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#hack rom gba version
estoog · 2 years
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POKEMON DIMENSIONES ALTERADAS GBA HACK ROM GAMEPLAY YAKIME SHIRAYUKI #POKEMONDIMENSIONESALTERADAS #POKEMON #YAKIMESHIRAYUKI Hello people? Here is yakime and today I am drawing for you a gameplay of the gba pokemon game altered dimensions for gba I hope you enjoy it. ⚠️If you liked this video if you subscribed or else please like and share⚠️
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yakime shirayuki, gba,hack rom, gba hack rom version, gameplay ------------------------------------------------------------------------------------
POKEMON DIMENSIONES ALTERADAS GBA HACK ROM GAMEPLAY YAKIME SHIRAYUKI
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yanshuff · 2 years
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WHY IS EVERY EMULATED VERSION OF RED RESCUE TEAM NOT ABLE TO SAVE THE GAME WTF
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andreluizcirilous · 2 years
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youtube
POKEMON DIMENSIONES ALTERADAS GBA HACK ROM GAMEPLAY YAKIME SHIRAYUKI
#POKEMONDIMENSIONESALTERADAS #POKEMON #YAKIMESHIRAYUKI
Hello people? Here is yakime and today I am drawing for you a gameplay of the gba pokemon game altered dimensions for gba I hope you enjoy it. ⚠️If you liked this video if you subscribed or else please like and share⚠️ ------------------------------------------------------------------------------------
yakime shirayuki, gba,hack rom, gba hack rom version, gameplay ------------------------------------------------------------------------------------
POKEMON DIMENSIONES ALTERADAS GBA HACK ROM GAMEPLAY YAKIME SHIRAYUKI
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starswordartblog · 6 months
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Happy April Fools! Back at January I had a fun idea for a ROM hack with Simone as the main character, unfortunately I got too busy with a bunch of other projects as usual, so I'm not sure if I'll ever get back to this, but I sure don't want these sprites to go to waste! They were a lot of fun.
Her portrait is heavily copied from her appearance in the main menu but it did need some tweaks, everything else is my work but I did reference Mayfair's promotion sprites for the skirt. SFCD sprite rips are not easy to find but it turns out they exist on Github of all places, now you know.
More rambling on the hack idea below the cut:
Simone was meant to be a Card Master, like Mawlock in the GBA version. I think it's extremely fitting and cute for her to call upon the powers of the characters in the actual story.
There were a lot of challenges to pull this off with only the SF Editor, which did put me off the project right away. I would have preferred if I could hack the GBA version instead, but I don't think there's any documentation on that one and I'm already investigating other games' hacking (Soul 2 and Final Conflict) for now.
For one, SF's item management sucks as you do not have a storage. It would make collecting cards a pain. The game also does not have a system for magic/item that can only be used once per battle, like Mawlock does. My compromise was to make the cards immediately get destroyed after used in battle. This kinda ruins the whole flavor of card collecting, but the idea instead was to keep unlocking new, better cards at each new map, so that you didn't have to hoard them. I also wasn't against putting out repeated copies of certain basic cards. Who knows how fun that would have been though. I only got to the point of implementing a single card for testing. I also wasn't sure if things like hitting all enemies on screen (Mishaela card) or having infinite range (knight cards in general) would have been possible to replicate, although the editor does have options for custom ranges at least.
The cards would also be equipable, as a stand in for Mawlock's Copy skill, but they'd only be able to affect stats I believe (and possibly only one, I think equipment in this game works different from SF2 where it can effect two stats at once, like Guardian Staves raising defense for example). I had no clue how to mimic the Move and Imitate skills though. Overall this was veeery early in production, but I got some good fun out of it so it's fine.
As a bonus, here's the Max card icon. The vibes ended up far better than I expected for a 16x24 icon.
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sacredechoes · 7 months
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I'm thinking of trying my hand at some GBA Fire Emblem ROM hacking, and I was wondering, what software/program/whatever was used to make Sacred Echoes?
My workflow for Sacred Echoes ended up being pretty similar to how the original devs built FE8 - meaning I was mostly working with source code and the compiler with various command-line utilities to convert my asset files into a data format the GBA could handle. When I started the project in mid-2018, I already had some formal education and work experience in programming, so I was past the steepest part of the learning curve for these specific tools.
Please note that my methods are NOT the methods I would recommend for a first project unless you're already familiar with the software development process and using command-line tools. I went into Sacred Echoes knowing I would need to write a bunch of custom code to modify the game mechanics beyond what the beginner tools at the time allowed me to do, so I chose the more complex path. If you're looking for an all-in-one graphical editor that's more friendly to beginners, FEBuilder is amazing and constantly updated with new functions. Whichever method you decide on using, the FE Universe forum and discord are full of resources, tutorials, and helpful people, and I wouldn't have been able to succeed without them. Best of luck on your project!
That said, here's all the technical details and links to all the tools I used:
Sacred Echoes was built using a combination of GNU make (a build system used to automatically detect and compile changes to source code in large projects) and Event Assembler, a utility primarily built for editing the GBA Fire Emblem games. Event Assembler is used with a method called the buildfile, which is essentially a fancy text file with instructions for Event Assembler to insert source files into a ROM and linking different parts together. This meant I used different tools for creating each type of data. Unlike with a ROM editor (such as FEBuilder), I wasn't constantly saving my changes to the same ROM file, but instead freshly building it each time I made a change and wanted to test. This meant that if I messed up (very common when writing custom code), I could just comment out the relevant code or instructions in the buildfile and rebuild from source, rather than try to pick through the ROM by hand to fix issues.
There were cases where I would need to view and edit raw binary data with a hex editor (usually to find a pointer to compressed graphics or a data table); I prefer HxD for that.
For graphics, use any program that can edit and save .PNG files (I used MS Paint and GIMP), and then a tool for game graphics called Usenti to put them into a format the GBA can read. If you need to find and rip graphics from a ROM to edit them, GBAGE is the gold standard (and comes built-in to FEBuilder).
Maps are built from the tileset graphics using a program called Tiled.
For music, the GBA uses MIDI sequences, so any audio program with MIDI support works fine for that. (I used Anvil Studio). The MIDI file is then converted to GBA with a utility called midi2agb.
For unit data and other large data structures, I used a spreadsheet in CSV format, which can be edited with a program like Excel or LibreOffice Calc.
For map events and loading units, the GBA FE games use a scripting language called Event Assembler Language, which just gets written in a raw .txt file. A good plaintext editor like Notepad++ or SublimeText can help keep track of language syntax and keywords.
For assembly code, it is also written in a text editor, and then compiled to bytecode with devkitARM. Most of it I wrote in raw ARM assembly language (which is specific to the GBA's CPU), but in more complex cases towards the end of the project I wrote the code in the C programming language and compiled it with devkitARM.
To keep track of my source files and changes, and to make backups and version control easier, I just used GitHub because I already had an account, but you could also use GitLab or Bitbucket instead.
Finally, I used some tools made by the FE hacking community specifically for automating some tasks and formatting data - most of these are Python scripts, but some can be downloaded as compiled executables. I used "lyn", "TMX2EA", "C2EA", TextProcess and ParseFile, and AnimationAssembler. Ask on the FEU discord or check the forum's toolbox tag.
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cheemken · 1 year
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u have any rom hacks recs? u seem to kno a lot haha
Ghmh yeah but like do note it's been a while since I last really played a rom hack, I'm not that updated w a lot of stuff anymore hahah
Anyways
For GBA
•Unbound (honestly the best imo really set the bar too damn high fr)
•Crown (this ones good if you're in to more typical rpg stuff like Fire Emblem or smth akin to Conquest, tho it's still in beta and you can only get the first "gym badge" it is a cool rom hack tho)
•Dark Worship (it's not fully translated in English but hey if you are or know Portuguese then you might like this one, it's dope ngl but also it's full of bugs so,, yeah hahah)
•Quetzal (haven't played this one, couldn't find a link to the latest version, but from what I heard it's cool since mons can follow you around)
•Emerald DX (basically just Emerald but w DS sprites and following pkmn, also w p/s split, I forgot if they added the Fairy type but I think they did, I'm adding this one bc I love Emerald and this one's a pretty solid rom hack hahah)
•Glazed (man I'm surprised this is still around ngl, but hey it's a classic, its solid, I don't remember getting that far in this rom hack ngl, but iirc I got to Johto, but didn't get to finish the game)
•Sors (this ones also dope, one thing I don't like abt it tho is that you can't change the MC's name or gender or customize him, and Lucario as an ace, I mean Lucario lovers would probs like this game but I just prefer Riolu)
•Saiph and Saiph 2 (haven't played these, but I think it's cool, Saiph 2 I did try tho and God fuckin love the sprites and the design of it, too bad it's unfinished but hey hahah)
•Sword and Shield GBA (if you want SwSh but w DS sprites, yeah. It's in Spanish tho, but there is an English translation if you want hahah)
For DS
•Blaze Black and Volt White (basically BW, but a bit better hahah)
•Blaze Black and Volt White 2 Redux (honestly the most definitive version of BW2 for me ngl, this is canon for me now hahaha no but fr it's pretty dope, a lot of changes and hey if you don't like the changes they still have one w/out em so it's a win win hahah)
•PMD: Explorers of Skies (pmd sky, but a bit harder, but also w more starters so hey hahah)
•PMD: Expanded Sky (this ones posted here on Tumblr, you can check here if you want, but yeah it's PMD but w starters from gen one to nine and a few more added so it's really cool!)
•PMD: Gates To Infinity Demake (GTI but in the DS, it's what we should've gotten, but hey this demake is still dope tho! But ah,, yeah still not finished but hey hahah)
•PMD: Future of Hope (I haven't finished this one but I really want to bc it's honestly dope af and it's kinda like a sequel to explorers)
•Conquest Ultimate (haven't tried this one too but low-key want to, says that it has mons to gen nine, and you can choose your own eeveelution at the start of the game rather than just sticking w Eevee)
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Honey
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Honey was a playable character scrapped during development whose existence was discovered through hacking when the game was rereleased in Sonic Gems Collection. Her design is based on Honey from Fighting Vipers, and she was originally put in the game as a test. She was eventually added in the 2012 remaster of the game to be actually playable.
Honey The Cat was a character from the original version of Sonic The Fighters for arcades, who was unplayable but hidden in the game's code. She was added as a nod to the game's predecessor, Fighting Vipers, being a Sonic-fied version of one of the game's characters. A developer originally toyed with the idea of putting Sonic in Fighting Vipers, which led to Sonic The Fighters being made in the first place. When the game was ported to PS3 and 360, Honey was re-added via a secret code; pressing a certain button while selecting Amy allows you to play as Honey legitimately.
anti-piracy
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So, there was an official program put out to convert the original Higurashi Visual Novels to a GBA rom format to either play on emulators or a homebrew cart. This anti-piracy measure was intended to trigger if it detected that you were trying this on a pirated copy of the visual novel. After booting up the rom file, the screen will just have Rena insult you and then promptly dox you with your PC user name and IP address. I don't think this works in the final release, but people did get it working again in recent years. Since it doesn't work properly I think this can be considered accidentally cut content.
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gelatinocomics · 1 year
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Regius Development Update #1
As you may know, I've been working on a pokemon fangame for a while. I want to try posting progress about it more often, because I'm nearing the later stages of the project where the bulk of the hard work is already finished, and I have plenty of neat things I can share. Now is the time when I really need motivation to finish up the home stretch, so I hope you'll all enjoy what I've done so far!
I've already posted some of my progress on the game's maps here and here, and if you want to see every post I've made about the project, you can check out the regius tag. But I've never given a proper overview of what the game is all about, so that's what I'll do in this post.
Title
The game is called REGIUS. I'm still deciding how to format the title, and if it should have a descriptive tagline like "Regius: A Pokemon Adventure" or something like that. But one thing I have come up with is a banger logo and title screen to go with it:
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I had more ambitious plans for the title screen graphics and created this version as a placeholder, but I'm pretty satisfied with it so I think it will stick around for a while.
So what's it about?
From the title screen, you can see that Regigigas will play some kind of important role, and in fact this is a game that primarily features the whole Regi family (except for the two newest gen 8 members, RIP regieleki and regidrago).
Furthermore, this is a game that takes place almost entirely on the ocean! You'll be exploring the Regius Archipelago, a series of islands connected by open sea. Here are some examples of the types of locales you might expect to see:
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Hidden deep in each island, you'll find ruins from an ancient civilization, and a member of the Regi family sealed away. To unlock the secrets of the islands, you'll have to journey to each one and capture Regirock, Regice, and Registeel, and then the path will open to your final goal, Regigigas.
Unlike most other games, the map of this region is very well-connected, with every island joined by a large central stretch of ocean. Your exploration will be self-guided, and you'll be rewarded for checking out every corner of the archipelago, so decide for yourself how you would like to progress through the game!
New Pokemon
Of course, one of the most important features of this game is the set of brand new pokemon! The Regius Archipelago is home to a number of unique species not found anywhere else. In total there are roughly 50 new pokemon I've developed that can be obtained in this game, so look forward to befriending some new creatures when the game finally becomes available to play!
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Development Details
This game is being developed using the pokeemerald decompilation project, meaning all my work is based on modifying the source code of Pokemon Emerald. It's a rom hack that will be playable on any GBA emulator (or hardware, if you can get it to run!). It's a lot of work to make a whole new region like this, but it's my preferred way of making a pokemon fangame! I like using the same game engine and graphics as official titles, it makes my game feel authentic.
Development Goals
Now that you have an idea of what the game is going to be like, let me talk about the project's current status. My goal is to get an alpha version of the game ready to release as soon as possible. This will have a full region ready to explore, every obtainable new pokemon, and the Regis all waiting to be discovered. At the moment, I am still working on filling out every map area with objects and scripts, the stuff that the player actually interacts with.
This alpha version, of course, will not be the final version of the game. It will provide you with a fun world to explore and lots of pokemon to train, but I have much more planned! Eventually, the game will have a bigger story, where the player will race against a nefarious band of pirates intending to capture the Regis and upset the balance of the islands. I would also like to remake the whole project in pokeemerald expansion, a large community mod of pokeemerald that includes lots of updated features, like a modern battle system and all official pokemon through gen 8. But that's a long way off, and I'm trying to stay focused on my current goals for now. Just remember there's a bright future to look forward to!
I think that's about all I need to share for now. Let me know what you think, and look forward to more development updates in the future! I'll keep on working hard to make this years-long project a reality.
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flamentnagel · 1 year
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ANOTHER IMPORTANT THING TO MENTION IF YOU'RE HACKING YOUR 3DS TO EMULATE GAMES:
injecting virtual console games for GBA Pokémon is funky, and so a self-made VC might not have a working save function. the game WILL warn you that the saving is corrupted as soon as you boot it, so it's easy to spot.
you can get around this easily, it requires hex editing the rom BEFORE you turn it into a VC file:
it's daunting, but not too hard! most hex editors have a search function, so you just use that to find the values listed here and replace them.
then once you do that, you can then turn it into VC and the save function will work as intended.
(HERE'S THE PROGRAM AND TUTORIAL FOR GBA VC INJECTION:)
and as a fun side note, VC injection works on romhacks as well! so the world truly is your oyster here
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gbaromspokemone · 8 months
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Story
Dust off your Poké Balls and prepare for a nostalgic thrill ride! Relive the magic of Kanto in a brand new adventure infused with the vibrant style of Gen 3! We’ve packed this journey with tons of quality-of-life improvements, exciting built-in modes, and even those pesky Team Rocket rogues, Jessie and James, to keep you on your toes. Get ready for a Kanto like you’ve never seen it before!
Also, be sure to check out Pokemon Ephemerald.
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furrylibrarian · 6 months
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The worst part about grad school is that it sucks up so much of my time, energy, and executive function that I can’t try to learn anything on my own time, or meaningfully work on some long-term vision.
Like. I just found out about a rom hacking suite for GBA Fire Emblem, and a few weeks back I downloaded a version of RPG Maker while it was on sale for 100% off. I’d love to learn how to make video games, but I am also agonizingly aware that my priority has to be this godforsaken degree that devours all my motivation to do anything but consume media.
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blazehedgehog · 1 year
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You ever make a ROM hack? Even if it's just a level pack for sonLVL?
I've thought about giving it a shot, but hex addresses make my head spin. Like one thing I seriously investigated years ago was making a palette hack for Aria of Sorrow. I had some screenshots of the GBA version and ended up finding the right settings in my image editor of choice to fix the color issues inherent to it.
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I figured it would be easy to extract a palette, tweak the colors in my software, and reinsert it without too much trouble.
I'd remembered hearing that the GBA stores palette data in a certain way that should, in theory, make something like this relatively easy (and there's a lot of GBA palette hacks out there, suggesting that's true). But it still seemed to require a lot of manual hacking and I gave up pretty quickly.
I messed with SonED2 once a long time ago and all it did was give me a new appreciation for how hard it must be to build levels for the Genesis Sonics. It's a far cry from Super Mario Maker or Clickteam Fusion, where you can just drop tiles anywhere. Level chunks are big and of a specific size, and adhere to a very rigid grid. Getting tiles to fit together correctly and look coherent is not easy.
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pokemon-roms · 1 year
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Download Pre-Patched Pokemon Bronze GBA Rom
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Download Pre-Patched Pokemon Bronze GBA Rom
Creator: Freako
Version: v1.21
Hack by: Gold
Updated on: February 14, 2014
Plot
In Pokemon Bronze, you explore the Kohto region, which is southwest of Kanto (and connected via an underground path). It is lush with varied routes and 9 cities. As usual, there are 8 Gyms with slightly higher level Pokemon than in Gold/Silver, so the adventure is a bit more leisurely. Although the Bronze Kanto region isn’t fully accessible, there are some areas that were removed from Pokémon Gold/Silver that can be explored again.
Shortly after the events of Pokémon Gold/Silver, you and your rival live in Cartridge Town in the Kohto region and want to start their Pokémon adventure. You’ll receive your starter (Charmander, Pichu, or Totodile) from resident Professor Koa, as well as a Pokedex from Professor Oak, and then set out to defeat Kohto’s eight Gyms, followed by the Pokemon League. But now that Team Rocket has been disbanded, another group steps up to wreak havoc!
Also, be sure to check out the following Pokemon Kaisen.
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I have a very important question and I feel like you're one of the few who will give it the thought it deserves. In Pokemon Go, you can set a buddy Pokemon for your character who will stand next to them on the profile screen, etc. What you abbbbbbsoluuuuuuuutely can't do is make multiple accounts that's very illegal. Anyway, hypothetically, if I did have multiple accounts called biggregdavies and lilalexhorne, should I make Greg's buddy a Persian and Alex's a Yungoos *or vice versa?*
So, I have almost no idea what you're talking about, as I've never played Pokemon Go. I do play a lot of Pokemon, but in the last few years have only played Rom hacks from gens 1-5 that will run on a GBA or DS emulator, because apparently playing the regular games is no longer enough steps removed from reality to be sufficient escapism. Therefore, the version of Pokemon that encourages people to interact with video games in a healthy way, by going outside and experiencing the real world, is definitely not for me. I've also never played a new enough game to have Yungoos in it, though I've just Googled it and it looks like a nice little creature.
Having said that, I think Greg Davies should have a Persian and Alex Horne should have Meowth, both because the assistant having the unevolved form of what the Taskmaster has fits with the "Little Alex Horne" thing, and because Alex having a Meowth would make him like Team Rocket, which seems appropriate for his penchant for causing havoc and making other people deal with it.
...I may not fully follow everything in this message but I'm pretty sure I approve of whatever it is that you're doing, definitely glad that people are having a good time. Am all for naming Pokemon after Taskmaster people.
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irradiatedsnakes · 2 years
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(I am a smol dum, is mother series a game that can be bought on soon to be gone eshop, or is it like hacked in?)
hacked! i think earthbound DID get an official virtual console release at some point, but i used new super ultimate injector to make a virtual console version from the original SNES & GBA roms of earthbound/mother 3 (with the english patch), and installed them on my 3ds. hacked 3ds's can run basically any nintendo system game from before the 3ds, and new super ultimate injector makes it easy to convert those roms to something you can open on your 3ds menu. you can also use twilight menu to play them i think without NSUI, but i prefer to have the menu icon.
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estoog · 2 years
Video
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Completed Pokemon Gba Rom Hack With Legendary initials, Mega Evolution in battle and more!
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Completed Pokemon Gba Rom Hack With Legendary initials, Mega Evolution in battle and more!
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