#gtav memes
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meme dump because i was feeling frisky this morning
#gtav#gta 5#trevor philips#gta v#gta v trevor#gta v memes#gtav memes#gtav fandom#franklin clinton#lamar davis#lamar gta#franklin gta#michael de santa#michael townley#gta memes
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when u come out ur shit is gone !!!
#death grips reference death grips reference death grips reference#i started drawing this as a meme and then it became not a meme#i srsly truly really think this may be my magnum opus#trevor philips#michael de santa#trikey#gta v#gtav#grand theft auto 5#gta#death grips#the money store#myart
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3 day until santa
#suggestive text#gta#gta vice city#gta vc#tommy vercetti#gta cj#niko bellic#briko#brucie kibbutz#gtaiv#gtavi#gtav#san andreas#franklin clinton#grand theft auto#gta memes
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molly probably pegs devin weston
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jesus christ someone stop me
#please guys this is a stupid meme and i decided to make my own#don't burn me#gta online#grand theft auto#grand theft auto online#grand theft auto 5#gta#gtav#el rubio#juan strickler#el rubio gta#gta pavel#daddy pavel#shitpost
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You wanna fly??
#nerogamez#videogames#video game#gtav#gta#gta v online#grand theft auto#gamergram#gamercommunity#fps#fake bl00d#gta v trevor#gta v memes#gta v#grand theft 5#rockstar games#gif#gta gamertag#gta san andreas#games#all for the game#secret flying#blaze
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Lol
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This week on GTA online:
#gtav#gta5#gtaonline#gta online#meme#silly#heyo this is my first time editing videos! hope you guys enjoy lol#i would do more effects and stuff but i have a basic ass editing software lol#I'M ALSO OLD AS FUCK SO I DON'T KNOW IF ANY OF THESE JOKES ARE FUNNY ANYMORE I'M SORRY#mod hawke
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Hiiiii tell me fun facts about Ruby Bates! How did she become a zombie? (And anything else you feel like mentioning!)
Hiii hewwoo Hiiii!
TW: Gore, zombie stuff. Well, Ruby being Ruby idk.
So! Ruby is originally from my own zombie universe "Heaven is Invite Only". It's a pretty basic zombie apocalypses scenario but the thing is EVERYONE is a zombie even the "survivors" who are zombies but are aware of who they really are and what is happening. Ruby is one of the "big" enemies. She's a stalker that chases after the main characters when she sees them, basically. Her obsession with them is driven by desire to both befriend and kill which turns into a pretty creepy combination of disturbing compliments like "Your eyes are pretty I want to put them in a jar".
So as to how she became a zombie, well...like everyone else in that universe basically. There are two basic ways you can become zombified: Either be bitten or be dead prior to the actual epidemic starting. Ruby is the latter, she died about a week prior to the zombie infection starting. Because her body wasn't buried but instead was kept in a warehouse with the people that killed her, she escaped really easily.
In the JW AU, she's a human but other than that she's not too different. Her zombification turned into just insane amounts of adrenaline and general emotional numbness to pain. I have her profile linked in her blog @rubybates-oc that you can check out for more elaboration.
For the event I basically just decided to go back to her "roots" so to speak.
Okay, now actually some funny facts lmao
Her last name is "Bates" because I decided on her personality when I went onto a rabbit-hole of Patrick Bateman memes on pinterest. I decided that making a character who's personality is just...THIS will be really funny.
Outside of JW she also has other AU's: Postal, Borderlands and Cyberpunk. In Cyberpunk I ship her with Johnny and I even made them a spotify playlist. Something about Johnny possessing a person and then finding out the original person is SO MUCH WORSE is really funny to me 😭😭😭
She's naturally blond!
I often associate her with racoons and when I draw her I sometimes use them for symbolism.
One of her eyes is constantly squinting but the eye itself works fine. After a drug induced stroke her facial muscles where basically paralyzed in that area but she can still "see"...technically.
The fact that she absolutely refuses to wear shoes is kinda a meme now honestly, but her actual reasoning for it is that she feels more comfortable when she has full control of her toe's grip.
Some big inspirations I used when making her is Majima from Yakuza and Trevor from GTAV.
Cannot shoot a gun...her aim is absolute ass unless it's throwing knifes.
She has absolutely no concept of private property and money. Ruby will absolutely try to eat a dollar bill and when she realizes that they're not tasty, will just use them for a bonfire. If you let her into your house she will consider it her house from now on and take whatever she wants. She's like the worst roommate imaginable.
Okay this is getting long ummm thanks for the ask I like attention yaaay bye bye!
#OC: Ruby Bates#omg attention yaaaaay#some of these are straight up from the doc i'm sorry lmao#i'm not original
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some memes for you all
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imade a ship meme thingy whtever for my goofy goobers i love themthemthemmmmmm🧡💜
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Tiny Rant: but that whole meme where it’s the GTAV story vs the GTAV story ‘if Amanda was loyal’ like did you even play the game?
Was Amanda’s adultery a part of the game? Yes.
Why was the game so long?
BECAUSE DAVEY CANT SHOOT FOR SHIT.
Had Davey actually shot Trevor, the entirety of GTAV would not have happened. Maybe Michael still does his dumbassery but there’s nobody to really find him because let’s face it, Brad would not be hunting down Michael.
Like Michael would likely still have his debts, but almost 90% of the game has nothing to do with Amanda and Tennis Coach/Fabien.
That’s my TED talk.
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trevor enjoyers come get your man
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Do most games look similar? Kinda
This image is clearly made to spark shit on /v/ but it does make me think a lot about videogame aesthetics and graphics.
Maybe one reason the games on the right look alike (Besides the cherrypicked screenshots because each has moments where they don't look alike) is because they chase "realism": Videogames may never be "truly realistic" and since the 8th gen, it feels like we hit a wall.
So if anything, these games are going for a rather "shared idea" of realism: That's how you think these games might as well have the same engine, same universe and same people behind.
Of course, you can still point out how stuff like lightning, fire, smoke etc isn't easy to do and even a cel-shaded game with 2D visuals may have some weird oddities in terms of visuals.
And then there's also the usual effects: Motion blur, chromatic aberration, bloom, lens flares, SSAO etc. Stuff tied to post-processing or something.
Is it inherit to games becoming 3D in general? Not sure.
But I believe it can't be because of "realism in general" because with 6th gen games, certain titles were always aiming for "realism" and still have a different "feel/vibe/whatever you call it" compared to 7th gen and beyond.
Maybe how Death Stranding or GTAV look and feel is something Kojima or Rockstar always wanted to achieve even during the PS1.
But it won't change the fact that how MGS2/3 or how GTA VC/SA "feel" may resonate more with people.
Remakes are another good example when you compare Resident Evil 4 to its remake.
Even Crysis, a game once praised for being graphically impressive, gets a remaster and I swear the differences barely mean shit.
I can see someone saying "is this why Zoomers think Half-Life 2 or GMod are creepy?" because of liminal space memes but it shows that even a "realistic enough" game can offer different moods not present in games with generic realism.
And people also associate boring realism with "boring colors" so you have 7th gen shooters being brown/gray and then you get a "counter trend" of Fortnite clones and "looter shooters" with overuse of purple vomit.
Another thing worth bringing up: Yellow paint, which is a result of "realism" where everything blends in visually, when good art direction of making stuff apart can work even in "realism".
Maybe why people disliked the "it knows it's a videogame" direction of Doom Eternal is because it was still a graphically advanced looking game but the yellow paint thing also gets worse because it's applied to remakes, as in, RE4 for example which never needed yellow paint before... but now it does?
It's a side effect of an issue with "realism" where stuff becomes harder to read, so developers come up with these goofy solutions that wouldn't be needed if they had a better art direction.
It also happens that "realistic" games are more likely to age compared to cel-shaded/stylized games like LOZ Wind Waker or Okami (And sometimes, some cel-shaded games get remasters that add bloom or weird color effects).
But one thing is realism, another is fiction or rather, influences/inspirations and certain trends in sci-fi and fantasy.
There's that one image of Everquest 3 I think, that shows a contrast between old and fantasy aesthetics.
One has an image that's essentially a fantasy painting with neat designs and a level of atmosphere/realism, the other shows that specific Warcraft adjacent art style you see more often.
That style people associate with Blizzard, League, Dota, Smite, DarkSiders and more.
Besides the style in itself being overused, I think people hate it because they associate it with being corporate and safe, which adds some irony to its history coming from Blizzard being into Warhammer: A series rather known for being "grim and epic" (But even WH itself would have stuff that's tame and boring).
The Demon Souls remake is a good example because you go from From Software being inspired by dark fantasy and Berserk to something with generic lightning/colors and an official reference for the Flame Lurker literally admitting using Diablo 3 as inspiration.
Even sci-fi in terms of aesthetics has its trends: Part of why Halo fans dislike the 343 art style.
(Mostly because of when tech is meant to be grounded and when it feels like "fantasy" to some degree).
(Oh and this also reminds me of that "magic tech" fantasy in stuff like Immortals Fenyx Rising which I wonder if it's inspired by the Disney Atlantis movie).
So if the fantasy side of things has WoW, Dota, LoL, etc then the sci-fi gets what: 343 Halo? Destiny? Anthem? Warframe? Gears of War?
Even then, these aesthetics could use some "studying" so one can why X feel this way and why Y doesn't etc.
The modern Doom games are at times criticized for having these trends (Specially because Doom is technically both sci-fi and fantasy).
One can at least say that even classic Doom wasn't the only thing in the 90's inspired by Aliens/HR Giger (See Metroid or Contra) and old DnD.
But I guess it also depends of why people like certain aesthetics and the mindsets behind them AND of course: Personal preferences.
A lot of iconic gaming franchises were born out of devs copying media from outside the medium, from Link being inspired by Peter Pan to MGS being a mix of movies, hence Kojima says "My body is 70% made of movies".
Gravity Rush is as unique as it is because Toyama and his team were influenced by Moebius, while the pointless movie will definitely be inspired by the MCU.
We can also bring up Signalis being inspired by Blame! but the aesthetic itself isn't trying to be an old Nihei manga.
Another id example: Hunter from Quake 3 being inspired by Simon Bisley's Full Cirkle.
I was wondering if it counts when certain artists or studios are involved in some games, like Ni No Kuni looking very Ghibli because Ghibli was sort of involved in the first game's cutscenes.
Maybe this is why some don't care that PalWorld may indeed copy Pokemon: Lot of games might as well copy each other already.
Whether it's in AAA or indie games (Even in indie, people will be aware of some trends but not others, like making fun of "quirky Earthbound clone about depression" label that probably applies to only one game but nobody mentions the amount of "boomer shooters" that exist... just saying).
And this isn't just videogames: Think of mediums like films where you see something with good setpieces and then you see something more recent with generic "ahh so pretty" special effects.
Like how people prefer older horror movies that make good use of practical effects or that one time a LOTR movie gave people headaches because of its visuals.
I just saw some images of a Wizard of Oz remake being made and how boring it looks compared to the 1930's one.
Like in general, ask yourself: At what point does this type of realism becomes part of someone's vision and not either a decision by the publisher/executive/etc or just guessing by what mass audiences supposedly like?
Pretty sure Hitchcock had a quote about realism and art: How art being too good at copying realism can make it boring because it's just reproducing nature.
Maybe a lot of amazing paintings from certain eras like the Renaissance are amazing, not because of how realistic they art, but because they're a rather "idealized" form of realism.
Edit: Might as well mention "Uncanny Valley" because of both realisitc games reaching it at times but also how a certain "idealized realism" is lik the opposite of Uncanny Valley.
And I guess how some people deslike stuff that is otherwise impressive to casual viewers like artists such as Sakimichan.
Edit 2: I could've also mentioned how some games do gore, scars, disfiguration etc and how some make it seem "plastic" looking. Look at Ghouls in like Fallout 3 and compared them to FO4, where they looked creepy in the former and look like someone in a rubber suit in the latter.
In general, I like to think there are ways to make a game more impressive nowadays.
Basically, make your game copy great illustrations instead of "realism" or live action movies.
Pay attention to how colors and brushes are used in some artworks.
Copy some designs if you have to, since you'd be less likely to end up with some designs you'd see in an ArtStation account (Even if you just mindlessly follow blogs that post old sci-fi art).
AI art may not work because you need to understand what makes some art good (And if anything, AI art is already used to mimick the more generic art styles out there).
You may not need that many polygons, maybe go for a 6th gen style at best.
Do a good job with colors, textures etc.
And while your game does a good enough job at copying Moebius, Druillet, Barlowe, Nihei etc, I guess you could also try neat tech shit like reflections or "portals", like the 2006 Prey game.
In general: Make your game look like a painting, not a movie.
And about my stuff?
My game looks ugly for a lot of reasons like its weird resolution, me focusing more on other stuff, the fact that it's my first game, etc.
But I do hope someday to not only get better art but also better at taking influences more seriously.
Lot of stuff in Nortubel already copies some things and I hope to be better at copying some things even if I can't do it alone.
Chances are that even in Nortubel itself, I'll end up with some trendy elements but I still wanna give an impression of some creativity and preferences.
In general, this blog post could've been an article or video done better by someone (So feel free to use this as a reference), because if I'm terrible at "critique" or "essays", I hope to be much better at making games and actual stuff.
This post should also be useful for anyone who wants to be a dev.
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once i'm done doing crimes (playing gtav) with my friends, i'mma focus on my inbox! please feel free to send me memes! here is my meme tag!
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