Thinking again about how Suzanne esentially subverted the "beloved famous man that is actually a horrible person in real life" with Finnick, who is the complete opposite of that.
Finnick has this whole image costructed around him by the people that abused him for years: the Capitol's darling, their golden boy, the sex symbol of Panem, the man that has countless lovers but leaves them constantly and doesn't look back etc. And you would expect, initially, to meet a man that retains at least a part of that persona in his day to day life. But Finnick doesn't, not even one bit.
You see instead a man that is deeply in love and completely devoted to the one woman he quite literally adores, a man that protects Mags, his old mentor and his mother figure, as much as he can, a man that wouldn't leave Johanna behind, a man that gathers whatever strenght he has left to speak publicly about the abuse inflicted upon him at the government's hands; the opposite of what the Capitol's media and reputation made him out to be.
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
Thinking about the fact that, to pull Gale from the stone and get him in the game at all, you have to decide to try to touch an extremely dangerous looking swirling mass of unstable magic. Something that is, objectively, a terrible idea
Like, the options it gives you are to either touch the sigil or leave, and if you leave you just... don't get Gale in the party
You have to take the risk. You have to let your curiosity override your common sense. You have to look at this unstable, possibly dangerous malfunctioning magic sigil and go "...Ok, but what if I poke it?"
In short, to get Gale in your party, you have to do exactly what he would in that situation, and indulge in a moment of reckless curiosity. And I just think that's delightful