#gris is a complete character herself and the player's choice is limited to gameplay and level influence
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okay. 400 more words tonight and i'm done for the day. i've talked about player character and immersion, then the martian job and player character creation. i've also got the beginning of something about the cons of choice on immersion -- when a player can't push a barrier while playing. such as da2 not allowing me to beat the shit out of aveline and stop her from being the captain of the guard. i've managed to sneak a lion king reference in (lol)
#i need to double back a little and talk some more about the direct differences between games novels and films when talking about immersion#as well as jump in in my player character bit and talk about complete characters with no narrative choice for immersion#where player choice is not an element of game play in the same capacity and there is no avatar or partial pc.#trying to think of an example but they're normally not my kind of game... i suppose gris is one? narrative but it's also a platformer#gris is a complete character herself and the player's choice is limited to gameplay and level influence#i don't actually know if i'm going to talk about kr0 though.... i should i do actually have things to say but i don't have academic sources#to back those points#three minute later edit: i love that i say i need to do more work (three hours to do so) and i immediately cue up#over two hours of irrelevant video essays and start to watch them#as funny as saying i need to do work and reading fic instead
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