#gum-gum tftsd
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shrillvoices · 5 days ago
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A WIP? From me? It's more likely than you think.
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stinky-dragon-character-week · 11 months ago
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1 MORE DAY UNTIL GUM-GUM WEEK!!! EVERYONE GET READY!!!
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aroacesetitoff · 4 months ago
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Answer the question Twink Bussler 🧐
yea i will be making the same joke twice im allowed to
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profmadscientist · 6 months ago
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"Im sorry, I spent all that time looking for dad that I didn't look for you"
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drearygenie · 25 days ago
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The Ship of Theseus
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crimsonkat59 · 14 days ago
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The Infinights
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The pixelated RPG game Infinights, developed by Tales From the Stinky Dragon, garnered many positive reviews from fans of the developer’s past works and soon brought in new fans, many of whom had never played a game of such style. 
Infinights is a story-driven game where you play as four ‘Infinight Interns’ trying to find the Infinights (a group of notorious heroes), defeat a devious woman called Paralyte, and save the realm of Faeza. There are many loveable NPCs scattered throughout the five realms of Faeza, each unique to their homeland. And the music changes throughout the land, even during encounters! 
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What many have found interesting about the game is that the player does not control a specific character. The four Interns move as a group and the walking order of the players changes according to their environment (for example, Mudd leads the group through his home city of the BuhBayou while Kyborg will lead when they’re in Evirwinter). In combat, each Intern and their enemies are given a specific order to which they can take a turn. This is one of the many cases where Infinights uses luck and randomization to achieve unique playthroughs. Often, conversations will have dialogue options that will either succeed or fail based on the program’s virtual ‘coin flip’ and the amount of damage any attack will do it based on a ‘dice roll’ of sorts. 
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Infinights has been praised for its simple but beautiful graphics and its simple design. However, it has gained criticism as well. 
One main flaw many players see is how rigid the story is. There are not many chances for exploration and though conversations can change due to luck, things end up the same in the end. After some time, the developers released an update containing a second playing mode. This mode, entitled ‘The Past’ (changing the main story mode to ‘The Present’), lets the player play in a more open-world concept. And as the original Infinights. 
What’s loved about The Past is that it allows the player to see more into the life of the characters the game is entitled after. There were complaints that, for being titular characters and the game’s main quest, the Infinights did not have a strong role in the story, especially Grislee and Elleve. The Past changes this, giving each Infinight more lines and a more fleshed out character. 
Of course, the open-world style is appreciated as well. There’s a fully interactable map to navigate through and many new locations within each city to explore. New shops, new NPCs, new quests. And while The Past has a few scripted adventures and quests, the easiest way to explore the world is to travel to one city and simply walk around. More quests become available as the Infinights become more renowned throughout Faeza, with more people also willing to aid their adventures. 
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The Past also created thought. As the main villain of the main story, Paralyte, is seen in this mode as just another Infinight. She is primarily called ‘Luce’, which is her real name, and is visually different. Many have joked that she looks ‘healthier’ in The Past as her skin is less pale. What many notice is that there’s no green infinity sign carved into her armor in The Past, but she instead wears an armband with the Infinight’s logo on it. (Just like Spectril!) 
Throughout the story, Luce and the others get along very well. Her voice is still ‘honeyed yet haunting’, but her interactions with the Infinights are full of smiles and jokes. Luce cracks a few herself, leaving the threats to the enemies encountered in combat. 
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This mode, even when played to 100%, does not address exactly why Luce left the Infinights. Theories have been made through dialogue left throughout both modes of the game, but there has been no official response from the developers. Tales From the Stinky Dragon often prides itself on adding a bit of mystery to their games, with some questions getting answered while others are left up to the fans. 
The newest mystery they’ve unveiled is Grotethe, another RPG game in the works. Through released screenshots, it’s clear that the game uses the same base as Infinights. The combat and dialogue systems are the same, along with the game’s basic premise. However, one question that has been raised is how the story modes work. Will Grotethe have only a story-driven mode, only open-world, or will it include both? None of the released content points to any of these options. 
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On a similar note, it is also clear that Grotethe takes is set in an entirely different place. The technology and locations (and even the appearance of one of the main characters!) that can be seen in different screenshots are causing speculation amongst fans. People wonder whether the two games are related or not and, if they are, how? No voice clips for any of the characters have been released yet, but fans hope that the voices of the main characters will aid them in this quest for answers. 
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Until then, everyone continues to enjoy the stunning game that is Infinights. 
This project, with all visual details compiled on one Adobe Illustrator document entitled 'rot' because I failed to spell 'rpg' started on Tuesday, January 14th. Through various sessions of various lengths and occasional mouse usage, it has finally been completed. I now hate rectangles and squares. 
Various parts of the artwork should be recognizable to other games of a similar style. When I went looking for sprite bases when this project first started, I landed on a base sprite for Omori. I have never played Omori. Along with that, the way the combat screen looks is taken from Deltarune (which I have played) and the shop screen has influences from it. 
And it should be known that most things made in this work I had a trace (with pixels) from a random internet image. That dragon was NOT freehand, nor was that train, the map and pretty much everything from the shop screen (though, the shopkeeper whose name I cannot remember was drawn from a sketch I made). All text except title text (Infinights, Grotethe, Tales From the Stinky Dragon) is actual type, only the title text I drew (with a reference).
My school shouldn’t have allowed me to have an Adobe account or a teacher/class to teach me graphic design. I am using it for evil.
Sprite sheet:
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The state my school computer's desktop was left in. Just because I think it's funny.
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lunarifie · 4 months ago
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Late Day 7: Canon Divergence
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Yippee!! A fight scene for my Kydron AU that I couldnt get out of my head
Based off of Change from Steven Universe but specifically Caleb Hyles cover of it.
He has this small bridge that I ADORE and basically what I imagine Kydron is saying in this scene:
“You claim to understand what you cannot know, the gaul to lecture me, as though you can relate to me.”
“So just go back to your family— precious sweet little family. Theres no time left to lose.”
“Change is only for the strong.”
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imaginethisisagoodname · 5 months ago
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This is my idea for what a interns trauma candy salad might looks like
Bart: “hi I’m Bart and I raised a kid when I was 8 because neither of us had parents and I brought the bowl”
Mudd: “Hi I’m mudd and my memory got wiped by a bunch of rocks and I’m bringing the dirt”
Gum Gum “Hi, im gum gum and my mom is a god and I’m bringing the gum”
Kyborg “hi I’m kyborg and my entire village got murdured and my arm got chopped off by quadron and I brought the sour patch kids”
Bart “hi I’m Bart again and my parents got taken by a shadow queen and I brought the skittles”
Mudd “hi I’m mudd and my mentor tried to kill me and my dad and I brought more dirt”
Gum gum “hi I’m gum gum and one time I ate a worm and it was really wriggly and scary and I brought the skittles”
Kyborg “hi I’m kyborg and I spent 30 years in a forest without any other people mourning my family and i brought the gummy worms”
Gum gum : “ WORMS?!”
Kyborg “yeah???”
Bart “didn’t you know gum gum is afraid of worms?”
Kyborg “no?”
Gum gum “ BART HELP THE WORMS ARE COMING TO ATTACK ME” * starts running around and swinging his axe*
Bart “Don’t worry they’re just candy, see” *eats a gummy worm*
“ NOW THEY’RE GOINF TO KILL BOTH OF US!!!MUDD YOU KNOW ANIMALS, HELP!!!!”
Bart “don’t worry buddy, I’m fine”
Mudd *eats a gummy worm and then turns into a worm*
Gum gum “ OH MY GOODNESS MUDD HAS BEEN TURNED INTO ONE OF THEM”
Kyborg *stunned*
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floppatorsk · 11 months ago
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Hello lunch table, I offer you: stinky interns with some stinky speech bubbles. Feel free to use them and add stuff in the bubbles!
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bramblecracked · 11 months ago
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WHYWOULDYOUDOSOMETHINGLIKETHATBORG???
based on this post :)
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finnbin · 2 months ago
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guys holy shit
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holy shit
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shrillvoices · 19 hours ago
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New fic tomorrow 👀👀👀
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(More poetry also coming soon!)
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stinky-dragon-character-week · 11 months ago
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Gum-Gum Week 2024 is officially over!! Thanks to everyone who participated!
(The next character week will be announced in a few weeks- late submissions are accepted until then!)
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aroacesetitoff · 3 months ago
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HAPPY HALLOWEEN FROM THE INFINIGHT INTERNSSSSSSS (and slique)
Bart as Bilbo Baggins, Gum Gum as Gandalf the Grey, Kyborg as Legolas, Slique as Gimli, and Mudd and Gumbo as each other lol
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profmadscientist · 3 months ago
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Who needs a dad when you have Bart?
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drearygenie · 2 months ago
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pinkie promise?
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