pokedex Little features that most people won't notice until they actually play the rom Hidden "Easter Egg" Pokemon - Currently Hamma, Ivan, Garet and Stick are 100% done, Sheba's in there but she doesn't have a backsprite. source Download Pokemon Jupiter (GBA ROM) for Emulator Link Pokemon Jupiter - 6.04 (Ruby Hack).zip How to download & Install Game After successfully installing Delta, you can go to game ROM hosting websites such as delta-tricks ROMs With Delta Emulator, you just need to select the game you want > click Save game to download. Open Delta > click the arrow in the upper right corner > select File Navigate to the folder containing the downloaded game file > click on the zip file The game will be saved to the Delta library > click on the icon to start playing
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Before and After Pokédex: (Part 9, AKA the final region: Paldea)
Hello again, Pokéfans and welcome back to "Before and After Pokédex" where I showcase the sections of a Pokédex from a specific fangame, specifically Exceeded Emerald from Kanto to Paldea. Here's part 9, which is, by the way, the final episode/post of "Before and After Pokédex"
Before:
Now that I finally caught Snom, it's time to move on to Paldea. This is before I got all the Pokémon in Paldea.
After:
This is it, all 1017 Pokémon have been caught in version 11.5 of Pokémon Exceeded Emerald! I'm so proud of myself completing the Pokédex!
I DID IT! I NOT ONLY GOT INTO THE HALL OF FAME BUT ALSO GOT 1017 POKÉMON IN EXCEEDED EMERALD!
Farewell to "Before and After Pokédex" because the next time I see a GBA rom hack with all Pokémon from Kanto to Paldea (including the TealMask and the Indigo Mask), I'll be sure to take a look at the Pokédex.
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Description
Pokemon Clover is a ROM hack of Pokemon Fire Red that includes the two new regions of Fochun and the Ebin Isles and 386 unique fakemon!
Pokémon Clover, which began as a sloppy rehash of Pokémon Fire Red in late 2014, has since evolved into a complete reimagining with all-new characters, story, maps, music, and gameplay mechanics.
Clover’s main point is to be a parody of 4chan’s imageboard culture and Pokémon. As a result, it contains themes and language that are not for the faint of heart.
Clover’s current version has been in the works for over four years, with thousands of hours of effort by over 40 contributors and an estimated play time of over 100 hours. Clover is sure to bring you moments of joy, frustration, laughter, and suffering!
Also, be sure to try out Pokemon Ultra Shiny Gold Sigma.
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Features
Completeable PokeDex
Catch your own starter
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Download Pokemon Unbound today and unleash your inner trainer!
Unbound 2.1.1.1
Original Release Date: December 20, 2021 Update Date: November 8, 2022 Completion: This is the completed version of Pokemon Unbound. Cube Corp.’s interior is still missing, but all Pokemon can be obtained one way or another, and all Missions can be completed. Update: Hotfix for Rival battle crash.
Link >> POKEMON UNBOUND DOWNLOAD
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