#groovy art style op
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lazyhousecarly · 1 year ago
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Check out this listing I just added to my Poshmark closet: Vintage 90s 2000s Y2K Psychedelic Swirl Black and White Op Art Sexy Sheer Blouse.
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hometoursandotherstuff · 3 years ago
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Here’s a gloriously large, light-filled home, decorated in authentic midcentury  retro 60s/70s style in Los Angeles, California. Love the orange doors. 
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When it comes to MCM decor, there are several distinct styles and this home is done in the brightly colored geometric and 70s Op Art styles with Scandi-influenced Danish Modern furniture. 
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One of the things that was very popular in 70s Op Art decor was fabric. Brightly colored fabric prints like stretched canvases decorated the walls. Also notice the cushions- Op Art fabrics and multi-colored solids.
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Shapes were also very distinct- circles and squares for furniture, as well as art.
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Colors were also specific- mostly shades of oranges, browns, greens and yellows.
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Lighter stained wood was the style, and of course the white plastic kitchen furniture. 
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This is a very classy kitchen- no Formica laminate counters- they went for tile. 
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The Danish Modern dining room. That wall is fabulous.
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Any home with a rec room had to have a Tiki Bar. This is cool. Look at the bamboo furniture.
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Super cool bedroom in the colors of the day, shag carpet, and sliding mirrored doors on the closets. 
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Isn’t the foliage striking?
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Beautiful pool, too. This home is fabulous and very groovy.
http://olaalhaeezuvim.blogspot.com/
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thedeaditeslayer · 5 years ago
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Groovy! Bruce Campbell finally shows up to Rock and Shock at DCU and Palladium.
Here’s a short article style interview with Bruce Campbell on Ash vs. Evil Dead.
WORCESTER — All right, you primitive screw-heads, listen up!
“Groovy” Bruce Campbell is coming to Rock and Shock this weekend (Saturday and Sunday only) at the DCU Center to bury Ashley “Ash” Williams, not to praise him.
The chainsaw-wielding,“boomstick”-carrying, wisecracking, Deadite-slaying hero of the “Evil Dead” movies and Starz network’s original series “Ash vs Evil Dead” is no more, according to the 61-year-old Michigan.
Last year’s finale of “Ash vs Evil Dead” marked the end of Ash and the “Evil Dead” universe, as far as Campbell is concerned, so much so that he added a “Requiem for Ash” chapter in the paperback version of his New York Times best-selling autobiography, “Hail to the Chin: Further Confessions of a B Movie Actor,” in which he says, “Out of respect for my ability to properly portray a particular character, I’m retiring Ash, not retiring from acting. I’m retiring from a very technically demanding type of acting, not the craft itself.”
In 1979, Campbell, his high school pal (and future A-list Hollywood director) Sam Raimi and fellow Michigander Rob Tapert scraped up $350,000 and went out into the woods to shoot the low-budget film, “The Evil Dead,” which took them four years, on and off, to finish.
Not only did it become an instant cult classic and one of the most successful independent films ever made, “The Evil Dead” spawned two sequels, 1987′s “Evil Dead 2: Dead By Dawn” and 1992′s “Army of Darkness.”
And, when “Evil Dead” fans were clamoring for 20 years for a installment, Campbell, Raimi and Tapert gave them an “Evil Dead” remake (without Ash) instead.
“Unmercifully, for years, it was ‘Evil Dead 4’! ‘Evil Dead 4’! ‘Evil Dead 4’! People wouldn’t shut up about it,” Campbell said during a recent phone interview. “We gave them a remake. Some people thought it was OK. Some people thought it was too serious. Some people were pissed there was no Ash. So, all the remake did is poked the zit. So, we went, OK, let’s give Ash his final hurrah.”
Rock and Shock info:
After decades of saying it’s never going to happen, Campbell suited up (with chainsaw as hand) as Ash — not in “Evil Dead 4” but for three unrated seasons of “Ash vs Evil Dead,” a series that ran from Oct. 31, 2015, to April 29, 2018, on Starz.
“No studio is going to give you multi-millions of dollars to make an unrated movie,” Campbell said. “So, in this case, we thought, OK, let’s bring it back as a TV show. We can do a lot more material. So you get 15 fresh hours. If those were movies, it would have taken us 20 years to put out that much.”
Filmed in Auckland, New Zealand, with the same creative team that worked on the “Lord of the Rings” trilogy, “Ash vs Evil Dead” was a step up in quality from the early, low-budget “Evil Dead” films.
“These craftsmen were able to finally silence all the people who were like you and your low-budget effects,” Campbell said. “Our art direction, all of the design, the effects, the stage work, I put up against any show out there, perhaps with the exception of ‘Game of Thrones.’”
In addition to the creative behind-the-scenes crew, Campbell praises his two, game-for-anything co-stars, Ray Santiago and Dana DeLorenzo, who played Pablo and Kelly, respectively.
“We got lucky,” Campbell said. “I don’t use that word much but we were very fortunate in that we got two actors at the right time. They were very game. They were very ready. They had some experience but not too much experience. And they left it all on the table. Ray and Dana, it was great to watch them do their stuff.”
“Ash vs Evil Dead” also reunited “Xena: Warrior Princess” (Lucy Lawless) with Autolycus, the “King of Thieves” (Campbell).
“We knew we wanted Lucy desperately. And I don’t know if we served Ruby (Lawless’ “Ash vs Evil Dead” character) as well as we should have. That’s my only regret,” Campbell said. “I never saw her have a bad day on set. She’s always polite, always professional, and she kept me in line. I mean, she really did. I get a little pissy on set. I look over at her and she’s like, ‘C’mon, same team, same team.’ I would use her in anything. She can do anything.”
Campbell said his inner fanboy was very excited working opposite Lee Majors, aka “The Six Million Dollar Man,” who agreed to play Ash’s potty mouthed, womanizer dad on “Ash vs Evil Dead.”
“Lee got the joke and he loved the fact that he could play a guy that was so not Lee Majors,” Campbell said. “It couldn’t be any better than this, doing a scene with Lee Majors, talking about your bionic hand. And he goes, ‘It looks like some piece of (expletive) made in China.’ Those are the little golden moments that made the drudgery worthwhile. I still call him dad.”
Campbell said his favorite “Ash vs Evil Dead” episode is “Delusion,” in which Ash wakes up from a nightmare only to find himself in an asylum with a demonic “Ashy Slashy” puppet.
“Honestly, that (expletive) puppet is haunting me to the end of my dreams,” Campbell said.
As for the sickest, most disgusting and depraved scene he filmed on the show, Campbell said it was when Ash’s head goes up a cadaver’s butt.
“It wasn’t intended initially,” Campbell said. “Ash was just going to have a fight with a colon and then our trusted producer, Mr. Rob Tapert, said, ‘I know what you got to do. You got to go up butt.’”
While fans are forever hopeful for another installment of the further misadventure of Ash and his faithful “boomstick,” Campbell said he had to put the kibosh on it because the role is too much physical wear and tear on the middle-aged actor.
“I would send a series of emails to the director about the upcoming episode warning them of my infirmary would get worse as the season went on,” Campbell said. “And, honestly, if we did a season four, you know people would have said, ‘Hey, if we only had a season five.’ Then, you do a season five. They’d go, ‘If only we had another movie.’ So you have to accept the fact that ‘Evil Dead’ fans will never ever be satisfied and that’s OK and that’s why we love them.”
In fact, Campbell said likes the way they ended the series.
“You finally let the schmo have his day,” Campbell said. “Ash’s not just a guy in a crappy trailer home. He’s actually is a guy written up in an ancient book (the ‘Necronomicon’). So he goes off to battle evil in the future with a hot robot chick. What the hell wrong with that? It’s perfect.”
If they had a season four of “Ash vs Evil Dead,” Campbell said he would have killed off Ash once and for all.
“I’m sure Sam Raimi or Rob Tapert would have had a heart attack but Ash would have fulfilled his destiny,” Campbell said. “He would have battled evil in the past, present and future. That’s fulfilling his destiny. Hands the mantle to the new man or women, child or beast, dies heroically saving the day ... So it’s a big sacrifice, total Luke Skywalker, Joseph Campbell. I’d go all the way.”
Campbell is not only the most requested guest at the popular horror convention in its 15 years of existence, “Rock and Shock” organizers have been trying to get the Ash actor since day one. So why now?
“Every year is different in this roadshow called Bruce Campbell,” the beloved B-movie actor and New York Times best-selling author said. “It was due. And I’m selling a paperback version of ‘Hail to the Chin: Further Confessions of a B-Movie Actor.’”
Campbell said he can’t wait to finally meet his “Rock and Shock” fans.
“A lot of them are very shy people,” Campbell said of his fans. “They wait two hours in line. They come to the table and they can’t say anything. And I feel for them. So I torment them.”
For those who dish out their hard-earned dough for a photo-op, Campbell offers these friendly words of advice.
“Bring props. Props are good. Bring ‘Evil Dead’ books, axes, chainsaws. Let’s spice up your photo. Wear something kooky. Dress up. Wear a shirt with a collar,” Campbell said. “If you’re going to get a photograph that’s’ going above the mantel, come on man, put some pride in it.”
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What is Jonny’s relationship with his parents? What’s his home life like?
We see Jonny’s house the least out of all the characters (mainly because he’s a wild child of the great outdoors):
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BUT HIS HOUSE HAS THE COOLEST INTERIOR DESIGN. After Rolf’s this is my fave house in the cul-de-sac:
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With the beaded curtain, scented candles, lamp strings, colorful floor mats to sit on and meditate and a dream catcher, it’s safe to assume Jonny’s parents are hippies. This is typical late 60s, early 70s décor. Jonny’s house is a Hippie themed party-house: pod chairs, an eat-in-kitchen…all it needs is Andy Warhol, Marilyn Monroe, Siamese cats, owls, daisies, peace signs, mushrooms- stenciled on the walls, lava lamps, fiber optic lights, shag rugs(which you find in Eddy’s bedroom)and Campbell’s soup Pop Art posters hanging on the walls- a psychedelic addition that makes the room travel back in time. It definitely creates an environment for a very groovy place.
———————————-HISTORICAL NOTE: With the current green movement, 60s décor and hippie themes have come back into style. The 60s was a critical time of social change. This intensity is reflected in the décor, begging for an emotional reaction. Furniture of the 1960s had a flat packed appearance and were made of molded plastic, glass, pvc, and metal. The Mod look also came about from London along with The Beatles. This incorporates modern looks like Pop and op art. Patterns were a must for a 60s style room. Bright vibrant patterns and colors were used. There was no goal to create a neutral styled room; the goal was to make an eye-catching design. Popular patterns include ethnic prints, especially Indian, paisley, and flowers. Flowers were on everything in the 60s, thus, the term flower power.
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So yeah I always assumed Jonny’s parents’ time was the 60s or 70s and they instill their hippie upbringing on their son. But they’re probably never home (well gee like every other parent on the block) and so Jonny’s often lonely and that’s why he has Plank.
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(This episode is too sad. *sniff* I’m not crying you’re crying.)
I don’t think he’s abused or neglected but he’s just lonely. I think his parents are probably a lot like Mandark’s parents in Dexter’s Lab.
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gamerszone2019-blog · 5 years ago
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Astral Chain Review - Anime Police Academy
New Post has been published on https://gamerszone.tn/astral-chain-review-anime-police-academy/
Astral Chain Review - Anime Police Academy
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Seeing Astral Chain in motion may be what catches your eye, but the graceful execution of attacks is something you have to experience for yourself. Astral Chain delivers gratifying, kinetic, and inventive combat that goes beyond genre conventions–and it retains that excitement from start to finish. Couple that with an attractive art style brought to life through fluid animation and cinematic-style cuts in battle and you have yet another standout action experience from developer Platinum Games.
As an elite cop on the Neuron special task force, it’s your job to investigate the ever-growing presence of the otherworldly Chimera that threaten the world. Catastrophic incidents are abound as Chimera spill in from an alternate dimension, the astral plane, but of course there’s more to the phenomenon than meets the eye. To get to the bottom of it all, you simultaneously control both your player-character and a Legion, a separate entity with its own attacks and abilities–think of it as a Stand from JoJo’s Bizarre Adventure. This dynamic is at the heart of Astral Chain’s combat.
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Astral Chain’s sense of style bursts at the seams with each battle.
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It takes time to get the hang of it, but once you do, working in tandem with a roster of Legions feels seamless. You earn Legions over time, accruing a total of five, and each one offers their own set of skills and cooldown attacks to upgrade via a skill tree. While they can be sent into the fray to perform auto-attacks, swapping between them effectively to juggle specific abilities creates the satisfaction of tearing down the monstrous Chimeras.
Initially, there are so many variables at play that it can be daunting. You have chain binds to lock enemies down for a few seconds, timing-based sync attacks that unleash devastating blows, and showstopping sync finishers that top off the wild spectacle (and replenish your health to boot). You can even get creative with combos, like utilizing the AOE stun, gravity pull, and crash bomb–all from different Legions–to concentrate a ton of damage on. Even an unchained combo lets you briefly unleash two Legions at once. And if that already seems like a lot to handle, you’ll also have to consider executing special attacks from directional inputs when it’s best to use them.
When you dig deeper into Astral Chain’s systems, you see some of its lineage–particularly the chip system of Nier: Automata, the game which Astral Chain director Takahisa Taura was lead designer on. That system manifests as Ability Codes that you equip on each of your Legions to grant them specific buffs and perks, which can significantly change how they function.
Astral Chain isn’t about running head-first into fights against monsters that seek to destroy you, though. You have to be smart about positioning, dodging, and the limited energy of your Legion. Enemies are more than just fodder; they can overwhelm you with sheer numbers, size, or speed. Some may require you to meet certain conditions to defeat them, forcing you to use non-combat abilities in the midst of the chaos. And bosses come at you with unforgiving attacks that’ll test your skill as much as your patience.
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You have options for creating your own cool anime cop, it’s too bad they never really talk.
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With a multitude of factors and challenges at play, combat places much more emphasis on devising the right tactics for the right situation. Astral Chain provides a tremendous box of tools that are effective in their own right and an absolute joy to use.
If there’s a fault gameplay-wise, it’s that movement can sometimes feel imprecise–don’t expect the same buttery smoothness of Bayonetta. For example, the Beast Legion’s mount mode winds up in an unpredictable direction, and the pistol combo forces you to flip backward. It may result in falling off ledges or unintentionally getting in harm’s way. Thankfully, it’s an occasional frustration that doesn’t detract from the core experience.
Astral Chain delivers gratifying, kinetic, and inventive combat that goes beyond genre conventions–and it retains that excitement from start to finish.
If you watch gameplay carefully, you quickly see how slow-motion, camera cuts, and subtle audio-visual cues in combat serve to signify opportune times to make your move. These flourishes are also how the game cements its bold sense of style. Popular manga artist Masakazu Katsura lent his hand to lead the character designs, resulting in some of the best-looking anime cops around. And when your bombastic actions in battle are matched by visually-striking momentum and tenacity, it delivers a unique thrill that makes Astral Chain special to see in motion.
Further complementing the game’s grand spectacle is its soundtrack. The groovy house tune heard in the police headquarters is infectious and the somber guitar melody at the stray cat safehouse hits like a reprieve from the chaos that envelops the world. Tense instrumentals and hard-hitting rock remixes of songs seamlessly bounce between one another during some combat missions. Unrelenting metal tracks propel boss battles and an ethereal Nier-like theme plays in the astral plane. Sprinkle in some J-rock worthy of an anime OP and Astral Chain rounds out the musical spectrum to great effect.
Astral Chain isn’t just about flashiness and stylish action, though. You’re given room to breathe between combat scenarios that comprise its chapters (or Files, as they’re called). Structurally, it’s somewhere between the traditional open world of Nier: Automata and segmented stages of Bayonetta–chapters funnel you through hub areas where you’re free to take part in side missions or explore for optional activities. Not everything is laid out on your map, so it takes some detective work to unveil all the hidden content.
Astral Chain’s shortcomings don’t overshadow what it does best. It’s an incredible execution of a fresh take on Platinum Games’ foundation, standing among the stylish-action greats.
Investigation scenarios are peppered within the main missions, where you analyze the environment and talk to locals to solve the mysteries at hand. Piecing the clues together properly awards you with a top rank, and it’s no sweat if you get things wrong. You’ll often jump into segments of the astral plane, which feature the more intense fights, and these areas incorporate light puzzle/platforming elements that ask you to use Legion powers in different ways.
The activities you undertake outside of combat aren’t exactly groundbreaking, but they provide enjoyable ways to engage with Astral Chain’s vivid world. It’s a welcome variety that also helps the pacing from chapter to chapter. Astral Chain never sits on one particular element for too long; it knows when to move on.
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Investigation is just one way Astral Chain breaks up the pace.
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Now, style doesn’t always equal substance. The overarching plot touches on the conventions of evil authority figures who abuse the power of science for their own agendas, and it also relates to the nature of how you’re able to wield the power of Legions, which are tamed Chimera. However, these themes are hardly explored. Rather, Astral Chain relies on cliches within its story and exposition. As a result, the more pivotal moments feel a bit less consequential. While some anime-esque tropes are just plain fun to see play out, others are borderline nonsensical even in context.
While you choose to play as a customized male or female cop on a special task force, your sibling–who’s on the same team–becomes the narrative focal point with fully voiced dialogue. Your own character is relegated to being an awkward silent protagonist. It’s disappointing because Astral Chain has so much stylistic potential to build from in order to give its lead character a distinct attitude. I can’t help but see it as a missed opportunity, especially when both characters are voiced when they’re your partner. In the end, the narrative presents stakes that are just high enough that you’ll want to see it to the end, and, thankfully, every other part of the game remains outstanding.
Astral Chain’s shortcomings don’t overshadow what it does best. It’s an incredible execution of a fresh take on Platinum Games’ foundation, standing among the stylish-action greats. And its own anime-inspired swagger makes fights all the more exhilarating. You’ll come to appreciate the calmer moments in between that add variety and offer a second to relax before jumping back into the superb combat. After 40 hours with Astral Chain, I’m still eager to take on the tougher challenges, and I’ll be grinning from ear to ear as I hit all the right moves, one after the other, while watching it all unfold.
Source : Gamesport
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enterinit · 5 years ago
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SolSeraph and other games coming to Xbox One this week
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SolSeraph and other games coming to Xbox One this week. Doughlings: Invasion (July 10, 2019) Another tribute paid to yet another arcade classic from the Hero Concept team! Doughlings: Invasion promises a fun gaming experience to gamers of all ages with the innovations it brings to the shooting genre. “GET OUT OF MY PLANET!” In Doughlings: Invasion, the second game of the series, the story continues right where it left off. This time our hero Morpheus arms himself to defend his people from alien invaders. Morpheus is ready for battle with his unique personas all armed to the teeth! Varieties of raving space invaders and challenging end of the level bosses are all waiting in line to get their butts kicked by you! WRECK THE PLACE UP! Get ready for an adventure with an ever increasing pace and tension! Throughout the game you will develop novel battle strategies, acquire untold powers by modifying your DNA, and make life miserable for those unwelcome space invaders with your dazzling Show Off powers. Features: A new breath of life into the classic arcade shooter genre.5 distinct personas whose unique skills you can level up.15 different breeds of invaders that pose unique threats.5 grueling bosses.Challenging the world with global leaderboards. SolSeraph (July 10, 2019) Retro-inspired tower defense and action platformer SolSeraph reinvents the classics! As the guardian of humanity, civilization is in your hands. Build your cities and set up defensive structures to protect them from the constant threat of monsters, then descend into their lairs with sword and spells to eliminate them for good. Explore floating islands, ancient caverns, and lost cities. The world is yours! Brought to you by ACE Team, the creative minds behind Rock of Ages and Zeno Clash, SolSeraph combines action and strategy for a rich and unique gameplay experience reminiscent of the 16-bit era. Grass Cutter: Mutated Lawns (July 10, 2019) Grass Cutter is a game about cutting mutating lawns, that requires lightning-speed response and great logical thinking. Here every level is a challenging puzzle. The goal is to cut the grass. Very simple, but only at first glance… Grass Cutter calls for focus and commitment. Just one blink of an eye – and you lost. It is very challenging! The game is made in a cubic retro-style, has high complexity at advanced levels and is ready to truly test your reaction! Features: Feel yourself in the shoes of a lawnmower who saves the world of peopleMore than 10 types of lawn mutations that give you a real challengeA lot of obstacles. Bypass the security system and laser fences, escape the fire of security gunsYou don't want ordinary lawn mowers? You can play with animals. There are many animals in the game: from cows and sheep to beautiful fairy unicorns. Blazing Chrome (July 11, 2019) In Blazing Chrome, machines rule the world and the few humans left are on the edge of total extermination, lacking power, prestige or status among their metal and circuits overlords. Bring your best pal and kick some metal butts to free the humankind while enjoying a classic run’n’gun, fully loaded with action and exciting fights! Humans are expendable after an AI controlled robot army take over the world. They survive in hiding while their hunters rule the surface. When a small rebel group gets an intel about a big AI's power plant, the machines strike their camp before they can organize an attack. A small group of rebels escape and go in a suicide mission to destroy this power plant. Choose to play as Mavra, a super badass human resistance soldier, or Doyle, the equally groovy and deadly insurgent robot. This suicide mission will result in heavy casualties and a ton of lock-and-load fast-paced action where scraping robots and blazing chrome with your powerful weapons is the only thing standing between you and your freedom. Dash through 5 apocalyptic environments with hundred of robots-enemies to blow to pieces. Blast your way through the enemy lines and and try to defeat a bunch of mechanical bosses with using hoverbikes, huge armors and a whole arsenal of kick-ass weapons. Features: ● Local Co-op Gameplay● 16-bits post-apocalyptic environments● Classic fast-paced run-and-gun experience● Epic boss battles and crazy lot minibosses fights● Genuine arcade feel● Rad pixel art● Motorcycle and jetpack action Aggelos (July 12, 2019) Step through time and discover a mesmerizing new action-RPG that looks like it was plucked straight out of the 16-bit era, but plays like a modern-day marvel! Inspired by non-linear Japanese retro adventures, Aggelos hurls players into the middle of a colossal struggle for survival as beings from another dimension threaten to invade the peaceful Kingdom of Lumen. Bursting with secrets and side-quests, and boasting slick melee combat that any 2D action game would envy, Aggelos is the perfect combination of retro style and modern-day game design. Features: A Vast Kingdom to Explore - Venture through forests, seas, cave systems and ancient temples as you seek to uncover the magical elements needed to save the world from total annihilation.A Classical Non-Linear Adventure - Explore a sprawling world that gradually reveals itself, Metroidvania-style, as you gain new abilities and equipment. Deadly Encounters - Thwart towering bosses and their tricky minions as you take on perilous mainline quests and optional odd-jobs for the people of Lumen.Tactical Depth - Unlock magical abilities and high-level attacks, expertly chaining these immense powers together to clear screens of enemies in seconds.Stunning Sprite Art - Forget out-of-place modern art: Aggelos boasts superlative character designs and animations while remaining proudly, and faithfully, 16-bit through and through.Memorable Chiptunes - Lose yourself to a retro-inspired soundtrack that floods the Kingdom of Lumen with life. Redeemer: Enhanced Edition (July 12, 2019) Punch, hack, and blast your way through enemies using fists, hammers, fire arms, and even the environment. Play as an elite operative who once worked for one of the biggest arms industry corporations in the world. When the corporation decided to get rid of you, you manage to narrowly escape. Now after all of these years the corporation is finally closing-in on your location, and in so doing they have given you one last shot at redemption. Streets of Rogue (July 12, 2019) Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites and adds free-form, experimentation-driven, emergent gameplay elements of immersive sims and RPGs. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. In order to progress, the player will need to accomplish specific mission goals in any way they see fit through the use of their special character traits, items, and the environment. Will you play as a soldier who shoots first and asks questions later? A stealthy doctor who uses chloroform and tranquilizer darts to take down the opposition? Or how about a gorilla, rescuing other caged gorillas to form a small mobilized gorilla army? Read the full article
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wikitopx · 5 years ago
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Looking for farm-fresh cuisine in Vermont? Make a beeline for these brilliant Burlington restaurants.
If hearing the phrase "Burlington cuisine" conjures up thoughts of sprouted grains and hemp seeds, you’re not entirely off-course. Groovy natural food co-ops and funky coffee shops fill this scenic Vermont city (which was also home to the first Ben & Jerry’s). That said, the food scene here extends far beyond hippie fare from the ’70s, with menus ranging from Middle Eastern and modern Chinese to classic Italian and French. Here are top 10 best restaurants in Burlington Vt.
1. Honey Road
What is it? This new Mediterranean restaurant quickly garnered national attention when Chef Cara Chigazola Tobin was announced a 2018 James Beard Award semifinalist for "Best Chef Northeast" (the restaurant itself was also in the running for "Best New Restaurant"). The menu is made up entirely of mezze, dips, and breads, inviting guests to share. Bring a group to maximize tastes - you'll want to try everything.
Why Go? To sample vibrant Mediterranean small plates at the hottest ticket in town.
Price: Average
2. Hen of the Wood
What is it? Hen of the Wood's daily-changing menu offers rustic, seasonal dishes that allow local ingredients to shine. A homey hardwood theme extends throughout, with stacks upon stacks of firewood hinting at the kitchen's penchant for cooking meat, seafood, and vegetables via wood-fired oven. Try snagging a spot at the counter, where the open kitchen allows a glimpse of the chefs at work.
Why Go? For a taste of Burlington’s most celebrated farm-to-table cooking.
Price: Pricey
3. Penny Cluse Café
What is it? Ask someone from Burlington where to go for brunch, and they're likely to point you towards Penny Cluse. Enduring the long line that's guaranteed to form on weekends at this sunny daytime eatery is considered a rite of passage, and even if you're there for lunch, don't leave without getting the famous gingerbread pancakes for the table.
Why Go? For Burlington’s favorite brunch spot of twenty years serving up the freshest morning eats in town.
Price: Average
4. Pizzeria Verità
What is it? Burlington has no shortage of pizza spots, but none quite match the level of quality Pizzeria Verità is known for. It's not the raucous slice shop you'd bring a kids' soccer team to after practice; rather, its cozy digs are ideal for an intimate date night or small group gathering. Come for the Neapolitan-style pies, and stay for the expertly-made craft cocktails.
Why Go? For the wood-fired oven churning out over twenty varieties of pizzas to sample.
Price: Average
5. Pho Hong
What is it? Like a lot of great Asian restaurants, Pho Hong ain't fancy, but packs a real punch where it matters: the dishes. The big steaming bowls of pho, flavorful stir-fries and curries, and affordable prices are the main things that attract the locals and loca students alike. That and the BYOB policy. For the warmer months, there's plenty of seating outside.
Why Go? Not even the colourfully painted walls could outshine this Vietnamese food.
Price: Average
6. A Single Pebble
What is it? It's no secret that A Single Pebble serves the freshest Chinese food in Burlington – possibly in the entire Green Mountain State. The modern Chinese restaurant has received national praise, most notably from Alton Brown on the Food Network show, "The Best Thing I Ever Ate." Portions are huge, and sharing is encouraged courtesy of the Lazy Susans donning each table.
Why Go? It’s not every day you find life-affirming Chinese food served in an old Victorian house.
Price: Average
7. Istanbul Kebab House
What is it? Opened by Turkish immigrants, Istanbul Kebab House is casual enough for a spontaneous weekday dinner that still feels special. True to its name, the menu features an abundance of meat and seafood kebabs, along with assorted mezze dishes for sharing. One advantage to visiting during Burlington’s warmer, off-peak season is being able to dine on the canopy-covered rooftop.
Why Go? To feast on soul-warming Turkish food in an inviting atmosphere.
Price: Average
8. Duino Duende
      What is it? With the bookshelves (full of books), cosy lampshades and multcoloured lights strung up all over the place, Duino Duende gives off a more homely, pub vibe than a restaurant serving international cuisine. But if you're after something adventurous, then thisis the place to come. Start with Korean tacos from LA, followed by chicken and waffles from the South and wash it all down with a Modelo Especial Mexican lager.
Why Go? Take a culinary journey around the world wthout leaving your table.
Price: Average
9. Trattoria Delia
What is it? Imagine exposed old stone walls, chunky wooden ceiling beams and romantically low lighting and you'll likely have a picture of Trattoria Delia in mind. All its ageing charm comes from the fact that the restaurant is housed in an early-nineteenth century building. The menu is just as classic as the decor, with traditional Italian fare on offer. Expect typical dishes like ragu and lasagne, alongside the likes of pollo al mattone ('chicken under a brick' – a brick of potatoes) and acqua pazza ('crazy water' AKA mixed seafood soup).
Why Go? Perfect pasta in a cosy venue that'd make for a great date.
Price: Average
10. Leunig’s Bistro
What is it? Located on bustling Church Street, Leunig's exudes Parisian glamour (think: twinkling lights and Art Deco design elements) with convivial warmth. Live jazz often accompanies the traditional French dishes, and insiders know that skipping out on the otherworldly desserts here should be considered criminal. On Sundays, enjoy the epic brunch menu on the outdoor patio for the ultimate people-watching experience.
Why Go? The upscale French food has been delighting Vermonters since 1980.
Price: Pricey
RECOMMEND: Top 10 things to do in Burlington, Vermont
  From : https://wikitopx.com/food/top-10-best-restaurants-in-burlington-vt-700464.html
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jessicakehoe · 5 years ago
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5 Top Trends from the Fall 2019 Couture Shows
Taking place a good three months before fashion’s traveling circus rolls through New York, London, Milan and Paris, Paris Couture Week serves as a crystal ball to peer into some of the trends we can expect later in the year. Though “couture” isn’t usually synonymous with “trendy” – these clothes are one-of-a kind and bespoke — it doesn’t mean we can’t smuggle some of the ideas into our own wardrobes. Behold, the top five trends from the Fall 2019 couture collections.
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
1/6
Animal Kingdom
Ralph and Russo Fall 2019 Couture
2/6
Animal Kingdom
Armine Ohanyan Fall 2019 Couture
3/6
Animal Kingdom
Armine Ohanyan Fall 2019 Couture
4/6
Animal Kingdom
Hobeika Fall 2019 Couture
5/6
Animal Kingdom
Dundas Fall 2019 Couture
6/6
Animal Kingdom
Dundas Fall 2019 Couture
Though leopard print has become so omnipresent in the past few seasons it can barely be considered a “trend” anymore — remember when Jenna Lyons said “leopard is a neutral?” — many shows went further, bringing in inspiration from the wider animal kingdom. Though there were the classic big cat prints at Ralph & Russo and Dundas, Redemption leaned heavily into the under-utilised giraffe print and Armine Ohanyan went even further afield with aposematism-inspired moth prints and spindly spider webs. Here’s to getting wild in a more unexpected way.
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
1/7
That’s a Wrap
Dior Fall 2019 Couture
2/7
That’s a Wrap
Josse Fall 2019 Couture
3/7
That’s a Wrap
Dundas Fall 2019 Couture
4/7
That’s a Wrap
Ralph and Russo Fall 2019 Couture
5/7
That’s a Wrap
Aleme Yusuf Fall 2019 Couture
6/7
That’s a Wrap
Azzaro Fall 2019 Couture
7/7
That’s a Wrap
Elie Saab Fall 2019 Couture
Just last week, we predicted wrap dresses would be the silhouette of the summer –now it seems the style will transport itself well into fall. Wraps both breezy and structured made an appearance on the couture runways at Ralph & Russo, Dundas, Dior and Elie Saab. They’re the perfect way to project pretty while still maintaining comfort.
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
1/7
Va-va-volume
Schiaparelli Fall 2019 Couture
2/7
Va-va-volume
Ralph and Russo Fall 2019 Couture
3/7
Va-va-volume
Chanel Fall 2019 Couture
4/7
Va-va-volume
Dior Fall 2019 Couture
5/7
Va-va-volume
Giambattista Valli Fall 2019 Couture
6/7
Va-va-volume
Josse Fall 2019 Couture
7/7
Va-va-volume
Givenchy Fall 2019 Couture
An abundance of flowy fabrics has been enveloping frames for a number of seasons now, and based on couture week the trend does not seem to be abating. Anne Shirley-style puffed sleeves made an appearance at Josse while the ones at Chanel and Ralph & Russo were more 19thC. Gibson Girl. Looks like the Michelin Man’s inflated proportions will continue to hover in the spotlight well into 2020.
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
1/9
Cold Shoulder
Ralph and Russo Fall 2019 Couture
2/9
Cold Shoulder
Ralph and Russo Fall 2019 Couture
3/9
Cold Shoulder
Chanel Fall 2019 Couture
4/9
Cold Shoulder
Dior Fall 2019 Couture
5/9
Cold Shoulder
Dundas Fall 2019 Couture
6/9
Cold Shoulder
Grimaldi Fall 2019 Couture
7/9
Cold Shoulder
Adeline Ziliox Fall 2019 Couture
8/9
Cold Shoulder
Armani Privé Fall 2019 Couture
9/9
Cold Shoulder
Elie Saab Fall 2019 Couture
Kim Kardashian’s tiny waist and bubble butt may symbolize the desirable body du jour, but if couture is any indication, the delicate shoulder is ready to get its due. Chanel, Ralph & Russo and Elie Saab all showed asymmetrical gowns that exposed a single delicate shoulder, while Armani Privé went strapless to bare full décolletage. Shoulders, your time is now.
Photography via Imaxtree
Photography via Imaxtree
Photography via Imaxtree
Photo by CHRISTOPHE PETIT TESSON/EPA-EFE/Shutterstock
Photography via Imaxtree
1/5
Trippy AF
Iris van Herpen Fall 2019 Couture
2/5
Trippy AF
Iris van Herpen Fall 2019 Couture
3/5
Trippy AF
Chanel Fall 2019 Couture
4/5
Trippy AF
Jean Paul Gaultier Fall 2019 Couture
5/5
Trippy AF
Givenchy Fall Couture 2019
Many of the prints that appeared at couture week bore a strong resemblance to the mind-bending op art paintings of Bridget Riley. Iris van Herpen’s kinetic waves were positively hypnotic, as were the warped spots and stripes at Jean Paul Gaultier. Chanel channelled the groovy 1960s with a cobalt zig-zag pattern. It was all totally tubular, man.
The post 5 Top Trends from the Fall 2019 Couture Shows appeared first on FASHION Magazine.
5 Top Trends from the Fall 2019 Couture Shows published first on https://borboletabags.tumblr.com/
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buttramnyc · 6 years ago
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Italy Part II
Italy, Part II
Drive back to Florence, turn in the rental car (make the requisite wrong turn twice). Catch a cab and we’re off to the swell digs in Firenze: FLORENCE!
Greeted by “Laura (?)” at Palazzo Antellesi on the Piazza Santa Croce. A handsome young man carries our luggage to the second floor. The spacious apartment has been renovated (Taylor does not approve!) but it’s light and bright. There is a wall hanging above the sofa.  Taylor, “It is the Laocoon, an ancient Greek work unearthed in Rome in 1506 and considered the most intense icon of human suffering and agony in western secular art--Laocoon and his sons being devoured by sea serpents. An odd choice of decor to hang above your apartment sofa--particularly in an apartment named Paradiso.” But there were doors opening up on the Piazza and comfortable beds and HOT water. The edifice has frescos that survived the flood of 1966. (When the Arno flooded. 101 people lost.) There was also a computerized electric stove with a steam oven. Good luck!
I take off to explore. Deborah and Mary set off for groceries and Taylor… not sure. I take a wrong turn but there are no wrong turns in Florence. I happen upon the Piazza del Duomo and the Baptistry. Beautiful! If this is the “off” season in Florence, it’s much like midtown Manhattan in the summer. Lines! How can this city become more crowded? I am suffering from my cold so I stay home in the evening and watch the Piazza Santa Croce at night, endless entertainment. Germans! Many Germans!
A solid night’s sleep makes all the difference (and Italian cough meds). The next day, Taylor gives me a quick tour and I explore solo, but, again, wrong turns. Florence is rather like Amsterdam and Manhattan’s West Village. Defined by the Arno River, I am shaky on directions (North, South, East, West), and, oh, boy, do I get lost! Searching for a church S. Miniato Al Monte, I go so far afield, I cannot see Florence! Finally, there’s a hiker (woman about my age) and in French, she gets me back to Via Michelangelo and home. Six hour hike, my “dogs” are barking. Tricky hills! Uneven stone steps go up and then, they go down! (I follow a snooty French couple, they don’t know where they are going either!)
Taylor takes a train to a village with a “chestnut” festival. Mary and Deborah enjoy the shopping and revisit favorite settings. I buy an 85 euro ticket to tour all the museums I can over 78 hours (and the museums open early). I’m grateful for the advice from my fellow travelers, all who have visited Florence many times. Armed with maps and guide books, I take on the Uffizi, Duomo Santa Croce, the Baptistry, Galleria Accademia, Museo Galileo, Museo Duomo, Palazzo Vecchi, Palazzo Pitti (including a special tour of the kitchen!), the Boboli Gardens, Museo Bargello, Chapel Medici, S. Miniato Al Monte and its mammoth and eerie graveyard. (I lose my Firenze card map and list and my good sunglasses. Taylor’s camera is stolen. Mary is gouged by a money exchanger. Deborah loses her grey shawl). The costs of traveling!
[Side note on Palazzo Pitti: It’s enormous and “not happening.” No matter how much great art you hang on your walls, you are destined to spend your life in silence! The loneliness must have been depressing. Course, you have lots of children and servants but I’m thinking the kitchen workers probably had a better time of it. At least they were busy! The royals pack up and flee to the countryside to enjoy “nature” or drive through the city streets where the rabble kick up their heels. Life span of the poor, not good. Life span of the rich, not good either. The black plague gets everyone! The Hapsburg’s had 11 children. Poor mother!]
Taylor and I travel to Fiesole (via public bus), outside Florence to walk the Etruscan/Roman ruins--Fourth century B.C., or earlier. We have a tasty lunch overlooking Florence and stroll through our second Roman theater/baths. Fiesole could have been a “contender” for “best city” but the jealous Firenze horde conquered it in 1125. We get a bit lost walking down the hill to catch the bus! Nothing drastic, there’s that brief moment of panic. “Lost in Italy” theme rises up. Major traffic jam on the way home!
Sunday morning, a “Battle of two Brass Bands” in front of Palazzo Medici. Fantastic. I attend St. Mark’s English Church and it was a staid but welcoming service in English. Taylor took us by St. Mark’s to see the Pre-Rafaelite art. So, I return, curious about the congregation, the music, and I had heard someone practicing piano upstairs. The church’s musical director, very young woman, gives a concert on Tuesday night. I attend. Her program is Beethoven’s Sonata Op. #8, Pathetique, (the “Adagio” is the melody of DeKalb Texas High School’s anthem!), and Gershwin’s “Rhapsody in Blue,” playing a Bosendorfer piano (forte sound). She has gifted, strong fingers!
I hear from the USA, Chuck Wilson, musician extraordinaire, is now playing in the big band in the sky. To celebrate the passing of my friend, I go to hear a second concert, a chamber orchestra play Vivaldi’s “Four Seasons” at Sano Stefano at Ponte Firenze. All maestros! After the concert ends, the musicians leave the stage but the audience does not move. Alas, there is no encore.
So many chiesas! All exceptional, holy places. I return to Santo Spirito, home to Michelangelo’s early sculpture. (This from Wikipedia: Michelangelo Buonarroti, when he was 17 years old, was allowed to make anatomical studies on the corpses coming from the convent's hospital; in exchange, he sculpted a wooden crucifix to be placed over the high altar. It’s now in the sacristy.) Awesome internship!
Note on the plethora of pacifiers in Italian babies’ mouths! WHY? You can’t see their beautiful faces!
After some consideration of the tonality of the chiming bells of Florence, I believe they are set in intervals of fourths!
Excellent weather, crystal clear skies. Sun on the Arno creates sparkling diamonds. Because my groovy sunglasses are definitely lost, I go to an H&M and replace them for five Euros with an inferior but usable substitute.
Great dogs in Florence but their owners are not into tourists’ admiring glances! I spot an “Ann Bradley lookalike.” Spitting image of my cantankerous old friend, dead 15 years. But the same physical carriage, the same style, is Ann reborn in Florence? But this lady is a dog walker, Ann was a cat person.
Rowers on the Arno. Taylor quotes Mark Twain: "It is popular to admire the Arno. It is a great historical creek with four feet in the channel and some scows floating around. It would be a very plausible river if they would pump some water into it. They all call it a river, and they honestly think it is a river, do these dark and bloody Florentines. They even help out the delusion by building bridges over it. I do not see why they are too good to wade."
The great thing about traveling with Taylor, he shares these jewels of entertaining lore, and out-of-the-way locales. I shop for a gold bracelet for Lori. Lots of gold. All expensive. Hand-made belt for Kim. They are co-feeding my cats back in NYC.
S. San Marco. I make ALL of the Sunday night Mass. There is an exceptional mezzo soprano leading the small choir. She wears a black headdress, pallid skin. I’m far back but I swear she wears clown white. She holds her hands above her head and sings to the massive dome covered with frescos of angels, flying up to Christ. Her voice soars through the air, no vibrato, rich and strong. Her expression is ethereal. I can’t understand the language but it’s clear what she is saying, she believes! Comforting to sit through Mass with working class Florence folks. They are very nice. A husband adjusts his wife’s hanging bag strap, easing its pull on her shoulder. Thoughtful, loving gesture. Outside, raindrops. Voices in the distance, singing. Every single life, individual.
Palazzo Antellesi, the computerized electric stove is a nightmare. Taylor drops an uncooked egg on the kitchen floor. We push endless buttons, trying to find “on.” On the streets, I am always lost, struggling to get my bearings back to Piazza S. Croce. Night time cough meds brings more dreams, “John the Baptist,” “Page,” “David Letterman and Steve Martin.”
Galleria Accademia: Michelangelo’s DAVID.
Of course, trying to capture his magnificence in a cellphone picture, impossible. Everyone tries! What great lighting! Stunning and powerful. Carved from a block of marble that other artists thought flawed. David is gigantic. The spirit of revolution, and independent spirit.
Trans singer outside Basilica Medici. Gorgeous, defiant, large voice featuring Italy’s greatest hits, sustained notes, shoulder-length hair, short skirt, high heels and designer handbag to collect Euros. I will see and hear her several times around the major tourist sites. I worry for her welfare. The locals (male workers) do not approve. Not friendly.
Here and there, I see the ultra-stylish Florence ladies and gentlemen. Impeccably dressed with accessories that scream wealth. Passing Ponte Vecchio last night, blonde beauty with short mink jacket (urgh!), and boots with black leggings. Perfection clicking along the stone steps. Closer look, I’m thinking 60! Yet, she walks the cobble stones with us commoners. Probably not going far, but a bit. You can walk Florence. Much like getting around Manhattan, but no subway. They do have busses!
So many reliquaries. (I’m haunted by the news from Turkey. Saudi journalist Jamal Khashoggi murdered, cut up in pieces and dissolved in acid. He worked for the Washington Post. Really?)
The last morning in Florence, I hike quickly to the San Marco Monastery to see Fra Angelico’s painting. Mesmerizing. What the monks would do (in my opinion) is stare so long at these beautiful art covering the monk’s cells that they hallucinate, see visions of Jesus, Virgin Mary or Saint Paul, then go tap on another monk’s door to discuss. Possibly, a tryst follows, and joyous release!
The day after we figure out how to work the computerized stove and the “steam” oven, it’s time to say “Arrivederci Florence,” head back to the Rental Car location (via taxi) and take off for Cortona.
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welearncontextual-blog · 8 years ago
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The term psychedelic was invented by a British psychiatrist Humphry Osmond in 1957. He wanted to find a word which describes the mind altering effects of chemicals such as LSD.
The Psychedelia movement originated from a hippy culture in the mid 1960’s and it had effects on music and other parts of pop culture such as fashion, music, art, literature and so on.
In the 60s there were a lot of problems including the fight for the civil rights, women rights and the war in Vietnam.
Psychedelia is inspired by Art Nouveau, Vienna Secession, and Surrealism. Characteristics like kaleidoscopic and spiral patterns, bright colours, extreme detail and groovy typography which were used by the art movements mentioned before can be seen in the psychedelic art. Posters of rock bands of the time tried to express the feeling of tripping out.
Other influences which influenced were OP art and Pop art. 
Op art is abbreviation of Optical art which is a style that uses geometrical shapes, lines and colours juxtapositions to create an optical illusion and the viewer will think that the work of art is moving or vibrating. 
Pop art was an artistic movement that emerged in the 1950s. Pop art used techniques of mass production ad emphasized the kitschy elements of popular culture so it could show that it is a protest against the elitist art culture and the seriousness that was involved with. It promoted objects unappreciated objects in the intention to make art more meaningful for people and to target a larger audience. Pop Art was a popular technique which was used in psychedelic designs. Although psychedelia was followed by a lot of people critics saw pop art vulgar.Pop art in psychedelia was used on objects of mass reproduction, such as silk-screening.
Andy Warhol was a famous American artist who used industrial silkscreen process to paint such commercial objects. Warhol brought together elements of sign painting and commercial art in his work, they became renowned for erasing the boundaries between low and high culture.
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gamerszone2019-blog · 5 years ago
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Astral Chain Review - The Platinum Rush
New Post has been published on https://gamerszone.tn/astral-chain-review-the-platinum-rush/
Astral Chain Review - The Platinum Rush
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Seeing Astral Chain in motion may be what catches your eye, but the graceful execution of attacks is something you have to experience for yourself. Astral Chain delivers gratifying, kinetic, and inventive combat that goes beyond genre conventions–and it retains that excitement from start to finish. Couple that with an attractive art style brought to life through fluid animation and cinematic-style cuts in battle and you have yet another standout action experience from developer Platinum Games.
As an elite cop on the Neuron special task force, it’s your job to investigate the ever-growing presence of the otherworldly Chimera that threaten the world. Catastrophic incidents are abound as Chimera spill in from an alternate dimension, the astral plane, but of course there’s more to the phenomenon than meets the eye. To get to the bottom of it all, you simultaneously control both your player-character and a Legion, a separate entity with its own attacks and abilities–think of it as a Stand from JoJo’s Bizarre Adventure. This dynamic is at the heart of Astral Chain’s combat.
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Astral Chain’s sense of style bursts at the seams with each battle.
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It takes time to get the hang of it, but once you do, working in tandem with a roster of Legions feels seamless. You earn Legions over time, accruing a total of five, and each one offers their own set of skills and cooldown attacks to upgrade via a skill tree. While they can be sent into the fray to perform auto-attacks, swapping between them effectively to juggle specific abilities creates the satisfaction of tearing down the monstrous Chimeras.
Initially, there are so many variables at play that it can be daunting. You have chain binds to lock enemies down for a few seconds, timing-based sync attacks that unleash devastating blows, and showstopping sync finishers that top off the wild spectacle (and replenish your health to boot). You can even get creative with combos, like utilizing the AOE stun, gravity pull, and crash bomb–all from different Legions–to concentrate a ton of damage on. Even an unchained combo lets you briefly unleash two Legions at once. And if that already seems like a lot to handle, you’ll also have to consider executing special attacks from directional inputs when it’s best to use them.
When you dig deeper into Astral Chain’s systems, you see some of its lineage–particularly the chip system of Nier: Automata, the game which Astral Chain director Takahisa Taura was lead designer on. That system manifests as Ability Codes that you equip on each of your Legions to grant them specific buffs and perks, which can significantly change how they function.
Astral Chain isn’t about running head-first into fights against monsters that seek to destroy you, though. You have to be smart about positioning, dodging, and the limited energy of your Legion. Enemies are more than just fodder; they can overwhelm you with sheer numbers, size, or speed. Some may require you to meet certain conditions to defeat them, forcing you to use non-combat abilities in the midst of the chaos. And bosses come at you with unforgiving attacks that’ll test your skill as much as your patience.
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You have options for creating your own cool anime cop, it’s too bad they never really talk.
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With a multitude of factors and challenges at play, combat places much more emphasis on devising the right tactics for the right situation. Astral Chain provides a tremendous box of tools that are effective in their own right and an absolute joy to use.
If there’s a fault gameplay-wise, it’s that movement can sometimes feel imprecise–don’t expect the same buttery smoothness of Bayonetta. For example, the Beast Legion’s mount mode winds up in an unpredictable direction, and the pistol combo forces you to flip backward. It may result in falling off ledges or unintentionally getting in harm’s way. Thankfully, it’s an occasional frustration that doesn’t detract from the core experience.
Astral Chain delivers gratifying, kinetic, and inventive combat that goes beyond genre conventions–and it retains that excitement from start to finish.
If you watch gameplay carefully, you quickly see how slow-motion, camera cuts, and subtle audio-visual cues in combat serve to signify opportune times to make your move. These flourishes are also how the game cements its bold sense of style. Popular manga artist Masakazu Katsura lent his hand to lead the character designs, resulting in some of the best-looking anime cops around. And when your bombastic actions in battle are matched by visually-striking momentum and tenacity, it delivers a unique thrill that makes Astral Chain special to see in motion.
Further complementing the game’s grand spectacle is its soundtrack. The groovy house tune heard in the police headquarters is infectious and the somber guitar melody at the stray cat safehouse hits like a reprieve from the chaos that envelops the world. Tense instrumentals and hard-hitting rock remixes of songs seamlessly bounce between one another during some combat missions. Unrelenting metal tracks propel boss battles and an ethereal Nier-like theme plays in the astral plane. Sprinkle in some J-rock worthy of an anime OP and Astral Chain rounds out the musical spectrum to great effect.
Astral Chain isn’t just about flashiness and stylish action, though. You’re given room to breathe between combat scenarios that comprise its chapters (or Files, as they’re called). Structurally, it’s somewhere between the traditional open world of Nier: Automata and segmented stages of Bayonetta–chapters funnel you through hub areas where you’re free to take part in side missions or explore for optional activities. Not everything is laid out on your map, so it takes some detective work to unveil all the hidden content.
Astral Chain’s shortcomings don’t overshadow what it does best. It’s an incredible execution of a fresh take on Platinum Games’ foundation, standing among the stylish-action greats.
Investigation scenarios are peppered within the main missions, where you analyze the environment and talk to locals to solve the mysteries at hand. Piecing the clues together properly awards you with a top rank, and it’s no sweat if you get things wrong. You’ll often jump into segments of the astral plane, which feature the more intense fights, and these areas incorporate light puzzle/platforming elements that ask you to use Legion powers in different ways.
The activities you undertake outside of combat aren’t exactly groundbreaking, but they provide enjoyable ways to engage with Astral Chain’s vivid world. It’s a welcome variety that also helps the pacing from chapter to chapter. Astral Chain never sits on one particular element for too long; it knows when to move on.
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Investigation is just one way Astral Chain breaks up the pace.
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Now, style doesn’t always equal substance. The overarching plot touches on the conventions of evil authority figures who abuse the power of science for their own agendas, and it also relates to the nature of how you’re able to wield the power of Legions, which are tamed Chimera. However, these themes are hardly explored. Rather, Astral Chain relies on cliches within its story and exposition. As a result, the more pivotal moments feel a bit less consequential. While some anime-esque tropes are just plain fun to see play out, others are borderline nonsensical even in context.
While you choose to play as a customized male or female cop on a special task force, your sibling–who’s on the same team–becomes the narrative focal point with fully voiced dialogue. Your own character is relegated to being an awkward silent protagonist. It’s disappointing because Astral Chain has so much stylistic potential to build from in order to give its lead character a distinct attitude. I can’t help but see it as a missed opportunity, especially when both characters are voiced when they’re your partner. In the end, the narrative presents stakes that are just high enough that you’ll want to see it to the end, and, thankfully, every other part of the game remains outstanding.
Astral Chain’s shortcomings don’t overshadow what it does best. It’s an incredible execution of a fresh take on Platinum Games’ foundation, standing among the stylish-action greats. And its own anime-inspired swagger makes fights all the more exhilarating. You’ll come to appreciate the calmer moments in between that add variety and offer a second to relax before jumping back into the superb combat. After 40 hours with Astral Chain, I’m still eager to take on the tougher challenges, and I’ll be grinning from ear to ear as I hit all the right moves, one after the other, while watching it all unfold.
Source : Gamesport
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