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5D's Episode 27... with an “Uncut” Dub?! (Re-Edited 4Kids Dub/Japanese OST - Revised)
“A World Without Light -- The Dark Synchro Frozen Fitzgerald!”/”A Web of Deceit (Part 1)″
Everybody listen!
Took long enough to finish up and polish (partly because of work and activism life actually picking up a bit), but here’s a brand-new “dub-uncut” episode! With my first few takes in episodes 23-26 newly revised, I was looking forward to working on 27 and starting fresh again, lol. In case this is the first you’re hearing about my mini-project here, let’s get you up to speed:
So, the official Spanish YGO channel on YouTube flubbed a few uploads of the 5D’s dub such that they ended up uploading a few episodes of the English dub instead of the Latin American dub (21-29)–but with none of 4Kids’s background music! Which meant that I could swoop in and re-insert the original Japanese soundtrack (which I did by matching each track to how it was looped in the episode), but I wanted to do more by also tweaking the dub itself so that not only was it matching the original footage, but the dialogue was more in line with the original dialogue timing-wise (since I couldn’t salvage much of what they changed). Hence, the “dubbed uncut” gimmick here. To this end, I’ve also used dialogue from Duel Links where applicable, or even borrowed audio from other episodes with the vocals isolated to lend to that effect.
Check out the masterpost of episodes I’ve done here!
Check out this episode’s WIP videos! WIP #1 WIP #2 WIP #3 WIP #4 WIP #5
So, this one was fun to do particularly because overall, save for the, er... butchering that happened on explaining the Dark Synchro mechanic (4Kids wut) and the rewrite of Carly’s interaction with her Editor-in-Chief (and making Carly a “blogger” lol), the dialogue was already more or less in line with the Japanese version, which meant that I was more or less just removing a lot of the fluff as I added back the OST. As I did in 22, 24, and 26, I added subs for the scenes where 4Kids rewrote things a bit too much for my taste (so, the scenes I mentioned above, but also the occasional line or a few), but of course these subs will be optional in the MKV I release on NAC for this. I also added back some SFX and tried to remove the dub’s replacement SFX in most cases, though I had to swap out the SFX as Speed Warrior was tuning with Junk Synchron since 4Kids had a tendency to add some new one over the original SFX and made it too loud to work with the Yusei chant I put there. And I translated the OP/ED credits in Last Train and CROSS GAME, revamping my singable lyrics a bit for Last Train while drafting new ones for CROSS GAME which I’ll post soon; you can see my Last Train translation in the second WIP video and CROSS GAME’s here. Full process breakdown below the cut.
Also, major thanks to yugidmx5 for providing A+ rips of the “The Day Begins/Tenpei” theme in the Carly/Angela scene, the “Vision of Tragedy” theme as Yusei and Ruka talk about the Satellite’s future, and the alternate “Dark Signers” tune which plays as we first see them and then again between the Dark Signer drones recruiting and Yusei chasing Dark-Signer!Dick down (before it transitions to the OST-released version once Yusei gets to the building under construction); I know that since these came out well, he’s working on better rips for some or most of the unreleased OST, so stay tuned there (I also drafted up a full version of the alternate DS theme, but had to get creative since they didn’t play all of it in this alternate style; will post soon). And thanks to Tiny Spider Productions, who provided the “shock” SFX playing as Carly sees Yusei’s arm actually glowing in her car, some inspo here/there for dialogue fixes, and provided CurtisH from CastingCallClub’s recording he did voicing a line from Tanner translating the original line about the four Signers they know which 4Kids cut short.
I hope folks enjoy! Just breezing through 28 often for lines to use here, I can tell it’s going to be a headache because they did throw in a lot more jankiness in the dialogue... So, fun. 🙃 Once I handle finalizing my subs for GX 56 (and possibly 57 due to how long this took), I’ll start drafting it out; stay tuned~
(And if you're able to reblog for visibility, it’d be appreciated given Tumblr’s suckage with links 🙏🏽)
Breakdown, breakdown~
So, I used Duel Links audio for the twins to handle the Noteworthy/Showcased Cards bit (we’ll see if I still can in 28... And as the twins are voiced by Eileen Stevens in Duel Links but not yet in 5D’s [that happens in 65], bear with me lol), and I also translated the sign for this hardsub in Photoshop, masking in the Fitzgerald card and Rua and Ruka’s heads over it in Sony Vegas.
Moving to the episode proper, a second was trimmed from the shot of the stadium in the TV Rally/co are using once it tunes in, and I couldn’t properly loop the “Yusei!” shouts to cover it, so I just filled in the audio with the crowd just cheering. In the Carly/Angela scene, I removed Angela’s extra lines about her makeup and hair while Carly was getting ready, then tweaked Angela’s line on camera to remove her last name (which we never learn originally) and move her lines about “Fusei Yudo” winning to play sooner while removing Carly’s “one journalist to another” as she walks up to correct her (as this scene was rewritten, there are subs to show the original dialogue). Looped chants of “Yusei!” to remove his internal “pointing out the obvious” monologue before the OP.
After the OP, I used the JP audio to keep the doctors moving Jack quiet (hopefully you don’t notice the chants changing lol), then as Yanagi runs over, I replaced his bit about Yusei having “a brand new enemy” in the media with “we should all get going” from 26. The Godwin/Lazar scene stays the same since it was accurate, but I did have to put the end of Rex’s “that’s the only thing that matters” line on another track so Lazar’s gasp would play when it should (they added a second to his talking in the dub). The Yusei/co scene in the tunnel stays mostly the same, just switched to the JP audio as the flashback to the Satellite vision happened, then as Yusei had a quick one before gasping, I recycled a gasp and a “hmm” from elsewhere to cover the commercial-inducing monologue they gave him in the dub. For the press conference scene, I thought about removing the one “That’s right, Ted” reporter’s line since he’s quiet originally, but thought “whatever,” and then I spaced out Carly’s line as she reads her fortune to match her Japanese line’s pace and remove some of the fluff. I switched to the JP audio after Carly asked about Yusei’s arm glowing to remove Rex’s comment over it, then stitched up a “Perhaps; still, I didn’t see that” mixing his line there with a “still” from 23. Carly’s line as she’s excited about Goodwin dodging her question (originally just “I’ll keep moving forward too!” [she references her fortune a lot more]) was longer in the dub, so I cut out the “which means I’m onto something” for use later. For Carly’s chat with her Editor-in-Chief, I included subs because of the rewrite, but I did shorten Carly’s line just before “bring some dirt and you might still have a job” which was lengthened by 4Kids. Removed a lot of Carly’s fluff as she began to watch the Yusei duel footage via the JP audio, then stitched together “Goodwin tried to give me that bit but [the whole world will know what Goodwin’s trying to hide]”, the latter bit coming from Carly’s monologue as she’s running at the end of the ep, then switched to the JP audio to remove Carly’s fluff about living in her car. Then, as we see the Dark Signers looming, because 4Kids removed the commercial break here, I kept only Demak and Kalin’s chuckling and Roman’s “lower the curtains” line over the desk shot, then looped some of his laughing from after the eyecatch to lead into it.
After the eyecatch, I made use of his “Goodwin assembled his Signers” bit, recycled a little chuckling, then cut Roman’s reference to Shakespeare to just the “tangled web” line (thanks to yugidmx5 also providing the SFX for this scene, I was able to move Roman’s laughing to play where it should after he releases his spiders). Moving to Yanagi drawing the Crimson Dragon, I only kept his “saw it the once” line while using Japanese Rua and Ruka’s interested gasps to fill a fluff gap, then combined two bits of audio to get a [slightly] awkward “t[ail]” to fix 4Kids’s dumb error claiming he had the Head birthmark; accordingly, made Leo say “What about it?” instead of “What about the Head?”. CurtisH’s line for Tanner comes in here, with a slight tweak or two to match the lip-flaps more, then JP audio as we see all the Signers so far to remove Leo’s dialogue. Meanwhile, for Jack’s hospital scene, I translated the “No Visitors” sign Mikage walks past (along with fixing “Atlus” to “Atlas”). The Dark Signer recruitment scene also gets some subs, then I used the JP audio from when we see Dark Signer!Dick walking to Yusei’s birthmark beginning to glow; yugidmx5 providing the SFX was a big help here, too. Yusei runs out to chase Dick down, and then when he sees him inside the under-construction building, I took “Who are you” from later in the episode, but added a more question-ending “u?” to flesh the sound out a bit (since the line was “Who are you and what’s going on”). I took “Fine, then” and “What are you planning to do to the Satellite” from 28 (which I’ll likely cut as it was added offscreen dialogue), and TSP provided a vocal-isolated cut of Dick’s line about his master (because 4Kids cut his shot short by a second or two and played it as the SFX for the zoomout as his Disk activated played).
They begin the duel, and here I just kept “What’s going on?” from the line I noted earlier, recycled some laughing from Dick to match the JP script, then shortened his line about their being offered up “by the light” to work with the new timing. Dick begins his turn, but I recycled an “It’s my turn now” line from later for accuracy, then his setting-a-card line is cut short at his ending his turn as Yusei looks on. Carly, driving nearby and seeing lights from the duel off in the distance, gets her reference to the Goodwin “sheen from Yusei’s Runner got in your eye” line that I cut replaced with the “I’m onto something” I noted before. Yusei gets a recycled “It’s my move!” line from 24 to start his turn, tweaked to remove the drawing SFX that happens in it, then to remove a dub SFX I used a Duel Links line to fill out “I activate the Tuning [Spell Card]”. “I summon Junk Synchron” comes from 24 (and “Level-2-or-below Monster from my Graveyard” comes from his Graceful Revival explanation in episode 3), then--thanks to Arian over on NAC reuploading some HQ dub episodes--a better-quality vocal rip of his “Level-3 Junk Synchron, tune with Level-2 Speed Warrior!” line from 87, along with a better-quality rip of his “From two come one” chant and “Form the road of light!” from Duel Links. Yusei shouts “Battle!” from Duel Links, then I slowed down his line at “[Attack his Blizzard Li]zard” to end it there (and remove the “warm Satellite welcome” fluff). As Blizzard Lizard’s effect activates, I combined an “I activate,” “Blizzard Lizard’s special ability,” and “now” for a better line than “Blizzard Lizard’s special ability is going on.” Yusei’s lines after being damaged and realizing he damaged Dick too are spaced out to match the JP script, then I borrowed Yusei’s line on setting two cards from episode 3. Then, when Dick plays Ice Mirror, I stitched up an explanation (since the Card Interruption does it for him) combining Call of the Haunted’s explanation with a few other pieces of dialogue (thanks to TSP for the inspo). I cut Dick’s “Now I’ll play” line there to remove the dub’s zooming-in SFX, and then made Dick’s line about his third Blizzard Lizard end right before the split-screen with all three of them to remove the dub’s split-screen SFX. I thought about replacing Yusei’s “three’s a crowd” line with “What’s that all about” from later, but couldn’t figure out a way to fill the line in before that, so I left it, but didn’t let Dick acknowledge it by just recycling “With that done” to replace “Well, how about [I release]”, then after Yusei reacts to his Dark Tuner, I recycled some chuckling to match the JP script and trimmed his line about its “power to extinguish;” the Dark Synchro “explanation” gets some subs to actually explain it, then I looped Carly’s panting as she runs to cover the “Goodwin’s trying to hide” line I moved to earlier, and recycled/amplified Dick’s laughing at various points through the ep to remove Yusei’s episode-ending monologue.
In the preview, I just recycled Yusei’s “No way...” and “A Dark Synchro Summon?!” while borrowing Carly’s lines about the Dark Tuner from 28, then Yusei’s line about getting his answers to end it. I had to speed up the OST version of the preview tune to match the pace here, then trimmed it and ended it with the JP audio for the quick fade-out.
/phew
#yugioh#yugioh 5d's#yugioh 5ds#ygo#ygo 5ds#ygo 5d's#5D's#yu-gi-oh 5ds#yu-gi-oh 5d's#my work#5ds dub uncuts#woot glad this is finally done#now to finish up that edit for GX 56 and then get to working on the script~
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And thus ends another Kresnyan week of wonders
It was quite an eventful week so buckle up for tons of photos, mainly arcade photos~
okay so I talked about Monday already
Tuesday was good, first thing in the morning we play F-Zero GX to wake us up, and somehow managed to beat the Ruby Master Cup with Silver Rat. What an awful, awful character, and yet such a good game for rewarding good mechanics.
Then we went around town exploring the local shops, got led into a strange pawn shop where the entire building was covered with junk, you had to shimmy through a small hall of junk to get through the place, and the owner followed in behind us without us realizing, pretty strange. Also entered a quiet little music shop and had Kresna serenade me with his good accordion skills, then visited my workplace and discussed seeing fireworks with them (we decided not to and instead played EDF and then more DDR, I also even bought a dance mat + two PS2 DDR games that day)
speaking of I got a second PS4 controller and so we played EDF 4.1 and over the course of a few days managed to 100% Hard mode with me as a Wing Diver and him as a Fencer, good times, lots of me dying and him saving me. Reminded me a lot of the PS2 one we played story-wise which after looking it up is a form of reboot of it, so neat. We decided to go straight to Inferno after that and managed to get up to about mission 23 before he had to leave, but man, we were decimating that mode (let’s ignore the having to deal with dragons in the future)
Bit disappointed we didn’t unlock Geist D because as dumb as it is I love the Geist, but mannn, got a sweet laser and Thunder Bow/Sniper 40s that I like to use
Anyway, Wednesday, the big event.
Round1
So initially it was a three-person trip that’s been planned all year, Kresna, Spade, and myself, though sadly but understandably Spade couldn’t make it this time. But mannnnnn.
So, we get up, struggle waking up, and head out on the two-and-a-half hour drive to Exton~
there was lots of neat street signs
there was also a Batman Road but couldn’t take a picture in time
also tons of great sights I forgot to take pictures of, but man, wouldn’t mind living in this area honestly, very pretty and very tree, we took a bunch of detours to avoid tolls and it was a very nice trip
but yes
round 1
this place is massive
this is what we first see going inside
that’s probably less than half of the cabinets they have
you got the shooting and driving cabinets to the right of the entrance, to the left is all more simplified games like pinballs and other popular brand ones, down the hall is the bowling alley which is adjecent to a bunch of claw grabbing machines for things from plushes to anime figures, past that you got the billards with karaoke booths, the fighting game cabinets, and at the mall entrance you have all the dance and musical cabinets, and mannnnn
see when I heard of this place I figure “oh yeah they advertise their bowling alley and also have karaoke, probably an arcade on the side, yeah”, no, this is an arcade feat. special guests bowling and karaoke
we got there at 1PM, took a small food break halfway through, and left around 5PM
my dudes, this place is amazing
I admit, I’m not much of an arcade gamer, but mannnn, what an amazing place.
Here are some of the games we playeddd
Kresna with his Tetris Grandmaster skills~ He played it three times, but man, given enough time he can easily top the scoreboards for sure
Some Outrun 2 SP~ My first time playing and I am bad at it but Kresna did pretty well
I tried playing some of that Gunslinger Stratos game I’ve heard about (aka saw there was Kuja costume DLC some years ago) but unfortunately the gun cursors were awful on the machine I used, all over the place, still beat two missions somehow with the girl in the giant robot, but mann, those cursors
heck yeah, some dekarissss and boy I absolutely am awful at tetris I am so sorry Kresna, the giant joysticks are fun though but man, multiplayer dekaris was suffering for the Kres
for reference, his solo attempt
there was also some rhythm heaven which was neat, Kresna again amazing at it and me not-so-much
we also decided to play this to fulfill our DDR thirst before taking a break
also SHOUTOUTS TO MUSIC GUNGUN, a simple but fun game with lots of good music and Kresna and I love it and may have to buy a cabinet, probably my favorite game there
after the break was more games but less photos to save battery life and repeating some of the aforementioned games, some that stood out
playing lots of Mario Kart DX, I won a grand total of once at the end but I’ll take that, thanks Waluigi and curse you Rosalina
I tried playing some Gitadora but failed miserably, my high school guitar hero skills were not enough for Medium Gitadora
meanwhile Kresna and his incredible talent at Beatmania
we finished the day at Round1 with some last bit of Music Gungun and trying out two-player Dancerush Stardom
and thus ended the trip to Round1, where we decided to head... east
East into New Jersey.
There was one more cabinet we needed to play.
Have some foliage that I forgot to take earlier to show how trees PA is~ There was a ton of nice foliage driving on the way there like I mentioned, just did not get to photograph ittt~
After another hour and a half drive (most of it spent in Philadelphia traffic, I will have you know that I am scared of heights or at least get vertigo easily, as well as being terrified of cars, and being in Philadelphia traffic is still absolutely terrifying to me)
I tried taking a photo of the Delaware but mannn could barely look up out of my seat because crippled with fear (seriously it’s only gotten worse the older I get for some reason)
anyway, just past 6:30, we finally arrive
Tilt Studio at Voorhees, NJ.
I admit, it had some neat cabinets, like Luigi’s Mansion, but nothing like Round1. However, we played none of these other cabinets
Kresna and I (mostly me) had a mission, and that mission was one cabinet
F-ZERO AX, BABYYYYY
look, you don’t understand
f-zero ax
I don’t have an addiction okay
anyway I brought my Memory Card (except I have unlocked basically everything in GX already so hm) and played with my custom vehicles~
and in just under $20 dollars worth of credits (with some used by Kresna of course) I managed to race every single race and I got my name on every single leaderboard (though they’re probably erased at the end of the day at this point)
yes we drove basically four hours to play F-Zero AX (plus Round1 goodness)
was it worth it? Yes
Sadly there aren’t any more licenses (to be expected though), but Kresna and I may have to buy our own cabinet, but a Deluxe Cabinet- the kind with moving seats and two-player actionnn
(it’ll happen you’ll see)
So then, the journey home, a night drive through NJ and bed
Thursday was firework day, though it was mainly EDF day for us. What a good game, EDF. Got some ice cream and hung out and was nice
Friday things began to slow down, EDF feat. more pizza and DDR dates~
Saturday was also pretty slow, slightly stressful day, including blahs from both of us, struggling at Inferno EDF and suffering my bad gameplay, and getting a flat tire on the way back from our last DDR trip of the night (oh boy), though we decided to watch a movie at least~ Genocidal Organ, based on a book Kresna read, it was pretty good~ Got Netflix to watch it (and Spy Kids 3D in honor of Red Square), though sadly SK3D didn’t have an anaglyph 3D option, and Genocidal Organ wasn’t on US Netflixxx, but we watched it through other means instead~
Today we finished the day with some car repairs, window shopping, and eating a big meal at a diner~ This is notable for being my first time eating somewhere in public and eating something that wasn’t just french fries (I had a blueberry pancake with whipped cream~)
Speaking of foods, this visit I tried sardines for the first timeee, not a fan but it was edible, my first time ever eating something fish-y~ Otherwise some neat treats from the Kresna involving many eggs and toasts and even an english muffinn
it was a good first anniversary week, and being with Kresna is always wonderful
And now to await the end of August, where I will finally migrate north and visit the Canadian lifestyle...
#camera stuffs#kresnyan~#a trip proving once again I am bad at most video games that aren't F-Zero GX
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Yu-gi-oh cards that should be made (part 2)
Here is a link for part 1 of my yugioh card list, which contains ideas for cards from the original series and ideas for the E Hero and Neo archetypes: https://commentron.tumblr.com/post/175084072743/yu-gi-oh-cards-that-should-be-made-part-1
Ojama- Though used commonly in GX, Konami didn’t released a lot of cards for this archetype, in fact after season 1 of GX no new Ojama cards came out till 5Ds, and even then it was only a few. Though some new ojama cards just recently came out, there are several anime only cards that I think would be good as cards, like Ojama Delta Thunder, Ojamandala, and Mecha Ojama King.
If Konami ever does another booster pack consisting of cards they didn’t think of making at the time, they can make these into cards, plus maybe some new ones for the archetype like more Ojama monsters, new ojama fusions, maybe one consisting of 4 or 5 Ojamas, and spell/trap cards.
Crystal Beast- Another series that since that show ended, only a few new cards have come out, like some only in Japan as well as some new ones that came out along with the new Ojama cards. I could see the benefit of having more cards for this deck, like new crystal beast monsters based on other crystals, and maybe more crystal beast fusions cards that don’t require all 7 crystal beast to do so, as well as one that aid in the summoning of Rainbow Dragon, maybe some that don’t require all 7 crystal beast to do so.
Vehicroid- Though the archetype has some powerful cards, most of them aren’t that good cause either most of the monster cards have either really bland effects or required sacrifices in order to summon the monsters with good effects. Then there are the fusion monsters, not only do some of them require more then 2 monsters to summon them, but some also have bland effects. I say if they plan on making more roid cards (which they did recently) they should make more cards that could fix the problems the archetype has, like monster cards with good effects AND low levels, better magic and trap cards that better aid the archetype like bringing monsters onto the field or hand, and fusion monsters that are easy to summon and have good, unique effects. Some cards that should be made that come to mind are from the manga, like Tankroid, Shovelroid, and Satelliteroid.
Arcana Force- Said to be one of the worst archetypes out there. Though bad I don’t see the harm of trying to fix the weaknesses this archetype has with new cards, like monster with better effects, spells and trap cards that make you get the effect you want or negate a bad effect, or some cards that don’t count on luck to work.
Dark World- A interesting archetype that heavily involved discarding cards in order to do something, like special summon monsters and or destroying opponents cards. Id like to see some more cards for this archetype in the future someday, especially an extra deck card or two.
Chemical- A small achetype used by Bastion in GX, that involved using monsters that were a reference to elements from the periodic table and using magic/trap cards to fuse them into stronger monsters based on chemical like Water Dragon. Again with more cards for this archetype coming out recently I don't see the harm of making more cards for this, like more monsters base on elements, and stronger monsters like chemical based ones and maybe a extra deck monsters.
These next 4 are suggestions I have for possible real life archetypes, 2 of which are anime only cards and 2 that appeared in the never dubbed 4th season of GX so spoilers for those who haven’t watched it.
Professor Banner’s alchemy deck- In Banners only duel, he used an alchemy deck which focused on removing from play “alchemy beast” in order to summon a monster that gains ATK points for each monster removed from play, I know he used other monsters but still. I can see people liking this archetype, especially since it focuses on removing cards from play, which is rare to see used as a key component in archetypes (yes I know there are some that do, but still).
Slime- Used by a 1 time appearance character named Mad Dog. This anime archetype uses slime monsters that have various abilities, like drawing cards, summoning tokens, and causing damage, as well as spell/traps that do various things that are related to slime monsters. I bet with a few more cards like more monsters and cards that can destroy other deck types (as in the anime Mad Dog used card that specifically destroyed Zane’s machine type monsters) this could become a cool archetype.
On a seperate note, during the duel, Mad Dog did use some anime only miscellaneous cards that I think would make for good real life cards like “Contingency Fee”, “Trip Trap”, and “Despised Reality”.
Here are the 2 archetypes that appeared in season 4
“Clear” cards- The archetype uses Clear monsters, monsters with no attributes, and these monsters with the ability of the field spell “Clear World” on the field make the archetype really powerful. Sadly only 2 cards of this archetype have been made however with anime only cards being made now, it might be the best time to make more cards for this archetype if you can call it that.
Darkness- This deck though uses “darkness” monsters with various abilities, one known example is Darkness Neosphere, it mainly focuses on specific magic and trap cards that can deal major damage to the opponent. I know this might never happen see as how powerful the magic/trap cards are but its still worth putting it on the list.
The following are from 5Ds
Junk/Synchron- Popular archetypes from 5Ds that haven’t been focused on since the show ended with a few exceptions. I like the idea of Konami releasing these cards again, and maybe make a few new ones for the archetypes.
Fortune Lady- A really small archetype used by Carly that only appeared in a few episodes of season 1 of 5Ds, but never reappeared after that. It involved using Spellcaster monsters that have several abilitites, like there ATK and DEF equals there level times a number and increase there levels every turn (good for syncro and xyz summoning), and a special effect. I think making more cards for these archetype would be cool, heck maybe make a sub archetype consisting of the Fortune fairies, the devolved version of this archetype used by Carly.
Morphtronic- A machine type archetype used by Leo. A lot of cards were made for this deck but they weren’t shown a lot on the anime, so maybe some new cards should be made to remind the people. One idea I have is a synchro monster that aids morphtronics in some way as Leo only used one on the show, plus there aren’t that many machine synchro cards that fit this archetype.
Infernity- A deck that utilizes in having no cards in your hand, good for people who like to use as many cards as possible. Though there are some cards for this deck out there, even some synchro monsters out there, a few more wouldn’t hurt.
Genex- An archetype introduced in the Hidden Arsenal series. It has many weaknesses but was good for people to experiment and practice with synchro summoning. Again though there are many cards for this archetype out there, I say making cards to fix this archetype’s weaknesses wouldn’t hurt.
Now Zexal
Gem Knight- Another personal favorite of mine, since its like Elemental Heroes in a lot of ways. Again there are plenty of these cards but making a few more can’t hurt, like maybe a field spell or more xyz monsters, maybe even a synchro monster, since the archtype was introduced between 5Ds and Zexal.
Crashbug- A archetype that surrounds 3 specific monster cards that uses the King, Queen, and Jack Knight ability, as having any 2 of these cards can let you special summon the 3rd one. This archetype is handy when summoning xyz monsters that need level 3 monsters, and it also has a trump card that have 3000 defense points and can be easily summoned.
Super Defense Robot- A earth attribute machine archetype with a beast theme to it. Only 3 monster cards, and a xyz monster were made for it but I see potential to it. One idea I have that can make this deck cool was if it used not only machine type monsters but also a new type of monster, machine-beast monster cards, which could make way for future possibility of other mixed cards besides Winged-Beast. Also I can see a fusion card that is similar to the XYZ fusion monsters, involving several monsters fusing to form a machine beast monster.
Star Seraph and Druid- Both weren’t used a lot in Zexal but both have tons of potential, if given more member and support cards.
Artifact- An interesting archetype that uses the monsters as spell cards with various other abilities. I believe there should be more spell, traps, and extra deck cards for this archetype.
Here is Arc V
Fluffal- An interesting archetype that uses fairy type stuff animals that can turn into fiend monsters when fused with metal objects. I think there should be more cards for this archetype in the future, like more monster cards, spell & trap cards like a field spell, and fusions, maybe a few synchro or xyz monsters since in the show the character who used this deck traveled to the other dimensions.
Burning Abyss- a TCG only archetype that is based on characters from Dante’s Inferno. It uses fiend monsters that is about getting monsters to the grave in order to win. Also similar to Odd Eye extra deck monsters, several of its most powerful monsters are a different type of extra deck monster, one is a fusion, 2 xyz, a synchro, even a ritual monster. If Konami decides to make more cards, maybe they should try and do 2 co archetypes/series that are based on the rest of the divine comedy that can work with the Burning Abyss cards?
Amorphage- A pendulum heavy archetype, which can destroy a players deck if played right. Only a few are out there, so making a few would be good for those who like the deck, heck maybe make it work with the Burning Abyss archetype since the creatures are based on the deadly sins?
The following just miscellaneous ideas for cards that range from all the shows, as well as some personal ideas, that I think would be awesome as real cards.
A 3rd colored Eyes colored dragon monster- I talked about this in my ideas for yugioh sequel series. The 2 most popular dragons in the original yugioh series were Blue Eyes and Red Eyes, heck cards for them are still being made to this day, but imagine if there was a third dragon just as powerful as the 2. This idea could work as either a separate normal monster card with cards that can make it as a archetype or maybe as fusion monster between Blue Eyes and Red Eyes ? Again if they ever make another season featuring the original characters, this would make for an interesting side plot for a season of yugioh where during tag team duel or 1 vs 2 duel.
The Beetron cards- Used by Chazz in GX. There union monsters, and just like the cards that make up XYZ Dragon Cannon, can combine into a fusion monster. There aren’t a lot of union monsters around in the game nowadays so having some out, especially these, would be cool.
Bastion’s Fire Dragon- In the 1st & 2nd season of GX opening, Bastion is seen with not only his Water Dragon next to him, but also a Fire Dragon. People think that was going to be another strong monster in his deck, but was never shown cause Bastion was put to the sidelines and eventually written out. Since this was pointed out, maybe Konami should make it as an actual card, they can do this by making the summoning requirements similar to Water dragon but with a Carboneddon and 2 Hydrogedons, which is close to the real life molecular formula for fire. I mean if Konami can release a stronger version of Water Dragon, why not make a Fire Dragon ?
An ABC/VW/XYZ fusion monster- A new Kaiba structure deck came out that contained 3 new lettered union monsters that could form a new union fusion monster and another one with XYZ Dragon Cannon. This makes me think that if the XYZ Dragon Cannon can form fusion monsters with the ABC and VW fusion monster cards then why not a card where all 3 fusion monsters are required ? Sure it might be hard to summon it but that hasn’t stop Konami from making hard to summon monsters before.
A Jim Cook deck- Jim Cook was a character that appeared in the GX manga and season 3 of the yugioh GX anime, but is more fleshed out in the anime. His anime version owned a rock type deck with a fossil theme to it that used a variety of fusion monsters as well as cards that “devolved” monsters to a stronger version of itself. A big detail of his deck was that he owned a polymerization type card that was similar to super polymerization, as it fused monsters from each player’s graveyard. I bet with a bit of tweaking here and there (like making it easier to summon the fossil fusions monsters as the ones shown on the shows need specific monsters, mostly dinosaur and/or warrior monsters with cetain levels) I bet this deck could work.
More cards that support the Divine Cards- In every yugioh show there are cards that are similar to the Egyptian God cards in ways of having supreme power and needing several monsters/cards to summon it. However before 5Ds there weren’t that many cards that can aid in the summoning of them, so when the Legend of Dragon booster pack made cards that can aid in the summoning of the Egyptian god cards, this got me thinking that Konami should make cards that can aid in the summoning in other monsters like the Sacred Beast and Nordic for example.
A De XYZ and De Link card- If there can be a card that can turn a fusion or synchro monster back to its materials, then why not have a card that can be used for XYZ monsters and Link monsters. The De Link card could be awesome since removing that card could destroy/ prevent summoning extra cards on the opponent’s side of the field.
A non-synchro, xyz, and pendulum area cards-Back during GX, there was a continuous trap card called “non fusion area”, that prevent either player from summoning fusion monster on the field. Not only should they make a reprint of that card, they should make cards similar to this that work on the other extra deck cards out there.
Cards from the yugioh manga series- Besides yugioh being a fun card game and anime, it also has its own manga series, one for each show, however most of them have differnet plots then the anime. Along with different plots they also have different cards. Though some of these manga only cards have been made into real cards, one example are some heroes from the GX manga series, I think Konami should make more cards from the manga as real cards.
A Greek myth archetype- Since the show has aired, there have been cards that were based on a mythology, some best known are the Egyptian God cards and the Nordic monsters. As the title says I think there should be a archtype that focuses on the tales from Greek mythology, cause though there have been some cards that have been named after Greek or even Roman characters, there has never been a true archetype for it. I think now would be a good time since it seems Konami is running out of mythological beings to base cards on, since they used characters from either books or elements of a mythology (like Dante Inferno or the deadly sins). A deck like this would be perfect for my idea of a sequel series where the villain is a greek king.
More ritual cards- Since Link Summoning restrains the use of the extra deck, I can see a lot of value of having Ritual cards in decks, so maybe Konami should make new, or retrained version of old ritual cards that people can use. Heck maybe they should be the key cards in there next spinoff series, it be a good change then a new patch of something new. They should also make a rare ritual card that lets you summon any ritual monster from the deck instead of just your hand.
Fusion/Synchro/and XYZ monsters for specific decks- This is what I mean, in Arc V, we saw characters use several, if not all extra deck type monsters throughout the series, some of which fitted there deck’s theme, like Yuya and his Odd Eye Dragons for example. This got me thinking, so what if Konami made cards for archetypes that are in the form of the other extra deck types, like for example a xyz monster for Elemental Hero or a Synchro monster for Utopia. This can give the people who use these archetypes more choices in strategies as well as let them have more then once kind of extra deck monster that also specifically aid the archetype. I mean its been confirmed that one Link Monsters are being made for older archetypes like E Hero and Cyber Dragon, so why don't they take that opportunity to do this.
Yeah it’s a long list but I’m a dreamer and a big fan of this game and I want to help keep the series alive for a long as possible. So what do you think? What archetypes do you want to see get more cards ? Reblog with your response.
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Seven Favorites from the Nissan Heritage Collection
Hidden below the brick-lined floor of the Lane Motor Museum in Nashville, a fleet of the world’s strangest automotive obscura wait in a sprawling basement. Continue walking between the rows of dusty Renault 5s, Citroen BTX4s, and Saab rally cars, and you’ll encounter an inconspicuous garage door flush against the far back wall of the catacomb. It’s in this hidden white-walled garage where Nissan keeps its heritage collection—more specifically, the U.S.A collection, reserved for vehicles that were originally sold in the States or raced by American drivers. We recently visited this collection, and picked eight of our favorite cars.
1984 Newman/Sharp Trans Am 300ZX
Gotcha! This isn’t the real Newman/Sharp 300ZX that ran during the 1984 and 1985 showroom stock series. This is a special demonstration model built for promotion, presumably rotated amongst prominent dealers, auto shows, and corporate functions.
1999 Nissan Z Concept
For longtime Z enthusiasts, the late 90s and early 2000s were full of heartache. After the 300ZX left our shores in 1996, we watched from afar as Japan enjoyed the smooth coupe uninterrupted until its discontinuation in 2001. Halfway through this six-year drought, Nissan unveiled the all-new Z Concept in 1999, highlighting what the future of Nissan’s sports car could look like. Gone was the powerful V-6, turbocharged or otherwise, supplanted for a 2.4-liter four-cylinder. The orange concept mashed the Z32’s soap-smooth styling with classic styling features from the 240Z, incorporating slightly scalloped headlights and a long hood. It proved controversial, and three years later, the well-received 350Z filled the void. Now, the Z Concept remains a forgotten footnote in Nissan’s history, spending the rest of its days hidden from public view.
1978 Datsun B210 GX
Landing on U.S. shores on the heels of the 1973 oil crisis, the lightweight, efficient, and affordable B210 proved quite popular with consumers who were looking to escape the two-ton gas-guzzling albatross from major American automakers. When equipped with the 1.4-liter four cylinder and the five-speed manual, the B210 was rated at an impressive 50 highway mpg.
1968 Nissan Patrol
Remember, this collection is comprised of only models sold on U.S. soil, so don’t go looking for and JDM weirdoes among the rows of pristine Infinitis and Zs. Because of this, the Patrol left us confused. Despite the droves of Toyota FJ40 Land Cruisers that populate car shows, we’ve yet to see a single Patrol in the wild. This bright blue example is bone stock, and reportedly “drives more like a truck than an actual truck.” We’re big fans.
1961 Datsun Fairlady 1200
Nashville was rainy when we visited, but this maroon Fairlady roadster reminiscing back to when we drove this exact car in sunny California. With 59 hp and 67 lb-ft of torque from the 1.2-liter four-cylinder, it wasn’t the quickest car, but it made up for the lack of motivation with oodles of charm. Good luck finding one, though—only 217 SPL212 were produced.
A Pair of Nissan Hardbody Pickups
The collection of Zs were great fun, but a large portion of the garage was filled with low-mileage trucks. Nissan has a long history with the pickup truck market, and it was fun to see an abridged evolution of its truck lineage, ending with a pair of mint-condition D21s. These trusty haulers are affectionately known in the States as the Hardbody, so-named for its rugged construction and double-walled bed. Few D21s have escaped wear and tear from over two decades of hard work and off-road excursions, so peeking inside these wrapper-fresh examples was almost eerie.
Nissan R35 GT-R
Settle down, fanboys—here’s the lone GT-R in the collection. It’s not special at a surface level, but once you stick your head through the window, you’ll notice the steering wheel, is on the wrong side. This was the first Nissan GT-R shown in the U.S., currently serving as the only right-hand-drive GT-R in the country—legally, at least.
The post Seven Favorites from the Nissan Heritage Collection appeared first on Automobile Magazine.
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Seven Favorites from the Nissan Heritage Collection
Hidden below the brick-lined floor of the Lane Motor Museum in Nashville, a fleet of the world’s strangest automotive obscura wait in a sprawling basement. Continue walking between the rows of dusty Renault 5s, Citroen BTX4s, and Saab rally cars, and you’ll encounter an inconspicuous garage door flush against the far back wall of the catacomb. It’s in this hidden white-walled garage where Nissan keeps its heritage collection—more specifically, the U.S.A collection, reserved for vehicles that were originally sold in the States or raced by American drivers. We recently visited this collection, and picked eight of our favorite cars.
1984 Newman/Sharp Trans Am 300ZX
Gotcha! This isn’t the real Newman/Sharp 300ZX that ran during the 1984 and 1985 showroom stock series. This is a special demonstration model built for promotion, presumably rotated amongst prominent dealers, auto shows, and corporate functions.
1999 Nissan Z Concept
For longtime Z enthusiasts, the late 90s and early 2000s were full of heartache. After the 300ZX left our shores in 1996, we watched from afar as Japan enjoyed the smooth coupe uninterrupted until its discontinuation in 2001. Halfway through this six-year drought, Nissan unveiled the all-new Z Concept in 1999, highlighting what the future of Nissan’s sports car could look like. Gone was the powerful V-6, turbocharged or otherwise, supplanted for a 2.4-liter four-cylinder. The orange concept mashed the Z32’s soap-smooth styling with classic styling features from the 240Z, incorporating slightly scalloped headlights and a long hood. It proved controversial, and three years later, the well-received 350Z filled the void. Now, the Z Concept remains a forgotten footnote in Nissan’s history, spending the rest of its days hidden from public view.
1978 Datsun B210 GX
Landing on U.S. shores on the heels of the 1973 oil crisis, the lightweight, efficient, and affordable B210 proved quite popular with consumers who were looking to escape the two-ton gas-guzzling albatross from major American automakers. When equipped with the 1.4-liter four cylinder and the five-speed manual, the B210 was rated at an impressive 50 highway mpg.
1968 Nissan Patrol
Remember, this collection is comprised of only models sold on U.S. soil, so don’t go looking for and JDM weirdoes among the rows of pristine Infinitis and Zs. Because of this, the Patrol left us confused. Despite the droves of Toyota FJ40 Land Cruisers that populate car shows, we’ve yet to see a single Patrol in the wild. This bright blue example is bone stock, and reportedly “drives more like a truck than an actual truck.” We’re big fans.
1961 Datsun Fairlady 1200
Nashville was rainy when we visited, but this maroon Fairlady roadster reminiscing back to when we drove this exact car in sunny California. With 59 hp and 67 lb-ft of torque from the 1.2-liter four-cylinder, it wasn’t the quickest car, but it made up for the lack of motivation with oodles of charm. Good luck finding one, though—only 217 SPL212 were produced.
A Pair of Nissan Hardbody Pickups
The collection of Zs were great fun, but a large portion of the garage was filled with low-mileage trucks. Nissan has a long history with the pickup truck market, and it was fun to see an abridged evolution of its truck lineage, ending with a pair of mint-condition D21s. These trusty haulers are affectionately known in the States as the Hardbody, so-named for its rugged construction and double-walled bed. Few D21s have escaped wear and tear from over two decades of hard work and off-road excursions, so peeking inside these wrapper-fresh examples was almost eerie.
Nissan R35 GT-R
Settle down, fanboys—here’s the lone GT-R in the collection. It’s not special at a surface level, but once you stick your head through the window, you’ll notice the steering wheel, is on the wrong side. This was the first Nissan GT-R shown in the U.S., currently serving as the only right-hand-drive GT-R in the country—legally, at least.
The post Seven Favorites from the Nissan Heritage Collection appeared first on Automobile Magazine.
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Seven Favorites from the Nissan Heritage Collection
Hidden below the brick-lined floor of the Lane Motor Museum in Nashville, a fleet of the world’s strangest automotive obscura wait in a sprawling basement. Continue walking between the rows of dusty Renault 5s, Citroen BTX4s, and Saab rally cars, and you’ll encounter an inconspicuous garage door flush against the far back wall of the catacomb. It���s in this hidden white-walled garage where Nissan keeps its heritage collection—more specifically, the U.S.A collection, reserved for vehicles that were originally sold in the States or raced by American drivers. We recently visited this collection, and picked eight of our favorite cars.
1984 Newman/Sharp Trans Am 300ZX
Gotcha! This isn’t the real Newman/Sharp 300ZX that ran during the 1984 and 1985 showroom stock series. This is a special demonstration model built for promotion, presumably rotated amongst prominent dealers, auto shows, and corporate functions.
1999 Nissan Z Concept
For longtime Z enthusiasts, the late 90s and early 2000s were full of heartache. After the 300ZX left our shores in 1996, we watched from afar as Japan enjoyed the smooth coupe uninterrupted until its discontinuation in 2001. Halfway through this six-year drought, Nissan unveiled the all-new Z Concept in 1999, highlighting what the future of Nissan’s sports car could look like. Gone was the powerful V-6, turbocharged or otherwise, supplanted for a 2.4-liter four-cylinder. The orange concept mashed the Z32’s soap-smooth styling with classic styling features from the 240Z, incorporating slightly scalloped headlights and a long hood. It proved controversial, and three years later, the well-received 350Z filled the void. Now, the Z Concept remains a forgotten footnote in Nissan’s history, spending the rest of its days hidden from public view.
1978 Datsun B210 GX
Landing on U.S. shores on the heels of the 1973 oil crisis, the lightweight, efficient, and affordable B210 proved quite popular with consumers who were looking to escape the two-ton gas-guzzling albatross from major American automakers. When equipped with the 1.4-liter four cylinder and the five-speed manual, the B210 was rated at an impressive 50 highway mpg.
1968 Nissan Patrol
Remember, this collection is comprised of only models sold on U.S. soil, so don’t go looking for and JDM weirdoes among the rows of pristine Infinitis and Zs. Because of this, the Patrol left us confused. Despite the droves of Toyota FJ40 Land Cruisers that populate car shows, we’ve yet to see a single Patrol in the wild. This bright blue example is bone stock, and reportedly “drives more like a truck than an actual truck.” We’re big fans.
1961 Datsun Fairlady 12000
Nashville was rainy when we visited, but this maroon Fairlady roadster reminiscing back to when we drove this exact car in sunny California. With 59 hp and 67 lb-ft of torque from the 1.2-liter four-cylinder, it wasn’t the quickest car, but it made up for the lack of motivation with oodles of charm. Good luck finding one, though—only 217 SPL212 were produced.
A Pair of Nissan Hardbody Pickups
The collection of Zs were great fun, but a large portion of the garage was filled with low-mileage trucks. Nissan has a long history with the pickup truck market, and it was fun to see an abridged evolution of its truck lineage, ending with a pair of mint-condition D21s. These trusty haulers are affectionately known in the States as the Hardbody, so-named for its rugged construction and double-walled bed. Few D21s have escaped wear and tear from over two decades of hard work and off-road excursions, so peeking inside these wrapper-fresh examples was almost eerie.
Nissan R35 GT-R
Settle down, fanboys—here’s the lone GT-R in the collection. It’s not special at a surface level, but once you stick your head through the window, you’ll notice the steering wheel, is on the wrong side. This was the first Nissan GT-R shown in the U.S., currently serving as the only right-hand-drive GT-R in the country—legally, at least.
The post Seven Favorites from the Nissan Heritage Collection appeared first on Automobile Magazine.
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august
#yugioh gx#gx rivalshipping#jun manjoume#judai yuki#gx future junk#i think thats the tag#this wouldve been epic if i actually finished it in august#doodle
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damn i miss drawing yugioh gx characters in their mid to late 20s
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he brings a sort of traumatized vibe to the background of interviews that manjoume's managers don’t really like (follow up to this)
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more future shou
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revisiting more 20-something gx designs. . .
#gx future junk#yugioh gx#asuka tenjoin#johan andersen#jim crocodile cook#tyranno kenzan#daichi misawa#gotta redraw fuckin everyone cos my arts way better now orz
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oooh noooo i'm thinking about my GX mid-20s version
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Seven Favorites from the Nissan Heritage Collection
Hidden below the brick-lined floor of the Lane Motor Museum in Nashville, a fleet of the world’s strangest automotive obscura wait in a sprawling basement. Continue walking between the rows of dusty Renault 5s, Citroen BTX4s, and Saab rally cars, and you’ll encounter an inconspicuous garage door flush against the far back wall of the catacomb. It’s in this hidden white-walled garage where Nissan keeps its heritage collection—more specifically, the U.S.A collection, reserved for vehicles that were originally sold in the States or raced by American drivers. We recently visited this collection, and picked eight of our favorite cars.
1984 Newman/Sharp Trans Am 300ZX
Gotcha! This isn’t the real Newman/Sharp 300ZX that ran during the 1984 and 1985 showroom stock series. This is a special demonstration model built for promotion, presumably rotated amongst prominent dealers, auto shows, and corporate functions.
1999 Nissan Z Concept
For longtime Z enthusiasts, the late 90s and early 2000s were full of heartache. After the 300ZX left our shores in 1996, we watched from afar as Japan enjoyed the smooth coupe uninterrupted until its discontinuation in 2001. Halfway through this six-year drought, Nissan unveiled the all-new Z Concept in 1999, highlighting what the future of Nissan’s sports car could look like. Gone was the powerful V-6, turbocharged or otherwise, supplanted for a 2.4-liter four-cylinder. The orange concept mashed the Z32’s soap-smooth styling with classic styling features from the 240Z, incorporating slightly scalloped headlights and a long hood. It proved controversial, and three years later, the well-received 350Z filled the void. Now, the Z Concept remains a forgotten footnote in Nissan’s history, spending the rest of its days hidden from public view.
1978 Datsun B210 GX
Landing on U.S. shores on the heels of the 1973 oil crisis, the lightweight, efficient, and affordable B210 proved quite popular with consumers who were looking to escape the two-ton gas-guzzling albatross from major American automakers. When equipped with the 1.4-liter four cylinder and the five-speed manual, the B210 was rated at an impressive 50 highway mpg.
1968 Nissan Patrol
Remember, this collection is comprised of only models sold on U.S. soil, so don’t go looking for and JDM weirdoes among the rows of pristine Infinitis and Zs. Because of this, the Patrol left us confused. Despite the droves of Toyota FJ40 Land Cruisers that populate car shows, we’ve yet to see a single Patrol in the wild. This bright blue example is bone stock, and reportedly “drives more like a truck than an actual truck.” We’re big fans.
1961 Datsun Fairlady 12000
Nashville was rainy when we visited, but this maroon Fairlady roadster reminiscing back to when we drove this exact car in sunny California. With 59 hp and 67 lb-ft of torque from the 1.2-liter four-cylinder, it wasn’t the quickest car, but it made up for the lack of motivation with oodles of charm. Good luck finding one, though—only 217 SPL212 were produced.
A Pair of Nissan Hardbody Pickups
The collection of Zs were great fun, but a large portion of the garage was filled with low-mileage trucks. Nissan has a long history with the pickup truck market, and it was fun to see an abridged evolution of its truck lineage, ending with a pair of mint-condition D21s. These trusty haulers are affectionately known in the States as the Hardbody, so-named for its rugged construction and double-walled bed. Few D21s have escaped wear and tear from over two decades of hard work and off-road excursions, so peeking inside these wrapper-fresh examples was almost eerie.
Nissan R35 GT-R
Settle down, fanboys—here’s the lone GT-R in the collection. It’s not special at a surface level, but once you stick your head through the window, you’ll notice the steering wheel, is on the wrong side. This was the first Nissan GT-R shown in the U.S., currently serving as the only right-hand-drive GT-R in the country—legally, at least.
The post Seven Favorites from the Nissan Heritage Collection appeared first on Automobile Magazine.
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Lexus LF-1 Limitless Concept Showcases Brand’s Future
Lexus likes to crow about the success of its RX crossover, and it well it should. It’s a vehicle that has in many ways come to define the midsize luxury crossover segment. A vehicle that has continued to thrive for two decades in the face of a vast herd of competing offerings that have flooded the market looking for a piece of the action.
But there are limits to the RX. It’s more inclusive, attainable, and family oriented. And its bigger brethren, the GX and LX, while more expensive, exclusive, and well-appointed, are boxy leviathans that are among the last true body-on-frame SUVs still on sale in showrooms—endangered species in effect.
The Lexus LF-1 Limitless concept Lexus is rolling out to the world at the 2018 Detroit auto show is a styling exercise that’s intended to (you guessed it) address the limitations of those vehicles. The LF-1 is a four-wheeled bullhorn of sorts, shouting loud statements about how far Lexus intends to push into the luxury stratosphere and where its present design philosophy is headed. It’s a vision for what a Lexus flagship crossover could and probably will be in the future.
Performance comes up early in the press material Lexus released about the LF-1, and although there’s no specific mention any powertrain (why limit yourself?), the sporting intentions of the Limitless concept are obvious from the jump. Lexus is promising by 2025 or thereabouts that every vehicle it sells will either have full electric or hybrid powertrains as part of the product mix, so expect any real-world version of the LF-1 to come with multiple propulsion options. As Tesla has shown, battery-powered cars can be blindingly fast and more than acceptable from a ride and handling standpoint.
Styled by the team at the brand’s Calty design center in Southern California, the remit was to deliver a vehicle with sedan-like performance with crossover attributes, namely a higher ride height and added cargo flexibility. A crossover that doesn’t look or feel like a crossover. Neat trick if you can pull it off. There are going to be limits to any crossover’s dynamic capabilities, and while it’s an attractive package, the Limitless doesn’t throw out the Lexus styling playbook.
That said the Calty crew has done its part to imbue the LF-1 Limitless with sporty DNA. Kevin Hunter, Calty’s president, made it clear that Lexus wants to be “one of the most innovative automakers” of which the LF-1 is an embodiment. Employing a philosophy it calls “molten katana” (this is the coolest design term we’ve heard in a while), the team set out to mix sharp edges with flowing lines into a cohesive package. Out front, the Lexus signature spindle grille feature continues to be pushed and pulled, and on the LF-1 it’s adorned with a 3D-look mesh. The katana elements get a workout in the development of the front lighting effects, with long, sharp strokes and thin lines swept back into the hood and fenders.
In profile is where the rose copper sprayed molten lava flows over the door panels, punctuated by a sharp line that moves from the front of the vehicle into the C-pillar. Thanks to its rear-drive platform (it was designed to have a similar layout to the LS sedan), the LF-1 has a decidedly sporty stance, 22-inch concept wheels fill up exaggerated wells, and it features a fastback, coupe-like greenhouse that’s become standard fare on sport-themed crossovers. Interesting bits at the rear of the LF-1 include a split, roof top spoiler and swept up openings on each side that act as vents for the rear wheels. The rear lighting elements have a wavy, molten effect to them, and the back glass panel is designed to have more of an inside/out effect that integrates with the roof spoiler, allowing for greater visibility. It’s an exterior package that enhances the Lexus brand identity and lends the LF-1 a decidedly upscale feel.
Inside the Limitless the luxury theme continues unabated, utilizing the brand’s Takumi craftsmanship approach it featured on the LS. Awash in metallic accents tinged in a similar shade to the exterior, cocoa and white leather trim, and a number of lighting elements including LED-based starlight effects in the door panels, the goal of the LF-1 is to coddle all four passengers in comfort and a sense of hospitality.
As you’d expect, driver and passengers also benefit from a variety of technological enhancements. The driver controls most of the vehicle’s powertrain through the steering wheel, including park and reverse and acceleration by using the steering wheel pages. The instrument panel is a small and focused unit directly in eye level of the driver with wings on either side that display more information, and in the center area and other screens buttons are removed in favor of a haptic effect panel oriented toward the driver.
Once underway, the driver can take advantage of what Lexus calls Chauffer mode, a hands-free, semi-autonomous driving system. Then there’s the LF-1’s 4D navigation and entertainment setup, which is designed to anticipate and suggest where to eat, fuel up, and more using a time-based and predictive analysis.
Taken as a whole, the LF-1 Limitless is a vehicle that makes sense for Lexus to build, and Hunter said the goal with any concept they build is to ultimately create something that’s achievable to produce. And while there will always be limits to any four-wheeled conveyance, the LF-1 concept pushes the boundaries of what Lexus can do as a brand. In that sense, it succeeds.
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