#gummiasks
Explore tagged Tumblr posts
Note
Hi Gummi, I wanted to know if it's be hard to add the "elder" group to your "age groups for teleporters" mod, I use inge's cat teleporter and I'd like to have an elder option to move in townies into a retirement home. Would you consider a quick tutorial or a new version of the mod?
It is not that difficult, and actually something that's already on my list to do :) At this point I may as well do adult as well, because I'm sure that'll end up being requested too at some point xD I'm not sure when I will get around to it as my brain fog levels are pretty bad right now but it will come :)
15 notes
·
View notes
Note
"The smell consists of wood polishing, dust and rot. That putrid odor of bodily fluids shoot up your nose and yet you can't help but find it all too familiar to retract yourself away from it. This filth, your life, sharing too many similarities. You're both in a stage of decay, and decay smells like the stink of goodbye." I think
no you KNOW and you’re so right
[post in question for the not-following-the-hannibal-blog radio audience]
1 note
·
View note
Note
Hello, just want to report a conflict with your Crystal Ball Computer Dating Mod. It conflicts with Nopke's Novel Writing Progress. STR: 0x012E - MakeActionString prim string set (0x7F441294)
Thank you for the conflict report!
UPDATE: Nopke has released a new version of the mod that no longer conflicts with Crystal Ball Dating. Please re-visit the original post to grab this new updated and less-conflict prone version! :)
This one is very easy to resolve as it's only a text string edit. Here is a compatible version of Nopke's mod. Because mine adds more entries to the conflicting list, it is much easier to make theirs compatible with mine rather than the reverse, so that is what I did. You can remove the original version of Nopke's mod and use this one instead. It needs to load after Crystal Ball Dating package :)
Please see original post by Nopke if you are interested in this mod and want to learn what it does. Make sure you go thank them if you like it :)
16 notes
·
View notes
Note
Hello :) your Stuffed animal enabler and autonomy fix with traits incorporation mod naturally conflicts with Simler90's Toy Stuffed Animal Fix in their Toy and Game Mods. It sounds like Simler90's makes some pretty great fixes so I was wondering if any of them are or could be incorporated into your mod, and if not what the load order should be? Thanks :)
Hi! Thank you for the conflict report. While simler90 has popular mods, too many come with constant updates. For that reason, I am not interested in attempting to make compatible versions with mods of his because I can't rely on it being the final version and I don't want to be in the position of constantly updating mine to fit.
But I am absolutely happy to provide information to help guide load order choice! :) I had a look at UPDATE1 version of ToyStuffedAnimalFix, and right now the only conflict is conditions under which talk through interaction may happen.
My edits: - No autonomous talk through use is allowed if the stuffed animal is placed on a slot - Children can only talk through to toddlers - Autonomous talk through only available to teens, adults and elder if 8+ playful personality or have the nurturing trait Simler90's edits: - Removes asleep or off-lot Sims as options for the talk through interaction, preventing Sims from trying to talk to a Sim they can't actually reach to do the interaction - Limits autonomous use of interaction to 7+ playful Sims The other parts of our mods do not conflict, so you can use both. If you load mine last, you will get my edits and lose the two he adds, but I already cover his personality-related edits so what you lose is the removal of unavailable Sims as options. If you load his last, you will lose my edits mentioned above but you will still get the enabling functionality and changes to carry and play with.
Please note that children float when talking through to Sims older than toddler, which is why my mod limits their options to toddlers only. So if you elect to load simler90's last, you will potentially see floating children because my safeguard to prevent it is no longer there.
His edit to remove unavailable Sims as options does make sense, but it's not a scenario that has ever come up in my game so I do not at this moment feel that is something that needs to be added :)
If this is something you experience a lot in your game, I would really encourage trying to learn to merge mods. Guardian test edits like this one are a great place to start, in this case I would recommend merging his edits to mine because there's less to move over that way. A lot of the time merging mods is not that complicated, you don't have to understand the code to replicate it, you really just need to be able to compare and see what changes one or the other made, and then emulate those in the other one :) Some basic understanding of bhav editing buttons in SimPE and patience is all you need.
12 notes
·
View notes
Note
Hello I have just found your mismatched underwear set in mts and I love them! I was wondering if you know if anyone made them into separates. I would do it myself but I'm not that knowledgeable with sims 2 cc making.
Thank you for all your stuff!
Hello! I'm so glad you love them! HystericalParoxysm did such an awesome job with those textures, they are wonderful basics. I have actually made them in to separates myself using meshes by Skell, but I hadn't decided if I wanted to post them or not. I'll take your question as motivation to post them, thank you for the encouragement! I'll be sure to tag you when I do get them posted so you see it :) It'll likely take me a little while as it's such a massive set to figure out pictures for.
EDIT: Has already been done, see links in comments by EpiSims :)
12 notes
·
View notes
Note
Hi, I really like your open & closable AL Gear City windows mod, and a lot of your other recent mods too, thank you! I was wondering, would you ever consider making it so that it does affect the temperature of the room? Such as the open one decreasing sims' body temperatures like the ceiling fan does in Simler90's Temperature Mods :)
I'm so glad you like it! At the moment I do not have plans to make it impact Sim temperature, but I am working on a 2.0 that will feature automatic closing and opening based on outdoor temperature and weather :)
11 notes
·
View notes
Note
Hi Gummi, I just want to say: thank you for being so helpful and kind! Your willingness to answer asks and resolve conflicts in such a supportive way is inspiring to me, and your mods are a welcome addition to my game. Thank you for taking the time to make and share your creations, and to offer support for them! Much love and respect, Random Anon.
Aw thank you for the lovely words, they are most appreciated! <3
I sometimes feel bad that I can't offer as much support today as I once did, I'm still working on figuring out the balance of my health and Sims 2 community. So thank you for being so sweet and telling me, it's nice to hear that someone feels I do a good job of it still :)
13 notes
·
View notes
Note
hi, i don't know if you take requests, but i'd love it if you could update your invisible medicine cabinet mod to add the interactions to any sink. is that something you'd be willing to do? sorry if not!
Hello! :) I don't generally take requests, but I do sometimes get ideas from Hacks & CC that you'd like to see!-thread on MTS. I know other modders do as well, so that's always where I recommend people go if they have mod dreams :)
But your question is not really a request, and more a follow-up question on an existing mod of mine which I am more than happy to answer :) What you are asking for, is something I have already made, so that makes me wonder if you perhaps have missed the 2.0 version of the invisible cabinet? :) You'll find it here. It's a replacement to the original invisible medicine cabinet upload, that instead creates a clone along with a global mod that makes sinks detect the clone.
If you are already using 2.0, and the option is not showing up, the most likely problem is a custom sink that was made poorly. Sinks should not have their menu in the package, they should pull from the sink semi-global code which then picks up on the mod I made. But back in the day it was fairly common to always include menu regardless of how EA set up that object, and when made that way the object is limited to whatever EPs the creator had when they made it. The medicine cabinet was introduced in Apartment Life, so a lot of old CC made that way won't have menu options for it if made the wrong way :) All you need to do in that case is open the package of the sink, and delete the TTAs and TTAB resource from the package (right click -> delete -> save), to allow the object to use the sink semi-global as it should :)
If you were using a maxis sink, and it still did not work, I recommend running HCDU+ to check for conflicts with the global mod from invisible mirror 2.0.
Hope that helped! Feel free to reach out again if you have follow-up questions :)
13 notes
·
View notes
Note
helloooo gummi! im in love with your custom memories book, im also a memory freak lmao i just love to think of a sims memory like a diary/biography of their life!! but im also a little obsessed with the br-portuguese translation of the game (my original birth language) it has so much of inside jokes so it kinda bothers me in english, if you have an file with only the texts of those memories i would love to translate it to brazilian portuguese <3 anyway tyyy for loving memories too
Hello yomiine!
I totally understand, I started out with english and ended up adding swedish because my game is in swedish and I didn't like that they stood out as different. I didn't really expect anyone to want to do the work to translate because of the sheer quantity, so I hadn't set up a file for it. The user manual has all the titles, text and menu paths though so it would be fairly easy to put together one if there is interest. If you want me to do the actual adding of the text to the packages then I can set up a file like you suggested. I could also put together a tutorial showing people how to translate the files directly, for their own use or to publish their translated versions. What would you prefer? :)
8 notes
·
View notes