#groxwashing
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spaghetticat3899 · 28 days ago
Text
Mouthgroxing - (Mouthwashing, but grox)
[major spoiler warning]
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Here’s the refs of everyone, fur patterns and all. They’re all Daybreak-style Grox, which I thought would not only be a fun exercise in character designing, but semi-fitting.
(Daybreak is a comic/story by @grox-empire, these designs were directly inspired by her art)
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The first two drawings were mostly conceptualizing the designs, hence why they’re a little odd-looking. The finalized designs are the ones in the massive reference image. Yes, that one image did devolve into just folding in on itself about my views of Curly, oops.
Anyways, Mouthwashing is a good game I like a lot, which of course means I must froth at the mouth over it, mix them with other things I like, and draw it ad nauseum. Enjoy
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spaghetticat3899 · 28 days ago
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I had quite a few reasons behind the design choices, but wanted to put the text wall on a separate post, just for convenience. These are derived from a mix of in-game details, things in QnAs, and just personal choices.
Same warnings as before! MAJOR STORY SPOILERS
Curly
Is extra fluffy around his hands/feet because he’s better adapted for cooler temps (derived from his liking of snow sports). His fur his notably thicker than the rest, but not very long. (also could be why he’s not a fan of sweets, preferring blander foods since not much grows in cold climates)
His curly mane is a familial trait, hence his last name; most of his family members have extremely curly manes.
Has what’d later be called a “spacer tail”, which aids in 0g by being prehensile and flexible. Part of this is partially why he pursued this career path, other than just personal interest.
His claw sheathes are smaller due to extra “padding” in his hands/feet
He intentionally cuts his whiskers, says it “keeps [him] focused”. Due to this, though, he’s pheromone-blind, which inhibits one-on-one communication. Some suspect he might’ve plucked before starting this extremely unusual practice.
Jimmy
Has large, protruding fangs. His smile is unnerving due to his teeth being oddly long (*and… perhaps familiar?) *(I based his fangs on Erebus and Gula, two of the main villains of Daybreak. This isn’t meant to indicate genetic relation, I just thought they both had fun chompers.)
His facial markings are based directly off how the face on the actual model is lit + the scruff
He and Curly have very little light markings. Coincidence? Maybe to show connection?
His hands are callused due to the various odd jobs he’s done throughout his life. Scars are old and new. The whiskers on the left side of his face were plucked off during an incident; they are still damaged, due to how long they take to grow back.
Jimmy’s tail was docked in order keep it out of the way during work. He’s rather envious of Curly being able to keep his. (Alternatively, I could make it so he was just born that way, I don’t know)
His claws are somewhat dull and poorly taken care of
Swansea
He remains pudgy, it’s a sin to indicate otherwise. Since grox are different from humans, though, the fatty deposits gather semi-differently. Joints have some extra padding near the ends, the feet are larger to accommodate the extra mass, the neck+stomach are most obviously thicker, since those have much more room to grow without the internalized exoskeleton containing most of it.
Swansea has protruding fangs as well, thick and semi-curved. These aren’t representative of anything, I just felt it was fitting.
Swansea’s whiskers are short, but more plentiful. None of them seem to get caught in things and he seems to have a pretty decent awareness of what’s around him at any given time.
Yes, the dark stripe down his abdomen is a representation of his chest hair, as it’s actually visible in his actual model! This fur isn’t that, though, it’s the same texture as the rest of it.
His hands are callused and semi-scarred, being old and in the field awhile will do that.
Speaking of old, he’s visibly older than the others! Unlike Erebus-era grox, he actually aged, having wrinkles and shortening fur around the face/extremities.
His tail is missing the last segment due to a workplace accident. He told Daisuke about it when asked, hoping that he might scare Daisuke out of that kind of work.
His claws are short, dull, and no longer retract fully. When fully extended, they actually help with manipulating objects precisely.
His limbs have light speckling on them, based off the spots on his model.
The markings on his back are vaguely based off swan wings, and swimming swans
Daisuke
Youngest of the crew, so has the cleanest fur, teeth, and mane.
Unlike the rest of the crew, his radiophores align near-perfectly with his eyes, rather than hooking downward.
The shorter patch on his face resembles a cartoon sun…
His whiskers were based somewhat off of flower stigmas
His limb patterns are based somewhat off tarantulas’
his birthmarks are there, and have a few matching specks on the limbs as well
the eye color change was meant to match the trees on his shirt (which were then made into a Zuvian flowering plant)
Anya
“Blue” color morph. Seemed fitting, seeing as she is depicted with blue in-game. Also made her resemble the night screen by chance! She has a light spot on her chest is meant to resemble the moon.
Her markings are based off bobcats and grey tuxedos. The eyespots on her ears are meant to somewhat represent her constant feeling of unease and need for watchfulness. (Plus, are just cute)
Her claws are short due to biting, but would normally be short as to not injure patients. She has a tendency to pluck fur/whiskers as well, but has been trying to break the habit a long while.
Despite some of her whiskers being damaged, she can read others extremely well.
Being the only gamergate on board, she is one of [if not the] tallest members on board. Her more prominent brows often get covered by her bangs.
Her eyes are high-set, and her mouth low-set. This was the only way I could make Anya look like… Anya. If you look closely, you can see the flat “bridge” between the eyes is crooked, since her nose is crooked on her model.
Being the nurse, she’s the most hygienic of the crew, and might outcompete Daisuke in fang-cleanliness.
Her ear tips droop and are less “pointed”, which is a trait not seen in the modern grox populous.
Her pupils are often highly dilated, but Jimmy wouldn’t know this.
Scars on her abdomen and limbs are not old, and not accidental (not self-inflicted!)
Also has a “spacer tail”, which she doesn’t often bring attention to. She sometimes uses it to loosely grab/pull things, but more often relies on her arms instead. On Zuvius-9, she’d hang from the ceiling with it, it helped her study better, oddly. Her and Curly could 100% “hug” their tails, but wether or not they did, I won’t say
Post-crash, she was somewhat able to tell Curly’s mood (probably just PAIN), but quickly damaged her whiskers too much to. Jimmy could probably get a hint of this too, but likely ignored it out of spite.
Mouthgroxing - (Mouthwashing, but grox)
[major spoiler warning]
Tumblr media
Here’s the refs of everyone, fur patterns and all. They’re all Daybreak-style Grox, which I thought would not only be a fun exercise in character designing, but semi-fitting.
(Daybreak is a comic/story by @grox-empire, these designs were directly inspired by her art)
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The first two drawings were mostly conceptualizing the designs, hence why they’re a little odd-looking. The finalized designs are the ones in the massive reference image. Yes, that one image did devolve into just folding in on itself about my views of Curly, oops.
Anyways, Mouthwashing is a good game I like a lot, which of course means I must froth at the mouth over it, mix them with other things I like, and draw it ad nauseum. Enjoy
38 notes · View notes